initial commit, 4.5 stable
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This commit is contained in:
8
editor/scene/3d/gizmos/SCsub
Normal file
8
editor/scene/3d/gizmos/SCsub
Normal file
@@ -0,0 +1,8 @@
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||||
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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||||
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env.add_source_files(env.editor_sources, "*.cpp")
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|
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SConscript("physics/SCsub")
|
56
editor/scene/3d/gizmos/audio_listener_3d_gizmo_plugin.cpp
Normal file
56
editor/scene/3d/gizmos/audio_listener_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,56 @@
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/**************************************************************************/
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||||
/* audio_listener_3d_gizmo_plugin.cpp */
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||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
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||||
/* https://godotengine.org */
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||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
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#include "audio_listener_3d_gizmo_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "scene/3d/audio_listener_3d.h"
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AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() {
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create_icon_material("audio_listener_3d_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoAudioListener3D"), EditorStringName(EditorIcons)));
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}
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|
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bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<AudioListener3D>(p_spatial) != nullptr;
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}
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|
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String AudioListener3DGizmoPlugin::get_gizmo_name() const {
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return "AudioListener3D";
|
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}
|
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|
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int AudioListener3DGizmoPlugin::get_priority() const {
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return -1;
|
||||
}
|
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|
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void AudioListener3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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const Ref<Material> icon = get_material("audio_listener_3d_icon", p_gizmo);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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}
|
46
editor/scene/3d/gizmos/audio_listener_3d_gizmo_plugin.h
Normal file
46
editor/scene/3d/gizmos/audio_listener_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,46 @@
|
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/**************************************************************************/
|
||||
/* audio_listener_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
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#pragma once
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|
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#include "editor/scene/3d/node_3d_editor_gizmos.h"
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class AudioListener3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(AudioListener3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
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||||
|
||||
AudioListener3DGizmoPlugin();
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||||
};
|
314
editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.cpp
Normal file
314
editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,314 @@
|
||||
/**************************************************************************/
|
||||
/* audio_stream_player_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "audio_stream_player_3d_gizmo_plugin.h"
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|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
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#include "editor/settings/editor_settings.h"
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||||
#include "scene/3d/audio_stream_player_3d.h"
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||||
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||||
AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
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Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/stream_player_3d");
|
||||
|
||||
create_icon_material("stream_player_3d_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Gizmo3DSamplePlayer"), EditorStringName(EditorIcons)));
|
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create_material("stream_player_3d_material_primary", gizmo_color);
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||||
create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
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||||
// Enable vertex colors for the billboard material as the gizmo color depends on the
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// AudioStreamPlayer3D attenuation type and source (Unit Size or Max Distance).
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create_material("stream_player_3d_material_billboard", Color(1, 1, 1), true, false, true);
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create_handle_material("handles");
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||||
}
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||||
|
||||
bool AudioStreamPlayer3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<AudioStreamPlayer3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String AudioStreamPlayer3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "AudioStreamPlayer3D";
|
||||
}
|
||||
|
||||
int AudioStreamPlayer3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
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||||
|
||||
String AudioStreamPlayer3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return "Emission Radius";
|
||||
}
|
||||
|
||||
Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
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AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
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return player->get_emission_angle();
|
||||
}
|
||||
|
||||
void AudioStreamPlayer3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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||||
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Transform3D gt = player->get_global_transform();
|
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Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
Vector3 ray_to = ray_from + ray_dir * 4096;
|
||||
|
||||
ray_from = gi.xform(ray_from);
|
||||
ray_to = gi.xform(ray_to);
|
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|
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float closest_dist = 1e20;
|
||||
float closest_angle = 1e20;
|
||||
|
||||
for (int i = 0; i < 180; i++) {
|
||||
float a = Math::deg_to_rad((float)i);
|
||||
float an = Math::deg_to_rad((float)(i + 1));
|
||||
|
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Vector3 from(Math::sin(a), 0, -Math::cos(a));
|
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Vector3 to(Math::sin(an), 0, -Math::cos(an));
|
||||
|
||||
Vector3 r1, r2;
|
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Geometry3D::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
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float d = r1.distance_to(r2);
|
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if (d < closest_dist) {
|
||||
closest_dist = d;
|
||||
closest_angle = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (closest_angle < 91) {
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player->set_emission_angle(closest_angle);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioStreamPlayer3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (p_cancel) {
|
||||
player->set_emission_angle(p_restore);
|
||||
|
||||
} else {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
|
||||
ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
|
||||
ur->add_undo_method(player, "set_emission_angle", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
p_gizmo->clear();
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
const AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (player->get_attenuation_model() != AudioStreamPlayer3D::ATTENUATION_DISABLED || player->get_max_distance() > CMP_EPSILON) {
|
||||
// Draw a circle to represent sound volume attenuation.
|
||||
// Use only a billboard circle to represent radius.
|
||||
// This helps distinguish AudioStreamPlayer3D gizmos from OmniLight3D gizmos.
|
||||
const Ref<Material> lines_billboard_material = get_material("stream_player_3d_material_billboard", p_gizmo);
|
||||
|
||||
// Soft distance cap varies depending on attenuation model, as some will fade out more aggressively than others.
|
||||
// Multipliers were empirically determined through testing.
|
||||
float soft_multiplier;
|
||||
switch (player->get_attenuation_model()) {
|
||||
case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
|
||||
soft_multiplier = 12.0;
|
||||
break;
|
||||
case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
|
||||
soft_multiplier = 4.0;
|
||||
break;
|
||||
case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
|
||||
soft_multiplier = 3.25;
|
||||
break;
|
||||
default:
|
||||
// Ensures Max Distance's radius visualization is not capped by Unit Size
|
||||
// (when the attenuation mode is Disabled).
|
||||
soft_multiplier = 10000.0;
|
||||
break;
|
||||
}
|
||||
|
||||
// Draw the distance at which the sound can be reasonably heard.
|
||||
// This can be either a hard distance cap with the Max Distance property (if set above 0.0),
|
||||
// or a soft distance cap with the Unit Size property (sound never reaches true zero).
|
||||
// When Max Distance is 0.0, `r` represents the distance above which the
|
||||
// sound can't be heard in *most* (but not all) scenarios.
|
||||
float radius = player->get_unit_size() * soft_multiplier;
|
||||
if (player->get_max_distance() > CMP_EPSILON) {
|
||||
radius = MIN(radius, player->get_max_distance());
|
||||
}
|
||||
|
||||
#define PUSH_QUARTER_XY(m_from_x, m_from_y, m_to_x, m_to_y, m_y) \
|
||||
points_ptrw[index++] = Vector3(m_from_x, -m_from_y - m_y, 0); \
|
||||
points_ptrw[index++] = Vector3(m_to_x, -m_to_y - m_y, 0); \
|
||||
points_ptrw[index++] = Vector3(m_from_x, m_from_y + m_y, 0); \
|
||||
points_ptrw[index++] = Vector3(m_to_x, m_to_y + m_y, 0); \
|
||||
points_ptrw[index++] = Vector3(-m_from_x, -m_from_y - m_y, 0); \
|
||||
points_ptrw[index++] = Vector3(-m_to_x, -m_to_y - m_y, 0); \
|
||||
points_ptrw[index++] = Vector3(-m_from_x, m_from_y + m_y, 0); \
|
||||
points_ptrw[index++] = Vector3(-m_to_x, m_to_y + m_y, 0);
|
||||
|
||||
// Number of points in an octant. So there will be 8 * points_in_octant points in total.
|
||||
// This corresponds to the smoothness of the circle.
|
||||
const uint32_t points_in_octant = 15;
|
||||
const real_t octant_angle = Math::PI / 4;
|
||||
const real_t inc = (Math::PI / (4 * points_in_octant));
|
||||
const real_t radius_squared = radius * radius;
|
||||
real_t r = 0;
|
||||
|
||||
Vector<Vector3> points_billboard;
|
||||
points_billboard.resize(8 * points_in_octant * 2);
|
||||
Vector3 *points_ptrw = points_billboard.ptrw();
|
||||
|
||||
uint32_t index = 0;
|
||||
float previous_x = radius;
|
||||
float previous_y = 0.f;
|
||||
|
||||
for (uint32_t i = 0; i < points_in_octant; i++) {
|
||||
r += inc;
|
||||
real_t x = Math::cos((i == points_in_octant - 1) ? octant_angle : r) * radius;
|
||||
real_t y = Math::sqrt(radius_squared - (x * x));
|
||||
|
||||
PUSH_QUARTER_XY(previous_x, previous_y, x, y, 0);
|
||||
PUSH_QUARTER_XY(previous_y, previous_x, y, x, 0);
|
||||
previous_x = x;
|
||||
previous_y = y;
|
||||
}
|
||||
|
||||
#undef PUSH_QUARTER_XY
|
||||
|
||||
Color color;
|
||||
switch (player->get_attenuation_model()) {
|
||||
// Pick cold colors for all attenuation models (except Disabled),
|
||||
// so that soft caps can be easily distinguished from hard caps
|
||||
// (which use warm colors).
|
||||
case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
|
||||
color = Color(0.4, 0.8, 1);
|
||||
break;
|
||||
case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
|
||||
color = Color(0.4, 0.5, 1);
|
||||
break;
|
||||
case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
|
||||
color = Color(0.4, 0.2, 1);
|
||||
break;
|
||||
default:
|
||||
// Disabled attenuation mode.
|
||||
// This is never reached when Max Distance is 0, but the
|
||||
// hue-inverted form of this color will be used if Max Distance is greater than 0.
|
||||
color = Color(1, 1, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
if (player->get_max_distance() > CMP_EPSILON) {
|
||||
// Sound is hard-capped by max distance. The attenuation model still matters,
|
||||
// so invert the hue of the color that was chosen above.
|
||||
color.set_h(color.get_h() + 0.5);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
|
||||
}
|
||||
|
||||
if (player->is_emission_angle_enabled()) {
|
||||
const float ha = Math::deg_to_rad(player->get_emission_angle());
|
||||
const float ofs = -Math::cos(ha);
|
||||
const float radius = Math::sin(ha);
|
||||
|
||||
const uint32_t points_in_octant = 7;
|
||||
const real_t octant_angle = Math::PI / 4;
|
||||
const real_t inc = (Math::PI / (4 * points_in_octant));
|
||||
const real_t radius_squared = radius * radius;
|
||||
real_t r = 0;
|
||||
|
||||
Vector<Vector3> points_primary;
|
||||
points_primary.resize(8 * points_in_octant * 2);
|
||||
Vector3 *points_ptrw = points_primary.ptrw();
|
||||
|
||||
uint32_t index = 0;
|
||||
float previous_x = radius;
|
||||
float previous_y = 0.f;
|
||||
#define PUSH_QUARTER(m_from_x, m_from_y, m_to_x, m_to_y, m_y) \
|
||||
points_ptrw[index++] = Vector3(m_from_x, -m_from_y, m_y); \
|
||||
points_ptrw[index++] = Vector3(m_to_x, -m_to_y, m_y); \
|
||||
points_ptrw[index++] = Vector3(m_from_x, m_from_y, m_y); \
|
||||
points_ptrw[index++] = Vector3(m_to_x, m_to_y, m_y); \
|
||||
points_ptrw[index++] = Vector3(-m_from_x, -m_from_y, m_y); \
|
||||
points_ptrw[index++] = Vector3(-m_to_x, -m_to_y, m_y); \
|
||||
points_ptrw[index++] = Vector3(-m_from_x, m_from_y, m_y); \
|
||||
points_ptrw[index++] = Vector3(-m_to_x, m_to_y, m_y);
|
||||
|
||||
for (uint32_t i = 0; i < points_in_octant; i++) {
|
||||
r += inc;
|
||||
real_t x = Math::cos((i == points_in_octant - 1) ? octant_angle : r) * radius;
|
||||
real_t y = Math::sqrt(radius_squared - (x * x));
|
||||
|
||||
PUSH_QUARTER(previous_x, previous_y, x, y, ofs);
|
||||
PUSH_QUARTER(previous_y, previous_x, y, x, ofs);
|
||||
|
||||
previous_x = x;
|
||||
previous_y = y;
|
||||
}
|
||||
#undef PUSH_QUARTER
|
||||
|
||||
const Ref<Material> material_primary = get_material("stream_player_3d_material_primary", p_gizmo);
|
||||
p_gizmo->add_lines(points_primary, material_primary);
|
||||
|
||||
Vector<Vector3> points_secondary;
|
||||
points_secondary.resize(16);
|
||||
Vector3 *points_second_ptrw = points_secondary.ptrw();
|
||||
uint32_t index2 = 0;
|
||||
// Lines to the circle.
|
||||
points_second_ptrw[index2++] = Vector3();
|
||||
points_second_ptrw[index2++] = Vector3(radius, 0, ofs);
|
||||
points_second_ptrw[index2++] = Vector3();
|
||||
points_second_ptrw[index2++] = Vector3(-radius, 0, ofs);
|
||||
points_second_ptrw[index2++] = Vector3();
|
||||
points_second_ptrw[index2++] = Vector3(0, radius, ofs);
|
||||
points_second_ptrw[index2++] = Vector3();
|
||||
points_second_ptrw[index2++] = Vector3(0, -radius, ofs);
|
||||
real_t octant_value = Math::cos(octant_angle) * radius;
|
||||
points_second_ptrw[index2++] = Vector3();
|
||||
points_second_ptrw[index2++] = Vector3(octant_value, octant_value, ofs);
|
||||
points_second_ptrw[index2++] = Vector3();
|
||||
points_second_ptrw[index2++] = Vector3(-octant_value, octant_value, ofs);
|
||||
points_second_ptrw[index2++] = Vector3();
|
||||
points_second_ptrw[index2++] = Vector3(-octant_value, -octant_value, ofs);
|
||||
points_second_ptrw[index2++] = Vector3();
|
||||
points_second_ptrw[index2++] = Vector3(octant_value, -octant_value, ofs);
|
||||
|
||||
const Ref<Material> material_secondary = get_material("stream_player_3d_material_secondary", p_gizmo);
|
||||
p_gizmo->add_lines(points_secondary, material_secondary);
|
||||
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
||||
}
|
||||
|
||||
const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
}
|
50
editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.h
Normal file
50
editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/**************************************************************************/
|
||||
/* audio_stream_player_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class AudioStreamPlayer3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(AudioStreamPlayer3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
AudioStreamPlayer3DGizmoPlugin();
|
||||
};
|
292
editor/scene/3d/gizmos/camera_3d_gizmo_plugin.cpp
Normal file
292
editor/scene/3d/gizmos/camera_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,292 @@
|
||||
/**************************************************************************/
|
||||
/* camera_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "camera_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/camera_3d.h"
|
||||
|
||||
Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/camera");
|
||||
|
||||
create_material("camera_material", gizmo_color);
|
||||
create_icon_material("camera_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCamera3D"), EditorStringName(EditorIcons)));
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Camera3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Camera3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Camera3D";
|
||||
}
|
||||
|
||||
int Camera3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String Camera3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
|
||||
return "FOV";
|
||||
} else {
|
||||
return "Size";
|
||||
}
|
||||
}
|
||||
|
||||
Variant Camera3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
|
||||
return camera->get_fov();
|
||||
} else {
|
||||
return camera->get_size();
|
||||
}
|
||||
}
|
||||
|
||||
void Camera3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Transform3D gt = camera->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
|
||||
Transform3D gt2 = camera->get_global_transform();
|
||||
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
|
||||
camera->set("fov", CLAMP(a * 2.0, 1, 179));
|
||||
} else {
|
||||
Camera3D::KeepAspect aspect = camera->get_keep_aspect_mode();
|
||||
Vector3 camera_far = aspect == Camera3D::KeepAspect::KEEP_WIDTH ? Vector3(4096, 0, -1) : Vector3(0, 4096, -1);
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), camera_far, s[0], s[1], ra, rb);
|
||||
float d = aspect == Camera3D::KeepAspect::KEEP_WIDTH ? ra.x * 2 : ra.y * 2;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
d = CLAMP(d, 0.1, 16384);
|
||||
|
||||
camera->set("size", d);
|
||||
}
|
||||
}
|
||||
|
||||
void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
|
||||
if (p_cancel) {
|
||||
camera->set("fov", p_restore);
|
||||
} else {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Camera FOV"));
|
||||
ur->add_do_property(camera, "fov", camera->get_fov());
|
||||
ur->add_undo_property(camera, "fov", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
} else {
|
||||
if (p_cancel) {
|
||||
camera->set("size", p_restore);
|
||||
} else {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Camera Size"));
|
||||
ur->add_do_property(camera, "size", camera->get_size());
|
||||
ur->add_undo_property(camera, "size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
Vector<Vector3> handles;
|
||||
|
||||
Ref<Material> material = get_material("camera_material", p_gizmo);
|
||||
Ref<Material> icon = get_material("camera_icon", p_gizmo);
|
||||
|
||||
const Size2i viewport_size = Node3DEditor::get_camera_viewport_size(camera);
|
||||
const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0;
|
||||
const Size2 size_factor = viewport_aspect > 1.0 ? Size2(1.0, 1.0 / viewport_aspect) : Size2(viewport_aspect, 1.0);
|
||||
|
||||
#define ADD_TRIANGLE(m_a, m_b, m_c) \
|
||||
{ \
|
||||
lines.push_back(m_a); \
|
||||
lines.push_back(m_b); \
|
||||
lines.push_back(m_b); \
|
||||
lines.push_back(m_c); \
|
||||
lines.push_back(m_c); \
|
||||
lines.push_back(m_a); \
|
||||
}
|
||||
|
||||
#define ADD_QUAD(m_a, m_b, m_c, m_d) \
|
||||
{ \
|
||||
lines.push_back(m_a); \
|
||||
lines.push_back(m_b); \
|
||||
lines.push_back(m_b); \
|
||||
lines.push_back(m_c); \
|
||||
lines.push_back(m_c); \
|
||||
lines.push_back(m_d); \
|
||||
lines.push_back(m_d); \
|
||||
lines.push_back(m_a); \
|
||||
}
|
||||
|
||||
switch (camera->get_projection()) {
|
||||
case Camera3D::PROJECTION_PERSPECTIVE: {
|
||||
// The real FOV is halved for accurate representation
|
||||
float fov = camera->get_fov() / 2.0;
|
||||
|
||||
const float hsize = Math::sin(Math::deg_to_rad(fov));
|
||||
const float depth = -Math::cos(Math::deg_to_rad(fov));
|
||||
|
||||
Vector3 side;
|
||||
if (camera->get_keep_aspect_mode() == Camera3D::KEEP_WIDTH) {
|
||||
side = Vector3(hsize * size_factor.x, 0, depth * size_factor.x);
|
||||
} else {
|
||||
side = Vector3(hsize * size_factor.x, 0, depth * size_factor.y);
|
||||
}
|
||||
Vector3 nside = Vector3(-side.x, side.y, side.z);
|
||||
Vector3 up = Vector3(0, hsize * size_factor.y, 0);
|
||||
|
||||
ADD_TRIANGLE(Vector3(), side + up, side - up);
|
||||
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
|
||||
ADD_TRIANGLE(Vector3(), side + up, nside + up);
|
||||
ADD_TRIANGLE(Vector3(), side - up, nside - up);
|
||||
|
||||
handles.push_back(side);
|
||||
side.x = MIN(side.x, hsize * 0.25);
|
||||
nside.x = -side.x;
|
||||
Vector3 tup(0, up.y + hsize / 2, side.z);
|
||||
ADD_TRIANGLE(tup, side + up, nside + up);
|
||||
} break;
|
||||
|
||||
case Camera3D::PROJECTION_ORTHOGONAL: {
|
||||
Camera3D::KeepAspect aspect = camera->get_keep_aspect_mode();
|
||||
|
||||
float size = camera->get_size();
|
||||
float keep_size = size * 0.5;
|
||||
|
||||
Vector3 right, up;
|
||||
Vector3 back(0, 0, -1.0);
|
||||
|
||||
if (aspect == Camera3D::KeepAspect::KEEP_WIDTH) {
|
||||
right = Vector3(keep_size, 0, 0);
|
||||
up = Vector3(0, keep_size / viewport_aspect, 0);
|
||||
handles.push_back(right + back);
|
||||
} else {
|
||||
right = Vector3(keep_size * viewport_aspect, 0, 0);
|
||||
up = Vector3(0, keep_size, 0);
|
||||
handles.push_back(up + back);
|
||||
}
|
||||
|
||||
ADD_QUAD(-up - right, -up + right, up + right, up - right);
|
||||
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
|
||||
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
|
||||
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
|
||||
|
||||
right.x = MIN(right.x, keep_size * 0.25);
|
||||
Vector3 tup(0, up.y + keep_size / 2, back.z);
|
||||
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
|
||||
} break;
|
||||
|
||||
case Camera3D::PROJECTION_FRUSTUM: {
|
||||
float hsize = camera->get_size() / 2.0;
|
||||
|
||||
Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
|
||||
side.x *= size_factor.x;
|
||||
Vector3 nside = Vector3(-side.x, side.y, side.z);
|
||||
Vector3 up = Vector3(0, hsize * size_factor.y, 0);
|
||||
Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
|
||||
|
||||
ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
|
||||
ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset);
|
||||
ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
|
||||
ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
|
||||
|
||||
side.x = MIN(side.x, hsize * 0.25);
|
||||
nside.x = -side.x;
|
||||
Vector3 tup(0, up.y + hsize / 2, side.z);
|
||||
ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
|
||||
} break;
|
||||
}
|
||||
|
||||
#undef ADD_TRIANGLE
|
||||
#undef ADD_QUAD
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
|
||||
if (!handles.is_empty()) {
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
||||
}
|
||||
|
||||
float Camera3DGizmoPlugin::_find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
|
||||
//bleh, discrete is simpler
|
||||
static const int arc_test_points = 64;
|
||||
float min_d = 1e20;
|
||||
Vector3 min_p;
|
||||
|
||||
for (int i = 0; i < arc_test_points; i++) {
|
||||
float a = i * Math::PI * 0.5 / arc_test_points;
|
||||
float an = (i + 1) * Math::PI * 0.5 / arc_test_points;
|
||||
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
|
||||
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
|
||||
|
||||
float d = ra.distance_to(rb);
|
||||
if (d < min_d) {
|
||||
min_d = d;
|
||||
min_p = ra;
|
||||
}
|
||||
}
|
||||
|
||||
//min_p = p_arc_xform.affine_inverse().xform(min_p);
|
||||
float a = (Math::PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
|
||||
return Math::rad_to_deg(a);
|
||||
}
|
53
editor/scene/3d/gizmos/camera_3d_gizmo_plugin.h
Normal file
53
editor/scene/3d/gizmos/camera_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/**************************************************************************/
|
||||
/* camera_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
private:
|
||||
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Camera3DGizmoPlugin();
|
||||
};
|
107
editor/scene/3d/gizmos/cpu_particles_3d_gizmo_plugin.cpp
Normal file
107
editor/scene/3d/gizmos/cpu_particles_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
/**************************************************************************/
|
||||
/* cpu_particles_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "cpu_particles_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/cpu_particles_3d.h"
|
||||
|
||||
CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
|
||||
create_material("particles_material", gizmo_color);
|
||||
gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
|
||||
create_material("particles_solid_material", gizmo_color);
|
||||
create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
|
||||
}
|
||||
|
||||
bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "CPUParticles3D";
|
||||
}
|
||||
|
||||
int CPUParticles3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb = particles->get_visibility_aabb();
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = aabb.position[i] + aabb.size[i];
|
||||
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
|
||||
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
Vector3 center = aabb.get_center();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = 1.0;
|
||||
handles.push_back(center + ax);
|
||||
lines.push_back(center);
|
||||
lines.push_back(center + ax);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("particles_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
|
||||
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
|
||||
}
|
||||
|
||||
Ref<Material> icon = get_material("particles_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
}
|
45
editor/scene/3d/gizmos/cpu_particles_3d_gizmo_plugin.h
Normal file
45
editor/scene/3d/gizmos/cpu_particles_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/**************************************************************************/
|
||||
/* cpu_particles_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
CPUParticles3DGizmoPlugin();
|
||||
};
|
131
editor/scene/3d/gizmos/decal_gizmo_plugin.cpp
Normal file
131
editor/scene/3d/gizmos/decal_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,131 @@
|
||||
/**************************************************************************/
|
||||
/* decal_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "decal_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/decal.h"
|
||||
|
||||
DecalGizmoPlugin::DecalGizmoPlugin() {
|
||||
helper.instantiate();
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/decal");
|
||||
|
||||
create_icon_material("decal_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoDecal"), EditorStringName(EditorIcons)));
|
||||
|
||||
create_material("decal_material", gizmo_color);
|
||||
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Decal>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String DecalGizmoPlugin::get_gizmo_name() const {
|
||||
return "Decal";
|
||||
}
|
||||
|
||||
int DecalGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return helper->box_get_handle_name(p_id);
|
||||
}
|
||||
|
||||
Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
|
||||
return decal->get_size();
|
||||
}
|
||||
|
||||
void DecalGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
|
||||
helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
|
||||
}
|
||||
|
||||
void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
|
||||
Vector3 size = decal->get_size();
|
||||
|
||||
Vector3 sg[2];
|
||||
helper->get_segment(p_camera, p_point, sg);
|
||||
|
||||
Vector3 position;
|
||||
helper->box_set_handle(sg, p_id, size, position);
|
||||
decal->set_size(size);
|
||||
decal->set_global_position(position);
|
||||
}
|
||||
|
||||
void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
helper->box_commit_handle(TTR("Change Decal Size"), p_cancel, p_gizmo->get_node_3d());
|
||||
}
|
||||
|
||||
void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
Vector3 size = decal->get_size();
|
||||
|
||||
AABB aabb;
|
||||
aabb.position = -size / 2;
|
||||
aabb.size = size;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
if (a.y == b.y) {
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
} else {
|
||||
Vector3 ah = a.lerp(b, 0.2);
|
||||
lines.push_back(a);
|
||||
lines.push_back(ah);
|
||||
Vector3 bh = b.lerp(a, 0.2);
|
||||
lines.push_back(b);
|
||||
lines.push_back(bh);
|
||||
}
|
||||
}
|
||||
|
||||
float half_size_y = size.y / 2;
|
||||
lines.push_back(Vector3(0, half_size_y, 0));
|
||||
lines.push_back(Vector3(0, half_size_y * 1.2, 0));
|
||||
|
||||
Vector<Vector3> handles = helper->box_get_handles(decal->get_size());
|
||||
Ref<Material> material = get_material("decal_material", p_gizmo);
|
||||
const Ref<Material> icon = get_material("decal_icon", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
55
editor/scene/3d/gizmos/decal_gizmo_plugin.h
Normal file
55
editor/scene/3d/gizmos/decal_gizmo_plugin.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/**************************************************************************/
|
||||
/* decal_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Gizmo3DHelper;
|
||||
|
||||
class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<Gizmo3DHelper> helper;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
DecalGizmoPlugin();
|
||||
};
|
125
editor/scene/3d/gizmos/fog_volume_gizmo_plugin.cpp
Normal file
125
editor/scene/3d/gizmos/fog_volume_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,125 @@
|
||||
/**************************************************************************/
|
||||
/* fog_volume_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "fog_volume_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/fog_volume.h"
|
||||
|
||||
FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() {
|
||||
helper.instantiate();
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/fog_volume");
|
||||
create_material("shape_material", gizmo_color);
|
||||
gizmo_color.a = 0.15;
|
||||
create_material("shape_material_internal", gizmo_color);
|
||||
|
||||
create_icon_material("fog_volume_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoFogVolume"), EditorStringName(EditorIcons)));
|
||||
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return (Object::cast_to<FogVolume>(p_spatial) != nullptr);
|
||||
}
|
||||
|
||||
String FogVolumeGizmoPlugin::get_gizmo_name() const {
|
||||
return "FogVolume";
|
||||
}
|
||||
|
||||
int FogVolumeGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return helper->box_get_handle_name(p_id);
|
||||
}
|
||||
|
||||
Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return Vector3(p_gizmo->get_node_3d()->call("get_size"));
|
||||
}
|
||||
|
||||
void FogVolumeGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
|
||||
helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
|
||||
}
|
||||
|
||||
void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
FogVolume *fog_volume = Object::cast_to<FogVolume>(p_gizmo->get_node_3d());
|
||||
Vector3 size = fog_volume->get_size();
|
||||
|
||||
Vector3 sg[2];
|
||||
helper->get_segment(p_camera, p_point, sg);
|
||||
|
||||
Vector3 position;
|
||||
helper->box_set_handle(sg, p_id, size, position);
|
||||
fog_volume->set_size(size);
|
||||
fog_volume->set_global_position(position);
|
||||
}
|
||||
|
||||
void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
helper->box_commit_handle(TTR("Change FogVolume Size"), p_cancel, p_gizmo->get_node_3d());
|
||||
}
|
||||
|
||||
void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
FogVolume *fog_volume = Object::cast_to<FogVolume>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
if (fog_volume->get_shape() != RS::FOG_VOLUME_SHAPE_WORLD) {
|
||||
const Ref<Material> material =
|
||||
get_material("shape_material", p_gizmo);
|
||||
const Ref<Material> material_internal =
|
||||
get_material("shape_material_internal", p_gizmo);
|
||||
|
||||
Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb;
|
||||
aabb.size = fog_volume->get_size();
|
||||
aabb.position = aabb.size / -2;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles = helper->box_get_handles(fog_volume->get_size());
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
const Ref<Material> icon = get_material("fog_volume_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
}
|
55
editor/scene/3d/gizmos/fog_volume_gizmo_plugin.h
Normal file
55
editor/scene/3d/gizmos/fog_volume_gizmo_plugin.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/**************************************************************************/
|
||||
/* fog_volume_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Gizmo3DHelper;
|
||||
|
||||
class FogVolumeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(FogVolumeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<Gizmo3DHelper> helper;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
FogVolumeGizmoPlugin();
|
||||
};
|
74
editor/scene/3d/gizmos/geometry_instance_3d_gizmo_plugin.cpp
Normal file
74
editor/scene/3d/gizmos/geometry_instance_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
/**************************************************************************/
|
||||
/* geometry_instance_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "geometry_instance_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/visual_instance_3d.h"
|
||||
|
||||
bool GeometryInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<GeometryInstance3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String GeometryInstance3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "MeshInstance3DCustomAABB";
|
||||
}
|
||||
|
||||
int GeometryInstance3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void GeometryInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
AABB aabb = geometry->get_custom_aabb();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a;
|
||||
Vector3 b;
|
||||
aabb.get_edge(i, a, b);
|
||||
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
|
||||
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||
const Color selection_box_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/aabb");
|
||||
mat->set_albedo(selection_box_color);
|
||||
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
p_gizmo->add_lines(lines, mat);
|
||||
}
|
||||
}
|
44
editor/scene/3d/gizmos/geometry_instance_3d_gizmo_plugin.h
Normal file
44
editor/scene/3d/gizmos/geometry_instance_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/**************************************************************************/
|
||||
/* geometry_instance_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class GeometryInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(GeometryInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
virtual bool has_gizmo(Node3D *p_spatial) override;
|
||||
virtual String get_gizmo_name() const override;
|
||||
virtual int get_priority() const override;
|
||||
|
||||
virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
};
|
243
editor/scene/3d/gizmos/gizmo_3d_helper.cpp
Normal file
243
editor/scene/3d/gizmos/gizmo_3d_helper.cpp
Normal file
@@ -0,0 +1,243 @@
|
||||
/**************************************************************************/
|
||||
/* gizmo_3d_helper.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gizmo_3d_helper.h"
|
||||
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/camera_3d.h"
|
||||
|
||||
void Gizmo3DHelper::initialize_handle_action(const Variant &p_initial_value, const Transform3D &p_initial_transform) {
|
||||
initial_value = p_initial_value;
|
||||
initial_transform = p_initial_transform;
|
||||
}
|
||||
|
||||
void Gizmo3DHelper::get_segment(Camera3D *p_camera, const Point2 &p_point, Vector3 *r_segment) {
|
||||
Transform3D gt = initial_transform;
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
r_segment[0] = gi.xform(ray_from);
|
||||
r_segment[1] = gi.xform(ray_from + ray_dir * 4096);
|
||||
}
|
||||
|
||||
Vector<Vector3> Gizmo3DHelper::box_get_handles(const Vector3 &p_box_size) {
|
||||
Vector<Vector3> handles;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = p_box_size[i] / 2;
|
||||
handles.push_back(ax);
|
||||
handles.push_back(-ax);
|
||||
}
|
||||
return handles;
|
||||
}
|
||||
|
||||
String Gizmo3DHelper::box_get_handle_name(int p_id) const {
|
||||
switch (p_id) {
|
||||
case 0:
|
||||
case 1:
|
||||
return "Size X";
|
||||
case 2:
|
||||
case 3:
|
||||
return "Size Y";
|
||||
case 4:
|
||||
case 5:
|
||||
return "Size Z";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
void Gizmo3DHelper::box_set_handle(const Vector3 p_segment[2], int p_id, Vector3 &r_box_size, Vector3 &r_box_position) {
|
||||
int axis = p_id / 2;
|
||||
int sign = p_id % 2 * -2 + 1;
|
||||
|
||||
Vector3 initial_size = initial_value;
|
||||
float neg_end = initial_size[axis] * -0.5;
|
||||
float pos_end = initial_size[axis] * 0.5;
|
||||
|
||||
Vector3 axis_segment[2] = { Vector3(), Vector3() };
|
||||
axis_segment[0][axis] = 4096.0;
|
||||
axis_segment[1][axis] = -4096.0;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(axis_segment[0], axis_segment[1], p_segment[0], p_segment[1], ra, rb);
|
||||
|
||||
// Calculate new size.
