initial commit, 4.5 stable
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This commit is contained in:
378
platform/web/js/engine/config.js
Normal file
378
platform/web/js/engine/config.js
Normal file
@@ -0,0 +1,378 @@
|
||||
/**
|
||||
* An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
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||||
* templates if needed.
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||||
*
|
||||
* @header Engine configuration
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||||
* @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
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||||
*
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||||
* ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
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*
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||||
* @typedef {Object} EngineConfig
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||||
*/
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||||
const EngineConfig = {}; // eslint-disable-line no-unused-vars
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||||
/**
|
||||
* @struct
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||||
* @constructor
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||||
* @ignore
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||||
*/
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const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
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const cfg = /** @lends {InternalConfig.prototype} */ {
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/**
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* Whether to unload the engine automatically after the instance is initialized.
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*
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* @memberof EngineConfig
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* @default
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* @type {boolean}
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*/
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unloadAfterInit: true,
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/**
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* The HTML DOM Canvas object to use.
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*
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* By default, the first canvas element in the document will be used is none is specified.
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*
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* @memberof EngineConfig
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* @default
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* @type {?HTMLCanvasElement}
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*/
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canvas: null,
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/**
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* The name of the WASM file without the extension. (Set by Godot Editor export process).
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*
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* @memberof EngineConfig
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* @default
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* @type {string}
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||||
*/
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executable: '',
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||||
/**
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* An alternative name for the game pck to load. The executable name is used otherwise.
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*
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||||
* @memberof EngineConfig
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* @default
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* @type {?string}
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*/
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mainPack: null,
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/**
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* Specify a language code to select the proper localization for the game.
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*
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* The browser locale will be used if none is specified. See complete list of
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* :ref:`supported locales <doc_locales>`.
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*
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* @memberof EngineConfig
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* @type {?string}
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||||
* @default
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||||
*/
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locale: null,
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||||
/**
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* The canvas resize policy determines how the canvas should be resized by Godot.
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*
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||||
* ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
|
||||
* javascript code in your template.
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||||
*
|
||||
* ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
|
||||
*
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||||
* ``2`` means Godot will adapt the canvas size to match the whole browser window.
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||||
*
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||||
* @memberof EngineConfig
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||||
* @type {number}
|
||||
* @default
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||||
*/
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canvasResizePolicy: 2,
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||||
/**
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* The arguments to be passed as command line arguments on startup.
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*
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||||
* See :ref:`command line tutorial <doc_command_line_tutorial>`.
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*
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* **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
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*
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||||
* @memberof EngineConfig
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||||
* @type {Array<string>}
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||||
* @default
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||||
*/
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args: [],
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||||
/**
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* When enabled, the game canvas will automatically grab the focus when the engine starts.
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*
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||||
* @memberof EngineConfig
|
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* @type {boolean}
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||||
* @default
|
||||
*/
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||||
focusCanvas: true,
|
||||
/**
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||||
* When enabled, this will turn on experimental virtual keyboard support on mobile.
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*
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* @memberof EngineConfig
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||||
* @type {boolean}
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||||
* @default
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||||
*/
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||||
experimentalVK: false,
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||||
/**
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* The progressive web app service worker to install.
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||||
* @memberof EngineConfig
|
||||
* @default
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||||
* @type {string}
|
||||
*/
|
||||
serviceWorker: '',
|
||||
/**
|
||||
* @ignore
|
||||
* @type {Array.<string>}
|
||||
*/
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||||
persistentPaths: ['/userfs'],
|
||||
/**
|
||||
* @ignore
|
||||
* @type {boolean}
|
||||
*/
|
||||
persistentDrops: false,
|
||||
/**
|
||||
* @ignore
|
||||
* @type {Array.<string>}
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||||
*/
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||||
gdextensionLibs: [],
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||||
/**
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||||
* @ignore
|
||||
* @type {Array.<string>}
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||||
*/
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||||
fileSizes: [],
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||||
/**
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||||
* @ignore
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||||
* @type {number}
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||||
*/
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||||
emscriptenPoolSize: 8,
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||||
/**
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||||
* @ignore
|
||||
* @type {number}
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||||
*/
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||||
godotPoolSize: 4,
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||||
/**
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||||
* A callback function for handling Godot's ``OS.execute`` calls.
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*
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* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
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||||
*
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||||
* @callback EngineConfig.onExecute
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||||
* @param {string} path The path that Godot's wants executed.
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||||
* @param {Array.<string>} args The arguments of the "command" to execute.
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||||
*/
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||||
/**
|
||||
* @ignore
|
||||
* @type {?function(string, Array.<string>)}
|
||||
*/
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||||
onExecute: null,
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||||
/**
|
||||
* A callback function for being notified when the Godot instance quits.
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||||
*
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||||
* **Note**: This function will not be called if the engine crashes or become unresponsive.
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*
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||||
* @callback EngineConfig.onExit
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||||
* @param {number} status_code The status code returned by Godot on exit.
|
||||
*/
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||||
/**
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||||
* @ignore
|
||||
* @type {?function(number)}
|
||||
*/
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||||
onExit: null,
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||||
/**
|
||||
* A callback function for displaying download progress.
|
||||
*
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||||
* The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
|
||||
* is not necessary.
|
||||
*
|
||||
* If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
|
||||
* Possible reasons include:
|
||||
*
|
||||
* - Files are delivered with server-side chunked compression
|
||||
* - Files are delivered with server-side compression on Chromium
|
||||
* - Not all file downloads have started yet (usually on servers without multi-threading)
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||||
*
|
||||
* @callback EngineConfig.onProgress
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||||
* @param {number} current The current amount of downloaded bytes so far.
|
||||
* @param {number} total The total amount of bytes to be downloaded.
|
||||
*/
|
||||
/**
|
||||
* @ignore
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||||
* @type {?function(number, number)}
|
||||
*/
|
||||
onProgress: null,
|
||||
/**
|
||||
* A callback function for handling the standard output stream. This method should usually only be used in debug pages.
|
||||
*
|
||||
* By default, ``console.log()`` is used.
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||||
*
|
||||
* @callback EngineConfig.onPrint
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||||
* @param {...*} [var_args] A variadic number of arguments to be printed.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(...*)}
|
||||
*/
|
||||
onPrint: function () {
|
||||
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||
},
|
||||
/**
|
||||
* A callback function for handling the standard error stream. This method should usually only be used in debug pages.
|
||||
*
|
||||
* By default, ``console.error()`` is used.
|
||||
*
|
||||
* @callback EngineConfig.onPrintError
|
||||
* @param {...*} [var_args] A variadic number of arguments to be printed as errors.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(...*)}
|
||||
*/
|
||||
onPrintError: function (var_args) {
|
||||
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @struct
|
||||
* @constructor
|
||||
* @param {EngineConfig} opts
|
||||
*/
|
||||
function Config(opts) {
|
||||
this.update(opts);
|
||||
}
|
||||
|
||||
Config.prototype = cfg;
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {EngineConfig} opts
|
||||
*/
|
||||
Config.prototype.update = function (opts) {
|
||||
const config = opts || {};
|
||||
// NOTE: We must explicitly pass the default, accessing it via
|
||||
// the key will fail due to closure compiler renames.
|
||||
function parse(key, def) {
|
||||
if (typeof (config[key]) === 'undefined') {
|
||||
return def;
|
||||
}
|
||||
return config[key];
|
||||
}
|
||||
// Module config
|
||||
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
|
||||
this.onPrintError = parse('onPrintError', this.onPrintError);
|
||||
this.onPrint = parse('onPrint', this.onPrint);
|
||||
this.onProgress = parse('onProgress', this.onProgress);
|
||||
|
||||
// Godot config
|
||||
this.canvas = parse('canvas', this.canvas);
|
||||
this.executable = parse('executable', this.executable);
|
||||
this.mainPack = parse('mainPack', this.mainPack);
|
||||
this.locale = parse('locale', this.locale);
|
||||
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
|
||||
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
|
||||
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
|
||||
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
|
||||
this.focusCanvas = parse('focusCanvas', this.focusCanvas);
|
||||
this.serviceWorker = parse('serviceWorker', this.serviceWorker);
|
||||
this.gdextensionLibs = parse('gdextensionLibs', this.gdextensionLibs);
|
||||
this.fileSizes = parse('fileSizes', this.fileSizes);
|
||||
this.emscriptenPoolSize = parse('emscriptenPoolSize', this.emscriptenPoolSize);
|
||||
this.godotPoolSize = parse('godotPoolSize', this.godotPoolSize);
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||||
this.args = parse('args', this.args);
|
||||
this.onExecute = parse('onExecute', this.onExecute);
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||||
this.onExit = parse('onExit', this.onExit);
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {string} loadPath
|
||||
* @param {Response} response
|
||||
*/
|
||||
Config.prototype.getModuleConfig = function (loadPath, response) {
|
||||
let r = response;
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||||
const gdext = this.gdextensionLibs;
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||||
return {
|
||||
'print': this.onPrint,
|
||||
'printErr': this.onPrintError,
|
||||
'thisProgram': this.executable,
|
||||
'noExitRuntime': false,
|
||||
'dynamicLibraries': [`${loadPath}.side.wasm`].concat(this.gdextensionLibs),
|
||||
'emscriptenPoolSize': this.emscriptenPoolSize,
|
||||
'instantiateWasm': function (imports, onSuccess) {
|
||||
function done(result) {
|
||||
onSuccess(result['instance'], result['module']);
|
||||
}
|
||||
if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
|
||||
WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
|
||||
} else {
|
||||
r.arrayBuffer().then(function (buffer) {
|
||||
WebAssembly.instantiate(buffer, imports).then(done);
|
||||
});
|
||||
}
|
||||
r = null;
|
||||
return {};
|
||||
},
|
||||
'locateFile': function (path) {
|
||||
if (!path.startsWith('godot.')) {
|
||||
return path;
|
||||
} else if (path.endsWith('.audio.worklet.js')) {
|
||||
return `${loadPath}.audio.worklet.js`;
|
||||
} else if (path.endsWith('.audio.position.worklet.js')) {
|
||||
return `${loadPath}.audio.position.worklet.js`;
|
||||
} else if (path.endsWith('.js')) {
|
||||
return `${loadPath}.js`;
|
||||
} else if (path in gdext) {
|
||||
return path;
|
||||
} else if (path.endsWith('.side.wasm')) {
|
||||
return `${loadPath}.side.wasm`;
|
||||
} else if (path.endsWith('.wasm')) {
|
||||
return `${loadPath}.wasm`;
|
||||
}
|
||||
return path;
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {function()} cleanup
|
||||
*/
|
||||
Config.prototype.getGodotConfig = function (cleanup) {
|
||||
// Try to find a canvas
|
||||
if (!(this.canvas instanceof HTMLCanvasElement)) {
|
||||
const nodes = document.getElementsByTagName('canvas');
|
||||
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
|
||||
const first = nodes[0];
|
||||
this.canvas = /** @type {!HTMLCanvasElement} */ (first);
|
||||
}
|
||||
if (!this.canvas) {
|
||||
throw new Error('No canvas found in page');
|
||||
}
|
||||
}
|
||||
// Canvas can grab focus on click, or key events won't work.
|
||||
if (this.canvas.tabIndex < 0) {
|
||||
this.canvas.tabIndex = 0;
|
||||
}
|
||||
|
||||
// Browser locale, or custom one if defined.
|
||||
let locale = this.locale;
|
||||
if (!locale) {
|
||||
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||
locale = locale.split('.')[0];
|
||||
}
|
||||
locale = locale.replace('-', '_');
|
||||
const onExit = this.onExit;
|
||||
|
||||
// Godot configuration.
|
||||
return {
|
||||
'canvas': this.canvas,
|
||||
'canvasResizePolicy': this.canvasResizePolicy,
|
||||
'locale': locale,
|
||||
'persistentDrops': this.persistentDrops,
|
||||
'virtualKeyboard': this.experimentalVK,
|
||||
'godotPoolSize': this.godotPoolSize,
|
||||
'focusCanvas': this.focusCanvas,
|
||||
'onExecute': this.onExecute,
|
||||
'onExit': function (p_code) {
|
||||
cleanup(); // We always need to call the cleanup callback to free memory.
|
||||
if (typeof (onExit) === 'function') {
|
||||
onExit(p_code);
|
||||
}
|
||||
},
|
||||
};
|
||||
};
|
||||
return new Config(initConfig);
|
||||
};
|
4
platform/web/js/engine/engine.externs.js
Normal file
4
platform/web/js/engine/engine.externs.js
Normal file
@@ -0,0 +1,4 @@
|
||||
var Godot;
|
||||
var WebAssembly = {};
|
||||
WebAssembly.instantiate = function(buffer, imports) {};
|
||||
WebAssembly.instantiateStreaming = function(response, imports) {};
|
286
platform/web/js/engine/engine.js
Normal file
286
platform/web/js/engine/engine.js
Normal file
@@ -0,0 +1,286 @@
|
||||
/**
|
||||
* Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
|
||||
* fine control over the engine's start-up process.
|
||||
*
|
||||
* This API is built in an asynchronous manner and requires basic understanding
|
||||
* of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
|
||||
*
|
||||
* @module Engine
|
||||
* @header Web export JavaScript reference
|
||||
*/
|
||||
const Engine = (function () {
|
||||
const preloader = new Preloader();
|
||||
|
||||
let loadPromise = null;
|
||||
let loadPath = '';
|
||||
let initPromise = null;
|
||||
|
||||
/**
|
||||
* @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
|
||||
* settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
|
||||
* see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
|
||||
*
|
||||
* @description Create a new Engine instance with the given configuration.
|
||||
*
|
||||
* @global
|
||||
* @constructor
|
||||
* @param {EngineConfig} initConfig The initial config for this instance.
|
||||
*/
|
||||
function Engine(initConfig) { // eslint-disable-line no-shadow
|
||||
this.config = new InternalConfig(initConfig);
|
||||
this.rtenv = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the engine from the specified base path.
|
||||
*
|
||||
* @param {string} basePath Base path of the engine to load.
|
||||
* @param {number=} [size=0] The file size if known.
|
||||
* @returns {Promise} A Promise that resolves once the engine is loaded.
|
||||
*
|
||||
* @function Engine.load
|
||||
*/
|
||||
Engine.load = function (basePath, size) {
|
||||
if (loadPromise == null) {
|
||||
loadPath = basePath;
|
||||
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
|
||||
requestAnimationFrame(preloader.animateProgress);
|
||||
}
|
||||
return loadPromise;
|
||||
};
|
||||
|
||||
/**
|
||||
* Unload the engine to free memory.
|
||||
*
|
||||
* This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
|
||||
*
|
||||
* @function Engine.unload
|
||||
*/
|
||||
Engine.unload = function () {
|
||||
loadPromise = null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
|
||||
* @ignore
|
||||
* @constructor
|
||||
*/
|
||||
function SafeEngine(initConfig) {
|
||||
const proto = /** @lends Engine.prototype */ {
|
||||
/**
|
||||
* Initialize the engine instance. Optionally, pass the base path to the engine to load it,
|
||||
* if it hasn't been loaded yet. See :js:meth:`Engine.load`.
|
||||
*
|
||||
* @param {string=} basePath Base path of the engine to load.
|
||||
* @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
|
||||
*/
|
||||
init: function (basePath) {
|
||||
if (initPromise) {
|
||||
return initPromise;
|
||||
}
|
||||
if (loadPromise == null) {
|
||||
if (!basePath) {
|
||||
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
|
||||
return initPromise;
|
||||
}
|
||||
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
|
||||
}
|
||||
const me = this;
|
||||
function doInit(promise) {
|
||||
// Care! Promise chaining is bogus with old emscripten versions.
|
||||
// This caused a regression with the Mono build (which uses an older emscripten version).
|
||||
// Make sure to test that when refactoring.
|
||||
return new Promise(function (resolve, reject) {
|
||||
promise.then(function (response) {
|
||||
const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
|
||||
Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
|
||||
const paths = me.config.persistentPaths;
|
||||
module['initFS'](paths).then(function (err) {
|
||||
me.rtenv = module;
|
||||
if (me.config.unloadAfterInit) {
|
||||
Engine.unload();
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
preloader.setProgressFunc(this.config.onProgress);
|
||||
initPromise = doInit(loadPromise);
|
||||
return initPromise;
|
||||
},
|
||||
|
||||
/**
|
||||
* Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
|
||||
* instance.
|
||||
*
|
||||
* If not provided, the ``path`` is derived from the URL of the loaded file.
|
||||
*
|
||||
* @param {string|ArrayBuffer} file The file to preload.
|
||||
*
|
||||
* If a ``string`` the file will be loaded from that path.
|
||||
*
|
||||
* If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
|
||||
*
|
||||
* @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
|
||||
*
|
||||
* @returns {Promise} A Promise that resolves once the file is loaded.
|
||||
*/
|
||||
preloadFile: function (file, path) {
|
||||
return preloader.preload(file, path, this.config.fileSizes[file]);
|
||||
},
|
||||
|
||||
/**
|
||||
* Start the engine instance using the given override configuration (if any).
|
||||
* :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
|
||||
*
|
||||
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
||||
* The engine must be loaded beforehand.
|
||||
*
|
||||
* Fails if a canvas cannot be found on the page, or not specified in the configuration.
|
||||
*
|
||||
* @param {EngineConfig} override An optional configuration override.
|
||||
* @return {Promise} Promise that resolves once the engine started.
|
||||
*/
|
||||
start: function (override) {
|
||||
this.config.update(override);
|
||||
const me = this;
|
||||
return me.init().then(function () {
|
||||
if (!me.rtenv) {
|
||||
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
||||
}
|
||||
|
||||
let config = {};
|
||||
try {
|
||||
config = me.config.getGodotConfig(function () {
|
||||
me.rtenv = null;
|
||||
});
|
||||
} catch (e) {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
// Godot configuration.
|
||||
me.rtenv['initConfig'](config);
|
||||
|
||||
// Preload GDExtension libraries.
|
||||
if (me.config.gdextensionLibs.length > 0 && !me.rtenv['loadDynamicLibrary']) {
|
||||
return Promise.reject(new Error('GDExtension libraries are not supported by this engine version. '
|
||||
+ 'Enable "Extensions Support" for your export preset and/or build your custom template with "dlink_enabled=yes".'));
|
||||
}
|
||||
return new Promise(function (resolve, reject) {
|
||||
for (const file of preloader.preloadedFiles) {
|
||||
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||
}
|
||||
preloader.preloadedFiles.length = 0; // Clear memory
|
||||
me.rtenv['callMain'](me.config.args);
|
||||
initPromise = null;
|
||||
me.installServiceWorker();
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* Start the game instance using the given configuration override (if any).
|
||||
*
|
||||
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
||||
*
|
||||
* This will load the engine if it is not loaded, and preload the main pck.
|
||||
*
|
||||
* This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
|
||||
* properties set (normally done by the editor during export).
|
||||
*
|
||||
* @param {EngineConfig} override An optional configuration override.
|
||||
* @return {Promise} Promise that resolves once the game started.
|
||||
*/
|
||||
startGame: function (override) {
|
||||
this.config.update(override);
|
||||
// Add main-pack argument.
|
||||
const exe = this.config.executable;
|
||||
const pack = this.config.mainPack || `${exe}.pck`;
|
||||
this.config.args = ['--main-pack', pack].concat(this.config.args);
|
||||
// Start and init with execName as loadPath if not inited.
|
||||
const me = this;
|
||||
return Promise.all([
|
||||
this.init(exe),
|
||||
this.preloadFile(pack, pack),
|
||||
]).then(function () {
|
||||
return me.start.apply(me);
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
|
||||
*
|
||||
* @param {string} path The location where the file will be created.
|
||||
* @param {ArrayBuffer} buffer The content of the file.
|
||||
*/
|
||||
copyToFS: function (path, buffer) {
|
||||
if (this.rtenv == null) {
|
||||
throw new Error('Engine must be inited before copying files');
|
||||
}
|
||||
this.rtenv['copyToFS'](path, buffer);
|
||||
},
|
||||
|
||||
/**
|
||||
* Request that the current instance quit.
