initial commit, 4.5 stable
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108
scene/gui/popup.h
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108
scene/gui/popup.h
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/**************************************************************************/
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/* popup.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/main/window.h"
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#include "core/templates/local_vector.h"
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class Panel;
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class Popup : public Window {
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GDCLASS(Popup, Window);
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LocalVector<Window *> visible_parents;
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bool popped_up = false;
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public:
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enum HideReason {
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HIDE_REASON_NONE,
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HIDE_REASON_CANCELED, // E.g., because of rupture of UI flow (app unfocused). Includes closed programmatically.
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HIDE_REASON_UNFOCUSED, // E.g., user clicked outside.
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};
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private:
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HideReason hide_reason = HIDE_REASON_NONE;
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void _initialize_visible_parents();
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void _deinitialize_visible_parents();
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protected:
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void _close_pressed();
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virtual Rect2i _popup_adjust_rect() const override;
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virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
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void _notification(int p_what);
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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virtual void _parent_focused();
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virtual void _post_popup() override;
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public:
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HideReason get_hide_reason() const { return hide_reason; }
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Popup();
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~Popup();
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};
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class PopupPanel : public Popup {
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GDCLASS(PopupPanel, Popup);
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Panel *panel = nullptr;
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struct ThemeCache {
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Ref<StyleBox> panel_style;
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} theme_cache;
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mutable Rect2i pre_popup_rect;
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protected:
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virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
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virtual Rect2i _popup_adjust_rect() const override;
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void _update_shadow_offsets() const;
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void _update_child_rects() const;
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void _notification(int p_what);
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static void _bind_methods();
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virtual Size2 _get_contents_minimum_size() const override;
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public:
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#ifdef TOOLS_ENABLED
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PackedStringArray get_configuration_warnings() const override;
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#endif
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PopupPanel();
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};
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