initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
173
platform/macos/editor/embedded_game_view_plugin.mm
Normal file
173
platform/macos/editor/embedded_game_view_plugin.mm
Normal file
@@ -0,0 +1,173 @@
|
||||
/**************************************************************************/
|
||||
/* embedded_game_view_plugin.mm */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "embedded_game_view_plugin.h"
|
||||
|
||||
#include "embedded_process_macos.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/gui/window_wrapper.h"
|
||||
|
||||
HashMap<String, GameViewDebuggerMacOS::ParseMessageFunc> GameViewDebuggerMacOS::parse_message_handlers;
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_set_context_id(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 1, false, "set_context_id: invalid number of arguments.");
|
||||
|
||||
embedded_process->set_context_id(p_args[0]);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_cursor_set_shape(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 1, false, "cursor_set_shape: invalid number of arguments.");
|
||||
|
||||
Control::CursorShape shape = Control::CursorShape(p_args[0]);
|
||||
embedded_process->get_layer_host()->set_default_cursor_shape(static_cast<Control::CursorShape>(shape));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_cursor_set_custom_image(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 3, false, "cursor_set_custom_image: invalid number of arguments.");
|
||||
|
||||
Ref<Image> image;
|
||||
image.instantiate();
|
||||
PackedByteArray cursor_data = p_args[0];
|
||||
if (!cursor_data.is_empty()) {
|
||||
image->load_png_from_buffer(cursor_data);
|
||||
}
|
||||
DisplayServer::CursorShape shape = DisplayServer::CursorShape(p_args[1]);
|
||||
Vector2 hotspot = p_args[2];
|
||||
|
||||
embedded_process->get_layer_host()->cursor_set_custom_image(image, shape, hotspot);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_mouse_set_mode(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 1, false, "mouse_set_mode: invalid number of arguments.");
|
||||
|
||||
DisplayServer::MouseMode mode = DisplayServer::MouseMode(p_args[0]);
|
||||
embedded_process->mouse_set_mode(mode);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_window_set_ime_active(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 1, false, "window_set_ime_active: invalid number of arguments.");
|
||||
|
||||
bool active = p_args[0];
|
||||
DisplayServer::WindowID wid = embedded_process->get_window()->get_window_id();
|
||||
DisplayServer::get_singleton()->window_set_ime_active(active, wid);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_window_set_ime_position(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 1, false, "window_set_ime_position: invalid number of arguments.");
|
||||
|
||||
Point2i pos = p_args[0];
|
||||
Point2i xpos = embedded_process->get_layer_host()->get_global_transform_with_canvas().xform(pos);
|
||||
DisplayServer::WindowID wid = embedded_process->get_window()->get_window_id();
|
||||
DisplayServer::get_singleton()->window_set_ime_position(xpos, wid);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_joy_start(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 3, false, "joy_start: invalid number of arguments.");
|
||||
|
||||
int joy_id = p_args[0];
|
||||
float duration = p_args[1];
|
||||
Vector2 strength = p_args[2];
|
||||
Input::get_singleton()->start_joy_vibration(joy_id, strength.x, strength.y, duration);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_joy_stop(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 1, false, "joy_stop: invalid number of arguments.");
|
||||
|
||||
int joy_id = p_args[0];
|
||||
Input::get_singleton()->stop_joy_vibration(joy_id);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::_msg_warp_mouse(const Array &p_args) {
|
||||
ERR_FAIL_COND_V_MSG(p_args.size() != 1, false, "warp_mouse: invalid number of arguments.");
|
||||
|
||||
Vector2i pos = p_args[0];
|
||||
embedded_process->get_layer_host()->warp_mouse(pos);
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameViewDebuggerMacOS::_init_capture_message_handlers() {
|
||||
parse_message_handlers["game_view:set_context_id"] = &GameViewDebuggerMacOS::_msg_set_context_id;
|
||||
parse_message_handlers["game_view:cursor_set_shape"] = &GameViewDebuggerMacOS::_msg_cursor_set_shape;
|
||||
parse_message_handlers["game_view:cursor_set_custom_image"] = &GameViewDebuggerMacOS::_msg_cursor_set_custom_image;
|
||||
parse_message_handlers["game_view:mouse_set_mode"] = &GameViewDebuggerMacOS::_msg_mouse_set_mode;
|
||||
parse_message_handlers["game_view:window_set_ime_active"] = &GameViewDebuggerMacOS::_msg_window_set_ime_active;
|
||||
parse_message_handlers["game_view:window_set_ime_position"] = &GameViewDebuggerMacOS::_msg_window_set_ime_position;
|
||||
parse_message_handlers["game_view:warp_mouse"] = &GameViewDebuggerMacOS::_msg_warp_mouse;
|
||||
}
|
||||
|
||||
bool GameViewDebuggerMacOS::capture(const String &p_message, const Array &p_data, int p_session) {
|
||||
Ref<EditorDebuggerSession> session = get_session(p_session);
|
||||
ERR_FAIL_COND_V(session.is_null(), true);
|
||||
|
||||
ParseMessageFunc *fn_ptr = parse_message_handlers.getptr(p_message);
|
||||
if (fn_ptr) {
|
||||
return (this->**fn_ptr)(p_data);
|
||||
} else {
|
||||
return GameViewDebugger::capture(p_message, p_data, p_session);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GameViewDebuggerMacOS::GameViewDebuggerMacOS(EmbeddedProcessMacOS *p_embedded_process) :
|
||||
embedded_process(p_embedded_process) {
|
||||
if (parse_message_handlers.is_empty()) {
|
||||
_init_capture_message_handlers();
|
||||
}
|
||||
}
|
||||
|
||||
GameViewPluginMacOS::GameViewPluginMacOS() {
|
||||
if (Engine::get_singleton()->is_recovery_mode_hint()) {
|
||||
return;
|
||||
}
|
||||
|
||||
EmbeddedProcessMacOS *embedded_process = memnew(EmbeddedProcessMacOS);
|
||||
|
||||
Ref<GameViewDebuggerMacOS> debugger;
|
||||
debugger.instantiate(embedded_process);
|
||||
|
||||
setup(debugger, embedded_process);
|
||||
}
|
||||
|
||||
extern "C" GameViewPluginBase *get_game_view_plugin() {
|
||||
return memnew(GameViewPluginMacOS);
|
||||
}
|
Reference in New Issue
Block a user