initial commit, 4.5 stable
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This commit is contained in:
634
drivers/apple/joypad_apple.mm
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634
drivers/apple/joypad_apple.mm
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@@ -0,0 +1,634 @@
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/**************************************************************************/
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/* joypad_apple.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "joypad_apple.h"
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#import <CoreHaptics/CoreHaptics.h>
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#import <os/log.h>
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#include "core/config/project_settings.h"
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#include "main/main.h"
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class API_AVAILABLE(macos(11), ios(14.0), tvos(14.0)) RumbleMotor {
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CHHapticEngine *engine;
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id<CHHapticPatternPlayer> player;
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bool is_started;
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RumbleMotor(GCController *p_controller, GCHapticsLocality p_locality) {
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engine = [p_controller.haptics createEngineWithLocality:p_locality];
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engine.autoShutdownEnabled = YES;
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}
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public:
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static RumbleMotor *create(GCController *p_controller, GCHapticsLocality p_locality) {
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if ([p_controller.haptics.supportedLocalities containsObject:p_locality]) {
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return memnew(RumbleMotor(p_controller, p_locality));
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}
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return nullptr;
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}
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_ALWAYS_INLINE_ bool has_active_player() {
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return player != nil;
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}
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void execute_pattern(CHHapticPattern *p_pattern) {
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NSError *error;
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if (!is_started) {
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ERR_FAIL_COND_MSG(![engine startAndReturnError:&error], "Couldn't start controller haptic engine: " + String::utf8(error.localizedDescription.UTF8String));
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is_started = YES;
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}
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player = [engine createPlayerWithPattern:p_pattern error:&error];
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ERR_FAIL_COND_MSG(error, "Couldn't create controller haptic pattern player: " + String::utf8(error.localizedDescription.UTF8String));
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ERR_FAIL_COND_MSG(![player startAtTime:CHHapticTimeImmediate error:&error], "Couldn't execute controller haptic pattern: " + String::utf8(error.localizedDescription.UTF8String));
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}
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void stop() {
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id<CHHapticPatternPlayer> old_player = player;
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player = nil;
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NSError *error;
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ERR_FAIL_COND_MSG(![old_player stopAtTime:CHHapticTimeImmediate error:&error], "Couldn't stop controller haptic pattern: " + String::utf8(error.localizedDescription.UTF8String));
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}
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};
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class API_AVAILABLE(macos(11), ios(14.0), tvos(14.0)) RumbleContext {
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RumbleMotor *weak_motor;
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RumbleMotor *strong_motor;
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public:
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RumbleContext(GCController *p_controller) {
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weak_motor = RumbleMotor::create(p_controller, GCHapticsLocalityRightHandle);
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strong_motor = RumbleMotor::create(p_controller, GCHapticsLocalityLeftHandle);
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}
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~RumbleContext() {
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if (weak_motor) {
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memdelete(weak_motor);
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}
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if (strong_motor) {
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memdelete(strong_motor);
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}
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}
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_ALWAYS_INLINE_ bool has_motors() {
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return weak_motor != nullptr && strong_motor != nullptr;
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}
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_ALWAYS_INLINE_ bool has_active_players() {
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if (!has_motors()) {
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return false;
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}
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return (weak_motor && weak_motor->has_active_player()) || (strong_motor && strong_motor->has_active_player());
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}
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void stop() {
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if (weak_motor) {
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weak_motor->stop();
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}
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if (strong_motor) {
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strong_motor->stop();
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}
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}
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void play_weak_pattern(CHHapticPattern *p_pattern) {
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if (weak_motor) {
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weak_motor->execute_pattern(p_pattern);
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}
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}
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void play_strong_pattern(CHHapticPattern *p_pattern) {
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if (strong_motor) {
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strong_motor->execute_pattern(p_pattern);
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}
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}
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};
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GameController::GameController(int p_joy_id, GCController *p_controller) :
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joy_id(p_joy_id), controller(p_controller) {
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force_feedback = NO;
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for (int i = 0; i < (int)JoyAxis::MAX; i++) {
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axis_value[i] = 0.0;
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}
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if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
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if (controller.haptics != nil) {
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// Create a rumble context for the controller.