|
||||
r_box_size = initial_size;
|
||||
if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
|
||||
r_box_size[axis] = ra[axis] * sign * 2;
|
||||
} else {
|
||||
r_box_size[axis] = sign > 0 ? ra[axis] - neg_end : pos_end - ra[axis];
|
||||
}
|
||||
|
||||
// Snap to grid.
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
r_box_size[axis] = Math::snapped(r_box_size[axis], Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
r_box_size[axis] = MAX(r_box_size[axis], 0.001);
|
||||
|
||||
// Adjust position.
|
||||
if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
|
||||
r_box_position = initial_transform.get_origin();
|
||||
} else {
|
||||
if (sign > 0) {
|
||||
pos_end = neg_end + r_box_size[axis];
|
||||
} else {
|
||||
neg_end = pos_end - r_box_size[axis];
|
||||
}
|
||||
|
||||
Vector3 offset;
|
||||
offset[axis] = (pos_end + neg_end) * 0.5;
|
||||
r_box_position = initial_transform.xform(offset);
|
||||
}
|
||||
}
|
||||
|
||||
void Gizmo3DHelper::box_commit_handle(const String &p_action_name, bool p_cancel, Object *p_position_object, Object *p_size_object, const StringName &p_position_property, const StringName &p_size_property) {
|
||||
if (!p_size_object) {
|
||||
p_size_object = p_position_object;
|
||||
}
|
||||
|
||||
if (p_cancel) {
|
||||
p_size_object->set(p_size_property, initial_value);
|
||||
p_position_object->set(p_position_property, initial_transform.get_origin());
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(p_action_name);
|
||||
ur->add_do_property(p_size_object, p_size_property, p_size_object->get(p_size_property));
|
||||
ur->add_do_property(p_position_object, p_position_property, p_position_object->get(p_position_property));
|
||||
ur->add_undo_property(p_size_object, p_size_property, initial_value);
|
||||
ur->add_undo_property(p_position_object, p_position_property, initial_transform.get_origin());
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
Vector<Vector3> Gizmo3DHelper::cylinder_get_handles(real_t p_height, real_t p_radius) {
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(p_radius, 0, 0));
|
||||
handles.push_back(Vector3(0, p_height * 0.5, 0));
|
||||
handles.push_back(Vector3(0, p_height * -0.5, 0));
|
||||
return handles;
|
||||
}
|
||||
|
||||
String Gizmo3DHelper::cylinder_get_handle_name(int p_id) const {
|
||||
if (p_id == 0) {
|
||||
return "Radius";
|
||||
} else {
|
||||
return "Height";
|
||||
}
|
||||
}
|
||||
|
||||
void Gizmo3DHelper::_cylinder_or_capsule_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_cylinder_position, bool p_is_capsule) {
|
||||
real_t initial_radius = initial_value.operator Vector2().x;
|
||||
real_t initial_height = initial_value.operator Vector2().y;
|
||||
|
||||
int sign = p_id == 2 ? -1 : 1;
|
||||
int axis = p_id == 0 ? 0 : 1;
|
||||
|
||||
Vector3 axis_vector;
|
||||
axis_vector[axis] = sign;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(axis_vector * -4096, axis_vector * 4096, p_segment[0], p_segment[1], ra, rb);
|
||||
float d = axis_vector.dot(ra);
|
||||
|
||||
// Snap to grid.
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (p_id == 0) {
|
||||
// Adjust radius.
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
r_radius = d;
|
||||
r_cylinder_position = initial_transform.get_origin();
|
||||
|
||||
if (p_is_capsule) {
|
||||
r_height = MAX(initial_height, r_radius * 2.0);
|
||||
} else {
|
||||
r_height = initial_height;
|
||||
}
|
||||
} else if (p_id == 1 || p_id == 2) {
|
||||
// Adjust height.
|
||||
if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
|
||||
r_height = d * 2.0;
|
||||
} else {
|
||||
r_height = (initial_height * 0.5) + d;
|
||||
}
|
||||
|
||||
if (r_height < 0.001) {
|
||||
r_height = 0.001;
|
||||
}
|
||||
|
||||
// Adjust position.
|
||||
if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
|
||||
r_cylinder_position = initial_transform.get_origin();
|
||||
} else {
|
||||
Vector3 offset;
|
||||
offset[axis] = (r_height - initial_height) * 0.5 * sign;
|
||||
r_cylinder_position = initial_transform.xform(offset);
|
||||
}
|
||||
|
||||
if (p_is_capsule) {
|
||||
r_radius = MIN(initial_radius, r_height / 2.0);
|
||||
} else {
|
||||
r_radius = initial_radius;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Gizmo3DHelper::cylinder_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object, Object *p_radius_object, const StringName &p_position_property, const StringName &p_height_property, const StringName &p_radius_property) {
|
||||
if (!p_height_object) {
|
||||
p_height_object = p_position_object;
|
||||
}
|
||||
if (!p_radius_object) {
|
||||
p_radius_object = p_position_object;
|
||||
}
|
||||
|
||||
if (p_cancel) {
|
||||
p_radius_object->set(p_radius_property, initial_value.operator Vector2().x);
|
||||
p_height_object->set(p_height_property, initial_value.operator Vector2().y);
|
||||
p_position_object->set(p_position_property, initial_transform.get_origin());
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(p_id == 0 ? p_radius_action_name : p_height_action_name);
|
||||
ur->add_do_property(p_radius_object, p_radius_property, p_radius_object->get(p_radius_property));
|
||||
ur->add_undo_property(p_radius_object, p_radius_property, initial_value.operator Vector2().x);
|
||||
ur->add_do_property(p_height_object, p_height_property, p_height_object->get(p_height_property));
|
||||
ur->add_undo_property(p_height_object, p_height_property, initial_value.operator Vector2().y);
|
||||
ur->add_do_property(p_position_object, p_position_property, p_position_object->get(p_position_property));
|
||||
ur->add_undo_property(p_position_object, p_position_property, initial_transform.get_origin());
|
||||
ur->commit_action();
|
||||
}
|
84
editor/scene/3d/gizmos/gizmo_3d_helper.h
Normal file
84
editor/scene/3d/gizmos/gizmo_3d_helper.h
Normal file
@@ -0,0 +1,84 @@
|
||||
/**************************************************************************/
|
||||
/* gizmo_3d_helper.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/object/ref_counted.h"
|
||||
|
||||
class Camera3D;
|
||||
|
||||
class Gizmo3DHelper : public RefCounted {
|
||||
GDCLASS(Gizmo3DHelper, RefCounted);
|
||||
|
||||
int current_handle_id;
|
||||
Variant initial_value;
|
||||
Transform3D initial_transform;
|
||||
|
||||
private:
|
||||
void _cylinder_or_capsule_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_cylinder_position, bool p_is_capsule);
|
||||
|
||||
public:
|
||||
/**
|
||||
* Initializes a new action involving a handle.
|
||||
*
|
||||
* Depending on the type of gizmo that will be used, different formats for the `p_initial_value` are required:
|
||||
* Box: The size of the box as `Vector3`
|
||||
* Cylinder or Capsule: A `Vector2` of the form `Vector2(radius, height)`
|
||||
*/
|
||||
void initialize_handle_action(const Variant &p_initial_value, const Transform3D &p_initial_transform);
|
||||
void get_segment(Camera3D *p_camera, const Point2 &p_point, Vector3 *r_segment);
|
||||
|
||||
// Box
|
||||
|
||||
Vector<Vector3> box_get_handles(const Vector3 &p_box_size);
|
||||
String box_get_handle_name(int p_id) const;
|
||||
void box_set_handle(const Vector3 p_segment[2], int p_id, Vector3 &r_box_size, Vector3 &r_box_position);
|
||||
void box_commit_handle(const String &p_action_name, bool p_cancel, Object *p_position_object, Object *p_size_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_size_property = "size");
|
||||
|
||||
// Cylinder
|
||||
|
||||
Vector<Vector3> cylinder_get_handles(real_t p_height, real_t p_radius);
|
||||
String cylinder_get_handle_name(int p_id) const;
|
||||
_FORCE_INLINE_ void cylinder_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_cylinder_position) {
|
||||
_cylinder_or_capsule_set_handle(p_segment, p_id, r_height, r_radius, r_cylinder_position, false);
|
||||
}
|
||||
void cylinder_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius");
|
||||
|
||||
// Capsule
|
||||
|
||||
_FORCE_INLINE_ Vector<Vector3> capsule_get_handles(real_t p_height, real_t p_radius) { return cylinder_get_handles(p_height, p_radius); }
|
||||
_FORCE_INLINE_ String capsule_get_handle_name(int p_id) { return cylinder_get_handle_name(p_id); }
|
||||
_FORCE_INLINE_ void capsule_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_capsule_position) {
|
||||
_cylinder_or_capsule_set_handle(p_segment, p_id, r_height, r_radius, r_capsule_position, true);
|
||||
}
|
||||
_FORCE_INLINE_ void capsule_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius") {
|
||||
cylinder_commit_handle(p_id, p_radius_action_name, p_height_action_name, p_cancel, p_position_object, p_height_object, p_radius_object, p_position_property, p_height_property, p_radius_property);
|
||||
}
|
||||
};
|
84
editor/scene/3d/gizmos/gpu_particles_3d_gizmo_plugin.cpp
Normal file
84
editor/scene/3d/gizmos/gpu_particles_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
/**************************************************************************/
|
||||
/* gpu_particles_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gpu_particles_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/gpu_particles_3d.h"
|
||||
|
||||
GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
|
||||
create_material("particles_material", gizmo_color);
|
||||
gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
|
||||
create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoGPUParticles3D"), EditorStringName(EditorIcons)));
|
||||
}
|
||||
|
||||
bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String GPUParticles3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "GPUParticles3D";
|
||||
}
|
||||
|
||||
int GPUParticles3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
p_gizmo->clear();
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb = particles->get_visibility_aabb();
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("particles_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
}
|
||||
|
||||
Ref<Material> icon = get_material("particles_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
}
|
46
editor/scene/3d/gizmos/gpu_particles_3d_gizmo_plugin.h
Normal file
46
editor/scene/3d/gizmos/gpu_particles_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/**************************************************************************/
|
||||
/* gpu_particles_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
GPUParticles3DGizmoPlugin();
|
||||
};
|
@@ -0,0 +1,306 @@
|
||||
/**************************************************************************/
|
||||
/* gpu_particles_collision_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gpu_particles_collision_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/gpu_particles_collision_3d.h"
|
||||
|
||||
GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() {
|
||||
helper.instantiate();
|
||||
|
||||
Color gizmo_color_attractor = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particle_attractor");
|
||||
create_material("shape_material_attractor", gizmo_color_attractor);
|
||||
gizmo_color_attractor.a = 0.15;
|
||||
create_material("shape_material_attractor_internal", gizmo_color_attractor);
|
||||
|
||||
Color gizmo_color_collision = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particle_collision");
|
||||
create_material("shape_material_collision", gizmo_color_collision);
|
||||
gizmo_color_collision.a = 0.15;
|
||||
create_material("shape_material_collision_internal", gizmo_color_collision);
|
||||
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return (Object::cast_to<GPUParticlesCollision3D>(p_spatial) != nullptr) || (Object::cast_to<GPUParticlesAttractor3D>(p_spatial) != nullptr);
|
||||
}
|
||||
|
||||
String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "GPUParticlesCollision3D";
|
||||
}
|
||||
|
||||
int GPUParticlesCollision3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
const Node3D *cs = p_gizmo->get_node_3d();
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
|
||||
return "Radius";
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
|
||||
return helper->box_get_handle_name(p_id);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
const Node3D *cs = p_gizmo->get_node_3d();
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
|
||||
return p_gizmo->get_node_3d()->call("get_radius");
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
|
||||
return Vector3(p_gizmo->get_node_3d()->call("get_size"));
|
||||
}
|
||||
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void GPUParticlesCollision3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
|
||||
helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
|
||||
}
|
||||
|
||||
void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Node3D *sn = p_gizmo->get_node_3d();
|
||||
|
||||
Vector3 sg[2];
|
||||
helper->get_segment(p_camera, p_point, sg);
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
|
||||
float d = ra.x;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
sn->call("set_radius", d);
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
|
||||
Vector3 size = sn->call("get_size");
|
||||
Vector3 position;
|
||||
helper->box_set_handle(sg, p_id, size, position);
|
||||
sn->call("set_size", size);
|
||||
sn->set_global_position(position);
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
Node3D *sn = p_gizmo->get_node_3d();
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
|
||||
if (p_cancel) {
|
||||
sn->call("set_radius", p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Radius"));
|
||||
ur->add_do_method(sn, "set_radius", sn->call("get_radius"));
|
||||
ur->add_undo_method(sn, "set_radius", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
|
||||
helper->box_commit_handle("Change Box Shape Size", p_cancel, sn);
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Node3D *cs = p_gizmo->get_node_3d();
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<Material> material;
|
||||
Ref<Material> material_internal;
|
||||
if (Object::cast_to<GPUParticlesAttractor3D>(cs)) {
|
||||
material = get_material("shape_material_attractor", p_gizmo);
|
||||
material_internal = get_material("shape_material_attractor_internal", p_gizmo);
|
||||
} else {
|
||||
material = get_material("shape_material_collision", p_gizmo);
|
||||
material_internal = get_material("shape_material_collision_internal", p_gizmo);
|
||||
}
|
||||
|
||||
const Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
|
||||
float radius = cs->call("get_radius");
|
||||
|
||||
#define PUSH_QUARTER(m_from_x, m_from_y, m_to_x, m_to_y, m_y) \
|
||||
points_ptrw[index++] = Vector3(m_from_x, m_y, m_from_y); \
|
||||
points_ptrw[index++] = Vector3(m_to_x, m_y, m_to_y); \
|
||||
points_ptrw[index++] = Vector3(m_from_x, m_y, -m_from_y); \
|
||||
points_ptrw[index++] = Vector3(m_to_x, m_y, -m_to_y); \
|
||||
points_ptrw[index++] = Vector3(-m_from_x, m_y, m_from_y); \
|
||||
points_ptrw[index++] = Vector3(-m_to_x, m_y, m_to_y); \
|
||||
points_ptrw[index++] = Vector3(-m_from_x, m_y, -m_from_y); \
|
||||
points_ptrw[index++] = Vector3(-m_to_x, m_y, -m_to_y);
|
||||
|
||||
#define PUSH_QUARTER_XY(m_from_x, m_from_y, m_to_x, m_to_y) \
|
||||
points_ptrw[index++] = Vector3(m_from_x, -m_from_y, 0); \
|
||||
points_ptrw[index++] = Vector3(m_to_x, -m_to_y, 0); \
|
||||
points_ptrw[index++] = Vector3(m_from_x, m_from_y, 0); \
|
||||
points_ptrw[index++] = Vector3(m_to_x, m_to_y, 0); \
|
||||
points_ptrw[index++] = Vector3(-m_from_x, -m_from_y, 0); \
|
||||
points_ptrw[index++] = Vector3(-m_to_x, -m_to_y, 0); \
|
||||
points_ptrw[index++] = Vector3(-m_from_x, m_from_y, 0); \
|
||||
points_ptrw[index++] = Vector3(-m_to_x, m_to_y, 0);
|
||||
|
||||
#define PUSH_QUARTER_YZ(m_from_x, m_from_y, m_to_x, m_to_y) \
|
||||
points_ptrw[index++] = Vector3(0, -m_from_y, m_from_x); \
|
||||
points_ptrw[index++] = Vector3(0, -m_to_y, m_to_x); \
|
||||
points_ptrw[index++] = Vector3(0, m_from_y, m_from_x); \
|
||||
points_ptrw[index++] = Vector3(0, m_to_y, m_to_x); \
|
||||
points_ptrw[index++] = Vector3(0, -m_from_y, -m_from_x); \
|
||||
points_ptrw[index++] = Vector3(0, -m_to_y, -m_to_x); \
|
||||
points_ptrw[index++] = Vector3(0, m_from_y, -m_from_x); \
|
||||
points_ptrw[index++] = Vector3(0, m_to_y, -m_to_x);
|
||||
|
||||
// Number of points in an octant. So there will be 8 * points_in_octant points in total.
|
||||
// This corresponds to the smoothness of the circle.
|
||||
const uint32_t points_in_octant = 16;
|
||||
const real_t octant_angle = Math::PI / 4;
|
||||
const real_t inc = (Math::PI / (4 * points_in_octant));
|
||||
const real_t radius_squared = radius * radius;
|
||||
real_t r = 0;
|
||||
|
||||
Vector<Vector3> points;
|
||||
points.resize(3 * 8 * points_in_octant * 2);
|
||||
Vector3 *points_ptrw = points.ptrw();
|
||||
|
||||
uint32_t index = 0;
|
||||
float previous_x = radius;
|
||||
float previous_y = 0.f;
|
||||
|
||||
for (uint32_t i = 0; i < points_in_octant; ++i) {
|
||||
r += inc;
|
||||
real_t x = Math::cos((i == points_in_octant - 1) ? octant_angle : r) * radius;
|
||||
real_t y = Math::sqrt(radius_squared - (x * x));
|
||||
|
||||
PUSH_QUARTER(previous_x, previous_y, x, y, 0);
|
||||
PUSH_QUARTER(previous_y, previous_x, y, x, 0);
|
||||
|
||||
PUSH_QUARTER_XY(previous_x, previous_y, x, y);
|
||||
PUSH_QUARTER_XY(previous_y, previous_x, y, x);
|
||||
|
||||
PUSH_QUARTER_YZ(previous_x, previous_y, x, y);
|
||||
PUSH_QUARTER_YZ(previous_y, previous_x, y, x);
|
||||
|
||||
previous_x = x;
|
||||
previous_y = y;
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points, material);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(r, 0, 0));
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
|
||||
#undef PUSH_QUARTER
|
||||
#undef PUSH_QUARTER_XY
|
||||
#undef PUSH_QUARTER_YZ
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb;
|
||||
aabb.size = cs->call("get_size").operator Vector3();
|
||||
aabb.position = aabb.size / -2;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles = helper->box_get_handles(aabb.size);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
|
||||
GPUParticlesCollisionSDF3D *col_sdf = Object::cast_to<GPUParticlesCollisionSDF3D>(cs);
|
||||
if (col_sdf) {
|
||||
static const int subdivs[GPUParticlesCollisionSDF3D::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
|
||||
int subdiv = subdivs[col_sdf->get_resolution()];
|
||||
float cell_size = aabb.get_longest_axis_size() / subdiv;
|
||||
|
||||
lines.clear();
|
||||
|
||||
for (int i = 1; i < subdiv; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (cell_size * i > aabb.size[j]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int j_n1 = (j + 1) % 3;
|
||||
int j_n2 = (j + 2) % 3;
|
||||
|
||||
for (int k = 0; k < 4; k++) {
|
||||
Vector3 from = aabb.position, to = aabb.position;
|
||||
from[j] += cell_size * i;
|
||||
to[j] += cell_size * i;
|
||||
|
||||
if (k & 1) {
|
||||
to[j_n1] += aabb.size[j_n1];
|
||||
} else {
|
||||
to[j_n2] += aabb.size[j_n2];
|
||||
}
|
||||
|
||||
if (k & 2) {
|
||||
from[j_n1] += aabb.size[j_n1];
|
||||
from[j_n2] += aabb.size[j_n2];
|
||||
}
|
||||
|
||||
lines.push_back(from);
|
||||
lines.push_back(to);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_internal);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,55 @@
|
||||
/**************************************************************************/
|
||||
/* gpu_particles_collision_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Gizmo3DHelper;
|
||||
|
||||
class GPUParticlesCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(GPUParticlesCollision3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<Gizmo3DHelper> helper;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
GPUParticlesCollision3DGizmoPlugin();
|
||||
};
|
60
editor/scene/3d/gizmos/label_3d_gizmo_plugin.cpp
Normal file
60
editor/scene/3d/gizmos/label_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,60 @@
|
||||
/**************************************************************************/
|
||||
/* label_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "label_3d_gizmo_plugin.h"
|
||||
|
||||
#include "scene/3d/label_3d.h"
|
||||
|
||||
bool Label3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Label3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Label3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Label3D";
|
||||
}
|
||||
|
||||
int Label3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Label3DGizmoPlugin::can_be_hidden() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Label3D *label = Object::cast_to<Label3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<TriangleMesh> tm = label->generate_triangle_mesh();
|
||||
if (tm.is_valid()) {
|
||||
p_gizmo->add_collision_triangles(tm);
|
||||
}
|
||||
}
|
44
editor/scene/3d/gizmos/label_3d_gizmo_plugin.h
Normal file
44
editor/scene/3d/gizmos/label_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/**************************************************************************/
|
||||
/* label_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Label3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Label3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
};
|
316
editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp
Normal file
316
editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,316 @@
|
||||
/**************************************************************************/
|
||||
/* light_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "light_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/light_3d.h"
|
||||
|
||||
Light3DGizmoPlugin::Light3DGizmoPlugin() {
|
||||
// Enable vertex colors for the materials below as the gizmo color depends on the light color.
