initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
33
modules/csg/doc_classes/CSGCylinder3D.xml
Normal file
33
modules/csg/doc_classes/CSGCylinder3D.xml
Normal file
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="CSGCylinder3D" inherits="CSGPrimitive3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
A CSG Cylinder shape.
|
||||
</brief_description>
|
||||
<description>
|
||||
This node allows you to create a cylinder (or cone) for use with the CSG system.
|
||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
|
||||
If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
|
||||
</member>
|
||||
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
|
||||
The height of the cylinder.
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material">
|
||||
The material used to render the cylinder.
|
||||
</member>
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
|
||||
The radius of the cylinder.
|
||||
</member>
|
||||
<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
|
||||
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
|
||||
</member>
|
||||
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
|
||||
If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
Reference in New Issue
Block a user