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This commit is contained in:
2025-09-16 20:46:46 -04:00
commit 9d30169a8d
13378 changed files with 7050105 additions and 0 deletions

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namespace Godot.SourceGenerators.Sample
{
public partial class Bar : GodotObject
{
}
// Foo in another file
public partial class Foo
{
}
public partial class NotSameNameAsFile : GodotObject
{
}
}

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namespace Godot.SourceGenerators.Sample;
public partial class EventSignals : GodotObject
{
[Signal]
public delegate void MySignalEventHandler(string str, int num);
}

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using Godot;
namespace Godot.SourceGenerators.Sample
{
public partial class ExportedComplexStrings : Node
{
[Export]
private string _fieldInterpolated1 = $"The quick brown fox jumps over ({Engine.GetVersionInfo()})";
[Export]
private string _fieldInterpolated2 = $"The quick brown fox jumps over ({Engine.GetVersionInfo()["major"],0:G}) the lazy dog.";
[Export]
private string _fieldInterpolated3 = $"{((int)Engine.GetVersionInfo()["major"]) * -1 * -1:G} the lazy dog.";
[Export]
private string _fieldInterpolated4 = $"{":::fff,,}<,<}},,}]"}";
[Export]
public string PropertyInterpolated1
{
get;
private set;
} = $"The quick brown fox jumps over {GD.VarToStr($"the lazy {Engine.GetVersionInfo()} do")}g.";
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS0169
#pragma warning disable CS0414
namespace Godot.SourceGenerators.Sample
{
[SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class ExportedFields : GodotObject
{
[Export] private Boolean _fieldBoolean = true;
[Export] private Char _fieldChar = 'f';
[Export] private SByte _fieldSByte = 10;
[Export] private Int16 _fieldInt16 = 10;
[Export] private Int32 _fieldInt32 = 10;
[Export] private Int64 _fieldInt64 = 10;
[Export] private Byte _fieldByte = 10;
[Export] private UInt16 _fieldUInt16 = 10;
[Export] private UInt32 _fieldUInt32 = 10;
[Export] private UInt64 _fieldUInt64 = 10;
[Export] private Single _fieldSingle = 10;
[Export] private Double _fieldDouble = 10;
[Export] private String _fieldString = "foo";
// Godot structs
[Export] private Vector2 _fieldVector2 = new(10f, 10f);
[Export] private Vector2I _fieldVector2I = Vector2I.Up;
[Export] private Rect2 _fieldRect2 = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
[Export] private Rect2I _fieldRect2I = new(new Vector2I(10, 10), new Vector2I(10, 10));
[Export] private Transform2D _fieldTransform2D = Transform2D.Identity;
[Export] private Vector3 _fieldVector3 = new(10f, 10f, 10f);
[Export] private Vector3I _fieldVector3I = Vector3I.Back;
[Export] private Basis _fieldBasis = new Basis(Quaternion.Identity);
[Export] private Quaternion _fieldQuaternion = new Quaternion(Basis.Identity);
[Export] private Transform3D _fieldTransform3D = Transform3D.Identity;
[Export] private Vector4 _fieldVector4 = new(10f, 10f, 10f, 10f);
[Export] private Vector4I _fieldVector4I = Vector4I.One;
[Export] private Projection _fieldProjection = Projection.Identity;
[Export] private Aabb _fieldAabb = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
[Export] private Color _fieldColor = Colors.Aquamarine;
[Export] private Plane _fieldPlane = Plane.PlaneXZ;
[Export] private Callable _fieldCallable = new Callable(Engine.GetMainLoop(), "_process");
[Export] private Signal _fieldSignal = new Signal(Engine.GetMainLoop(), "property_list_changed");
// Enums
[SuppressMessage("ReSharper", "UnusedMember.Local")]
public enum MyEnum
{
A,
B,
C
}
[Export] private MyEnum _fieldEnum = MyEnum.C;
[Flags]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
public enum MyFlagsEnum
{
A,
B,
C
}
[Export] private MyFlagsEnum _fieldFlagsEnum = MyFlagsEnum.C;
// Arrays
[Export] private Byte[] _fieldByteArray = { 0, 1, 2, 3, 4, 5, 6 };
[Export] private Int32[] _fieldInt32Array = { 0, 1, 2, 3, 4, 5, 6 };
[Export] private Int64[] _fieldInt64Array = { 0, 1, 2, 3, 4, 5, 6 };
[Export] private Single[] _fieldSingleArray = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
[Export] private Double[] _fieldDoubleArray = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
[Export] private String[] _fieldStringArray = { "foo", "bar" };
[Export(PropertyHint.Enum, "A,B,C")] private String[] _fieldStringArrayEnum = { "foo", "bar" };
[Export] private Vector2[] _fieldVector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] _fieldVector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] _fieldColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
[Export] private GodotObject[] _fieldGodotObjectOrDerivedArray = { null };
[Export] private StringName[] _fieldStringNameArray = { "foo", "bar" };
[Export] private NodePath[] _fieldNodePathArray = { "foo", "bar" };
[Export] private Rid[] _fieldRidArray = { default, default, default };
// Note we use Array and not System.Array. This tests the generated namespace qualification.
[Export] private Int32[] _fieldEmptyInt32Array = Array.Empty<Int32>();
// Note we use List and not System.Collections.Generic.
[Export] private int[] _fieldArrayFromList = new List<int>(Array.Empty<int>()).ToArray();
// Variant
[Export] private Variant _fieldVariant = "foo";
// Classes
[Export] private GodotObject _fieldGodotObjectOrDerived;
[Export] private Godot.Texture _fieldGodotResourceTexture;
[Export] private StringName _fieldStringName = new StringName("foo");
[Export] private NodePath _fieldNodePath = new NodePath("foo");
[Export] private Rid _fieldRid;
[Export]
private Godot.Collections.Dictionary _fieldGodotDictionary =
new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
[Export]
private Godot.Collections.Array _fieldGodotArray =
new() { "foo", 10, Vector2.Up, Colors.Chocolate };
[Export]
private Godot.Collections.Dictionary<string, bool> _fieldGodotGenericDictionary =
new() { { "foo", true }, { "bar", false } };
[Export]
private Godot.Collections.Array<int> _fieldGodotGenericArray =
new() { 0, 1, 2, 3, 4, 5, 6 };
}
}