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rumble_context = memnew(RumbleContext(p_controller));
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// If the rumble motors aren't available, disable force feedback.
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force_feedback = rumble_context->has_motors();
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}
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}
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if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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if ([controller.productCategory isEqualToString:@"Switch Pro Controller"] || [controller.productCategory isEqualToString:@"Nintendo Switch Joy-Con (L/R)"]) {
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double_nintendo_joycon_layout = true;
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}
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if ([controller.productCategory isEqualToString:@"Nintendo Switch Joy-Con (L)"] || [controller.productCategory isEqualToString:@"Nintendo Switch Joy-Con (R)"]) {
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single_nintendo_joycon_layout = true;
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}
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}
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int l_joy_id = joy_id;
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auto BUTTON = [l_joy_id](JoyButton p_button) {
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return ^(GCControllerButtonInput *button, float value, BOOL pressed) {
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Input::get_singleton()->joy_button(l_joy_id, p_button, pressed);
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};
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};
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auto JOYSTICK_LEFT = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
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if (axis_value[(int)JoyAxis::LEFT_X] != xValue) {
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axis_changed_mask |= (1 << (int)JoyAxis::LEFT_X);
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axis_value[(int)JoyAxis::LEFT_X] = xValue;
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}
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if (axis_value[(int)JoyAxis::LEFT_Y] != -yValue) {
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axis_changed_mask |= (1 << (int)JoyAxis::LEFT_Y);
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axis_value[(int)JoyAxis::LEFT_Y] = -yValue;
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}
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};
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auto JOYSTICK_RIGHT = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
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if (axis_value[(int)JoyAxis::RIGHT_X] != xValue) {
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axis_changed_mask |= (1 << (int)JoyAxis::RIGHT_X);
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axis_value[(int)JoyAxis::RIGHT_X] = xValue;
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}
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if (axis_value[(int)JoyAxis::RIGHT_Y] != -yValue) {
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axis_changed_mask |= (1 << (int)JoyAxis::RIGHT_Y);
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axis_value[(int)JoyAxis::RIGHT_Y] = -yValue;
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}
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};
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auto TRIGGER_LEFT = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
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if (axis_value[(int)JoyAxis::TRIGGER_LEFT] != value) {
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axis_changed_mask |= (1 << (int)JoyAxis::TRIGGER_LEFT);
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axis_value[(int)JoyAxis::TRIGGER_LEFT] = value;
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}
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};
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auto TRIGGER_RIGHT = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
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if (axis_value[(int)JoyAxis::TRIGGER_RIGHT] != value) {
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axis_changed_mask |= (1 << (int)JoyAxis::TRIGGER_RIGHT);
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axis_value[(int)JoyAxis::TRIGGER_RIGHT] = value;
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}
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};
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if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
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if (controller.physicalInputProfile != nil) {
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GCPhysicalInputProfile *profile = controller.physicalInputProfile;
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GCControllerButtonInput *buttonA = profile.buttons[GCInputButtonA];
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GCControllerButtonInput *buttonB = profile.buttons[GCInputButtonB];
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GCControllerButtonInput *buttonX = profile.buttons[GCInputButtonX];
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GCControllerButtonInput *buttonY = profile.buttons[GCInputButtonY];
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if (double_nintendo_joycon_layout) {
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if (buttonA) {
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buttonA.pressedChangedHandler = BUTTON(JoyButton::B);
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}
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if (buttonB) {
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buttonB.pressedChangedHandler = BUTTON(JoyButton::A);