|
||||
create_material("lines_primary", Color(1, 1, 1), false, false, true);
|
||||
create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true);
|
||||
create_material("lines_billboard", Color(1, 1, 1), true, false, true);
|
||||
|
||||
create_icon_material("light_directional_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoDirectionalLight"), EditorStringName(EditorIcons)));
|
||||
create_icon_material("light_omni_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoLight"), EditorStringName(EditorIcons)));
|
||||
create_icon_material("light_spot_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoSpotLight"), EditorStringName(EditorIcons)));
|
||||
|
||||
create_handle_material("handles");
|
||||
create_handle_material("handles_billboard", true);
|
||||
}
|
||||
|
||||
bool Light3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Light3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Light3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Light3D";
|
||||
}
|
||||
|
||||
int Light3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String Light3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
if (p_id == 0) {
|
||||
return "Radius";
|
||||
} else {
|
||||
return "Aperture";
|
||||
}
|
||||
}
|
||||
|
||||
Variant Light3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
|
||||
if (p_id == 0) {
|
||||
return light->get_param(Light3D::PARAM_RANGE);
|
||||
}
|
||||
if (p_id == 1) {
|
||||
return light->get_param(Light3D::PARAM_SPOT_ANGLE);
|
||||
}
|
||||
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void Light3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
|
||||
Transform3D gt = light->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
if (p_id == 0) {
|
||||
if (Object::cast_to<SpotLight3D>(light)) {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
|
||||
|
||||
float d = -ra.z;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d <= 0) { // Equal is here for negative zero.
|
||||
d = 0;
|
||||
}
|
||||
|
||||
light->set_param(Light3D::PARAM_RANGE, d);
|
||||
} else if (Object::cast_to<OmniLight3D>(light)) {
|
||||
Plane cp = Plane(p_camera->get_transform().basis.get_column(2), gt.origin);
|
||||
|
||||
Vector3 inters;
|
||||
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
|
||||
float r = inters.distance_to(gt.origin);
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
r = Math::snapped(r, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
light->set_param(Light3D::PARAM_RANGE, r);
|
||||
}
|
||||
}
|
||||
|
||||
} else if (p_id == 1) {
|
||||
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light3D::PARAM_RANGE), gt);
|
||||
light->set_param(Light3D::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
|
||||
}
|
||||
}
|
||||
|
||||
void Light3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
|
||||
if (p_cancel) {
|
||||
light->set_param(p_id == 0 ? Light3D::PARAM_RANGE : Light3D::PARAM_SPOT_ANGLE, p_restore);
|
||||
|
||||
} else if (p_id == 0) {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Light Radius"));
|
||||
ur->add_do_method(light, "set_param", Light3D::PARAM_RANGE, light->get_param(Light3D::PARAM_RANGE));
|
||||
ur->add_undo_method(light, "set_param", Light3D::PARAM_RANGE, p_restore);
|
||||
ur->commit_action();
|
||||
} else if (p_id == 1) {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Light Radius"));
|
||||
ur->add_do_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, light->get_param(Light3D::PARAM_SPOT_ANGLE));
|
||||
ur->add_undo_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Color color = light->get_color().srgb_to_linear() * light->get_correlated_color().srgb_to_linear();
|
||||
color = color.linear_to_srgb();
|
||||
// Make the gizmo color as bright as possible for better visibility
|
||||
color.set_hsv(color.get_h(), color.get_s(), 1);
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
if (Object::cast_to<DirectionalLight3D>(light)) {
|
||||
if (p_gizmo->is_selected()) {
|
||||
Ref<Material> material = get_material("lines_primary", p_gizmo);
|
||||
|
||||
const int arrow_points = 7;
|
||||
const float arrow_length = 1.5;
|
||||
|
||||
Vector3 arrow[arrow_points] = {
|
||||
Vector3(0, 0, -1),
|
||||
Vector3(0, 0.8, 0),
|
||||
Vector3(0, 0.3, 0),
|
||||
Vector3(0, 0.3, arrow_length),
|
||||
Vector3(0, -0.3, arrow_length),
|
||||
Vector3(0, -0.3, 0),
|
||||
Vector3(0, -0.8, 0)
|
||||
};
|
||||
|
||||
int arrow_sides = 2;
|
||||
|
||||
Vector<Vector3> lines;
|
||||
|
||||
for (int i = 0; i < arrow_sides; i++) {
|
||||
for (int j = 0; j < arrow_points; j++) {
|
||||
Basis ma(Vector3(0, 0, 1), Math::PI * i / arrow_sides);
|
||||
|
||||
Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
|
||||
Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
|
||||
|
||||
lines.push_back(ma.xform(v1));
|
||||
lines.push_back(ma.xform(v2));
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material, false, color);
|
||||
}
|
||||
|
||||
Ref<Material> icon = get_material("light_directional_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
|
||||
}
|
||||
|
||||
if (Object::cast_to<OmniLight3D>(light)) {
|
||||
if (p_gizmo->is_selected()) {
|
||||
// Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation
|
||||
const Ref<Material> lines_material = get_material("lines_secondary", p_gizmo);
|
||||
const Ref<Material> lines_billboard_material = get_material("lines_billboard", p_gizmo);
|
||||
|
||||
OmniLight3D *on = Object::cast_to<OmniLight3D>(light);
|
||||
const float r = on->get_param(Light3D::PARAM_RANGE);
|
||||
Vector<Vector3> points;
|
||||
Vector<Vector3> points_billboard;
|
||||
|
||||
for (int i = 0; i < 120; i++) {
|
||||
// Create a circle
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 3));
|
||||
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
// Draw axis-aligned circles
|
||||
points.push_back(Vector3(a.x, 0, a.y));
|
||||
points.push_back(Vector3(b.x, 0, b.y));
|
||||
points.push_back(Vector3(0, a.x, a.y));
|
||||
points.push_back(Vector3(0, b.x, b.y));
|
||||
points.push_back(Vector3(a.x, a.y, 0));
|
||||
points.push_back(Vector3(b.x, b.y, 0));
|
||||
|
||||
// Draw a billboarded circle
|
||||
points_billboard.push_back(Vector3(a.x, a.y, 0));
|
||||
points_billboard.push_back(Vector3(b.x, b.y, 0));
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points, lines_material, true, color);
|
||||
p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
|
||||
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(r, 0, 0));
|
||||
p_gizmo->add_handles(handles, get_material("handles_billboard"), Vector<int>(), true);
|
||||
}
|
||||
|
||||
const Ref<Material> icon = get_material("light_omni_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
|
||||
}
|
||||
|
||||
if (Object::cast_to<SpotLight3D>(light)) {
|
||||
if (p_gizmo->is_selected()) {
|
||||
const Ref<Material> material_primary = get_material("lines_primary", p_gizmo);
|
||||
const Ref<Material> material_secondary = get_material("lines_secondary", p_gizmo);
|
||||
|
||||
Vector<Vector3> points_primary;
|
||||
Vector<Vector3> points_secondary;
|
||||
SpotLight3D *sl = Object::cast_to<SpotLight3D>(light);
|
||||
|
||||
float r = sl->get_param(Light3D::PARAM_RANGE);
|
||||
float w = r * Math::sin(Math::deg_to_rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
|
||||
float d = r * Math::cos(Math::deg_to_rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
|
||||
|
||||
for (int i = 0; i < 120; i++) {
|
||||
// Draw a circle
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 3));
|
||||
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
||||
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
||||
|
||||
points_primary.push_back(Vector3(a.x, a.y, -d));
|
||||
points_primary.push_back(Vector3(b.x, b.y, -d));
|
||||
|
||||
if (i % 15 == 0) {
|
||||
// Draw 8 lines from the cone origin to the sides of the circle
|
||||
points_secondary.push_back(Vector3(a.x, a.y, -d));
|
||||
points_secondary.push_back(Vector3());
|
||||
}
|
||||
}
|
||||
|
||||
points_primary.push_back(Vector3(0, 0, -r));
|
||||
points_primary.push_back(Vector3());
|
||||
|
||||
p_gizmo->add_lines(points_primary, material_primary, false, color);
|
||||
p_gizmo->add_lines(points_secondary, material_secondary, false, color);
|
||||
|
||||
Vector<Vector3> handles = {
|
||||
Vector3(0, 0, -r),
|
||||
Vector3(w, 0, -d)
|
||||
};
|
||||
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
||||
|
||||
const Ref<Material> icon = get_material("light_spot_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
|
||||
}
|
||||
}
|
||||
|
||||
float Light3DGizmoPlugin::_find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
|
||||
//bleh, discrete is simpler
|
||||
static const int arc_test_points = 64;
|
||||
float min_d = 1e20;
|
||||
Vector3 min_p;
|
||||
|
||||
for (int i = 0; i < arc_test_points; i++) {
|
||||
float a = i * Math::PI * 0.5 / arc_test_points;
|
||||
float an = (i + 1) * Math::PI * 0.5 / arc_test_points;
|
||||
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
|
||||
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
|
||||
|
||||
float d = ra.distance_to(rb);
|
||||
if (d < min_d) {
|
||||
min_d = d;
|
||||
min_p = ra;
|
||||
}
|
||||
}
|
||||
|
||||
//min_p = p_arc_xform.affine_inverse().xform(min_p);
|
||||
float a = (Math::PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
|
||||
return Math::rad_to_deg(a);
|
||||
}
|
53
editor/scene/3d/gizmos/light_3d_gizmo_plugin.h
Normal file
53
editor/scene/3d/gizmos/light_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/**************************************************************************/
|
||||
/* light_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Light3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Light3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
private:
|
||||
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Light3DGizmoPlugin();
|
||||
};
|
224
editor/scene/3d/gizmos/lightmap_gi_gizmo_plugin.cpp
Normal file
224
editor/scene/3d/gizmos/lightmap_gi_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,224 @@
|
||||
/**************************************************************************/
|
||||
/* lightmap_gi_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "lightmap_gi_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/lightmap_gi.h"
|
||||
|
||||
LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
|
||||
// NOTE: This gizmo only renders solid spheres for previewing indirect lighting on dynamic objects.
|
||||
// The wireframe representation for LightmapProbe nodes is handled in LightmapProbeGizmoPlugin.
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/lightmap_lines");
|
||||
probe_size = EDITOR_GET("editors/3d_gizmos/gizmo_settings/lightmap_gi_probe_size");
|
||||
|
||||
gizmo_color.a = 0.1;
|
||||
create_material("lightmap_lines", gizmo_color);
|
||||
|
||||
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
|
||||
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
// Fade out probes when camera gets too close to them.
|
||||
mat->set_distance_fade(StandardMaterial3D::DISTANCE_FADE_PIXEL_DITHER);
|
||||
mat->set_distance_fade_min_distance(probe_size * 0.5);
|
||||
mat->set_distance_fade_max_distance(probe_size * 1.5);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||
|
||||
add_material("lightmap_probe_material", mat);
|
||||
|
||||
create_icon_material("baked_indirect_light_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoLightmapGI"), EditorStringName(EditorIcons)));
|
||||
}
|
||||
|
||||
bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<LightmapGI>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String LightmapGIGizmoPlugin::get_gizmo_name() const {
|
||||
return "LightmapGI";
|
||||
}
|
||||
|
||||
int LightmapGIGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
|
||||
LightmapGI *baker = Object::cast_to<LightmapGI>(p_gizmo->get_node_3d());
|
||||
Ref<LightmapGIData> data = baker->get_light_data();
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
|
||||
if (data.is_null() || !p_gizmo->is_selected()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Material> material_lines = get_material("lightmap_lines", p_gizmo);
|
||||
Ref<Material> material_probes = get_material("lightmap_probe_material", p_gizmo);
|
||||
|
||||
Vector<Vector3> lines;
|
||||
HashSet<Vector2i> lines_found;
|
||||
|
||||
Vector<Vector3> points = data->get_capture_points();
|
||||
if (points.is_empty()) {
|
||||
return;
|
||||
}
|
||||
Vector<Color> sh = data->get_capture_sh();
|
||||
if (sh.size() != points.size() * 9) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<int> tetrahedrons = data->get_capture_tetrahedra();
|
||||
|
||||
for (int i = 0; i < tetrahedrons.size(); i += 4) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
for (int k = j + 1; k < 4; k++) {
|
||||
Vector2i pair;
|
||||
pair.x = tetrahedrons[i + j];
|
||||
pair.y = tetrahedrons[i + k];
|
||||
|
||||
if (pair.y < pair.x) {
|
||||
SWAP(pair.x, pair.y);
|
||||
}
|
||||
if (lines_found.has(pair)) {
|
||||
continue;
|
||||
}
|
||||
lines_found.insert(pair);
|
||||
lines.push_back(points[pair.x]);
|
||||
lines.push_back(points[pair.y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_lines);
|
||||
|
||||
int stack_count = 8;
|
||||
int sector_count = 16;
|
||||
|
||||
float sector_step = (Math::PI * 2.0) / sector_count;
|
||||
float stack_step = Math::PI / stack_count;
|
||||
|
||||
LocalVector<Vector3> vertices;
|
||||
LocalVector<Color> colors;
|
||||
LocalVector<int> indices;
|
||||
float radius = probe_size * 0.5f;
|
||||
|
||||
if (!Math::is_zero_approx(radius)) {
|
||||
// L2 Spherical Harmonics evaluation and diffuse convolution coefficients.
|
||||
const float sh_coeffs[5] = {
|
||||
static_cast<float>(sqrt(1.0 / (4.0 * Math::PI)) * Math::PI),
|
||||
static_cast<float>(sqrt(3.0 / (4.0 * Math::PI)) * Math::PI * 2.0 / 3.0),
|
||||
static_cast<float>(sqrt(15.0 / (4.0 * Math::PI)) * Math::PI * 1.0 / 4.0),
|
||||
static_cast<float>(sqrt(5.0 / (16.0 * Math::PI)) * Math::PI * 1.0 / 4.0),
|
||||
static_cast<float>(sqrt(15.0 / (16.0 * Math::PI)) * Math::PI * 1.0 / 4.0)
|
||||
};
|
||||
|
||||
for (int p = 0; p < points.size(); p++) {
|
||||
int vertex_base = vertices.size();
|
||||
Vector3 sh_col[9];
|
||||
for (int i = 0; i < 9; i++) {
|
||||
sh_col[i].x = sh[p * 9 + i].r;
|
||||
sh_col[i].y = sh[p * 9 + i].g;
|
||||
sh_col[i].z = sh[p * 9 + i].b;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= stack_count; ++i) {
|
||||
float stack_angle = Math::PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
|
||||
float xy = radius * Math::cos(stack_angle); // r * cos(u)
|
||||
float z = radius * Math::sin(stack_angle); // r * sin(u)
|
||||
|
||||
// add (sector_count+1) vertices per stack
|
||||
// the first and last vertices have same position and normal, but different tex coords
|
||||
for (int j = 0; j <= sector_count; ++j) {
|
||||
float sector_angle = j * sector_step; // starting from 0 to 2pi
|
||||
|
||||
// vertex position (x, y, z)
|
||||
float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
|
||||
float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
|
||||
|
||||
Vector3 n = Vector3(x, z, y);
|
||||
vertices.push_back(points[p] + n);
|
||||
n.normalize();
|
||||
|
||||
const Vector3 light = (sh_coeffs[0] * sh_col[0] +
|
||||
sh_coeffs[1] * sh_col[1] * n.y +
|
||||
sh_coeffs[1] * sh_col[2] * n.z +
|
||||
sh_coeffs[1] * sh_col[3] * n.x +
|
||||
sh_coeffs[2] * sh_col[4] * n.x * n.y +
|
||||
sh_coeffs[2] * sh_col[5] * n.y * n.z +
|
||||
sh_coeffs[3] * sh_col[6] * (3.0 * n.z * n.z - 1.0) +
|
||||
sh_coeffs[2] * sh_col[7] * n.x * n.z +
|
||||
sh_coeffs[4] * sh_col[8] * (n.x * n.x - n.y * n.y));
|
||||
|
||||
colors.push_back(Color(light.x, light.y, light.z, 1));
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < stack_count; ++i) {
|
||||
int k1 = i * (sector_count + 1); // beginning of current stack
|
||||
int k2 = k1 + sector_count + 1; // beginning of next stack
|
||||
|
||||
for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
|
||||
// 2 triangles per sector excluding first and last stacks
|
||||
// k1 => k2 => k1+1
|
||||
if (i != 0) {
|
||||
indices.push_back(vertex_base + k1);
|
||||
indices.push_back(vertex_base + k2);
|
||||
indices.push_back(vertex_base + k1 + 1);
|
||||
}
|
||||
|
||||
// k1+1 => k2 => k2+1
|
||||
if (i != (stack_count - 1)) {
|
||||
indices.push_back(vertex_base + k1 + 1);
|
||||
indices.push_back(vertex_base + k2);
|
||||
indices.push_back(vertex_base + k2 + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Array array;
|
||||
array.resize(RS::ARRAY_MAX);
|
||||
array[RS::ARRAY_VERTEX] = Vector<Vector3>(vertices);
|
||||
array[RS::ARRAY_INDEX] = Vector<int>(indices);
|
||||
array[RS::ARRAY_COLOR] = Vector<Color>(colors);
|
||||
|
||||
Ref<ArrayMesh> mesh;
|
||||
mesh.instantiate();
|
||||
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array, Array(), Dictionary(), 0); //no compression
|
||||
mesh->surface_set_material(0, material_probes);
|
||||
|
||||
p_gizmo->add_mesh(mesh);
|
||||
}
|
||||
}
|
47
editor/scene/3d/gizmos/lightmap_gi_gizmo_plugin.h
Normal file
47
editor/scene/3d/gizmos/lightmap_gi_gizmo_plugin.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/**************************************************************************/
|
||||
/* lightmap_gi_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
float probe_size = 0.4f;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
LightmapGIGizmoPlugin();
|
||||
};
|
126
editor/scene/3d/gizmos/lightmap_probe_gizmo_plugin.cpp
Normal file
126
editor/scene/3d/gizmos/lightmap_probe_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,126 @@
|
||||
/**************************************************************************/
|
||||
/* lightmap_probe_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "lightmap_probe_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/lightmap_probe.h"
|
||||
|
||||
LightmapProbeGizmoPlugin::LightmapProbeGizmoPlugin() {
|
||||
// NOTE: This gizmo only renders LightmapProbe nodes as wireframes.
|
||||
// The solid sphere representation is handled in LightmapGIGizmoPlugin.
|
||||
create_icon_material("lightmap_probe_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoLightmapProbe"), EditorStringName(EditorIcons)));
|
||||
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/lightprobe_lines");
|
||||
probe_size = EDITOR_GET("editors/3d_gizmos/gizmo_settings/lightmap_gi_probe_size");
|
||||
|
||||
gizmo_color.a = 0.3;
|
||||
create_material("lightprobe_lines", gizmo_color);
|
||||
}
|
||||
|
||||
bool LightmapProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<LightmapProbe>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String LightmapProbeGizmoPlugin::get_gizmo_name() const {
|
||||
return "LightmapProbe";
|
||||
}
|
||||
|
||||
int LightmapProbeGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Ref<Material> material_lines = get_material("lightprobe_lines", p_gizmo);
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
|
||||
int stack_count = 8;
|
||||
int sector_count = 16;
|
||||
|
||||
float sector_step = (Math::PI * 2.0) / sector_count;
|
||||
float stack_step = Math::PI / stack_count;
|
||||
|
||||
Vector<Vector3> vertices;
|
||||
// Make the lines' radius slightly smaller than its mesh representation to avoid Z-fighting.
|
||||
float radius = probe_size * 0.495f;
|
||||
|
||||
if (!Math::is_zero_approx(radius)) {
|
||||
for (int i = 0; i <= stack_count; ++i) {
|
||||
float stack_angle = Math::PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
|
||||
float xy = radius * Math::cos(stack_angle); // r * cos(u)
|
||||
float z = radius * Math::sin(stack_angle); // r * sin(u)
|
||||
|
||||
// add (sector_count+1) vertices per stack
|
||||
// the first and last vertices have same position and normal, but different tex coords
|
||||
for (int j = 0; j <= sector_count; ++j) {
|
||||
float sector_angle = j * sector_step; // starting from 0 to 2pi
|
||||
|
||||
// vertex position (x, y, z)
|
||||
float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
|
||||
float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
|
||||
|
||||
Vector3 n = Vector3(x, z, y);
|
||||
vertices.push_back(n);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < stack_count; ++i) {
|
||||
int k1 = i * (sector_count + 1); // beginning of current stack
|
||||
int k2 = k1 + sector_count + 1; // beginning of next stack
|
||||
|
||||
for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
|
||||
// 2 triangles per sector excluding first and last stacks
|
||||
// k1 => k2 => k1+1
|
||||
if (i != 0) {
|
||||
lines.push_back(vertices[k1]);
|
||||
lines.push_back(vertices[k2]);
|
||||
lines.push_back(vertices[k1]);
|
||||
lines.push_back(vertices[k1 + 1]);
|
||||
}
|
||||
|
||||
if (i != (stack_count - 1)) {
|
||||
lines.push_back(vertices[k1 + 1]);
|
||||
lines.push_back(vertices[k2]);
|
||||
lines.push_back(vertices[k2]);
|
||||
lines.push_back(vertices[k2 + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_lines);
|
||||
}
|
||||
const Ref<Material> icon = get_material("lightmap_probe_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
}
|
47
editor/scene/3d/gizmos/lightmap_probe_gizmo_plugin.h
Normal file
47
editor/scene/3d/gizmos/lightmap_probe_gizmo_plugin.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/**************************************************************************/
|
||||
/* lightmap_probe_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(LightmapProbeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
float probe_size = 0.4f;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
LightmapProbeGizmoPlugin();
|
||||
};
|
127
editor/scene/3d/gizmos/marker_3d_gizmo_plugin.cpp
Normal file
127
editor/scene/3d/gizmos/marker_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,127 @@
|
||||
/**************************************************************************/
|
||||
/* marker_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "marker_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "scene/3d/marker_3d.h"
|
||||
|
||||
Marker3DGizmoPlugin::Marker3DGizmoPlugin() {
|
||||
pos3d_mesh.instantiate();
|
||||
|
||||
Vector<Vector3> cursor_points;
|
||||
Vector<Color> cursor_colors;
|
||||
const float cs = 1.0;
|
||||
// Add more points to create a "hard stop" in the color gradient.
|
||||
cursor_points.push_back(Vector3(+cs, 0, 0));
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3(-cs, 0, 0));
|
||||
|
||||
cursor_points.push_back(Vector3(0, +cs, 0));
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3(0, -cs, 0));
|
||||
|
||||
cursor_points.push_back(Vector3(0, 0, +cs));
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3(0, 0, -cs));
|
||||
|
||||
// Use the axis color which is brighter for the positive axis.
|
||||
// Use a darkened axis color for the negative axis.
|
||||
// This makes it possible to see in which direction the Marker3D node is rotated
|
||||
// (which can be important depending on how it's used).
|
||||
const Color color_x = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_x_color"), EditorStringName(Editor));
|
||||
cursor_colors.push_back(color_x);
|
||||
cursor_colors.push_back(color_x);
|
||||
// FIXME: Use less strong darkening factor once GH-48573 is fixed.
|
||||
// The current darkening factor compensates for lines being too bright in the 3D editor.