|
||||
*
|
||||
* This is akin the user pressing the close button in the window manager, and will
|
||||
* have no effect if the engine has crashed, or is stuck in a loop.
|
||||
*
|
||||
*/
|
||||
requestQuit: function () {
|
||||
if (this.rtenv) {
|
||||
this.rtenv['request_quit']();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Install the progressive-web app service worker.
|
||||
* @returns {Promise} The service worker registration promise.
|
||||
*/
|
||||
installServiceWorker: function () {
|
||||
if (this.config.serviceWorker && 'serviceWorker' in navigator) {
|
||||
try {
|
||||
return navigator.serviceWorker.register(this.config.serviceWorker);
|
||||
} catch (e) {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
}
|
||||
return Promise.resolve();
|
||||
},
|
||||
};
|
||||
|
||||
Engine.prototype = proto;
|
||||
// Closure compiler exported instance methods.
|
||||
Engine.prototype['init'] = Engine.prototype.init;
|
||||
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
||||
Engine.prototype['start'] = Engine.prototype.start;
|
||||
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
||||
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
||||
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||
Engine.prototype['installServiceWorker'] = Engine.prototype.installServiceWorker;
|
||||
// Also expose static methods as instance methods
|
||||
Engine.prototype['load'] = Engine.load;
|
||||
Engine.prototype['unload'] = Engine.unload;
|
||||
return new Engine(initConfig);
|
||||
}
|
||||
|
||||
// Closure compiler exported static methods.
|
||||
SafeEngine['load'] = Engine.load;
|
||||
SafeEngine['unload'] = Engine.unload;
|
||||
|
||||
// Feature-detection utilities.
|
||||
SafeEngine['isWebGLAvailable'] = Features.isWebGLAvailable;
|
||||
SafeEngine['isFetchAvailable'] = Features.isFetchAvailable;
|
||||
SafeEngine['isSecureContext'] = Features.isSecureContext;
|
||||
SafeEngine['isCrossOriginIsolated'] = Features.isCrossOriginIsolated;
|
||||
SafeEngine['isSharedArrayBufferAvailable'] = Features.isSharedArrayBufferAvailable;
|
||||
SafeEngine['isAudioWorkletAvailable'] = Features.isAudioWorkletAvailable;
|
||||
SafeEngine['getMissingFeatures'] = Features.getMissingFeatures;
|
||||
|
||||
return SafeEngine;
|
||||
}());
|
||||
if (typeof window !== 'undefined') {
|
||||
window['Engine'] = Engine;
|
||||
}
|
106
platform/web/js/engine/features.js
Normal file
106
platform/web/js/engine/features.js
Normal file
@@ -0,0 +1,106 @@
|
||||
const Features = {
|
||||
/**
|
||||
* Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
|
||||
*
|
||||
* @param {number=} [majorVersion=1] The major WebGL version to check for.
|
||||
* @returns {boolean} If the given major version of WebGL is available.
|
||||
* @function Engine.isWebGLAvailable
|
||||
*/
|
||||
isWebGLAvailable: function (majorVersion = 1) {
|
||||
try {
|
||||
return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
|
||||
} catch (e) { /* Not available */ }
|
||||
return false;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the Fetch API available and supports streaming responses.
|
||||
*
|
||||
* @returns {boolean} If the Fetch API is available and supports streaming responses.
|
||||
* @function Engine.isFetchAvailable
|
||||
*/
|
||||
isFetchAvailable: function () {
|
||||
return 'fetch' in window && 'Response' in window && 'body' in window.Response.prototype;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the engine is running in a Secure Context.
|
||||
*
|
||||
* @returns {boolean} If the engine is running in a Secure Context.
|
||||
* @function Engine.isSecureContext
|
||||
*/
|
||||
isSecureContext: function () {
|
||||
return window['isSecureContext'] === true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the engine is cross origin isolated.
|
||||
* This value is dependent on Cross-Origin-Opener-Policy and Cross-Origin-Embedder-Policy headers sent by the server.
|
||||
*
|
||||
* @returns {boolean} If the engine is running in a Secure Context.
|
||||
* @function Engine.isSecureContext
|
||||
*/
|
||||
isCrossOriginIsolated: function () {
|
||||
return window['crossOriginIsolated'] === true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether SharedBufferArray is available.
|
||||
*
|
||||
* Most browsers require the page to be running in a secure context, and the
|
||||
* the server to provide specific CORS headers for SharedArrayBuffer to be available.
|
||||
*
|
||||
* @returns {boolean} If SharedArrayBuffer is available.
|
||||
* @function Engine.isSharedArrayBufferAvailable
|
||||
*/
|
||||
isSharedArrayBufferAvailable: function () {
|
||||
return 'SharedArrayBuffer' in window;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the AudioContext supports AudioWorkletNodes.
|
||||
*
|
||||
* @returns {boolean} If AudioWorkletNode is available.
|
||||
* @function Engine.isAudioWorkletAvailable
|
||||
*/
|
||||
isAudioWorkletAvailable: function () {
|
||||
return 'AudioContext' in window && 'audioWorklet' in AudioContext.prototype;
|
||||
},
|
||||
|
||||
/**
|
||||
* Return an array of missing required features (as string).
|
||||
*
|
||||
* @returns {Array<string>} A list of human-readable missing features.
|
||||
* @function Engine.getMissingFeatures
|
||||
* @param {{threads: (boolean|undefined)}} supportedFeatures
|
||||
*/
|
||||
getMissingFeatures: function (supportedFeatures = {}) {
|
||||
const {
|
||||
// Quotes are needed for the Closure compiler.
|
||||
'threads': supportsThreads = true,
|
||||
} = supportedFeatures;
|
||||
|
||||
const missing = [];
|
||||
if (!Features.isWebGLAvailable(2)) {
|
||||
missing.push('WebGL2 - Check web browser configuration and hardware support');
|
||||
}
|
||||
if (!Features.isFetchAvailable()) {
|
||||
missing.push('Fetch - Check web browser version');
|
||||
}
|
||||
if (!Features.isSecureContext()) {
|
||||
missing.push('Secure Context - Check web server configuration (use HTTPS)');
|
||||
}
|
||||
|
||||
if (supportsThreads) {
|
||||
if (!Features.isCrossOriginIsolated()) {
|
||||
missing.push('Cross-Origin Isolation - Check that the web server configuration sends the correct headers.');
|
||||
}
|
||||
if (!Features.isSharedArrayBufferAvailable()) {
|
||||
missing.push('SharedArrayBuffer - Check that the web server configuration sends the correct headers.');
|
||||
}
|
||||
}
|
||||
|
||||
// Audio is normally optional since we have a dummy fallback.
|
||||
return missing;
|
||||
},
|
||||
};
|
133
platform/web/js/engine/preloader.js
Normal file
133
platform/web/js/engine/preloader.js
Normal file
@@ -0,0 +1,133 @@
|
||||
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
|
||||
function getTrackedResponse(response, load_status) {
|
||||
function onloadprogress(reader, controller) {
|
||||
return reader.read().then(function (result) {
|
||||
if (load_status.done) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
if (result.value) {
|
||||
controller.enqueue(result.value);
|
||||
load_status.loaded += result.value.length;
|
||||
}
|
||||
if (!result.done) {
|
||||
return onloadprogress(reader, controller);
|
||||
}
|
||||
load_status.done = true;
|
||||
return Promise.resolve();
|
||||
});
|
||||
}
|
||||
const reader = response.body.getReader();
|
||||
return new Response(new ReadableStream({
|
||||
start: function (controller) {
|
||||
onloadprogress(reader, controller).then(function () {
|
||||
controller.close();
|
||||
});
|
||||
},
|
||||
}), { headers: response.headers });
|
||||
}
|
||||
|
||||
function loadFetch(file, tracker, fileSize, raw) {
|
||||
tracker[file] = {
|
||||
total: fileSize || 0,
|
||||
loaded: 0,
|
||||
done: false,
|
||||
};
|
||||
return fetch(file).then(function (response) {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(new Error(`Failed loading file '${file}'`));
|
||||
}
|
||||
const tr = getTrackedResponse(response, tracker[file]);
|
||||
if (raw) {
|
||||
return Promise.resolve(tr);
|
||||
}
|
||||
return tr.arrayBuffer();
|
||||
});
|
||||
}
|
||||
|
||||
function retry(func, attempts = 1) {
|
||||
function onerror(err) {
|
||||
if (attempts <= 1) {
|
||||
return Promise.reject(err);
|
||||
}
|
||||
return new Promise(function (resolve, reject) {
|
||||
setTimeout(function () {
|
||||
retry(func, attempts - 1).then(resolve).catch(reject);
|
||||
}, 1000);
|
||||
});
|
||||
}
|
||||
return func().catch(onerror);
|
||||
}
|
||||
|
||||
const DOWNLOAD_ATTEMPTS_MAX = 4;
|
||||
const loadingFiles = {};
|
||||
const lastProgress = { loaded: 0, total: 0 };
|
||||
let progressFunc = null;
|
||||
|
||||
const animateProgress = function () {
|
||||
let loaded = 0;
|
||||
let total = 0;
|
||||
let totalIsValid = true;
|
||||
let progressIsFinal = true;
|
||||
|
||||
Object.keys(loadingFiles).forEach(function (file) {
|
||||
const stat = loadingFiles[file];
|
||||
if (!stat.done) {
|
||||
progressIsFinal = false;
|
||||
}
|
||||
if (!totalIsValid || stat.total === 0) {
|
||||
totalIsValid = false;
|
||||
total = 0;
|
||||
} else {
|
||||
total += stat.total;
|
||||
}
|
||||
loaded += stat.loaded;
|
||||
});
|
||||
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
|
||||
lastProgress.loaded = loaded;
|
||||
lastProgress.total = total;
|
||||
if (typeof progressFunc === 'function') {
|
||||
progressFunc(loaded, total);
|
||||
}
|
||||
}
|
||||
if (!progressIsFinal) {
|
||||
requestAnimationFrame(animateProgress);
|
||||
}
|
||||
};
|
||||
|
||||
this.animateProgress = animateProgress;
|
||||
|
||||
this.setProgressFunc = function (callback) {
|
||||
progressFunc = callback;
|
||||
};
|
||||
|
||||
this.loadPromise = function (file, fileSize, raw = false) {
|
||||
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
|
||||
};
|
||||
|
||||
this.preloadedFiles = [];
|
||||
this.preload = function (pathOrBuffer, destPath, fileSize) {
|
||||
let buffer = null;
|
||||
if (typeof pathOrBuffer === 'string') {
|
||||
const me = this;
|
||||
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
|
||||
me.preloadedFiles.push({
|
||||
path: destPath || pathOrBuffer,
|
||||
buffer: buf,
|
||||
});
|
||||
return Promise.resolve();
|
||||
});
|
||||
} else if (pathOrBuffer instanceof ArrayBuffer) {
|
||||
buffer = new Uint8Array(pathOrBuffer);
|
||||
} else if (ArrayBuffer.isView(pathOrBuffer)) {
|
||||
buffer = new Uint8Array(pathOrBuffer.buffer);
|
||||
}
|
||||
if (buffer) {
|
||||
this.preloadedFiles.push({
|
||||
path: destPath,
|
||||
buffer: pathOrBuffer,
|
||||
});
|
||||
return Promise.resolve();
|
||||
}
|
||||
return Promise.reject(new Error('Invalid object for preloading'));
|
||||
};
|
||||
};
|
354
platform/web/js/jsdoc2rst/publish.js
Normal file
354
platform/web/js/jsdoc2rst/publish.js
Normal file
@@ -0,0 +1,354 @@
|
||||
/* eslint-disable strict */
|
||||
|
||||
'use strict';
|
||||
|
||||
const fs = require('fs');
|
||||
|
||||
class JSDoclet {
|
||||
constructor(doc) {
|
||||
this.doc = doc;
|
||||
this.description = doc['description'] || '';
|
||||
this.name = doc['name'] || 'unknown';
|
||||
this.longname = doc['longname'] || '';
|
||||
this.types = [];
|
||||
if (doc['type'] && doc['type']['names']) {
|
||||
this.types = doc['type']['names'].slice();
|
||||
}
|
||||
this.type = this.types.length > 0 ? this.types.join('\\|') : '*';
|
||||
this.variable = doc['variable'] || false;
|
||||
this.kind = doc['kind'] || '';
|
||||
this.memberof = doc['memberof'] || null;
|
||||
this.scope = doc['scope'] || '';
|
||||
this.members = [];
|
||||
this.optional = doc['optional'] || false;
|
||||
this.defaultvalue = doc['defaultvalue'];
|
||||
this.summary = doc['summary'] || null;
|
||||
this.classdesc = doc['classdesc'] || null;
|
||||
|
||||
// Parameters (functions)
|
||||
this.params = [];
|
||||
this.returns = doc['returns'] ? doc['returns'][0]['type']['names'][0] : 'void';
|
||||
this.returns_desc = doc['returns'] ? doc['returns'][0]['description'] : null;
|
||||
|
||||
this.params = (doc['params'] || []).slice().map((p) => new JSDoclet(p));
|
||||
|
||||
// Custom tags
|
||||
this.tags = doc['tags'] || [];
|
||||
this.header = this.tags.filter((t) => t['title'] === 'header').map((t) => t['text']).pop() || null;
|
||||
}
|
||||
|
||||
add_member(obj) {
|
||||
this.members.push(obj);
|
||||
}
|
||||
|
||||
is_static() {
|
||||
return this.scope === 'static';
|
||||
}
|
||||
|
||||
is_instance() {
|
||||
return this.scope === 'instance';
|
||||
}
|
||||
|
||||
is_object() {
|
||||
return this.kind === 'Object' || (this.kind === 'typedef' && this.type === 'Object');
|
||||
}
|
||||
|
||||
is_class() {
|
||||
return this.kind === 'class';
|
||||
}
|
||||
|
||||
is_function() {
|
||||
return this.kind === 'function' || (this.kind === 'typedef' && this.type === 'function');
|
||||
}
|
||||
|
||||
is_module() {
|
||||
return this.kind === 'module';
|
||||
}
|
||||
}
|
||||
|
||||
function format_table(f, data, depth = 0) {
|
||||
if (!data.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
const column_sizes = new Array(data[0].length).fill(0);
|
||||
|
||||
data.forEach((row) => {
|
||||
row.forEach((e, idx) => {
|
||||
column_sizes[idx] = Math.max(e.length, column_sizes[idx]);
|
||||
});
|
||||
});
|
||||
|
||||
const indent = ' '.repeat(depth);
|
||||
let sep = indent;
|
||||
column_sizes.forEach((size) => {
|
||||
sep += '+';
|
||||
sep += '-'.repeat(size + 2);
|
||||
});
|
||||
sep += '+\n';
|
||||
f.write(sep);
|
||||
|
||||
data.forEach((row) => {
|
||||
let row_text = `${indent}|`;
|
||||
row.forEach((entry, idx) => {
|
||||
row_text += ` ${entry.padEnd(column_sizes[idx])} |`;
|
||||
});
|
||||
row_text += '\n';
|
||||
f.write(row_text);
|
||||
f.write(sep);
|
||||
});
|
||||
|
||||
f.write('\n');
|
||||
}
|
||||
|
||||
function make_header(header, sep) {
|
||||
return `${header}\n${sep.repeat(header.length)}\n\n`;
|
||||
}
|
||||
|
||||
function indent_multiline(text, depth) {
|
||||
const indent = ' '.repeat(depth);
|
||||
return text.split('\n').map((l) => (l === '' ? l : indent + l)).join('\n');
|
||||
}
|
||||
|
||||
function make_rst_signature(obj, types = false, style = false) {
|
||||
let out = '';
|
||||
const fmt = style ? '*' : '';
|
||||
obj.params.forEach((arg, idx) => {
|
||||
if (idx > 0) {
|
||||
if (arg.optional) {
|
||||
out += ` ${fmt}[`;
|
||||
}
|
||||
out += ', ';
|
||||
} else {
|
||||
out += ' ';
|
||||
if (arg.optional) {
|
||||
out += `${fmt}[ `;
|
||||
}
|
||||
}
|
||||
if (types) {
|
||||
out += `${arg.type} `;
|
||||
}
|
||||
const variable = arg.variable ? '...' : '';
|
||||
const defval = arg.defaultvalue !== undefined ? `=${arg.defaultvalue}` : '';
|
||||
out += `${variable}${arg.name}${defval}`;
|
||||
if (arg.optional) {
|
||||
out += ` ]${fmt}`;
|
||||
}
|
||||
});
|
||||
out += ' ';
|
||||
return out;
|
||||
}
|
||||
|
||||
function make_rst_param(f, obj, depth = 0) {
|
||||
const indent = ' '.repeat(depth * 3);
|
||||
f.write(indent);
|
||||
f.write(`:param ${obj.type} ${obj.name}:\n`);
|
||||
f.write(indent_multiline(obj.description, (depth + 1) * 3));
|
||||
f.write('\n\n');
|
||||
}
|
||||
|
||||
function make_rst_attribute(f, obj, depth = 0, brief = false) {
|
||||
const indent = ' '.repeat(depth * 3);
|
||||
f.write(indent);
|
||||
f.write(`.. js:attribute:: ${obj.name}\n\n`);
|
||||
|
||||
if (brief) {
|
||||
if (obj.summary) {
|
||||
f.write(indent_multiline(obj.summary, (depth + 1) * 3));
|
||||
}
|
||||
f.write('\n\n');
|
||||
return;
|
||||
}
|
||||
|
||||
f.write(indent_multiline(obj.description, (depth + 1) * 3));
|
||||
f.write('\n\n');
|
||||
|
||||
f.write(indent);
|
||||
f.write(` :type: ${obj.type}\n\n`);
|
||||
|
||||
if (obj.defaultvalue !== undefined) {
|
||||
let defval = obj.defaultvalue;
|
||||
if (defval === '') {
|
||||
defval = '""';
|
||||
}
|
||||
f.write(indent);
|
||||
f.write(` :value: \`\`${defval}\`\`\n\n`);
|
||||
}
|
||||
}
|
||||
|
||||
function make_rst_function(f, obj, depth = 0) {
|
||||
let prefix = '';
|
||||
if (obj.is_instance()) {
|
||||
prefix = 'prototype.';
|
||||
}
|
||||
|
||||
const indent = ' '.repeat(depth * 3);
|
||||
const sig = make_rst_signature(obj);
|
||||
f.write(indent);
|
||||
f.write(`.. js:function:: ${prefix}${obj.name}(${sig})\n`);
|
||||
f.write('\n');
|
||||
|
||||
f.write(indent_multiline(obj.description, (depth + 1) * 3));
|
||||
f.write('\n\n');
|
||||
|
||||
obj.params.forEach((param) => {
|
||||
make_rst_param(f, param, depth + 1);
|
||||
});
|
||||
|
||||
if (obj.returns !== 'void') {
|
||||
f.write(indent);
|
||||
f.write(' :return:\n');
|
||||
f.write(indent_multiline(obj.returns_desc, (depth + 2) * 3));
|
||||
f.write('\n\n');
|
||||
f.write(indent);
|
||||
f.write(` :rtype: ${obj.returns}\n\n`);
|
||||
}
|
||||
}
|
||||
|
||||
function make_rst_object(f, obj) {
|
||||
let brief = false;
|
||||
// Our custom header flag.
