initial commit, 4.5 stable
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This commit is contained in:
2025-09-16 20:46:46 -04:00
commit 9d30169a8d
13378 changed files with 7050105 additions and 0 deletions

85
modules/glslang/SCsub Normal file
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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_glslang = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_glslang"]:
thirdparty_dir = "#thirdparty/glslang/"
thirdparty_sources = [
"glslang/GenericCodeGen/CodeGen.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/MachineIndependent/attribute.cpp",
"glslang/MachineIndependent/Constant.cpp",
"glslang/MachineIndependent/glslang_tab.cpp",
"glslang/MachineIndependent/InfoSink.cpp",
"glslang/MachineIndependent/Initialize.cpp",
"glslang/MachineIndependent/Intermediate.cpp",
"glslang/MachineIndependent/intermOut.cpp",
"glslang/MachineIndependent/IntermTraverse.cpp",
"glslang/MachineIndependent/iomapper.cpp",
"glslang/MachineIndependent/limits.cpp",
"glslang/MachineIndependent/linkValidate.cpp",
"glslang/MachineIndependent/parseConst.cpp",
"glslang/MachineIndependent/ParseContextBase.cpp",
"glslang/MachineIndependent/ParseHelper.cpp",
"glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/MachineIndependent/preprocessor/Pp.cpp",
"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
"glslang/MachineIndependent/propagateNoContraction.cpp",
"glslang/MachineIndependent/reflection.cpp",
"glslang/MachineIndependent/RemoveTree.cpp",
"glslang/MachineIndependent/Scan.cpp",
"glslang/MachineIndependent/ShaderLang.cpp",
"glslang/MachineIndependent/SpirvIntrinsics.cpp",
"glslang/MachineIndependent/SymbolTable.cpp",
"glslang/MachineIndependent/Versions.cpp",
"glslang/ResourceLimits/ResourceLimits.cpp",
"SPIRV/disassemble.cpp",
"SPIRV/doc.cpp",
"SPIRV/GlslangToSpv.cpp",
"SPIRV/InReadableOrder.cpp",
"SPIRV/Logger.cpp",
"SPIRV/SpvBuilder.cpp",
"SPIRV/SpvPostProcess.cpp",
"SPIRV/SPVRemapper.cpp",
"SPIRV/SpvTools.cpp",
]
if env["platform"] == "windows":
thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp")
else:
thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp")
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Include `#thirdparty` to workaround mismatch between location of `SPIRV` in library source
# and in installed public headers.
env_glslang.Prepend(CPPEXTPATH=[thirdparty_dir, "#thirdparty"])
env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"])
env_thirdparty = env_glslang.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_glslang.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)

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def can_build(env, platform):
# glslang is only needed when Vulkan, Direct3D 12 or Metal-based renderers are available,
# as OpenGL doesn't use glslang.
return env["vulkan"] or env["d3d12"] or env["metal"]
def configure(env):
pass

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/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "core/config/engine.h"
#include "shader_compile.h"
#include <glslang/Public/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <glslang/SPIRV/GlslangToSpv.h>
Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_stage, const String &p_source_code, RenderingDeviceCommons::ShaderLanguageVersion p_language_version, RenderingDeviceCommons::ShaderSpirvVersion p_spirv_version, String *r_error) {
Vector<uint8_t> ret;
EShLanguage stages[RenderingDeviceCommons::SHADER_STAGE_MAX] = {
EShLangVertex,
EShLangFragment,
EShLangTessControl,
EShLangTessEvaluation,
EShLangCompute
};
int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
// The enum values can be converted directly.
glslang::EShTargetClientVersion ClientVersion = (glslang::EShTargetClientVersion)p_language_version;
glslang::EShTargetLanguageVersion TargetVersion = (glslang::EShTargetLanguageVersion)p_spirv_version;
glslang::TShader shader(stages[p_stage]);
CharString cs = p_source_code.ascii();
const char *cs_strings = cs.get_data();
std::string preamble = "";
shader.setStrings(&cs_strings, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
shader.setEnvClient(glslang::EShClientVulkan, ClientVersion);
shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
if (!preamble.empty()) {
shader.setPreamble(preamble.c_str());
}
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
if (Engine::get_singleton()->is_generate_spirv_debug_info_enabled()) {
messages = (EShMessages)(messages | EShMsgDebugInfo);
}
const int DefaultVersion = 100;
//parse
if (!shader.parse(GetDefaultResources(), DefaultVersion, false, messages)) {
if (r_error) {
(*r_error) = "Failed parse:\n";
(*r_error) += shader.getInfoLog();
(*r_error) += "\n";
(*r_error) += shader.getInfoDebugLog();
}
return ret;
}
//link
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(messages)) {
if (r_error) {
(*r_error) = "Failed link:\n";
(*r_error) += program.getInfoLog();
(*r_error) += "\n";
(*r_error) += program.getInfoDebugLog();
}
return ret;
}
std::vector<uint32_t> SpirV;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
if (Engine::get_singleton()->is_generate_spirv_debug_info_enabled()) {
spvOptions.generateDebugInfo = true;
spvOptions.emitNonSemanticShaderDebugInfo = true;
spvOptions.emitNonSemanticShaderDebugSource = true;
}
glslang::GlslangToSpv(*program.getIntermediate(stages[p_stage]), SpirV, &logger, &spvOptions);
ret.resize(SpirV.size() * sizeof(uint32_t));
{
uint8_t *w = ret.ptrw();
memcpy(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
}
return ret;
}
void initialize_glslang_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) {
return;
}
// Initialize in case it's not initialized. This is done once per thread
// and it's safe to call multiple times.
glslang::InitializeProcess();
}
void uninitialize_glslang_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) {
return;
}
glslang::FinalizeProcess();
}

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/**************************************************************************/
/* register_types.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#define MODULE_GLSLANG_HAS_PREREGISTER
#include "modules/register_module_types.h"
void initialize_glslang_module(ModuleInitializationLevel p_level);
void uninitialize_glslang_module(ModuleInitializationLevel p_level);

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/**************************************************************************/
/* shader_compile.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "servers/rendering/rendering_device_commons.h"
Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_stage, const String &p_source_code, RenderingDeviceCommons::ShaderLanguageVersion p_language_version, RenderingDeviceCommons::ShaderSpirvVersion p_spirv_version, String *r_error);