initial commit, 4.5 stable
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This commit is contained in:
2025-09-16 20:46:46 -04:00
commit 9d30169a8d
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/**************************************************************************/
/* godot_view.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godot_view_visionos.h"
#include "display_layer_visionos.h"
#include "core/error/error_macros.h"
#import <GameController/GameController.h>
@interface GDTViewVisionOS ()
GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wobjc-property-synthesis")
@property(strong, nonatomic) CALayer<GDTDisplayLayer> *renderingLayer;
GODOT_CLANG_WARNING_POP
@end
@implementation GDTViewVisionOS
- (void)godot_commonInit {
[super godot_commonInit];
// Enable GamePad handler
GCEventInteraction *gamepadInteraction = [[GCEventInteraction alloc] init];
gamepadInteraction.handledEventTypes = GCUIEventTypeGamepad;
[self addInteraction:gamepadInteraction];
}
- (CALayer<GDTDisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName {
if (self.renderingLayer) {
return self.renderingLayer;
}
CALayer<GDTDisplayLayer> *layer = [GDTMetalLayer layer];
layer.frame = self.bounds;
layer.contentsScale = self.contentScaleFactor;
[self.layer addSublayer:layer];
self.renderingLayer = layer;
[layer initializeDisplayLayer];
return self.renderingLayer;
}
@end
GDTView *GDTViewCreate() {
return [GDTViewVisionOS new];
}