initial commit, 4.5 stable
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80
platform/visionos/godot_view_visionos.mm
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80
platform/visionos/godot_view_visionos.mm
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/**************************************************************************/
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/* godot_view.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "godot_view_visionos.h"
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#include "display_layer_visionos.h"
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#include "core/error/error_macros.h"
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#import <GameController/GameController.h>
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@interface GDTViewVisionOS ()
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wobjc-property-synthesis")
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@property(strong, nonatomic) CALayer<GDTDisplayLayer> *renderingLayer;
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GODOT_CLANG_WARNING_POP
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@end
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@implementation GDTViewVisionOS
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- (void)godot_commonInit {
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[super godot_commonInit];
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// Enable GamePad handler
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GCEventInteraction *gamepadInteraction = [[GCEventInteraction alloc] init];
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gamepadInteraction.handledEventTypes = GCUIEventTypeGamepad;
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[self addInteraction:gamepadInteraction];
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}
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- (CALayer<GDTDisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName {
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if (self.renderingLayer) {
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return self.renderingLayer;
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}
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CALayer<GDTDisplayLayer> *layer = [GDTMetalLayer layer];
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layer.frame = self.bounds;
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layer.contentsScale = self.contentScaleFactor;
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[self.layer addSublayer:layer];
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self.renderingLayer = layer;
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[layer initializeDisplayLayer];
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return self.renderingLayer;
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}
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@end
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GDTView *GDTViewCreate() {
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return [GDTViewVisionOS new];
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}
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