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This commit is contained in:
2025-09-16 20:46:46 -04:00
commit 9d30169a8d
13378 changed files with 7050105 additions and 0 deletions

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/**************************************************************************/
/* godot.audio.position.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class GodotPositionReportingProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{
name: 'reset',
defaultValue: 0,
minValue: 0,
maxValue: 1,
automationRate: 'k-rate',
},
];
}
constructor(...args) {
super(...args);
this.position = 0;
}
process(inputs, _outputs, parameters) {
if (parameters['reset'][0] > 0) {
this.position = 0;
}
if (inputs.length > 0) {
const input = inputs[0];
if (input.length > 0) {
this.position += input[0].length;
this.port.postMessage({ type: 'position', data: this.position });
}
}
return true;
}
}
registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);

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/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
}
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
}
}
this.process_notify();
return true;
}
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);

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/**************************************************************************/
/* library_godot_display.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotDisplayVK = {
$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
$GodotDisplayVK: {
textinput: null,
textarea: null,
available: function () {
return GodotConfig.virtual_keyboard && 'ontouchstart' in window;
},
init: function (input_cb) {
function create(what) {
const elem = document.createElement(what);
elem.style.display = 'none';
elem.style.position = 'absolute';
elem.style.zIndex = '-1';
elem.style.background = 'transparent';
elem.style.padding = '0px';
elem.style.margin = '0px';
elem.style.overflow = 'hidden';
elem.style.width = '0px';
elem.style.height = '0px';
elem.style.border = '0px';
elem.style.outline = 'none';
elem.readonly = true;
elem.disabled = true;
GodotEventListeners.add(elem, 'input', function (evt) {
const c_str = GodotRuntime.allocString(elem.value);
input_cb(c_str, elem.selectionEnd);
GodotRuntime.free(c_str);
}, false);
GodotEventListeners.add(elem, 'blur', function (evt) {
elem.style.display = 'none';
elem.readonly = true;
elem.disabled = true;
}, false);
GodotConfig.canvas.insertAdjacentElement('beforebegin', elem);
return elem;
}
GodotDisplayVK.textinput = create('input');
GodotDisplayVK.textarea = create('textarea');
GodotDisplayVK.updateSize();
},
show: function (text, type, start, end) {
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
return;
}
if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') {
GodotDisplayVK.hide();
}
GodotDisplayVK.updateSize();
let elem = GodotDisplayVK.textinput;
switch (type) {
case 0: // KEYBOARD_TYPE_DEFAULT
elem.type = 'text';
elem.inputmode = '';
break;
case 1: // KEYBOARD_TYPE_MULTILINE
elem = GodotDisplayVK.textarea;
break;
case 2: // KEYBOARD_TYPE_NUMBER
elem.type = 'text';
elem.inputmode = 'numeric';
break;
case 3: // KEYBOARD_TYPE_NUMBER_DECIMAL
elem.type = 'text';
elem.inputmode = 'decimal';
break;
case 4: // KEYBOARD_TYPE_PHONE
elem.type = 'tel';
elem.inputmode = '';
break;
case 5: // KEYBOARD_TYPE_EMAIL_ADDRESS
elem.type = 'email';
elem.inputmode = '';
break;
case 6: // KEYBOARD_TYPE_PASSWORD
elem.type = 'password';
elem.inputmode = '';
break;
case 7: // KEYBOARD_TYPE_URL
elem.type = 'url';
elem.inputmode = '';
break;
default:
elem.type = 'text';
elem.inputmode = '';
break;
}
elem.readonly = false;
elem.disabled = false;
elem.value = text;
elem.style.display = 'block';
elem.focus();
elem.setSelectionRange(start, end);
},
hide: function () {
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
return;
}
[GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) {
elem.blur();
elem.style.display = 'none';
elem.value = '';
});
},
updateSize: function () {
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
return;
}
const rect = GodotConfig.canvas.getBoundingClientRect();
function update(elem) {
elem.style.left = `${rect.left}px`;
elem.style.top = `${rect.top}px`;
elem.style.width = `${rect.width}px`;
elem.style.height = `${rect.height}px`;
}
update(GodotDisplayVK.textinput);
update(GodotDisplayVK.textarea);
},
clear: function () {
if (GodotDisplayVK.textinput) {
GodotDisplayVK.textinput.remove();
GodotDisplayVK.textinput = null;
}
if (GodotDisplayVK.textarea) {
GodotDisplayVK.textarea.remove();
GodotDisplayVK.textarea = null;
}
},
},
};
mergeInto(LibraryManager.library, GodotDisplayVK);
/*
* Display server cursor helper.
* Keeps track of cursor status and custom shapes.
*/
const GodotDisplayCursor = {
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
$GodotDisplayCursor: {
shape: 'default',
visible: true,
cursors: {},
set_style: function (style) {
GodotConfig.canvas.style.cursor = style;
},
set_shape: function (shape) {
GodotDisplayCursor.shape = shape;
let css = shape;
if (shape in GodotDisplayCursor.cursors) {
const c = GodotDisplayCursor.cursors[shape];
css = `url("${c.url}") ${c.x} ${c.y}, default`;
}
if (GodotDisplayCursor.visible) {
GodotDisplayCursor.set_style(css);
}
},
clear: function () {
GodotDisplayCursor.set_style('');
GodotDisplayCursor.shape = 'default';
GodotDisplayCursor.visible = true;
Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
delete GodotDisplayCursor.cursors[key];
});
},
lockPointer: function () {
const canvas = GodotConfig.canvas;
if (canvas.requestPointerLock) {
canvas.requestPointerLock();
}
},
releasePointer: function () {
if (document.exitPointerLock) {
document.exitPointerLock();
}
},
isPointerLocked: function () {
return document.pointerLockElement === GodotConfig.canvas;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayCursor);
const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
$GodotDisplayScreen: {
desired_size: [0, 0],
hidpi: true,
getPixelRatio: function () {
return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1;
},
isFullscreen: function () {
const elem = document.fullscreenElement || document.mozFullscreenElement
|| document.webkitFullscreenElement || document.msFullscreenElement;
if (elem) {
return elem === GodotConfig.canvas;
}
// But maybe knowing the element is not supported.
return document.fullscreen || document.mozFullScreen
|| document.webkitIsFullscreen;
},
hasFullscreen: function () {
return document.fullscreenEnabled || document.mozFullScreenEnabled
|| document.webkitFullscreenEnabled;
},
requestFullscreen: function () {
if (!GodotDisplayScreen.hasFullscreen()) {
return 1;
}
const canvas = GodotConfig.canvas;
try {
const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|| canvas.webkitRequestFullscreen
).call(canvas);
// Some browsers (Safari) return undefined.
// For the standard ones, we need to catch it.
if (promise) {
promise.catch(function () {
// nothing to do.
});
}
} catch (e) {
return 1;
}
return 0;
},
exitFullscreen: function () {
if (!GodotDisplayScreen.isFullscreen()) {
return 0;
}
try {
const promise = document.exitFullscreen();
if (promise) {
promise.catch(function () {
// nothing to do.
});
}
} catch (e) {
return 1;
}
return 0;
},
_updateGL: function () {
const gl_context_handle = _emscripten_webgl_get_current_context();
const gl = GL.getContext(gl_context_handle);
if (gl) {
GL.resizeOffscreenFramebuffer(gl);
}
},
updateSize: function () {
const isFullscreen = GodotDisplayScreen.isFullscreen();
const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
const noResize = GodotConfig.canvas_resize_policy === 0;
const dWidth = GodotDisplayScreen.desired_size[0];
const dHeight = GodotDisplayScreen.desired_size[1];
const canvas = GodotConfig.canvas;
let width = dWidth;
let height = dHeight;
if (noResize) {
// Don't resize canvas, just update GL if needed.
if (canvas.width !== width || canvas.height !== height) {
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
GodotDisplayScreen._updateGL();
return 1;
}
return 0;
}
const scale = GodotDisplayScreen.getPixelRatio();
if (isFullscreen || wantsFullWindow) {
// We need to match screen size.
width = Math.floor(window.innerWidth * scale);
height = Math.floor(window.innerHeight * scale);
}
const csw = `${Math.floor(width / scale)}px`;
const csh = `${Math.floor(height / scale)}px`;
if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
// Size doesn't match.
// Resize canvas, set correct CSS pixel size, update GL.
canvas.width = width;
canvas.height = height;
canvas.style.width = csw;
canvas.style.height = csh;
GodotDisplayScreen._updateGL();
return 1;
}
return 0;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayScreen);
/**
* Display server interface.
*
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
getDPI: function () {
// devicePixelRatio is given in dppx
// https://drafts.csswg.org/css-values/#resolution
// > due to the 1:96 fixed ratio of CSS *in* to CSS *px*, 1dppx is equivalent to 96dpi.
const dpi = Math.round(window.devicePixelRatio * 96);
return dpi >= 96 ? dpi : 96;
},
},
godot_js_display_is_swap_ok_cancel__proxy: 'sync',
godot_js_display_is_swap_ok_cancel__sig: 'i',
godot_js_display_is_swap_ok_cancel: function () {
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
const plat = navigator.platform || '';
if (win.indexOf(plat) !== -1) {
return 1;
}
return 0;
},
godot_js_tts_is_speaking__proxy: 'sync',
godot_js_tts_is_speaking__sig: 'i',
godot_js_tts_is_speaking: function () {
return window.speechSynthesis.speaking;
},
godot_js_tts_is_paused__proxy: 'sync',
godot_js_tts_is_paused__sig: 'i',
godot_js_tts_is_paused: function () {
return window.speechSynthesis.paused;
},
godot_js_tts_get_voices__proxy: 'sync',
godot_js_tts_get_voices__sig: 'vi',
godot_js_tts_get_voices: function (p_callback) {
const func = GodotRuntime.get_func(p_callback);
try {
const arr = [];
const voices = window.speechSynthesis.getVoices();
for (let i = 0; i < voices.length; i++) {
arr.push(`${voices[i].lang};${voices[i].name}`);
}
const c_ptr = GodotRuntime.allocStringArray(arr);
func(arr.length, c_ptr);
GodotRuntime.freeStringArray(c_ptr, arr.length);
} catch (e) {
// Fail graciously.
}
},
godot_js_tts_speak__proxy: 'sync',
godot_js_tts_speak__sig: 'viiiffii',
godot_js_tts_speak: function (p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_callback) {
const func = GodotRuntime.get_func(p_callback);
function listener_end(evt) {
evt.currentTarget.cb(1 /* TTS_UTTERANCE_ENDED */, evt.currentTarget.id, 0);
}
function listener_start(evt) {
evt.currentTarget.cb(0 /* TTS_UTTERANCE_STARTED */, evt.currentTarget.id, 0);