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}
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if (buttonX) {
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buttonX.pressedChangedHandler = BUTTON(JoyButton::Y);
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}
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if (buttonY) {
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buttonY.pressedChangedHandler = BUTTON(JoyButton::X);
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}
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} else if (single_nintendo_joycon_layout) {
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if (buttonA) {
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buttonA.pressedChangedHandler = BUTTON(JoyButton::A);
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}
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if (buttonB) {
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buttonB.pressedChangedHandler = BUTTON(JoyButton::X);
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}
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if (buttonX) {
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buttonX.pressedChangedHandler = BUTTON(JoyButton::B);
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}
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if (buttonY) {
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buttonY.pressedChangedHandler = BUTTON(JoyButton::Y);
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}
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} else {
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if (buttonA) {
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buttonA.pressedChangedHandler = BUTTON(JoyButton::A);
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}
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if (buttonB) {
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buttonB.pressedChangedHandler = BUTTON(JoyButton::B);
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}
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if (buttonX) {
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buttonX.pressedChangedHandler = BUTTON(JoyButton::X);
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}
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if (buttonY) {
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buttonY.pressedChangedHandler = BUTTON(JoyButton::Y);
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}
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}
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GCControllerButtonInput *leftThumbstickButton = profile.buttons[GCInputLeftThumbstickButton];
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GCControllerButtonInput *rightThumbstickButton = profile.buttons[GCInputRightThumbstickButton];
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if (leftThumbstickButton) {
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leftThumbstickButton.pressedChangedHandler = BUTTON(JoyButton::LEFT_STICK);
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}
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if (rightThumbstickButton) {
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rightThumbstickButton.pressedChangedHandler = BUTTON(JoyButton::RIGHT_STICK);
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}
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GCControllerButtonInput *leftShoulder = profile.buttons[GCInputLeftShoulder];
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GCControllerButtonInput *rightShoulder = profile.buttons[GCInputRightShoulder];
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if (leftShoulder) {
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leftShoulder.pressedChangedHandler = BUTTON(JoyButton::LEFT_SHOULDER);
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}
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if (rightShoulder) {
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rightShoulder.pressedChangedHandler = BUTTON(JoyButton::RIGHT_SHOULDER);
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}
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GCControllerButtonInput *leftTrigger = profile.buttons[GCInputLeftTrigger];
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GCControllerButtonInput *rightTrigger = profile.buttons[GCInputRightTrigger];
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if (leftTrigger) {
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leftTrigger.valueChangedHandler = TRIGGER_LEFT;
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}
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if (rightTrigger) {
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rightTrigger.valueChangedHandler = TRIGGER_RIGHT;
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}
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GCControllerButtonInput *buttonMenu = profile.buttons[GCInputButtonMenu];
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GCControllerButtonInput *buttonHome = profile.buttons[GCInputButtonHome];
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GCControllerButtonInput *buttonOptions = profile.buttons[GCInputButtonOptions];
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if (buttonMenu) {
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buttonMenu.pressedChangedHandler = BUTTON(JoyButton::START);
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}
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if (buttonHome) {
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buttonHome.pressedChangedHandler = BUTTON(JoyButton::GUIDE);
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}
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if (buttonOptions) {
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buttonOptions.pressedChangedHandler = BUTTON(JoyButton::BACK);
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}
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// Xbox controller buttons.