|
||||
cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
|
||||
cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
|
||||
|
||||
const Color color_y = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_y_color"), EditorStringName(Editor));
|
||||
cursor_colors.push_back(color_y);
|
||||
cursor_colors.push_back(color_y);
|
||||
cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
|
||||
cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
|
||||
|
||||
const Color color_z = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_z_color"), EditorStringName(Editor));
|
||||
cursor_colors.push_back(color_z);
|
||||
cursor_colors.push_back(color_z);
|
||||
cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
|
||||
cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
|
||||
|
||||
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
|
||||
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
|
||||
Array d;
|
||||
d.resize(RS::ARRAY_MAX);
|
||||
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
||||
d[Mesh::ARRAY_COLOR] = cursor_colors;
|
||||
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
|
||||
pos3d_mesh->surface_set_material(0, mat);
|
||||
}
|
||||
|
||||
bool Marker3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Marker3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Marker3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Marker3D";
|
||||
}
|
||||
|
||||
int Marker3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Marker3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
const Marker3D *marker = Object::cast_to<Marker3D>(p_gizmo->get_node_3d());
|
||||
const real_t extents = marker->get_gizmo_extents();
|
||||
const Transform3D xform(Basis::from_scale(Vector3(extents, extents, extents)));
|
||||
|
||||
p_gizmo->clear();
|
||||
p_gizmo->add_mesh(pos3d_mesh, Ref<Material>(), xform);
|
||||
|
||||
const Vector<Vector3> points = {
|
||||
Vector3(-extents, 0, 0),
|
||||
Vector3(+extents, 0, 0),
|
||||
Vector3(0, -extents, 0),
|
||||
Vector3(0, +extents, 0),
|
||||
Vector3(0, 0, -extents),
|
||||
Vector3(0, 0, +extents),
|
||||
};
|
||||
p_gizmo->add_collision_segments(points);
|
||||
}
|
47
editor/scene/3d/gizmos/marker_3d_gizmo_plugin.h
Normal file
47
editor/scene/3d/gizmos/marker_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/**************************************************************************/
|
||||
/* marker_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Marker3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Marker3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<ArrayMesh> pos3d_mesh;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Marker3DGizmoPlugin();
|
||||
};
|
84
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp
Normal file
84
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
/**************************************************************************/
|
||||
/* mesh_instance_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "mesh_instance_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/3d/physics/soft_body_3d.h"
|
||||
#include "scene/resources/3d/primitive_meshes.h"
|
||||
|
||||
bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
|
||||
}
|
||||
|
||||
String MeshInstance3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "MeshInstance3D";
|
||||
}
|
||||
|
||||
int MeshInstance3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool MeshInstance3DGizmoPlugin::can_be_hidden() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<Mesh> m = mesh->get_mesh();
|
||||
|
||||
if (m.is_null()) {
|
||||
return; //none
|
||||
}
|
||||
|
||||
Ref<TriangleMesh> tm;
|
||||
|
||||
Ref<PlaneMesh> plane_mesh = mesh->get_mesh();
|
||||
if (plane_mesh.is_valid() && (plane_mesh->get_subdivide_depth() > 0 || plane_mesh->get_subdivide_width() > 0)) {
|
||||
// PlaneMesh subdiv makes gizmo redraw very slow due to TriangleMesh BVH calculation for every face.
|
||||
// For gizmo collision this is very much unnecessary since a PlaneMesh is always flat, 2 faces is enough.
|
||||
Ref<PlaneMesh> simple_plane_mesh;
|
||||
simple_plane_mesh.instantiate();
|
||||
simple_plane_mesh->set_orientation(plane_mesh->get_orientation());
|
||||
simple_plane_mesh->set_size(plane_mesh->get_size());
|
||||
simple_plane_mesh->set_center_offset(plane_mesh->get_center_offset());
|
||||
tm = simple_plane_mesh->generate_triangle_mesh();
|
||||
} else {
|
||||
tm = m->generate_triangle_mesh();
|
||||
}
|
||||
|
||||
if (tm.is_valid()) {
|
||||
p_gizmo->add_collision_triangles(tm);
|
||||
}
|
||||
}
|
44
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.h
Normal file
44
editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/**************************************************************************/
|
||||
/* mesh_instance_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class MeshInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(MeshInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
};
|
284
editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp
Normal file
284
editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,284 @@
|
||||
/**************************************************************************/
|
||||
/* occluder_instance_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "occluder_instance_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/occluder_instance_3d.h"
|
||||
|
||||
OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
|
||||
create_material("line_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/occluder"));
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "OccluderInstance3D";
|
||||
}
|
||||
|
||||
int OccluderInstance3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Occluder3D> o = cs->get_occluder();
|
||||
if (o.is_null()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
return "Radius";
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
return "Size";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Occluder3D> o = oi->get_occluder();
|
||||
if (o.is_null()) {
|
||||
return Variant();
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
Ref<SphereOccluder3D> so = o;
|
||||
return so->get_radius();
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o)) {
|
||||
Ref<BoxOccluder3D> bo = o;
|
||||
return bo->get_size();
|
||||
}
|
||||
|
||||
if (Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
Ref<QuadOccluder3D> qo = o;
|
||||
return qo->get_size();
|
||||
}
|
||||
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Occluder3D> o = oi->get_occluder();
|
||||
if (o.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Transform3D gt = oi->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled();
|
||||
float snap = Node3DEditor::get_singleton()->get_translate_snap();
|
||||
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
Ref<SphereOccluder3D> so = o;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
|
||||
float d = ra.x;
|
||||
if (snap_enabled) {
|
||||
d = Math::snapped(d, snap);
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
so->set_radius(d);
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o)) {
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
Ref<BoxOccluder3D> bo = o;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
||||
float d = ra[p_id] * 2;
|
||||
if (snap_enabled) {
|
||||
d = Math::snapped(d, snap);
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
Vector3 he = bo->get_size();
|
||||
he[p_id] = d;
|
||||
bo->set_size(he);
|
||||
}
|
||||
|
||||
if (Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
Ref<QuadOccluder3D> qo = o;
|
||||
Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f);
|
||||
Vector3 intersection;
|
||||
if (!p.intersects_segment(sg[0], sg[1], &intersection)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (p_id == 2) {
|
||||
Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f;
|
||||
if (snap_enabled) {
|
||||
s = s.snappedf(snap);
|
||||
}
|
||||
s = s.maxf(0.001);
|
||||
qo->set_size(s);
|
||||
} else {
|
||||
float d = intersection[p_id];
|
||||
if (snap_enabled) {
|
||||
d = Math::snapped(d, snap);
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
Vector2 he = qo->get_size();
|
||||
he[p_id] = d * 2.0f;
|
||||
qo->set_size(he);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Occluder3D> o = oi->get_occluder();
|
||||
if (o.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
Ref<SphereOccluder3D> so = o;
|
||||
if (p_cancel) {
|
||||
so->set_radius(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Sphere Shape Radius"));
|
||||
ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
|
||||
ur->add_undo_method(so.ptr(), "set_radius", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o)) {
|
||||
Ref<BoxOccluder3D> bo = o;
|
||||
if (p_cancel) {
|
||||
bo->set_size(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Box Shape Size"));
|
||||
ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
|
||||
ur->add_undo_method(bo.ptr(), "set_size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
Ref<QuadOccluder3D> qo = o;
|
||||
if (p_cancel) {
|
||||
qo->set_size(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Box Shape Size"));
|
||||
ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
|
||||
ur->add_undo_method(qo.ptr(), "set_size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<Occluder3D> o = occluder_instance->get_occluder();
|
||||
|
||||
if (o.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<Vector3> lines = o->get_debug_lines();
|
||||
if (!lines.is_empty()) {
|
||||
Ref<Material> material = get_material("line_material", p_gizmo);
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
}
|
||||
|
||||
Ref<Material> handles_material = get_material("handles");
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
Ref<SphereOccluder3D> so = o;
|
||||
float r = so->get_radius();
|
||||
Vector<Vector3> handles = { Vector3(r, 0, 0) };
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o)) {
|
||||
Ref<BoxOccluder3D> bo = o;
|
||||
|
||||
Vector<Vector3> handles;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = bo->get_size()[i] / 2;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
Ref<QuadOccluder3D> qo = o;
|
||||
Vector2 size = qo->get_size();
|
||||
Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f;
|
||||
Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) };
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
}
|
50
editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.h
Normal file
50
editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/**************************************************************************/
|
||||
/* occluder_instance_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
OccluderInstance3DGizmoPlugin();
|
||||
};
|
@@ -0,0 +1,339 @@
|
||||
/**************************************************************************/
|
||||
/* particles_3d_emission_shape_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "particles_3d_emission_shape_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/cpu_particles_3d.h"
|
||||
#include "scene/3d/gpu_particles_3d.h"
|
||||
#include "scene/resources/3d/primitive_meshes.h"
|
||||
#include "scene/resources/particle_process_material.h"
|
||||
|
||||
Particles3DEmissionShapeGizmoPlugin::Particles3DEmissionShapeGizmoPlugin() {
|
||||
helper.instantiate();
|
||||
|
||||
Color gizmo_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/particles_emission_shape", Color(0.5, 0.7, 1));
|
||||
create_material("particles_emission_shape_material", gizmo_color);
|
||||
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool Particles3DEmissionShapeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<GPUParticles3D>(p_spatial) || Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Particles3DEmissionShapeGizmoPlugin::get_gizmo_name() const {
|
||||
return "Particles3DEmissionShape";
|
||||
}
|
||||
|
||||
int Particles3DEmissionShapeGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Particles3DEmissionShapeGizmoPlugin::is_selectable_when_hidden() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
String Particles3DEmissionShapeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant Particles3DEmissionShapeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void Particles3DEmissionShapeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
}
|
||||
|
||||
void Particles3DEmissionShapeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
}
|
||||
|
||||
void Particles3DEmissionShapeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
p_gizmo->clear();
|
||||
|
||||
if (Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d())) {
|
||||
const GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
|
||||
|
||||
const Ref<ParticleProcessMaterial> mat = particles->get_process_material();
|
||||
if (mat.is_valid()) {
|
||||
const ParticleProcessMaterial::EmissionShape shape = mat->get_emission_shape();
|
||||
|
||||
const Ref<Material> material = get_material("particles_emission_shape_material", p_gizmo);
|
||||
const Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
if (shape == ParticleProcessMaterial::EMISSION_SHAPE_SPHERE || shape == ParticleProcessMaterial::EMISSION_SHAPE_SPHERE_SURFACE) {
|
||||
const Vector3 offset = mat->get_emission_shape_offset();
|
||||
const Vector3 scale = mat->get_emission_shape_scale();
|
||||
|
||||
const float r = mat->get_emission_sphere_radius();
|
||||
Vector<Vector3> points;
|
||||
for (int i = 0; i <= 120; i++) {
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 3));
|
||||
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
points.push_back(Vector3(a.x * scale.x + offset.x, offset.y, a.y * scale.z + offset.z));
|
||||
points.push_back(Vector3(b.x * scale.x + offset.x, offset.y, b.y * scale.z + offset.z));
|
||||
points.push_back(Vector3(offset.x, a.x * scale.y + offset.y, a.y * scale.z + offset.z));
|
||||
points.push_back(Vector3(offset.x, b.x * scale.y + offset.y, b.y * scale.z + offset.z));
|
||||
points.push_back(Vector3(a.x * scale.x + offset.x, a.y * scale.y + offset.y, offset.z));
|
||||
points.push_back(Vector3(b.x * scale.x + offset.x, b.y * scale.y + offset.y, offset.z));
|
||||
}
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
p_gizmo->add_lines(points, material);
|
||||
}
|
||||
} else if (shape == ParticleProcessMaterial::EMISSION_SHAPE_BOX) {
|
||||
const Vector3 offset = mat->get_emission_shape_offset();
|
||||
const Vector3 scale = mat->get_emission_shape_scale();
|
||||
|
||||
const Vector3 box_extents = mat->get_emission_box_extents();
|
||||
Ref<BoxMesh> box;
|
||||
box.instantiate();
|
||||
const AABB box_aabb = box->get_aabb();
|
||||
Vector<Vector3> lines;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a;
|
||||
Vector3 b;
|
||||
box_aabb.get_edge(i, a, b);
|
||||
// Multiplication by 2 due to the extents being only half of the box size.
|
||||
lines.push_back(a * 2.0 * scale * box_extents + offset);
|
||||
lines.push_back(b * 2.0 * scale * box_extents + offset);
|
||||
}
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
p_gizmo->add_lines(lines, material);
|
||||
}
|
||||
} else if (shape == ParticleProcessMaterial::EMISSION_SHAPE_RING) {
|
||||
const Vector3 offset = mat->get_emission_shape_offset();
|
||||
const Vector3 scale = mat->get_emission_shape_scale();
|
||||
|
||||
const float ring_height = mat->get_emission_ring_height();
|
||||
const float half_ring_height = ring_height / 2;
|
||||
const float ring_radius = mat->get_emission_ring_radius();
|
||||
const float ring_inner_radius = mat->get_emission_ring_inner_radius();
|
||||
const Vector3 ring_axis = mat->get_emission_ring_axis();
|
||||
const float ring_cone_angle = mat->get_emission_ring_cone_angle();
|
||||
const float ring_radius_top = MAX(ring_radius - Math::tan(Math::deg_to_rad(90.0 - ring_cone_angle)) * ring_height, 0.0);
|
||||
const float ring_inner_radius_top = (ring_inner_radius / ring_radius) * ring_radius_top;
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
Basis basis;
|
||||
basis.rows[1] = ring_axis.normalized();
|
||||
basis.rows[0] = Vector3(basis[1][1], -basis[1][2], -basis[1][0]).normalized();
|
||||
basis.rows[0] = (basis[0] - basis[0].dot(basis[1]) * basis[1]).normalized();
|
||||
basis[2] = basis[0].cross(basis[1]).normalized();
|
||||
basis.invert();
|
||||
|
||||
for (int i = 0; i <= 120; i++) {
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float ra_sin = Math::sin(ra);
|
||||
const float ra_cos = Math::cos(ra);
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 3));
|
||||
const float rb_sin = Math::sin(rb);
|
||||
const float rb_cos = Math::cos(rb);
|
||||
const Point2 a = Vector2(ra_sin, ra_cos) * ring_radius;
|
||||
const Point2 b = Vector2(rb_sin, rb_cos) * ring_radius;
|
||||
const Point2 a2 = Vector2(ra_sin, ra_cos) * ring_radius_top;
|
||||
const Point2 b2 = Vector2(rb_sin, rb_cos) * ring_radius_top;
|
||||
const Point2 inner_a = Vector2(ra_sin, ra_cos) * ring_inner_radius;
|
||||
const Point2 inner_b = Vector2(rb_sin, rb_cos) * ring_inner_radius;
|
||||
const Point2 inner_a2 = Vector2(ra_sin, ra_cos) * ring_inner_radius_top;
|
||||
const Point2 inner_b2 = Vector2(rb_sin, rb_cos) * ring_inner_radius_top;
|
||||
|
||||
// Outer top ring cap.
|
||||
points.push_back(basis.xform(Vector3(a2.x, half_ring_height, a2.y)) * scale + offset);
|
||||
points.push_back(basis.xform(Vector3(b2.x, half_ring_height, b2.y)) * scale + offset);
|
||||
|
||||
// Outer bottom ring cap.
|
||||
points.push_back(basis.xform(Vector3(a.x, -half_ring_height, a.y)) * scale + offset);
|
||||
points.push_back(basis.xform(Vector3(b.x, -half_ring_height, b.y)) * scale + offset);
|
||||
|
||||
// Inner top ring cap.
|
||||
points.push_back(basis.xform(Vector3(inner_a2.x, half_ring_height, inner_a2.y)) * scale + offset);
|
||||
points.push_back(basis.xform(Vector3(inner_b2.x, half_ring_height, inner_b2.y)) * scale + offset);
|
||||
|
||||
// Inner bottom ring cap.
|
||||
points.push_back(basis.xform(Vector3(inner_a.x, -half_ring_height, inner_a.y)) * scale + offset);
|
||||
points.push_back(basis.xform(Vector3(inner_b.x, -half_ring_height, inner_b.y)) * scale + offset);
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 120; i = i + 30) {
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float ra_sin = Math::sin(ra);
|
||||
const float ra_cos = Math::cos(ra);
|
||||
const Point2 a = Vector2(ra_sin, ra_cos) * ring_radius;
|
||||
const Point2 a2 = Vector2(ra_sin, ra_cos) * ring_radius_top;
|
||||
const Point2 inner_a = Vector2(ra_sin, ra_cos) * ring_inner_radius;
|
||||
const Point2 inner_a2 = Vector2(ra_sin, ra_cos) * ring_inner_radius_top;
|
||||
|
||||
// Outer 90 degrees vertical lines.
|
||||
points.push_back(basis.xform(Vector3(a2.x, half_ring_height, a2.y)) * scale + offset);
|
||||
points.push_back(basis.xform(Vector3(a.x, -half_ring_height, a.y)) * scale + offset);
|
||||
|
||||
// Inner 90 degrees vertical lines.
|
||||
points.push_back(basis.xform(Vector3(inner_a2.x, half_ring_height, inner_a2.y)) * scale + offset);
|
||||
points.push_back(basis.xform(Vector3(inner_a.x, -half_ring_height, inner_a.y)) * scale + offset);
|
||||
}
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
p_gizmo->add_lines(points, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d())) {
|
||||
const CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d());
|
||||
const CPUParticles3D::EmissionShape shape = particles->get_emission_shape();
|
||||
|
||||
const Ref<Material> material = get_material("particles_emission_shape_material", p_gizmo);
|
||||
const Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
if (shape == CPUParticles3D::EMISSION_SHAPE_SPHERE || shape == CPUParticles3D::EMISSION_SHAPE_SPHERE_SURFACE) {
|
||||
const float r = particles->get_emission_sphere_radius();
|
||||
Vector<Vector3> points;
|
||||
for (int i = 0; i <= 120; i++) {
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 3));
|
||||
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
points.push_back(Vector3(a.x, 0.0, a.y));
|
||||
points.push_back(Vector3(b.x, 0.0, b.y));
|
||||
points.push_back(Vector3(0.0, a.x, a.y));
|
||||
points.push_back(Vector3(0.0, b.x, b.y));
|
||||
points.push_back(Vector3(a.x, a.y, 0.0));
|
||||
points.push_back(Vector3(b.x, b.y, 0.0));
|
||||
}
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
p_gizmo->add_lines(points, material);
|
||||
}
|
||||
} else if (shape == CPUParticles3D::EMISSION_SHAPE_BOX) {
|
||||
const Vector3 box_extents = particles->get_emission_box_extents();
|
||||
Ref<BoxMesh> box;
|
||||
box.instantiate();
|
||||
const AABB box_aabb = box->get_aabb();
|
||||
Vector<Vector3> lines;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a;
|
||||
Vector3 b;
|
||||
box_aabb.get_edge(i, a, b);
|
||||
// Multiplication by 2 due to the extents being only half of the box size.
|
||||
lines.push_back(a * 2.0 * box_extents);
|
||||
lines.push_back(b * 2.0 * box_extents);
|
||||
}
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
p_gizmo->add_lines(lines, material);
|
||||
}
|
||||
} else if (shape == CPUParticles3D::EMISSION_SHAPE_RING) {
|
||||
const float ring_height = particles->get_emission_ring_height();
|
||||
const float half_ring_height = ring_height / 2;
|
||||
const float ring_radius = particles->get_emission_ring_radius();
|
||||
const float ring_inner_radius = particles->get_emission_ring_inner_radius();
|
||||
const Vector3 ring_axis = particles->get_emission_ring_axis();
|
||||
const float ring_cone_angle = particles->get_emission_ring_cone_angle();
|
||||
const float ring_radius_top = MAX(ring_radius - Math::tan(Math::deg_to_rad(90.0 - ring_cone_angle)) * ring_height, 0.0);
|
||||
const float ring_inner_radius_top = (ring_inner_radius / ring_radius) * ring_radius_top;
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
Basis basis;
|
||||
basis.rows[1] = ring_axis.normalized();
|
||||
basis.rows[0] = Vector3(basis[1][1], -basis[1][2], -basis[1][0]).normalized();
|
||||
basis.rows[0] = (basis[0] - basis[0].dot(basis[1]) * basis[1]).normalized();
|
||||
basis[2] = basis[0].cross(basis[1]).normalized();
|
||||
basis.invert();
|
||||
|
||||
for (int i = 0; i <= 120; i++) {
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float ra_sin = Math::sin(ra);
|
||||
const float ra_cos = Math::cos(ra);
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 3));
|
||||
const float rb_sin = Math::sin(rb);
|
||||
const float rb_cos = Math::cos(rb);
|
||||
const Point2 a = Vector2(ra_sin, ra_cos) * ring_radius;
|
||||
const Point2 b = Vector2(rb_sin, rb_cos) * ring_radius;
|
||||
const Point2 a2 = Vector2(ra_sin, ra_cos) * ring_radius_top;
|
||||
const Point2 b2 = Vector2(rb_sin, rb_cos) * ring_radius_top;
|
||||
const Point2 inner_a = Vector2(ra_sin, ra_cos) * ring_inner_radius;
|
||||
const Point2 inner_b = Vector2(rb_sin, rb_cos) * ring_inner_radius;
|
||||
const Point2 inner_a2 = Vector2(ra_sin, ra_cos) * ring_inner_radius_top;
|
||||
const Point2 inner_b2 = Vector2(rb_sin, rb_cos) * ring_inner_radius_top;
|
||||
|
||||
// Outer top ring cap.
|
||||
points.push_back(basis.xform(Vector3(a2.x, half_ring_height, a2.y)));
|
||||
points.push_back(basis.xform(Vector3(b2.x, half_ring_height, b2.y)));
|
||||
|
||||
// Outer bottom ring cap.
|
||||
points.push_back(basis.xform(Vector3(a.x, -half_ring_height, a.y)));
|
||||
points.push_back(basis.xform(Vector3(b.x, -half_ring_height, b.y)));
|
||||
|
||||
// Inner top ring cap.
|
||||
points.push_back(basis.xform(Vector3(inner_a2.x, half_ring_height, inner_a2.y)));
|
||||
points.push_back(basis.xform(Vector3(inner_b2.x, half_ring_height, inner_b2.y)));
|
||||
|
||||
// Inner bottom ring cap.
|
||||
points.push_back(basis.xform(Vector3(inner_a.x, -half_ring_height, inner_a.y)));
|
||||
points.push_back(basis.xform(Vector3(inner_b.x, -half_ring_height, inner_b.y)));
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 120; i = i + 30) {
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float ra_sin = Math::sin(ra);
|
||||
const float ra_cos = Math::cos(ra);
|
||||
const Point2 a = Vector2(ra_sin, ra_cos) * ring_radius;
|
||||
const Point2 a2 = Vector2(ra_sin, ra_cos) * ring_radius_top;
|
||||
const Point2 inner_a = Vector2(ra_sin, ra_cos) * ring_inner_radius;
|
||||
const Point2 inner_a2 = Vector2(ra_sin, ra_cos) * ring_inner_radius_top;
|
||||
|
||||
// Outer 90 degrees vertical lines.
|
||||
points.push_back(basis.xform(Vector3(a2.x, half_ring_height, a2.y)));
|
||||
points.push_back(basis.xform(Vector3(a.x, -half_ring_height, a.y)));
|
||||
|
||||
// Inner 90 degrees vertical lines.
|
||||
points.push_back(basis.xform(Vector3(inner_a2.x, half_ring_height, inner_a2.y)));
|
||||
points.push_back(basis.xform(Vector3(inner_a.x, -half_ring_height, inner_a.y)));
|
||||
}
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
p_gizmo->add_lines(points, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,54 @@
|
||||
/**************************************************************************/
|
||||
/* particles_3d_emission_shape_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Particles3DEmissionShapeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Particles3DEmissionShapeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<Gizmo3DHelper> helper;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
Particles3DEmissionShapeGizmoPlugin();
|
||||
};
|
6
editor/scene/3d/gizmos/physics/SCsub
Normal file
6
editor/scene/3d/gizmos/physics/SCsub
Normal file
@@ -0,0 +1,6 @@
|
||||
#!/usr/bin/env python
|
||||
from misc.utility.scons_hints import *
|
||||
|
||||
Import("env")
|
||||
|
||||
env.add_source_files(env.editor_sources, "*.cpp")
|
@@ -0,0 +1,84 @@
|
||||
/**************************************************************************/
|
||||
/* collision_object_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "collision_object_3d_gizmo_plugin.h"
|
||||
|
||||
#include "scene/3d/physics/collision_object_3d.h"
|
||||
#include "scene/3d/physics/collision_polygon_3d.h"
|
||||
#include "scene/3d/physics/collision_shape_3d.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
|
||||
CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
|
||||
const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
|
||||
create_material("shape_material", gizmo_color);
|
||||
const float gizmo_value = gizmo_color.get_v();
|
||||
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
||||
create_material("shape_material_disabled", gizmo_color_disabled);
|
||||
}
|
||||
|
||||
bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "CollisionObject3D";
|
||||
}
|
||||
|
||||
int CollisionObject3DGizmoPlugin::get_priority() const {
|
||||
return -2;
|
||||
}
|
||||
|
||||
void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
List<uint32_t> owner_ids;
|
||||
co->get_shape_owners(&owner_ids);
|
||||
for (uint32_t &owner_id : owner_ids) {
|
||||
Transform3D xform = co->shape_owner_get_transform(owner_id);
|
||||
Object *owner = co->shape_owner_get_owner(owner_id);
|
||||
// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
|
||||
if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
|
||||
Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
|
||||
for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
|
||||
Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
|
||||
if (s.is_null()) {
|
||||
continue;
|
||||
}
|
||||
SurfaceTool st;
|
||||
st.append_from(s->get_debug_mesh(), 0, xform);
|
||||
|
||||
p_gizmo->add_mesh(st.commit(), material);
|
||||
p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,45 @@
|
||||
/**************************************************************************/
|
||||
/* collision_object_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class CollisionObject3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionObject3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
CollisionObject3DGizmoPlugin();
|
||||
};
|
@@ -0,0 +1,237 @@
|
||||
/**************************************************************************/
|
||||
/* collision_polygon_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "collision_polygon_3d_gizmo_plugin.h"
|
||||
|
||||
#include "core/math/geometry_2d.h"
|
||||
#include "scene/3d/physics/collision_polygon_3d.h"
|
||||
|
||||
CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() {
|
||||
create_collision_material("shape_material", 2.0);
|
||||
create_collision_material("shape_material_arraymesh", 0.0625);
|
||||
|
||||
create_collision_material("shape_material_disabled", 0.0625);
|
||||
create_collision_material("shape_material_arraymesh_disabled", 0.015625);
|
||||
}
|
||||
|
||||
void CollisionPolygon3DGizmoPlugin::create_collision_material(const String &p_name, float p_alpha) {
|
||||
Vector<Ref<StandardMaterial3D>> mats;
|
||||
|
||||
const Color collision_color(1.0, 1.0, 1.0, p_alpha);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
bool instantiated = i < 2;
|
||||
|
||||
Ref<StandardMaterial3D> material;
|
||||
material.instantiate();
|
||||
|
||||
Color color = collision_color;
|
||||
color.a *= instantiated ? 0.25 : 1.0;
|
||||
|
||||
material->set_albedo(color);
|
||||
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
|
||||
material->set_cull_mode(StandardMaterial3D::CULL_BACK);
|
||||
material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||
material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
|
||||
mats.push_back(material);
|
||||
}
|
||||
|
||||
materials[p_name] = mats;
|
||||
}
|
||||
|
||||
bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "CollisionPolygon3D";
|
||||
}
|
||||
|
||||
int CollisionPolygon3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
CollisionPolygon3D *polygon = Object::cast_to<CollisionPolygon3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
const Ref<StandardMaterial3D> material =
|
||||
get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
|
||||
const Ref<StandardMaterial3D> material_arraymesh =
|
||||
get_material(!polygon->is_disabled() ? "shape_material_arraymesh" : "shape_material_arraymesh_disabled", p_gizmo);
|
||||
|
||||
const Color collision_color = polygon->is_disabled() ? Color(1.0, 1.0, 1.0, 0.75) : polygon->get_debug_color();
|
||||
|
||||
Vector<Vector2> points = polygon->get_polygon();
|
||||
float depth = polygon->get_depth() * 0.5;
|
||||
|
||||
Vector<Vector3> lines;
|
||||
const int points_size = points.size();
|
||||
|
||||
for (int i = 0; i < points_size; i++) {
|
||||
int n = (i + 1) % points_size;
|
||||
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
||||
lines.push_back(Vector3(points[n].x, points[n].y, depth));
|
||||
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
||||
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
|
||||
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
||||
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
||||
}
|
||||
|
||||
if (polygon->get_debug_fill_enabled()) {
|
||||
Ref<ArrayMesh> array_mesh;
|
||||
array_mesh.instantiate();
|
||||
|
||||
Vector<Vector3> verts;
|
||||
Vector<Color> colors;
|
||||
Vector<int> indices;
|
||||
|
||||
// Determine orientation of the 2D polygon's vertices to determine
|
||||
// which direction to draw outer polygons.