|
||||
if (obj.header !== null) {
|
||||
f.write(make_header(obj.header, '-'));
|
||||
f.write(`${obj.description}\n\n`);
|
||||
brief = true;
|
||||
}
|
||||
|
||||
// Format members table and descriptions
|
||||
const data = [['type', 'name']].concat(obj.members.map((m) => [m.type, `:js:attr:\`${m.name}\``]));
|
||||
|
||||
f.write(make_header('Properties', '^'));
|
||||
format_table(f, data, 0);
|
||||
|
||||
make_rst_attribute(f, obj, 0, brief);
|
||||
|
||||
if (!obj.members.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
f.write(' **Property Descriptions**\n\n');
|
||||
|
||||
// Properties first
|
||||
obj.members.filter((m) => !m.is_function()).forEach((m) => {
|
||||
make_rst_attribute(f, m, 1);
|
||||
});
|
||||
|
||||
// Callbacks last
|
||||
obj.members.filter((m) => m.is_function()).forEach((m) => {
|
||||
make_rst_function(f, m, 1);
|
||||
});
|
||||
}
|
||||
|
||||
function make_rst_class(f, obj) {
|
||||
const header = obj.header ? obj.header : obj.name;
|
||||
f.write(make_header(header, '-'));
|
||||
|
||||
if (obj.classdesc) {
|
||||
f.write(`${obj.classdesc}\n\n`);
|
||||
}
|
||||
|
||||
const funcs = obj.members.filter((m) => m.is_function());
|
||||
function make_data(m) {
|
||||
const base = m.is_static() ? obj.name : `${obj.name}.prototype`;
|
||||
const params = make_rst_signature(m, true, true);
|
||||
const sig = `:js:attr:\`${m.name} <${base}.${m.name}>\` **(**${params}**)**`;
|
||||
return [m.returns, sig];
|
||||
}
|
||||
const sfuncs = funcs.filter((m) => m.is_static());
|
||||
const ifuncs = funcs.filter((m) => !m.is_static());
|
||||
|
||||
f.write(make_header('Static Methods', '^'));
|
||||
format_table(f, sfuncs.map((m) => make_data(m)));
|
||||
|
||||
f.write(make_header('Instance Methods', '^'));
|
||||
format_table(f, ifuncs.map((m) => make_data(m)));
|
||||
|
||||
const sig = make_rst_signature(obj);
|
||||
f.write(`.. js:class:: ${obj.name}(${sig})\n\n`);
|
||||
f.write(indent_multiline(obj.description, 3));
|
||||
f.write('\n\n');
|
||||
|
||||
obj.params.forEach((p) => {
|
||||
make_rst_param(f, p, 1);
|
||||
});
|
||||
|
||||
f.write(' **Static Methods**\n\n');
|
||||
sfuncs.forEach((m) => {
|
||||
make_rst_function(f, m, 1);
|
||||
});
|
||||
|
||||
f.write(' **Instance Methods**\n\n');
|
||||
ifuncs.forEach((m) => {
|
||||
make_rst_function(f, m, 1);
|
||||
});
|
||||
}
|
||||
|
||||
function make_rst_module(f, obj) {
|
||||
const header = obj.header !== null ? obj.header : obj.name;
|
||||
f.write(make_header(header, '='));
|
||||
f.write(obj.description);
|
||||
f.write('\n\n');
|
||||
}
|
||||
|
||||
function write_base_object(f, obj) {
|
||||
if (obj.is_object()) {
|
||||
make_rst_object(f, obj);
|
||||
} else if (obj.is_function()) {
|
||||
make_rst_function(f, obj);
|
||||
} else if (obj.is_class()) {
|
||||
make_rst_class(f, obj);
|
||||
} else if (obj.is_module()) {
|
||||
make_rst_module(f, obj);
|
||||
}
|
||||
}
|
||||
|
||||
function generate(f, docs) {
|
||||
const globs = [];
|
||||
const SYMBOLS = {};
|
||||
docs.filter((d) => !d.ignore && d.kind !== 'package').forEach((d) => {
|
||||
SYMBOLS[d.name] = d;
|
||||
if (d.memberof) {
|
||||
const up = SYMBOLS[d.memberof];
|
||||
if (up === undefined) {
|
||||
console.log(d); // eslint-disable-line no-console
|
||||
console.log(`Undefined symbol! ${d.memberof}`); // eslint-disable-line no-console
|
||||
throw new Error('Undefined symbol!');
|
||||
}
|
||||
SYMBOLS[d.memberof].add_member(d);
|
||||
} else {
|
||||
globs.push(d);
|
||||
}
|
||||
});
|
||||
|
||||
f.write('.. _doc_html5_shell_classref:\n\n');
|
||||
globs.forEach((obj) => write_base_object(f, obj));
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate documentation output.
|
||||
*
|
||||
* @param {TAFFY} data - A TaffyDB collection representing
|
||||
* all the symbols documented in your code.
|
||||
* @param {object} opts - An object with options information.
|
||||
*/
|
||||
exports.publish = function (data, opts) {
|
||||
const docs = data().get().filter((doc) => !doc.undocumented && !doc.ignore).map((doc) => new JSDoclet(doc));
|
||||
const dest = opts.destination;
|
||||
if (dest === 'dry-run') {
|
||||
process.stdout.write('Dry run... ');
|
||||
generate({
|
||||
write: function () { /* noop */ },
|
||||
}, docs);
|
||||
process.stdout.write('Okay!\n');
|
||||
return;
|
||||
}
|
||||
if (dest !== '' && !dest.endsWith('.rst')) {
|
||||
throw new Error('Destination file must be either a ".rst" file, or an empty string (for printing to stdout)');
|
||||
}
|
||||
if (dest !== '') {
|
||||
const f = fs.createWriteStream(dest);
|
||||
generate(f, docs);
|
||||
} else {
|
||||
generate(process.stdout, docs);
|
||||
}
|
||||
};
|
66
platform/web/js/libs/audio.position.worklet.js
Normal file
66
platform/web/js/libs/audio.position.worklet.js
Normal file
@@ -0,0 +1,66 @@
|
||||
/**************************************************************************/
|
||||
/* godot.audio.position.worklet.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
class GodotPositionReportingProcessor extends AudioWorkletProcessor {
|
||||
static get parameterDescriptors() {
|
||||
return [
|
||||
{
|
||||
name: 'reset',
|
||||
defaultValue: 0,
|
||||
minValue: 0,
|
||||
maxValue: 1,
|
||||
automationRate: 'k-rate',
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
this.position = 0;
|
||||
}
|
||||
|
||||
process(inputs, _outputs, parameters) {
|
||||
if (parameters['reset'][0] > 0) {
|
||||
this.position = 0;
|
||||
}
|
||||
|
||||
if (inputs.length > 0) {
|
||||
const input = inputs[0];
|
||||
if (input.length > 0) {
|
||||
this.position += input[0].length;
|
||||
this.port.postMessage({ type: 'position', data: this.position });
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
|
213
platform/web/js/libs/audio.worklet.js
Normal file
213
platform/web/js/libs/audio.worklet.js
Normal file
@@ -0,0 +1,213 @@
|
||||
/**************************************************************************/
|
||||
/* audio.worklet.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
class RingBuffer {
|
||||
constructor(p_buffer, p_state, p_threads) {
|
||||
this.buffer = p_buffer;
|
||||
this.avail = p_state;
|
||||
this.threads = p_threads;
|
||||
this.rpos = 0;
|
||||
this.wpos = 0;
|
||||
}
|
||||
|
||||
data_left() {
|
||||
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
|
||||
}
|
||||
|
||||
space_left() {
|
||||
return this.buffer.length - this.data_left();
|
||||
}
|
||||
|
||||
read(output) {
|
||||
const size = this.buffer.length;
|
||||
let from = 0;
|
||||
let to_write = output.length;
|
||||
if (this.rpos + to_write > size) {
|
||||
const high = size - this.rpos;
|
||||
output.set(this.buffer.subarray(this.rpos, size));
|
||||
from = high;
|
||||
to_write -= high;
|
||||
this.rpos = 0;
|
||||
}
|
||||
if (to_write) {
|
||||
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
||||
}
|
||||
this.rpos += to_write;
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, -output.length);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail -= output.length;
|
||||
}
|
||||
}
|
||||
|
||||
write(p_buffer) {
|
||||
const to_write = p_buffer.length;
|
||||
const mw = this.buffer.length - this.wpos;
|
||||
if (mw >= to_write) {
|
||||
this.buffer.set(p_buffer, this.wpos);
|
||||
this.wpos += to_write;
|
||||
if (mw === to_write) {
|
||||
this.wpos = 0;
|
||||
}
|
||||
} else {
|
||||
const high = p_buffer.subarray(0, mw);
|
||||
const low = p_buffer.subarray(mw);
|
||||
this.buffer.set(high, this.wpos);
|
||||
this.buffer.set(low);
|
||||
this.wpos = low.length;
|
||||
}
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, to_write);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail += to_write;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class GodotProcessor extends AudioWorkletProcessor {
|
||||
constructor() {
|
||||
super();
|
||||
this.threads = false;
|
||||
this.running = true;
|
||||
this.lock = null;
|
||||
this.notifier = null;
|
||||
this.output = null;
|
||||
this.output_buffer = new Float32Array();
|
||||
this.input = null;
|
||||
this.input_buffer = new Float32Array();
|
||||
this.port.onmessage = (event) => {
|
||||
const cmd = event.data['cmd'];
|
||||
const data = event.data['data'];
|
||||
this.parse_message(cmd, data);
|
||||
};
|
||||
}
|
||||
|
||||
process_notify() {
|
||||
if (this.notifier) {
|
||||
Atomics.add(this.notifier, 0, 1);
|
||||
Atomics.notify(this.notifier, 0);
|
||||
}
|
||||
}
|
||||
|
||||
parse_message(p_cmd, p_data) {
|
||||
if (p_cmd === 'start' && p_data) {
|
||||
const state = p_data[0];
|
||||
let idx = 0;
|
||||
this.threads = true;
|
||||
this.lock = state.subarray(idx, ++idx);
|
||||
this.notifier = state.subarray(idx, ++idx);
|
||||
const avail_in = state.subarray(idx, ++idx);
|
||||
const avail_out = state.subarray(idx, ++idx);
|
||||
this.input = new RingBuffer(p_data[1], avail_in, true);
|
||||
this.output = new RingBuffer(p_data[2], avail_out, true);
|
||||
} else if (p_cmd === 'stop') {
|
||||
this.running = false;
|
||||
this.output = null;
|
||||
this.input = null;
|
||||
this.lock = null;
|
||||
this.notifier = null;
|
||||
} else if (p_cmd === 'start_nothreads') {
|
||||
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||
} else if (p_cmd === 'chunk') {
|
||||
this.output.write(p_data);
|
||||
}
|
||||
}
|
||||
|
||||
static array_has_data(arr) {
|
||||
return arr.length && arr[0].length && arr[0][0].length;
|
||||
}
|
||||
|
||||
process(inputs, outputs, parameters) {
|
||||
if (!this.running) {
|
||||
return false; // Stop processing.
|
||||
}
|
||||
if (this.output === null) {
|
||||
return true; // Not ready yet, keep processing.
|
||||
}
|
||||
const process_input = GodotProcessor.array_has_data(inputs);
|
||||
if (process_input) {
|
||||
const input = inputs[0];
|
||||
const chunk = input[0].length * input.length;
|
||||
if (this.input_buffer.length !== chunk) {
|
||||
this.input_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (!this.threads) {
|
||||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
||||
} else if (this.input.space_left() >= chunk) {
|
||||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.input.write(this.input_buffer);
|
||||
} else {
|
||||
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
|
||||
}
|
||||
}
|
||||
const process_output = GodotProcessor.array_has_data(outputs);
|
||||
if (process_output) {
|
||||
const output = outputs[0];
|
||||
const chunk = output[0].length * output.length;
|
||||
if (this.output_buffer.length !== chunk) {
|
||||
this.output_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (this.output.data_left() >= chunk) {
|
||||
this.output.read(this.output_buffer);
|
||||
GodotProcessor.write_output(output, this.output_buffer);
|
||||
if (!this.threads) {
|
||||
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
||||
}
|
||||
} else {
|
||||
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
|
||||
}
|
||||
}
|
||||
this.process_notify();
|
||||
return true;
|
||||
}
|
||||
|
||||
static write_output(dest, source) {
|
||||
const channels = dest.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||
dest[ch][sample] = source[sample * channels + ch];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static write_input(dest, source) {
|
||||
const channels = source.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||
dest[sample * channels + ch] = source[ch][sample];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('godot-processor', GodotProcessor);
|
2282
platform/web/js/libs/library_godot_audio.js
Normal file
2282
platform/web/js/libs/library_godot_audio.js
Normal file
File diff suppressed because it is too large
Load Diff
801
platform/web/js/libs/library_godot_display.js
Normal file
801
platform/web/js/libs/library_godot_display.js
Normal file
@@ -0,0 +1,801 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_display.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
const GodotDisplayVK = {
|
||||
|
||||
$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
|
||||
$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
|
||||
$GodotDisplayVK: {
|
||||
textinput: null,
|
||||
textarea: null,
|
||||
|
||||
available: function () {
|
||||
return GodotConfig.virtual_keyboard && 'ontouchstart' in window;
|
||||
},
|
||||
|
||||
init: function (input_cb) {
|
||||
function create(what) {
|
||||
const elem = document.createElement(what);
|
||||
elem.style.display = 'none';
|
||||
elem.style.position = 'absolute';
|
||||
elem.style.zIndex = '-1';
|
||||
elem.style.background = 'transparent';
|
||||
elem.style.padding = '0px';
|
||||
elem.style.margin = '0px';
|
||||
elem.style.overflow = 'hidden';
|
||||
elem.style.width = '0px';
|
||||
elem.style.height = '0px';
|
||||
elem.style.border = '0px';
|
||||
elem.style.outline = 'none';
|
||||
elem.readonly = true;
|
||||
elem.disabled = true;
|
||||
GodotEventListeners.add(elem, 'input', function (evt) {
|
||||
const c_str = GodotRuntime.allocString(elem.value);
|
||||
input_cb(c_str, elem.selectionEnd);
|
||||
GodotRuntime.free(c_str);
|
||||
}, false);
|
||||
GodotEventListeners.add(elem, 'blur', function (evt) {
|
||||
elem.style.display = 'none';
|
||||
elem.readonly = true;
|
||||
elem.disabled = true;
|
||||
}, false);
|
||||
GodotConfig.canvas.insertAdjacentElement('beforebegin', elem);
|
||||
return elem;
|
||||
}
|
||||
GodotDisplayVK.textinput = create('input');
|
||||
GodotDisplayVK.textarea = create('textarea');
|
||||
GodotDisplayVK.updateSize();
|
||||
},
|
||||
show: function (text, type, start, end) {
|
||||
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
|
||||
return;
|
||||
}
|
||||
if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') {
|
||||
GodotDisplayVK.hide();
|
||||
}
|
||||
GodotDisplayVK.updateSize();
|
||||
|
||||
let elem = GodotDisplayVK.textinput;
|
||||
switch (type) {
|
||||
case 0: // KEYBOARD_TYPE_DEFAULT
|
||||
elem.type = 'text';
|
||||
elem.inputmode = '';
|
||||
break;
|
||||
case 1: // KEYBOARD_TYPE_MULTILINE
|
||||
elem = GodotDisplayVK.textarea;
|
||||
break;
|
||||
case 2: // KEYBOARD_TYPE_NUMBER
|
||||
elem.type = 'text';
|
||||
elem.inputmode = 'numeric';
|
||||
break;
|
||||
case 3: // KEYBOARD_TYPE_NUMBER_DECIMAL
|
||||
elem.type = 'text';
|
||||
elem.inputmode = 'decimal';
|
||||
break;
|
||||
case 4: // KEYBOARD_TYPE_PHONE
|
||||
elem.type = 'tel';
|
||||
elem.inputmode = '';
|
||||
break;
|
||||
case 5: // KEYBOARD_TYPE_EMAIL_ADDRESS
|
||||
elem.type = 'email';
|
||||
elem.inputmode = '';
|
||||
break;
|
||||
case 6: // KEYBOARD_TYPE_PASSWORD
|
||||
elem.type = 'password';
|
||||
elem.inputmode = '';
|
||||
break;
|
||||
case 7: // KEYBOARD_TYPE_URL
|
||||
elem.type = 'url';
|
||||
elem.inputmode = '';
|
||||
break;
|
||||
default:
|
||||
elem.type = 'text';
|
||||
elem.inputmode = '';
|
||||
break;
|
||||
}
|
||||
|
||||
elem.readonly = false;
|
||||
elem.disabled = false;
|
||||
elem.value = text;
|
||||
elem.style.display = 'block';
|
||||
elem.focus();
|
||||
elem.setSelectionRange(start, end);
|
||||
},
|
||||
hide: function () {
|
||||
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
|
||||
return;
|
||||
}
|
||||
[GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) {
|
||||
elem.blur();
|
||||
elem.style.display = 'none';
|
||||
elem.value = '';
|
||||
});
|
||||
},
|
||||
updateSize: function () {
|
||||
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
|
||||
return;
|
||||
}
|
||||
const rect = GodotConfig.canvas.getBoundingClientRect();
|
||||
function update(elem) {
|
||||
elem.style.left = `${rect.left}px`;
|
||||
elem.style.top = `${rect.top}px`;
|
||||
elem.style.width = `${rect.width}px`;
|
||||
elem.style.height = `${rect.height}px`;
|
||||
}
|
||||
update(GodotDisplayVK.textinput);
|
||||
update(GodotDisplayVK.textarea);
|
||||
},
|
||||
clear: function () {
|
||||
if (GodotDisplayVK.textinput) {
|
||||
GodotDisplayVK.textinput.remove();
|
||||
GodotDisplayVK.textinput = null;
|
||||
}
|
||||
if (GodotDisplayVK.textarea) {
|
||||
GodotDisplayVK.textarea.remove();
|
||||
GodotDisplayVK.textarea = null;
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotDisplayVK);
|
||||
|
||||
/*
|
||||
* Display server cursor helper.
|
||||
* Keeps track of cursor status and custom shapes.
|
||||
*/
|
||||
const GodotDisplayCursor = {
|
||||
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
|
||||
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
|
||||
$GodotDisplayCursor: {
|
||||
shape: 'default',
|
||||
visible: true,
|
||||
cursors: {},
|
||||
set_style: function (style) {
|
||||
GodotConfig.canvas.style.cursor = style;
|
||||
},
|
||||
set_shape: function (shape) {
|
||||
GodotDisplayCursor.shape = shape;
|
||||
let css = shape;
|
||||
if (shape in GodotDisplayCursor.cursors) {
|
||||
const c = GodotDisplayCursor.cursors[shape];
|
||||
css = `url("${c.url}") ${c.x} ${c.y}, default`;
|
||||
}
|
||||
if (GodotDisplayCursor.visible) {
|
||||
GodotDisplayCursor.set_style(css);
|
||||
}
|
||||
},
|
||||
clear: function () {
|
||||
GodotDisplayCursor.set_style('');
|
||||
GodotDisplayCursor.shape = 'default';
|
||||
GodotDisplayCursor.visible = true;
|
||||
Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
|
||||
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
|
||||
delete GodotDisplayCursor.cursors[key];
|
||||
});
|
||||
},
|
||||
lockPointer: function () {
|
||||
const canvas = GodotConfig.canvas;
|
||||
if (canvas.requestPointerLock) {
|
||||
canvas.requestPointerLock();
|
||||
}
|
||||
},
|
||||
releasePointer: function () {
|
||||
if (document.exitPointerLock) {
|
||||
document.exitPointerLock();
|
||||
}
|
||||
},
|
||||
isPointerLocked: function () {
|
||||
return document.pointerLockElement === GodotConfig.canvas;
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotDisplayCursor);
|
||||
|
||||
const GodotDisplayScreen = {
|
||||
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
|
||||
$GodotDisplayScreen: {
|
||||
desired_size: [0, 0],
|
||||
hidpi: true,
|
||||
getPixelRatio: function () {
|
||||
return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1;
|
||||
},
|
||||
isFullscreen: function () {
|
||||
const elem = document.fullscreenElement || document.mozFullscreenElement
|
||||
|| document.webkitFullscreenElement || document.msFullscreenElement;
|
||||
if (elem) {
|
||||
return elem === GodotConfig.canvas;
|
||||
}
|
||||
// But maybe knowing the element is not supported.
|
||||
return document.fullscreen || document.mozFullScreen
|
||||
|| document.webkitIsFullscreen;
|
||||
},
|
||||
hasFullscreen: function () {
|
||||
return document.fullscreenEnabled || document.mozFullScreenEnabled
|
||||
|| document.webkitFullscreenEnabled;
|
||||
},
|
||||
requestFullscreen: function () {
|
||||
if (!GodotDisplayScreen.hasFullscreen()) {
|
||||
return 1;
|
||||
}
|
||||
const canvas = GodotConfig.canvas;
|
||||
try {
|
||||
const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
|
||||
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|
||||
|| canvas.webkitRequestFullscreen
|
||||
).call(canvas);
|
||||
// Some browsers (Safari) return undefined.
|
||||
// For the standard ones, we need to catch it.
|
||||
if (promise) {
|
||||
promise.catch(function () {
|
||||
// nothing to do.
