initial commit, 4.5 stable
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83
platform/macos/godot_status_item.mm
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83
platform/macos/godot_status_item.mm
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/**************************************************************************/
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/* godot_status_item.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "godot_status_item.h"
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#import "display_server_macos.h"
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@implementation GodotStatusItemDelegate
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- (id)init {
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self = [super init];
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return self;
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}
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- (IBAction)click:(id)sender {
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NSEvent *current_event = [NSApp currentEvent];
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MouseButton index = MouseButton::LEFT;
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if (current_event) {
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if (current_event.type == NSEventTypeLeftMouseDown) {
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index = MouseButton::LEFT;
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} else if (current_event.type == NSEventTypeRightMouseDown) {
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index = MouseButton::RIGHT;
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} else if (current_event.type == NSEventTypeOtherMouseDown) {
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if ((int)[current_event buttonNumber] == 2) {
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index = MouseButton::MIDDLE;
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} else if ((int)[current_event buttonNumber] == 3) {
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index = MouseButton::MB_XBUTTON1;
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} else if ((int)[current_event buttonNumber] == 4) {
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index = MouseButton::MB_XBUTTON2;
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}
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}
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}
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds) {
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return;
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}
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if (cb.is_valid()) {
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Variant v_button = index;
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Variant v_pos = ds->mouse_get_position();
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const Variant *v_args[2] = { &v_button, &v_pos };
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Variant ret;
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Callable::CallError ce;
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cb.callp((const Variant **)&v_args, 2, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT(vformat("Failed to execute status indicator callback: %s.", Variant::get_callable_error_text(cb, v_args, 2, ce)));
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}
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}
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}
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- (void)setCallback:(const Callable &)callback {
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cb = callback;
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}
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@end
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