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using System;
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS0169
#pragma warning disable CS0414
namespace Godot.SourceGenerators.Sample
{
[SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class ExportedProperties : GodotObject
{
// Do not generate default value
private String _notGeneratePropertyString = new string("not generate");
[Export]
public String NotGenerateComplexLambdaProperty
{
get => _notGeneratePropertyString + Convert.ToInt32("1");
set => _notGeneratePropertyString = value;
}
[Export]
public String NotGenerateLambdaNoFieldProperty
{
get => new string("not generate");
set => _notGeneratePropertyString = value;
}
[Export]
public String NotGenerateComplexReturnProperty
{
get
{
return _notGeneratePropertyString + Convert.ToInt32("1");
}
set
{
_notGeneratePropertyString = value;
}
}
private int _notGeneratePropertyInt = 1;
[Export]
public string NotGenerate_Returns_Property
{
get
{
if (_notGeneratePropertyInt == 1)
{
return "a";
}
else
{
return "b";
}
}
set
{
_notGeneratePropertyInt = value == "a" ? 1 : 2;
}
}
// Full Property
private String _fullPropertyString = "FullPropertyString";
[Export]
public String FullPropertyString
{
get
{
return _fullPropertyString;
}
set
{
_fullPropertyString = value;
}
}
private String _fullPropertyStringComplex = new string("FullPropertyString_Complex") + Convert.ToInt32("1");
[Export]
public String FullPropertyStringComplex
{
get
{
return _fullPropertyStringComplex;
}
set
{
_fullPropertyStringComplex = value;
}
}
// Lambda Property
private String _lamdaPropertyString = "LamdaPropertyString";
[Export]
public String LamdaPropertyString
{
get => _lamdaPropertyString;
set => _lamdaPropertyString = value;
}
// Auto Property
[Export] private Boolean PropertyBoolean { get; set; } = true;
[Export] private Char PropertyChar { get; set; } = 'f';
[Export] private SByte PropertySByte { get; set; } = 10;
[Export] private Int16 PropertyInt16 { get; set; } = 10;
[Export] private Int32 PropertyInt32 { get; set; } = 10;
[Export] private Int64 PropertyInt64 { get; set; } = 10;
[Export] private Byte PropertyByte { get; set; } = 10;
[Export] private UInt16 PropertyUInt16 { get; set; } = 10;
[Export] private UInt32 PropertyUInt32 { get; set; } = 10;
[Export] private UInt64 PropertyUInt64 { get; set; } = 10;
[Export] private Single PropertySingle { get; set; } = 10;
[Export] private Double PropertyDouble { get; set; } = 10;
[Export] private String PropertyString { get; set; } = "foo";
// Godot structs
[Export] private Vector2 PropertyVector2 { get; set; } = new(10f, 10f);
[Export] private Vector2I PropertyVector2I { get; set; } = Vector2I.Up;
[Export] private Rect2 PropertyRect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
[Export] private Rect2I PropertyRect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10));
[Export] private Transform2D PropertyTransform2D { get; set; } = Transform2D.Identity;
[Export] private Vector3 PropertyVector3 { get; set; } = new(10f, 10f, 10f);
[Export] private Vector3I PropertyVector3I { get; set; } = Vector3I.Back;
[Export] private Basis PropertyBasis { get; set; } = new Basis(Quaternion.Identity);
[Export] private Quaternion PropertyQuaternion { get; set; } = new Quaternion(Basis.Identity);
[Export] private Transform3D PropertyTransform3D { get; set; } = Transform3D.Identity;
[Export] private Vector4 PropertyVector4 { get; set; } = new(10f, 10f, 10f, 10f);
[Export] private Vector4I PropertyVector4I { get; set; } = Vector4I.One;
[Export] private Projection PropertyProjection { get; set; } = Projection.Identity;
[Export] private Aabb PropertyAabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
[Export] private Color PropertyColor { get; set; } = Colors.Aquamarine;
[Export] private Plane PropertyPlane { get; set; } = Plane.PlaneXZ;
[Export] private Callable PropertyCallable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
[Export] private Signal PropertySignal { get; set; } = new Signal(Engine.GetMainLoop(), "Propertylist_changed");
// Enums
[SuppressMessage("ReSharper", "UnusedMember.Local")]
public enum MyEnum
{
A,
B,
C
}
[Export] private MyEnum PropertyEnum { get; set; } = MyEnum.C;
[Flags]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
public enum MyFlagsEnum
{
A,
B,
C
}
[Export] private MyFlagsEnum PropertyFlagsEnum { get; set; } = MyFlagsEnum.C;
// Arrays
[Export] private Byte[] PropertyByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
[Export] private Int32[] PropertyInt32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
[Export] private Int64[] PropertyInt64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
[Export] private Single[] PropertySingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
[Export] private Double[] PropertyDoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
[Export] private String[] PropertyStringArray { get; set; } = { "foo", "bar" };
[Export(PropertyHint.Enum, "A,B,C")] private String[] PropertyStringArrayEnum { get; set; } = { "foo", "bar" };
[Export] private Vector2[] PropertyVector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] PropertyVector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] PropertyColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
[Export] private GodotObject[] PropertyGodotObjectOrDerivedArray { get; set; } = { null };
[Export] private StringName[] PropertyStringNameArray { get; set; } = { "foo", "bar" };
[Export] private NodePath[] PropertyNodePathArray { get; set; } = { "foo", "bar" };
[Export] private Rid[] PropertyRidArray { get; set; } = { default, default, default };
// Variant
[Export] private Variant PropertyVariant { get; set; } = "foo";
// Classes
[Export] private GodotObject PropertyGodotObjectOrDerived { get; set; }
[Export] private Godot.Texture PropertyGodotResourceTexture { get; set; }
[Export] private StringName PropertyStringName { get; set; } = new StringName("foo");
[Export] private NodePath PropertyNodePath { get; set; } = new NodePath("foo");
[Export] private Rid PropertyRid { get; set; }
[Export]
private Godot.Collections.Dictionary PropertyGodotDictionary { get; set; } =
new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
[Export]
private Godot.Collections.Array PropertyGodotArray { get; set; } =
new() { "foo", 10, Vector2.Up, Colors.Chocolate };
[Export]
private Godot.Collections.Dictionary<string, bool> PropertyGodotGenericDictionary { get; set; } =
new() { { "foo", true }, { "bar", false } };
[Export]
private Godot.Collections.Array<int> PropertyGodotGenericArray { get; set; } =
new() { 0, 1, 2, 3, 4, 5, 6 };
}
}