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
exitFullscreen: function () {
|
||||
if (!GodotDisplayScreen.isFullscreen()) {
|
||||
return 0;
|
||||
}
|
||||
try {
|
||||
const promise = document.exitFullscreen();
|
||||
if (promise) {
|
||||
promise.catch(function () {
|
||||
// nothing to do.
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
_updateGL: function () {
|
||||
const gl_context_handle = _emscripten_webgl_get_current_context();
|
||||
const gl = GL.getContext(gl_context_handle);
|
||||
if (gl) {
|
||||
GL.resizeOffscreenFramebuffer(gl);
|
||||
}
|
||||
},
|
||||
updateSize: function () {
|
||||
const isFullscreen = GodotDisplayScreen.isFullscreen();
|
||||
const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
|
||||
const noResize = GodotConfig.canvas_resize_policy === 0;
|
||||
const dWidth = GodotDisplayScreen.desired_size[0];
|
||||
const dHeight = GodotDisplayScreen.desired_size[1];
|
||||
const canvas = GodotConfig.canvas;
|
||||
let width = dWidth;
|
||||
let height = dHeight;
|
||||
if (noResize) {
|
||||
// Don't resize canvas, just update GL if needed.
|
||||
if (canvas.width !== width || canvas.height !== height) {
|
||||
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
|
||||
GodotDisplayScreen._updateGL();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
const scale = GodotDisplayScreen.getPixelRatio();
|
||||
if (isFullscreen || wantsFullWindow) {
|
||||
// We need to match screen size.
|
||||
width = Math.floor(window.innerWidth * scale);
|
||||
height = Math.floor(window.innerHeight * scale);
|
||||
}
|
||||
const csw = `${Math.floor(width / scale)}px`;
|
||||
const csh = `${Math.floor(height / scale)}px`;
|
||||
if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
|
||||
// Size doesn't match.
|
||||
// Resize canvas, set correct CSS pixel size, update GL.
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
canvas.style.width = csw;
|
||||
canvas.style.height = csh;
|
||||
GodotDisplayScreen._updateGL();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotDisplayScreen);
|
||||
|
||||
/**
|
||||
* Display server interface.
|
||||
*
|
||||
* Exposes all the functions needed by DisplayServer implementation.
|
||||
*/
|
||||
const GodotDisplay = {
|
||||
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
|
||||
$GodotDisplay: {
|
||||
window_icon: '',
|
||||
getDPI: function () {
|
||||
// devicePixelRatio is given in dppx
|
||||
// https://drafts.csswg.org/css-values/#resolution
|
||||
// > due to the 1:96 fixed ratio of CSS *in* to CSS *px*, 1dppx is equivalent to 96dpi.
|
||||
const dpi = Math.round(window.devicePixelRatio * 96);
|
||||
return dpi >= 96 ? dpi : 96;
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_display_is_swap_ok_cancel__proxy: 'sync',
|
||||
godot_js_display_is_swap_ok_cancel__sig: 'i',
|
||||
godot_js_display_is_swap_ok_cancel: function () {
|
||||
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
|
||||
const plat = navigator.platform || '';
|
||||
if (win.indexOf(plat) !== -1) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_tts_is_speaking__proxy: 'sync',
|
||||
godot_js_tts_is_speaking__sig: 'i',
|
||||
godot_js_tts_is_speaking: function () {
|
||||
return window.speechSynthesis.speaking;
|
||||
},
|
||||
|
||||
godot_js_tts_is_paused__proxy: 'sync',
|
||||
godot_js_tts_is_paused__sig: 'i',
|
||||
godot_js_tts_is_paused: function () {
|
||||
return window.speechSynthesis.paused;
|
||||
},
|
||||
|
||||
godot_js_tts_get_voices__proxy: 'sync',
|
||||
godot_js_tts_get_voices__sig: 'vi',
|
||||
godot_js_tts_get_voices: function (p_callback) {
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
try {
|
||||
const arr = [];
|
||||
const voices = window.speechSynthesis.getVoices();
|
||||
for (let i = 0; i < voices.length; i++) {
|
||||
arr.push(`${voices[i].lang};${voices[i].name}`);
|
||||
}
|
||||
const c_ptr = GodotRuntime.allocStringArray(arr);
|
||||
func(arr.length, c_ptr);
|
||||
GodotRuntime.freeStringArray(c_ptr, arr.length);
|
||||
} catch (e) {
|
||||
// Fail graciously.
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_tts_speak__proxy: 'sync',
|
||||
godot_js_tts_speak__sig: 'viiiffii',
|
||||
godot_js_tts_speak: function (p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_callback) {
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
|
||||
function listener_end(evt) {
|
||||
evt.currentTarget.cb(1 /* TTS_UTTERANCE_ENDED */, evt.currentTarget.id, 0);
|
||||
}
|
||||
|
||||
function listener_start(evt) {
|
||||
evt.currentTarget.cb(0 /* TTS_UTTERANCE_STARTED */, evt.currentTarget.id, 0);
|
||||
}
|
||||
|
||||
function listener_error(evt) {
|
||||
evt.currentTarget.cb(2 /* TTS_UTTERANCE_CANCELED */, evt.currentTarget.id, 0);
|
||||
}
|
||||
|
||||
function listener_bound(evt) {
|
||||
evt.currentTarget.cb(3 /* TTS_UTTERANCE_BOUNDARY */, evt.currentTarget.id, evt.charIndex);
|
||||
}
|
||||
|
||||
const utterance = new SpeechSynthesisUtterance(GodotRuntime.parseString(p_text));
|
||||
utterance.rate = p_rate;
|
||||
utterance.pitch = p_pitch;
|
||||
utterance.volume = p_volume / 100.0;
|
||||
utterance.addEventListener('end', listener_end);
|
||||
utterance.addEventListener('start', listener_start);
|
||||
utterance.addEventListener('error', listener_error);
|
||||
utterance.addEventListener('boundary', listener_bound);
|
||||
utterance.id = p_utterance_id;
|
||||
utterance.cb = func;
|
||||
const voice = GodotRuntime.parseString(p_voice);
|
||||
const voices = window.speechSynthesis.getVoices();
|
||||
for (let i = 0; i < voices.length; i++) {
|
||||
if (voices[i].name === voice) {
|
||||
utterance.voice = voices[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
window.speechSynthesis.resume();
|
||||
window.speechSynthesis.speak(utterance);
|
||||
},
|
||||
|
||||
godot_js_tts_pause__proxy: 'sync',
|
||||
godot_js_tts_pause__sig: 'v',
|
||||
godot_js_tts_pause: function () {
|
||||
window.speechSynthesis.pause();
|
||||
},
|
||||
|
||||
godot_js_tts_resume__proxy: 'sync',
|
||||
godot_js_tts_resume__sig: 'v',
|
||||
godot_js_tts_resume: function () {
|
||||
window.speechSynthesis.resume();
|
||||
},
|
||||
|
||||
godot_js_tts_stop__proxy: 'sync',
|
||||
godot_js_tts_stop__sig: 'v',
|
||||
godot_js_tts_stop: function () {
|
||||
window.speechSynthesis.cancel();
|
||||
window.speechSynthesis.resume();
|
||||
},
|
||||
|
||||
godot_js_display_alert__proxy: 'sync',
|
||||
godot_js_display_alert__sig: 'vi',
|
||||
godot_js_display_alert: function (p_text) {
|
||||
window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
|
||||
},
|
||||
|
||||
godot_js_display_screen_dpi_get__proxy: 'sync',
|
||||
godot_js_display_screen_dpi_get__sig: 'i',
|
||||
godot_js_display_screen_dpi_get: function () {
|
||||
return GodotDisplay.getDPI();
|
||||
},
|
||||
|
||||
godot_js_display_pixel_ratio_get__proxy: 'sync',
|
||||
godot_js_display_pixel_ratio_get__sig: 'f',
|
||||
godot_js_display_pixel_ratio_get: function () {
|
||||
return GodotDisplayScreen.getPixelRatio();
|
||||
},
|
||||
|
||||
godot_js_display_fullscreen_request__proxy: 'sync',
|
||||
godot_js_display_fullscreen_request__sig: 'i',
|
||||
godot_js_display_fullscreen_request: function () {
|
||||
return GodotDisplayScreen.requestFullscreen();
|
||||
},
|
||||
|
||||
godot_js_display_fullscreen_exit__proxy: 'sync',
|
||||
godot_js_display_fullscreen_exit__sig: 'i',
|
||||
godot_js_display_fullscreen_exit: function () {
|
||||
return GodotDisplayScreen.exitFullscreen();
|
||||
},
|
||||
|
||||
godot_js_display_desired_size_set__proxy: 'sync',
|
||||
godot_js_display_desired_size_set__sig: 'vii',
|
||||
godot_js_display_desired_size_set: function (width, height) {
|
||||
GodotDisplayScreen.desired_size = [width, height];
|
||||
GodotDisplayScreen.updateSize();
|
||||
},
|
||||
|
||||
godot_js_display_size_update__proxy: 'sync',
|
||||
godot_js_display_size_update__sig: 'i',
|
||||
godot_js_display_size_update: function () {
|
||||
const updated = GodotDisplayScreen.updateSize();
|
||||
if (updated) {
|
||||
GodotDisplayVK.updateSize();
|
||||
}
|
||||
return updated;
|
||||
},
|
||||
|
||||
godot_js_display_screen_size_get__proxy: 'sync',
|
||||
godot_js_display_screen_size_get__sig: 'vii',
|
||||
godot_js_display_screen_size_get: function (width, height) {
|
||||
const scale = GodotDisplayScreen.getPixelRatio();
|
||||
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
|
||||
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
|
||||
},
|
||||
|
||||
godot_js_display_window_size_get__proxy: 'sync',
|
||||
godot_js_display_window_size_get__sig: 'vii',
|
||||
godot_js_display_window_size_get: function (p_width, p_height) {
|
||||
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
|
||||
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
|
||||
},
|
||||
|
||||
godot_js_display_has_webgl__proxy: 'sync',
|
||||
godot_js_display_has_webgl__sig: 'ii',
|
||||
godot_js_display_has_webgl: function (p_version) {
|
||||
if (p_version !== 1 && p_version !== 2) {
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl');
|
||||
} catch (e) { /* Not available */ }
|
||||
return false;
|
||||
},
|
||||
|
||||
/*
|
||||
* Canvas
|
||||
*/
|
||||
godot_js_display_canvas_focus__proxy: 'sync',
|
||||
godot_js_display_canvas_focus__sig: 'v',
|
||||
godot_js_display_canvas_focus: function () {
|
||||
GodotConfig.canvas.focus();
|
||||
},
|
||||
|
||||
godot_js_display_canvas_is_focused__proxy: 'sync',
|
||||
godot_js_display_canvas_is_focused__sig: 'i',
|
||||
godot_js_display_canvas_is_focused: function () {
|
||||
return document.activeElement === GodotConfig.canvas;
|
||||
},
|
||||
|
||||
/*
|
||||
* Touchscreen
|
||||
*/
|
||||
godot_js_display_touchscreen_is_available__proxy: 'sync',
|
||||
godot_js_display_touchscreen_is_available__sig: 'i',
|
||||
godot_js_display_touchscreen_is_available: function () {
|
||||
return 'ontouchstart' in window;
|
||||
},
|
||||
|
||||
/*
|
||||
* Clipboard
|
||||
*/
|
||||
godot_js_display_clipboard_set__proxy: 'sync',
|
||||
godot_js_display_clipboard_set__sig: 'ii',
|
||||
godot_js_display_clipboard_set: function (p_text) {
|
||||
const text = GodotRuntime.parseString(p_text);
|
||||
if (!navigator.clipboard || !navigator.clipboard.writeText) {
|
||||
return 1;
|
||||
}
|
||||
navigator.clipboard.writeText(text).catch(function (e) {
|
||||
// Setting OS clipboard is only possible from an input callback.
|
||||
GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the Web platform. Exception:', e);
|
||||
});
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_display_clipboard_get__proxy: 'sync',
|
||||
godot_js_display_clipboard_get__sig: 'ii',
|
||||
godot_js_display_clipboard_get: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
try {
|
||||
navigator.clipboard.readText().then(function (result) {
|
||||
const ptr = GodotRuntime.allocString(result);
|
||||
func(ptr);
|
||||
GodotRuntime.free(ptr);
|
||||
}).catch(function (e) {
|
||||
// Fail graciously.
|
||||
});
|
||||
} catch (e) {
|
||||
// Fail graciously.
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
* Window
|
||||
*/
|
||||
godot_js_display_window_title_set__proxy: 'sync',
|
||||
godot_js_display_window_title_set__sig: 'vi',
|
||||
godot_js_display_window_title_set: function (p_data) {
|
||||
document.title = GodotRuntime.parseString(p_data);
|
||||
},
|
||||
|
||||
godot_js_display_window_icon_set__proxy: 'sync',
|
||||
godot_js_display_window_icon_set__sig: 'vii',
|
||||
godot_js_display_window_icon_set: function (p_ptr, p_len) {
|
||||
let link = document.getElementById('-gd-engine-icon');
|
||||
const old_icon = GodotDisplay.window_icon;
|
||||
if (p_ptr) {
|
||||
if (link === null) {
|
||||
link = document.createElement('link');
|
||||
link.rel = 'icon';
|
||||
link.id = '-gd-engine-icon';
|
||||
document.head.appendChild(link);
|
||||
}
|
||||
const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
|
||||
GodotDisplay.window_icon = URL.createObjectURL(png);
|
||||
link.href = GodotDisplay.window_icon;
|
||||
} else {
|
||||
if (link) {
|
||||
link.remove();
|
||||
}
|
||||
GodotDisplay.window_icon = null;
|
||||
}
|
||||
if (old_icon) {
|
||||
URL.revokeObjectURL(old_icon);
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
* Cursor
|
||||
*/
|
||||
godot_js_display_cursor_set_visible__proxy: 'sync',
|
||||
godot_js_display_cursor_set_visible__sig: 'vi',
|
||||
godot_js_display_cursor_set_visible: function (p_visible) {
|
||||
const visible = p_visible !== 0;
|
||||
if (visible === GodotDisplayCursor.visible) {
|
||||
return;
|
||||
}
|
||||
GodotDisplayCursor.visible = visible;
|
||||
if (visible) {
|
||||
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
|
||||
} else {
|
||||
GodotDisplayCursor.set_style('none');
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_display_cursor_is_hidden__proxy: 'sync',
|
||||
godot_js_display_cursor_is_hidden__sig: 'i',
|
||||
godot_js_display_cursor_is_hidden: function () {
|
||||
return !GodotDisplayCursor.visible;
|
||||
},
|
||||
|
||||
godot_js_display_cursor_set_shape__proxy: 'sync',
|
||||
godot_js_display_cursor_set_shape__sig: 'vi',
|
||||
godot_js_display_cursor_set_shape: function (p_string) {
|
||||
GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
|
||||
},
|
||||
|
||||
godot_js_display_cursor_set_custom_shape__proxy: 'sync',
|
||||
godot_js_display_cursor_set_custom_shape__sig: 'viiiii',
|
||||
godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
|
||||
const shape = GodotRuntime.parseString(p_shape);
|
||||
const old_shape = GodotDisplayCursor.cursors[shape];
|
||||
if (p_len > 0) {
|
||||
const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
|
||||
const url = URL.createObjectURL(png);
|
||||
GodotDisplayCursor.cursors[shape] = {
|
||||
url: url,
|
||||
x: p_hotspot_x,
|
||||
y: p_hotspot_y,
|
||||
};
|
||||
} else {
|
||||
delete GodotDisplayCursor.cursors[shape];
|
||||
}
|
||||
if (shape === GodotDisplayCursor.shape) {
|
||||
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
|
||||
}
|
||||
if (old_shape) {
|
||||
URL.revokeObjectURL(old_shape.url);
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_display_cursor_lock_set__proxy: 'sync',
|
||||
godot_js_display_cursor_lock_set__sig: 'vi',
|
||||
godot_js_display_cursor_lock_set: function (p_lock) {
|
||||
if (p_lock) {
|
||||
GodotDisplayCursor.lockPointer();
|
||||
} else {
|
||||
GodotDisplayCursor.releasePointer();
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_display_cursor_is_locked__proxy: 'sync',
|
||||
godot_js_display_cursor_is_locked__sig: 'i',
|
||||
godot_js_display_cursor_is_locked: function () {
|
||||
return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
|
||||
},
|
||||
|
||||
/*
|
||||
* Listeners
|
||||
*/
|
||||
godot_js_display_fullscreen_cb__proxy: 'sync',
|
||||
godot_js_display_fullscreen_cb__sig: 'vi',
|
||||
godot_js_display_fullscreen_cb: function (callback) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
function change_cb(evt) {
|
||||
if (evt.target === canvas) {
|
||||
func(GodotDisplayScreen.isFullscreen());
|
||||
}
|
||||
}
|
||||
GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
|
||||
GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
|
||||
GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
|
||||
},
|
||||
|
||||
godot_js_display_window_blur_cb__proxy: 'sync',
|
||||
godot_js_display_window_blur_cb__sig: 'vi',
|
||||
godot_js_display_window_blur_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
GodotEventListeners.add(window, 'blur', function () {
|
||||
func();
|
||||
}, false);
|
||||
},
|
||||
|
||||
godot_js_display_notification_cb__proxy: 'sync',
|
||||
godot_js_display_notification_cb__sig: 'viiiii',
|
||||
godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const notif = [p_enter, p_exit, p_in, p_out];
|
||||
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
|
||||
GodotEventListeners.add(canvas, evt_name, function () {
|
||||
func(notif[idx]);
|
||||
}, true);
|
||||
});
|
||||
},
|
||||
|
||||
godot_js_display_setup_canvas__proxy: 'sync',
|
||||
godot_js_display_setup_canvas__sig: 'viiii',
|
||||
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
|
||||
ev.preventDefault();
|
||||
}, false);
|
||||
GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
|
||||
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
|
||||
ev.preventDefault();
|
||||
}, false);
|
||||
GodotDisplayScreen.hidpi = !!p_hidpi;
|
||||
switch (GodotConfig.canvas_resize_policy) {
|
||||
case 0: // None
|
||||
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
|
||||
break;
|
||||
case 1: // Project
|
||||
GodotDisplayScreen.desired_size = [p_width, p_height];
|
||||
break;
|
||||
default: // Full window
|
||||
// Ensure we display in the right place, the size will be handled by updateSize
|
||||
canvas.style.position = 'absolute';
|
||||
canvas.style.top = 0;
|
||||
canvas.style.left = 0;
|
||||
break;
|
||||
}
|
||||
GodotDisplayScreen.updateSize();
|
||||
if (p_fullscreen) {
|
||||
GodotDisplayScreen.requestFullscreen();
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
* Virtual Keyboard
|
||||
*/
|
||||
godot_js_display_vk_show__proxy: 'sync',
|
||||
godot_js_display_vk_show__sig: 'viiii',
|
||||
godot_js_display_vk_show: function (p_text, p_type, p_start, p_end) {
|
||||
const text = GodotRuntime.parseString(p_text);
|
||||
const start = p_start > 0 ? p_start : 0;
|
||||
const end = p_end > 0 ? p_end : start;
|
||||
GodotDisplayVK.show(text, p_type, start, end);
|
||||
},
|
||||
|
||||
godot_js_display_vk_hide__proxy: 'sync',
|
||||
godot_js_display_vk_hide__sig: 'v',
|
||||
godot_js_display_vk_hide: function () {
|
||||
GodotDisplayVK.hide();
|
||||
},
|
||||
|
||||
godot_js_display_vk_available__proxy: 'sync',
|
||||
godot_js_display_vk_available__sig: 'i',
|
||||
godot_js_display_vk_available: function () {
|
||||
return GodotDisplayVK.available();
|
||||
},
|
||||
|
||||
godot_js_display_tts_available__proxy: 'sync',
|
||||
godot_js_display_tts_available__sig: 'i',
|
||||
godot_js_display_tts_available: function () {
|
||||
return 'speechSynthesis' in window;
|
||||
},
|
||||
|
||||
godot_js_display_vk_cb__proxy: 'sync',
|
||||
godot_js_display_vk_cb__sig: 'vi',
|
||||
godot_js_display_vk_cb: function (p_input_cb) {
|
||||
const input_cb = GodotRuntime.get_func(p_input_cb);
|
||||
if (GodotDisplayVK.available()) {
|
||||
GodotDisplayVK.init(input_cb);
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotDisplay, '$GodotDisplay');
|
||||
mergeInto(LibraryManager.library, GodotDisplay);
|
44
platform/web/js/libs/library_godot_emscripten.js
Normal file
44
platform/web/js/libs/library_godot_emscripten.js
Normal file
@@ -0,0 +1,44 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_emscripten.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
const GodotEmscripten = {
|
||||
$GodotEmscripten__deps: ['$GodotRuntime'],
|
||||
$GodotEmscripten: {},
|
||||
|
||||
godot_js_emscripten_get_version__proxy: 'sync',
|
||||
godot_js_emscripten_get_version__sig: 'p',
|
||||
godot_js_emscripten_get_version: function () {
|
||||
// WARNING: The caller needs to free the string pointer.
