initial commit, 4.5 stable
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using System;
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using System.Globalization;
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using System.IO;
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using System.Text;
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using Microsoft.Build.Construction;
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using Microsoft.Build.Evaluation;
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using GodotTools.Shared;
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namespace GodotTools.ProjectEditor
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{
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public static class ProjectGenerator
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{
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public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GeneratedGodotNupkgsVersions.GodotNETSdk}";
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public static string GodotMinimumRequiredTfm => "net8.0";
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public static ProjectRootElement GenGameProject(string name)
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{
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if (name.Length == 0)
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throw new ArgumentException("Project name is empty.", nameof(name));
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var root = ProjectRootElement.Create(NewProjectFileOptions.None);
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root.Sdk = GodotSdkAttrValue;
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var mainGroup = root.AddPropertyGroup();
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mainGroup.AddProperty("TargetFramework", GodotMinimumRequiredTfm);
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// Non-gradle builds require .NET 9 to match the jar libraries included in the export template.
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var net9 = mainGroup.AddProperty("TargetFramework", "net9.0");
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net9.Condition = " '$(GodotTargetPlatform)' == 'android' ";
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mainGroup.AddProperty("EnableDynamicLoading", "true");
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string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
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// If the name is not a valid namespace, manually set RootNamespace to a sanitized one.
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if (sanitizedName != name)
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mainGroup.AddProperty("RootNamespace", sanitizedName);
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return root;
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}
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public static string GenAndSaveGameProject(string dir, string name)
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{
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if (name.Length == 0)
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throw new ArgumentException("Project name is empty.", nameof(name));
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string path = Path.Combine(dir, name + ".csproj");
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var root = GenGameProject(name);
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// Save (without BOM)
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root.Save(path, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false));
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return Guid.NewGuid().ToString().ToUpperInvariant();
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}
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}
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}
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