}
function listener_error(evt) {
evt.currentTarget.cb(2 /* TTS_UTTERANCE_CANCELED */, evt.currentTarget.id, 0);
}
function listener_bound(evt) {
evt.currentTarget.cb(3 /* TTS_UTTERANCE_BOUNDARY */, evt.currentTarget.id, evt.charIndex);
}
const utterance = new SpeechSynthesisUtterance(GodotRuntime.parseString(p_text));
utterance.rate = p_rate;
utterance.pitch = p_pitch;
utterance.volume = p_volume / 100.0;
utterance.addEventListener('end', listener_end);
utterance.addEventListener('start', listener_start);
utterance.addEventListener('error', listener_error);
utterance.addEventListener('boundary', listener_bound);
utterance.id = p_utterance_id;
utterance.cb = func;
const voice = GodotRuntime.parseString(p_voice);
const voices = window.speechSynthesis.getVoices();
for (let i = 0; i < voices.length; i++) {
if (voices[i].name === voice) {
utterance.voice = voices[i];
break;
}
}
window.speechSynthesis.resume();
window.speechSynthesis.speak(utterance);
},
godot_js_tts_pause__proxy: 'sync',
godot_js_tts_pause__sig: 'v',
godot_js_tts_pause: function () {
window.speechSynthesis.pause();
},
godot_js_tts_resume__proxy: 'sync',
godot_js_tts_resume__sig: 'v',
godot_js_tts_resume: function () {
window.speechSynthesis.resume();
},
godot_js_tts_stop__proxy: 'sync',
godot_js_tts_stop__sig: 'v',
godot_js_tts_stop: function () {
window.speechSynthesis.cancel();
window.speechSynthesis.resume();
},
godot_js_display_alert__proxy: 'sync',
godot_js_display_alert__sig: 'vi',
godot_js_display_alert: function (p_text) {
window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
},
godot_js_display_screen_dpi_get__proxy: 'sync',
godot_js_display_screen_dpi_get__sig: 'i',
godot_js_display_screen_dpi_get: function () {
return GodotDisplay.getDPI();
},
godot_js_display_pixel_ratio_get__proxy: 'sync',
godot_js_display_pixel_ratio_get__sig: 'f',
godot_js_display_pixel_ratio_get: function () {
return GodotDisplayScreen.getPixelRatio();
},
godot_js_display_fullscreen_request__proxy: 'sync',
godot_js_display_fullscreen_request__sig: 'i',
godot_js_display_fullscreen_request: function () {
return GodotDisplayScreen.requestFullscreen();
},
godot_js_display_fullscreen_exit__proxy: 'sync',
godot_js_display_fullscreen_exit__sig: 'i',
godot_js_display_fullscreen_exit: function () {
return GodotDisplayScreen.exitFullscreen();
},
godot_js_display_desired_size_set__proxy: 'sync',
godot_js_display_desired_size_set__sig: 'vii',
godot_js_display_desired_size_set: function (width, height) {
GodotDisplayScreen.desired_size = [width, height];
GodotDisplayScreen.updateSize();
},
godot_js_display_size_update__proxy: 'sync',
godot_js_display_size_update__sig: 'i',
godot_js_display_size_update: function () {
const updated = GodotDisplayScreen.updateSize();
if (updated) {
GodotDisplayVK.updateSize();
}
return updated;
},
godot_js_display_screen_size_get__proxy: 'sync',
godot_js_display_screen_size_get__sig: 'vii',
godot_js_display_screen_size_get: function (width, height) {
const scale = GodotDisplayScreen.getPixelRatio();
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
},
godot_js_display_window_size_get__proxy: 'sync',
godot_js_display_window_size_get__sig: 'vii',
godot_js_display_window_size_get: function (p_width, p_height) {
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
},
godot_js_display_has_webgl__proxy: 'sync',
godot_js_display_has_webgl__sig: 'ii',
godot_js_display_has_webgl: function (p_version) {
if (p_version !== 1 && p_version !== 2) {
return false;
}
try {
return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl');
} catch (e) { /* Not available */ }
return false;
},
/*
* Canvas
*/
godot_js_display_canvas_focus__proxy: 'sync',
godot_js_display_canvas_focus__sig: 'v',
godot_js_display_canvas_focus: function () {
GodotConfig.canvas.focus();
},
godot_js_display_canvas_is_focused__proxy: 'sync',
godot_js_display_canvas_is_focused__sig: 'i',
godot_js_display_canvas_is_focused: function () {
return document.activeElement === GodotConfig.canvas;
},
/*
* Touchscreen
*/
godot_js_display_touchscreen_is_available__proxy: 'sync',
godot_js_display_touchscreen_is_available__sig: 'i',
godot_js_display_touchscreen_is_available: function () {
return 'ontouchstart' in window;
},
/*
* Clipboard
*/
godot_js_display_clipboard_set__proxy: 'sync',
godot_js_display_clipboard_set__sig: 'ii',
godot_js_display_clipboard_set: function (p_text) {
const text = GodotRuntime.parseString(p_text);
if (!navigator.clipboard || !navigator.clipboard.writeText) {
return 1;
}
navigator.clipboard.writeText(text).catch(function (e) {
// Setting OS clipboard is only possible from an input callback.
GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the Web platform. Exception:', e);
});
return 0;
},
godot_js_display_clipboard_get__proxy: 'sync',
godot_js_display_clipboard_get__sig: 'ii',
godot_js_display_clipboard_get: function (callback) {
const func = GodotRuntime.get_func(callback);
try {
navigator.clipboard.readText().then(function (result) {
const ptr = GodotRuntime.allocString(result);
func(ptr);
GodotRuntime.free(ptr);
}).catch(function (e) {
// Fail graciously.
});
} catch (e) {
// Fail graciously.
}
},
/*
* Window
*/
godot_js_display_window_title_set__proxy: 'sync',
godot_js_display_window_title_set__sig: 'vi',
godot_js_display_window_title_set: function (p_data) {
document.title = GodotRuntime.parseString(p_data);
},
godot_js_display_window_icon_set__proxy: 'sync',
godot_js_display_window_icon_set__sig: 'vii',
godot_js_display_window_icon_set: function (p_ptr, p_len) {
let link = document.getElementById('-gd-engine-icon');
const old_icon = GodotDisplay.window_icon;
if (p_ptr) {
if (link === null) {
link = document.createElement('link');
link.rel = 'icon';
link.id = '-gd-engine-icon';
document.head.appendChild(link);
}
const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
} else {
if (link) {
link.remove();
}
GodotDisplay.window_icon = null;
}
if (old_icon) {
URL.revokeObjectURL(old_icon);
}
},
/*
* Cursor
*/
godot_js_display_cursor_set_visible__proxy: 'sync',
godot_js_display_cursor_set_visible__sig: 'vi',
godot_js_display_cursor_set_visible: function (p_visible) {
const visible = p_visible !== 0;
if (visible === GodotDisplayCursor.visible) {
return;
}
GodotDisplayCursor.visible = visible;
if (visible) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
} else {
GodotDisplayCursor.set_style('none');
}
},
godot_js_display_cursor_is_hidden__proxy: 'sync',
godot_js_display_cursor_is_hidden__sig: 'i',
godot_js_display_cursor_is_hidden: function () {
return !GodotDisplayCursor.visible;
},
godot_js_display_cursor_set_shape__proxy: 'sync',
godot_js_display_cursor_set_shape__sig: 'vi',
godot_js_display_cursor_set_shape: function (p_string) {
GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
},
godot_js_display_cursor_set_custom_shape__proxy: 'sync',
godot_js_display_cursor_set_custom_shape__sig: 'viiiii',
godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
const shape = GodotRuntime.parseString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,
x: p_hotspot_x,
y: p_hotspot_y,
};
} else {
delete GodotDisplayCursor.cursors[shape];
}
if (shape === GodotDisplayCursor.shape) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
}
if (old_shape) {
URL.revokeObjectURL(old_shape.url);
}
},
godot_js_display_cursor_lock_set__proxy: 'sync',
godot_js_display_cursor_lock_set__sig: 'vi',
godot_js_display_cursor_lock_set: function (p_lock) {
if (p_lock) {
GodotDisplayCursor.lockPointer();
} else {
GodotDisplayCursor.releasePointer();
}
},
godot_js_display_cursor_is_locked__proxy: 'sync',
godot_js_display_cursor_is_locked__sig: 'i',
godot_js_display_cursor_is_locked: function () {
return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
},
/*
* Listeners
*/
godot_js_display_fullscreen_cb__proxy: 'sync',
godot_js_display_fullscreen_cb__sig: 'vi',
godot_js_display_fullscreen_cb: function (callback) {
const canvas = GodotConfig.canvas;
const func = GodotRuntime.get_func(callback);
function change_cb(evt) {
if (evt.target === canvas) {
func(GodotDisplayScreen.isFullscreen());
}
}
GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
},
godot_js_display_window_blur_cb__proxy: 'sync',
godot_js_display_window_blur_cb__sig: 'vi',
godot_js_display_window_blur_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
GodotEventListeners.add(window, 'blur', function () {
func();
}, false);
},
godot_js_display_notification_cb__proxy: 'sync',
godot_js_display_notification_cb__sig: 'viiiii',
godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
const func = GodotRuntime.get_func(callback);
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
GodotEventListeners.add(canvas, evt_name, function () {
func(notif[idx]);
}, true);
});
},
godot_js_display_setup_canvas__proxy: 'sync',
godot_js_display_setup_canvas__sig: 'viiii',
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
}, false);
GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
GodotDisplayScreen.hidpi = !!p_hidpi;
switch (GodotConfig.canvas_resize_policy) {
case 0: // None
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
break;
case 1: // Project
GodotDisplayScreen.desired_size = [p_width, p_height];
break;
default: // Full window
// Ensure we display in the right place, the size will be handled by updateSize
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
break;
}
GodotDisplayScreen.updateSize();
if (p_fullscreen) {
GodotDisplayScreen.requestFullscreen();
}
},
/*
* Virtual Keyboard
*/
godot_js_display_vk_show__proxy: 'sync',
godot_js_display_vk_show__sig: 'viiii',
godot_js_display_vk_show: function (p_text, p_type, p_start, p_end) {
const text = GodotRuntime.parseString(p_text);
const start = p_start > 0 ? p_start : 0;
const end = p_end > 0 ? p_end : start;
GodotDisplayVK.show(text, p_type, start, end);
},
godot_js_display_vk_hide__proxy: 'sync',
godot_js_display_vk_hide__sig: 'v',
godot_js_display_vk_hide: function () {
GodotDisplayVK.hide();
},
godot_js_display_vk_available__proxy: 'sync',
godot_js_display_vk_available__sig: 'i',
godot_js_display_vk_available: function () {
return GodotDisplayVK.available();
},
godot_js_display_tts_available__proxy: 'sync',
godot_js_display_tts_available__sig: 'i',
godot_js_display_tts_available: function () {
return 'speechSynthesis' in window;
},
godot_js_display_vk_cb__proxy: 'sync',
godot_js_display_vk_cb__sig: 'vi',
godot_js_display_vk_cb: function (p_input_cb) {
const input_cb = GodotRuntime.get_func(p_input_cb);
if (GodotDisplayVK.available()) {
GodotDisplayVK.init(input_cb);
}
},
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
mergeInto(LibraryManager.library, GodotDisplay);

