initial commit, 4.5 stable
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2025-09-16 20:46:46 -04:00
commit 9d30169a8d
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/**************************************************************************/
/* camera_2d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/plugins/editor_plugin.h"
class Camera2D;
class Label;
class MenuButton;
class Camera2DEditor : public Control {
GDCLASS(Camera2DEditor, Control);
EditorPlugin *plugin = nullptr;
enum Menu {
MENU_SNAP_LIMITS_TO_VIEWPORT,
};
enum class Drag {
NONE,
LEFT,
TOP,
RIGHT,
BOTTOM,
TOP_LEFT,
TOP_RIGHT,
BOTTOM_LEFT,
BOTTOM_RIGHT,
CENTER,
};
Drag drag_type = Drag::NONE;
Drag hover_type = Drag::NONE;
Rect2 drag_revert;
Vector2 center_drag_point;
Camera2D *selected_camera = nullptr;
friend class Camera2DEditorPlugin;
MenuButton *options = nullptr;
void _menu_option(int p_option);
void _snap_limits_to_viewport(Camera2D *p_camera);
void _update_overlays_if_needed(Camera2D *p_camera);
void _update_hover(const Vector2 &p_mouse_pos);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void edit(Camera2D *p_camera);
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
Camera2DEditor(EditorPlugin *p_plugin);
};
class Camera2DEditorPlugin : public EditorPlugin {
GDCLASS(Camera2DEditorPlugin, EditorPlugin);
Camera2DEditor *camera_2d_editor = nullptr;
public:
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return camera_2d_editor->forward_canvas_gui_input(p_event); }
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { camera_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
Camera2DEditorPlugin();
};