initial commit, 4.5 stable
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This commit is contained in:
85
drivers/apple/foundation_helpers.mm
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85
drivers/apple/foundation_helpers.mm
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/**************************************************************************/
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/* foundation_helpers.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "foundation_helpers.h"
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#import "core/string/ustring.h"
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#import <CoreFoundation/CFString.h>
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namespace conv {
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NSString *to_nsstring(const String &p_str) {
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return [[NSString alloc] initWithBytes:(const void *)p_str.ptr()
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length:p_str.length() * sizeof(char32_t)
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encoding:NSUTF32LittleEndianStringEncoding];
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}
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NSString *to_nsstring(const CharString &p_str) {
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return [[NSString alloc] initWithBytes:(const void *)p_str.ptr()
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length:p_str.length()
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encoding:NSUTF8StringEncoding];
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}
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String to_string(NSString *p_str) {
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CFStringRef str = (__bridge CFStringRef)p_str;
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CFStringEncoding fastest = CFStringGetFastestEncoding(str);
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// Sometimes, CFString will return a pointer to it's encoded data,
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// so we can create the string without allocating intermediate buffers.
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const char *p = CFStringGetCStringPtr(str, fastest);
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if (p) {
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switch (fastest) {
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case kCFStringEncodingASCII:
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return String::ascii(Span(p, CFStringGetLength(str)));
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case kCFStringEncodingUTF8:
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return String::utf8(p);
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case kCFStringEncodingUTF32LE:
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return String::utf32(Span((char32_t *)p, CFStringGetLength(str)));
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default:
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break;
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}
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}
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CFRange range = CFRangeMake(0, CFStringGetLength(str));
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CFIndex byte_len = 0;
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// Try to losslessly convert the string directly into a String's buffer to avoid intermediate allocations.
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CFIndex n = CFStringGetBytes(str, range, kCFStringEncodingUTF32LE, 0, NO, nil, 0, &byte_len);
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if (n == range.length) {
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String res;
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res.resize_uninitialized((byte_len / sizeof(char32_t)) + 1);
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res[n] = 0;
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n = CFStringGetBytes(str, range, kCFStringEncodingUTF32LE, 0, NO, (UInt8 *)res.ptrw(), res.length() * sizeof(char32_t), nil);
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return res;
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}
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return String::utf8(p_str.UTF8String);
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}
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} //namespace conv
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