View File

@@ -0,0 +1,44 @@
/**************************************************************************/
/* library_godot_emscripten.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotEmscripten = {
$GodotEmscripten__deps: ['$GodotRuntime'],
$GodotEmscripten: {},
godot_js_emscripten_get_version__proxy: 'sync',
godot_js_emscripten_get_version__sig: 'p',
godot_js_emscripten_get_version: function () {
// WARNING: The caller needs to free the string pointer.
const emscriptenVersionPtr = GodotRuntime.allocString('{{{ EMSCRIPTEN_VERSION }}}');
return emscriptenVersionPtr;
},
};
autoAddDeps(GodotEmscripten, '$GodotEmscripten');
addToLibrary(GodotEmscripten);

View File

@@ -0,0 +1,256 @@
/**************************************************************************/
/* library_godot_fetch.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotFetch = {
$GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
$GodotFetch: {
onread: function (id, result) {
const obj = IDHandler.get(id);
if (!obj) {
return;
}
if (result.value) {
obj.chunks.push(result.value);
}
obj.reading = false;
obj.done = result.done;
},
onresponse: function (id, response) {
const obj = IDHandler.get(id);
if (!obj) {
return;
}
let chunked = false;
response.headers.forEach(function (value, header) {
const v = value.toLowerCase().trim();
const h = header.toLowerCase().trim();
if (h === 'transfer-encoding' && v === 'chunked') {
chunked = true;
}
});
obj.status = response.status;
obj.response = response;
// `body` can be null per spec (for example, in cases where the request method is HEAD).
// As of the time of writing, Chromium (127.0.6533.72) does not follow the spec but Firefox (131.0.3) does.
// See godotengine/godot#76825 for more information.
// See Chromium revert (of the change to follow the spec):
// https://chromium.googlesource.com/chromium/src/+/135354b7bdb554cd03c913af7c90aceead03c4d4
obj.reader = response.body?.getReader();
obj.chunked = chunked;
},
onerror: function (id, err) {
GodotRuntime.error(err);
const obj = IDHandler.get(id);
if (!obj) {
return;
}
obj.error = err;
},
create: function (method, url, headers, body) {
const obj = {
request: null,
response: null,
reader: null,
error: null,
done: false,
reading: false,
status: 0,
chunks: [],
};
const id = IDHandler.add(obj);
const init = {
method: method,
headers: headers,
body: body,
};
obj.request = fetch(url, init);
obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
return id;
},
free: function (id) {
const obj = IDHandler.get(id);
if (!obj) {
return;
}
IDHandler.remove(id);
if (!obj.request) {
return;
}
// Try to abort
obj.request.then(function (response) {
response.abort();
}).catch(function (e) { /* nothing to do */ });
},
read: function (id) {
const obj = IDHandler.get(id);
if (!obj) {
return;
}
if (obj.reader && !obj.reading) {
if (obj.done) {
obj.reader = null;
return;
}
obj.reading = true;
obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
} else if (obj.reader == null && obj.response.body == null) {
// Emulate a stream closure to maintain the request lifecycle.
obj.reading = true;
GodotFetch.onread(id, { value: undefined, done: true });
}
},
},
godot_js_fetch_create__proxy: 'sync',
godot_js_fetch_create__sig: 'iiiiiii',
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
const method = GodotRuntime.parseString(p_method);
const url = GodotRuntime.parseString(p_url);
const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size);
const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null;
return GodotFetch.create(method, url, headers.map(function (hv) {
const idx = hv.indexOf(':');
if (idx <= 0) {
return [];
}
return [
hv.slice(0, idx).trim(),
hv.slice(idx + 1).trim(),
];
}).filter(function (v) {
return v.length === 2;
}), body);
},
godot_js_fetch_state_get__proxy: 'sync',
godot_js_fetch_state_get__sig: 'ii',
godot_js_fetch_state_get: function (p_id) {
const obj = IDHandler.get(p_id);
if (!obj) {
return -1;
}
if (obj.error) {
return -1;
}
if (!obj.response) {
return 0;
}
// If the reader is nullish, but there is no body, and the request is not marked as done,
// the same status should be returned as though the request is currently being read
// so that the proper lifecycle closure can be handled in `read()`.
if (obj.reader || (obj.response.body == null && !obj.done)) {
return 1;
}
if (obj.done) {
return 2;
}
return -1;
},
godot_js_fetch_http_status_get__proxy: 'sync',
godot_js_fetch_http_status_get__sig: 'ii',
godot_js_fetch_http_status_get: function (p_id) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return 0;
}
return obj.status;
},
godot_js_fetch_read_headers__proxy: 'sync',
godot_js_fetch_read_headers__sig: 'iiii',
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return 1;
}
const cb = GodotRuntime.get_func(p_parse_cb);
const arr = [];
obj.response.headers.forEach(function (v, h) {
arr.push(`${h}:${v}`);
});
const c_ptr = GodotRuntime.allocStringArray(arr);
cb(arr.length, c_ptr, p_ref);
GodotRuntime.freeStringArray(c_ptr, arr.length);
return 0;
},
godot_js_fetch_read_chunk__proxy: 'sync',
godot_js_fetch_read_chunk__sig: 'iiii',
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return 0;
}
let to_read = p_buf_size;
const chunks = obj.chunks;
while (to_read && chunks.length) {
const chunk = obj.chunks[0];
if (chunk.length > to_read) {
GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf);
chunks[0] = chunk.slice(to_read);
to_read = 0;
} else {
GodotRuntime.heapCopy(HEAP8, chunk, p_buf);
to_read -= chunk.length;
chunks.pop();
}
}
if (!chunks.length) {
GodotFetch.read(p_id);
}
return p_buf_size - to_read;
},
godot_js_fetch_is_chunked__proxy: 'sync',
godot_js_fetch_is_chunked__sig: 'ii',
godot_js_fetch_is_chunked: function (p_id) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return -1;
}
return obj.chunked ? 1 : 0;
},
godot_js_fetch_free__proxy: 'sync',
godot_js_fetch_free__sig: 'vi',
godot_js_fetch_free: function (id) {
GodotFetch.free(id);
},
};
autoAddDeps(GodotFetch, '$GodotFetch');
mergeInto(LibraryManager.library, GodotFetch);