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namespace Godot.SourceGenerators.Sample
{
public partial class Foo : GodotObject
{
}
// Foo again in the same file
public partial class Foo
{
}
}

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#pragma warning disable CS0169
namespace Godot.SourceGenerators.Sample
{
// Generic again but without generic parameters
public partial class Generic : GodotObject
{
private int _field;
}
}

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#pragma warning disable CS0169
namespace Godot.SourceGenerators.Sample
{
public partial class Generic1T<T> : GodotObject
{
private int _field;
}
}

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#pragma warning disable CS0169
namespace Godot.SourceGenerators.Sample
{
// Generic again but different generic parameters
public partial class Generic2T<T, R> : GodotObject
{
private int _field;
}
}

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namespace Godot.SourceGenerators.Sample;
[GlobalClass]
public partial class CustomGlobalClass : GodotObject
{
}
// This doesn't works because global classes can't have any generic type parameter.
/*
[GlobalClass]
public partial class CustomGlobalClass<T> : Node
{
}
*/

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
</PropertyGroup>
<PropertyGroup>
<!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk -->
<GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir>
<GodotProjectDirBase64 Condition=" $([MSBuild]::VersionGreaterThanOrEquals($(MSBuildAssemblyVersion), '17.3')) ">$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64>
<!-- For compiling GetGodotPropertyDefaultValues. -->
<DefineConstants>$(DefineConstants);TOOLS</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<!-- The emitted files are not part of the compilation nor design.
They're only for peeking at the generated sources. Sometimes the
emitted files get corrupted, but that won't break anything. -->
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GeneratedFiles</CompilerGeneratedFilesOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj">
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<!-- This file is imported automatically when using PackageReference to
reference Godot.SourceGenerators, but not when using ProjectReference -->
<Import Project="..\Godot.SourceGenerators\Godot.SourceGenerators.props" />
</Project>

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using System.Diagnostics.CodeAnalysis;
namespace Godot.SourceGenerators.Sample;
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
public partial class Methods : GodotObject
{
private void MethodWithOverload()
{
}
private void MethodWithOverload(int a)
{
}
private void MethodWithOverload(int a, int b)
{
}
// Should be ignored. The previous one is picked.
// ReSharper disable once UnusedMember.Local
private void MethodWithOverload(float a, float b)
{
}
// Generic methods should be ignored.
// ReSharper disable once UnusedMember.Local
private void GenericMethod<T>(T t)
{
}
}

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using System;
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS0169
#pragma warning disable CS0414
namespace Godot.SourceGenerators.Sample
{
[SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
// We split the definition of ExportedFields to verify properties work across multiple files.
public partial class ExportedFields : GodotObject
{
// Note we use Array and not System.Array. This tests the generated namespace qualification.
[Export] private Int64[] _fieldEmptyInt64Array = Array.Empty<Int64>();
}
}