|
||||
const emscriptenVersionPtr = GodotRuntime.allocString('{{{ EMSCRIPTEN_VERSION }}}');
|
||||
return emscriptenVersionPtr;
|
||||
},
|
||||
};
|
||||
autoAddDeps(GodotEmscripten, '$GodotEmscripten');
|
||||
addToLibrary(GodotEmscripten);
|
256
platform/web/js/libs/library_godot_fetch.js
Normal file
256
platform/web/js/libs/library_godot_fetch.js
Normal file
@@ -0,0 +1,256 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_fetch.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
const GodotFetch = {
|
||||
$GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
|
||||
$GodotFetch: {
|
||||
|
||||
onread: function (id, result) {
|
||||
const obj = IDHandler.get(id);
|
||||
if (!obj) {
|
||||
return;
|
||||
}
|
||||
if (result.value) {
|
||||
obj.chunks.push(result.value);
|
||||
}
|
||||
obj.reading = false;
|
||||
obj.done = result.done;
|
||||
},
|
||||
|
||||
onresponse: function (id, response) {
|
||||
const obj = IDHandler.get(id);
|
||||
if (!obj) {
|
||||
return;
|
||||
}
|
||||
let chunked = false;
|
||||
response.headers.forEach(function (value, header) {
|
||||
const v = value.toLowerCase().trim();
|
||||
const h = header.toLowerCase().trim();
|
||||
if (h === 'transfer-encoding' && v === 'chunked') {
|
||||
chunked = true;
|
||||
}
|
||||
});
|
||||
obj.status = response.status;
|
||||
obj.response = response;
|
||||
// `body` can be null per spec (for example, in cases where the request method is HEAD).
|
||||
// As of the time of writing, Chromium (127.0.6533.72) does not follow the spec but Firefox (131.0.3) does.
|
||||
// See godotengine/godot#76825 for more information.
|
||||
// See Chromium revert (of the change to follow the spec):
|
||||
// https://chromium.googlesource.com/chromium/src/+/135354b7bdb554cd03c913af7c90aceead03c4d4
|
||||
obj.reader = response.body?.getReader();
|
||||
obj.chunked = chunked;
|
||||
},
|
||||
|
||||
onerror: function (id, err) {
|
||||
GodotRuntime.error(err);
|
||||
const obj = IDHandler.get(id);
|
||||
if (!obj) {
|
||||
return;
|
||||
}
|
||||
obj.error = err;
|
||||
},
|
||||
|
||||
create: function (method, url, headers, body) {
|
||||
const obj = {
|
||||
request: null,
|
||||
response: null,
|
||||
reader: null,
|
||||
error: null,
|
||||
done: false,
|
||||
reading: false,
|
||||
status: 0,
|
||||
chunks: [],
|
||||
};
|
||||
const id = IDHandler.add(obj);
|
||||
const init = {
|
||||
method: method,
|
||||
headers: headers,
|
||||
body: body,
|
||||
};
|
||||
obj.request = fetch(url, init);
|
||||
obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
|
||||
return id;
|
||||
},
|
||||
|
||||
free: function (id) {
|
||||
const obj = IDHandler.get(id);
|
||||
if (!obj) {
|
||||
return;
|
||||
}
|
||||
IDHandler.remove(id);
|
||||
if (!obj.request) {
|
||||
return;
|
||||
}
|
||||
// Try to abort
|
||||
obj.request.then(function (response) {
|
||||
response.abort();
|
||||
}).catch(function (e) { /* nothing to do */ });
|
||||
},
|
||||
|
||||
read: function (id) {
|
||||
const obj = IDHandler.get(id);
|
||||
if (!obj) {
|
||||
return;
|
||||
}
|
||||
if (obj.reader && !obj.reading) {
|
||||
if (obj.done) {
|
||||
obj.reader = null;
|
||||
return;
|
||||
}
|
||||
obj.reading = true;
|
||||
obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
|
||||
} else if (obj.reader == null && obj.response.body == null) {
|
||||
// Emulate a stream closure to maintain the request lifecycle.
|
||||
obj.reading = true;
|
||||
GodotFetch.onread(id, { value: undefined, done: true });
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_fetch_create__proxy: 'sync',
|
||||
godot_js_fetch_create__sig: 'iiiiiii',
|
||||
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
|
||||
const method = GodotRuntime.parseString(p_method);
|
||||
const url = GodotRuntime.parseString(p_url);
|
||||
const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size);
|
||||
const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null;
|
||||
return GodotFetch.create(method, url, headers.map(function (hv) {
|
||||
const idx = hv.indexOf(':');
|
||||
if (idx <= 0) {
|
||||
return [];
|
||||
}
|
||||
return [
|
||||
hv.slice(0, idx).trim(),
|
||||
hv.slice(idx + 1).trim(),
|
||||
];
|
||||
}).filter(function (v) {
|
||||
return v.length === 2;
|
||||
}), body);
|
||||
},
|
||||
|
||||
godot_js_fetch_state_get__proxy: 'sync',
|
||||
godot_js_fetch_state_get__sig: 'ii',
|
||||
godot_js_fetch_state_get: function (p_id) {
|
||||
const obj = IDHandler.get(p_id);
|
||||
if (!obj) {
|
||||
return -1;
|
||||
}
|
||||
if (obj.error) {
|
||||
return -1;
|
||||
}
|
||||
if (!obj.response) {
|
||||
return 0;
|
||||
}
|
||||
// If the reader is nullish, but there is no body, and the request is not marked as done,
|
||||
// the same status should be returned as though the request is currently being read
|
||||
// so that the proper lifecycle closure can be handled in `read()`.
|
||||
if (obj.reader || (obj.response.body == null && !obj.done)) {
|
||||
return 1;
|
||||
}
|
||||
if (obj.done) {
|
||||
return 2;
|
||||
}
|
||||
return -1;
|
||||
},
|
||||
|
||||
godot_js_fetch_http_status_get__proxy: 'sync',
|
||||
godot_js_fetch_http_status_get__sig: 'ii',
|
||||
godot_js_fetch_http_status_get: function (p_id) {
|
||||
const obj = IDHandler.get(p_id);
|
||||
if (!obj || !obj.response) {
|
||||
return 0;
|
||||
}
|
||||
return obj.status;
|
||||
},
|
||||
|
||||
godot_js_fetch_read_headers__proxy: 'sync',
|
||||
godot_js_fetch_read_headers__sig: 'iiii',
|
||||
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
|
||||
const obj = IDHandler.get(p_id);
|
||||
if (!obj || !obj.response) {
|
||||
return 1;
|
||||
}
|
||||
const cb = GodotRuntime.get_func(p_parse_cb);
|
||||
const arr = [];
|
||||
obj.response.headers.forEach(function (v, h) {
|
||||
arr.push(`${h}:${v}`);
|
||||
});
|
||||
const c_ptr = GodotRuntime.allocStringArray(arr);
|
||||
cb(arr.length, c_ptr, p_ref);
|
||||
GodotRuntime.freeStringArray(c_ptr, arr.length);
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_fetch_read_chunk__proxy: 'sync',
|
||||
godot_js_fetch_read_chunk__sig: 'iiii',
|
||||
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
|
||||
const obj = IDHandler.get(p_id);
|
||||
if (!obj || !obj.response) {
|
||||
return 0;
|
||||
}
|
||||
let to_read = p_buf_size;
|
||||
const chunks = obj.chunks;
|
||||
while (to_read && chunks.length) {
|
||||
const chunk = obj.chunks[0];
|
||||
if (chunk.length > to_read) {
|
||||
GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf);
|
||||
chunks[0] = chunk.slice(to_read);
|
||||
to_read = 0;
|
||||
} else {
|
||||
GodotRuntime.heapCopy(HEAP8, chunk, p_buf);
|
||||
to_read -= chunk.length;
|
||||
chunks.pop();
|
||||
}
|
||||
}
|
||||
if (!chunks.length) {
|
||||
GodotFetch.read(p_id);
|
||||
}
|
||||
return p_buf_size - to_read;
|
||||
},
|
||||
|
||||
godot_js_fetch_is_chunked__proxy: 'sync',
|
||||
godot_js_fetch_is_chunked__sig: 'ii',
|
||||
godot_js_fetch_is_chunked: function (p_id) {
|
||||
const obj = IDHandler.get(p_id);
|
||||
if (!obj || !obj.response) {
|
||||
return -1;
|
||||
}
|
||||
return obj.chunked ? 1 : 0;
|
||||
},
|
||||
|
||||
godot_js_fetch_free__proxy: 'sync',
|
||||
godot_js_fetch_free__sig: 'vi',
|
||||
godot_js_fetch_free: function (id) {
|
||||
GodotFetch.free(id);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotFetch, '$GodotFetch');
|
||||
mergeInto(LibraryManager.library, GodotFetch);
|
732
platform/web/js/libs/library_godot_input.js
Normal file
732
platform/web/js/libs/library_godot_input.js
Normal file
@@ -0,0 +1,732 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_input.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
/*
|
||||
* IME API helper.
|
||||
*/
|
||||
|
||||
const GodotIME = {
|
||||
$GodotIME__deps: ['$GodotRuntime', '$GodotEventListeners'],
|
||||
$GodotIME__postset: 'GodotOS.atexit(function(resolve, reject) { GodotIME.clear(); resolve(); });',
|
||||
$GodotIME: {
|
||||
ime: null,
|
||||
active: false,
|
||||
focusTimerIntervalId: -1,
|
||||
|
||||
getModifiers: function (evt) {
|
||||
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
|
||||
},
|
||||
|
||||
ime_active: function (active) {
|
||||
function clearFocusTimerInterval() {
|
||||
clearInterval(GodotIME.focusTimerIntervalId);
|
||||
GodotIME.focusTimerIntervalId = -1;
|
||||
}
|
||||
|
||||
function focusTimer() {
|
||||
if (GodotIME.ime == null) {
|
||||
clearFocusTimerInterval();
|
||||
return;
|
||||
}
|
||||
GodotIME.ime.focus();
|
||||
}
|
||||
|
||||
if (GodotIME.focusTimerIntervalId > -1) {
|
||||
clearFocusTimerInterval();
|
||||
}
|
||||
|
||||
if (GodotIME.ime == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
GodotIME.active = active;
|
||||
if (active) {
|
||||
GodotIME.ime.style.display = 'block';
|
||||
GodotIME.focusTimerIntervalId = setInterval(focusTimer, 100);
|
||||
} else {
|
||||
GodotIME.ime.style.display = 'none';
|
||||
GodotConfig.canvas.focus();
|
||||
}
|
||||
},
|
||||
|
||||
ime_position: function (x, y) {
|
||||
if (GodotIME.ime == null) {
|
||||
return;
|
||||
}
|
||||
const canvas = GodotConfig.canvas;
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const rw = canvas.width / rect.width;
|
||||
const rh = canvas.height / rect.height;
|
||||
const clx = (x / rw) + rect.x;
|
||||
const cly = (y / rh) + rect.y;
|
||||
|
||||
GodotIME.ime.style.left = `${clx}px`;
|
||||
GodotIME.ime.style.top = `${cly}px`;
|
||||
},
|
||||
|
||||
init: function (ime_cb, key_cb, code, key) {
|
||||
function key_event_cb(pressed, evt) {
|
||||
const modifiers = GodotIME.getModifiers(evt);
|
||||
GodotRuntime.stringToHeap(evt.code, code, 32);
|
||||
GodotRuntime.stringToHeap(evt.key, key, 32);
|
||||
key_cb(pressed, evt.repeat, modifiers);
|
||||
evt.preventDefault();
|
||||
}
|
||||
function ime_event_cb(event) {
|
||||
if (GodotIME.ime == null) {
|
||||
return;
|
||||
}
|
||||
switch (event.type) {
|
||||
case 'compositionstart':
|
||||
ime_cb(0, null);
|
||||
GodotIME.ime.innerHTML = '';
|
||||
break;
|
||||
case 'compositionupdate': {
|
||||
const ptr = GodotRuntime.allocString(event.data);
|
||||
ime_cb(1, ptr);
|
||||
GodotRuntime.free(ptr);
|
||||
} break;
|
||||
case 'compositionend': {
|
||||
const ptr = GodotRuntime.allocString(event.data);
|
||||
ime_cb(2, ptr);
|
||||
GodotRuntime.free(ptr);
|
||||
GodotIME.ime.innerHTML = '';
|
||||
} break;
|
||||
default:
|
||||
// Do nothing.
|
||||
}
|
||||
}
|
||||
|
||||
const ime = document.createElement('div');
|
||||
ime.className = 'ime';
|
||||
ime.style.background = 'none';
|
||||
ime.style.opacity = 0.0;
|
||||
ime.style.position = 'fixed';
|
||||
ime.style.textAlign = 'left';
|
||||
ime.style.fontSize = '1px';
|
||||
ime.style.left = '0px';
|
||||
ime.style.top = '0px';
|
||||
ime.style.width = '100%';
|
||||
ime.style.height = '40px';
|
||||
ime.style.pointerEvents = 'none';
|
||||
ime.style.display = 'none';
|
||||
ime.contentEditable = 'true';
|
||||
|
||||
GodotEventListeners.add(ime, 'compositionstart', ime_event_cb, false);
|
||||
GodotEventListeners.add(ime, 'compositionupdate', ime_event_cb, false);
|
||||
GodotEventListeners.add(ime, 'compositionend', ime_event_cb, false);
|
||||
GodotEventListeners.add(ime, 'keydown', key_event_cb.bind(null, 1), false);
|
||||
GodotEventListeners.add(ime, 'keyup', key_event_cb.bind(null, 0), false);
|
||||
|
||||
ime.onblur = function () {
|
||||
this.style.display = 'none';
|
||||
GodotConfig.canvas.focus();
|
||||
GodotIME.active = false;
|
||||
};
|
||||
|
||||
GodotConfig.canvas.parentElement.appendChild(ime);
|
||||
GodotIME.ime = ime;
|
||||
},
|
||||
|
||||
clear: function () {
|
||||
if (GodotIME.ime == null) {
|
||||
return;
|
||||
}
|
||||
if (GodotIME.focusTimerIntervalId > -1) {
|
||||
clearInterval(GodotIME.focusTimerIntervalId);
|
||||
GodotIME.focusTimerIntervalId = -1;
|
||||
}
|
||||
GodotIME.ime.remove();
|
||||
GodotIME.ime = null;
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotIME);
|
||||
|
||||
/*
|
||||
* Gamepad API helper.
|
||||
*/
|
||||
const GodotInputGamepads = {
|
||||
$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
|
||||
$GodotInputGamepads: {
|
||||
samples: [],
|
||||
|
||||
get_pads: function () {
|
||||
try {
|
||||
// Will throw in iframe when permission is denied.
|
||||
// Will throw/warn in the future for insecure contexts.
|
||||
// See https://github.com/w3c/gamepad/pull/120
|
||||
const pads = navigator.getGamepads();
|
||||
if (pads) {
|
||||
return pads;
|
||||
}
|
||||
return [];
|
||||
} catch (e) {
|
||||
return [];
|
||||
}
|
||||
},
|
||||
|
||||
get_samples: function () {
|
||||
return GodotInputGamepads.samples;
|
||||
},
|
||||
|
||||
get_sample: function (index) {
|
||||
const samples = GodotInputGamepads.samples;
|
||||
return index < samples.length ? samples[index] : null;
|
||||
},
|
||||
|
||||
sample: function () {
|
||||
const pads = GodotInputGamepads.get_pads();
|
||||
const samples = [];
|
||||
for (let i = 0; i < pads.length; i++) {
|
||||
const pad = pads[i];
|
||||
if (!pad) {
|
||||
samples.push(null);
|
||||
continue;
|
||||
}
|
||||
const s = {
|
||||
standard: pad.mapping === 'standard',
|
||||
buttons: [],
|
||||
axes: [],
|
||||
connected: pad.connected,
|
||||
};
|
||||
for (let b = 0; b < pad.buttons.length; b++) {
|
||||
s.buttons.push(pad.buttons[b].value);
|
||||
}
|
||||
for (let a = 0; a < pad.axes.length; a++) {
|
||||
s.axes.push(pad.axes[a]);
|
||||
}
|
||||
samples.push(s);
|
||||
}
|
||||
GodotInputGamepads.samples = samples;
|
||||
},
|
||||
|
||||
init: function (onchange) {
|
||||
GodotInputGamepads.samples = [];
|
||||
function add(pad) {
|
||||
const guid = GodotInputGamepads.get_guid(pad);
|
||||
const c_id = GodotRuntime.allocString(pad.id);
|
||||
const c_guid = GodotRuntime.allocString(guid);
|
||||
onchange(pad.index, 1, c_id, c_guid);
|
||||
GodotRuntime.free(c_id);
|
||||
GodotRuntime.free(c_guid);
|
||||
}
|
||||
const pads = GodotInputGamepads.get_pads();
|
||||
for (let i = 0; i < pads.length; i++) {
|
||||
// Might be reserved space.
|
||||
if (pads[i]) {
|
||||
add(pads[i]);
|
||||
}
|
||||
}
|
||||
GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
|
||||
if (evt.gamepad) {
|
||||
add(evt.gamepad);
|
||||
}
|
||||
}, false);
|
||||
GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
|
||||
if (evt.gamepad) {
|
||||
onchange(evt.gamepad.index, 0);
|
||||
}
|
||||
}, false);
|
||||
},
|
||||
|
||||
get_guid: function (pad) {
|
||||
if (pad.mapping) {
|
||||
return pad.mapping;
|
||||
}
|
||||
const ua = navigator.userAgent;
|
||||
let os = 'Unknown';
|
||||
if (ua.indexOf('Android') >= 0) {
|
||||
os = 'Android';
|
||||
} else if (ua.indexOf('Linux') >= 0) {
|
||||
os = 'Linux';
|
||||
} else if (ua.indexOf('iPhone') >= 0) {
|
||||
os = 'iOS';
|
||||
} else if (ua.indexOf('Macintosh') >= 0) {
|
||||
// Updated iPads will fall into this category.
