initial commit, 4.5 stable
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92
editor/editor_main_screen.h
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92
editor/editor_main_screen.h
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/**************************************************************************/
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/* editor_main_screen.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/panel_container.h"
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class Button;
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class ConfigFile;
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class EditorPlugin;
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class HBoxContainer;
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class VBoxContainer;
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class EditorMainScreen : public PanelContainer {
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GDCLASS(EditorMainScreen, PanelContainer);
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public:
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enum EditorTable {
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EDITOR_2D = 0,
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EDITOR_3D,
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EDITOR_SCRIPT,
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EDITOR_GAME,
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EDITOR_ASSETLIB,
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};
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private:
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VBoxContainer *main_screen_vbox = nullptr;
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EditorPlugin *selected_plugin = nullptr;
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HBoxContainer *button_hb = nullptr;
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Vector<Button *> buttons;
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Vector<EditorPlugin *> editor_table;
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HashMap<String, EditorPlugin *> main_editor_plugins;
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int _get_current_main_editor() const;
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protected:
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void _notification(int p_what);
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public:
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void set_button_container(HBoxContainer *p_button_hb);
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void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
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void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
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void set_button_enabled(int p_index, bool p_enabled);
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bool is_button_enabled(int p_index) const;
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void select_next();
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void select_prev();
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void select_by_name(const String &p_name);
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void select(int p_index);
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int get_selected_index() const;
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int get_plugin_index(EditorPlugin *p_editor) const;
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EditorPlugin *get_selected_plugin() const;
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EditorPlugin *get_plugin_by_name(const String &p_plugin_name) const;
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bool can_auto_switch_screens() const;
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VBoxContainer *get_control() const;
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void add_main_plugin(EditorPlugin *p_editor);
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void remove_main_plugin(EditorPlugin *p_editor);
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EditorMainScreen();
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};
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