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if (@available(macOS 12.0, iOS 15.0, tvOS 15.0, *)) {
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GCControllerButtonInput *buttonShare = profile.buttons[GCInputButtonShare];
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if (buttonShare) {
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buttonShare.pressedChangedHandler = BUTTON(JoyButton::MISC1);
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}
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}
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GCControllerButtonInput *paddleButton1 = profile.buttons[GCInputXboxPaddleOne];
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GCControllerButtonInput *paddleButton2 = profile.buttons[GCInputXboxPaddleTwo];
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GCControllerButtonInput *paddleButton3 = profile.buttons[GCInputXboxPaddleThree];
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GCControllerButtonInput *paddleButton4 = profile.buttons[GCInputXboxPaddleFour];
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if (paddleButton1) {
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paddleButton1.pressedChangedHandler = BUTTON(JoyButton::PADDLE1);
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}
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if (paddleButton2) {
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paddleButton2.pressedChangedHandler = BUTTON(JoyButton::PADDLE2);
|
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}
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if (paddleButton3) {
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paddleButton3.pressedChangedHandler = BUTTON(JoyButton::PADDLE3);
|
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}
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if (paddleButton4) {
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paddleButton4.pressedChangedHandler = BUTTON(JoyButton::PADDLE4);
|
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}
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GCControllerDirectionPad *leftThumbstick = profile.dpads[GCInputLeftThumbstick];
|
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if (leftThumbstick) {
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leftThumbstick.valueChangedHandler = JOYSTICK_LEFT;
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}
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GCControllerDirectionPad *rightThumbstick = profile.dpads[GCInputRightThumbstick];
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if (rightThumbstick) {
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rightThumbstick.valueChangedHandler = JOYSTICK_RIGHT;
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}
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||||
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GCControllerDirectionPad *dpad = nil;
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if (controller.extendedGamepad != nil) {
|
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dpad = controller.extendedGamepad.dpad;
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} else if (controller.microGamepad != nil) {
|
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dpad = controller.microGamepad.dpad;
|
||||
}
|
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if (dpad) {
|
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dpad.up.pressedChangedHandler = BUTTON(JoyButton::DPAD_UP);
|
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dpad.down.pressedChangedHandler = BUTTON(JoyButton::DPAD_DOWN);
|
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dpad.left.pressedChangedHandler = BUTTON(JoyButton::DPAD_LEFT);
|
||||
dpad.right.pressedChangedHandler = BUTTON(JoyButton::DPAD_RIGHT);
|
||||
}
|
||||
}
|
||||
} else if (controller.extendedGamepad != nil) {
