initial commit, 4.5 stable
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140
modules/websocket/websocket_multiplayer_peer.h
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140
modules/websocket/websocket_multiplayer_peer.h
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/**************************************************************************/
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/* websocket_multiplayer_peer.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "websocket_peer.h"
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#include "core/io/tcp_server.h"
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#include "core/templates/list.h"
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#include "scene/main/multiplayer_peer.h"
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class WebSocketMultiplayerPeer : public MultiplayerPeer {
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GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
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private:
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Ref<WebSocketPeer> _create_peer();
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protected:
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enum {
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SYS_NONE = 0,
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SYS_ADD = 1,
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SYS_DEL = 2,
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SYS_ID = 3,
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PROTO_SIZE = 9
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};
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struct Packet {
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int source = 0;
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uint8_t *data = nullptr;
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uint32_t size = 0;
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};
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struct PendingPeer {
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uint64_t time = 0;
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Ref<StreamPeerTCP> tcp;
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Ref<StreamPeer> connection;
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Ref<WebSocketPeer> ws;
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};
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uint64_t handshake_timeout = 3000;
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Ref<WebSocketPeer> peer_config;
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HashMap<int, PendingPeer> pending_peers;
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Ref<TCPServer> tcp_server;
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Ref<TLSOptions> tls_server_options;
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ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
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List<Packet> incoming_packets;
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HashMap<int, Ref<WebSocketPeer>> peers_map;
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Packet current_packet;
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int target_peer = 0;
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int unique_id = 0;
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static void _bind_methods();
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void _poll_client();
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void _poll_server();
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void _clear();
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public:
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/* MultiplayerPeer */
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virtual void set_target_peer(int p_target_peer) override;
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virtual int get_packet_peer() const override;
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virtual int get_packet_channel() const override { return 0; }
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virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }
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virtual int get_unique_id() const override;
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virtual bool is_server_relay_supported() const override { return true; }
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virtual int get_max_packet_size() const override;
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virtual bool is_server() const override;
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virtual void poll() override;
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virtual void close() override;
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virtual void disconnect_peer(int p_peer_id, bool p_force = false) override;
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virtual ConnectionStatus get_connection_status() const override;
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/* PacketPeer */
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virtual int get_available_packet_count() const override;
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
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/* WebSocketPeer */
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virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const;
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Error create_client(const String &p_url, Ref<TLSOptions> p_options);
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Error create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options);
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void set_supported_protocols(const Vector<String> &p_protocols);
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Vector<String> get_supported_protocols() const;
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void set_handshake_headers(const Vector<String> &p_headers);
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Vector<String> get_handshake_headers() const;
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void set_outbound_buffer_size(int p_buffer_size);
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int get_outbound_buffer_size() const;
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void set_inbound_buffer_size(int p_buffer_size);
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int get_inbound_buffer_size() const;
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float get_handshake_timeout() const;
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void set_handshake_timeout(float p_timeout);
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IPAddress get_peer_address(int p_peer_id) const;
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int get_peer_port(int p_peer_id) const;
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void set_max_queued_packets(int p_max_queued_packets);
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int get_max_queued_packets() const;
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WebSocketMultiplayerPeer();
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~WebSocketMultiplayerPeer();
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};
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