|
||||
os = 'MacOSX';
|
||||
} else if (ua.indexOf('Windows') >= 0) {
|
||||
os = 'Windows';
|
||||
}
|
||||
|
||||
const id = pad.id;
|
||||
// Chrom* style: NAME (Vendor: xxxx Product: xxxx).
|
||||
const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
|
||||
// Firefox/Safari style (Safari may remove leading zeroes).
|
||||
const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
|
||||
let vendor = '';
|
||||
let product = '';
|
||||
if (exp1.test(id)) {
|
||||
const match = exp1.exec(id);
|
||||
vendor = match[1].padStart(4, '0');
|
||||
product = match[2].padStart(4, '0');
|
||||
} else if (exp2.test(id)) {
|
||||
const match = exp2.exec(id);
|
||||
vendor = match[1].padStart(4, '0');
|
||||
product = match[2].padStart(4, '0');
|
||||
}
|
||||
if (!vendor || !product) {
|
||||
return `${os}Unknown`;
|
||||
}
|
||||
return os + vendor + product;
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotInputGamepads);
|
||||
|
||||
/*
|
||||
* Drag and drop helper.
|
||||
* This is pretty big, but basically detect dropped files on GodotConfig.canvas,
|
||||
* process them one by one (recursively for directories), and copies them to
|
||||
* the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
|
||||
* event (that requires a string array of paths).
|
||||
*
|
||||
* NOTE: The temporary files are removed after the callback. This means that
|
||||
* deferred callbacks won't be able to access the files.
|
||||
*/
|
||||
const GodotInputDragDrop = {
|
||||
$GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
|
||||
$GodotInputDragDrop: {
|
||||
promises: [],
|
||||
pending_files: [],
|
||||
|
||||
add_entry: function (entry) {
|
||||
if (entry.isDirectory) {
|
||||
GodotInputDragDrop.add_dir(entry);
|
||||
} else if (entry.isFile) {
|
||||
GodotInputDragDrop.add_file(entry);
|
||||
} else {
|
||||
GodotRuntime.error('Unrecognized entry...', entry);
|
||||
}
|
||||
},
|
||||
|
||||
add_dir: function (entry) {
|
||||
GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
|
||||
const reader = entry.createReader();
|
||||
reader.readEntries(function (entries) {
|
||||
for (let i = 0; i < entries.length; i++) {
|
||||
GodotInputDragDrop.add_entry(entries[i]);
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
}));
|
||||
},
|
||||
|
||||
add_file: function (entry) {
|
||||
GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
|
||||
entry.file(function (file) {
|
||||
const reader = new FileReader();
|
||||
reader.onload = function () {
|
||||
const f = {
|
||||
'path': file.relativePath || file.webkitRelativePath,
|
||||
'name': file.name,
|
||||
'type': file.type,
|
||||
'size': file.size,
|
||||
'data': reader.result,
|
||||
};
|
||||
if (!f['path']) {
|
||||
f['path'] = f['name'];
|
||||
}
|
||||
GodotInputDragDrop.pending_files.push(f);
|
||||
resolve();
|
||||
};
|
||||
reader.onerror = function () {
|
||||
GodotRuntime.print('Error reading file');
|
||||
reject();
|
||||
};
|
||||
reader.readAsArrayBuffer(file);
|
||||
}, function (err) {
|
||||
GodotRuntime.print('Error!');
|
||||
reject();
|
||||
});
|
||||
}));
|
||||
},
|
||||
|
||||
process: function (resolve, reject) {
|
||||
if (GodotInputDragDrop.promises.length === 0) {
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
GodotInputDragDrop.promises.pop().then(function () {
|
||||
setTimeout(function () {
|
||||
GodotInputDragDrop.process(resolve, reject);
|
||||
}, 0);
|
||||
});
|
||||
},
|
||||
|
||||
_process_event: function (ev, callback) {
|
||||
ev.preventDefault();
|
||||
if (ev.dataTransfer.items) {
|
||||
// Use DataTransferItemList interface to access the file(s)
|
||||
for (let i = 0; i < ev.dataTransfer.items.length; i++) {
|
||||
const item = ev.dataTransfer.items[i];
|
||||
let entry = null;
|
||||
if ('getAsEntry' in item) {
|
||||
entry = item.getAsEntry();
|
||||
} else if ('webkitGetAsEntry' in item) {
|
||||
entry = item.webkitGetAsEntry();
|
||||
}
|
||||
if (entry) {
|
||||
GodotInputDragDrop.add_entry(entry);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GodotRuntime.error('File upload not supported');
|
||||
}
|
||||
new Promise(GodotInputDragDrop.process).then(function () {
|
||||
const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
|
||||
const drops = [];
|
||||
const files = [];
|
||||
FS.mkdir(DROP.slice(0, -1)); // Without trailing slash
|
||||
GodotInputDragDrop.pending_files.forEach((elem) => {
|
||||
const path = elem['path'];
|
||||
GodotFS.copy_to_fs(DROP + path, elem['data']);
|
||||
let idx = path.indexOf('/');
|
||||
if (idx === -1) {
|
||||
// Root file
|
||||
drops.push(DROP + path);
|
||||
} else {
|
||||
// Subdir
|
||||
const sub = path.substr(0, idx);
|
||||
idx = sub.indexOf('/');
|
||||
if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
|
||||
drops.push(DROP + sub);
|
||||
}
|
||||
}
|
||||
files.push(DROP + path);
|
||||
});
|
||||
GodotInputDragDrop.promises = [];
|
||||
GodotInputDragDrop.pending_files = [];
|
||||
callback(drops);
|
||||
if (GodotConfig.persistent_drops) {
|
||||
// Delay removal at exit.
|
||||
GodotOS.atexit(function (resolve, reject) {
|
||||
GodotInputDragDrop.remove_drop(files, DROP);
|
||||
resolve();
|
||||
});
|
||||
} else {
|
||||
GodotInputDragDrop.remove_drop(files, DROP);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
remove_drop: function (files, drop_path) {
|
||||
const dirs = [drop_path.substr(0, drop_path.length - 1)];
|
||||
// Remove temporary files
|
||||
files.forEach(function (file) {
|
||||
FS.unlink(file);
|
||||
let dir = file.replace(drop_path, '');
|
||||
let idx = dir.lastIndexOf('/');
|
||||
while (idx > 0) {
|
||||
dir = dir.substr(0, idx);
|
||||
if (dirs.indexOf(drop_path + dir) === -1) {
|
||||
dirs.push(drop_path + dir);
|
||||
}
|
||||
idx = dir.lastIndexOf('/');
|
||||
}
|
||||
});
|
||||
// Remove dirs.
|
||||
dirs.sort(function (a, b) {
|
||||
const al = (a.match(/\//g) || []).length;
|
||||
const bl = (b.match(/\//g) || []).length;
|
||||
if (al > bl) {
|
||||
return -1;
|
||||
} else if (al < bl) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}).forEach(function (dir) {
|
||||
FS.rmdir(dir);
|
||||
});
|
||||
},
|
||||
|
||||
handler: function (callback) {
|
||||
return function (ev) {
|
||||
GodotInputDragDrop._process_event(ev, callback);
|
||||
};
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotInputDragDrop);
|
||||
|
||||
/*
|
||||
* Godot exposed input functions.
|
||||
*/
|
||||
const GodotInput = {
|
||||
$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop', '$GodotIME'],
|
||||
$GodotInput: {
|
||||
getModifiers: function (evt) {
|
||||
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
|
||||
},
|
||||
computePosition: function (evt, rect) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
const rw = canvas.width / rect.width;
|
||||
const rh = canvas.height / rect.height;
|
||||
const x = (evt.clientX - rect.x) * rw;
|
||||
const y = (evt.clientY - rect.y) * rh;
|
||||
return [x, y];
|
||||
},
|
||||
},
|
||||
|
||||
/*
|
||||
* Mouse API
|
||||
*/
|
||||
godot_js_input_mouse_move_cb__proxy: 'sync',
|
||||
godot_js_input_mouse_move_cb__sig: 'vi',
|
||||
godot_js_input_mouse_move_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const canvas = GodotConfig.canvas;
|
||||
function move_cb(evt) {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const pos = GodotInput.computePosition(evt, rect);
|
||||
// Scale movement
|
||||
const rw = canvas.width / rect.width;
|
||||
const rh = canvas.height / rect.height;
|
||||
const rel_pos_x = evt.movementX * rw;
|
||||
const rel_pos_y = evt.movementY * rh;
|
||||
const modifiers = GodotInput.getModifiers(evt);
|
||||
func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers, evt.pressure);
|
||||
}
|
||||
GodotEventListeners.add(window, 'pointermove', move_cb, false);
|
||||
},
|
||||
|
||||
godot_js_input_mouse_wheel_cb__proxy: 'sync',
|
||||
godot_js_input_mouse_wheel_cb__sig: 'vi',
|
||||
godot_js_input_mouse_wheel_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
function wheel_cb(evt) {
|
||||
if (func(evt.deltaMode, evt.deltaX ?? 0, evt.deltaY ?? 0)) {
|
||||
evt.preventDefault();
|
||||
}
|
||||
}
|
||||
GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
|
||||
},
|
||||
|
||||
godot_js_input_mouse_button_cb__proxy: 'sync',
|
||||
godot_js_input_mouse_button_cb__sig: 'vi',
|
||||
godot_js_input_mouse_button_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const canvas = GodotConfig.canvas;
|
||||
function button_cb(p_pressed, evt) {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const pos = GodotInput.computePosition(evt, rect);
|
||||
const modifiers = GodotInput.getModifiers(evt);
|
||||
// Since the event is consumed, focus manually.
|
||||
// NOTE: The iframe container may not have focus yet, so focus even when already active.
|
||||
if (p_pressed) {
|
||||
GodotConfig.canvas.focus();
|
||||
}
|
||||
if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
|
||||
evt.preventDefault();
|
||||
}
|
||||
}
|
||||
GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
|
||||
GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
|
||||
},
|
||||
|
||||
/*
|
||||
* Touch API
|
||||
*/
|
||||
godot_js_input_touch_cb__proxy: 'sync',
|
||||
godot_js_input_touch_cb__sig: 'viii',
|
||||
godot_js_input_touch_cb: function (callback, ids, coords) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const canvas = GodotConfig.canvas;
|
||||
function touch_cb(type, evt) {
|
||||
// Since the event is consumed, focus manually.
|
||||
// NOTE: The iframe container may not have focus yet, so focus even when already active.
|
||||
if (type === 0) {
|
||||
GodotConfig.canvas.focus();
|
||||
}
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const touches = evt.changedTouches;
|
||||
for (let i = 0; i < touches.length; i++) {
|
||||
const touch = touches[i];
|
||||
const pos = GodotInput.computePosition(touch, rect);
|
||||
GodotRuntime.setHeapValue(coords + (i * 2) * 8, pos[0], 'double');
|
||||
GodotRuntime.setHeapValue(coords + (i * 2 + 1) * 8, pos[1], 'double');
|
||||
GodotRuntime.setHeapValue(ids + i * 4, touch.identifier, 'i32');
|
||||
}
|
||||
func(type, touches.length);
|
||||
if (evt.cancelable) {
|
||||
evt.preventDefault();
|
||||
}
|
||||
}
|
||||
GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
|
||||
GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
|
||||
GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
|
||||
GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
|
||||
},
|
||||
|
||||
/*
|
||||
* Key API
|
||||
*/
|
||||
godot_js_input_key_cb__proxy: 'sync',
|
||||
godot_js_input_key_cb__sig: 'viii',
|
||||
godot_js_input_key_cb: function (callback, code, key) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
function key_cb(pressed, evt) {
|
||||
const modifiers = GodotInput.getModifiers(evt);
|
||||
GodotRuntime.stringToHeap(evt.code, code, 32);
|
||||
GodotRuntime.stringToHeap(evt.key, key, 32);
|
||||
func(pressed, evt.repeat, modifiers);
|
||||
evt.preventDefault();
|
||||
}
|
||||
GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
|
||||
GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
|
||||
},
|
||||
|
||||
/*
|
||||
* IME API
|
||||
*/
|
||||
godot_js_set_ime_active__proxy: 'sync',
|
||||
godot_js_set_ime_active__sig: 'vi',
|
||||
godot_js_set_ime_active: function (p_active) {
|
||||
GodotIME.ime_active(p_active);
|
||||
},
|
||||
|
||||
godot_js_set_ime_position__proxy: 'sync',
|
||||
godot_js_set_ime_position__sig: 'vii',
|
||||
godot_js_set_ime_position: function (p_x, p_y) {
|
||||
GodotIME.ime_position(p_x, p_y);
|
||||
},
|
||||
|
||||
godot_js_set_ime_cb__proxy: 'sync',
|
||||
godot_js_set_ime_cb__sig: 'viiii',
|
||||
godot_js_set_ime_cb: function (p_ime_cb, p_key_cb, code, key) {
|
||||
const ime_cb = GodotRuntime.get_func(p_ime_cb);
|
||||
const key_cb = GodotRuntime.get_func(p_key_cb);
|
||||
GodotIME.init(ime_cb, key_cb, code, key);
|
||||
},
|
||||
|
||||
godot_js_is_ime_focused__proxy: 'sync',
|
||||
godot_js_is_ime_focused__sig: 'i',
|
||||
godot_js_is_ime_focused: function () {
|
||||
return GodotIME.active;
|
||||
},
|
||||
|
||||
/*
|
||||
* Gamepad API
|
||||
*/
|
||||
godot_js_input_gamepad_cb__proxy: 'sync',
|
||||
godot_js_input_gamepad_cb__sig: 'vi',
|
||||
godot_js_input_gamepad_cb: function (change_cb) {
|
||||
const onchange = GodotRuntime.get_func(change_cb);
|
||||
GodotInputGamepads.init(onchange);
|
||||
},
|
||||
|
||||
godot_js_input_gamepad_sample_count__proxy: 'sync',
|
||||
godot_js_input_gamepad_sample_count__sig: 'i',
|
||||
godot_js_input_gamepad_sample_count: function () {
|
||||
return GodotInputGamepads.get_samples().length;
|
||||
},
|
||||
|
||||
godot_js_input_gamepad_sample__proxy: 'sync',
|
||||
godot_js_input_gamepad_sample__sig: 'i',
|
||||
godot_js_input_gamepad_sample: function () {
|
||||
GodotInputGamepads.sample();
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_input_gamepad_sample_get__proxy: 'sync',
|
||||
godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
|
||||
godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
|
||||
const sample = GodotInputGamepads.get_sample(p_index);
|
||||
if (!sample || !sample.connected) {
|
||||
return 1;
|
||||
}
|
||||
const btns = sample.buttons;
|
||||
const btns_len = btns.length < 16 ? btns.length : 16;
|
||||
for (let i = 0; i < btns_len; i++) {
|
||||
GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
|
||||
}
|
||||
GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
|
||||
const axes = sample.axes;
|
||||
const axes_len = axes.length < 10 ? axes.length : 10;
|
||||
for (let i = 0; i < axes_len; i++) {
|
||||
GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
|
||||
}
|
||||
GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
|
||||
const is_standard = sample.standard ? 1 : 0;
|
||||
GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
|
||||
return 0;
|
||||
},
|
||||
|
||||
/*
|
||||
* Drag/Drop API
|
||||
*/
|
||||
godot_js_input_drop_files_cb__proxy: 'sync',
|
||||
godot_js_input_drop_files_cb__sig: 'vi',
|
||||
godot_js_input_drop_files_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const dropFiles = function (files) {
|
||||
const args = files || [];
|
||||
if (!args.length) {
|
||||
return;
|
||||
}
|
||||
const argc = args.length;
|
||||
const argv = GodotRuntime.allocStringArray(args);
|
||||
func(argv, argc);
|
||||
GodotRuntime.freeStringArray(argv, argc);
|
||||
};
|
||||
const canvas = GodotConfig.canvas;
|
||||
GodotEventListeners.add(canvas, 'dragover', function (ev) {
|
||||
// Prevent default behavior (which would try to open the file(s))
|
||||
ev.preventDefault();
|
||||
}, false);
|
||||
GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
|
||||
},
|
||||
|
||||
/* Paste API */
|
||||
godot_js_input_paste_cb__proxy: 'sync',
|
||||
godot_js_input_paste_cb__sig: 'vi',
|
||||
godot_js_input_paste_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
GodotEventListeners.add(window, 'paste', function (evt) {
|
||||
const text = evt.clipboardData.getData('text');
|
||||
const ptr = GodotRuntime.allocString(text);
|
||||
func(ptr);
|
||||
GodotRuntime.free(ptr);
|
||||
}, false);
|
||||
},
|
||||
|
||||
godot_js_input_vibrate_handheld__proxy: 'sync',
|
||||
godot_js_input_vibrate_handheld__sig: 'vi',
|
||||
godot_js_input_vibrate_handheld: function (p_duration_ms) {
|
||||
if (typeof navigator.vibrate !== 'function') {
|
||||
GodotRuntime.print('This browser does not support vibration.');
|
||||
} else {
|
||||
navigator.vibrate(p_duration_ms);
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotInput, '$GodotInput');
|
||||
mergeInto(LibraryManager.library, GodotInput);
|
398
platform/web/js/libs/library_godot_javascript_singleton.js
Normal file
398
platform/web/js/libs/library_godot_javascript_singleton.js
Normal file
@@ -0,0 +1,398 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_javascript_singleton.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
const GodotJSWrapper = {
|
||||
|
||||
$GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'],
|
||||
$GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
|
||||
$GodotJSWrapper: {
|
||||
proxies: null,
|
||||
cb_ret: null,
|
||||
|
||||
MyProxy: function (val) {
|
||||
const id = IDHandler.add(this);
|
||||
GodotJSWrapper.proxies.set(val, id);
|
||||
let refs = 1;
|
||||
this.ref = function () {
|
||||
refs++;
|
||||
};
|
||||
this.unref = function () {
|
||||
refs--;
|
||||
if (refs === 0) {
|
||||
IDHandler.remove(id);
|
||||
GodotJSWrapper.proxies.delete(val);
|
||||
}
|
||||
};
|
||||
this.get_val = function () {
|
||||
return val;
|
||||
};
|
||||
this.get_id = function () {
|
||||
return id;
|
||||
};
|
||||
},
|
||||
|
||||
get_proxied: function (val) {
|
||||
const id = GodotJSWrapper.proxies.get(val);
|
||||
if (id === undefined) {
|
||||
const proxy = new GodotJSWrapper.MyProxy(val);
|
||||
return proxy.get_id();
|
||||
}
|
||||
IDHandler.get(id).ref();
|
||||
return id;
|
||||
},
|
||||
|
||||
get_proxied_value: function (id) {
|
||||
const proxy = IDHandler.get(id);
|
||||
if (proxy === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
return proxy.get_val();
|
||||
},
|
||||
|
||||
variant2js: function (type, val) {
|
||||
switch (type) {
|
||||
case 0:
|
||||
return null;
|
||||
case 1:
|
||||
return Boolean(GodotRuntime.getHeapValue(val, 'i64'));
|
||||
case 2: {
|
||||
// `heap_value` may be a bigint.