|
||||
GCExtendedGamepad *gamepad = controller.extendedGamepad;
|
||||
|
||||
if (double_nintendo_joycon_layout) {
|
||||
gamepad.buttonA.pressedChangedHandler = BUTTON(JoyButton::B);
|
||||
gamepad.buttonB.pressedChangedHandler = BUTTON(JoyButton::A);
|
||||
gamepad.buttonX.pressedChangedHandler = BUTTON(JoyButton::Y);
|
||||
gamepad.buttonY.pressedChangedHandler = BUTTON(JoyButton::X);
|
||||
} else if (single_nintendo_joycon_layout) {
|
||||
gamepad.buttonA.pressedChangedHandler = BUTTON(JoyButton::A);
|
||||
gamepad.buttonB.pressedChangedHandler = BUTTON(JoyButton::X);
|
||||
gamepad.buttonX.pressedChangedHandler = BUTTON(JoyButton::B);
|
||||
gamepad.buttonY.pressedChangedHandler = BUTTON(JoyButton::Y);
|
||||
} else {
|
||||
gamepad.buttonA.pressedChangedHandler = BUTTON(JoyButton::A);
|
||||
gamepad.buttonB.pressedChangedHandler = BUTTON(JoyButton::B);
|
||||
gamepad.buttonX.pressedChangedHandler = BUTTON(JoyButton::X);
|
||||
gamepad.buttonY.pressedChangedHandler = BUTTON(JoyButton::Y);
|
||||
}
|
||||
|
||||
gamepad.leftShoulder.pressedChangedHandler = BUTTON(JoyButton::LEFT_SHOULDER);
|
||||
gamepad.rightShoulder.pressedChangedHandler = BUTTON(JoyButton::RIGHT_SHOULDER);
|
||||
gamepad.dpad.up.pressedChangedHandler = BUTTON(JoyButton::DPAD_UP);
|
||||
gamepad.dpad.down.pressedChangedHandler = BUTTON(JoyButton::DPAD_DOWN);
|
||||
gamepad.dpad.left.pressedChangedHandler = BUTTON(JoyButton::DPAD_LEFT);
|
||||
gamepad.dpad.right.pressedChangedHandler = BUTTON(JoyButton::DPAD_RIGHT);
|
||||
|
||||
gamepad.leftThumbstick.valueChangedHandler = JOYSTICK_LEFT;
|
||||
gamepad.rightThumbstick.valueChangedHandler = JOYSTICK_RIGHT;
|
||||
gamepad.leftTrigger.valueChangedHandler = TRIGGER_LEFT;
|
||||
gamepad.rightTrigger.valueChangedHandler = TRIGGER_RIGHT;
|
||||
|
||||
if (@available(macOS 10.14.1, iOS 12.1, tvOS 12.1, *)) {
|
||||
gamepad.leftThumbstickButton.pressedChangedHandler = BUTTON(JoyButton::LEFT_STICK);
|
||||
gamepad.rightThumbstickButton.pressedChangedHandler = BUTTON(JoyButton::RIGHT_STICK);
|
||||
}
|
||||
|
||||
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
|
||||
gamepad.buttonOptions.pressedChangedHandler = BUTTON(JoyButton::BACK);
|
||||
gamepad.buttonMenu.pressedChangedHandler = BUTTON(JoyButton::START);
|
||||
}
|
||||
|
||||
if (@available(macOS 11, iOS 14.0, tvOS 14.0, *)) {
|
||||
gamepad.buttonHome.pressedChangedHandler = BUTTON(JoyButton::GUIDE);
|
||||
if ([gamepad isKindOfClass:[GCXboxGamepad class]]) {
|
||||
GCXboxGamepad *xboxGamepad = (GCXboxGamepad *)gamepad;
|
||||
xboxGamepad.paddleButton1.pressedChangedHandler = BUTTON(JoyButton::PADDLE1);
|
||||
xboxGamepad.paddleButton2.pressedChangedHandler = BUTTON(JoyButton::PADDLE2);
|
||||
xboxGamepad.paddleButton3.pressedChangedHandler = BUTTON(JoyButton::PADDLE3);
|
||||
xboxGamepad.paddleButton4.pressedChangedHandler = BUTTON(JoyButton::PADDLE4);
|
||||
}
|
||||
}
|
||||
|
||||
if (@available(macOS 12, iOS 15.0, tvOS 15.0, *)) {
|
||||
if ([gamepad isKindOfClass:[GCXboxGamepad class]]) {
|
||||
GCXboxGamepad *xboxGamepad = (GCXboxGamepad *)gamepad;
|
||||
xboxGamepad.buttonShare.pressedChangedHandler = BUTTON(JoyButton::MISC1);
|
||||
}
|
||||
}
|
||||
} else if (controller.microGamepad != nil) {
|
||||
GCMicroGamepad *gamepad = controller.microGamepad;
|
||||
|
||||
gamepad.buttonA.pressedChangedHandler = BUTTON(JoyButton::A);
|
||||
gamepad.buttonX.pressedChangedHandler = BUTTON(JoyButton::X);
|
||||
gamepad.dpad.up.pressedChangedHandler = BUTTON(JoyButton::DPAD_UP);
|
||||
gamepad.dpad.down.pressedChangedHandler = BUTTON(JoyButton::DPAD_DOWN);
|
||||
gamepad.dpad.left.pressedChangedHandler = BUTTON(JoyButton::DPAD_LEFT);
|
||||
gamepad.dpad.right.pressedChangedHandler = BUTTON(JoyButton::DPAD_RIGHT);
|
||||
}
|
||||
|
||||
// TODO: Need to add support for controller.motion which gives us access to
|
||||
// the orientation of the device (if supported).
