initial commit, 4.5 stable
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181
scene/gui/split_container.h
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181
scene/gui/split_container.h
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/**************************************************************************/
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/* split_container.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/container.h"
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class TextureRect;
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class SplitContainerDragger : public Control {
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GDCLASS(SplitContainerDragger, Control);
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friend class SplitContainer;
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Rect2 split_bar_rect;
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protected:
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void _notification(int p_what);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _accessibility_action_inc(const Variant &p_data);
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void _accessibility_action_dec(const Variant &p_data);
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void _accessibility_action_set_value(const Variant &p_data);
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private:
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bool dragging = false;
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int drag_from = 0;
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int drag_ofs = 0;
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bool mouse_inside = false;
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public:
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virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
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SplitContainerDragger();
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};
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class SplitContainer : public Container {
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GDCLASS(SplitContainer, Container);
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friend class SplitContainerDragger;
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public:
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enum DraggerVisibility {
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DRAGGER_VISIBLE,
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DRAGGER_HIDDEN,
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DRAGGER_HIDDEN_COLLAPSED
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};
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private:
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int show_drag_area = false;
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int drag_area_margin_begin = 0;
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int drag_area_margin_end = 0;
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int drag_area_offset = 0;
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int split_offset = 0;
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int computed_split_offset = 0;
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bool vertical = false;
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bool collapsed = false;
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DraggerVisibility dragger_visibility = DRAGGER_VISIBLE;
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bool dragging_enabled = true;
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SplitContainerDragger *dragging_area_control = nullptr;
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bool touch_dragger_enabled = false;
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TextureRect *touch_dragger = nullptr;
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struct ThemeCache {
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Color touch_dragger_color;
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Color touch_dragger_pressed_color;
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Color touch_dragger_hover_color;
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int separation = 0;
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int minimum_grab_thickness = 0;
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bool autohide = false;
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Ref<Texture2D> touch_dragger_icon;
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Ref<Texture2D> touch_dragger_icon_h;
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Ref<Texture2D> touch_dragger_icon_v;
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Ref<Texture2D> grabber_icon;
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Ref<Texture2D> grabber_icon_h;
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Ref<Texture2D> grabber_icon_v;
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float base_scale = 1.0;
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Ref<StyleBox> split_bar_background;
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} theme_cache;
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Ref<Texture2D> _get_grabber_icon() const;
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Ref<Texture2D> _get_touch_dragger_icon() const;
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void _touch_dragger_mouse_exited();
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void _touch_dragger_gui_input(const Ref<InputEvent> &p_event);
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void _compute_split_offset(bool p_clamp);
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int _get_separation() const;
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void _resort();
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Control *_get_sortable_child(int p_idx, SortableVisibilityMode p_visibility_mode = SortableVisibilityMode::VISIBLE_IN_TREE) const;
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protected:
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bool is_fixed = false;
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void _notification(int p_what);
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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public:
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void set_split_offset(int p_offset);
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int get_split_offset() const;
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void clamp_split_offset();
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void set_collapsed(bool p_collapsed);
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bool is_collapsed() const;
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void set_dragger_visibility(DraggerVisibility p_visibility);
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DraggerVisibility get_dragger_visibility() const;
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void set_vertical(bool p_vertical);
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bool is_vertical() const;
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void set_dragging_enabled(bool p_enabled);
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bool is_dragging_enabled() const;
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virtual Size2 get_minimum_size() const override;
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virtual Vector<int> get_allowed_size_flags_horizontal() const override;
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virtual Vector<int> get_allowed_size_flags_vertical() const override;
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void set_drag_area_margin_begin(int p_margin);
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int get_drag_area_margin_begin() const;
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void set_drag_area_margin_end(int p_margin);
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int get_drag_area_margin_end() const;
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void set_drag_area_offset(int p_offset);
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int get_drag_area_offset() const;
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void set_show_drag_area_enabled(bool p_enabled);
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bool is_show_drag_area_enabled() const;
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Control *get_drag_area_control() { return dragging_area_control; }
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void set_touch_dragger_enabled(bool p_enabled);
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bool is_touch_dragger_enabled() const;
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SplitContainer(bool p_vertical = false);
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};
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VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility);
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class HSplitContainer : public SplitContainer {
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GDCLASS(HSplitContainer, SplitContainer);
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public:
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HSplitContainer() :
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SplitContainer(false) { is_fixed = true; }
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};
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class VSplitContainer : public SplitContainer {
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GDCLASS(VSplitContainer, SplitContainer);
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public:
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VSplitContainer() :
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SplitContainer(true) { is_fixed = true; }
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};
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