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This commit is contained in:
2025-09-16 20:46:46 -04:00
commit 9d30169a8d
13378 changed files with 7050105 additions and 0 deletions

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editor/audio/SCsub Normal file
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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env.add_source_files(env.editor_sources, "*.cpp")

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/**************************************************************************/
/* audio_stream_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "audio_stream_editor_plugin.h"
#include "editor/audio/audio_stream_preview.h"
#include "editor/editor_string_names.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/audio_stream_wav.h"
// AudioStreamEditor
void AudioStreamEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
AudioStreamPreviewGenerator::get_singleton()->connect(SNAME("preview_updated"), callable_mp(this, &AudioStreamEditor::_preview_changed));
} break;
case NOTIFICATION_THEME_CHANGED: {
Ref<Font> font = get_theme_font(SNAME("status_source"), EditorStringName(EditorFonts));
_current_label->add_theme_font_override(SceneStringName(font), font);
_duration_label->add_theme_font_override(SceneStringName(font), font);
_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
_stop_button->set_button_icon(get_editor_theme_icon(SNAME("Stop")));
_preview->set_color(get_theme_color(SNAME("dark_color_2"), EditorStringName(Editor)));
set_color(get_theme_color(SNAME("dark_color_1"), EditorStringName(Editor)));
_indicator->queue_redraw();
_preview->queue_redraw();
} break;
case NOTIFICATION_PROCESS: {
_current = _player->get_playback_position();
_indicator->queue_redraw();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
_stop();
}
} break;
default: {
} break;
}
}
void AudioStreamEditor::_draw_preview() {
Size2 size = get_size();
int width = size.width;
if (width <= 0) {
return; // No points to draw.
}
Rect2 rect = _preview->get_rect();
Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream);
float preview_len = preview->get_length();
Vector<Vector2> points;
points.resize(width * 2);
for (int i = 0; i < width; i++) {
float ofs = i * preview_len / size.width;
float ofs_n = (i + 1) * preview_len / size.width;
float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5;
float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
int idx = i;
points.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
points.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
}
Vector<Color> colors = { get_theme_color(SNAME("contrast_color_2"), EditorStringName(Editor)) };
RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), points, colors);
}
void AudioStreamEditor::_preview_changed(ObjectID p_which) {
if (stream.is_valid() && stream->get_instance_id() == p_which) {
_preview->queue_redraw();
}
}
void AudioStreamEditor::_stream_changed() {
if (!is_visible()) {
return;
}
queue_redraw();
}
void AudioStreamEditor::_play() {
if (_player->is_playing()) {
_pausing = true;
_player->stop();
_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
set_process(false);
} else {
_pausing = false;
_player->play(_current);
_play_button->set_button_icon(get_editor_theme_icon(SNAME("Pause")));
set_process(true);
}
}
void AudioStreamEditor::_stop() {
_player->stop();
_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
_current = 0;
_indicator->queue_redraw();
set_process(false);
}
void AudioStreamEditor::_on_finished() {
_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
if (!_pausing) {
_current = 0;
_indicator->queue_redraw();
} else {
_pausing = false;
}
set_process(false);
}
void AudioStreamEditor::_draw_indicator() {
if (stream.is_null()) {
return;
}
Rect2 rect = _preview->get_rect();
float len = stream->get_length();
float ofs_x = _current / len * rect.size.width;
const Color col = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
Ref<Texture2D> icon = get_editor_theme_icon(SNAME("TimelineIndicator"));
_indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), col, Math::round(2 * EDSCALE));
_indicator->draw_texture(
icon,
Point2(ofs_x - icon->get_width() * 0.5, 0),
col);
_current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /");
}
void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
_seek_to(mb->get_position().x);
}
_dragging = mb->is_pressed();
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (_dragging) {
