initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
19
doc/classes/VisualShaderNodeVarying.xml
Normal file
19
doc/classes/VisualShaderNodeVarying.xml
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
A visual shader node that represents a "varying" shader value.
|
||||
</brief_description>
|
||||
<description>
|
||||
Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default=""[None]"">
|
||||
Name of the variable. Must be unique.
|
||||
</member>
|
||||
<member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
|
||||
Type of the variable. Determines where the variable can be accessed.
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
Reference in New Issue
Block a user