initial commit, 4.5 stable
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69
editor/gui/directory_create_dialog.h
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69
editor/gui/directory_create_dialog.h
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/**************************************************************************/
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/* directory_create_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/dialogs.h"
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class EditorValidationPanel;
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class Label;
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class LineEdit;
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class DirectoryCreateDialog : public ConfirmationDialog {
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GDCLASS(DirectoryCreateDialog, ConfirmationDialog);
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public:
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enum Mode {
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MODE_FILE,
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MODE_DIRECTORY,
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};
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private:
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String base_dir;
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Callable accept_callback;
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int mode = MODE_FILE;
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Label *base_path_label = nullptr;
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LineEdit *dir_path = nullptr;
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EditorValidationPanel *validation_panel = nullptr;
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String _sanitize_input(const String &p_input) const;
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String _validate_path(const String &p_path) const;
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void _on_dir_path_changed();
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protected:
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virtual void ok_pressed() override;
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virtual void _post_popup() override;
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public:
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void config(const String &p_base_dir, const Callable &p_accept_callback, int p_mode, const String &p_title, const String &p_default_name = "");
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DirectoryCreateDialog();
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};
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