_seek_to(mm->get_position().x);
}
}
}
void AudioStreamEditor::_seek_to(real_t p_x) {
_current = p_x / _preview->get_rect().size.x * stream->get_length();
_current = CLAMP(_current, 0, stream->get_length());
_player->seek(_current);
_indicator->queue_redraw();
}
void AudioStreamEditor::set_stream(const Ref<AudioStream> &p_stream) {
if (stream.is_valid()) {
stream->disconnect_changed(callable_mp(this, &AudioStreamEditor::_stream_changed));
}
stream = p_stream;
if (stream.is_null()) {
hide();
return;
}
stream->connect_changed(callable_mp(this, &AudioStreamEditor::_stream_changed));
_player->set_stream(stream);
_current = 0;
String text = String::num(stream->get_length(), 2).pad_decimals(2) + "s";
_duration_label->set_text(text);
queue_redraw();
}
AudioStreamEditor::AudioStreamEditor() {
set_custom_minimum_size(Size2(1, 100) * EDSCALE);
_player = memnew(AudioStreamPlayer);
_player->connect(SceneStringName(finished), callable_mp(this, &AudioStreamEditor::_on_finished));
add_child(_player);
VBoxContainer *vbox = memnew(VBoxContainer);
vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
add_child(vbox);
_preview = memnew(ColorRect);
_preview->set_v_size_flags(SIZE_EXPAND_FILL);
_preview->connect(SceneStringName(draw), callable_mp(this, &AudioStreamEditor::_draw_preview));
vbox->add_child(_preview);
_indicator = memnew(Control);
_indicator->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
_indicator->connect(SceneStringName(draw), callable_mp(this, &AudioStreamEditor::_draw_indicator));
_indicator->connect(SceneStringName(gui_input), callable_mp(this, &AudioStreamEditor::_on_input_indicator));
_preview->add_child(_indicator);
HBoxContainer *hbox = memnew(HBoxContainer);
hbox->add_theme_constant_override("separation", 0);
vbox->add_child(hbox);
_play_button = memnew(Button);
hbox->add_child(_play_button);
_play_button->set_flat(true);
_play_button->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
_play_button->connect(SceneStringName(pressed), callable_mp(this, &AudioStreamEditor::_play));
_play_button->set_shortcut(ED_SHORTCUT("audio_stream_editor/audio_preview_play_pause", TTRC("Audio Preview Play/Pause"), Key::SPACE));
_play_button->set_accessibility_name(TTRC("Play"));
_stop_button = memnew(Button);
hbox->add_child(_stop_button);
_stop_button->set_flat(true);
_stop_button->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
_stop_button->connect(SceneStringName(pressed), callable_mp(this, &AudioStreamEditor::_stop));
_stop_button->set_accessibility_name(TTRC("Stop"));
_current_label = memnew(Label);
_current_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
_current_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
_current_label->set_modulate(Color(1, 1, 1, 0.5));
hbox->add_child(_current_label);
_duration_label = memnew(Label);
hbox->add_child(_duration_label);
}
// EditorInspectorPluginAudioStream
bool EditorInspectorPluginAudioStream::can_handle(Object *p_object) {
return Object::cast_to<AudioStreamWAV>(p_object) != nullptr;
}
void EditorInspectorPluginAudioStream::parse_begin(Object *p_object) {
AudioStream *stream = Object::cast_to<AudioStream>(p_object);
editor = memnew(AudioStreamEditor);
editor->set_stream(Ref<AudioStream>(stream));
add_custom_control(editor);
}
// AudioStreamEditorPlugin
AudioStreamEditorPlugin::AudioStreamEditorPlugin() {
Ref<EditorInspectorPluginAudioStream> plugin;
plugin.instantiate();
add_inspector_plugin(plugin);
}

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/**************************************************************************/
/* audio_stream_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/inspector/editor_inspector.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/button.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/label.h"
class AudioStreamEditor : public ColorRect {
GDCLASS(AudioStreamEditor, ColorRect);
Ref<AudioStream> stream;
AudioStreamPlayer *_player = nullptr;
ColorRect *_preview = nullptr;
Control *_indicator = nullptr;
Label *_current_label = nullptr;
Label *_duration_label = nullptr;
Button *_play_button = nullptr;
Button *_stop_button = nullptr;
float _current = 0;
bool _dragging = false;
bool _pausing = false;
protected:
void _notification(int p_what);
void _preview_changed(ObjectID p_which);
void _play();
void _stop();
void _on_finished();
void _draw_preview();
void _draw_indicator();
void _on_input_indicator(Ref<InputEvent> p_event);
void _seek_to(real_t p_x);
void _stream_changed();
public:
void set_stream(const Ref<AudioStream> &p_stream);
AudioStreamEditor();
};
class EditorInspectorPluginAudioStream : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginAudioStream, EditorInspectorPlugin);
AudioStreamEditor *editor = nullptr;
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};
class AudioStreamEditorPlugin : public EditorPlugin {
GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
public:
AudioStreamEditorPlugin();
};

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/**************************************************************************/
/* audio_stream_preview.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "audio_stream_preview.h"
/////////////////////
float AudioStreamPreview::get_length() const {
return length;
}
float AudioStreamPreview::get_max(float p_time, float p_time_next) const {
if (length == 0) {
return 0;
}
int max = preview.size() / 2;
if (max == 0) {
return 0;
}
int time_from = p_time / length * max;
int time_to = p_time_next / length * max;
time_from = CLAMP(time_from, 0, max - 1);
time_to = CLAMP(time_to, 0, max - 1);
if (time_to <= time_from) {
time_to = time_from + 1;
}
uint8_t vmax = 0;
for (int i = time_from; i < time_to; i++) {
uint8_t v = preview[i * 2 + 1];
if (i == 0 || v > vmax) {
vmax = v;
}
}
return (vmax / 255.0) * 2.0 - 1.0;
}
float AudioStreamPreview::get_min(float p_time, float p_time_next) const {
if (length == 0) {
return 0;
}
int max = preview.size() / 2;
if (max == 0) {
return 0;
}
int time_from = p_time / length * max;
int time_to = p_time_next / length * max;
time_from = CLAMP(time_from, 0, max - 1);
time_to = CLAMP(time_to, 0, max - 1);
if (time_to <= time_from) {
time_to = time_from + 1;
}
uint8_t vmin = 255;
for (int i = time_from; i < time_to; i++) {
uint8_t v = preview[i * 2];
if (i == 0 || v < vmin) {
vmin = v;
}
}
return (vmin / 255.0) * 2.0 - 1.0;
}
AudioStreamPreview::AudioStreamPreview() {
length = 0;
}
////
void AudioStreamPreviewGenerator::_update_emit(ObjectID p_id) {
emit_signal(SNAME("preview_updated"), p_id);
}
void AudioStreamPreviewGenerator::_preview_thread(void *p_preview) {
Thread::set_name("AudioStreamPreviewGenerator");
Preview *preview = static_cast<Preview *>(p_preview);
float muxbuff_chunk_s = 0.25;
int mixbuff_chunk_frames = AudioServer::get_singleton()->get_mix_rate() * muxbuff_chunk_s;
Vector<AudioFrame> mix_chunk;
mix_chunk.resize(mixbuff_chunk_frames);
int frames_total = AudioServer::get_singleton()->get_mix_rate() * preview->preview->length;
int frames_todo = frames_total;
preview->playback->start();
while (frames_todo) {
int ofs_write = uint64_t(frames_total - frames_todo) * uint64_t(preview->preview->preview.size() / 2) / uint64_t(frames_total);
int to_read = MIN(frames_todo, mixbuff_chunk_frames);
int to_write = uint64_t(to_read) * uint64_t(preview->preview->preview.size() / 2) / uint64_t(frames_total);
to_write = MIN(to_write, (preview->preview->preview.size() / 2) - ofs_write);
preview->playback->mix(mix_chunk.ptrw(), 1.0, to_read);
for (int i = 0; i < to_write; i++) {
float max = -1000;
float min = 1000;
int from = uint64_t(i) * to_read / to_write;
int to = (uint64_t(i) + 1) * to_read / to_write;
to = MIN(to, to_read);
from = MIN(from, to_read - 1);
if (to == from) {
to = from + 1;
}
for (int j = from; j < to; j++) {
max = MAX(max, mix_chunk[j].left);
max = MAX(max, mix_chunk[j].right);
min = MIN(min, mix_chunk[j].left);
min = MIN(min, mix_chunk[j].right);
}
uint8_t pfrom = CLAMP((min * 0.5 + 0.5) * 255, 0, 255);
uint8_t pto = CLAMP((max * 0.5 + 0.5) * 255, 0, 255);
preview->preview->preview.write[(ofs_write + i) * 2 + 0] = pfrom;
preview->preview->preview.write[(ofs_write + i) * 2 + 1] = pto;
}
frames_todo -= to_read;
callable_mp(singleton, &AudioStreamPreviewGenerator::_update_emit).call_deferred(preview->id);
}
preview->preview->version++;
preview->playback->stop();
preview->generating.clear();
}
Ref<AudioStreamPreview> AudioStreamPreviewGenerator::generate_preview(const Ref<AudioStream> &p_stream) {
ERR_FAIL_COND_V(p_stream.is_null(), Ref<AudioStreamPreview>());
if (previews.has(p_stream->get_instance_id())) {
return previews[p_stream->get_instance_id()].preview;
}
//no preview exists
previews[p_stream->get_instance_id()] = Preview();
Preview *preview = &previews[p_stream->get_instance_id()];
preview->base_stream = p_stream;
preview->playback = preview->base_stream->instantiate_playback();
preview->generating.set();
preview->id = p_stream->get_instance_id();