|
||||
const heap_value = GodotRuntime.getHeapValue(val, 'i64');
|
||||
return heap_value >= Number.MIN_SAFE_INTEGER && heap_value <= Number.MAX_SAFE_INTEGER
|
||||
? Number(heap_value)
|
||||
: heap_value;
|
||||
}
|
||||
case 3:
|
||||
return Number(GodotRuntime.getHeapValue(val, 'double'));
|
||||
case 4:
|
||||
return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
|
||||
case 24: // OBJECT
|
||||
return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
|
||||
default:
|
||||
return undefined;
|
||||
}
|
||||
},
|
||||
|
||||
js2variant: function (p_val, p_exchange) {
|
||||
if (p_val === undefined || p_val === null) {
|
||||
return 0; // NIL
|
||||
}
|
||||
const type = typeof (p_val);
|
||||
if (type === 'boolean') {
|
||||
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
|
||||
return 1; // BOOL
|
||||
} else if (type === 'number') {
|
||||
if (Number.isInteger(p_val)) {
|
||||
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
|
||||
return 2; // INT
|
||||
}
|
||||
GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
|
||||
return 3; // FLOAT
|
||||
} else if (type === 'bigint') {
|
||||
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
|
||||
return 2; // INT
|
||||
} else if (type === 'string') {
|
||||
const c_str = GodotRuntime.allocString(p_val);
|
||||
GodotRuntime.setHeapValue(p_exchange, c_str, '*');
|
||||
return 4; // STRING
|
||||
}
|
||||
const id = GodotJSWrapper.get_proxied(p_val);
|
||||
GodotRuntime.setHeapValue(p_exchange, id, 'i64');
|
||||
return 24; // OBJECT
|
||||
},
|
||||
|
||||
isBuffer: function (obj) {
|
||||
return obj instanceof ArrayBuffer || ArrayBuffer.isView(obj);
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_wrapper_interface_get__proxy: 'sync',
|
||||
godot_js_wrapper_interface_get__sig: 'ii',
|
||||
godot_js_wrapper_interface_get: function (p_name) {
|
||||
const name = GodotRuntime.parseString(p_name);
|
||||
if (typeof (window[name]) !== 'undefined') {
|
||||
return GodotJSWrapper.get_proxied(window[name]);
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_get__proxy: 'sync',
|
||||
godot_js_wrapper_object_get__sig: 'iiii',
|
||||
godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return 0;
|
||||
}
|
||||
if (p_prop) {
|
||||
const prop = GodotRuntime.parseString(p_prop);
|
||||
try {
|
||||
return GodotJSWrapper.js2variant(obj[prop], p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error getting variable ${prop} on object`, obj);
|
||||
return 0; // NIL
|
||||
}
|
||||
}
|
||||
return GodotJSWrapper.js2variant(obj, p_exchange);
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_set__proxy: 'sync',
|
||||
godot_js_wrapper_object_set__sig: 'viiii',
|
||||
godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return;
|
||||
}
|
||||
const name = GodotRuntime.parseString(p_name);
|
||||
try {
|
||||
obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error setting variable ${name} on object`, obj);
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_call__proxy: 'sync',
|
||||
godot_js_wrapper_object_call__sig: 'iiiiiiiii',
|
||||
godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return -1;
|
||||
}
|
||||
const method = GodotRuntime.parseString(p_method);
|
||||
const convert = GodotRuntime.get_func(p_convert_callback);
|
||||
const freeLock = GodotRuntime.get_func(p_free_lock_callback);
|
||||
const args = new Array(p_argc);
|
||||
for (let i = 0; i < p_argc; i++) {
|
||||
const type = convert(p_args, i, p_exchange, p_lock);
|
||||
const lock = GodotRuntime.getHeapValue(p_lock, '*');
|
||||
args[i] = GodotJSWrapper.variant2js(type, p_exchange);
|
||||
if (lock) {
|
||||
freeLock(p_lock, type);
|
||||
}
|
||||
}
|
||||
try {
|
||||
const res = obj[method](...args);
|
||||
return GodotJSWrapper.js2variant(res, p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e);
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_unref__proxy: 'sync',
|
||||
godot_js_wrapper_object_unref__sig: 'vi',
|
||||
godot_js_wrapper_object_unref: function (p_id) {
|
||||
const proxy = IDHandler.get(p_id);
|
||||
if (proxy !== undefined) {
|
||||
proxy.unref();
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_create_cb__proxy: 'sync',
|
||||
godot_js_wrapper_create_cb__sig: 'iii',
|
||||
godot_js_wrapper_create_cb: function (p_ref, p_func) {
|
||||
const func = GodotRuntime.get_func(p_func);
|
||||
let id = 0;
|
||||
const cb = function () {
|
||||
if (!GodotJSWrapper.get_proxied_value(id)) {
|
||||
return undefined;
|
||||
}
|
||||
// The callback will store the returned value in this variable via
|
||||
// "godot_js_wrapper_object_set_cb_ret" upon calling the user function.
|
||||
// This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway).
|
||||
GodotJSWrapper.cb_ret = null;
|
||||
const args = Array.from(arguments);
|
||||
const argsProxy = new GodotJSWrapper.MyProxy(args);
|
||||
func(p_ref, argsProxy.get_id(), args.length);
|
||||
argsProxy.unref();
|
||||
const ret = GodotJSWrapper.cb_ret;
|
||||
GodotJSWrapper.cb_ret = null;
|
||||
return ret;
|
||||
};
|
||||
id = GodotJSWrapper.get_proxied(cb);
|
||||
return id;
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_set_cb_ret__proxy: 'sync',
|
||||
godot_js_wrapper_object_set_cb_ret__sig: 'vii',
|
||||
godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) {
|
||||
GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_getvar__proxy: 'sync',
|
||||
godot_js_wrapper_object_getvar__sig: 'iiii',
|
||||
godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return -1;
|
||||
}
|
||||
const prop = GodotJSWrapper.variant2js(p_type, p_exchange);
|
||||
if (prop === undefined || prop === null) {
|
||||
return -1;
|
||||
}
|
||||
try {
|
||||
return GodotJSWrapper.js2variant(obj[prop], p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e);
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_setvar__proxy: 'sync',
|
||||
godot_js_wrapper_object_setvar__sig: 'iiiiii',
|
||||
godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return -1;
|
||||
}
|
||||
const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex);
|
||||
try {
|
||||
obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
|
||||
return 0;
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error setting variable ${key} on object`, obj);
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_create_object__proxy: 'sync',
|
||||
godot_js_wrapper_create_object__sig: 'iiiiiiii',
|
||||
godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
|
||||
const name = GodotRuntime.parseString(p_object);
|
||||
if (typeof (window[name]) === 'undefined') {
|
||||
return -1;
|
||||
}
|
||||
const convert = GodotRuntime.get_func(p_convert_callback);
|
||||
const freeLock = GodotRuntime.get_func(p_free_lock_callback);
|
||||
const args = new Array(p_argc);
|
||||
for (let i = 0; i < p_argc; i++) {
|
||||
const type = convert(p_args, i, p_exchange, p_lock);
|
||||
const lock = GodotRuntime.getHeapValue(p_lock, '*');
|
||||
args[i] = GodotJSWrapper.variant2js(type, p_exchange);
|
||||
if (lock) {
|
||||
freeLock(p_lock, type);
|
||||
}
|
||||
}
|
||||
try {
|
||||
const res = new window[name](...args);
|
||||
return GodotJSWrapper.js2variant(res, p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e);
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_is_buffer__proxy: 'sync',
|
||||
godot_js_wrapper_object_is_buffer__sig: 'ii',
|
||||
godot_js_wrapper_object_is_buffer: function (p_id) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
return GodotJSWrapper.isBuffer(obj)
|
||||
? 1
|
||||
: 0;
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_transfer_buffer__proxy: 'sync',
|
||||
godot_js_wrapper_object_transfer_buffer__sig: 'viiii',
|
||||
godot_js_wrapper_object_transfer_buffer: function (p_id, p_byte_arr, p_byte_arr_write, p_callback) {
|
||||
let obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (!GodotJSWrapper.isBuffer(obj)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ArrayBuffer.isView(obj) && !(obj instanceof Uint8Array)) {
|
||||
obj = new Uint8Array(obj.buffer);
|
||||
} else if (obj instanceof ArrayBuffer) {
|
||||
obj = new Uint8Array(obj);
|
||||
}
|
||||
|
||||
const resizePackedByteArrayAndOpenWrite = GodotRuntime.get_func(p_callback);
|
||||
const bytesPtr = resizePackedByteArrayAndOpenWrite(p_byte_arr, p_byte_arr_write, obj.length);
|
||||
HEAPU8.set(obj, bytesPtr);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotJSWrapper, '$GodotJSWrapper');
|
||||
mergeInto(LibraryManager.library, GodotJSWrapper);
|
||||
|
||||
const GodotEval = {
|
||||
godot_js_eval__deps: ['$GodotRuntime'],
|
||||
godot_js_eval__sig: 'iiiiiii',
|
||||
godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
|
||||
const js_code = GodotRuntime.parseString(p_js);
|
||||
let eval_ret = null;
|
||||
try {
|
||||
if (p_use_global_ctx) {
|
||||
// indirect eval call grants global execution context
|
||||
const global_eval = eval; // eslint-disable-line no-eval
|
||||
eval_ret = global_eval(js_code);
|
||||
} else {
|
||||
eval_ret = eval(js_code); // eslint-disable-line no-eval
|
||||
}
|
||||
} catch (e) {
|
||||
GodotRuntime.error(e);
|
||||
}
|
||||
|
||||
switch (typeof eval_ret) {
|
||||
case 'boolean':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
|
||||
return 1; // BOOL
|
||||
|
||||
case 'number':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
|
||||
return 3; // FLOAT
|
||||
|
||||
case 'string':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
|
||||
return 4; // STRING
|
||||
|
||||
case 'object':
|
||||
if (eval_ret === null) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
|
||||
eval_ret = new Uint8Array(eval_ret.buffer);
|
||||
} else if (eval_ret instanceof ArrayBuffer) {
|
||||
eval_ret = new Uint8Array(eval_ret);
|
||||
}
|
||||
if (eval_ret instanceof Uint8Array) {
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
|
||||
HEAPU8.set(eval_ret, bytes_ptr);
|
||||
return 29; // PACKED_BYTE_ARRAY
|
||||
}
|
||||
break;
|
||||
|
||||
// no default
|
||||
}
|
||||
return 0; // NIL
|
||||
},
|
||||
};
|
||||
|
||||
mergeInto(LibraryManager.library, GodotEval);
|
488
platform/web/js/libs/library_godot_os.js
Normal file
488
platform/web/js/libs/library_godot_os.js
Normal file
@@ -0,0 +1,488 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_os.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
const IDHandler = {
|
||||
$IDHandler: {
|
||||
_last_id: 0,
|
||||
_references: {},
|
||||
|
||||
get: function (p_id) {
|
||||
return IDHandler._references[p_id];
|
||||
},
|
||||
|
||||
add: function (p_data) {
|
||||
const id = ++IDHandler._last_id;
|
||||
IDHandler._references[id] = p_data;
|
||||
return id;
|
||||
},
|
||||
|
||||
remove: function (p_id) {
|
||||
delete IDHandler._references[p_id];
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(IDHandler, '$IDHandler');
|
||||
mergeInto(LibraryManager.library, IDHandler);
|
||||
|
||||
const GodotConfig = {
|
||||
$GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
|
||||
$GodotConfig__deps: ['$GodotRuntime'],
|
||||
$GodotConfig: {
|
||||
canvas: null,
|
||||
locale: 'en',
|
||||
canvas_resize_policy: 2, // Adaptive
|
||||
virtual_keyboard: false,
|
||||
persistent_drops: false,
|
||||
godot_pool_size: 4,
|
||||
on_execute: null,
|
||||
on_exit: null,
|
||||
|
||||
init_config: function (p_opts) {
|
||||
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
|
||||
GodotConfig.canvas = p_opts['canvas'];
|
||||
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
|
||||
GodotConfig.virtual_keyboard = p_opts['virtualKeyboard'];
|
||||
GodotConfig.persistent_drops = !!p_opts['persistentDrops'];
|
||||
GodotConfig.godot_pool_size = p_opts['godotPoolSize'];
|
||||
GodotConfig.on_execute = p_opts['onExecute'];
|
||||
GodotConfig.on_exit = p_opts['onExit'];
|
||||
if (p_opts['focusCanvas']) {
|
||||
GodotConfig.canvas.focus();
|
||||
}
|
||||
},
|
||||
|
||||
locate_file: function (file) {
|
||||
return Module['locateFile'](file);
|
||||
},
|
||||
clear: function () {
|
||||
GodotConfig.canvas = null;
|
||||
GodotConfig.locale = 'en';
|
||||
GodotConfig.canvas_resize_policy = 2;
|
||||
GodotConfig.virtual_keyboard = false;
|
||||
GodotConfig.persistent_drops = false;
|
||||
GodotConfig.on_execute = null;
|
||||
GodotConfig.on_exit = null;
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_config_canvas_id_get__proxy: 'sync',
|
||||
godot_js_config_canvas_id_get__sig: 'vii',
|
||||
godot_js_config_canvas_id_get: function (p_ptr, p_ptr_max) {
|
||||
GodotRuntime.stringToHeap(`#${GodotConfig.canvas.id}`, p_ptr, p_ptr_max);
|
||||
},
|
||||
|
||||
godot_js_config_locale_get__proxy: 'sync',
|
||||
godot_js_config_locale_get__sig: 'vii',
|
||||
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
|
||||
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotConfig, '$GodotConfig');
|
||||
mergeInto(LibraryManager.library, GodotConfig);
|
||||
|
||||
const GodotFS = {
|
||||
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
|
||||
$GodotFS__postset: [
|
||||
'Module["initFS"] = GodotFS.init;',
|
||||
'Module["copyToFS"] = GodotFS.copy_to_fs;',
|
||||
].join(''),
|
||||
$GodotFS: {
|
||||
// ERRNO_CODES works every odd version of emscripten, but this will break too eventually.
|
||||
ENOENT: 44,
|
||||
_idbfs: false,
|
||||
_syncing: false,
|
||||
_mount_points: [],
|
||||
|
||||
is_persistent: function () {
|
||||
return GodotFS._idbfs ? 1 : 0;
|
||||
},
|
||||
|
||||
// Initialize godot file system, setting up persistent paths.
|
||||
// Returns a promise that resolves when the FS is ready.
|
||||
// We keep track of mount_points, so that we can properly close the IDBFS
|
||||
// since emscripten is not doing it by itself. (emscripten GH#12516).
|
||||
init: function (persistentPaths) {
|
||||
GodotFS._idbfs = false;
|
||||
if (!Array.isArray(persistentPaths)) {
|
||||
return Promise.reject(new Error('Persistent paths must be an array'));
|
||||
}
|
||||
if (!persistentPaths.length) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
GodotFS._mount_points = persistentPaths.slice();
|
||||
|
||||
function createRecursive(dir) {
|
||||
try {
|
||||
FS.stat(dir);
|
||||
} catch (e) {
|
||||
if (e.errno !== GodotFS.ENOENT) {
|
||||
// Let mkdirTree throw in case, we cannot trust the above check.
|
||||
GodotRuntime.error(e);
|
||||
}
|
||||
FS.mkdirTree(dir);
|
||||
}
|
||||
}
|
||||
|
||||
GodotFS._mount_points.forEach(function (path) {
|
||||
createRecursive(path);
|
||||
FS.mount(IDBFS, {}, path);
|
||||
});
|
||||
return new Promise(function (resolve, reject) {
|
||||
FS.syncfs(true, function (err) {
|
||||
if (err) {
|
||||
GodotFS._mount_points = [];
|
||||
GodotFS._idbfs = false;
|
||||
GodotRuntime.print(`IndexedDB not available: ${err.message}`);
|
||||
} else {
|
||||
GodotFS._idbfs = true;
|
||||
}
|
||||
resolve(err);
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
// Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
|
||||
deinit: function () {
|
||||
GodotFS._mount_points.forEach(function (path) {
|
||||
try {
|
||||
FS.unmount(path);
|
||||
} catch (e) {
|
||||
GodotRuntime.print('Already unmounted', e);
|
||||
}
|
||||
if (GodotFS._idbfs && IDBFS.dbs[path]) {
|
||||
IDBFS.dbs[path].close();
|
||||
delete IDBFS.dbs[path];
|
||||
}
|
||||
});
|
||||
GodotFS._mount_points = [];
|
||||
GodotFS._idbfs = false;
|
||||
GodotFS._syncing = false;
|
||||
},
|
||||
|
||||
sync: function () {
|
||||
if (GodotFS._syncing) {
|
||||
GodotRuntime.error('Already syncing!');
|
||||
return Promise.resolve();
|
||||
}
|
||||
GodotFS._syncing = true;
|
||||
return new Promise(function (resolve, reject) {
|
||||
FS.syncfs(false, function (error) {
|
||||
if (error) {
|
||||
GodotRuntime.error(`Failed to save IDB file system: ${error.message}`);
|
||||
}
|
||||
GodotFS._syncing = false;
|
||||
resolve(error);
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
// Copies a buffer to the internal file system. Creating directories recursively.
|
||||
copy_to_fs: function (path, buffer) {
|
||||
const idx = path.lastIndexOf('/');
|
||||
let dir = '/';
|
||||
if (idx > 0) {
|
||||
dir = path.slice(0, idx);
|
||||
}
|
||||
try {
|
||||
FS.stat(dir);
|
||||
} catch (e) {
|
||||
if (e.errno !== GodotFS.ENOENT) {
|
||||
// Let mkdirTree throw in case, we cannot trust the above check.
|
||||
GodotRuntime.error(e);
|
||||
}
|
||||
FS.mkdirTree(dir);
|
||||
}
|
||||
FS.writeFile(path, new Uint8Array(buffer));
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotFS);
|
||||
|
||||
const GodotOS = {
|
||||
$GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
|
||||
$GodotOS__postset: [
|
||||
'Module["request_quit"] = function() { GodotOS.request_quit() };',
|
||||
'Module["onExit"] = GodotOS.cleanup;',
|
||||
'GodotOS._fs_sync_promise = Promise.resolve();',
|
||||
].join(''),
|
||||
$GodotOS: {
|
||||
request_quit: function () {},
|
||||
_async_cbs: [],
|
||||
_fs_sync_promise: null,
|
||||
|
||||
atexit: function (p_promise_cb) {
|
||||
GodotOS._async_cbs.push(p_promise_cb);
|
||||
},
|
||||
|
||||
cleanup: function (exit_code) {
|
||||
const cb = GodotConfig.on_exit;
|
||||
GodotFS.deinit();
|
||||
GodotConfig.clear();
|
||||
if (cb) {
|
||||
cb(exit_code);
|
||||
}
|
||||
},
|
||||
|
||||
finish_async: function (callback) {
|
||||
GodotOS._fs_sync_promise.then(function (err) {
|
||||
const promises = [];
|
||||
GodotOS._async_cbs.forEach(function (cb) {
|
||||
promises.push(new Promise(cb));
|
||||
});
|
||||
return Promise.all(promises);
|
||||
}).then(function () {
|
||||
return GodotFS.sync(); // Final FS sync.
|
||||
}).then(function (err) {
|
||||
// Always deferred.