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using System;
using Godot.Collections;
using Array = Godot.Collections.Array;
namespace Godot.SourceGenerators.Sample;
public class MustBeVariantMethods
{
public void MustBeVariantMethodCalls()
{
Method<bool>();
Method<char>();
Method<sbyte>();
Method<byte>();
Method<short>();
Method<ushort>();
Method<int>();
Method<uint>();
Method<long>();
Method<ulong>();
Method<float>();
Method<double>();
Method<string>();
Method<Vector2>();
Method<Vector2I>();
Method<Rect2>();
Method<Rect2I>();
Method<Transform2D>();
Method<Vector3>();
Method<Vector3I>();
Method<Vector4>();
Method<Vector4I>();
Method<Basis>();
Method<Quaternion>();
Method<Transform3D>();
Method<Projection>();
Method<Aabb>();
Method<Color>();
Method<Plane>();
Method<Callable>();
Method<Signal>();
Method<GodotObject>();
Method<StringName>();
Method<NodePath>();
Method<Rid>();
Method<Dictionary>();
Method<Array>();
Method<byte[]>();
Method<int[]>();
Method<long[]>();
Method<float[]>();
Method<double[]>();
Method<string[]>();
Method<Vector2[]>();
Method<Vector3[]>();
Method<Color[]>();
Method<GodotObject[]>();
Method<StringName[]>();
Method<NodePath[]>();
Method<Rid[]>();
// This call fails because generic type is not Variant-compatible.
//Method<object>();
}
public void Method<[MustBeVariant] T>()
{
}
public void MustBeVariantClasses()
{
new ClassWithGenericVariant<bool>();
new ClassWithGenericVariant<char>();
new ClassWithGenericVariant<sbyte>();
new ClassWithGenericVariant<byte>();
new ClassWithGenericVariant<short>();
new ClassWithGenericVariant<ushort>();
new ClassWithGenericVariant<int>();
new ClassWithGenericVariant<uint>();
new ClassWithGenericVariant<long>();
new ClassWithGenericVariant<ulong>();
new ClassWithGenericVariant<float>();
new ClassWithGenericVariant<double>();
new ClassWithGenericVariant<string>();
new ClassWithGenericVariant<Vector2>();
new ClassWithGenericVariant<Vector2I>();
new ClassWithGenericVariant<Rect2>();
new ClassWithGenericVariant<Rect2I>();
new ClassWithGenericVariant<Transform2D>();
new ClassWithGenericVariant<Vector3>();
new ClassWithGenericVariant<Vector3I>();
new ClassWithGenericVariant<Vector4>();
new ClassWithGenericVariant<Vector4I>();
new ClassWithGenericVariant<Basis>();
new ClassWithGenericVariant<Quaternion>();
new ClassWithGenericVariant<Transform3D>();
new ClassWithGenericVariant<Projection>();
new ClassWithGenericVariant<Aabb>();
new ClassWithGenericVariant<Color>();
new ClassWithGenericVariant<Plane>();
new ClassWithGenericVariant<Callable>();
new ClassWithGenericVariant<Signal>();
new ClassWithGenericVariant<GodotObject>();
new ClassWithGenericVariant<StringName>();
new ClassWithGenericVariant<NodePath>();
new ClassWithGenericVariant<Rid>();
new ClassWithGenericVariant<Dictionary>();
new ClassWithGenericVariant<Array>();
new ClassWithGenericVariant<byte[]>();
new ClassWithGenericVariant<int[]>();
new ClassWithGenericVariant<long[]>();
new ClassWithGenericVariant<float[]>();
new ClassWithGenericVariant<double[]>();