float len_s = preview->base_stream->get_length();
if (len_s == 0) {
len_s = 60 * 5; //five minutes
}
int frames = AudioServer::get_singleton()->get_mix_rate() * len_s;
Vector<uint8_t> maxmin;
int pw = frames / 20;
maxmin.resize(pw * 2);
{
uint8_t *ptr = maxmin.ptrw();
for (int i = 0; i < pw * 2; i++) {
ptr[i] = 127;
}
}
preview->preview.instantiate();
preview->preview->preview = maxmin;
preview->preview->length = len_s;
if (preview->playback.is_valid()) {
preview->thread = memnew(Thread);
preview->thread->start(_preview_thread, preview);
}
return preview->preview;
}
void AudioStreamPreviewGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_preview", "stream"), &AudioStreamPreviewGenerator::generate_preview);
ADD_SIGNAL(MethodInfo("preview_updated", PropertyInfo(Variant::INT, "obj_id")));
}
AudioStreamPreviewGenerator *AudioStreamPreviewGenerator::singleton = nullptr;
void AudioStreamPreviewGenerator::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
List<ObjectID> to_erase;
for (KeyValue<ObjectID, Preview> &E : previews) {
if (!E.value.generating.is_set()) {
if (E.value.thread) {
E.value.thread->wait_to_finish();
memdelete(E.value.thread);
E.value.thread = nullptr;
}
if (!ObjectDB::get_instance(E.key)) { //no longer in use, get rid of preview
to_erase.push_back(E.key);
}
}
}
while (to_erase.front()) {
previews.erase(to_erase.front()->get());
to_erase.pop_front();
}
} break;
}
}
AudioStreamPreviewGenerator::AudioStreamPreviewGenerator() {
singleton = this;
set_process(true);
}

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/**************************************************************************/
/* audio_stream_preview.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
class AudioStreamPreview : public RefCounted {
GDCLASS(AudioStreamPreview, RefCounted);
friend class AudioStream;
Vector<uint8_t> preview;
float length;
friend class AudioStreamPreviewGenerator;
uint64_t version = 1;
public:
uint64_t get_version() const { return version; }
float get_length() const;
float get_max(float p_time, float p_time_next) const;
float get_min(float p_time, float p_time_next) const;
AudioStreamPreview();
};
class AudioStreamPreviewGenerator : public Node {
GDCLASS(AudioStreamPreviewGenerator, Node);
static AudioStreamPreviewGenerator *singleton;
struct Preview {
Ref<AudioStreamPreview> preview;
Ref<AudioStream> base_stream;
Ref<AudioStreamPlayback> playback;
SafeFlag generating;
ObjectID id;
Thread *thread = nullptr;
// Needed for the bookkeeping of the Map
void operator=(const Preview &p_rhs) {
preview = p_rhs.preview;
base_stream = p_rhs.base_stream;
playback = p_rhs.playback;
generating.set_to(generating.is_set());
id = p_rhs.id;
thread = p_rhs.thread;
}
Preview(const Preview &p_rhs) {
preview = p_rhs.preview;
base_stream = p_rhs.base_stream;
playback = p_rhs.playback;
generating.set_to(generating.is_set());
id = p_rhs.id;
thread = p_rhs.thread;
}
Preview() {}
};
HashMap<ObjectID, Preview> previews;
static void _preview_thread(void *p_preview);
void _update_emit(ObjectID p_id);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static AudioStreamPreviewGenerator *get_singleton() { return singleton; }
Ref<AudioStreamPreview> generate_preview(const Ref<AudioStream> &p_stream);
AudioStreamPreviewGenerator();
};

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/**************************************************************************/
/* audio_stream_randomizer_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "audio_stream_randomizer_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "servers/audio/audio_stream.h"
void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
}
bool AudioStreamRandomizerEditorPlugin::handles(Object *p_object) const {
return false;
}
void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) {
}
void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, const String &p_array_prefix, int p_from_index, int p_to_pos) {
EditorUndoRedoManager *undo_redo_man = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
ERR_FAIL_NULL(undo_redo_man);
AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited);
if (!randomizer) {
return;
}
// Compute the array indices to save.
int begin = 0;
int end;
if (p_array_prefix == "stream_") {
end = randomizer->get_streams_count();
} else {
ERR_FAIL_MSG("Invalid array prefix for AudioStreamRandomizer.");
}
if (p_from_index < 0) {
// Adding new.
if (p_to_pos >= 0) {
begin = p_to_pos;
} else {
end = 0; // Nothing to save when adding at the end.
