initial commit, 4.5 stable
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modules/gltf/README.md
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modules/gltf/README.md
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# Godot glTF import and export module
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In a nutshell, the glTF module works like this:
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* The [`structures/`](structures/) folder contains glTF structures, the
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small pieces that make up a glTF file, represented as C++ classes.
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* The [`extensions/`](extensions/) folder contains glTF extensions, which
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are optional features that build on top of the base glTF spec.
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* [`GLTFState`](gltf_state.h) holds collections of structures and extensions.
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* [`GLTFDocument`](gltf_document.h) operates on GLTFState and its elements.
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* The [`editor/`](editor/) folder uses GLTFDocument to import and export 3D models.
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