|
||||
float signed_area = 0.0f;
|
||||
for (int i = 0; i < points_size; i++) {
|
||||
const int j = (i + 1) % points_size;
|
||||
signed_area += points[i].x * points[j].y - points[j].x * points[i].y;
|
||||
}
|
||||
|
||||
// Generate triangles for the sides of the extruded polygon.
|
||||
for (int i = 0; i < points_size; i++) {
|
||||
verts.push_back(Vector3(points[i].x, points[i].y, depth));
|
||||
verts.push_back(Vector3(points[i].x, points[i].y, -depth));
|
||||
|
||||
colors.push_back(collision_color);
|
||||
colors.push_back(collision_color);
|
||||
}
|
||||
|
||||
const int verts_size = verts.size();
|
||||
for (int i = 0; i < verts_size; i += 2) {
|
||||
const int j = (i + 1) % verts_size;
|
||||
const int k = (i + 2) % verts_size;
|
||||
const int l = (i + 3) % verts_size;
|
||||
|
||||
indices.push_back(i);
|
||||
if (signed_area < 0) {
|
||||
indices.push_back(j);
|
||||
indices.push_back(k);
|
||||
} else {
|
||||
indices.push_back(k);
|
||||
indices.push_back(j);
|
||||
}
|
||||
|
||||
indices.push_back(j);
|
||||
if (signed_area < 0) {
|
||||
indices.push_back(l);
|
||||
indices.push_back(k);
|
||||
} else {
|
||||
indices.push_back(k);
|
||||
indices.push_back(l);
|
||||
}
|
||||
}
|
||||
|
||||
Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon->get_polygon());
|
||||
|
||||
// Generate triangles for the bottom cap of the extruded polygon.
|
||||
for (int i = 0; i < decomp.size(); i++) {
|
||||
Vector<Vector3> cap_verts_bottom;
|
||||
Vector<Color> cap_colours_bottom;
|
||||
Vector<int> cap_indices_bottom;
|
||||
|
||||
const int index_offset = verts_size;
|
||||
|
||||
const Vector<Vector2> &convex = decomp[i];
|
||||
const int convex_size = convex.size();
|
||||
|
||||
for (int j = 0; j < convex_size; j++) {
|
||||
cap_verts_bottom.push_back(Vector3(convex[j].x, convex[j].y, -depth));
|
||||
cap_colours_bottom.push_back(collision_color);
|
||||
}
|
||||
|
||||
if (convex_size >= 3) {
|
||||
for (int j = 1; j < convex_size; j++) {
|
||||
const int k = (j + 1) % convex_size;
|
||||
|
||||
cap_indices_bottom.push_back(index_offset + 0);
|
||||
cap_indices_bottom.push_back(index_offset + j);
|
||||
cap_indices_bottom.push_back(index_offset + k);
|
||||
}
|
||||
}
|
||||
verts.append_array(cap_verts_bottom);
|
||||
colors.append_array(cap_colours_bottom);
|
||||
indices.append_array(cap_indices_bottom);
|
||||
}
|
||||
|
||||
// Generate triangles for the top cap of the extruded polygon.
|
||||
for (int i = 0; i < decomp.size(); i++) {
|
||||
Vector<Vector3> cap_verts_top;
|
||||
Vector<Color> cap_colours_top;
|
||||
Vector<int> cap_indices_top;
|
||||
|
||||
const int index_offset = verts_size;
|
||||
|
||||
const Vector<Vector2> &convex = decomp[i];
|
||||
const int convex_size = convex.size();
|
||||
|
||||
for (int j = 0; j < convex_size; j++) {
|
||||
cap_verts_top.push_back(Vector3(convex[j].x, convex[j].y, depth));
|
||||
cap_colours_top.push_back(collision_color);
|
||||
}
|
||||
|
||||
if (convex_size >= 3) {
|
||||
for (int j = 1; j < convex_size; j++) {
|
||||
const int k = (j + 1) % convex_size;
|
||||
|
||||
cap_indices_top.push_back(index_offset + k);
|
||||
cap_indices_top.push_back(index_offset + j);
|
||||
cap_indices_top.push_back(index_offset + 0);
|
||||
}
|
||||
}
|
||||
verts.append_array(cap_verts_top);
|
||||
colors.append_array(cap_colours_top);
|
||||
indices.append_array(cap_indices_top);
|
||||
}
|
||||
|
||||
Array a;
|
||||
a.resize(Mesh::ARRAY_MAX);
|
||||
a[RS::ARRAY_VERTEX] = verts;
|
||||
a[RS::ARRAY_COLOR] = colors;
|
||||
a[RS::ARRAY_INDEX] = indices;
|
||||
array_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
|
||||
|
||||
p_gizmo->add_mesh(array_mesh, material_arraymesh);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
}
|
@@ -0,0 +1,46 @@
|
||||
/**************************************************************************/
|
||||
/* collision_polygon_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionPolygon3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
void create_collision_material(const String &p_name, float p_alpha);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
CollisionPolygon3DGizmoPlugin();
|
||||
};
|
@@ -0,0 +1,669 @@
|
||||
/**************************************************************************/
|
||||
/* collision_shape_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "collision_shape_3d_gizmo_plugin.h"
|
||||
|
||||
#include "core/math/convex_hull.h"
|
||||
#include "core/math/geometry_3d.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/physics/collision_shape_3d.h"
|
||||
#include "scene/resources/3d/box_shape_3d.h"
|
||||
#include "scene/resources/3d/capsule_shape_3d.h"
|
||||
#include "scene/resources/3d/concave_polygon_shape_3d.h"
|
||||
#include "scene/resources/3d/convex_polygon_shape_3d.h"
|
||||
#include "scene/resources/3d/cylinder_shape_3d.h"
|
||||
#include "scene/resources/3d/height_map_shape_3d.h"
|
||||
#include "scene/resources/3d/separation_ray_shape_3d.h"
|
||||
#include "scene/resources/3d/sphere_shape_3d.h"
|
||||
#include "scene/resources/3d/world_boundary_shape_3d.h"
|
||||
|
||||
CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
|
||||
helper.instantiate();
|
||||
|
||||
create_collision_material("shape_material", 2.0);
|
||||
create_collision_material("shape_material_arraymesh", 0.0625);
|
||||
|
||||
create_collision_material("shape_material_disabled", 0.0625);
|
||||
create_collision_material("shape_material_arraymesh_disabled", 0.015625);
|
||||
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
void CollisionShape3DGizmoPlugin::create_collision_material(const String &p_name, float p_alpha) {
|
||||
Vector<Ref<StandardMaterial3D>> mats;
|
||||
|
||||
const Color collision_color(1.0, 1.0, 1.0, p_alpha);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
bool instantiated = i < 2;
|
||||
|
||||
Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
|
||||
|
||||
Color color = collision_color;
|
||||
color.a *= instantiated ? 0.25 : 1.0;
|
||||
|
||||
material->set_albedo(color);
|
||||
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
|
||||
material->set_cull_mode(StandardMaterial3D::CULL_BACK);
|
||||
material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||
material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
|
||||
mats.push_back(material);
|
||||
}
|
||||
|
||||
materials[p_name] = mats;
|
||||
}
|
||||
|
||||
bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String CollisionShape3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "CollisionShape3D";
|
||||
}
|
||||
|
||||
int CollisionShape3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
const CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
return "Radius";
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
return helper->box_get_handle_name(p_id);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
return helper->capsule_get_handle_name(p_id);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
return helper->cylinder_get_handle_name(p_id);
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
return "Length";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return Variant();
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
Ref<SphereShape3D> ss = s;
|
||||
return ss->get_radius();
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
Ref<BoxShape3D> bs = s;
|
||||
return bs->get_size();
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
Ref<CapsuleShape3D> cs2 = s;
|
||||
return Vector2(cs2->get_radius(), cs2->get_height());
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
Ref<CylinderShape3D> cs2 = s;
|
||||
return Vector2(cs2->get_radius(), cs2->get_height());
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
Ref<SeparationRayShape3D> cs2 = s;
|
||||
return cs2->get_length();
|
||||
}
|
||||
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void CollisionShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
|
||||
helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
|
||||
}
|
||||
|
||||
void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 sg[2];
|
||||
helper->get_segment(p_camera, p_point, sg);
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
Ref<SphereShape3D> ss = s;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
|
||||
float d = ra.x;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
ss->set_radius(d);
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
Ref<SeparationRayShape3D> rs = s;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
|
||||
float d = ra.z;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
rs->set_length(d);
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
Ref<BoxShape3D> bs = s;
|
||||
Vector3 size = bs->get_size();
|
||||
Vector3 position;
|
||||
helper->box_set_handle(sg, p_id, size, position);
|
||||
bs->set_size(size);
|
||||
cs->set_global_position(position);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
Ref<CapsuleShape3D> cs2 = s;
|
||||
|
||||
real_t height = cs2->get_height();
|
||||
real_t radius = cs2->get_radius();
|
||||
Vector3 position;
|
||||
helper->capsule_set_handle(sg, p_id, height, radius, position);
|
||||
cs2->set_height(height);
|
||||
cs2->set_radius(radius);
|
||||
cs->set_global_position(position);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
Ref<CylinderShape3D> cs2 = s;
|
||||
|
||||
real_t height = cs2->get_height();
|
||||
real_t radius = cs2->get_radius();
|
||||
Vector3 position;
|
||||
helper->cylinder_set_handle(sg, p_id, height, radius, position);
|
||||
cs2->set_height(height);
|
||||
cs2->set_radius(radius);
|
||||
cs->set_global_position(position);
|
||||
}
|
||||
}
|
||||
|
||||
void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
Ref<SphereShape3D> ss = s;
|
||||
if (p_cancel) {
|
||||
ss->set_radius(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Sphere Shape Radius"));
|
||||
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
|
||||
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
helper->box_commit_handle(TTR("Change Box Shape Size"), p_cancel, cs, s.ptr());
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
Ref<CapsuleShape3D> ss = s;
|
||||
helper->cylinder_commit_handle(p_id, TTR("Change Capsule Shape Radius"), TTR("Change Capsule Shape Height"), p_cancel, cs, *ss, *ss);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
Ref<CylinderShape3D> ss = s;
|
||||
helper->cylinder_commit_handle(p_id, TTR("Change Cylinder Shape Radius"), TTR("Change Cylinder Shape Height"), p_cancel, cs, *ss, *ss);
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
Ref<SeparationRayShape3D> ss = s;
|
||||
if (p_cancel) {
|
||||
ss->set_length(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Separation Ray Shape Length"));
|
||||
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
|
||||
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Ref<StandardMaterial3D> material =
|
||||
get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
|
||||
const Ref<StandardMaterial3D> material_arraymesh =
|
||||
get_material(!cs->is_disabled() ? "shape_material_arraymesh" : "shape_material_arraymesh_disabled", p_gizmo);
|
||||
const Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
const Color collision_color = cs->is_disabled() ? Color(1.0, 1.0, 1.0, 0.75) : cs->get_debug_color();
|
||||
|
||||
if (cs->get_debug_fill_enabled()) {
|
||||
Ref<ArrayMesh> array_mesh = s->get_debug_arraymesh_faces(collision_color);
|
||||
if (array_mesh.is_valid() && array_mesh->get_surface_count() > 0) {
|
||||
p_gizmo->add_mesh(array_mesh, material_arraymesh);
|
||||
}
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
Ref<SphereShape3D> sp = s;
|
||||
float radius = sp->get_radius();
|
||||
|
||||
#define PUSH_QUARTER(from_x, from_y, to_x, to_y, y) \
|
||||
points_ptrw[index++] = Vector3(from_x, y, from_y); \
|
||||
points_ptrw[index++] = Vector3(to_x, y, to_y); \
|
||||
points_ptrw[index++] = Vector3(from_x, y, -from_y); \
|
||||
points_ptrw[index++] = Vector3(to_x, y, -to_y); \
|
||||
points_ptrw[index++] = Vector3(-from_x, y, from_y); \
|
||||
points_ptrw[index++] = Vector3(-to_x, y, to_y); \
|
||||
points_ptrw[index++] = Vector3(-from_x, y, -from_y); \
|
||||
points_ptrw[index++] = Vector3(-to_x, y, -to_y);
|
||||
|
||||
#define PUSH_QUARTER_XY(from_x, from_y, to_x, to_y, y) \
|
||||
points_ptrw[index++] = Vector3(from_x, -from_y - y, 0); \
|
||||
points_ptrw[index++] = Vector3(to_x, -to_y - y, 0); \
|
||||
points_ptrw[index++] = Vector3(from_x, from_y + y, 0); \
|
||||
points_ptrw[index++] = Vector3(to_x, to_y + y, 0); \
|
||||
points_ptrw[index++] = Vector3(-from_x, -from_y - y, 0); \
|
||||
points_ptrw[index++] = Vector3(-to_x, -to_y - y, 0); \
|
||||
points_ptrw[index++] = Vector3(-from_x, from_y + y, 0); \
|
||||
points_ptrw[index++] = Vector3(-to_x, to_y + y, 0);
|
||||
|
||||
#define PUSH_QUARTER_YZ(from_x, from_y, to_x, to_y, y) \
|
||||
points_ptrw[index++] = Vector3(0, -from_y - y, from_x); \
|
||||
points_ptrw[index++] = Vector3(0, -to_y - y, to_x); \
|
||||
points_ptrw[index++] = Vector3(0, from_y + y, from_x); \
|
||||
points_ptrw[index++] = Vector3(0, to_y + y, to_x); \
|
||||
points_ptrw[index++] = Vector3(0, -from_y - y, -from_x); \
|
||||
points_ptrw[index++] = Vector3(0, -to_y - y, -to_x); \
|
||||
points_ptrw[index++] = Vector3(0, from_y + y, -from_x); \
|
||||
points_ptrw[index++] = Vector3(0, to_y + y, -to_x);
|
||||
|
||||
// Number of points in an octant. So there will be 8 * points_in_octant * 2 points in total for one circle.
|
||||
// This Corresponds to the smoothness of the circle.
|
||||
const uint32_t points_in_octant = 16;
|
||||
const real_t inc = (Math::PI / (4 * points_in_octant));
|
||||
const real_t radius_squared = radius * radius;
|
||||
real_t r = 0;
|
||||
|
||||
Vector<Vector3> points;
|
||||
uint32_t index = 0;
|
||||
// 3 full circles.
|
||||
points.resize(3 * 8 * points_in_octant * 2);
|
||||
Vector3 *points_ptrw = points.ptrw();
|
||||
|
||||
float previous_x = radius;
|
||||
float previous_y = 0.f;
|
||||
|
||||
for (uint32_t i = 0; i < points_in_octant; ++i) {
|
||||
r += inc;
|
||||
real_t x = Math::cos(r) * radius;
|
||||
real_t y = Math::sqrt(radius_squared - (x * x));
|
||||
|
||||
PUSH_QUARTER(previous_x, previous_y, x, y, 0);
|
||||
PUSH_QUARTER(previous_y, previous_x, y, x, 0);
|
||||
|
||||
PUSH_QUARTER_XY(previous_x, previous_y, x, y, 0);
|
||||
PUSH_QUARTER_XY(previous_y, previous_x, y, x, 0);
|
||||
|
||||
PUSH_QUARTER_YZ(previous_x, previous_y, x, y, 0);
|
||||
PUSH_QUARTER_YZ(previous_y, previous_x, y, x, 0)
|
||||
|
||||
previous_x = x;
|
||||
previous_y = y;
|
||||
}
|
||||
#undef PUSH_QUARTER
|
||||
#undef PUSH_QUARTER_XY
|
||||
#undef PUSH_QUARTER_YZ
|
||||
|
||||
p_gizmo->add_lines(points, material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(radius, 0, 0));
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
Ref<BoxShape3D> bs = s;
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb;
|
||||
aabb.position = -bs->get_size() / 2;
|
||||
aabb.size = bs->get_size();
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
const Vector<Vector3> handles = helper->box_get_handles(bs->get_size());
|
||||
|
||||
p_gizmo->add_lines(lines, material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
Ref<CapsuleShape3D> cs2 = s;
|
||||
float radius = cs2->get_radius();
|
||||
float height = cs2->get_height();
|
||||
|
||||
// Number of points in an octant. So there will be 8 * points_in_octant points in total.
|
||||
// This corresponds to the smoothness of the circle.
|
||||
const uint32_t points_in_octant = 16;
|
||||
const real_t octant_angle = Math::PI / 4;
|
||||
const real_t inc = (Math::PI / (4 * points_in_octant));
|
||||
const real_t radius_squared = radius * radius;
|
||||
real_t r = 0;
|
||||
|
||||
Vector<Vector3> points;
|
||||
// 4 vertical lines and 4 full circles.
|
||||
points.resize(4 * 2 + 4 * 8 * points_in_octant * 2);
|
||||
Vector3 *points_ptrw = points.ptrw();
|
||||
|
||||
uint32_t index = 0;
|
||||
float y_value = height * 0.5 - radius;
|
||||
|
||||
// Vertical Lines.
|
||||
points_ptrw[index++] = Vector3(0.f, y_value, radius);
|
||||
points_ptrw[index++] = Vector3(0.f, -y_value, radius);
|
||||
points_ptrw[index++] = Vector3(0.f, y_value, -radius);
|
||||
points_ptrw[index++] = Vector3(0.f, -y_value, -radius);
|
||||
points_ptrw[index++] = Vector3(radius, y_value, 0.f);
|
||||
points_ptrw[index++] = Vector3(radius, -y_value, 0.f);
|
||||
points_ptrw[index++] = Vector3(-radius, y_value, 0.f);
|
||||
points_ptrw[index++] = Vector3(-radius, -y_value, 0.f);
|
||||
|
||||
#define PUSH_QUARTER(from_x, from_y, to_x, to_y, y) \
|
||||
points_ptrw[index++] = Vector3(from_x, y, from_y); \
|
||||
points_ptrw[index++] = Vector3(to_x, y, to_y); \
|
||||
points_ptrw[index++] = Vector3(from_x, y, -from_y); \
|
||||
points_ptrw[index++] = Vector3(to_x, y, -to_y); \
|
||||
points_ptrw[index++] = Vector3(-from_x, y, from_y); \
|
||||
points_ptrw[index++] = Vector3(-to_x, y, to_y); \
|
||||
points_ptrw[index++] = Vector3(-from_x, y, -from_y); \
|
||||
points_ptrw[index++] = Vector3(-to_x, y, -to_y);
|
||||
|
||||
#define PUSH_QUARTER_XY(from_x, from_y, to_x, to_y, y) \
|
||||
points_ptrw[index++] = Vector3(from_x, -from_y - y, 0); \
|
||||
points_ptrw[index++] = Vector3(to_x, -to_y - y, 0); \
|
||||
points_ptrw[index++] = Vector3(from_x, from_y + y, 0); \
|
||||
points_ptrw[index++] = Vector3(to_x, to_y + y, 0); \
|
||||
points_ptrw[index++] = Vector3(-from_x, -from_y - y, 0); \
|
||||
points_ptrw[index++] = Vector3(-to_x, -to_y - y, 0); \
|
||||
points_ptrw[index++] = Vector3(-from_x, from_y + y, 0); \
|
||||
points_ptrw[index++] = Vector3(-to_x, to_y + y, 0);
|
||||
|
||||
#define PUSH_QUARTER_YZ(from_x, from_y, to_x, to_y, y) \
|
||||
points_ptrw[index++] = Vector3(0, -from_y - y, from_x); \
|
||||
points_ptrw[index++] = Vector3(0, -to_y - y, to_x); \
|
||||
points_ptrw[index++] = Vector3(0, from_y + y, from_x); \
|
||||
points_ptrw[index++] = Vector3(0, to_y + y, to_x); \
|
||||
points_ptrw[index++] = Vector3(0, -from_y - y, -from_x); \
|
||||
points_ptrw[index++] = Vector3(0, -to_y - y, -to_x); \
|
||||
points_ptrw[index++] = Vector3(0, from_y + y, -from_x); \
|
||||
points_ptrw[index++] = Vector3(0, to_y + y, -to_x);
|
||||
|
||||
float previous_x = radius;
|
||||
float previous_y = 0.f;
|
||||
|
||||
for (uint32_t i = 0; i < points_in_octant; ++i) {
|
||||
r += inc;
|
||||
real_t x = Math::cos((i == points_in_octant - 1) ? octant_angle : r) * radius;
|
||||
real_t y = Math::sqrt(radius_squared - (x * x));
|
||||
|
||||
// High circle ring.
|
||||
PUSH_QUARTER(previous_x, previous_y, x, y, y_value);
|
||||
PUSH_QUARTER(previous_y, previous_x, y, x, y_value);
|
||||
|
||||
// Low circle ring.
|
||||
PUSH_QUARTER(previous_x, previous_y, x, y, -y_value);
|
||||
PUSH_QUARTER(previous_y, previous_x, y, x, -y_value);
|
||||
|
||||
// Up and Low circle in X-Y plane.
|
||||
PUSH_QUARTER_XY(previous_x, previous_y, x, y, y_value);
|
||||
PUSH_QUARTER_XY(previous_y, previous_x, y, x, y_value);
|
||||
|
||||
// Up and Low circle in Y-Z plane.
|
||||
PUSH_QUARTER_YZ(previous_x, previous_y, x, y, y_value);
|
||||
PUSH_QUARTER_YZ(previous_y, previous_x, y, x, y_value)
|
||||
|
||||
previous_x = x;
|
||||
previous_y = y;
|
||||
}
|
||||
|
||||
#undef PUSH_QUARTER
|
||||
#undef PUSH_QUARTER_XY
|
||||
#undef PUSH_QUARTER_YZ
|
||||
|
||||
p_gizmo->add_lines(points, material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
|
||||
Vector<Vector3> handles = helper->capsule_get_handles(cs2->get_height(), cs2->get_radius());
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
Ref<CylinderShape3D> cs2 = s;
|
||||
float radius = cs2->get_radius();
|
||||
float height = cs2->get_height();
|
||||
|
||||
#define PUSH_QUARTER(from_x, from_y, to_x, to_y, y) \
|
||||
points_ptrw[index++] = Vector3(from_x, y, from_y); \
|
||||
points_ptrw[index++] = Vector3(to_x, y, to_y); \
|
||||
points_ptrw[index++] = Vector3(from_x, y, -from_y); \
|
||||
points_ptrw[index++] = Vector3(to_x, y, -to_y); \
|
||||
points_ptrw[index++] = Vector3(-from_x, y, from_y); \
|
||||
points_ptrw[index++] = Vector3(-to_x, y, to_y); \
|
||||
points_ptrw[index++] = Vector3(-from_x, y, -from_y); \
|
||||
points_ptrw[index++] = Vector3(-to_x, y, -to_y);
|
||||
|
||||
// Number of points in an octant. So there will be 8 * points_in_octant * 2 points in total for one circle.
|
||||
// This corresponds to the smoothness of the circle.
|
||||
const uint32_t points_in_octant = 16;
|
||||
const real_t inc = (Math::PI / (4 * points_in_octant));
|
||||
const real_t radius_squared = radius * radius;
|
||||
real_t r = 0;
|
||||
|
||||
Vector<Vector3> points;
|
||||
uint32_t index = 0;
|
||||
// 4 vertical lines and 2 full circles.
|
||||
points.resize(4 * 2 + 2 * 8 * points_in_octant * 2);
|
||||
Vector3 *points_ptrw = points.ptrw();
|
||||
float y_value = height * 0.5;
|
||||
|
||||
// Vertical lines.
|
||||
points_ptrw[index++] = Vector3(0.f, y_value, radius);
|
||||
points_ptrw[index++] = Vector3(0.f, -y_value, radius);
|
||||
points_ptrw[index++] = Vector3(0.f, y_value, -radius);
|
||||
points_ptrw[index++] = Vector3(0.f, -y_value, -radius);
|
||||
points_ptrw[index++] = Vector3(radius, y_value, 0.f);
|
||||
points_ptrw[index++] = Vector3(radius, -y_value, 0.f);
|
||||
points_ptrw[index++] = Vector3(-radius, y_value, 0.f);
|
||||
points_ptrw[index++] = Vector3(-radius, -y_value, 0.f);
|
||||
|
||||
float previous_x = radius;
|
||||
float previous_y = 0.f;
|
||||
|
||||
for (uint32_t i = 0; i < points_in_octant; ++i) {
|
||||
r += inc;
|
||||
real_t x = Math::cos(r) * radius;
|
||||
real_t y = Math::sqrt(radius_squared - (x * x));
|
||||
|
||||
// High circle ring.
