initial commit, 4.5 stable
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85
editor/gui/editor_validation_panel.h
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85
editor/gui/editor_validation_panel.h
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/**************************************************************************/
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/* editor_validation_panel.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/panel_container.h"
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class Button;
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class Label;
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class VBoxContainer;
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class EditorValidationPanel : public PanelContainer {
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GDCLASS(EditorValidationPanel, PanelContainer);
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public:
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enum MessageType {
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MSG_OK,
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MSG_WARNING,
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MSG_ERROR,
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MSG_INFO,
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};
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static const int MSG_ID_DEFAULT = 0; // Avoids hard-coding ID in dialogs with single-line validation.
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private:
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VBoxContainer *message_container = nullptr;
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HashMap<int, String> valid_messages;
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HashMap<int, Label *> labels;
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bool valid = false;
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bool pending_update = false;
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struct ThemeCache {
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Color valid_color;
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Color warning_color;
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Color error_color;
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} theme_cache;
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void _update();
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Callable update_callback;
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Button *accept_button = nullptr;
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protected:
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void _notification(int p_what);
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public:
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void add_line(int p_id, const String &p_valid_message = "");
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void set_accept_button(Button *p_button);
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void set_update_callback(const Callable &p_callback);
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void update();
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void set_message(int p_id, const String &p_text, MessageType p_type, bool p_auto_prefix = true);
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bool is_valid() const;
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EditorValidationPanel();
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};
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