initial commit, 4.5 stable
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This commit is contained in:
141
scene/3d/path_3d.h
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141
scene/3d/path_3d.h
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/**************************************************************************/
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/* path_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/3d/node_3d.h"
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#include "scene/resources/curve.h"
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class Path3D : public Node3D {
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GDCLASS(Path3D, Node3D);
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private:
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Ref<Curve3D> curve;
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RID debug_instance;
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Color debug_custom_color;
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Ref<ArrayMesh> debug_mesh;
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Ref<Material> debug_material;
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Callable update_callback; // Used only by CSG currently.
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void _update_debug_mesh();
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void _update_debug_path_material();
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void _curve_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_update_callback(Callable p_callback);
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void set_curve(const Ref<Curve3D> &p_curve);
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Ref<Curve3D> get_curve() const;
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const Color &get_debug_custom_color() const;
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void set_debug_custom_color(const Color &p_color);
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bool get_debug_show() const;
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void set_debug_show(bool p_show);
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Ref<StandardMaterial3D> get_debug_material();
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Path3D();
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~Path3D();
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};
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class PathFollow3D : public Node3D {
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GDCLASS(PathFollow3D, Node3D);
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public:
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enum RotationMode {
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ROTATION_NONE,
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ROTATION_Y,
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ROTATION_XY,
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ROTATION_XYZ,
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ROTATION_ORIENTED
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};
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private:
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Path3D *path = nullptr;
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real_t progress = 0.0;
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real_t h_offset = 0.0;
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real_t v_offset = 0.0;
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bool cubic = true;
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bool loop = true;
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bool tilt_enabled = true;
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bool transform_dirty = true;
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bool use_model_front = false;
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RotationMode rotation_mode = ROTATION_XYZ;
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protected:
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void _validate_property(PropertyInfo &p_property) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_progress(real_t p_progress);
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real_t get_progress() const;
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void set_h_offset(real_t p_h_offset);
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real_t get_h_offset() const;
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void set_v_offset(real_t p_v_offset);
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real_t get_v_offset() const;
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void set_progress_ratio(real_t p_ratio);
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real_t get_progress_ratio() const;
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void set_loop(bool p_loop);
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bool has_loop() const;
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void set_tilt_enabled(bool p_enabled);
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bool is_tilt_enabled() const;
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void set_rotation_mode(RotationMode p_rotation_mode);
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RotationMode get_rotation_mode() const;
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void set_use_model_front(bool p_use_model_front);
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bool is_using_model_front() const;
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void set_cubic_interpolation_enabled(bool p_enabled);
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bool is_cubic_interpolation_enabled() const;
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PackedStringArray get_configuration_warnings() const override;
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void update_transform();
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static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode);
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};
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VARIANT_ENUM_CAST(PathFollow3D::RotationMode);
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