initial commit, 4.5 stable
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70
doc/classes/XRNode3D.xml
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70
doc/classes/XRNode3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRNode3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 3D node that has its position automatically updated by the [XRServer].
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</brief_description>
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<description>
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This node can be bound to a specific pose of an [XRPositionalTracker] and will automatically have its [member Node3D.transform] updated by the [XRServer]. Nodes of this type must be added as children of the [XROrigin3D] node.
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</description>
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<tutorials>
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<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
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</tutorials>
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<methods>
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<method name="get_has_tracking_data" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [member tracker] has current tracking data for the [member pose] being tracked.
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</description>
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</method>
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<method name="get_is_active" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [member tracker] has been registered and the [member pose] is being tracked.
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</description>
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</method>
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<method name="get_pose">
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<return type="XRPose" />
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<description>
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Returns the [XRPose] containing the current state of the pose being tracked. This gives access to additional properties of this pose.
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</description>
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</method>
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<method name="trigger_haptic_pulse">
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<return type="void" />
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<param index="0" name="action_name" type="String" />
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<param index="1" name="frequency" type="float" />
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<param index="2" name="amplitude" type="float" />
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<param index="3" name="duration_sec" type="float" />
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<param index="4" name="delay_sec" type="float" />
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<description>
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Triggers a haptic pulse on a device associated with this interface.
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[param action_name] is the name of the action for this pulse.
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[param frequency] is the frequency of the pulse, set to [code]0.0[/code] to have the system use a default frequency.
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[param amplitude] is the amplitude of the pulse between [code]0.0[/code] and [code]1.0[/code].
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[param duration_sec] is the duration of the pulse in seconds.
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[param delay_sec] is a delay in seconds before the pulse is given.
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</description>
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</method>
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</methods>
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<members>
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<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="2" />
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<member name="pose" type="StringName" setter="set_pose_name" getter="get_pose_name" default="&"default"">
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The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
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Godot defines number of standard pose names such as [code]aim[/code] and [code]grip[/code] but other may be configured within a given [XRInterface].
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</member>
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<member name="show_when_tracked" type="bool" setter="set_show_when_tracked" getter="get_show_when_tracked" default="false">
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Enables showing the node when tracking starts, and hiding the node when tracking is lost.
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</member>
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<member name="tracker" type="StringName" setter="set_tracker" getter="get_tracker" default="&""">
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The name of the tracker we're bound to. Which trackers are available is not known during design time.
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Godot defines a number of standard trackers such as [code]left_hand[/code] and [code]right_hand[/code] but others may be configured within a given [XRInterface].
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</member>
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</members>
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<signals>
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<signal name="tracking_changed">
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<param index="0" name="tracking" type="bool" />
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<description>
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Emitted when the [member tracker] starts or stops receiving updated tracking data for the [member pose] being tracked. The [param tracking] argument indicates whether the tracker is getting updated tracking data.
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</description>
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</signal>
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</signals>
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</class>
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