initial commit, 4.5 stable
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doc/classes/StandardMaterial3D.xml
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12
doc/classes/StandardMaterial3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StandardMaterial3D" inherits="BaseMaterial3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A PBR (Physically Based Rendering) material to be used on 3D objects.
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</brief_description>
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<description>
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[StandardMaterial3D]'s properties are inherited from [BaseMaterial3D]. [StandardMaterial3D] uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an [ORMMaterial3D] instead.
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</description>
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<tutorials>
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<link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
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</tutorials>
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</class>
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