|
||||
PUSH_QUARTER(previous_x, previous_y, x, y, y_value);
|
||||
PUSH_QUARTER(previous_y, previous_x, y, x, y_value);
|
||||
|
||||
// Low circle ring.
|
||||
PUSH_QUARTER(previous_x, previous_y, x, y, -y_value);
|
||||
PUSH_QUARTER(previous_y, previous_x, y, x, -y_value);
|
||||
|
||||
previous_x = x;
|
||||
previous_y = y;
|
||||
}
|
||||
#undef PUSH_QUARTER
|
||||
|
||||
p_gizmo->add_lines(points, material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
|
||||
Vector<Vector3> handles = helper->cylinder_get_handles(cs2->get_height(), cs2->get_radius());
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<WorldBoundaryShape3D>(*s)) {
|
||||
Ref<WorldBoundaryShape3D> wbs = s;
|
||||
const Plane &p = wbs->get_plane();
|
||||
|
||||
Vector3 n1 = p.get_any_perpendicular_normal();
|
||||
Vector3 n2 = p.normal.cross(n1).normalized();
|
||||
|
||||
Vector3 pface[4] = {
|
||||
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
|
||||
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
|
||||
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
|
||||
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
|
||||
};
|
||||
|
||||
Vector<Vector3> points = {
|
||||
pface[0],
|
||||
pface[1],
|
||||
pface[1],
|
||||
pface[2],
|
||||
pface[2],
|
||||
pface[3],
|
||||
pface[3],
|
||||
pface[0],
|
||||
p.normal * p.d,
|
||||
p.normal * p.d + p.normal * 3
|
||||
};
|
||||
|
||||
p_gizmo->add_lines(points, material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
}
|
||||
|
||||
if (Object::cast_to<ConvexPolygonShape3D>(*s)) {
|
||||
Vector<Vector3> points = Object::cast_to<ConvexPolygonShape3D>(*s)->get_points();
|
||||
|
||||
if (points.size() > 1) { // Need at least 2 points for a line.
|
||||
Vector<Vector3> varr = Variant(points);
|
||||
Geometry3D::MeshData md;
|
||||
Error err = ConvexHullComputer::convex_hull(varr, md);
|
||||
if (err == OK) {
|
||||
Vector<Vector3> lines;
|
||||
lines.resize(md.edges.size() * 2);
|
||||
for (uint32_t i = 0; i < md.edges.size(); i++) {
|
||||
lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a];
|
||||
lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b];
|
||||
}
|
||||
p_gizmo->add_lines(lines, material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Object::cast_to<ConcavePolygonShape3D>(*s)) {
|
||||
Ref<ConcavePolygonShape3D> cs2 = s;
|
||||
Ref<ArrayMesh> mesh = cs2->get_debug_mesh();
|
||||
p_gizmo->add_lines(cs2->get_debug_mesh_lines(), material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines());
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
Ref<SeparationRayShape3D> rs = s;
|
||||
|
||||
Vector<Vector3> points = {
|
||||
Vector3(),
|
||||
Vector3(0, 0, rs->get_length())
|
||||
};
|
||||
p_gizmo->add_lines(points, material, false, collision_color);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(0, 0, rs->get_length()));
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<HeightMapShape3D>(*s)) {
|
||||
Ref<HeightMapShape3D> hms = s;
|
||||
|
||||
Vector<Vector3> lines = hms->get_debug_mesh_lines();
|
||||
p_gizmo->add_lines(lines, material, false, collision_color);
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
/**************************************************************************/
|
||||
/* collision_shape_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Gizmo3DHelper;
|
||||
|
||||
class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
void create_collision_material(const String &p_name, float p_alpha);
|
||||
|
||||
Ref<Gizmo3DHelper> helper;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
CollisionShape3DGizmoPlugin();
|
||||
};
|
723
editor/scene/3d/gizmos/physics/joint_3d_gizmo_plugin.cpp
Normal file
723
editor/scene/3d/gizmos/physics/joint_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,723 @@
|
||||
/**************************************************************************/
|
||||
/* joint_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "joint_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/physics/joints/cone_twist_joint_3d.h"
|
||||
#include "scene/3d/physics/joints/generic_6dof_joint_3d.h"
|
||||
#include "scene/3d/physics/joints/hinge_joint_3d.h"
|
||||
#include "scene/3d/physics/joints/pin_joint_3d.h"
|
||||
#include "scene/3d/physics/joints/slider_joint_3d.h"
|
||||
|
||||
#define BODY_A_RADIUS 0.25
|
||||
#define BODY_B_RADIUS 0.27
|
||||
|
||||
Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
|
||||
const Vector3 &p_eye(p_joint_transform.origin);
|
||||
const Vector3 &p_target(p_body_transform.origin);
|
||||
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
// Look the body with X
|
||||
v_x = p_target - p_eye;
|
||||
v_x.normalize();
|
||||
|
||||
v_z = v_x.cross(Vector3(0, 1, 0));
|
||||
v_z.normalize();
|
||||
|
||||
v_y = v_z.cross(v_x);
|
||||
v_y.normalize();
|
||||
|
||||
Basis base;
|
||||
base.set_columns(v_x, v_y, v_z);
|
||||
|
||||
// Absorb current joint transform
|
||||
base = p_joint_transform.basis.inverse() * base;
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {
|
||||
switch (p_axis) {
|
||||
case Vector3::AXIS_X:
|
||||
return look_body_toward_x(joint_transform, body_transform);
|
||||
case Vector3::AXIS_Y:
|
||||
return look_body_toward_y(joint_transform, body_transform);
|
||||
case Vector3::AXIS_Z:
|
||||
return look_body_toward_z(joint_transform, body_transform);
|
||||
default:
|
||||
return Basis();
|
||||
}
|
||||
}
|
||||
|
||||
Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
|
||||
const Vector3 &p_eye(p_joint_transform.origin);
|
||||
const Vector3 &p_target(p_body_transform.origin);
|
||||
|
||||
const Vector3 p_front(p_joint_transform.basis.get_column(0));
|
||||
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
// Look the body with X
|
||||
v_x = p_target - p_eye;
|
||||
v_x.normalize();
|
||||
|
||||
v_y = p_front.cross(v_x);
|
||||
v_y.normalize();
|
||||
|
||||
v_z = v_y.cross(p_front);
|
||||
v_z.normalize();
|
||||
|
||||
// Clamp X to FRONT axis
|
||||
v_x = p_front;
|
||||
v_x.normalize();
|
||||
|
||||
Basis base;
|
||||
base.set_columns(v_x, v_y, v_z);
|
||||
|
||||
// Absorb current joint transform
|
||||
base = p_joint_transform.basis.inverse() * base;
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
|
||||
const Vector3 &p_eye(p_joint_transform.origin);
|
||||
const Vector3 &p_target(p_body_transform.origin);
|
||||
|
||||
const Vector3 p_up(p_joint_transform.basis.get_column(1));
|
||||
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
// Look the body with X
|
||||
v_x = p_target - p_eye;
|
||||
v_x.normalize();
|
||||
|
||||
v_z = v_x.cross(p_up);
|
||||
v_z.normalize();
|
||||
|
||||
v_x = p_up.cross(v_z);
|
||||
v_x.normalize();
|
||||
|
||||
// Clamp Y to UP axis
|
||||
v_y = p_up;
|
||||
v_y.normalize();
|
||||
|
||||
Basis base;
|
||||
base.set_columns(v_x, v_y, v_z);
|
||||
|
||||
// Absorb current joint transform
|
||||
base = p_joint_transform.basis.inverse() * base;
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
|
||||
const Vector3 &p_eye(p_joint_transform.origin);
|
||||
const Vector3 &p_target(p_body_transform.origin);
|
||||
|
||||
const Vector3 p_lateral(p_joint_transform.basis.get_column(2));
|
||||
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
// Look the body with X
|
||||
v_x = p_target - p_eye;
|
||||
v_x.normalize();
|
||||
|
||||
v_z = p_lateral;
|
||||
v_z.normalize();
|
||||
|
||||
v_y = v_z.cross(v_x);
|
||||
v_y.normalize();
|
||||
|
||||
// Clamp X to Z axis
|
||||
v_x = v_y.cross(v_z);
|
||||
v_x.normalize();
|
||||
|
||||
Basis base;
|
||||
base.set_columns(v_x, v_y, v_z);
|
||||
|
||||
// Absorb current joint transform
|
||||
base = p_joint_transform.basis.inverse() * base;
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
|
||||
if (p_limit_lower == p_limit_upper) {
|
||||
r_points.push_back(p_offset.translated_local(Vector3()).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(0.5, 0, 0))).origin);
|
||||
|
||||
} else {
|
||||
if (p_limit_lower > p_limit_upper) {
|
||||
p_limit_lower = -Math::PI;
|
||||
p_limit_upper = Math::PI;
|
||||
}
|
||||
|
||||
const int points = 32;
|
||||
|
||||
for (int i = 0; i < points; i++) {
|
||||
real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
|
||||
real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
|
||||
|
||||
Vector3 from;
|
||||
Vector3 to;
|
||||
switch (p_axis) {
|
||||
case Vector3::AXIS_X:
|
||||
if (p_inverse) {
|
||||
from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
|
||||
to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
|
||||
} else {
|
||||
from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
|
||||
to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
|
||||
}
|
||||
break;
|
||||
case Vector3::AXIS_Y:
|
||||
if (p_inverse) {
|
||||
from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
|
||||
to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
|
||||
} else {
|
||||
from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
|
||||
to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
|
||||
}
|
||||
break;
|
||||
case Vector3::AXIS_Z:
|
||||
from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
|
||||
to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == points - 1) {
|
||||
r_points.push_back(p_offset.translated_local(to).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3()).origin);
|
||||
}
|
||||
if (i == 0) {
|
||||
r_points.push_back(p_offset.translated_local(from).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3()).origin);
|
||||
}
|
||||
|
||||
r_points.push_back(p_offset.translated_local(from).origin);
|
||||
r_points.push_back(p_offset.translated_local(to).origin);
|
||||
}
|
||||
|
||||
r_points.push_back(p_offset.translated_local(Vector3(0, p_radius * 1.5, 0)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3()).origin);
|
||||
}
|
||||
}
|
||||
|
||||
void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
|
||||
float r = 1.0;
|
||||
float w = r * Math::sin(p_swing);
|
||||
float d = r * Math::cos(p_swing);
|
||||
|
||||
//swing
|
||||
for (int i = 0; i < 360; i += 10) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + 10);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
||||
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, b.x, b.y))).origin);
|
||||
|
||||
if (i % 90 == 0) {
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
|
||||
}
|
||||
}
|
||||
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(1, 0, 0))).origin);
|
||||
|
||||
/// Twist
|
||||
float ts = Math::rad_to_deg(p_twist);
|
||||
ts = MIN(ts, 720);
|
||||
|
||||
for (int i = 0; i < int(ts); i += 5) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + 5);
|
||||
float c = i / 720.0;
|
||||
float cn = (i + 5) / 720.0;
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
|
||||
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(c, a.x, a.y))).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(cn, b.x, b.y))).origin);
|
||||
}
|
||||
}
|
||||
|
||||
////
|
||||
|
||||
Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
|
||||
create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
||||
create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
|
||||
create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
|
||||
|
||||
update_timer = memnew(Timer);
|
||||
update_timer->set_name("JointGizmoUpdateTimer");
|
||||
update_timer->set_wait_time(1.0 / 120.0);
|
||||
update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos));
|
||||
update_timer->set_autostart(true);
|
||||
callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(update_timer, false, Node::INTERNAL_MODE_DISABLED);
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::incremental_update_gizmos() {
|
||||
if (!current_gizmos.is_empty()) {
|
||||
HashSet<EditorNode3DGizmo *>::Iterator E = current_gizmos.find(last_drawn);
|
||||
if (E) {
|
||||
++E;
|
||||
}
|
||||
if (!E) {
|
||||
E = current_gizmos.begin();
|
||||
}
|
||||
redraw(*E);
|
||||
last_drawn = *E;
|
||||
}
|
||||
}
|
||||
|
||||
bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Joint3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Joint3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Joint3D";
|
||||
}
|
||||
|
||||
int Joint3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Joint3D *joint = Object::cast_to<Joint3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Node3D *node_body_a = nullptr;
|
||||
if (!joint->get_node_a().is_empty()) {
|
||||
node_body_a = Object::cast_to<Node3D>(joint->get_node(joint->get_node_a()));
|
||||
}
|
||||
|
||||
Node3D *node_body_b = nullptr;
|
||||
if (!joint->get_node_b().is_empty()) {
|
||||
node_body_b = Object::cast_to<Node3D>(joint->get_node(joint->get_node_b()));
|
||||
}
|
||||
|
||||
if (!node_body_a && !node_body_b) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Material> common_material = get_material("joint_material", p_gizmo);
|
||||
Ref<Material> body_a_material = get_material("joint_body_a_material", p_gizmo);
|
||||
Ref<Material> body_b_material = get_material("joint_body_b_material", p_gizmo);
|
||||
|
||||
Vector<Vector3> points;
|
||||
Vector<Vector3> body_a_points;
|
||||
Vector<Vector3> body_b_points;
|
||||
|
||||
if (Object::cast_to<PinJoint3D>(joint)) {
|
||||
CreatePinJointGizmo(Transform3D(), points);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_lines(points, common_material);
|
||||
}
|
||||
|
||||
HingeJoint3D *hinge = Object::cast_to<HingeJoint3D>(joint);
|
||||
if (hinge) {
|
||||
CreateHingeJointGizmo(
|
||||
Transform3D(),
|
||||
hinge->get_global_transform(),
|
||||
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
|
||||
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
|
||||
hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER),
|
||||
hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER),
|
||||
hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT),
|
||||
points,
|
||||
node_body_a ? &body_a_points : nullptr,
|
||||
node_body_b ? &body_b_points : nullptr);
|
||||
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_collision_segments(body_a_points);
|
||||
p_gizmo->add_collision_segments(body_b_points);
|
||||
|
||||
p_gizmo->add_lines(points, common_material);
|
||||
p_gizmo->add_lines(body_a_points, body_a_material);
|
||||
p_gizmo->add_lines(body_b_points, body_b_material);
|
||||
}
|
||||
|
||||
SliderJoint3D *slider = Object::cast_to<SliderJoint3D>(joint);
|
||||
if (slider) {
|
||||
CreateSliderJointGizmo(
|
||||
Transform3D(),
|
||||
slider->get_global_transform(),
|
||||
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
|
||||
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
|
||||
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER),
|
||||
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER),
|
||||
slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER),
|
||||
slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_UPPER),
|
||||
points,
|
||||
node_body_a ? &body_a_points : nullptr,
|
||||
node_body_b ? &body_b_points : nullptr);
|
||||
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_collision_segments(body_a_points);
|
||||
p_gizmo->add_collision_segments(body_b_points);
|
||||
|
||||
p_gizmo->add_lines(points, common_material);
|
||||
p_gizmo->add_lines(body_a_points, body_a_material);
|
||||
p_gizmo->add_lines(body_b_points, body_b_material);
|
||||
}
|
||||
|
||||
ConeTwistJoint3D *cone = Object::cast_to<ConeTwistJoint3D>(joint);
|
||||
if (cone) {
|
||||
CreateConeTwistJointGizmo(
|
||||
Transform3D(),
|
||||
cone->get_global_transform(),
|
||||
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
|
||||
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
|
||||
cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN),
|
||||
cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN),
|
||||
node_body_a ? &body_a_points : nullptr,
|
||||
node_body_b ? &body_b_points : nullptr);
|
||||
|
||||
p_gizmo->add_collision_segments(body_a_points);
|
||||
p_gizmo->add_collision_segments(body_b_points);
|
||||
|
||||
p_gizmo->add_lines(body_a_points, body_a_material);
|
||||
p_gizmo->add_lines(body_b_points, body_b_material);
|
||||
}
|
||||
|
||||
Generic6DOFJoint3D *gen = Object::cast_to<Generic6DOFJoint3D>(joint);
|
||||
if (gen) {
|
||||
CreateGeneric6DOFJointGizmo(
|
||||
Transform3D(),
|
||||
gen->get_global_transform(),
|
||||
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
|
||||
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
|
||||
|
||||
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
|
||||
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
|
||||
gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
|
||||
gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
|
||||
gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
|
||||
gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
|
||||
|
||||
gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
|
||||
gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
|
||||
gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
|
||||
gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
|
||||
gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
|
||||
gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
|
||||
|
||||
gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
|
||||
gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
|
||||
gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
|
||||
gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
|
||||
gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
|
||||
gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
|
||||
|
||||
points,
|
||||
node_body_a ? &body_a_points : nullptr,
|
||||
node_body_a ? &body_b_points : nullptr);
|
||||
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_collision_segments(body_a_points);
|
||||
p_gizmo->add_collision_segments(body_b_points);
|
||||
|
||||
p_gizmo->add_lines(points, common_material);
|
||||
p_gizmo->add_lines(body_a_points, body_a_material);
|
||||
p_gizmo->add_lines(body_b_points, body_b_material);
|
||||
}
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
|
||||
float cs = 0.25;
|
||||
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(+cs, 0, 0)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(-cs, 0, 0)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(0, +cs, 0)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(0, -cs, 0)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, +cs)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, -cs)).origin);
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
||||
r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
|
||||
r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
|
||||
|
||||
if (!p_use_limit) {
|
||||
p_limit_upper = -1;
|
||||
p_limit_lower = 0;
|
||||
}
|
||||
|
||||
if (r_body_a_points) {
|
||||
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
|
||||
BODY_A_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
|
||||
p_limit_lower,
|
||||
p_limit_upper,
|
||||
*r_body_a_points);
|
||||
}
|
||||
|
||||
if (r_body_b_points) {
|
||||
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
|
||||
BODY_B_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
|
||||
p_limit_lower,
|
||||
p_limit_upper,
|
||||
*r_body_b_points);
|
||||
}
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
||||
p_linear_limit_lower = -p_linear_limit_lower;
|
||||
p_linear_limit_upper = -p_linear_limit_upper;
|
||||
|
||||
float cs = 0.25;
|
||||
r_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
|
||||
|
||||
if (p_linear_limit_lower >= p_linear_limit_upper) {
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, 0, 0)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, 0, 0)).origin);
|
||||
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
|
||||
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
|
||||
|
||||
} else {
|
||||
r_points.push_back(p_offset.translated_local(Vector3(+cs * 2, 0, 0)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(-cs * 2, 0, 0)).origin);
|
||||
}
|
||||
|
||||
if (r_body_a_points) {
|
||||
JointGizmosDrawer::draw_circle(
|
||||
Vector3::AXIS_X,
|
||||
BODY_A_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
|
||||
p_angular_limit_lower,
|
||||
p_angular_limit_upper,
|
||||
*r_body_a_points);
|
||||
}
|
||||
|
||||
if (r_body_b_points) {
|
||||
JointGizmosDrawer::draw_circle(
|
||||
Vector3::AXIS_X,
|
||||
BODY_B_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
|
||||
p_angular_limit_lower,
|
||||
p_angular_limit_upper,
|
||||
*r_body_b_points,
|
||||
true);
|
||||
}
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
||||
if (r_body_a_points) {
|
||||
JointGizmosDrawer::draw_cone(
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
|
||||
p_swing,
|
||||
p_twist,
|
||||
*r_body_a_points);
|
||||
}
|
||||
|
||||
if (r_body_b_points) {
|
||||
JointGizmosDrawer::draw_cone(
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
|
||||
p_swing,
|
||||
p_twist,
|
||||
*r_body_b_points);
|
||||
}
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
|
||||
const Transform3D &p_offset,
|
||||
const Transform3D &p_trs_joint,
|
||||
const Transform3D &p_trs_body_a,
|
||||
const Transform3D &p_trs_body_b,
|
||||
real_t p_angular_limit_lower_x,
|
||||
real_t p_angular_limit_upper_x,
|
||||
real_t p_linear_limit_lower_x,
|
||||
real_t p_linear_limit_upper_x,
|
||||
bool p_enable_angular_limit_x,
|
||||
bool p_enable_linear_limit_x,
|
||||
real_t p_angular_limit_lower_y,
|
||||
real_t p_angular_limit_upper_y,
|
||||
real_t p_linear_limit_lower_y,
|
||||
real_t p_linear_limit_upper_y,
|
||||
bool p_enable_angular_limit_y,
|
||||
bool p_enable_linear_limit_y,
|
||||
real_t p_angular_limit_lower_z,
|
||||
real_t p_angular_limit_upper_z,
|
||||
real_t p_linear_limit_lower_z,
|
||||
real_t p_linear_limit_upper_z,
|
||||
bool p_enable_angular_limit_z,
|
||||
bool p_enable_linear_limit_z,
|
||||
Vector<Vector3> &r_points,
|
||||
Vector<Vector3> *r_body_a_points,
|
||||
Vector<Vector3> *r_body_b_points) {
|
||||
float cs = 0.25;
|
||||
|
||||
for (int ax = 0; ax < 3; ax++) {
|
||||
float ll = 0;
|
||||
float ul = 0;
|
||||
float lll = 0;
|
||||
float lul = 0;
|
||||
|
||||
int a1 = 0;
|
||||
int a2 = 0;
|
||||
int a3 = 0;
|
||||
bool enable_ang = false;
|
||||
bool enable_lin = false;
|
||||
|
||||
switch (ax) {
|
||||
case 0:
|
||||
ll = p_angular_limit_lower_x;
|
||||
ul = p_angular_limit_upper_x;
|
||||
lll = -p_linear_limit_lower_x;
|
||||
lul = -p_linear_limit_upper_x;
|
||||
enable_ang = p_enable_angular_limit_x;
|
||||
enable_lin = p_enable_linear_limit_x;
|
||||
a1 = 0;
|
||||
a2 = 1;
|
||||
a3 = 2;
|
||||
break;
|
||||
case 1:
|
||||
ll = p_angular_limit_lower_y;
|
||||
ul = p_angular_limit_upper_y;
|
||||
lll = -p_linear_limit_lower_y;
|
||||
lul = -p_linear_limit_upper_y;
|
||||
enable_ang = p_enable_angular_limit_y;
|
||||
enable_lin = p_enable_linear_limit_y;
|
||||
a1 = 1;
|
||||
a2 = 2;
|
||||
a3 = 0;
|
||||
break;
|
||||
case 2:
|
||||
ll = p_angular_limit_lower_z;
|
||||
ul = p_angular_limit_upper_z;
|
||||
lll = -p_linear_limit_lower_z;
|
||||
lul = -p_linear_limit_upper_z;
|
||||
enable_ang = p_enable_angular_limit_z;
|
||||
enable_lin = p_enable_linear_limit_z;
|
||||
a1 = 2;
|
||||
a2 = 0;
|
||||
a3 = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
#define ADD_VTX(x, y, z) \
|
||||
{ \
|
||||
Vector3 v; \
|
||||
v[a1] = (x); \
|
||||
v[a2] = (y); \
|
||||
v[a3] = (z); \
|
||||
r_points.push_back(p_offset.translated_local(v).origin); \
|
||||
}
|
||||
|
||||
if (enable_lin && lll >= lul) {
|
||||
ADD_VTX(lul, 0, 0);
|
||||
ADD_VTX(lll, 0, 0);
|
||||
|
||||
ADD_VTX(lul, -cs, -cs);
|
||||
ADD_VTX(lul, -cs, cs);
|
||||
ADD_VTX(lul, -cs, cs);
|
||||
ADD_VTX(lul, cs, cs);
|
||||
ADD_VTX(lul, cs, cs);
|
||||
ADD_VTX(lul, cs, -cs);
|
||||
ADD_VTX(lul, cs, -cs);
|
||||
ADD_VTX(lul, -cs, -cs);
|
||||
|
||||
ADD_VTX(lll, -cs, -cs);
|
||||
ADD_VTX(lll, -cs, cs);
|
||||
ADD_VTX(lll, -cs, cs);
|
||||
ADD_VTX(lll, cs, cs);
|
||||
ADD_VTX(lll, cs, cs);
|
||||
ADD_VTX(lll, cs, -cs);
|
||||
ADD_VTX(lll, cs, -cs);
|
||||
ADD_VTX(lll, -cs, -cs);
|
||||
|
||||
} else {
|
||||
ADD_VTX(+cs * 2, 0, 0);
|
||||
ADD_VTX(-cs * 2, 0, 0);
|
||||
}
|
||||
|
||||
if (!enable_ang) {
|
||||
ll = 0;
|
||||
ul = -1;
|
||||
}
|
||||
|
||||
if (r_body_a_points) {
|
||||
JointGizmosDrawer::draw_circle(
|
||||
static_cast<Vector3::Axis>(ax),
|
||||
BODY_A_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
|
||||
ll,
|
||||
ul,
|
||||
*r_body_a_points,
|
||||
true);
|
||||
}
|
||||
|
||||
if (r_body_b_points) {
|
||||
JointGizmosDrawer::draw_circle(
|
||||
static_cast<Vector3::Axis>(ax),
|
||||
BODY_B_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
|
||||
ll,
|
||||
ul,
|
||||
*r_body_b_points);
|
||||
}
|
||||
}
|
||||
|
||||
#undef ADD_VTX
|
||||
}
|
96
editor/scene/3d/gizmos/physics/joint_3d_gizmo_plugin.h
Normal file
96
editor/scene/3d/gizmos/physics/joint_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,96 @@
|
||||
/**************************************************************************/
|
||||
/* joint_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Timer *update_timer = nullptr;
|
||||
EditorNode3DGizmo *last_drawn = nullptr;
|
||||
|
||||
void incremental_update_gizmos();
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points);
|
||||
static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateGeneric6DOFJointGizmo(
|
||||
const Transform3D &p_offset,
|
||||
const Transform3D &p_trs_joint,
|
||||
const Transform3D &p_trs_body_a,
|
||||
const Transform3D &p_trs_body_b,
|
||||
real_t p_angular_limit_lower_x,
|
||||
real_t p_angular_limit_upper_x,
|
||||
real_t p_linear_limit_lower_x,
|
||||
real_t p_linear_limit_upper_x,
|
||||
bool p_enable_angular_limit_x,
|
||||
bool p_enable_linear_limit_x,
|
||||
real_t p_angular_limit_lower_y,
|
||||
real_t p_angular_limit_upper_y,
|
||||
real_t p_linear_limit_lower_y,
|
||||
real_t p_linear_limit_upper_y,
|
||||
bool p_enable_angular_limit_y,
|
||||
bool p_enable_linear_limit_y,
|
||||
real_t p_angular_limit_lower_z,
|
||||
real_t p_angular_limit_upper_z,
|
||||
real_t p_linear_limit_lower_z,
|
||||
real_t p_linear_limit_upper_z,
|
||||
bool p_enable_angular_limit_z,
|
||||
bool p_enable_linear_limit_z,
|
||||
Vector<Vector3> &r_points,
|
||||
Vector<Vector3> *r_body_a_points,
|
||||
Vector<Vector3> *r_body_b_points);
|
||||
|
||||
Joint3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class JointGizmosDrawer {
|
||||
public:
|
||||
static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform);
|
||||
static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
|
||||
/// with axis X and Y that are looking toward the body and oriented toward up
|
||||
static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
|
||||
// Draw circle around p_axis
|
||||
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
|
||||
static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
|
||||
};
|
167
editor/scene/3d/gizmos/physics/physics_bone_3d_gizmo_plugin.cpp
Normal file
167
editor/scene/3d/gizmos/physics/physics_bone_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
/**************************************************************************/
|
||||
/* physics_bone_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "physics_bone_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/scene/3d/gizmos/physics/joint_3d_gizmo_plugin.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/physics/physical_bone_3d.h"
