initial commit, 4.5 stable
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74
editor/debugger/editor_expression_evaluator.h
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74
editor/debugger/editor_expression_evaluator.h
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/**************************************************************************/
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/* editor_expression_evaluator.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/box_container.h"
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class Button;
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class CheckBox;
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class EditorDebuggerInspector;
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class LineEdit;
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class RemoteDebuggerPeer;
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class ScriptEditorDebugger;
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class EditorExpressionEvaluator : public VBoxContainer {
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GDCLASS(EditorExpressionEvaluator, VBoxContainer)
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private:
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Ref<RemoteDebuggerPeer> peer;
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LineEdit *expression_input = nullptr;
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CheckBox *clear_on_run_checkbox = nullptr;
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Button *evaluate_btn = nullptr;
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Button *clear_btn = nullptr;
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EditorDebuggerInspector *inspector = nullptr;
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void _evaluate();
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void _clear();
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void _remote_object_selected(ObjectID p_id);
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void _on_expression_input_changed(const String &p_expression);
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void _on_debugger_breaked(bool p_breaked, bool p_can_debug);
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void _on_debugger_clear_execution(Ref<Script> p_stack_script);
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protected:
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ScriptEditorDebugger *editor_debugger = nullptr;
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void _notification(int p_what);
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public:
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void on_start();
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void set_editor_debugger(ScriptEditorDebugger *p_editor_debugger);
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void add_value(const Array &p_array);
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EditorExpressionEvaluator();
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};
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