initial commit, 4.5 stable
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102
modules/csg/editor/csg_gizmos.h
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102
modules/csg/editor/csg_gizmos.h
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/**************************************************************************/
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/* csg_gizmos.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../csg_shape.h"
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#include "editor/plugins/editor_plugin.h"
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#include "editor/scene/3d/node_3d_editor_gizmos.h"
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#include "scene/gui/control.h"
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class AcceptDialog;
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class Gizmo3DHelper;
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class MenuButton;
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class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Ref<Gizmo3DHelper> helper;
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public:
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virtual bool has_gizmo(Node3D *p_spatial) override;
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virtual String get_gizmo_name() const override;
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virtual int get_priority() const override;
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virtual bool is_selectable_when_hidden() const override;
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virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
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virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
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virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
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void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
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virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
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virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override;
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CSGShape3DGizmoPlugin();
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};
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class CSGShapeEditor : public Control {
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GDCLASS(CSGShapeEditor, Control);
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enum Menu {
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MENU_OPTION_BAKE_MESH_INSTANCE,
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MENU_OPTION_BAKE_COLLISION_SHAPE,
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};
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CSGShape3D *node = nullptr;
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MenuButton *options = nullptr;
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AcceptDialog *err_dialog = nullptr;
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void _menu_option(int p_option);
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void _create_baked_mesh_instance();
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void _create_baked_collision_shape();
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protected:
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void _node_removed(Node *p_node);
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void _notification(int p_what);
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public:
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void edit(CSGShape3D *p_csg_shape);
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CSGShapeEditor();
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};
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class EditorPluginCSG : public EditorPlugin {
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GDCLASS(EditorPluginCSG, EditorPlugin);
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CSGShapeEditor *csg_shape_editor = nullptr;
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public:
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virtual String get_plugin_name() const override { return "CSGShape3D"; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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EditorPluginCSG();
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};
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