View File

@@ -0,0 +1,732 @@
/**************************************************************************/
/* library_godot_input.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
/*
* IME API helper.
*/
const GodotIME = {
$GodotIME__deps: ['$GodotRuntime', '$GodotEventListeners'],
$GodotIME__postset: 'GodotOS.atexit(function(resolve, reject) { GodotIME.clear(); resolve(); });',
$GodotIME: {
ime: null,
active: false,
focusTimerIntervalId: -1,
getModifiers: function (evt) {
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
},
ime_active: function (active) {
function clearFocusTimerInterval() {
clearInterval(GodotIME.focusTimerIntervalId);
GodotIME.focusTimerIntervalId = -1;
}
function focusTimer() {
if (GodotIME.ime == null) {
clearFocusTimerInterval();
return;
}
GodotIME.ime.focus();
}
if (GodotIME.focusTimerIntervalId > -1) {
clearFocusTimerInterval();
}
if (GodotIME.ime == null) {
return;
}
GodotIME.active = active;
if (active) {
GodotIME.ime.style.display = 'block';
GodotIME.focusTimerIntervalId = setInterval(focusTimer, 100);
} else {
GodotIME.ime.style.display = 'none';
GodotConfig.canvas.focus();
}
},
ime_position: function (x, y) {
if (GodotIME.ime == null) {
return;
}
const canvas = GodotConfig.canvas;
const rect = canvas.getBoundingClientRect();
const rw = canvas.width / rect.width;
const rh = canvas.height / rect.height;
const clx = (x / rw) + rect.x;
const cly = (y / rh) + rect.y;
GodotIME.ime.style.left = `${clx}px`;
GodotIME.ime.style.top = `${cly}px`;
},
init: function (ime_cb, key_cb, code, key) {
function key_event_cb(pressed, evt) {
const modifiers = GodotIME.getModifiers(evt);
GodotRuntime.stringToHeap(evt.code, code, 32);
GodotRuntime.stringToHeap(evt.key, key, 32);
key_cb(pressed, evt.repeat, modifiers);
evt.preventDefault();
}
function ime_event_cb(event) {
if (GodotIME.ime == null) {
return;
}
switch (event.type) {
case 'compositionstart':
ime_cb(0, null);
GodotIME.ime.innerHTML = '';
break;
case 'compositionupdate': {
const ptr = GodotRuntime.allocString(event.data);
ime_cb(1, ptr);
GodotRuntime.free(ptr);
} break;
case 'compositionend': {
const ptr = GodotRuntime.allocString(event.data);
ime_cb(2, ptr);
GodotRuntime.free(ptr);
GodotIME.ime.innerHTML = '';
} break;
default:
// Do nothing.
}
}
const ime = document.createElement('div');
ime.className = 'ime';
ime.style.background = 'none';
ime.style.opacity = 0.0;
ime.style.position = 'fixed';
ime.style.textAlign = 'left';
ime.style.fontSize = '1px';
ime.style.left = '0px';
ime.style.top = '0px';
ime.style.width = '100%';
ime.style.height = '40px';
ime.style.pointerEvents = 'none';
ime.style.display = 'none';
ime.contentEditable = 'true';
GodotEventListeners.add(ime, 'compositionstart', ime_event_cb, false);
GodotEventListeners.add(ime, 'compositionupdate', ime_event_cb, false);
GodotEventListeners.add(ime, 'compositionend', ime_event_cb, false);
GodotEventListeners.add(ime, 'keydown', key_event_cb.bind(null, 1), false);
GodotEventListeners.add(ime, 'keyup', key_event_cb.bind(null, 0), false);
ime.onblur = function () {
this.style.display = 'none';
GodotConfig.canvas.focus();
GodotIME.active = false;
};
GodotConfig.canvas.parentElement.appendChild(ime);
GodotIME.ime = ime;
},
clear: function () {
if (GodotIME.ime == null) {
return;
}
if (GodotIME.focusTimerIntervalId > -1) {
clearInterval(GodotIME.focusTimerIntervalId);
GodotIME.focusTimerIntervalId = -1;
}
GodotIME.ime.remove();
GodotIME.ime = null;
},
},
};
mergeInto(LibraryManager.library, GodotIME);
/*
* Gamepad API helper.
*/
const GodotInputGamepads = {
$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
$GodotInputGamepads: {
samples: [],
get_pads: function () {
try {
// Will throw in iframe when permission is denied.
// Will throw/warn in the future for insecure contexts.
// See https://github.com/w3c/gamepad/pull/120
const pads = navigator.getGamepads();
if (pads) {
return pads;
}
return [];
} catch (e) {
return [];
}
},
get_samples: function () {
return GodotInputGamepads.samples;
},
get_sample: function (index) {
const samples = GodotInputGamepads.samples;
return index < samples.length ? samples[index] : null;
},
sample: function () {
const pads = GodotInputGamepads.get_pads();
const samples = [];
for (let i = 0; i < pads.length; i++) {
const pad = pads[i];
if (!pad) {
samples.push(null);
continue;
}
const s = {
standard: pad.mapping === 'standard',
buttons: [],
axes: [],
connected: pad.connected,
};
for (let b = 0; b < pad.buttons.length; b++) {
s.buttons.push(pad.buttons[b].value);
}
for (let a = 0; a < pad.axes.length; a++) {
s.axes.push(pad.axes[a]);
}
samples.push(s);
}
GodotInputGamepads.samples = samples;
},
init: function (onchange) {
GodotInputGamepads.samples = [];
function add(pad) {
const guid = GodotInputGamepads.get_guid(pad);
const c_id = GodotRuntime.allocString(pad.id);
const c_guid = GodotRuntime.allocString(guid);
onchange(pad.index, 1, c_id, c_guid);
GodotRuntime.free(c_id);
GodotRuntime.free(c_guid);
}
const pads = GodotInputGamepads.get_pads();
for (let i = 0; i < pads.length; i++) {
// Might be reserved space.
if (pads[i]) {
add(pads[i]);
}
}
GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
if (evt.gamepad) {
add(evt.gamepad);
}
}, false);
GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
if (evt.gamepad) {
onchange(evt.gamepad.index, 0);
}
}, false);
},
get_guid: function (pad) {
if (pad.mapping) {
return pad.mapping;
}
const ua = navigator.userAgent;
let os = 'Unknown';
if (ua.indexOf('Android') >= 0) {
os = 'Android';
} else if (ua.indexOf('Linux') >= 0) {
os = 'Linux';
} else if (ua.indexOf('iPhone') >= 0) {
os = 'iOS';
} else if (ua.indexOf('Macintosh') >= 0) {
// Updated iPads will fall into this category.
os = 'MacOSX';
} else if (ua.indexOf('Windows') >= 0) {
os = 'Windows';
}
const id = pad.id;
// Chrom* style: NAME (Vendor: xxxx Product: xxxx).
const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
// Firefox/Safari style (Safari may remove leading zeroes).
const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
let vendor = '';
let product = '';
if (exp1.test(id)) {
const match = exp1.exec(id);
vendor = match[1].padStart(4, '0');
product = match[2].padStart(4, '0');
} else if (exp2.test(id)) {
const match = exp2.exec(id);
vendor = match[1].padStart(4, '0');
product = match[2].padStart(4, '0');
}
if (!vendor || !product) {
return `${os}Unknown`;
}
return os + vendor + product;
},
},
};
mergeInto(LibraryManager.library, GodotInputGamepads);
/*
* Drag and drop helper.
* This is pretty big, but basically detect dropped files on GodotConfig.canvas,
* process them one by one (recursively for directories), and copies them to
* the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
* event (that requires a string array of paths).
*
* NOTE: The temporary files are removed after the callback. This means that
* deferred callbacks won't be able to access the files.
*/
const GodotInputDragDrop = {
$GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
$GodotInputDragDrop: {
promises: [],
pending_files: [],
add_entry: function (entry) {
if (entry.isDirectory) {
GodotInputDragDrop.add_dir(entry);
} else if (entry.isFile) {
GodotInputDragDrop.add_file(entry);
} else {
GodotRuntime.error('Unrecognized entry...', entry);
}
},
add_dir: function (entry) {
GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
const reader = entry.createReader();
reader.readEntries(function (entries) {
for (let i = 0; i < entries.length; i++) {
GodotInputDragDrop.add_entry(entries[i]);
}
resolve();
});
}));
},
add_file: function (entry) {
GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
entry.file(function (file) {
const reader = new FileReader();
reader.onload = function () {
const f = {
'path': file.relativePath || file.webkitRelativePath,
'name': file.name,
'type': file.type,
'size': file.size,
'data': reader.result,
};
if (!f['path']) {
f['path'] = f['name'];
}
GodotInputDragDrop.pending_files.push(f);
resolve();
};
reader.onerror = function () {
GodotRuntime.print('Error reading file');
reject();
};
reader.readAsArrayBuffer(file);
}, function (err) {
GodotRuntime.print('Error!');
reject();
});
}));
},
process: function (resolve, reject) {
if (GodotInputDragDrop.promises.length === 0) {
resolve();
return;
}
GodotInputDragDrop.promises.pop().then(function () {
setTimeout(function () {
GodotInputDragDrop.process(resolve, reject);
}, 0);
});
},
_process_event: function (ev, callback) {
ev.preventDefault();
if (ev.dataTransfer.items) {
// Use DataTransferItemList interface to access the file(s)
for (let i = 0; i < ev.dataTransfer.items.length; i++) {
const item = ev.dataTransfer.items[i];
let entry = null;
if ('getAsEntry' in item) {
entry = item.getAsEntry();
} else if ('webkitGetAsEntry' in item) {
entry = item.webkitGetAsEntry();
}
if (entry) {
GodotInputDragDrop.add_entry(entry);
}
}
} else {
GodotRuntime.error('File upload not supported');
}
new Promise(GodotInputDragDrop.process).then(function () {
const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
