initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
179
modules/jolt_physics/objects/jolt_soft_body_3d.h
Normal file
179
modules/jolt_physics/objects/jolt_soft_body_3d.h
Normal file
@@ -0,0 +1,179 @@
|
||||
/**************************************************************************/
|
||||
/* jolt_soft_body_3d.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "jolt_object_3d.h"
|
||||
|
||||
#include "servers/physics_server_3d.h"
|
||||
|
||||
#include "Jolt/Jolt.h"
|
||||
|
||||
#include "Jolt/Physics/SoftBody/SoftBodyCreationSettings.h"
|
||||
#include "Jolt/Physics/SoftBody/SoftBodySharedSettings.h"
|
||||
|
||||
class JoltSpace3D;
|
||||
|
||||
class JoltSoftBody3D final : public JoltObject3D {
|
||||
struct Shared {
|
||||
LocalVector<int> mesh_to_physics;
|
||||
JPH::Ref<JPH::SoftBodySharedSettings> settings = new JPH::SoftBodySharedSettings();
|
||||
int ref_count = 1;
|
||||
};
|
||||
|
||||
inline static HashMap<RID, Shared> mesh_to_shared;
|
||||
|
||||
HashSet<int> pinned_vertices;
|
||||
LocalVector<RID> exceptions;
|
||||
LocalVector<Vector3> normals;
|
||||
|
||||
const Shared *shared = nullptr;
|
||||
|
||||
RID mesh;
|
||||
|
||||
JPH::SoftBodyCreationSettings *jolt_settings = new JPH::SoftBodyCreationSettings();
|
||||
|
||||
float mass = 0.0f;
|
||||
float pressure = 0.0f;
|
||||
float linear_damping = 0.01f;
|
||||
float stiffness_coefficient = 0.5f;
|
||||
float shrinking_factor = 0.0f;
|
||||
|
||||
int simulation_precision = 5;
|
||||
|
||||
virtual JPH::BroadPhaseLayer _get_broad_phase_layer() const override;
|
||||
virtual JPH::ObjectLayer _get_object_layer() const override;
|
||||
|
||||
virtual void _space_changing() override;
|
||||
virtual void _space_changed() override;
|
||||
|
||||
virtual void _add_to_space() override;
|
||||
|
||||
bool _ref_shared_data();
|
||||
void _deref_shared_data();
|
||||
|
||||
void _update_mass();
|
||||
void _update_pressure();
|
||||
void _update_damping();
|
||||
void _update_simulation_precision();
|
||||
void _update_group_filter();
|
||||
|
||||
void _try_rebuild();
|
||||
|
||||
void _mesh_changed();
|
||||
void _simulation_precision_changed();
|
||||
void _mass_changed();
|
||||
void _pressure_changed();
|
||||
void _damping_changed();
|
||||
void _pins_changed();
|
||||
void _vertices_changed();
|
||||
void _exceptions_changed();
|
||||
void _motion_changed();
|
||||
|
||||
public:
|
||||
JoltSoftBody3D();
|
||||
virtual ~JoltSoftBody3D() override;
|
||||
|
||||
bool in_space() const;
|
||||
|
||||
void add_collision_exception(const RID &p_excepted_body);
|
||||
void remove_collision_exception(const RID &p_excepted_body);
|
||||
bool has_collision_exception(const RID &p_excepted_body) const;
|
||||
|
||||
const LocalVector<RID> &get_collision_exceptions() const { return exceptions; }
|
||||
|
||||
virtual bool can_interact_with(const JoltBody3D &p_other) const override;
|
||||
virtual bool can_interact_with(const JoltSoftBody3D &p_other) const override;
|
||||
virtual bool can_interact_with(const JoltArea3D &p_other) const override;
|
||||
|
||||
virtual bool reports_contacts() const override { return false; }
|
||||
|
||||
virtual Vector3 get_velocity_at_position(const Vector3 &p_position) const override;
|
||||
|
||||
void set_mesh(const RID &p_mesh);
|
||||
|
||||
bool is_pickable() const { return pickable; }
|
||||
void set_pickable(bool p_enabled) { pickable = p_enabled; }
|
||||
|
||||
bool is_sleeping() const;
|
||||
void set_is_sleeping(bool p_enabled);
|
||||
|
||||
bool is_sleep_allowed() const;
|
||||
void set_is_sleep_allowed(bool p_enabled);
|
||||
|
||||
void put_to_sleep() { set_is_sleeping(true); }
|
||||
void wake_up() { set_is_sleeping(false); }
|
||||
|
||||
int get_simulation_precision() const { return simulation_precision; }
|
||||
void set_simulation_precision(int p_precision);
|
||||
|
||||
float get_mass() const { return mass; }
|
||||
void set_mass(float p_mass);
|
||||
|
||||
float get_stiffness_coefficient() const;
|
||||
void set_stiffness_coefficient(float p_coefficient);
|
||||
|
||||
float get_shrinking_factor() const;
|
||||
void set_shrinking_factor(float p_shrinking_factor);
|
||||
|
||||
float get_pressure() const { return pressure; }
|
||||
void set_pressure(float p_pressure);
|
||||
|
||||
float get_linear_damping() const { return linear_damping; }
|
||||
void set_linear_damping(float p_damping);
|
||||
|
||||
float get_drag() const;
|
||||
void set_drag(float p_drag);
|
||||
|
||||
Variant get_state(PhysicsServer3D::BodyState p_state) const;
|
||||
void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_value);
|
||||
|
||||
Transform3D get_transform() const;
|
||||
void set_transform(const Transform3D &p_transform);
|
||||
|
||||
AABB get_bounds() const;
|
||||
|
||||
void update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler);
|
||||
|
||||
Vector3 get_vertex_position(int p_index);
|
||||
void set_vertex_position(int p_index, const Vector3 &p_position);
|
||||
|
||||
void pin_vertex(int p_index);
|
||||
void unpin_vertex(int p_index);
|
||||
|
||||
void unpin_all_vertices();
|
||||
|
||||
bool is_vertex_pinned(int p_index) const;
|
||||
|
||||
void apply_vertex_impulse(int p_index, const Vector3 &p_impulse);
|
||||
void apply_vertex_force(int p_index, const Vector3 &p_force);
|
||||
void apply_central_impulse(const Vector3 &p_impulse);
|
||||
void apply_central_force(const Vector3 &p_force);
|
||||
};
|
Reference in New Issue
Block a user