|
||||
setTimeout(function () {
|
||||
callback();
|
||||
}, 0);
|
||||
});
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_os_finish_async__proxy: 'sync',
|
||||
godot_js_os_finish_async__sig: 'vi',
|
||||
godot_js_os_finish_async: function (p_callback) {
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
GodotOS.finish_async(func);
|
||||
},
|
||||
|
||||
godot_js_os_request_quit_cb__proxy: 'sync',
|
||||
godot_js_os_request_quit_cb__sig: 'vi',
|
||||
godot_js_os_request_quit_cb: function (p_callback) {
|
||||
GodotOS.request_quit = GodotRuntime.get_func(p_callback);
|
||||
},
|
||||
|
||||
godot_js_os_fs_is_persistent__proxy: 'sync',
|
||||
godot_js_os_fs_is_persistent__sig: 'i',
|
||||
godot_js_os_fs_is_persistent: function () {
|
||||
return GodotFS.is_persistent();
|
||||
},
|
||||
|
||||
godot_js_os_fs_sync__proxy: 'sync',
|
||||
godot_js_os_fs_sync__sig: 'vi',
|
||||
godot_js_os_fs_sync: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
GodotOS._fs_sync_promise = GodotFS.sync();
|
||||
GodotOS._fs_sync_promise.then(function (err) {
|
||||
func();
|
||||
});
|
||||
},
|
||||
|
||||
godot_js_os_has_feature__proxy: 'sync',
|
||||
godot_js_os_has_feature__sig: 'ii',
|
||||
godot_js_os_has_feature: function (p_ftr) {
|
||||
const ftr = GodotRuntime.parseString(p_ftr);
|
||||
const ua = navigator.userAgent;
|
||||
if (ftr === 'web_macos') {
|
||||
return (ua.indexOf('Mac') !== -1) ? 1 : 0;
|
||||
}
|
||||
if (ftr === 'web_windows') {
|
||||
return (ua.indexOf('Windows') !== -1) ? 1 : 0;
|
||||
}
|
||||
if (ftr === 'web_android') {
|
||||
return (ua.indexOf('Android') !== -1) ? 1 : 0;
|
||||
}
|
||||
if (ftr === 'web_ios') {
|
||||
return ((ua.indexOf('iPhone') !== -1) || (ua.indexOf('iPad') !== -1) || (ua.indexOf('iPod') !== -1)) ? 1 : 0;
|
||||
}
|
||||
if (ftr === 'web_linuxbsd') {
|
||||
return ((ua.indexOf('CrOS') !== -1) || (ua.indexOf('BSD') !== -1) || (ua.indexOf('Linux') !== -1) || (ua.indexOf('X11') !== -1)) ? 1 : 0;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_os_execute__proxy: 'sync',
|
||||
godot_js_os_execute__sig: 'ii',
|
||||
godot_js_os_execute: function (p_json) {
|
||||
const json_args = GodotRuntime.parseString(p_json);
|
||||
const args = JSON.parse(json_args);
|
||||
if (GodotConfig.on_execute) {
|
||||
GodotConfig.on_execute(args);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
|
||||
godot_js_os_shell_open__proxy: 'sync',
|
||||
godot_js_os_shell_open__sig: 'vi',
|
||||
godot_js_os_shell_open: function (p_uri) {
|
||||
window.open(GodotRuntime.parseString(p_uri), '_blank');
|
||||
},
|
||||
|
||||
godot_js_os_hw_concurrency_get__proxy: 'sync',
|
||||
godot_js_os_hw_concurrency_get__sig: 'i',
|
||||
godot_js_os_hw_concurrency_get: function () {
|
||||
// TODO Godot core needs fixing to avoid spawning too many threads (> 24).
|
||||
const concurrency = navigator.hardwareConcurrency || 1;
|
||||
return concurrency < 2 ? concurrency : 2;
|
||||
},
|
||||
|
||||
godot_js_os_thread_pool_size_get__proxy: 'sync',
|
||||
godot_js_os_thread_pool_size_get__sig: 'i',
|
||||
godot_js_os_thread_pool_size_get: function () {
|
||||
if (typeof PThread === 'undefined') {
|
||||
// Threads aren't supported, so default to `1`.
|
||||
return 1;
|
||||
}
|
||||
|
||||
return GodotConfig.godot_pool_size;
|
||||
},
|
||||
|
||||
godot_js_os_download_buffer__proxy: 'sync',
|
||||
godot_js_os_download_buffer__sig: 'viiii',
|
||||
godot_js_os_download_buffer: function (p_ptr, p_size, p_name, p_mime) {
|
||||
const buf = GodotRuntime.heapSlice(HEAP8, p_ptr, p_size);
|
||||
const name = GodotRuntime.parseString(p_name);
|
||||
const mime = GodotRuntime.parseString(p_mime);
|
||||
const blob = new Blob([buf], { type: mime });
|
||||
const url = window.URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = name;
|
||||
a.style.display = 'none';
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
a.remove();
|
||||
window.URL.revokeObjectURL(url);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotOS, '$GodotOS');
|
||||
mergeInto(LibraryManager.library, GodotOS);
|
||||
|
||||
/*
|
||||
* Godot event listeners.
|
||||
* Keeps track of registered event listeners so it can remove them on shutdown.
|
||||
*/
|
||||
const GodotEventListeners = {
|
||||
$GodotEventListeners__deps: ['$GodotOS'],
|
||||
$GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
|
||||
$GodotEventListeners: {
|
||||
handlers: [],
|
||||
|
||||
has: function (target, event, method, capture) {
|
||||
return GodotEventListeners.handlers.findIndex(function (e) {
|
||||
return e.target === target && e.event === event && e.method === method && e.capture === capture;
|
||||
}) !== -1;
|
||||
},
|
||||
|
||||
add: function (target, event, method, capture) {
|
||||
if (GodotEventListeners.has(target, event, method, capture)) {
|
||||
return;
|
||||
}
|
||||
function Handler(p_target, p_event, p_method, p_capture) {
|
||||
this.target = p_target;
|
||||
this.event = p_event;
|
||||
this.method = p_method;
|
||||
this.capture = p_capture;
|
||||
}
|
||||
GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
|
||||
target.addEventListener(event, method, capture);
|
||||
},
|
||||
|
||||
clear: function () {
|
||||
GodotEventListeners.handlers.forEach(function (h) {
|
||||
h.target.removeEventListener(h.event, h.method, h.capture);
|
||||
});
|
||||
GodotEventListeners.handlers.length = 0;
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotEventListeners);
|
||||
|
||||
const GodotPWA = {
|
||||
|
||||
$GodotPWA__deps: ['$GodotRuntime', '$GodotEventListeners'],
|
||||
$GodotPWA: {
|
||||
hasUpdate: false,
|
||||
|
||||
updateState: function (cb, reg) {
|
||||
if (!reg) {
|
||||
return;
|
||||
}
|
||||
if (!reg.active) {
|
||||
return;
|
||||
}
|
||||
if (reg.waiting) {
|
||||
GodotPWA.hasUpdate = true;
|
||||
cb();
|
||||
}
|
||||
GodotEventListeners.add(reg, 'updatefound', function () {
|
||||
const installing = reg.installing;
|
||||
GodotEventListeners.add(installing, 'statechange', function () {
|
||||
if (installing.state === 'installed') {
|
||||
GodotPWA.hasUpdate = true;
|
||||
cb();
|
||||
}
|
||||
});
|
||||
});
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_pwa_cb__proxy: 'sync',
|
||||
godot_js_pwa_cb__sig: 'vi',
|
||||
godot_js_pwa_cb: function (p_update_cb) {
|
||||
if ('serviceWorker' in navigator) {
|
||||
try {
|
||||
const cb = GodotRuntime.get_func(p_update_cb);
|
||||
navigator.serviceWorker.getRegistration().then(GodotPWA.updateState.bind(null, cb));
|
||||
} catch (e) {
|
||||
GodotRuntime.error('Failed to assign PWA callback', e);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_pwa_update__proxy: 'sync',
|
||||
godot_js_pwa_update__sig: 'i',
|
||||
godot_js_pwa_update: function () {
|
||||
if ('serviceWorker' in navigator && GodotPWA.hasUpdate) {
|
||||
try {
|
||||
navigator.serviceWorker.getRegistration().then(function (reg) {
|
||||
if (!reg || !reg.waiting) {
|
||||
return;
|
||||
}
|
||||
reg.waiting.postMessage('update');
|
||||
});
|
||||
} catch (e) {
|
||||
GodotRuntime.error(e);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotPWA, '$GodotPWA');
|
||||
mergeInto(LibraryManager.library, GodotPWA);
|
134
platform/web/js/libs/library_godot_runtime.js
Normal file
134
platform/web/js/libs/library_godot_runtime.js
Normal file
@@ -0,0 +1,134 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_runtime.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
const GodotRuntime = {
|
||||
$GodotRuntime: {
|
||||
/*
|
||||
* Functions
|
||||
*/
|
||||
get_func: function (ptr) {
|
||||
return wasmTable.get(ptr);
|
||||
},
|
||||
|
||||
/*
|
||||
* Prints
|
||||
*/
|
||||
error: function () {
|
||||
err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
print: function () {
|
||||
out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
/*
|
||||
* Memory
|
||||
*/
|
||||
malloc: function (p_size) {
|
||||
return _malloc(p_size);
|
||||
},
|
||||
|
||||
free: function (p_ptr) {
|
||||
_free(p_ptr);
|
||||
},
|
||||
|
||||
getHeapValue: function (p_ptr, p_type) {
|
||||
return getValue(p_ptr, p_type);
|
||||
},
|
||||
|
||||
setHeapValue: function (p_ptr, p_value, p_type) {
|
||||
setValue(p_ptr, p_value, p_type);
|
||||
},
|
||||
|
||||
heapSub: function (p_heap, p_ptr, p_len) {
|
||||
const bytes = p_heap.BYTES_PER_ELEMENT;
|
||||
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
|
||||
},
|
||||
|
||||
heapSlice: function (p_heap, p_ptr, p_len) {
|
||||
const bytes = p_heap.BYTES_PER_ELEMENT;
|
||||
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
|
||||
},
|
||||
|
||||
heapCopy: function (p_dst, p_src, p_ptr) {
|
||||
const bytes = p_src.BYTES_PER_ELEMENT;
|
||||
return p_dst.set(p_src, p_ptr / bytes);
|
||||
},
|
||||
|
||||
/*
|
||||
* Strings
|
||||
*/
|
||||
parseString: function (p_ptr) {
|
||||
return UTF8ToString(p_ptr);
|
||||
},
|
||||
|
||||
parseStringArray: function (p_ptr, p_size) {
|
||||
const strings = [];
|
||||
const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
|
||||
ptrs.forEach(function (ptr) {
|
||||
strings.push(GodotRuntime.parseString(ptr));
|
||||
});
|
||||
return strings;
|
||||
},
|
||||
|
||||
strlen: function (p_str) {
|
||||
return lengthBytesUTF8(p_str);
|
||||
},
|
||||
|
||||
allocString: function (p_str) {
|
||||
const length = GodotRuntime.strlen(p_str) + 1;
|
||||
const c_str = GodotRuntime.malloc(length);
|
||||
stringToUTF8(p_str, c_str, length);
|
||||
return c_str;
|
||||
},
|
||||
|
||||
allocStringArray: function (p_strings) {
|
||||
const size = p_strings.length;
|
||||
const c_ptr = GodotRuntime.malloc(size * 4);
|
||||
for (let i = 0; i < size; i++) {
|
||||
HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
|
||||
}
|
||||
return c_ptr;
|
||||
},
|
||||
|
||||
freeStringArray: function (p_ptr, p_len) {
|
||||
for (let i = 0; i < p_len; i++) {
|
||||
GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
|
||||
}
|
||||
GodotRuntime.free(p_ptr);
|
||||
},
|
||||
|
||||
stringToHeap: function (p_str, p_ptr, p_len) {
|
||||
return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len);
|
||||
},
|
||||
},
|
||||
};
|
||||
autoAddDeps(GodotRuntime, '$GodotRuntime');
|
||||
mergeInto(LibraryManager.library, GodotRuntime);
|
52
platform/web/js/libs/library_godot_webgl2.externs.js
Normal file
52
platform/web/js/libs/library_godot_webgl2.externs.js
Normal file
@@ -0,0 +1,52 @@
|
||||
|
||||
/**
|
||||
* @constructor OVR_multiview2
|
||||
*/
|
||||
function OVR_multiview2() {}
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR;
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR;
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
OVR_multiview2.prototype.MAX_VIEWS_OVR;
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
OVR_multiview2.prototype.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR;
|
||||
|
||||
/**
|
||||
* @param {number} target
|
||||
* @param {number} attachment
|
||||
* @param {WebGLTexture} texture
|
||||
* @param {number} level
|
||||
* @param {number} baseViewIndex
|
||||
* @param {number} numViews
|
||||
* @return {void}
|
||||
*/
|
||||
OVR_multiview2.prototype.framebufferTextureMultiviewOVR = function(target, attachment, texture, level, baseViewIndex, numViews) {};
|
||||
|
||||
/**
|
||||
* @constructor OCULUS_multiview
|
||||
*/
|
||||
function OCULUS_multiview() {}
|
||||
|
||||
/**
|
||||
* @param {number} target
|
||||
* @param {number} attachment
|
||||
* @param {WebGLTexture} texture
|
||||
* @param {number} level
|
||||
* @param {number} baseViewIndex
|
||||
* @param {number} numViews
|
||||
* @return {void}
|
||||
*/
|
||||
OCULUS_multiview.prototype.framebufferTextureMultisampleMultiviewOVR = function(target, attachment, texture, level, samples, baseViewIndex, numViews) {};
|
84
platform/web/js/libs/library_godot_webgl2.js
Normal file
84
platform/web/js/libs/library_godot_webgl2.js
Normal file
@@ -0,0 +1,84 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_webgl2.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
const GodotWebGL2 = {
|
||||
$GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
|
||||
$GodotWebGL2: {},
|
||||
|
||||
// This is implemented as "glGetBufferSubData" in new emscripten versions.
|
||||
// Since we have to support older (pre 2.0.17) emscripten versions, we add this wrapper function instead.
|
||||
godot_webgl2_glGetBufferSubData__proxy: 'sync',
|
||||
godot_webgl2_glGetBufferSubData__sig: 'vippp',
|
||||
godot_webgl2_glGetBufferSubData__deps: ['$GL', 'emscripten_webgl_get_current_context'],
|
||||
godot_webgl2_glGetBufferSubData: function (target, offset, size, data) {
|
||||
const gl_context_handle = _emscripten_webgl_get_current_context();
|
||||
const gl = GL.getContext(gl_context_handle);
|
||||
if (gl) {
|
||||
gl.GLctx['getBufferSubData'](target, offset, HEAPU8, data, size);
|
||||
}
|
||||
},
|
||||
|
||||
godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
|
||||
godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync',
|
||||
godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii',
|
||||
godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) {
|
||||
const context = GL.currentContext;
|
||||
if (typeof context.multiviewExt === 'undefined') {
|
||||
const /** OVR_multiview2 */ ext = context.GLctx.getExtension('OVR_multiview2');
|
||||
if (!ext) {
|
||||
GodotRuntime.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension');
|
||||
return;
|
||||
}
|
||||
context.multiviewExt = ext;
|
||||
}
|
||||
const /** OVR_multiview2 */ ext = context.multiviewExt;
|
||||
ext.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views);
|
||||
},
|
||||
|
||||
godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
|
||||
godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__proxy: 'sync',
|
||||
godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__sig: 'viiiiiii',
|
||||
godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR: function (target, attachment, texture, level, samples, base_view_index, num_views) {
|
||||
const context = GL.currentContext;
|
||||
if (typeof context.oculusMultiviewExt === 'undefined') {
|
||||
const /** OCULUS_multiview */ ext = context.GLctx.getExtension('OCULUS_multiview');
|
||||
if (!ext) {
|
||||
GodotRuntime.error('Trying to call glFramebufferTextureMultisampleMultiviewOVR() without the OCULUS_multiview extension');
|
||||
return;
|
||||
}
|
||||
context.oculusMultiviewExt = ext;
|
||||
}
|
||||
const /** OCULUS_multiview */ ext = context.oculusMultiviewExt;
|
||||
ext.framebufferTextureMultisampleMultiviewOVR(target, attachment, GL.textures[texture], level, samples, base_view_index, num_views);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotWebGL2, '$GodotWebGL2');
|
||||
mergeInto(LibraryManager.library, GodotWebGL2);
|
94
platform/web/js/libs/library_godot_webmidi.js
Normal file
94
platform/web/js/libs/library_godot_webmidi.js
Normal file
@@ -0,0 +1,94 @@
|
||||
/**************************************************************************/
|
||||
/* library_godot_webmidi.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
const GodotWebMidi = {
|
||||
|
||||
$GodotWebMidi__deps: ['$GodotRuntime'],
|
||||
$GodotWebMidi: {
|
||||
abortControllers: [],
|
||||
isListening: false,
|
||||
},
|
||||
|
||||
godot_js_webmidi_open_midi_inputs__deps: ['$GodotWebMidi'],
|
||||
godot_js_webmidi_open_midi_inputs__proxy: 'sync',
|
||||
godot_js_webmidi_open_midi_inputs__sig: 'iiii',
|
||||
godot_js_webmidi_open_midi_inputs: function (pSetInputNamesCb, pOnMidiMessageCb, pDataBuffer, dataBufferLen) {
|
||||
if (GodotWebMidi.is_listening) {
|
||||
return 0; // OK
|
||||
}
|
||||
if (!navigator.requestMIDIAccess) {
|
||||
return 2; // ERR_UNAVAILABLE
|
||||
}
|
||||
const setInputNamesCb = GodotRuntime.get_func(pSetInputNamesCb);
|
||||
const onMidiMessageCb = GodotRuntime.get_func(pOnMidiMessageCb);
|
||||
|
||||
GodotWebMidi.isListening = true;
|
||||
navigator.requestMIDIAccess().then((midi) => {
|
||||
const inputs = [...midi.inputs.values()];
|
||||
const inputNames = inputs.map((input) => input.name);
|
||||
|
||||
const c_ptr = GodotRuntime.allocStringArray(inputNames);
|
||||
setInputNamesCb(inputNames.length, c_ptr);
|
||||
GodotRuntime.freeStringArray(c_ptr, inputNames.length);
|
||||
|
||||
inputs.forEach((input, i) => {
|
||||
const abortController = new AbortController();
|
||||
GodotWebMidi.abortControllers.push(abortController);
|
||||
input.addEventListener('midimessage', (event) => {
|
||||
const status = event.data[0];
|
||||
const data = event.data.slice(1);
|
||||
const size = data.length;
|
||||
|
||||
if (size > dataBufferLen) {
|
||||
throw new Error(`data too big ${size} > ${dataBufferLen}`);
|
||||
}
|
||||
HEAPU8.set(data, pDataBuffer);
|
||||
|
||||
onMidiMessageCb(i, status, pDataBuffer, data.length);
|
||||
}, { signal: abortController.signal });
|
||||
});
|
||||
});
|
||||
|
||||
return 0; // OK
|
||||
},
|
||||
|
||||
godot_js_webmidi_close_midi_inputs__deps: ['$GodotWebMidi'],
|
||||
godot_js_webmidi_close_midi_inputs__proxy: 'sync',
|
||||
godot_js_webmidi_close_midi_inputs__sig: 'v',
|
||||
godot_js_webmidi_close_midi_inputs: function () {
|
||||
for (const abortController of GodotWebMidi.abortControllers) {
|
||||
abortController.abort();
|
||||
}
|
||||
GodotWebMidi.abortControllers = [];
|
||||
GodotWebMidi.isListening = false;
|
||||
},
|
||||
};
|
||||
|
||||
mergeInto(LibraryManager.library, GodotWebMidi);
|
49
platform/web/js/patches/patch_em_gl.js
Normal file
49
platform/web/js/patches/patch_em_gl.js
Normal file
@@ -0,0 +1,49 @@
|
||||
/**************************************************************************/
|
||||
/* patch_em_gl.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
addOnPostRun(function () {
|
||||
GL.getSource = (shader, count, string, length) => {
|
||||
let source = '';
|
||||
for (let i = 0; i < count; ++i) {
|
||||
const ptr = HEAPU32[(string + i * 4) >> 2];
|
||||
const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
|
||||
if (len) {
|
||||
const endPtr = ptr + len;
|
||||
const slice = HEAPU8.buffer instanceof ArrayBuffer
|
||||
? HEAPU8.subarray(ptr, endPtr)
|
||||
: HEAPU8.slice(ptr, endPtr);
|
||||
source += UTF8Decoder.decode(slice);
|
||||
} else {
|
||||
source += UTF8ToString(ptr, len);
|
||||
}
|
||||
}
|
||||
return source;
|
||||
};
|
||||
});
|
Reference in New Issue
Block a user