new ClassWithGenericVariant<string[]>();
new ClassWithGenericVariant<Vector2[]>();
new ClassWithGenericVariant<Vector3[]>();
new ClassWithGenericVariant<Color[]>();
new ClassWithGenericVariant<GodotObject[]>();
new ClassWithGenericVariant<StringName[]>();
new ClassWithGenericVariant<NodePath[]>();
new ClassWithGenericVariant<Rid[]>();
// This class fails because generic type is not Variant-compatible.
//new ClassWithGenericVariant<object>();
}
}
public class ClassWithGenericVariant<[MustBeVariant] T>
{
}
public class MustBeVariantAnnotatedMethods
{
[GenericTypeAttribute<bool>()]
public void MethodWithAttributeBool()
{
}
[GenericTypeAttribute<char>()]
public void MethodWithAttributeChar()
{
}
[GenericTypeAttribute<sbyte>()]
public void MethodWithAttributeSByte()
{
}
[GenericTypeAttribute<byte>()]
public void MethodWithAttributeByte()
{
}
[GenericTypeAttribute<short>()]
public void MethodWithAttributeInt16()
{
}
[GenericTypeAttribute<ushort>()]
public void MethodWithAttributeUInt16()
{
}
[GenericTypeAttribute<int>()]
public void MethodWithAttributeInt32()
{
}
[GenericTypeAttribute<uint>()]
public void MethodWithAttributeUInt32()
{
}
[GenericTypeAttribute<long>()]
public void MethodWithAttributeInt64()
{
}
[GenericTypeAttribute<ulong>()]
public void MethodWithAttributeUInt64()
{
}
[GenericTypeAttribute<float>()]
public void MethodWithAttributeSingle()
{
}
[GenericTypeAttribute<double>()]
public void MethodWithAttributeDouble()
{
}
[GenericTypeAttribute<string>()]
public void MethodWithAttributeString()
{
}
[GenericTypeAttribute<Vector2>()]
public void MethodWithAttributeVector2()
{
}
[GenericTypeAttribute<Vector2I>()]
public void MethodWithAttributeVector2I()
{
}
[GenericTypeAttribute<Rect2>()]
public void MethodWithAttributeRect2()
{
}
[GenericTypeAttribute<Rect2I>()]
public void MethodWithAttributeRect2I()
{
}
[GenericTypeAttribute<Transform2D>()]
public void MethodWithAttributeTransform2D()
{
}
[GenericTypeAttribute<Vector3>()]
public void MethodWithAttributeVector3()
{
}
[GenericTypeAttribute<Vector3I>()]
public void MethodWithAttributeVector3I()
{
}
[GenericTypeAttribute<Vector4>()]
public void MethodWithAttributeVector4()
{
}
[GenericTypeAttribute<Vector4I>()]
public void MethodWithAttributeVector4I()
{
}
[GenericTypeAttribute<Basis>()]
public void MethodWithAttributeBasis()
{
}
[GenericTypeAttribute<Quaternion>()]
public void MethodWithAttributeQuaternion()
{
}
[GenericTypeAttribute<Transform3D>()]
public void MethodWithAttributeTransform3D()
{
}
[GenericTypeAttribute<Projection>()]
public void MethodWithAttributeProjection()
{
}
[GenericTypeAttribute<Aabb>()]
public void MethodWithAttributeAabb()
{
}
[GenericTypeAttribute<Color>()]
public void MethodWithAttributeColor()
{
}
[GenericTypeAttribute<Plane>()]
public void MethodWithAttributePlane()
{
}
[GenericTypeAttribute<Callable>()]
public void MethodWithAttributeCallable()
{
}
[GenericTypeAttribute<Signal>()]
public void MethodWithAttributeSignal()
{
}
[GenericTypeAttribute<GodotObject>()]
