initial commit, 4.5 stable
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using System.Collections.Immutable;
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using System.Linq;
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using Microsoft.CodeAnalysis;
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namespace Godot.SourceGenerators.Internal;
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internal readonly struct CallbacksData
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{
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public CallbacksData(INamedTypeSymbol nativeTypeSymbol, INamedTypeSymbol funcStructSymbol)
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{
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NativeTypeSymbol = nativeTypeSymbol;
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FuncStructSymbol = funcStructSymbol;
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Methods = NativeTypeSymbol.GetMembers()
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.Where(symbol => symbol is IMethodSymbol { IsPartialDefinition: true })
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.Cast<IMethodSymbol>()
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.ToImmutableArray();
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}
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public INamedTypeSymbol NativeTypeSymbol { get; }
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public INamedTypeSymbol FuncStructSymbol { get; }
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public ImmutableArray<IMethodSymbol> Methods { get; }
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}
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