initial commit, 4.5 stable
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using Xunit;
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namespace Godot.SourceGenerators.Tests;
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public class ScriptSerializationGeneratorTests
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{
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[Fact]
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public async void ScriptBoilerplate()
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{
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await CSharpSourceGeneratorVerifier<ScriptSerializationGenerator>.VerifyNoCompilerDiagnostics(
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"ScriptBoilerplate.cs",
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"ScriptBoilerplate_ScriptSerialization.generated.cs", "OuterClass.NestedClass_ScriptSerialization.generated.cs"
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);
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}
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}
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