|
||||
#include "scene/3d/physics/physical_bone_simulator_3d.h"
|
||||
|
||||
PhysicalBone3DGizmoPlugin::PhysicalBone3DGizmoPlugin() {
|
||||
create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
||||
}
|
||||
|
||||
bool PhysicalBone3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<PhysicalBone3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String PhysicalBone3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "PhysicalBone3D";
|
||||
}
|
||||
|
||||
int PhysicalBone3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void PhysicalBone3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
p_gizmo->clear();
|
||||
|
||||
PhysicalBone3D *physical_bone = Object::cast_to<PhysicalBone3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (!physical_bone) {
|
||||
return;
|
||||
}
|
||||
|
||||
PhysicalBoneSimulator3D *sm(physical_bone->get_simulator());
|
||||
if (!sm) {
|
||||
return;
|
||||
}
|
||||
|
||||
PhysicalBone3D *pb(sm->get_physical_bone(physical_bone->get_bone_id()));
|
||||
if (!pb) {
|
||||
return;
|
||||
}
|
||||
|
||||
PhysicalBone3D *pbp(sm->get_physical_bone_parent(physical_bone->get_bone_id()));
|
||||
if (!pbp) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
switch (physical_bone->get_joint_type()) {
|
||||
case PhysicalBone3D::JOINT_TYPE_PIN: {
|
||||
Joint3DGizmoPlugin::CreatePinJointGizmo(physical_bone->get_joint_offset(), points);
|
||||
} break;
|
||||
case PhysicalBone3D::JOINT_TYPE_CONE: {
|
||||
const PhysicalBone3D::ConeJointData *cjd(static_cast<const PhysicalBone3D::ConeJointData *>(physical_bone->get_joint_data()));
|
||||
Joint3DGizmoPlugin::CreateConeTwistJointGizmo(
|
||||
physical_bone->get_joint_offset(),
|
||||
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||||
pb->get_global_transform(),
|
||||
pbp->get_global_transform(),
|
||||
cjd->swing_span,
|
||||
cjd->twist_span,
|
||||
&points,
|
||||
&points);
|
||||
} break;
|
||||
case PhysicalBone3D::JOINT_TYPE_HINGE: {
|
||||
const PhysicalBone3D::HingeJointData *hjd(static_cast<const PhysicalBone3D::HingeJointData *>(physical_bone->get_joint_data()));
|
||||
Joint3DGizmoPlugin::CreateHingeJointGizmo(
|
||||
physical_bone->get_joint_offset(),
|
||||
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||||
pb->get_global_transform(),
|
||||
pbp->get_global_transform(),
|
||||
hjd->angular_limit_lower,
|
||||
hjd->angular_limit_upper,
|
||||
hjd->angular_limit_enabled,
|
||||
points,
|
||||
&points,
|
||||
&points);
|
||||
} break;
|
||||
case PhysicalBone3D::JOINT_TYPE_SLIDER: {
|
||||
const PhysicalBone3D::SliderJointData *sjd(static_cast<const PhysicalBone3D::SliderJointData *>(physical_bone->get_joint_data()));
|
||||
Joint3DGizmoPlugin::CreateSliderJointGizmo(
|
||||
physical_bone->get_joint_offset(),
|
||||
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||||
pb->get_global_transform(),
|
||||
pbp->get_global_transform(),
|
||||
sjd->angular_limit_lower,
|
||||
sjd->angular_limit_upper,
|
||||
sjd->linear_limit_lower,
|
||||
sjd->linear_limit_upper,
|
||||
points,
|
||||
&points,
|
||||
&points);
|
||||
} break;
|
||||
case PhysicalBone3D::JOINT_TYPE_6DOF: {
|
||||
const PhysicalBone3D::SixDOFJointData *sdofjd(static_cast<const PhysicalBone3D::SixDOFJointData *>(physical_bone->get_joint_data()));
|
||||
Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
|
||||
physical_bone->get_joint_offset(),
|
||||
|
||||
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||||
pb->get_global_transform(),
|
||||
pbp->get_global_transform(),
|
||||
|
||||
sdofjd->axis_data[0].angular_limit_lower,
|
||||
sdofjd->axis_data[0].angular_limit_upper,
|
||||
sdofjd->axis_data[0].linear_limit_lower,
|
||||
sdofjd->axis_data[0].linear_limit_upper,
|
||||
sdofjd->axis_data[0].angular_limit_enabled,
|
||||
sdofjd->axis_data[0].linear_limit_enabled,
|
||||
|
||||
sdofjd->axis_data[1].angular_limit_lower,
|
||||
sdofjd->axis_data[1].angular_limit_upper,
|
||||
sdofjd->axis_data[1].linear_limit_lower,
|
||||
sdofjd->axis_data[1].linear_limit_upper,
|
||||
sdofjd->axis_data[1].angular_limit_enabled,
|
||||
sdofjd->axis_data[1].linear_limit_enabled,
|
||||
|
||||
sdofjd->axis_data[2].angular_limit_lower,
|
||||
sdofjd->axis_data[2].angular_limit_upper,
|
||||
sdofjd->axis_data[2].linear_limit_lower,
|
||||
sdofjd->axis_data[2].linear_limit_upper,
|
||||
sdofjd->axis_data[2].angular_limit_enabled,
|
||||
sdofjd->axis_data[2].linear_limit_enabled,
|
||||
|
||||
points,
|
||||
&points,
|
||||
&points);
|
||||
} break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("joint_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_lines(points, material);
|
||||
}
|
@@ -0,0 +1,45 @@
|
||||
/**************************************************************************/
|
||||
/* physics_bone_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
PhysicalBone3DGizmoPlugin();
|
||||
};
|
69
editor/scene/3d/gizmos/physics/ray_cast_3d_gizmo_plugin.cpp
Normal file
69
editor/scene/3d/gizmos/physics/ray_cast_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,69 @@
|
||||
/**************************************************************************/
|
||||
/* ray_cast_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "ray_cast_3d_gizmo_plugin.h"
|
||||
|
||||
#include "scene/3d/physics/ray_cast_3d.h"
|
||||
|
||||
RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() {
|
||||
const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
|
||||
create_material("shape_material", gizmo_color);
|
||||
const float gizmo_value = gizmo_color.get_v();
|
||||
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
||||
create_material("shape_material_disabled", gizmo_color_disabled);
|
||||
}
|
||||
|
||||
bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<RayCast3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String RayCast3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "RayCast3D";
|
||||
}
|
||||
|
||||
int RayCast3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
RayCast3D *raycast = Object::cast_to<RayCast3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
const Ref<StandardMaterial3D> material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled");
|
||||
|
||||
p_gizmo->add_lines(raycast->get_debug_line_vertices(), material);
|
||||
|
||||
if (raycast->get_debug_shape_thickness() > 1) {
|
||||
p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP);
|
||||
}
|
||||
|
||||
p_gizmo->add_collision_segments(raycast->get_debug_line_vertices());
|
||||
}
|
45
editor/scene/3d/gizmos/physics/ray_cast_3d_gizmo_plugin.h
Normal file
45
editor/scene/3d/gizmos/physics/ray_cast_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/**************************************************************************/
|
||||
/* ray_cast_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class RayCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(RayCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
RayCast3DGizmoPlugin();
|
||||
};
|
@@ -0,0 +1,69 @@
|
||||
/**************************************************************************/
|
||||
/* shape_cast_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "shape_cast_3d_gizmo_plugin.h"
|
||||
|
||||
#include "scene/3d/physics/shape_cast_3d.h"
|
||||
|
||||
ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() {
|
||||
const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
|
||||
create_material("shape_material", gizmo_color);
|
||||
const float gizmo_value = gizmo_color.get_v();
|
||||
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
||||
create_material("shape_material_disabled", gizmo_color_disabled);
|
||||
}
|
||||
|
||||
bool ShapeCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<ShapeCast3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String ShapeCast3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "ShapeCast3D";
|
||||
}
|
||||
|
||||
int ShapeCast3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
ShapeCast3D *shapecast = Object::cast_to<ShapeCast3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
|
||||
|
||||
p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
|
||||
|
||||
if (shapecast->get_shape().is_valid()) {
|
||||
p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
|
||||
}
|
||||
|
||||
p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
|
||||
}
|
45
editor/scene/3d/gizmos/physics/shape_cast_3d_gizmo_plugin.h
Normal file
45
editor/scene/3d/gizmos/physics/shape_cast_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/**************************************************************************/
|
||||
/* shape_cast_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class ShapeCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(ShapeCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
ShapeCast3DGizmoPlugin();
|
||||
};
|
124
editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.cpp
Normal file
124
editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,124 @@
|
||||
/**************************************************************************/
|
||||
/* soft_body_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "soft_body_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "scene/3d/physics/soft_body_3d.h"
|
||||
|
||||
SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() {
|
||||
Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
|
||||
create_material("shape_material", gizmo_color);
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<SoftBody3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String SoftBody3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "SoftBody3D";
|
||||
}
|
||||
|
||||
int SoftBody3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool SoftBody3DGizmoPlugin::is_selectable_when_hidden() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoftBody3DGizmoPlugin::can_commit_handle_on_click() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
if (!soft_body || soft_body->get_mesh().is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// find mesh
|
||||
|
||||
Vector<Vector3> lines;
|
||||
|
||||
soft_body->get_mesh()->generate_debug_mesh_lines(lines);
|
||||
|
||||
if (!lines.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
|
||||
|
||||
Vector<Vector3> points;
|
||||
for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
|
||||
Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
|
||||
ERR_CONTINUE(arrays.is_empty());
|
||||
|
||||
const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
|
||||
points.append_array(vertices);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("shape_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_handles(points, get_material("handles"));
|
||||
p_gizmo->add_collision_triangles(tm);
|
||||
}
|
||||
|
||||
String SoftBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return "SoftBody3D pin point";
|
||||
}
|
||||
|
||||
Variant SoftBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
|
||||
return Variant(soft_body->is_point_pinned(p_id));
|
||||
}
|
||||
|
||||
void SoftBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
|
||||
const bool is_pinned = soft_body->is_point_pinned(p_id);
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(vformat(is_pinned ? TTR("Remove SoftBody3D pinned point %d") : TTR("Add SoftBody3D pinned point %d"), p_id));
|
||||
undo_redo->add_do_method(soft_body, "set_point_pinned", p_id, !is_pinned);
|
||||
undo_redo->add_do_method(soft_body, "update_gizmos");
|
||||
undo_redo->add_undo_method(soft_body, "set_point_pinned", p_id, is_pinned);
|
||||
undo_redo->add_undo_method(soft_body, "update_gizmos");
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
bool SoftBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
|
||||
return soft_body->is_point_pinned(p_id);
|
||||
}
|
52
editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.h
Normal file
52
editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/**************************************************************************/
|
||||
/* soft_body_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
bool can_commit_handle_on_click() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
|
||||
SoftBody3DGizmoPlugin();
|
||||
};
|
@@ -0,0 +1,66 @@
|
||||
/**************************************************************************/
|
||||
/* spring_arm_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "spring_arm_3d_gizmo_plugin.h"
|
||||
|
||||
#include "scene/3d/physics/spring_arm_3d.h"
|
||||
|
||||
void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines = {
|
||||
Vector3(),
|
||||
Vector3(0, 0, 1.0) * spring_arm->get_length()
|
||||
};
|
||||
|
||||
Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
}
|
||||
|
||||
SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
|
||||
Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
|
||||
create_material("shape_material", gizmo_color);
|
||||
}
|
||||
|
||||
bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String SpringArm3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "SpringArm3D";
|
||||
}
|
||||
|
||||
int SpringArm3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
45
editor/scene/3d/gizmos/physics/spring_arm_3d_gizmo_plugin.h
Normal file
45
editor/scene/3d/gizmos/physics/spring_arm_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/**************************************************************************/
|
||||
/* spring_arm_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
SpringArm3DGizmoPlugin();
|
||||
};
|
102
editor/scene/3d/gizmos/physics/vehicle_body_3d_gizmo_plugin.cpp
Normal file
102
editor/scene/3d/gizmos/physics/vehicle_body_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,102 @@
|
||||
/**************************************************************************/
|
||||
/* vehicle_body_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "vehicle_body_3d_gizmo_plugin.h"
|
||||
|
||||
#include "scene/3d/physics/vehicle_body_3d.h"
|
||||
|
||||
VehicleWheel3DGizmoPlugin::VehicleWheel3DGizmoPlugin() {
|
||||
Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
|
||||
create_material("shape_material", gizmo_color);
|
||||
}
|
||||
|
||||
bool VehicleWheel3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<VehicleWheel3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String VehicleWheel3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "VehicleWheel3D";
|
||||
}
|
||||
|
||||
int VehicleWheel3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void VehicleWheel3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
VehicleWheel3D *car_wheel = Object::cast_to<VehicleWheel3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
float r = car_wheel->get_radius();
|
||||
const int skip = 10;
|
||||
for (int i = 0; i <= 360; i += skip) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + skip);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
points.push_back(Vector3(0, a.x, a.y));
|
||||
points.push_back(Vector3(0, b.x, b.y));
|
||||
|
||||
const int springsec = 4;
|
||||
|
||||
for (int j = 0; j < springsec; j++) {
|
||||
float t = car_wheel->get_suspension_rest_length() * 5;
|
||||
points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
|
||||
points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
//travel
|
||||
points.push_back(Vector3(0, 0, 0));
|
||||
points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
|
||||
|
||||
//axis
|
||||
points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
|
||||
points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
|
||||
//axis
|
||||
points.push_back(Vector3(r * 0.2, 0, 0));
|
||||
points.push_back(Vector3(-r * 0.2, 0, 0));
|
||||
|
||||
//forward line
|
||||
points.push_back(Vector3(0, -r, 0));
|
||||
points.push_back(Vector3(0, -r, r * 2));
|
||||
points.push_back(Vector3(0, -r, r * 2));
|
||||
points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
|
||||
points.push_back(Vector3(0, -r, r * 2));
|
||||
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
|
||||
|
||||
Ref<Material> material = get_material("shape_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(points, material);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
}
|
@@ -0,0 +1,45 @@
|
||||
/**************************************************************************/
|
||||
/* vehicle_body_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class VehicleWheel3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VehicleWheel3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
VehicleWheel3DGizmoPlugin();
|
||||
};
|
212
editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.cpp
Normal file
212
editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,212 @@
|
||||
/**************************************************************************/
|
||||
/* reflection_probe_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "reflection_probe_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/reflection_probe.h"
|
||||
|
||||
ReflectionProbeGizmoPlugin::ReflectionProbeGizmoPlugin() {
|
||||
helper.instantiate();
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/reflection_probe");
|
||||
|
||||
create_material("reflection_probe_material", gizmo_color);
|
||||
|
||||
gizmo_color.a = 0.5;
|
||||
create_material("reflection_internal_material", gizmo_color);
|
||||
|
||||
create_icon_material("reflection_probe_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoReflectionProbe"), EditorStringName(EditorIcons)));
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool ReflectionProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<ReflectionProbe>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String ReflectionProbeGizmoPlugin::get_gizmo_name() const {
|
||||
return "ReflectionProbe";
|
||||
}
|
||||
|
||||
int ReflectionProbeGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String ReflectionProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
if (p_id < 6) {
|
||||
return helper->box_get_handle_name(p_id);
|
||||
}
|
||||
switch (p_id) {
|
||||
case 6:
|
||||
return "Origin X";
|
||||
case 7:
|
||||
return "Origin Y";
|
||||
case 8:
|
||||
return "Origin Z";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant ReflectionProbeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
|
||||
return AABB(probe->get_origin_offset(), probe->get_size());
|
||||
}
|
||||
|
||||
void ReflectionProbeGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
|
||||
// The initial value is only used for resizing the box, so we only need AABB size.
|
||||
AABB aabb = get_handle_value(p_gizmo, p_id, p_secondary);
|
||||
helper->initialize_handle_action(aabb.size, p_gizmo->get_node_3d()->get_global_transform());
|
||||
}
|
||||
|
||||
void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
|
||||
|
||||
Vector3 sg[2];
|
||||
helper->get_segment(p_camera, p_point, sg);
|
||||
|
||||
if (p_id < 6) {
|
||||
Vector3 size = probe->get_size();
|
||||
Vector3 position;
|
||||
helper->box_set_handle(sg, p_id, size, position);
|
||||
probe->set_size(size);
|
||||
probe->set_global_position(position);
|
||||
} else {
|
||||
p_id -= 6;
|
||||
|
||||
Vector3 origin = probe->get_origin_offset();
|
||||
origin[p_id] = 0;
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
|
||||
// Adjust the actual position to account for the gizmo handle position
|
||||
float d = ra[p_id] + 0.25;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
origin[p_id] = d;
|
||||
probe->set_origin_offset(origin);
|
||||
}
|
||||
}
|
||||
|
||||
void ReflectionProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
|
||||
|
||||
if (p_id < 6) {
|
||||
helper->box_commit_handle(TTR("Change Probe Size"), p_cancel, probe);
|
||||
return;
|
||||
}
|
||||
|
||||
AABB restore = p_restore;
|
||||
|
||||
if (p_cancel) {
|
||||
probe->set_origin_offset(restore.position);
|
||||
probe->set_size(restore.size);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Probe Origin Offset"));
|
||||
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
|
||||
ur->add_undo_method(probe, "set_origin_offset", restore.position);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
p_gizmo->clear();
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
|
||||
Vector<Vector3> lines;
|
||||
Vector<Vector3> internal_lines;
|
||||
Vector3 size = probe->get_size();
|
||||
|
||||
AABB aabb;
|
||||
aabb.position = -size / 2;
|
||||
aabb.size = size;
|
||||
|
||||
AABB blend_aabb;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
blend_aabb.position[i] = aabb.position[i] + probe->get_blend_distance();
|
||||
blend_aabb.size[i] = aabb.size[i] - probe->get_blend_distance() * 2.0;
|
||||
if (blend_aabb.size[i] < blend_aabb.position[i]) {
|
||||
blend_aabb.position[i] = aabb.position[i] + aabb.size[i] / 2.0;
|
||||
blend_aabb.size[i] = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (probe->get_blend_distance() != 0.0) {
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a;
|
||||
Vector3 b;
|
||||
blend_aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
Vector3 ep = aabb.get_endpoint(i);
|
||||
internal_lines.push_back(blend_aabb.get_endpoint(i));
|
||||
internal_lines.push_back(ep);
|
||||
}
|
||||
}
|
||||
|
||||
Vector<Vector3> handles = helper->box_get_handles(probe->get_size());
|
||||
|
||||
if (probe->get_origin_offset() != Vector3(0.0, 0.0, 0.0)) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 orig_handle = probe->get_origin_offset();
|
||||
orig_handle[i] -= 0.25;
|
||||
lines.push_back(orig_handle);
|
||||
|
||||
orig_handle[i] += 0.5;
|
||||
lines.push_back(orig_handle);
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("reflection_probe_material", p_gizmo);
|
||||
Ref<Material> material_internal = get_material("reflection_internal_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_lines(internal_lines, material_internal);
|
||||
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
||||
|
||||
Ref<Material> icon = get_material("reflection_probe_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
}
|
55
editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.h
Normal file
55
editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/**************************************************************************/
|
||||
/* reflection_probe_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Gizmo3DHelper;
|
||||
|
||||
class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<Gizmo3DHelper> helper;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
ReflectionProbeGizmoPlugin();
|
||||
};
|
449
editor/scene/3d/gizmos/spring_bone_3d_gizmo_plugin.cpp
Normal file
449
editor/scene/3d/gizmos/spring_bone_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,449 @@
|
||||
/**************************************************************************/
|
||||
/* spring_bone_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "spring_bone_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/spring_bone_collision_capsule_3d.h"
|
||||
#include "scene/3d/spring_bone_collision_plane_3d.h"
|
||||
#include "scene/3d/spring_bone_collision_sphere_3d.h"
|
||||
|
||||
// SpringBoneSimulator3D
|
||||
|
||||
SpringBoneSimulator3DGizmoPlugin::SelectionMaterials SpringBoneSimulator3DGizmoPlugin::selection_materials;
|
||||
|
||||
SpringBoneSimulator3DGizmoPlugin::SpringBoneSimulator3DGizmoPlugin() {
|
||||
selection_materials.unselected_mat.instantiate();
|
||||
selection_materials.unselected_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
selection_materials.unselected_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||
|
||||
selection_materials.selected_mat.instantiate();
|
||||
Ref<Shader> sh;
|
||||
sh.instantiate();
|
||||
sh->set_code(R"(
|
||||
// Skeleton 3D gizmo bones shader.
|
||||
|
||||
shader_type spatial;
|
||||
render_mode unshaded, shadows_disabled;
|
||||
void vertex() {
|
||||
if (!OUTPUT_IS_SRGB) {
|
||||
COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );
|
||||
}
|
||||
VERTEX = VERTEX;
|
||||
POSITION = PROJECTION_MATRIX * VIEW_MATRIX * MODEL_MATRIX * vec4(VERTEX.xyz, 1.0);
|
||||
POSITION.z = mix(POSITION.z, POSITION.w, 0.998);
|
||||
}
|
||||
void fragment() {
|
||||
ALBEDO = COLOR.rgb;
|
||||
ALPHA = COLOR.a;
|
||||
}
|
||||
)");
|
||||
selection_materials.selected_mat->set_shader(sh);
|
||||
}
|
||||
|
||||
SpringBoneSimulator3DGizmoPlugin::~SpringBoneSimulator3DGizmoPlugin() {
|
||||
selection_materials.unselected_mat.unref();
|
||||
selection_materials.selected_mat.unref();
|
||||
}
|
||||
|
||||
bool SpringBoneSimulator3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<SpringBoneSimulator3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String SpringBoneSimulator3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "SpringBoneSimulator3D";
|
||||
}
|
||||
|
||||
int SpringBoneSimulator3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void SpringBoneSimulator3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
SpringBoneSimulator3D *simulator = Object::cast_to<SpringBoneSimulator3D>(p_gizmo->get_node_3d());
|
||||
p_gizmo->clear();
|
||||
|
||||
if (!simulator->get_setting_count()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Skeleton3D *skeleton = simulator->get_skeleton();
|
||||
if (!skeleton) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<ArrayMesh> mesh = get_joints_mesh(skeleton, simulator, p_gizmo->is_selected());
|
||||
Transform3D skel_tr = simulator->get_global_transform().inverse() * skeleton->get_global_transform();
|
||||
p_gizmo->add_mesh(mesh, Ref<Material>(), skel_tr, skeleton->register_skin(skeleton->create_skin_from_rest_transforms()));
|
||||
}
|
||||
|
||||
Ref<ArrayMesh> SpringBoneSimulator3DGizmoPlugin::get_joints_mesh(Skeleton3D *p_skeleton, SpringBoneSimulator3D *p_simulator, bool p_is_selected) {
|
||||
Color bone_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/spring_bone_joint");
|
||||
|
||||
Ref<SurfaceTool> surface_tool;
|
||||
surface_tool.instantiate();
|
||||
surface_tool->begin(Mesh::PRIMITIVE_LINES);
|
||||
|
||||
if (p_is_selected) {
|
||||
surface_tool->set_material(selection_materials.selected_mat);
|
||||
} else {
|
||||
selection_materials.unselected_mat->set_albedo(bone_color);
|
||||
surface_tool->set_material(selection_materials.unselected_mat);
|
||||
}
|
||||
|
||||
LocalVector<int> bones;
|
||||
LocalVector<float> weights;
|
||||
bones.resize(4);
|
||||
weights.resize(4);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
bones[i] = 0;
|
||||
weights[i] = 0;
|
||||
}
|
||||
weights[0] = 1;
|
||||
|
||||
for (int i = 0; i < p_simulator->get_setting_count(); i++) {
|
||||
int current_bone = -1;
|
||||
int prev_bone = -1;
|
||||
int joint_end = p_simulator->get_joint_count(i) - 1;
|
||||
bool is_extended = p_simulator->is_end_bone_extended(i) && p_simulator->get_end_bone_length(i) > 0;
|
||||
for (int j = 0; j <= joint_end; j++) {
|
||||
current_bone = p_simulator->get_joint_bone(i, j);
|
||||
Transform3D global_pose = p_skeleton->get_bone_global_rest(current_bone);
|
||||
if (j > 0) {
|
||||
Transform3D parent_global_pose = p_skeleton->get_bone_global_rest(prev_bone);
|
||||
draw_line(surface_tool, parent_global_pose.origin, global_pose.origin, bone_color);
|
||||
draw_sphere(surface_tool, global_pose.basis, global_pose.origin, p_simulator->get_joint_radius(i, j - 1), bone_color);
|
||||
|
||||
// Draw rotation axis vector if not ROTATION_AXIS_ALL.
