initial commit, 4.5 stable
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66
scene/3d/world_environment.h
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66
scene/3d/world_environment.h
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/**************************************************************************/
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/* world_environment.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/main/node.h"
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#include "scene/resources/camera_attributes.h"
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#include "scene/resources/compositor.h"
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#include "scene/resources/environment.h"
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class WorldEnvironment : public Node {
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GDCLASS(WorldEnvironment, Node);
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Ref<Environment> environment;
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Ref<CameraAttributes> camera_attributes;
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Ref<Compositor> compositor;
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void _update_current_environment();
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void _update_current_camera_attributes();
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void _update_current_compositor();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_environment(const Ref<Environment> &p_environment);
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Ref<Environment> get_environment() const;
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void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
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Ref<CameraAttributes> get_camera_attributes() const;
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void set_compositor(const Ref<Compositor> &p_compositor);
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Ref<Compositor> get_compositor() const;
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PackedStringArray get_configuration_warnings() const override;
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WorldEnvironment();
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};
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