}
} else if (p_to_pos < 0) {
// Removing.
begin = p_from_index;
} else {
// Moving.
begin = MIN(p_from_index, p_to_pos);
end = MIN(MAX(p_from_index, p_to_pos) + 1, end);
}
#define ADD_UNDO(obj, property) undo_redo_man->add_undo_property(obj, property, obj->get(property));
// Save layers' properties.
if (p_from_index < 0) {
undo_redo_man->add_undo_method(randomizer, "remove_stream", p_to_pos < 0 ? randomizer->get_streams_count() : p_to_pos);
} else if (p_to_pos < 0) {
undo_redo_man->add_undo_method(randomizer, "add_stream", p_from_index, Ref<AudioStream>());
}
List<PropertyInfo> properties;
randomizer->get_property_list(&properties);
for (PropertyInfo pi : properties) {
if (pi.name.begins_with(p_array_prefix)) {
String str = pi.name.trim_prefix(p_array_prefix);
int to_char_index = 0;
while (to_char_index < str.length()) {
if (str[to_char_index] < '0' || str[to_char_index] > '9') {
break;
}
to_char_index++;
}
if (to_char_index > 0) {
int array_index = str.left(to_char_index).to_int();
if (array_index >= begin && array_index < end) {
ADD_UNDO(randomizer, pi.name);
}
}
}
}
#undef ADD_UNDO
if (p_from_index < 0) {
undo_redo_man->add_do_method(randomizer, "add_stream", p_to_pos, Ref<AudioStream>());
} else if (p_to_pos < 0) {
undo_redo_man->add_do_method(randomizer, "remove_stream", p_from_index);
} else {
undo_redo_man->add_do_method(randomizer, "move_stream", p_from_index, p_to_pos);
}
}
AudioStreamRandomizerEditorPlugin::AudioStreamRandomizerEditorPlugin() {
EditorNode::get_editor_data().add_move_array_element_function(SNAME("AudioStreamRandomizer"), callable_mp(this, &AudioStreamRandomizerEditorPlugin::_move_stream_array_element));
}

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/**************************************************************************/
/* audio_stream_randomizer_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/plugins/editor_plugin.h"
class AudioStreamRandomizerEditorPlugin : public EditorPlugin {
GDCLASS(AudioStreamRandomizerEditorPlugin, EditorPlugin);
private:
void _move_stream_array_element(Object *p_undo_redo, Object *p_edited, const String &p_array_prefix, int p_from_index, int p_to_pos);
public:
virtual String get_plugin_name() const override { return "AudioStreamRandomizer"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
AudioStreamRandomizerEditorPlugin();
};

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/**************************************************************************/
/* editor_audio_buses.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/slider.h"
#include "scene/gui/texture_progress_bar.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class EditorAudioBuses;
class EditorFileDialog;
class EditorAudioBus : public PanelContainer {
GDCLASS(EditorAudioBus, PanelContainer);
Ref<Texture2D> disabled_vu;
LineEdit *track_name = nullptr;
MenuButton *bus_options = nullptr;
VSlider *slider = nullptr;
int cc;
static const int CHANNELS_MAX = 4;
struct {
bool prev_active = false;
float peak_l = 0;
float peak_r = 0;
TextureProgressBar *vu_l = nullptr;
TextureProgressBar *vu_r = nullptr;
} channel[CHANNELS_MAX];
OptionButton *send = nullptr;
PopupMenu *effect_options = nullptr;
PopupMenu *bus_popup = nullptr;
PopupMenu *delete_effect_popup = nullptr;
Panel *audio_value_preview_box = nullptr;
Label *audio_value_preview_label = nullptr;
Timer *preview_timer = nullptr;
Button *solo = nullptr;
Button *mute = nullptr;
Button *bypass = nullptr;
Tree *effects = nullptr;
bool updating_bus = false;
bool is_master;
mutable bool hovering_drop = false;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _effects_gui_input(Ref<InputEvent> p_event);
void _bus_popup_pressed(int p_option);
void _name_changed(const String &p_new_name);
void _name_focus_exit() { _name_changed(track_name->get_text()); }
void _volume_changed(float p_normalized);
float _normalized_volume_to_scaled_db(float normalized);