|
||||
if (j != joint_end || (j == joint_end && is_extended)) {
|
||||
SpringBoneSimulator3D::RotationAxis rotation_axis = p_simulator->get_joint_rotation_axis(i, j);
|
||||
if (rotation_axis != SpringBoneSimulator3D::ROTATION_AXIS_ALL) {
|
||||
Vector3 axis_vector = p_simulator->get_joint_rotation_axis_vector(i, j);
|
||||
if (!axis_vector.is_zero_approx()) {
|
||||
float line_length = p_simulator->get_joint_radius(i, j - 1) * 2.0;
|
||||
Vector3 axis = global_pose.basis.xform(axis_vector.normalized()) * line_length;
|
||||
draw_line(surface_tool, global_pose.origin - axis, global_pose.origin + axis, bone_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (j == joint_end && is_extended) {
|
||||
Vector3 axis = p_simulator->get_end_bone_axis(current_bone, p_simulator->get_end_bone_direction(i));
|
||||
if (axis.is_zero_approx()) {
|
||||
continue;
|
||||
}
|
||||
bones[0] = current_bone;
|
||||
surface_tool->set_bones(bones);
|
||||
surface_tool->set_weights(weights);
|
||||
axis = global_pose.xform(axis * p_simulator->get_end_bone_length(i));
|
||||
draw_line(surface_tool, global_pose.origin, axis, bone_color);
|
||||
draw_sphere(surface_tool, global_pose.basis, axis, p_simulator->get_joint_radius(i, j), bone_color);
|
||||
} else {
|
||||
bones[0] = current_bone;
|
||||
surface_tool->set_bones(bones);
|
||||
surface_tool->set_weights(weights);
|
||||
if (j == 0) {
|
||||
// Draw rotation axis vector if not ROTATION_AXIS_ALL.
|
||||
SpringBoneSimulator3D::RotationAxis rotation_axis = p_simulator->get_joint_rotation_axis(i, j);
|
||||
if (rotation_axis != SpringBoneSimulator3D::ROTATION_AXIS_ALL) {
|
||||
Vector3 axis_vector = p_simulator->get_joint_rotation_axis_vector(i, j);
|
||||
if (!axis_vector.is_zero_approx()) {
|
||||
float line_length = p_simulator->get_joint_radius(i, j) * 2.0;
|
||||
Vector3 axis = global_pose.basis.xform(axis_vector.normalized()) * line_length;
|
||||
draw_line(surface_tool, global_pose.origin - axis, global_pose.origin + axis, bone_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
prev_bone = current_bone;
|
||||
}
|
||||
}
|
||||
|
||||
return surface_tool->commit();
|
||||
}
|
||||
|
||||
void SpringBoneSimulator3DGizmoPlugin::draw_sphere(Ref<SurfaceTool> &p_surface_tool, const Basis &p_basis, const Vector3 &p_center, float p_radius, const Color &p_color) {
|
||||
static const Vector3 VECTOR3_RIGHT = Vector3(1, 0, 0);
|
||||
static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
|
||||
static const Vector3 VECTOR3_FORWARD = Vector3(0, 0, 1);
|
||||
static const int STEP = 16;
|
||||
static const float SPPI = Math::TAU / (float)STEP;
|
||||
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(p_center + ((p_basis.xform(VECTOR3_UP * p_radius)).rotated(p_basis.xform(VECTOR3_RIGHT), SPPI * ((i - 1) % STEP))));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(p_center + ((p_basis.xform(VECTOR3_UP * p_radius)).rotated(p_basis.xform(VECTOR3_RIGHT), SPPI * (i % STEP))));
|
||||
}
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(p_center + ((p_basis.xform(VECTOR3_RIGHT * p_radius)).rotated(p_basis.xform(VECTOR3_FORWARD), SPPI * ((i - 1) % STEP))));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(p_center + ((p_basis.xform(VECTOR3_RIGHT * p_radius)).rotated(p_basis.xform(VECTOR3_FORWARD), SPPI * (i % STEP))));
|
||||
}
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(p_center + ((p_basis.xform(VECTOR3_FORWARD * p_radius)).rotated(p_basis.xform(VECTOR3_UP), SPPI * ((i - 1) % STEP))));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(p_center + ((p_basis.xform(VECTOR3_FORWARD * p_radius)).rotated(p_basis.xform(VECTOR3_UP), SPPI * (i % STEP))));
|
||||
}
|
||||
}
|
||||
|
||||
void SpringBoneSimulator3DGizmoPlugin::draw_line(Ref<SurfaceTool> &p_surface_tool, const Vector3 &p_begin_pos, const Vector3 &p_end_pos, const Color &p_color) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(p_begin_pos);
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(p_end_pos);
|
||||
}
|
||||
|
||||
// SpringBoneCollision3D
|
||||
|
||||
SpringBoneCollision3DGizmoPlugin::SelectionMaterials SpringBoneCollision3DGizmoPlugin::selection_materials;
|
||||
|
||||
SpringBoneCollision3DGizmoPlugin::SpringBoneCollision3DGizmoPlugin() {
|
||||
selection_materials.unselected_mat.instantiate();
|
||||
selection_materials.unselected_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
selection_materials.unselected_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||
|
||||
selection_materials.selected_mat.instantiate();
|
||||
Ref<Shader> sh;
|
||||
sh.instantiate();
|
||||
sh->set_code(R"(
|
||||
// Skeleton 3D gizmo bones shader.
|
||||
|
||||
shader_type spatial;
|
||||
render_mode unshaded, shadows_disabled;
|
||||
void vertex() {
|
||||
if (!OUTPUT_IS_SRGB) {
|
||||
COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );
|
||||
}
|
||||
VERTEX = VERTEX;
|
||||
POSITION = PROJECTION_MATRIX * VIEW_MATRIX * MODEL_MATRIX * vec4(VERTEX.xyz, 1.0);
|
||||
POSITION.z = mix(POSITION.z, POSITION.w, 0.998);
|
||||
}
|
||||
void fragment() {
|
||||
ALBEDO = COLOR.rgb;
|
||||
ALPHA = COLOR.a;
|
||||
}
|
||||
)");
|
||||
selection_materials.selected_mat->set_shader(sh);
|
||||
}
|
||||
|
||||
SpringBoneCollision3DGizmoPlugin::~SpringBoneCollision3DGizmoPlugin() {
|
||||
selection_materials.unselected_mat.unref();
|
||||
selection_materials.selected_mat.unref();
|
||||
}
|
||||
|
||||
bool SpringBoneCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<SpringBoneCollision3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String SpringBoneCollision3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "SpringBoneCollision3D";
|
||||
}
|
||||
|
||||
int SpringBoneCollision3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void SpringBoneCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
SpringBoneCollision3D *collision = Object::cast_to<SpringBoneCollision3D>(p_gizmo->get_node_3d());
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<ArrayMesh> mesh = get_collision_mesh(collision, p_gizmo->is_selected());
|
||||
p_gizmo->add_mesh(mesh);
|
||||
}
|
||||
|
||||
Ref<ArrayMesh> SpringBoneCollision3DGizmoPlugin::get_collision_mesh(SpringBoneCollision3D *p_collision, bool p_is_selected) {
|
||||
Color collision_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/spring_bone_collision");
|
||||
Color inside_collision_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/spring_bone_inside_collision");
|
||||
|
||||
Ref<SurfaceTool> surface_tool;
|
||||
surface_tool.instantiate();
|
||||
surface_tool->begin(Mesh::PRIMITIVE_LINES);
|
||||
|
||||
if (p_is_selected) {
|
||||
surface_tool->set_material(selection_materials.selected_mat);
|
||||
} else {
|
||||
selection_materials.unselected_mat->set_albedo(collision_color);
|
||||
surface_tool->set_material(selection_materials.unselected_mat);
|
||||
}
|
||||
|
||||
SpringBoneCollisionSphere3D *sphere = Object::cast_to<SpringBoneCollisionSphere3D>(p_collision);
|
||||
if (sphere) {
|
||||
draw_sphere(surface_tool, sphere->get_radius(), sphere->is_inside() ? inside_collision_color : collision_color);
|
||||
return surface_tool->commit();
|
||||
}
|
||||
|
||||
SpringBoneCollisionCapsule3D *capsule = Object::cast_to<SpringBoneCollisionCapsule3D>(p_collision);
|
||||
if (capsule) {
|
||||
draw_capsule(surface_tool, capsule->get_radius(), capsule->get_height(), capsule->is_inside() ? inside_collision_color : collision_color);
|
||||
return surface_tool->commit();
|
||||
}
|
||||
|
||||
SpringBoneCollisionPlane3D *plane = Object::cast_to<SpringBoneCollisionPlane3D>(p_collision);
|
||||
if (plane) {
|
||||
draw_plane(surface_tool, collision_color);
|
||||
return surface_tool->commit();
|
||||
}
|
||||
|
||||
return surface_tool->commit();
|
||||
}
|
||||
|
||||
void SpringBoneCollision3DGizmoPlugin::draw_sphere(Ref<SurfaceTool> &p_surface_tool, float p_radius, const Color &p_color) {
|
||||
static const Vector3 VECTOR3_RIGHT = Vector3(1, 0, 0);
|
||||
static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
|
||||
static const Vector3 VECTOR3_FORWARD = Vector3(0, 0, 1);
|
||||
static const int STEP = 16;
|
||||
static const float SPPI = Math::TAU / (float)STEP;
|
||||
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((VECTOR3_UP * p_radius).rotated(VECTOR3_RIGHT, SPPI * ((i - 1) % STEP)));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((VECTOR3_UP * p_radius).rotated(VECTOR3_RIGHT, SPPI * (i % STEP)));
|
||||
}
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((VECTOR3_RIGHT * p_radius).rotated(VECTOR3_FORWARD, SPPI * ((i - 1) % STEP)));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((VECTOR3_RIGHT * p_radius).rotated(VECTOR3_FORWARD, SPPI * (i % STEP)));
|
||||
}
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((VECTOR3_FORWARD * p_radius).rotated(VECTOR3_UP, SPPI * ((i - 1) % STEP)));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((VECTOR3_FORWARD * p_radius).rotated(VECTOR3_UP, SPPI * (i % STEP)));
|
||||
}
|
||||
}
|
||||
|
||||
void SpringBoneCollision3DGizmoPlugin::draw_capsule(Ref<SurfaceTool> &p_surface_tool, float p_radius, float p_height, const Color &p_color) {
|
||||
static const Vector3 VECTOR3_RIGHT = Vector3(1, 0, 0);
|
||||
static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
|
||||
static const Vector3 VECTOR3_FORWARD = Vector3(0, 0, 1);
|
||||
static const int STEP = 16;
|
||||
static const int HALF_STEP = 8;
|
||||
static const float SPPI = Math::TAU / (float)STEP;
|
||||
static const float HALF_PI = Math::PI * 0.5;
|
||||
|
||||
Vector3 top = VECTOR3_UP * (p_height * 0.5 - p_radius);
|
||||
Vector3 bottom = -top;
|
||||
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((i - 1 < HALF_STEP ? top : bottom) + (VECTOR3_UP * p_radius).rotated(VECTOR3_RIGHT, -HALF_PI + SPPI * ((i - 1) % STEP)));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((i - 1 < HALF_STEP ? top : bottom) + (VECTOR3_UP * p_radius).rotated(VECTOR3_RIGHT, -HALF_PI + SPPI * (i % STEP)));
|
||||
}
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((i - 1 < HALF_STEP ? top : bottom) + (VECTOR3_RIGHT * p_radius).rotated(VECTOR3_FORWARD, SPPI * ((i - 1) % STEP)));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex((i - 1 < HALF_STEP ? top : bottom) + (VECTOR3_RIGHT * p_radius).rotated(VECTOR3_FORWARD, SPPI * (i % STEP)));
|
||||
}
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(top + (VECTOR3_FORWARD * p_radius).rotated(VECTOR3_UP, SPPI * ((i - 1) % STEP)));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(top + (VECTOR3_FORWARD * p_radius).rotated(VECTOR3_UP, SPPI * (i % STEP)));
|
||||
}
|
||||
for (int i = 1; i <= STEP; i++) {
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(bottom + (VECTOR3_FORWARD * p_radius).rotated(VECTOR3_UP, SPPI * ((i - 1) % STEP)));
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(bottom + (VECTOR3_FORWARD * p_radius).rotated(VECTOR3_UP, SPPI * (i % STEP)));
|
||||
}
|
||||
LocalVector<Vector3> directions;
|
||||
directions.resize(4);
|
||||
directions[0] = VECTOR3_RIGHT;
|
||||
directions[1] = -VECTOR3_RIGHT;
|
||||
directions[2] = VECTOR3_FORWARD;
|
||||
directions[3] = -VECTOR3_FORWARD;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
Vector3 dir = directions[i] * p_radius;
|
||||
p_surface_tool->set_color(p_color);
|
||||
p_surface_tool->add_vertex(top + dir);
|
||||
p_surface_tool->add_vertex(bottom + dir);
|
||||
}
|
||||
}
|
||||
|
||||
void SpringBoneCollision3DGizmoPlugin::draw_plane(Ref<SurfaceTool> &p_surface_tool, const Color &p_color) {
|
||||
static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
|
||||
static const float HALF_PI = Math::PI * 0.5;
|
||||
static const float ARROW_LENGTH = 0.3;
|
||||
static const float ARROW_HALF_WIDTH = 0.05;
|
||||
static const float ARROW_TOP_HALF_WIDTH = 0.1;
|
||||
static const float ARROW_TOP = 0.5;
|
||||
static const float RECT_SIZE = 1.0;
|
||||
static const int RECT_STEP_COUNT = 9;
|
||||
static const float RECT_HALF_SIZE = RECT_SIZE * 0.5;
|
||||
static const float RECT_STEP = RECT_SIZE / (float)RECT_STEP_COUNT;
|
||||
|
||||
p_surface_tool->set_color(p_color);
|
||||
|
||||
// Draw arrow of the normal.
|
||||
LocalVector<Vector3> arrow;
|
||||
arrow.resize(7);
|
||||
arrow[0] = Vector3(0, ARROW_TOP, 0);
|
||||
arrow[1] = Vector3(-ARROW_TOP_HALF_WIDTH, ARROW_LENGTH, 0);
|
||||
arrow[2] = Vector3(-ARROW_HALF_WIDTH, ARROW_LENGTH, 0);
|
||||
arrow[3] = Vector3(-ARROW_HALF_WIDTH, 0, 0);
|
||||
arrow[4] = Vector3(ARROW_HALF_WIDTH, 0, 0);
|
||||
arrow[5] = Vector3(ARROW_HALF_WIDTH, ARROW_LENGTH, 0);
|
||||
arrow[6] = Vector3(ARROW_TOP_HALF_WIDTH, ARROW_LENGTH, 0);
|
||||
for (int i = 0; i < 2; i++) {
|
||||
Basis ma(VECTOR3_UP, HALF_PI * i);
|
||||
for (uint32_t j = 0; j < arrow.size(); j++) {
|
||||
Vector3 v1 = arrow[j];
|
||||
Vector3 v2 = arrow[(j + 1) % arrow.size()];
|
||||
p_surface_tool->add_vertex(ma.xform(v1));
|
||||
p_surface_tool->add_vertex(ma.xform(v2));
|
||||
}
|
||||
}
|
||||
|
||||
// Draw dashed line of the rect.
|
||||
for (int i = 0; i < 4; i++) {
|
||||
Basis ma(VECTOR3_UP, HALF_PI * i);
|
||||
for (int j = 0; j < RECT_STEP_COUNT; j++) {
|
||||
if (j % 2 == 1) {
|
||||
continue;
|
||||
}
|
||||
Vector3 v1 = Vector3(RECT_HALF_SIZE, 0, RECT_HALF_SIZE - RECT_STEP * j);
|
||||
Vector3 v2 = Vector3(RECT_HALF_SIZE, 0, RECT_HALF_SIZE - RECT_STEP * (j + 1));
|
||||
p_surface_tool->add_vertex(ma.xform(v1));
|
||||
p_surface_tool->add_vertex(ma.xform(v2));
|
||||
}
|
||||
}
|
||||
}
|
86
editor/scene/3d/gizmos/spring_bone_3d_gizmo_plugin.h
Normal file
86
editor/scene/3d/gizmos/spring_bone_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,86 @@
|
||||
/**************************************************************************/
|
||||
/* spring_bone_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/plugins/editor_plugin.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/spring_bone_collision_3d.h"
|
||||
#include "scene/3d/spring_bone_simulator_3d.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
|
||||
class SpringBoneSimulator3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SpringBoneSimulator3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
struct SelectionMaterials {
|
||||
Ref<StandardMaterial3D> unselected_mat;
|
||||
Ref<ShaderMaterial> selected_mat;
|
||||
};
|
||||
static SelectionMaterials selection_materials;
|
||||
|
||||
public:
|
||||
static Ref<ArrayMesh> get_joints_mesh(Skeleton3D *p_skeleton, SpringBoneSimulator3D *p_simulator, bool p_is_selected);
|
||||
static void draw_sphere(Ref<SurfaceTool> &p_surface_tool, const Basis &p_basis, const Vector3 &p_center, float p_radius, const Color &p_color);
|
||||
static void draw_line(Ref<SurfaceTool> &p_surface_tool, const Vector3 &p_begin_pos, const Vector3 &p_end_pos, const Color &p_color);
|
||||
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
SpringBoneSimulator3DGizmoPlugin();
|
||||
~SpringBoneSimulator3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class SpringBoneCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SpringBoneCollision3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
struct SelectionMaterials {
|
||||
Ref<StandardMaterial3D> unselected_mat;
|
||||
Ref<ShaderMaterial> selected_mat;
|
||||
};
|
||||
static SelectionMaterials selection_materials;
|
||||
|
||||
public:
|
||||
static Ref<ArrayMesh> get_collision_mesh(SpringBoneCollision3D *p_collision, bool p_is_selected);
|
||||
static void draw_sphere(Ref<SurfaceTool> &p_surface_tool, float p_radius, const Color &p_color);
|
||||
static void draw_capsule(Ref<SurfaceTool> &p_surface_tool, float p_radius, float p_height, const Color &p_color);
|
||||
static void draw_plane(Ref<SurfaceTool> &p_surface_tool, const Color &p_color);
|
||||
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
SpringBoneCollision3DGizmoPlugin();
|
||||
~SpringBoneCollision3DGizmoPlugin();
|
||||
};
|
60
editor/scene/3d/gizmos/sprite_base_3d_gizmo_plugin.cpp
Normal file
60
editor/scene/3d/gizmos/sprite_base_3d_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,60 @@
|
||||
/**************************************************************************/
|
||||
/* sprite_base_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "sprite_base_3d_gizmo_plugin.h"
|
||||
|
||||
#include "scene/3d/sprite_3d.h"
|
||||
|
||||
bool SpriteBase3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<SpriteBase3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String SpriteBase3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "SpriteBase3D";
|
||||
}
|
||||
|
||||
int SpriteBase3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool SpriteBase3DGizmoPlugin::can_be_hidden() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void SpriteBase3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
SpriteBase3D *sprite_base = Object::cast_to<SpriteBase3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<TriangleMesh> tm = sprite_base->generate_triangle_mesh();
|
||||
if (tm.is_valid()) {
|
||||
p_gizmo->add_collision_triangles(tm);
|
||||
}
|
||||
}
|
44
editor/scene/3d/gizmos/sprite_base_3d_gizmo_plugin.h
Normal file
44
editor/scene/3d/gizmos/sprite_base_3d_gizmo_plugin.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/**************************************************************************/
|
||||
/* sprite_base_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class SpriteBase3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SpriteBase3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
};
|
@@ -0,0 +1,194 @@
|
||||
/**************************************************************************/
|
||||
/* visible_on_screen_notifier_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "visible_on_screen_notifier_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/visible_on_screen_notifier_3d.h"
|
||||
|
||||
VisibleOnScreenNotifier3DGizmoPlugin::VisibleOnScreenNotifier3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/visibility_notifier");
|
||||
create_material("visibility_notifier_material", gizmo_color);
|
||||
gizmo_color.a = 0.1;
|
||||
create_material("visibility_notifier_solid_material", gizmo_color);
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool VisibleOnScreenNotifier3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<VisibleOnScreenNotifier3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String VisibleOnScreenNotifier3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "VisibleOnScreenNotifier3D";
|
||||
}
|
||||
|
||||
int VisibleOnScreenNotifier3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String VisibleOnScreenNotifier3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
switch (p_id) {
|
||||
case 0:
|
||||
return "Size X";
|
||||
case 1:
|
||||
return "Size Y";
|
||||
case 2:
|
||||
return "Size Z";
|
||||
case 3:
|
||||
return "Pos X";
|
||||
case 4:
|
||||
return "Pos Y";
|
||||
case 5:
|
||||
return "Pos Z";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant VisibleOnScreenNotifier3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
|
||||
return notifier->get_aabb();
|
||||
}
|
||||
|
||||
void VisibleOnScreenNotifier3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Transform3D gt = notifier->get_global_transform();
|
||||
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
bool move = p_id >= 3;
|
||||
p_id = p_id % 3;
|
||||
|
||||
AABB aabb = notifier->get_aabb();
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
Vector3 ofs = aabb.get_center();
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
|
||||
if (move) {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
||||
|
||||
float d = ra[p_id];
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5;
|
||||
notifier->set_aabb(aabb);
|
||||
|
||||
} else {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
||||
|
||||
float d = ra[p_id] - ofs[p_id];
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
//resize
|
||||
aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d;
|
||||
aabb.size[p_id] = d * 2;
|
||||
notifier->set_aabb(aabb);
|
||||
}
|
||||
}
|
||||
|
||||
void VisibleOnScreenNotifier3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (p_cancel) {
|
||||
notifier->set_aabb(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Notifier AABB"));
|
||||
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
|
||||
ur->add_undo_method(notifier, "set_aabb", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void VisibleOnScreenNotifier3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb = notifier->get_aabb();
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = aabb.position[i] + aabb.size[i];
|
||||
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
|
||||
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
Vector3 center = aabb.get_center();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = 1.0;
|
||||
handles.push_back(center + ax);
|
||||
lines.push_back(center);
|
||||
lines.push_back(center + ax);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("visibility_notifier_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
Ref<Material> solid_material = get_material("visibility_notifier_solid_material", p_gizmo);
|
||||
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
|
||||
}
|
||||
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
@@ -0,0 +1,50 @@
|
||||
/**************************************************************************/
|
||||
/* visible_on_screen_notifier_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class VisibleOnScreenNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VisibleOnScreenNotifier3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
VisibleOnScreenNotifier3DGizmoPlugin();
|
||||
};
|
164
editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.cpp
Normal file
164
editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.cpp
Normal file
@@ -0,0 +1,164 @@
|
||||
/**************************************************************************/
|
||||
/* voxel_gi_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "voxel_gi_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#include "scene/3d/voxel_gi.h"
|
||||
|
||||
VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
|
||||
helper.instantiate();
|
||||
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/voxel_gi");
|
||||
|
||||
create_material("voxel_gi_material", gizmo_color);
|
||||
|
||||
// This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
|
||||
gizmo_color.a = 0.02;
|
||||
create_material("voxel_gi_internal_material", gizmo_color);
|
||||
|
||||
create_icon_material("voxel_gi_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoVoxelGI"), EditorStringName(EditorIcons)));
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String VoxelGIGizmoPlugin::get_gizmo_name() const {
|
||||
return "VoxelGI";
|
||||
}
|
||||
|
||||
int VoxelGIGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return helper->box_get_handle_name(p_id);
|
||||
}
|
||||
|
||||
Variant VoxelGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
|
||||
return probe->get_size();
|
||||
}
|
||||
|
||||
void VoxelGIGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
|
||||
helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
|
||||
}
|
||||
|
||||
void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
|
||||
|
||||
Vector3 sg[2];
|
||||
helper->get_segment(p_camera, p_point, sg);
|
||||
|
||||
Vector3 size = probe->get_size();
|
||||
Vector3 position;
|
||||
helper->box_set_handle(sg, p_id, size, position);
|
||||
probe->set_size(size);
|
||||
probe->set_global_position(position);
|
||||
}
|
||||
|
||||
void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
helper->box_commit_handle(TTR("Change Probe Size"), p_cancel, p_gizmo->get_node_3d());
|
||||
}
|
||||
|
||||
void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
p_gizmo->clear();
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
|
||||
Ref<Material> material = get_material("voxel_gi_material", p_gizmo);
|
||||
Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo);
|
||||
|
||||
Vector<Vector3> lines;
|
||||
Vector3 size = probe->get_size();
|
||||
|
||||
static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
|
||||
|
||||
AABB aabb = AABB(-size / 2, size);
|
||||
int subdiv = subdivs[probe->get_subdiv()];
|
||||
float cell_size = aabb.get_longest_axis_size() / subdiv;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
|
||||
lines.clear();
|
||||
|
||||
for (int i = 1; i < subdiv; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (cell_size * i > aabb.size[j]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int j_n1 = (j + 1) % 3;
|
||||
int j_n2 = (j + 2) % 3;
|
||||
|
||||
for (int k = 0; k < 4; k++) {
|
||||
Vector3 from = aabb.position, to = aabb.position;
|
||||
from[j] += cell_size * i;
|
||||
to[j] += cell_size * i;
|
||||
|
||||
if (k & 1) {
|
||||
to[j_n1] += aabb.size[j_n1];
|
||||
} else {
|
||||
to[j_n2] += aabb.size[j_n2];
|
||||
}
|
||||
|
||||
if (k & 2) {
|
||||
from[j_n1] += aabb.size[j_n1];
|
||||
from[j_n2] += aabb.size[j_n2];
|
||||
}
|
||||
|
||||
lines.push_back(from);
|
||||
lines.push_back(to);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_internal);
|
||||
|
||||
Vector<Vector3> handles = helper->box_get_handles(probe->get_size());
|
||||
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
||||
|
||||
Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
}
|
55
editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.h
Normal file
55
editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/**************************************************************************/
|
||||
/* voxel_gi_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/scene/3d/node_3d_editor_gizmos.h"
|
||||
|
||||
class Gizmo3DHelper;
|
||||
|
||||
class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<Gizmo3DHelper> helper;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
VoxelGIGizmoPlugin();
|
||||
};
|
Reference in New Issue
Block a user