|
||||
}
|
||||
|
||||
GameController::~GameController() {
|
||||
if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
|
||||
if (rumble_context) {
|
||||
memdelete(rumble_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JoypadApple::JoypadApple() {
|
||||
connect_observer = [NSNotificationCenter.defaultCenter
|
||||
addObserverForName:GCControllerDidConnectNotification
|
||||
object:nil
|
||||
queue:NSOperationQueue.mainQueue
|
||||
usingBlock:^(NSNotification *notification) {
|
||||
GCController *controller = notification.object;
|
||||
if (!controller) {
|
||||
return;
|
||||
}
|
||||
add_joypad(controller);
|
||||
}];
|
||||
|
||||
disconnect_observer = [NSNotificationCenter.defaultCenter
|
||||
addObserverForName:GCControllerDidDisconnectNotification
|
||||
object:nil
|
||||
queue:NSOperationQueue.mainQueue
|
||||
usingBlock:^(NSNotification *notification) {
|
||||
GCController *controller = notification.object;
|
||||
if (!controller) {
|
||||
return;
|
||||
}
|
||||
remove_joypad(controller);
|
||||
}];
|
||||
|
||||
if (@available(macOS 11.3, iOS 14.5, tvOS 14.5, *)) {
|
||||
GCController.shouldMonitorBackgroundEvents = YES;
|
||||
}
|
||||
}
|
||||
|
||||
JoypadApple::~JoypadApple() {
|
||||
for (KeyValue<int, GameController *> &E : joypads) {
|
||||
memdelete(E.value);
|
||||
E.value = nullptr;
|
||||
}
|
||||
|
||||
[NSNotificationCenter.defaultCenter removeObserver:connect_observer];
|
||||
[NSNotificationCenter.defaultCenter removeObserver:disconnect_observer];
|
||||
}
|
||||
|
||||
// Finds the rightmost set bit in a number, n.
|
||||
// variation of https://www.geeksforgeeks.org/position-of-rightmost-set-bit/
|
||||
int rightmost_one(int n) {
|
||||
return __builtin_ctz(n & -n) + 1;
|
||||
}
|
||||
|
||||
GCControllerPlayerIndex JoypadApple::get_free_player_index() {
|
||||
// player_set will be a bitfield where each bit represents a player index.
|
||||
__block uint32_t player_set = 0;
|
||||
for (const KeyValue<GCController *, int> &E : controller_to_joy_id) {
|
||||
player_set |= 1U << E.key.playerIndex;
|
||||
}
|
||||
|
||||
// invert, as we want to find the first unset player index.
|
||||
int n = rightmost_one((int)(~player_set));
|
||||
if (n >= 5) {
|
||||
return GCControllerPlayerIndexUnset;
|
||||
}
|
||||
|
||||
return (GCControllerPlayerIndex)(n - 1);
|
||||
}
|
||||
|
||||
void JoypadApple::add_joypad(GCController *p_controller) {
|
||||
if (controller_to_joy_id.has(p_controller)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get a new id for our controller.
|
||||
int joy_id = Input::get_singleton()->get_unused_joy_id();
|
||||
|
||||
if (joy_id == -1) {
|
||||
print_verbose("Couldn't retrieve new joy ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Assign our player index.
|
||||
if (p_controller.playerIndex == GCControllerPlayerIndexUnset) {
|
||||
p_controller.playerIndex = get_free_player_index();
|
||||
}
|
||||
|
||||
// Tell Godot about our new controller.
|
||||
char const *device_name;
|
||||
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
|
||||
device_name = p_controller.productCategory.UTF8String;
|
||||
} else {
|
||||
device_name = p_controller.vendorName.UTF8String;
|
||||
}
|
||||
Input::get_singleton()->joy_connection_changed(joy_id, true, String::utf8(device_name));
|
||||
|
||||
// Assign our player index.
|
||||
joypads.insert(joy_id, memnew(GameController(joy_id, p_controller)));
|
||||
controller_to_joy_id.insert(p_controller, joy_id);
|
||||
}
|
||||
|
||||
void JoypadApple::remove_joypad(GCController *p_controller) {
|
||||
if (!controller_to_joy_id.has(p_controller)) {
|
||||
return;
|
||||
}
|
||||
|
||||
int joy_id = controller_to_joy_id[p_controller];
|
||||
controller_to_joy_id.erase(p_controller);
|
||||
|
||||
// Tell Godot this joystick is no longer there.
|
||||
Input::get_singleton()->joy_connection_changed(joy_id, false, "");
|
||||
|
||||
// And remove it from our dictionary.
|
||||
GameController **old = joypads.getptr(joy_id);
|
||||
memdelete(*old);
|
||||
*old = nullptr;
|
||||
joypads.erase(joy_id);
|
||||
}
|
||||
|
||||
API_AVAILABLE(macos(10.15), ios(13.0), tvos(14.0))
|
||||
CHHapticPattern *get_vibration_pattern(float p_magnitude, float p_duration) {
|
||||
// Creates a vibration pattern with an intensity and duration.
