initial commit, 4.5 stable
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This commit is contained in:
80
platform/web/editor/web_tools_editor_plugin.cpp
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80
platform/web/editor/web_tools_editor_plugin.cpp
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/**************************************************************************/
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/* web_tools_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "web_tools_editor_plugin.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/os/time.h"
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#include "editor/editor_node.h"
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#include "editor/export/project_zip_packer.h"
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#include <emscripten/emscripten.h>
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// Web functions defined in library_godot_editor_tools.js
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extern "C" {
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extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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}
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static void _web_editor_init_callback() {
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EditorNode::get_singleton()->add_editor_plugin(memnew(WebToolsEditorPlugin));
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}
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void WebToolsEditorPlugin::initialize() {
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EditorNode::add_init_callback(_web_editor_init_callback);
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}
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WebToolsEditorPlugin::WebToolsEditorPlugin() {
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add_tool_menu_item("Download Project Source", callable_mp(this, &WebToolsEditorPlugin::_download_zip));
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}
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void WebToolsEditorPlugin::_download_zip() {
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if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
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ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
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return;
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}
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const String output_name = ProjectZIPPacker::get_project_zip_safe_name();
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const String output_path = String("/tmp").path_join(output_name);
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ProjectZIPPacker::pack_project_zip(output_path);
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{
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Ref<FileAccess> f = FileAccess::open(output_path, FileAccess::READ);
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ERR_FAIL_COND_MSG(f.is_null(), "Unable to create ZIP file.");
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Vector<uint8_t> buf;
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buf.resize(f->get_length());
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f->get_buffer(buf.ptrw(), buf.size());
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godot_js_os_download_buffer(buf.ptr(), buf.size(), output_name.utf8().get_data(), "application/zip");
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}
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// Remove the temporary file since it was sent to the user's native filesystem as a download.
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DirAccess::remove_file_or_error(output_path);
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}
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46
platform/web/editor/web_tools_editor_plugin.h
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46
platform/web/editor/web_tools_editor_plugin.h
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@@ -0,0 +1,46 @@
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/**************************************************************************/
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/* web_tools_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/io/zip_io.h"
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#include "editor/plugins/editor_plugin.h"
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class WebToolsEditorPlugin : public EditorPlugin {
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GDCLASS(WebToolsEditorPlugin, EditorPlugin);
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private:
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void _download_zip();
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public:
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static void initialize();
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WebToolsEditorPlugin();
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};
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