const drops = [];
const files = [];
FS.mkdir(DROP.slice(0, -1)); // Without trailing slash
GodotInputDragDrop.pending_files.forEach((elem) => {
const path = elem['path'];
GodotFS.copy_to_fs(DROP + path, elem['data']);
let idx = path.indexOf('/');
if (idx === -1) {
// Root file
drops.push(DROP + path);
} else {
// Subdir
const sub = path.substr(0, idx);
idx = sub.indexOf('/');
if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
drops.push(DROP + sub);
}
}
files.push(DROP + path);
});
GodotInputDragDrop.promises = [];
GodotInputDragDrop.pending_files = [];
callback(drops);
if (GodotConfig.persistent_drops) {
// Delay removal at exit.
GodotOS.atexit(function (resolve, reject) {
GodotInputDragDrop.remove_drop(files, DROP);
resolve();
});
} else {
GodotInputDragDrop.remove_drop(files, DROP);
}
});
},
remove_drop: function (files, drop_path) {
const dirs = [drop_path.substr(0, drop_path.length - 1)];
// Remove temporary files
files.forEach(function (file) {
FS.unlink(file);
let dir = file.replace(drop_path, '');
let idx = dir.lastIndexOf('/');
while (idx > 0) {
dir = dir.substr(0, idx);
if (dirs.indexOf(drop_path + dir) === -1) {
dirs.push(drop_path + dir);
}
idx = dir.lastIndexOf('/');
}
});
// Remove dirs.
dirs.sort(function (a, b) {
const al = (a.match(/\//g) || []).length;
const bl = (b.match(/\//g) || []).length;
if (al > bl) {
return -1;
} else if (al < bl) {
return 1;
}
return 0;
}).forEach(function (dir) {
FS.rmdir(dir);
});
},
handler: function (callback) {
return function (ev) {
GodotInputDragDrop._process_event(ev, callback);
};
},
},
};
mergeInto(LibraryManager.library, GodotInputDragDrop);
/*
* Godot exposed input functions.
*/
const GodotInput = {
$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop', '$GodotIME'],
$GodotInput: {
getModifiers: function (evt) {
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
},
computePosition: function (evt, rect) {
const canvas = GodotConfig.canvas;
const rw = canvas.width / rect.width;
const rh = canvas.height / rect.height;
const x = (evt.clientX - rect.x) * rw;
const y = (evt.clientY - rect.y) * rh;
return [x, y];
},
},
/*
* Mouse API
*/
godot_js_input_mouse_move_cb__proxy: 'sync',
godot_js_input_mouse_move_cb__sig: 'vi',
godot_js_input_mouse_move_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
const canvas = GodotConfig.canvas;
function move_cb(evt) {
const rect = canvas.getBoundingClientRect();
const pos = GodotInput.computePosition(evt, rect);
// Scale movement
const rw = canvas.width / rect.width;
const rh = canvas.height / rect.height;
const rel_pos_x = evt.movementX * rw;
const rel_pos_y = evt.movementY * rh;
const modifiers = GodotInput.getModifiers(evt);
func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers, evt.pressure);
}
GodotEventListeners.add(window, 'pointermove', move_cb, false);
},
godot_js_input_mouse_wheel_cb__proxy: 'sync',
godot_js_input_mouse_wheel_cb__sig: 'vi',
godot_js_input_mouse_wheel_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
function wheel_cb(evt) {
if (func(evt.deltaMode, evt.deltaX ?? 0, evt.deltaY ?? 0)) {
evt.preventDefault();
}
}
GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
},
godot_js_input_mouse_button_cb__proxy: 'sync',
godot_js_input_mouse_button_cb__sig: 'vi',
godot_js_input_mouse_button_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
const canvas = GodotConfig.canvas;
function button_cb(p_pressed, evt) {
const rect = canvas.getBoundingClientRect();
const pos = GodotInput.computePosition(evt, rect);
const modifiers = GodotInput.getModifiers(evt);
// Since the event is consumed, focus manually.
// NOTE: The iframe container may not have focus yet, so focus even when already active.
if (p_pressed) {
GodotConfig.canvas.focus();
}
if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
evt.preventDefault();
}
}
GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
},
/*
* Touch API
*/
godot_js_input_touch_cb__proxy: 'sync',
godot_js_input_touch_cb__sig: 'viii',
godot_js_input_touch_cb: function (callback, ids, coords) {
const func = GodotRuntime.get_func(callback);
const canvas = GodotConfig.canvas;
function touch_cb(type, evt) {
// Since the event is consumed, focus manually.
// NOTE: The iframe container may not have focus yet, so focus even when already active.
if (type === 0) {
GodotConfig.canvas.focus();
}
const rect = canvas.getBoundingClientRect();
const touches = evt.changedTouches;
for (let i = 0; i < touches.length; i++) {
const touch = touches[i];
const pos = GodotInput.computePosition(touch, rect);
GodotRuntime.setHeapValue(coords + (i * 2) * 8, pos[0], 'double');
GodotRuntime.setHeapValue(coords + (i * 2 + 1) * 8, pos[1], 'double');
GodotRuntime.setHeapValue(ids + i * 4, touch.identifier, 'i32');
}
func(type, touches.length);
if (evt.cancelable) {
evt.preventDefault();
}
}
GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
},
/*
* Key API
*/
godot_js_input_key_cb__proxy: 'sync',
godot_js_input_key_cb__sig: 'viii',
godot_js_input_key_cb: function (callback, code, key) {
const func = GodotRuntime.get_func(callback);
function key_cb(pressed, evt) {
const modifiers = GodotInput.getModifiers(evt);
GodotRuntime.stringToHeap(evt.code, code, 32);
GodotRuntime.stringToHeap(evt.key, key, 32);
func(pressed, evt.repeat, modifiers);
evt.preventDefault();
}
GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
},
/*
* IME API
*/
godot_js_set_ime_active__proxy: 'sync',
godot_js_set_ime_active__sig: 'vi',
godot_js_set_ime_active: function (p_active) {
GodotIME.ime_active(p_active);
},
godot_js_set_ime_position__proxy: 'sync',
godot_js_set_ime_position__sig: 'vii',
godot_js_set_ime_position: function (p_x, p_y) {
GodotIME.ime_position(p_x, p_y);
},
godot_js_set_ime_cb__proxy: 'sync',
godot_js_set_ime_cb__sig: 'viiii',
godot_js_set_ime_cb: function (p_ime_cb, p_key_cb, code, key) {
const ime_cb = GodotRuntime.get_func(p_ime_cb);
const key_cb = GodotRuntime.get_func(p_key_cb);
GodotIME.init(ime_cb, key_cb, code, key);
},
godot_js_is_ime_focused__proxy: 'sync',
godot_js_is_ime_focused__sig: 'i',
godot_js_is_ime_focused: function () {
return GodotIME.active;
},
/*
* Gamepad API
*/
godot_js_input_gamepad_cb__proxy: 'sync',
godot_js_input_gamepad_cb__sig: 'vi',
godot_js_input_gamepad_cb: function (change_cb) {
const onchange = GodotRuntime.get_func(change_cb);
GodotInputGamepads.init(onchange);
},
godot_js_input_gamepad_sample_count__proxy: 'sync',
godot_js_input_gamepad_sample_count__sig: 'i',
godot_js_input_gamepad_sample_count: function () {
return GodotInputGamepads.get_samples().length;
},
godot_js_input_gamepad_sample__proxy: 'sync',
godot_js_input_gamepad_sample__sig: 'i',
godot_js_input_gamepad_sample: function () {
GodotInputGamepads.sample();
return 0;
},
godot_js_input_gamepad_sample_get__proxy: 'sync',
godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
const sample = GodotInputGamepads.get_sample(p_index);
if (!sample || !sample.connected) {
return 1;
}
const btns = sample.buttons;
const btns_len = btns.length < 16 ? btns.length : 16;
for (let i = 0; i < btns_len; i++) {
GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
}
GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
const axes = sample.axes;
const axes_len = axes.length < 10 ? axes.length : 10;
for (let i = 0; i < axes_len; i++) {
GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
}
GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
const is_standard = sample.standard ? 1 : 0;
GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
return 0;
},
/*
* Drag/Drop API
*/
godot_js_input_drop_files_cb__proxy: 'sync',
godot_js_input_drop_files_cb__sig: 'vi',
godot_js_input_drop_files_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
const dropFiles = function (files) {
const args = files || [];
if (!args.length) {
return;
}
const argc = args.length;
const argv = GodotRuntime.allocStringArray(args);
func(argv, argc);
GodotRuntime.freeStringArray(argv, argc);
};
const canvas = GodotConfig.canvas;
GodotEventListeners.add(canvas, 'dragover', function (ev) {
// Prevent default behavior (which would try to open the file(s))
ev.preventDefault();
}, false);
GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
},
/* Paste API */
godot_js_input_paste_cb__proxy: 'sync',
godot_js_input_paste_cb__sig: 'vi',
godot_js_input_paste_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
GodotEventListeners.add(window, 'paste', function (evt) {
const text = evt.clipboardData.getData('text');
const ptr = GodotRuntime.allocString(text);
func(ptr);
GodotRuntime.free(ptr);
}, false);
},
godot_js_input_vibrate_handheld__proxy: 'sync',
godot_js_input_vibrate_handheld__sig: 'vi',
godot_js_input_vibrate_handheld: function (p_duration_ms) {
if (typeof navigator.vibrate !== 'function') {
GodotRuntime.print('This browser does not support vibration.');
} else {
navigator.vibrate(p_duration_ms);
}
},
};
autoAddDeps(GodotInput, '$GodotInput');
mergeInto(LibraryManager.library, GodotInput);