public void MethodWithAttributeGodotObject()
{
}
[GenericTypeAttribute<StringName>()]
public void MethodWithAttributeStringName()
{
}
[GenericTypeAttribute<NodePath>()]
public void MethodWithAttributeNodePath()
{
}
[GenericTypeAttribute<Rid>()]
public void MethodWithAttributeRid()
{
}
[GenericTypeAttribute<Dictionary>()]
public void MethodWithAttributeDictionary()
{
}
[GenericTypeAttribute<Array>()]
public void MethodWithAttributeArray()
{
}
[GenericTypeAttribute<byte[]>()]
public void MethodWithAttributeByteArray()
{
}
[GenericTypeAttribute<int[]>()]
public void MethodWithAttributeInt32Array()
{
}
[GenericTypeAttribute<long[]>()]
public void MethodWithAttributeInt64Array()
{
}
[GenericTypeAttribute<float[]>()]
public void MethodWithAttributeSingleArray()
{
}
[GenericTypeAttribute<double[]>()]
public void MethodWithAttributeDoubleArray()
{
}
[GenericTypeAttribute<string[]>()]
public void MethodWithAttributeStringArray()
{
}
[GenericTypeAttribute<Vector2[]>()]
public void MethodWithAttributeVector2Array()
{
}
[GenericTypeAttribute<Vector3[]>()]
public void MethodWithAttributeVector3Array()
{
}
[GenericTypeAttribute<Color[]>()]
public void MethodWithAttributeColorArray()
{
}
[GenericTypeAttribute<GodotObject[]>()]
public void MethodWithAttributeGodotObjectArray()
{
}
[GenericTypeAttribute<StringName[]>()]
public void MethodWithAttributeStringNameArray()
{
}
[GenericTypeAttribute<NodePath[]>()]
public void MethodWithAttributeNodePathArray()
{
}
[GenericTypeAttribute<Rid[]>()]
public void MethodWithAttributeRidArray()
{
}
// This method definition fails because generic type is not Variant-compatible.
/*
[GenericTypeAttribute<object>()]
public void MethodWithWrongAttribute()
{
}
*/
}
[GenericTypeAttribute<bool>()]
public class ClassVariantAnnotatedBool
{
}
[GenericTypeAttribute<char>()]
public class ClassVariantAnnotatedChar
{
}
[GenericTypeAttribute<sbyte>()]
public class ClassVariantAnnotatedSByte
{
}
[GenericTypeAttribute<byte>()]
public class ClassVariantAnnotatedByte
{
}
[GenericTypeAttribute<short>()]
public class ClassVariantAnnotatedInt16
{
}
[GenericTypeAttribute<ushort>()]
public class ClassVariantAnnotatedUInt16
{
}
[GenericTypeAttribute<int>()]
public class ClassVariantAnnotatedInt32
{
}
[GenericTypeAttribute<uint>()]
public class ClassVariantAnnotatedUInt32
{
}
[GenericTypeAttribute<long>()]
public class ClassVariantAnnotatedInt64
{
}
[GenericTypeAttribute<ulong>()]
public class ClassVariantAnnotatedUInt64
{
}
[GenericTypeAttribute<float>()]
public class ClassVariantAnnotatedSingle
{
}
[GenericTypeAttribute<double>()]
public class ClassVariantAnnotatedDouble
{
}
[GenericTypeAttribute<string>()]
public class ClassVariantAnnotatedString
{
}
[GenericTypeAttribute<Vector2>()]
public class ClassVariantAnnotatedVector2
{
}
[GenericTypeAttribute<Vector2I>()]
public class ClassVariantAnnotatedVector2I
{
}
[GenericTypeAttribute<Rect2>()]
public class ClassVariantAnnotatedRect2
{
}
[GenericTypeAttribute<Rect2I>()]
public class ClassVariantAnnotatedRect2I
{
}