|
||||
NSDictionary *hapticDict = @{
|
||||
CHHapticPatternKeyPattern : @[
|
||||
@{
|
||||
CHHapticPatternKeyEvent : @{
|
||||
CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
|
||||
CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
|
||||
CHHapticPatternKeyEventDuration : [NSNumber numberWithFloat:p_duration],
|
||||
|
||||
CHHapticPatternKeyEventParameters : @[
|
||||
@{
|
||||
CHHapticPatternKeyParameterID : CHHapticEventParameterIDHapticIntensity,
|
||||
CHHapticPatternKeyParameterValue : [NSNumber numberWithFloat:p_magnitude]
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
],
|
||||
};
|
||||
NSError *error;
|
||||
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
|
||||
return pattern;
|
||||
}
|
||||
|
||||
void JoypadApple::joypad_vibration_start(GameController &p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
|
||||
if (!p_joypad.force_feedback || p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If there is active vibration players, stop them.
|
||||
if (p_joypad.rumble_context->has_active_players()) {
|
||||
joypad_vibration_stop(p_joypad, p_timestamp);
|
||||
}
|
||||
|
||||
// Gets the default vibration pattern and creates a player for each motor.
|
||||
CHHapticPattern *weak_pattern = get_vibration_pattern(p_weak_magnitude, p_duration);
|
||||
CHHapticPattern *strong_pattern = get_vibration_pattern(p_strong_magnitude, p_duration);
|
||||
|
||||
p_joypad.rumble_context->play_weak_pattern(weak_pattern);
|
||||
p_joypad.rumble_context->play_strong_pattern(strong_pattern);
|
||||
|
||||
p_joypad.ff_effect_timestamp = p_timestamp;
|
||||
}
|
||||
|
||||
void JoypadApple::joypad_vibration_stop(GameController &p_joypad, uint64_t p_timestamp) {
|
||||
if (!p_joypad.force_feedback) {
|
||||
return;
|
||||
}
|
||||
// If there is no active vibration players, exit.
|
||||
if (!p_joypad.rumble_context->has_active_players()) {
|
||||
return;
|
||||
}
|
||||
|
||||
p_joypad.rumble_context->stop();
|
||||
|
||||
p_joypad.ff_effect_timestamp = p_timestamp;
|
||||
}
|
||||
|
||||
void JoypadApple::process_joypads() {
|
||||
Input *input = Input::get_singleton();
|
||||
|
||||
if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
|
||||
for (KeyValue<int, GameController *> &E : joypads) {
|
||||
int id = E.key;
|
||||
GameController &joypad = *E.value;
|
||||
|
||||
uint32_t changed = joypad.axis_changed_mask;
|
||||
joypad.axis_changed_mask = 0;
|
||||
// Loop over changed axes.
|
||||
while (changed) {
|
||||
// Find the index of the next set bit.
|
||||
uint32_t i = (uint32_t)__builtin_ctzll(changed);
|
||||
// Clear the set bit.
|
||||
changed &= (changed - 1);
|
||||
input->joy_axis(id, (JoyAxis)i, joypad.axis_value[i]);
|
||||
}
|
||||
|
||||
if (joypad.force_feedback) {
|
||||
uint64_t timestamp = input->get_joy_vibration_timestamp(id);
|
||||
|
||||
if (timestamp > (unsigned)joypad.ff_effect_timestamp) {
|
||||
Vector2 strength = input->get_joy_vibration_strength(id);
|
||||
float duration = input->get_joy_vibration_duration(id);
|
||||
if (duration == 0) {
|
||||
duration = GCHapticDurationInfinite;
|
||||
}
|
||||
|
||||
if (strength.x == 0 && strength.y == 0) {
|
||||
joypad_vibration_stop(joypad, timestamp);
|
||||
} else {
|
||||
joypad_vibration_start(joypad, strength.x, strength.y, duration, timestamp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user