View File

@@ -0,0 +1,398 @@
/**************************************************************************/
/* library_godot_javascript_singleton.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotJSWrapper = {
$GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'],
$GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
$GodotJSWrapper: {
proxies: null,
cb_ret: null,
MyProxy: function (val) {
const id = IDHandler.add(this);
GodotJSWrapper.proxies.set(val, id);
let refs = 1;
this.ref = function () {
refs++;
};
this.unref = function () {
refs--;
if (refs === 0) {
IDHandler.remove(id);
GodotJSWrapper.proxies.delete(val);
}
};
this.get_val = function () {
return val;
};
this.get_id = function () {
return id;
};
},
get_proxied: function (val) {
const id = GodotJSWrapper.proxies.get(val);
if (id === undefined) {
const proxy = new GodotJSWrapper.MyProxy(val);
return proxy.get_id();
}
IDHandler.get(id).ref();
return id;
},
get_proxied_value: function (id) {
const proxy = IDHandler.get(id);
if (proxy === undefined) {
return undefined;
}
return proxy.get_val();
},
variant2js: function (type, val) {
switch (type) {
case 0:
return null;
case 1:
return Boolean(GodotRuntime.getHeapValue(val, 'i64'));
case 2: {
// `heap_value` may be a bigint.
const heap_value = GodotRuntime.getHeapValue(val, 'i64');
return heap_value >= Number.MIN_SAFE_INTEGER && heap_value <= Number.MAX_SAFE_INTEGER
? Number(heap_value)
: heap_value;
}
case 3:
return Number(GodotRuntime.getHeapValue(val, 'double'));
case 4:
return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
case 24: // OBJECT
return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
default:
return undefined;
}
},
js2variant: function (p_val, p_exchange) {
if (p_val === undefined || p_val === null) {
return 0; // NIL
}
const type = typeof (p_val);
if (type === 'boolean') {
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
return 1; // BOOL
} else if (type === 'number') {
if (Number.isInteger(p_val)) {
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
return 2; // INT
}
GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
return 3; // FLOAT
} else if (type === 'bigint') {
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
return 2; // INT
} else if (type === 'string') {
const c_str = GodotRuntime.allocString(p_val);
GodotRuntime.setHeapValue(p_exchange, c_str, '*');
return 4; // STRING
}
const id = GodotJSWrapper.get_proxied(p_val);
GodotRuntime.setHeapValue(p_exchange, id, 'i64');
return 24; // OBJECT
},
isBuffer: function (obj) {
return obj instanceof ArrayBuffer || ArrayBuffer.isView(obj);
},
},
godot_js_wrapper_interface_get__proxy: 'sync',
godot_js_wrapper_interface_get__sig: 'ii',
godot_js_wrapper_interface_get: function (p_name) {
const name = GodotRuntime.parseString(p_name);
if (typeof (window[name]) !== 'undefined') {
return GodotJSWrapper.get_proxied(window[name]);
}
return 0;
},
godot_js_wrapper_object_get__proxy: 'sync',
godot_js_wrapper_object_get__sig: 'iiii',
godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return 0;
}
if (p_prop) {
const prop = GodotRuntime.parseString(p_prop);
try {
return GodotJSWrapper.js2variant(obj[prop], p_exchange);
} catch (e) {
GodotRuntime.error(`Error getting variable ${prop} on object`, obj);
return 0; // NIL
}
}
return GodotJSWrapper.js2variant(obj, p_exchange);
},
godot_js_wrapper_object_set__proxy: 'sync',
godot_js_wrapper_object_set__sig: 'viiii',
godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return;
}
const name = GodotRuntime.parseString(p_name);
try {
obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange);
} catch (e) {
GodotRuntime.error(`Error setting variable ${name} on object`, obj);
}
},
godot_js_wrapper_object_call__proxy: 'sync',
godot_js_wrapper_object_call__sig: 'iiiiiiiii',
godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return -1;
}
const method = GodotRuntime.parseString(p_method);
const convert = GodotRuntime.get_func(p_convert_callback);
const freeLock = GodotRuntime.get_func(p_free_lock_callback);
const args = new Array(p_argc);
for (let i = 0; i < p_argc; i++) {
const type = convert(p_args, i, p_exchange, p_lock);
const lock = GodotRuntime.getHeapValue(p_lock, '*');
args[i] = GodotJSWrapper.variant2js(type, p_exchange);
if (lock) {
freeLock(p_lock, type);
}
}
try {
const res = obj[method](...args);
return GodotJSWrapper.js2variant(res, p_exchange);
} catch (e) {
GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e);
return -1;
}
},
godot_js_wrapper_object_unref__proxy: 'sync',
godot_js_wrapper_object_unref__sig: 'vi',
godot_js_wrapper_object_unref: function (p_id) {
const proxy = IDHandler.get(p_id);
if (proxy !== undefined) {
proxy.unref();
}
},
godot_js_wrapper_create_cb__proxy: 'sync',
godot_js_wrapper_create_cb__sig: 'iii',
godot_js_wrapper_create_cb: function (p_ref, p_func) {
const func = GodotRuntime.get_func(p_func);
let id = 0;
const cb = function () {
if (!GodotJSWrapper.get_proxied_value(id)) {
return undefined;
}
// The callback will store the returned value in this variable via
// "godot_js_wrapper_object_set_cb_ret" upon calling the user function.
// This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway).
GodotJSWrapper.cb_ret = null;
const args = Array.from(arguments);
const argsProxy = new GodotJSWrapper.MyProxy(args);
func(p_ref, argsProxy.get_id(), args.length);
argsProxy.unref();
const ret = GodotJSWrapper.cb_ret;
GodotJSWrapper.cb_ret = null;
return ret;
};
id = GodotJSWrapper.get_proxied(cb);
return id;
},
godot_js_wrapper_object_set_cb_ret__proxy: 'sync',
godot_js_wrapper_object_set_cb_ret__sig: 'vii',
godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) {
GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
},
godot_js_wrapper_object_getvar__proxy: 'sync',
godot_js_wrapper_object_getvar__sig: 'iiii',
godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return -1;
}
const prop = GodotJSWrapper.variant2js(p_type, p_exchange);
if (prop === undefined || prop === null) {
return -1;
}
try {
return GodotJSWrapper.js2variant(obj[prop], p_exchange);
} catch (e) {
GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e);
return -1;
}
},
godot_js_wrapper_object_setvar__proxy: 'sync',
godot_js_wrapper_object_setvar__sig: 'iiiiii',
godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return -1;
}
const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex);
try {
obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
return 0;
} catch (e) {
GodotRuntime.error(`Error setting variable ${key} on object`, obj);
return -1;
}
},
godot_js_wrapper_create_object__proxy: 'sync',
godot_js_wrapper_create_object__sig: 'iiiiiiii',
godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
const name = GodotRuntime.parseString(p_object);
if (typeof (window[name]) === 'undefined') {
return -1;
}
const convert = GodotRuntime.get_func(p_convert_callback);
const freeLock = GodotRuntime.get_func(p_free_lock_callback);
const args = new Array(p_argc);
for (let i = 0; i < p_argc; i++) {
const type = convert(p_args, i, p_exchange, p_lock);
const lock = GodotRuntime.getHeapValue(p_lock, '*');
args[i] = GodotJSWrapper.variant2js(type, p_exchange);
if (lock) {
freeLock(p_lock, type);
}
}
try {
const res = new window[name](...args);
return GodotJSWrapper.js2variant(res, p_exchange);
} catch (e) {
GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e);
return -1;
}
},
godot_js_wrapper_object_is_buffer__proxy: 'sync',
godot_js_wrapper_object_is_buffer__sig: 'ii',
godot_js_wrapper_object_is_buffer: function (p_id) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
return GodotJSWrapper.isBuffer(obj)
? 1
: 0;
},
godot_js_wrapper_object_transfer_buffer__proxy: 'sync',
godot_js_wrapper_object_transfer_buffer__sig: 'viiii',
godot_js_wrapper_object_transfer_buffer: function (p_id, p_byte_arr, p_byte_arr_write, p_callback) {
let obj = GodotJSWrapper.get_proxied_value(p_id);
if (!GodotJSWrapper.isBuffer(obj)) {
return;
}
if (ArrayBuffer.isView(obj) && !(obj instanceof Uint8Array)) {
obj = new Uint8Array(obj.buffer);
} else if (obj instanceof ArrayBuffer) {
obj = new Uint8Array(obj);
}
const resizePackedByteArrayAndOpenWrite = GodotRuntime.get_func(p_callback);
const bytesPtr = resizePackedByteArrayAndOpenWrite(p_byte_arr, p_byte_arr_write, obj.length);
HEAPU8.set(obj, bytesPtr);
},
};
autoAddDeps(GodotJSWrapper, '$GodotJSWrapper');
mergeInto(LibraryManager.library, GodotJSWrapper);
const GodotEval = {
godot_js_eval__deps: ['$GodotRuntime'],
godot_js_eval__sig: 'iiiiiii',
godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
const js_code = GodotRuntime.parseString(p_js);
let eval_ret = null;
try {
if (p_use_global_ctx) {
// indirect eval call grants global execution context
const global_eval = eval; // eslint-disable-line no-eval
eval_ret = global_eval(js_code);
} else {
eval_ret = eval(js_code); // eslint-disable-line no-eval
}
} catch (e) {
GodotRuntime.error(e);
}
switch (typeof eval_ret) {
case 'boolean':
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
return 1; // BOOL
case 'number':
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
return 3; // FLOAT
case 'string':
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
return 4; // STRING
case 'object':
if (eval_ret === null) {
break;
}
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
eval_ret = new Uint8Array(eval_ret.buffer);
} else if (eval_ret instanceof ArrayBuffer) {
eval_ret = new Uint8Array(eval_ret);
}
if (eval_ret instanceof Uint8Array) {
const func = GodotRuntime.get_func(p_callback);
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
HEAPU8.set(eval_ret, bytes_ptr);
return 29; // PACKED_BYTE_ARRAY
}
break;
// no default
}
return 0; // NIL
},
};
mergeInto(LibraryManager.library, GodotEval);