[GenericTypeAttribute<Transform2D>()]
public class ClassVariantAnnotatedTransform2D
{
}
[GenericTypeAttribute<Vector3>()]
public class ClassVariantAnnotatedVector3
{
}
[GenericTypeAttribute<Vector3I>()]
public class ClassVariantAnnotatedVector3I
{
}
[GenericTypeAttribute<Vector4>()]
public class ClassVariantAnnotatedVector4
{
}
[GenericTypeAttribute<Vector4I>()]
public class ClassVariantAnnotatedVector4I
{
}
[GenericTypeAttribute<Basis>()]
public class ClassVariantAnnotatedBasis
{
}
[GenericTypeAttribute<Quaternion>()]
public class ClassVariantAnnotatedQuaternion
{
}
[GenericTypeAttribute<Transform3D>()]
public class ClassVariantAnnotatedTransform3D
{
}
[GenericTypeAttribute<Projection>()]
public class ClassVariantAnnotatedProjection
{
}
[GenericTypeAttribute<Aabb>()]
public class ClassVariantAnnotatedAabb
{
}
[GenericTypeAttribute<Color>()]
public class ClassVariantAnnotatedColor
{
}
[GenericTypeAttribute<Plane>()]
public class ClassVariantAnnotatedPlane
{
}
[GenericTypeAttribute<Callable>()]
public class ClassVariantAnnotatedCallable
{
}
[GenericTypeAttribute<Signal>()]
public class ClassVariantAnnotatedSignal
{
}
[GenericTypeAttribute<GodotObject>()]
public class ClassVariantAnnotatedGodotObject
{
}
[GenericTypeAttribute<StringName>()]
public class ClassVariantAnnotatedStringName
{
}
[GenericTypeAttribute<NodePath>()]
public class ClassVariantAnnotatedNodePath
{
}
[GenericTypeAttribute<Rid>()]
public class ClassVariantAnnotatedRid
{
}
[GenericTypeAttribute<Dictionary>()]
public class ClassVariantAnnotatedDictionary
{
}
[GenericTypeAttribute<Array>()]
public class ClassVariantAnnotatedArray
{
}
[GenericTypeAttribute<byte[]>()]
public class ClassVariantAnnotatedByteArray
{
}
[GenericTypeAttribute<int[]>()]
public class ClassVariantAnnotatedInt32Array
{
}
[GenericTypeAttribute<long[]>()]
public class ClassVariantAnnotatedInt64Array
{
}
[GenericTypeAttribute<float[]>()]
public class ClassVariantAnnotatedSingleArray
{
}
[GenericTypeAttribute<double[]>()]
public class ClassVariantAnnotatedDoubleArray
{
}
[GenericTypeAttribute<string[]>()]
public class ClassVariantAnnotatedStringArray
{
}
[GenericTypeAttribute<Vector2[]>()]
public class ClassVariantAnnotatedVector2Array
{
}
[GenericTypeAttribute<Vector3[]>()]
public class ClassVariantAnnotatedVector3Array
{
}
[GenericTypeAttribute<Color[]>()]
public class ClassVariantAnnotatedColorArray
{
}
[GenericTypeAttribute<GodotObject[]>()]
public class ClassVariantAnnotatedGodotObjectArray
{
}
[GenericTypeAttribute<StringName[]>()]
public class ClassVariantAnnotatedStringNameArray
{
}
[GenericTypeAttribute<NodePath[]>()]
public class ClassVariantAnnotatedNodePathArray
{
}
[GenericTypeAttribute<Rid[]>()]
public class ClassVariantAnnotatedRidArray
{
}
// This class definition fails because generic type is not Variant-compatible.
/*
[GenericTypeAttribute<object>()]
public class ClassNonVariantAnnotated
{
}
*/
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)]
public class GenericTypeAttribute<[MustBeVariant] T> : Attribute
{
}