float _scaled_db_to_normalized_volume(float db);
void _show_value(float slider_value);
void _hide_value_preview();
void _solo_toggled();
void _mute_toggled();
void _bypass_toggled();
void _send_selected(int p_which);
void _effect_edited();
void _effect_add(int p_which);
void _effect_selected();
void _delete_effect_pressed(int p_option);
void _effect_rmb(const Vector2 &p_pos, MouseButton p_button);
void _update_visible_channels();
virtual Variant get_drag_data(const Point2 &p_point) override;
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
friend class EditorAudioBuses;
EditorAudioBuses *buses = nullptr;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void update_bus();
void update_send();
EditorAudioBus(EditorAudioBuses *p_buses = nullptr, bool p_is_master = false);
};
class EditorAudioBusDrop : public Control {
GDCLASS(EditorAudioBusDrop, Control);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
mutable bool hovering_drop = false;
protected:
static void _bind_methods();
void _notification(int p_what);
};
class EditorAudioBuses : public VBoxContainer {
GDCLASS(EditorAudioBuses, VBoxContainer);
HBoxContainer *top_hb = nullptr;
ScrollContainer *bus_scroll = nullptr;
HBoxContainer *bus_hb = nullptr;
EditorAudioBusDrop *drop_end = nullptr;
Label *file = nullptr;
Button *add = nullptr;
Button *load = nullptr;
Button *save_as = nullptr;
Button *_default = nullptr;
Button *_new = nullptr;
Timer *save_timer = nullptr;
String edited_path;
void _rebuild_buses();
void _update_bus(int p_index);
void _update_sends();
void _add_bus();
void _delete_bus(Object *p_which);
void _duplicate_bus(int p_which);
void _reset_bus_volume(Object *p_which);
void _request_drop_end();
void _drop_at_index(int p_bus, int p_index);
void _server_save();
void _select_layout();
void _load_layout();
void _save_as_layout();
void _load_default_layout();
void _new_layout();
EditorFileDialog *file_dialog = nullptr;
bool new_layout = false;
void _file_dialog_callback(const String &p_string);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void open_layout(const String &p_path);
static EditorAudioBuses *register_editor();
EditorAudioBuses();
};
class EditorAudioMeterNotches : public Control {
GDCLASS(EditorAudioMeterNotches, Control);
private:
struct AudioNotch {
float relative_position = 0;
float db_value = 0;
bool render_db_value = false;
_FORCE_INLINE_ AudioNotch(float r_pos, float db_v, bool rndr_val) {
relative_position = r_pos;
db_value = db_v;
render_db_value = rndr_val;
}
_FORCE_INLINE_ AudioNotch(const AudioNotch &n) {
relative_position = n.relative_position;
db_value = n.db_value;
render_db_value = n.render_db_value;
}
_FORCE_INLINE_ void operator=(const EditorAudioMeterNotches::AudioNotch &n) {
relative_position = n.relative_position;
db_value = n.db_value;
render_db_value = n.render_db_value;
}
_FORCE_INLINE_ AudioNotch() {}
};
List<AudioNotch> notches;
struct ThemeCache {
Color notch_color;
Ref<Font> font;
int font_size = 0;
} theme_cache;
public:
const float line_length = 5.0f;
const float label_space = 2.0f;
const float btm_padding = 9.0f;
const float top_padding = 5.0f;
void add_notch(float p_normalized_offset, float p_db_value, bool p_render_value = false);
Size2 get_minimum_size() const override;
private:
virtual void _update_theme_item_cache() override;
static void _bind_methods();
void _notification(int p_what);
void _draw_audio_notches();
};
class AudioBusesEditorPlugin : public EditorPlugin {
GDCLASS(AudioBusesEditorPlugin, EditorPlugin);
EditorAudioBuses *audio_bus_editor = nullptr;
public:
virtual String get_plugin_name() const override { return "SampleLibrary"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_node) override;
virtual bool handles(Object *p_node) const override;
virtual void make_visible(bool p_visible) override;
AudioBusesEditorPlugin(EditorAudioBuses *p_node);
};