View File

@@ -0,0 +1,488 @@
/**************************************************************************/
/* library_godot_os.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const IDHandler = {
$IDHandler: {
_last_id: 0,
_references: {},
get: function (p_id) {
return IDHandler._references[p_id];
},
add: function (p_data) {
const id = ++IDHandler._last_id;
IDHandler._references[id] = p_data;
return id;
},
remove: function (p_id) {
delete IDHandler._references[p_id];
},
},
};
autoAddDeps(IDHandler, '$IDHandler');
mergeInto(LibraryManager.library, IDHandler);
const GodotConfig = {
$GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
$GodotConfig__deps: ['$GodotRuntime'],
$GodotConfig: {
canvas: null,
locale: 'en',
canvas_resize_policy: 2, // Adaptive
virtual_keyboard: false,
persistent_drops: false,
godot_pool_size: 4,
on_execute: null,
on_exit: null,
init_config: function (p_opts) {
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
GodotConfig.virtual_keyboard = p_opts['virtualKeyboard'];
GodotConfig.persistent_drops = !!p_opts['persistentDrops'];
GodotConfig.godot_pool_size = p_opts['godotPoolSize'];
GodotConfig.on_execute = p_opts['onExecute'];
GodotConfig.on_exit = p_opts['onExit'];
if (p_opts['focusCanvas']) {
GodotConfig.canvas.focus();
}
},
locate_file: function (file) {
return Module['locateFile'](file);
},
clear: function () {
GodotConfig.canvas = null;
GodotConfig.locale = 'en';
GodotConfig.canvas_resize_policy = 2;
GodotConfig.virtual_keyboard = false;
GodotConfig.persistent_drops = false;
GodotConfig.on_execute = null;
GodotConfig.on_exit = null;
},
},
godot_js_config_canvas_id_get__proxy: 'sync',
godot_js_config_canvas_id_get__sig: 'vii',
godot_js_config_canvas_id_get: function (p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(`#${GodotConfig.canvas.id}`, p_ptr, p_ptr_max);
},
godot_js_config_locale_get__proxy: 'sync',
godot_js_config_locale_get__sig: 'vii',
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
},
};
autoAddDeps(GodotConfig, '$GodotConfig');
mergeInto(LibraryManager.library, GodotConfig);
const GodotFS = {
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
].join(''),
$GodotFS: {
// ERRNO_CODES works every odd version of emscripten, but this will break too eventually.
ENOENT: 44,
_idbfs: false,
_syncing: false,
_mount_points: [],
is_persistent: function () {
return GodotFS._idbfs ? 1 : 0;
},
// Initialize godot file system, setting up persistent paths.
// Returns a promise that resolves when the FS is ready.
// We keep track of mount_points, so that we can properly close the IDBFS
// since emscripten is not doing it by itself. (emscripten GH#12516).
init: function (persistentPaths) {
GodotFS._idbfs = false;
if (!Array.isArray(persistentPaths)) {
return Promise.reject(new Error('Persistent paths must be an array'));
}
if (!persistentPaths.length) {
return Promise.resolve();
}
GodotFS._mount_points = persistentPaths.slice();
function createRecursive(dir) {
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== GodotFS.ENOENT) {
// Let mkdirTree throw in case, we cannot trust the above check.
GodotRuntime.error(e);
}
FS.mkdirTree(dir);
}
}
GodotFS._mount_points.forEach(function (path) {
createRecursive(path);
FS.mount(IDBFS, {}, path);
});
return new Promise(function (resolve, reject) {
FS.syncfs(true, function (err) {
if (err) {
GodotFS._mount_points = [];
GodotFS._idbfs = false;
GodotRuntime.print(`IndexedDB not available: ${err.message}`);
} else {
GodotFS._idbfs = true;
}
resolve(err);
});
});
},
// Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
deinit: function () {
GodotFS._mount_points.forEach(function (path) {
try {
FS.unmount(path);
} catch (e) {
GodotRuntime.print('Already unmounted', e);
}
if (GodotFS._idbfs && IDBFS.dbs[path]) {
IDBFS.dbs[path].close();
delete IDBFS.dbs[path];
}
});
GodotFS._mount_points = [];
GodotFS._idbfs = false;
GodotFS._syncing = false;
},
sync: function () {
if (GodotFS._syncing) {
GodotRuntime.error('Already syncing!');
return Promise.resolve();
}
GodotFS._syncing = true;
return new Promise(function (resolve, reject) {
FS.syncfs(false, function (error) {
if (error) {
GodotRuntime.error(`Failed to save IDB file system: ${error.message}`);
}
GodotFS._syncing = false;
resolve(error);
});
});
},
// Copies a buffer to the internal file system. Creating directories recursively.
copy_to_fs: function (path, buffer) {
const idx = path.lastIndexOf('/');
let dir = '/';
if (idx > 0) {
dir = path.slice(0, idx);
}
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== GodotFS.ENOENT) {
// Let mkdirTree throw in case, we cannot trust the above check.
GodotRuntime.error(e);
}
FS.mkdirTree(dir);
}
FS.writeFile(path, new Uint8Array(buffer));
},
},
};
mergeInto(LibraryManager.library, GodotFS);
const GodotOS = {
$GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
$GodotOS__postset: [
'Module["request_quit"] = function() { GodotOS.request_quit() };',
'Module["onExit"] = GodotOS.cleanup;',
'GodotOS._fs_sync_promise = Promise.resolve();',
].join(''),
$GodotOS: {
request_quit: function () {},
_async_cbs: [],
_fs_sync_promise: null,
atexit: function (p_promise_cb) {
GodotOS._async_cbs.push(p_promise_cb);
},
cleanup: function (exit_code) {
const cb = GodotConfig.on_exit;
GodotFS.deinit();
GodotConfig.clear();
if (cb) {
cb(exit_code);
}
},
finish_async: function (callback) {
GodotOS._fs_sync_promise.then(function (err) {
const promises = [];
GodotOS._async_cbs.forEach(function (cb) {
promises.push(new Promise(cb));
});
return Promise.all(promises);
}).then(function () {
return GodotFS.sync(); // Final FS sync.
}).then(function (err) {
// Always deferred.
setTimeout(function () {
callback();
}, 0);
});
},
},
godot_js_os_finish_async__proxy: 'sync',
godot_js_os_finish_async__sig: 'vi',
godot_js_os_finish_async: function (p_callback) {
const func = GodotRuntime.get_func(p_callback);
GodotOS.finish_async(func);
},
godot_js_os_request_quit_cb__proxy: 'sync',
godot_js_os_request_quit_cb__sig: 'vi',
godot_js_os_request_quit_cb: function (p_callback) {
GodotOS.request_quit = GodotRuntime.get_func(p_callback);
},
godot_js_os_fs_is_persistent__proxy: 'sync',
godot_js_os_fs_is_persistent__sig: 'i',
godot_js_os_fs_is_persistent: function () {
return GodotFS.is_persistent();
},
godot_js_os_fs_sync__proxy: 'sync',
godot_js_os_fs_sync__sig: 'vi',
godot_js_os_fs_sync: function (callback) {
const func = GodotRuntime.get_func(callback);
GodotOS._fs_sync_promise = GodotFS.sync();
GodotOS._fs_sync_promise.then(function (err) {
func();
});
},
godot_js_os_has_feature__proxy: 'sync',
godot_js_os_has_feature__sig: 'ii',
godot_js_os_has_feature: function (p_ftr) {
const ftr = GodotRuntime.parseString(p_ftr);
const ua = navigator.userAgent;
if (ftr === 'web_macos') {
return (ua.indexOf('Mac') !== -1) ? 1 : 0;
}
if (ftr === 'web_windows') {
return (ua.indexOf('Windows') !== -1) ? 1 : 0;
}
if (ftr === 'web_android') {
return (ua.indexOf('Android') !== -1) ? 1 : 0;
}
if (ftr === 'web_ios') {
return ((ua.indexOf('iPhone') !== -1) || (ua.indexOf('iPad') !== -1) || (ua.indexOf('iPod') !== -1)) ? 1 : 0;
}
if (ftr === 'web_linuxbsd') {
return ((ua.indexOf('CrOS') !== -1) || (ua.indexOf('BSD') !== -1) || (ua.indexOf('Linux') !== -1) || (ua.indexOf('X11') !== -1)) ? 1 : 0;
}
return 0;
},
godot_js_os_execute__proxy: 'sync',
godot_js_os_execute__sig: 'ii',
godot_js_os_execute: function (p_json) {
const json_args = GodotRuntime.parseString(p_json);
const args = JSON.parse(json_args);
if (GodotConfig.on_execute) {
GodotConfig.on_execute(args);
return 0;
}
return 1;
},
godot_js_os_shell_open__proxy: 'sync',
godot_js_os_shell_open__sig: 'vi',
godot_js_os_shell_open: function (p_uri) {
window.open(GodotRuntime.parseString(p_uri), '_blank');
},
godot_js_os_hw_concurrency_get__proxy: 'sync',
godot_js_os_hw_concurrency_get__sig: 'i',
godot_js_os_hw_concurrency_get: function () {
// TODO Godot core needs fixing to avoid spawning too many threads (> 24).
const concurrency = navigator.hardwareConcurrency || 1;
return concurrency < 2 ? concurrency : 2;
},
godot_js_os_thread_pool_size_get__proxy: 'sync',
godot_js_os_thread_pool_size_get__sig: 'i',
godot_js_os_thread_pool_size_get: function () {
if (typeof PThread === 'undefined') {
// Threads aren't supported, so default to `1`.
return 1;
}
return GodotConfig.godot_pool_size;
},
godot_js_os_download_buffer__proxy: 'sync',
godot_js_os_download_buffer__sig: 'viiii',
godot_js_os_download_buffer: function (p_ptr, p_size, p_name, p_mime) {
const buf = GodotRuntime.heapSlice(HEAP8, p_ptr, p_size);
const name = GodotRuntime.parseString(p_name);
const mime = GodotRuntime.parseString(p_mime);
const blob = new Blob([buf], { type: mime });
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = name;
a.style.display = 'none';
document.body.appendChild(a);
a.click();
a.remove();
window.URL.revokeObjectURL(url);
},
};
autoAddDeps(GodotOS, '$GodotOS');
mergeInto(LibraryManager.library, GodotOS);
/*
* Godot event listeners.
* Keeps track of registered event listeners so it can remove them on shutdown.
*/
const GodotEventListeners = {
$GodotEventListeners__deps: ['$GodotOS'],
$GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
$GodotEventListeners: {
handlers: [],
has: function (target, event, method, capture) {
return GodotEventListeners.handlers.findIndex(function (e) {
return e.target === target && e.event === event && e.method === method && e.capture === capture;
}) !== -1;
},
add: function (target, event, method, capture) {
if (GodotEventListeners.has(target, event, method, capture)) {
return;
}
function Handler(p_target, p_event, p_method, p_capture) {
this.target = p_target;
this.event = p_event;
this.method = p_method;
this.capture = p_capture;
}
GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
},
clear: function () {
GodotEventListeners.handlers.forEach(function (h) {
h.target.removeEventListener(h.event, h.method, h.capture);
});
GodotEventListeners.handlers.length = 0;
},
},
};
mergeInto(LibraryManager.library, GodotEventListeners);
const GodotPWA = {
$GodotPWA__deps: ['$GodotRuntime', '$GodotEventListeners'],
$GodotPWA: {
hasUpdate: false,
updateState: function (cb, reg) {
if (!reg) {
return;
}
if (!reg.active) {
return;
}
if (reg.waiting) {
GodotPWA.hasUpdate = true;
cb();
}
GodotEventListeners.add(reg, 'updatefound', function () {
const installing = reg.installing;
GodotEventListeners.add(installing, 'statechange', function () {
if (installing.state === 'installed') {
GodotPWA.hasUpdate = true;
cb();
}
});
});
},
},
godot_js_pwa_cb__proxy: 'sync',
godot_js_pwa_cb__sig: 'vi',
godot_js_pwa_cb: function (p_update_cb) {
if ('serviceWorker' in navigator) {
try {
const cb = GodotRuntime.get_func(p_update_cb);
navigator.serviceWorker.getRegistration().then(GodotPWA.updateState.bind(null, cb));
} catch (e) {
GodotRuntime.error('Failed to assign PWA callback', e);
}
}
},
godot_js_pwa_update__proxy: 'sync',
godot_js_pwa_update__sig: 'i',
godot_js_pwa_update: function () {
if ('serviceWorker' in navigator && GodotPWA.hasUpdate) {
try {
navigator.serviceWorker.getRegistration().then(function (reg) {
if (!reg || !reg.waiting) {
return;
}
reg.waiting.postMessage('update');
});
} catch (e) {
GodotRuntime.error(e);
return 1;
}
return 0;
}
return 1;
},
};
autoAddDeps(GodotPWA, '$GodotPWA');
mergeInto(LibraryManager.library, GodotPWA);