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@@ -0,0 +1,22 @@
using System;
namespace Godot.SourceGenerators.Sample;
public partial class NestedClass : GodotObject
{
public partial class NestedClass2 : GodotObject
{
public partial class NestedClass3 : GodotObject
{
[Signal]
public delegate void MySignalEventHandler(string str, int num);
[Export] private String _fieldString = "foo";
[Export] private String PropertyString { get; set; } = "foo";
private void Method()
{
}
}
}
}

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@@ -0,0 +1,10 @@
namespace Godot.SourceGenerators.Sample
{
public partial class AllReadOnly : GodotObject
{
public readonly string ReadonlyField = "foo";
public string ReadonlyAutoProperty { get; } = "foo";
public string ReadonlyProperty { get => "foo"; }
public string InitonlyAutoProperty { get; init; }
}
}

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@@ -0,0 +1,10 @@
using System;
namespace Godot.SourceGenerators.Sample
{
public partial class AllWriteOnly : GodotObject
{
private bool _writeOnlyBackingField = false;
public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}
}

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@@ -0,0 +1,13 @@
namespace Godot.SourceGenerators.Sample
{
public partial class MixedReadonlyWriteOnly : GodotObject
{
public readonly string ReadOnlyField = "foo";
public string ReadOnlyAutoProperty { get; } = "foo";
public string ReadOnlyProperty { get => "foo"; }
public string InitOnlyAutoProperty { get; init; }
private bool _writeOnlyBackingField = false;
public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}
}

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@@ -0,0 +1,36 @@
#pragma warning disable CS0169
namespace Godot.SourceGenerators.Sample
{
public partial class ScriptBoilerplate : Node
{
private NodePath _nodePath;
private int _velocity;
public override void _Process(double delta)
{
_ = delta;
base._Process(delta);
}
public int Bazz(StringName name)
{
_ = name;
return 1;
}
public void IgnoreThisMethodWithByRefParams(ref int a)
{
_ = a;
}
}
public partial struct OuterClass
{
public partial class NesterClass : RefCounted
{
public override Variant _Get(StringName property) => default;
}
}
}