initial commit, 4.5 stable
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This commit is contained in:
99
modules/mono/signal_awaiter_utils.h
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99
modules/mono/signal_awaiter_utils.h
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/**************************************************************************/
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/* signal_awaiter_utils.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "csharp_script.h"
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#include "mono_gc_handle.h"
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#include "core/object/ref_counted.h"
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Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr);
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class BaseSignalCallable : public CallableCustom {
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public:
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virtual StringName get_signal() const = 0;
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};
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class SignalAwaiterCallable : public BaseSignalCallable {
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ObjectID target_id;
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MonoGCHandleData awaiter_handle;
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StringName signal;
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public:
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static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
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static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
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static constexpr CompareEqualFunc compare_equal_func_ptr = &SignalAwaiterCallable::compare_equal;
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static constexpr CompareEqualFunc compare_less_func_ptr = &SignalAwaiterCallable::compare_less;
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uint32_t hash() const override;
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String get_as_text() const override;
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CompareEqualFunc get_compare_equal_func() const override;
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CompareLessFunc get_compare_less_func() const override;
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ObjectID get_object() const override;
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StringName get_signal() const override;
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void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
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SignalAwaiterCallable(Object *p_target, MonoGCHandleData p_awaiter_handle, const StringName &p_signal);
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~SignalAwaiterCallable();
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};
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class EventSignalCallable : public BaseSignalCallable {
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Object *owner = nullptr;
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StringName event_signal_name;
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public:
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static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
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static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
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static constexpr CompareEqualFunc compare_equal_func_ptr = &EventSignalCallable::compare_equal;
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static constexpr CompareEqualFunc compare_less_func_ptr = &EventSignalCallable::compare_less;
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uint32_t hash() const override;
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String get_as_text() const override;
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CompareEqualFunc get_compare_equal_func() const override;
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CompareLessFunc get_compare_less_func() const override;
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ObjectID get_object() const override;
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StringName get_signal() const override;
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void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
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EventSignalCallable(Object *p_owner, const StringName &p_event_signal_name);
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};
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