initial commit, 4.5 stable
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114
doc/classes/TextureLayered.xml
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114
doc/classes/TextureLayered.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureLayered" inherits="Texture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for texture types which contain the data of multiple [Image]s. Each image is of the same size and format.
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</brief_description>
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<description>
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Base class for [ImageTextureLayered] and [CompressedTextureLayered]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [Texture3D].
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Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
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All images need to have the same width, height and number of mipmap levels.
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A [TextureLayered] can be loaded with [method ResourceLoader.load].
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Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_format" qualifiers="virtual required const">
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<return type="int" enum="Image.Format" />
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<description>
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Called when the [TextureLayered]'s format is queried.
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</description>
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</method>
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<method name="_get_height" qualifiers="virtual required const">
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<return type="int" />
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<description>
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Called when the [TextureLayered]'s height is queried.
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</description>
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</method>
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<method name="_get_layer_data" qualifiers="virtual required const">
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<return type="Image" />
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<param index="0" name="layer_index" type="int" />
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<description>
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Called when the data for a layer in the [TextureLayered] is queried.
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</description>
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</method>
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<method name="_get_layered_type" qualifiers="virtual required const">
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<return type="int" />
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<description>
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Called when the layers' type in the [TextureLayered] is queried.
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</description>
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</method>
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<method name="_get_layers" qualifiers="virtual required const">
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<return type="int" />
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<description>
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Called when the number of layers in the [TextureLayered] is queried.
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</description>
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</method>
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<method name="_get_width" qualifiers="virtual required const">
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<return type="int" />
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<description>
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Called when the [TextureLayered]'s width queried.
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</description>
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</method>
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<method name="_has_mipmaps" qualifiers="virtual required const">
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<return type="bool" />
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<description>
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Called when the presence of mipmaps in the [TextureLayered] is queried.
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</description>
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</method>
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<method name="get_format" qualifiers="const">
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<return type="int" enum="Image.Format" />
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<description>
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Returns the current format being used by this texture.
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="int" />
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<description>
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Returns the height of the texture in pixels. Height is typically represented by the Y axis.
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</description>
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</method>
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<method name="get_layer_data" qualifiers="const">
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<return type="Image" />
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<param index="0" name="layer" type="int" />
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<description>
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Returns an [Image] resource with the data from specified [param layer].
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</description>
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</method>
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<method name="get_layered_type" qualifiers="const">
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<return type="int" enum="TextureLayered.LayeredType" />
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<description>
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Returns the [TextureLayered]'s type. The type determines how the data is accessed, with cubemaps having special types.
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</description>
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</method>
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<method name="get_layers" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of referenced [Image]s.
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</description>
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</method>
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<method name="get_width" qualifiers="const">
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<return type="int" />
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<description>
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Returns the width of the texture in pixels. Width is typically represented by the X axis.
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</description>
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</method>
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<method name="has_mipmaps" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the layers have generated mipmaps.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="LAYERED_TYPE_2D_ARRAY" value="0" enum="LayeredType">
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Texture is a generic [Texture2DArray].
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</constant>
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<constant name="LAYERED_TYPE_CUBEMAP" value="1" enum="LayeredType">
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Texture is a [Cubemap], with each side in its own layer (6 in total).
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</constant>
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<constant name="LAYERED_TYPE_CUBEMAP_ARRAY" value="2" enum="LayeredType">
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Texture is a [CubemapArray], with each cubemap being made of 6 layers.
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</constant>
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</constants>
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</class>
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