initial commit, 4.5 stable
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This commit is contained in:
103
editor/scene/2d/camera_2d_editor_plugin.h
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103
editor/scene/2d/camera_2d_editor_plugin.h
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/**************************************************************************/
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/* camera_2d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/plugins/editor_plugin.h"
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class Camera2D;
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class Label;
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class MenuButton;
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class Camera2DEditor : public Control {
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GDCLASS(Camera2DEditor, Control);
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EditorPlugin *plugin = nullptr;
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enum Menu {
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MENU_SNAP_LIMITS_TO_VIEWPORT,
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};
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enum class Drag {
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NONE,
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LEFT,
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TOP,
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RIGHT,
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BOTTOM,
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TOP_LEFT,
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TOP_RIGHT,
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BOTTOM_LEFT,
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BOTTOM_RIGHT,
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CENTER,
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};
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Drag drag_type = Drag::NONE;
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Drag hover_type = Drag::NONE;
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Rect2 drag_revert;
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Vector2 center_drag_point;
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Camera2D *selected_camera = nullptr;
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friend class Camera2DEditorPlugin;
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MenuButton *options = nullptr;
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void _menu_option(int p_option);
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void _snap_limits_to_viewport(Camera2D *p_camera);
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void _update_overlays_if_needed(Camera2D *p_camera);
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void _update_hover(const Vector2 &p_mouse_pos);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void edit(Camera2D *p_camera);
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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Camera2DEditor(EditorPlugin *p_plugin);
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};
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class Camera2DEditorPlugin : public EditorPlugin {
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GDCLASS(Camera2DEditorPlugin, EditorPlugin);
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Camera2DEditor *camera_2d_editor = nullptr;
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public:
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return camera_2d_editor->forward_canvas_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { camera_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
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Camera2DEditorPlugin();
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};
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