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/**************************************************************************/
/* library_godot_runtime.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotRuntime = {
$GodotRuntime: {
/*
* Functions
*/
get_func: function (ptr) {
return wasmTable.get(ptr);
},
/*
* Prints
*/
error: function () {
err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
},
print: function () {
out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
},
/*
* Memory
*/
malloc: function (p_size) {
return _malloc(p_size);
},
free: function (p_ptr) {
_free(p_ptr);
},
getHeapValue: function (p_ptr, p_type) {
return getValue(p_ptr, p_type);
},
setHeapValue: function (p_ptr, p_value, p_type) {
setValue(p_ptr, p_value, p_type);
},
heapSub: function (p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
},
heapSlice: function (p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
},
heapCopy: function (p_dst, p_src, p_ptr) {
const bytes = p_src.BYTES_PER_ELEMENT;
return p_dst.set(p_src, p_ptr / bytes);
},
/*
* Strings
*/
parseString: function (p_ptr) {
return UTF8ToString(p_ptr);
},
parseStringArray: function (p_ptr, p_size) {
const strings = [];
const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
ptrs.forEach(function (ptr) {
strings.push(GodotRuntime.parseString(ptr));
});
return strings;
},
strlen: function (p_str) {
return lengthBytesUTF8(p_str);
},
allocString: function (p_str) {
const length = GodotRuntime.strlen(p_str) + 1;
const c_str = GodotRuntime.malloc(length);
stringToUTF8(p_str, c_str, length);
return c_str;
},
allocStringArray: function (p_strings) {
const size = p_strings.length;
const c_ptr = GodotRuntime.malloc(size * 4);
for (let i = 0; i < size; i++) {
HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
}
return c_ptr;
},
freeStringArray: function (p_ptr, p_len) {
for (let i = 0; i < p_len; i++) {
GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
}
GodotRuntime.free(p_ptr);
},
stringToHeap: function (p_str, p_ptr, p_len) {
return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len);
},
},
};
autoAddDeps(GodotRuntime, '$GodotRuntime');
mergeInto(LibraryManager.library, GodotRuntime);

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@@ -0,0 +1,52 @@
/**
* @constructor OVR_multiview2
*/
function OVR_multiview2() {}
/**
* @type {number}
*/
OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR;
/**
* @type {number}
*/
OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR;
/**
* @type {number}
*/
OVR_multiview2.prototype.MAX_VIEWS_OVR;
/**
* @type {number}
*/
OVR_multiview2.prototype.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR;
/**
* @param {number} target
* @param {number} attachment
* @param {WebGLTexture} texture
* @param {number} level
* @param {number} baseViewIndex
* @param {number} numViews
* @return {void}
*/
OVR_multiview2.prototype.framebufferTextureMultiviewOVR = function(target, attachment, texture, level, baseViewIndex, numViews) {};
/**
* @constructor OCULUS_multiview
*/
function OCULUS_multiview() {}
/**
* @param {number} target
* @param {number} attachment
* @param {WebGLTexture} texture
* @param {number} level
* @param {number} baseViewIndex
* @param {number} numViews
* @return {void}
*/
OCULUS_multiview.prototype.framebufferTextureMultisampleMultiviewOVR = function(target, attachment, texture, level, samples, baseViewIndex, numViews) {};

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@@ -0,0 +1,84 @@
/**************************************************************************/
/* library_godot_webgl2.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotWebGL2 = {
$GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
$GodotWebGL2: {},
// This is implemented as "glGetBufferSubData" in new emscripten versions.
// Since we have to support older (pre 2.0.17) emscripten versions, we add this wrapper function instead.
godot_webgl2_glGetBufferSubData__proxy: 'sync',
godot_webgl2_glGetBufferSubData__sig: 'vippp',
godot_webgl2_glGetBufferSubData__deps: ['$GL', 'emscripten_webgl_get_current_context'],
godot_webgl2_glGetBufferSubData: function (target, offset, size, data) {
const gl_context_handle = _emscripten_webgl_get_current_context();
const gl = GL.getContext(gl_context_handle);
if (gl) {
gl.GLctx['getBufferSubData'](target, offset, HEAPU8, data, size);
}
},
godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync',
godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii',
godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) {
const context = GL.currentContext;
if (typeof context.multiviewExt === 'undefined') {
const /** OVR_multiview2 */ ext = context.GLctx.getExtension('OVR_multiview2');
if (!ext) {
GodotRuntime.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension');
return;
}
context.multiviewExt = ext;
}
const /** OVR_multiview2 */ ext = context.multiviewExt;
ext.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views);
},
godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__proxy: 'sync',
godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__sig: 'viiiiiii',
godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR: function (target, attachment, texture, level, samples, base_view_index, num_views) {
const context = GL.currentContext;
if (typeof context.oculusMultiviewExt === 'undefined') {
const /** OCULUS_multiview */ ext = context.GLctx.getExtension('OCULUS_multiview');
if (!ext) {
GodotRuntime.error('Trying to call glFramebufferTextureMultisampleMultiviewOVR() without the OCULUS_multiview extension');
return;
}
context.oculusMultiviewExt = ext;
}
const /** OCULUS_multiview */ ext = context.oculusMultiviewExt;
ext.framebufferTextureMultisampleMultiviewOVR(target, attachment, GL.textures[texture], level, samples, base_view_index, num_views);
},
};
autoAddDeps(GodotWebGL2, '$GodotWebGL2');
mergeInto(LibraryManager.library, GodotWebGL2);

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@@ -0,0 +1,94 @@
/**************************************************************************/
/* library_godot_webmidi.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotWebMidi = {
$GodotWebMidi__deps: ['$GodotRuntime'],
$GodotWebMidi: {
abortControllers: [],
isListening: false,
},
godot_js_webmidi_open_midi_inputs__deps: ['$GodotWebMidi'],
godot_js_webmidi_open_midi_inputs__proxy: 'sync',
godot_js_webmidi_open_midi_inputs__sig: 'iiii',
godot_js_webmidi_open_midi_inputs: function (pSetInputNamesCb, pOnMidiMessageCb, pDataBuffer, dataBufferLen) {
if (GodotWebMidi.is_listening) {
return 0; // OK
}
if (!navigator.requestMIDIAccess) {
return 2; // ERR_UNAVAILABLE
}
const setInputNamesCb = GodotRuntime.get_func(pSetInputNamesCb);
const onMidiMessageCb = GodotRuntime.get_func(pOnMidiMessageCb);
GodotWebMidi.isListening = true;
navigator.requestMIDIAccess().then((midi) => {
const inputs = [...midi.inputs.values()];
const inputNames = inputs.map((input) => input.name);
const c_ptr = GodotRuntime.allocStringArray(inputNames);
setInputNamesCb(inputNames.length, c_ptr);
GodotRuntime.freeStringArray(c_ptr, inputNames.length);
inputs.forEach((input, i) => {
const abortController = new AbortController();
GodotWebMidi.abortControllers.push(abortController);
input.addEventListener('midimessage', (event) => {
const status = event.data[0];
const data = event.data.slice(1);
const size = data.length;
if (size > dataBufferLen) {
throw new Error(`data too big ${size} > ${dataBufferLen}`);
}
HEAPU8.set(data, pDataBuffer);
onMidiMessageCb(i, status, pDataBuffer, data.length);
}, { signal: abortController.signal });
});
});
return 0; // OK
},
godot_js_webmidi_close_midi_inputs__deps: ['$GodotWebMidi'],
godot_js_webmidi_close_midi_inputs__proxy: 'sync',
godot_js_webmidi_close_midi_inputs__sig: 'v',
godot_js_webmidi_close_midi_inputs: function () {
for (const abortController of GodotWebMidi.abortControllers) {
abortController.abort();
}
GodotWebMidi.abortControllers = [];
GodotWebMidi.isListening = false;
},
};
mergeInto(LibraryManager.library, GodotWebMidi);