initial commit, 4.5 stable
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>10</LangVersion>
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<Nullable>enable</Nullable>
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<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
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</PropertyGroup>
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<PropertyGroup>
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<Description>Core C# source generator for Godot projects.</Description>
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<Authors>Godot Engine contributors</Authors>
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<PackageId>Godot.SourceGenerators</PackageId>
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<Version>4.5.0</Version>
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<PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<!-- Do not include the generator as a lib dependency -->
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<IncludeBuildOutput>false</IncludeBuildOutput>
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<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
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</PropertyGroup>
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<!-- Analyzer release tracking -->
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<ItemGroup>
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<AdditionalFiles Include="AnalyzerReleases.Shipped.md" />
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<AdditionalFiles Include="AnalyzerReleases.Unshipped.md" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.11.0" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<!-- Package the generator in the analyzer directory of the nuget package -->
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<None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
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<!-- Package the props file -->
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<None Include="Godot.SourceGenerators.props" Pack="true" PackagePath="build" Visible="true" />
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</ItemGroup>
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</Project>
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