initial commit, 4.5 stable
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This commit is contained in:
157
scene/resources/camera_texture.cpp
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157
scene/resources/camera_texture.cpp
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/**************************************************************************/
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/* camera_texture.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "camera_texture.h"
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#include "servers/camera/camera_feed.h"
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void CameraTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
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ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
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ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
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ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
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ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
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ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
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ADD_PROPERTY_DEFAULT("camera_is_active", false);
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}
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void CameraTexture::_on_format_changed() {
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// FIXME: `emit_changed` is more appropriate, but causes errors for some reason.
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callable_mp((Resource *)this, &Resource::emit_changed).call_deferred();
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}
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int CameraTexture::get_width() const {
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Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
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if (feed.is_valid()) {
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return feed->get_base_width();
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} else {
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return 0;
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}
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}
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int CameraTexture::get_height() const {
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Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
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if (feed.is_valid()) {
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return feed->get_base_height();
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} else {
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return 0;
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}
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}
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bool CameraTexture::has_alpha() const {
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return false;
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}
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RID CameraTexture::get_rid() const {
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Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
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if (feed.is_valid()) {
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return feed->get_texture(which_feed);
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} else {
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if (_texture.is_null()) {
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_texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
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}
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return _texture;
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}
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}
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Ref<Image> CameraTexture::get_image() const {
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return RenderingServer::get_singleton()->texture_2d_get(get_rid());
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}
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void CameraTexture::set_camera_feed_id(int p_new_id) {
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Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
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if (feed.is_valid()) {
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if (feed->is_connected("format_changed", callable_mp(this, &CameraTexture::_on_format_changed))) {
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feed->disconnect("format_changed", callable_mp(this, &CameraTexture::_on_format_changed));
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}
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}
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camera_feed_id = p_new_id;
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feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
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if (feed.is_valid()) {
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feed->connect("format_changed", callable_mp(this, &CameraTexture::_on_format_changed));
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}
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notify_property_list_changed();
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callable_mp((Resource *)this, &Resource::emit_changed).call_deferred();
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}
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int CameraTexture::get_camera_feed_id() const {
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return camera_feed_id;
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}
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void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
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which_feed = p_which;
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notify_property_list_changed();
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callable_mp((Resource *)this, &Resource::emit_changed).call_deferred();
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}
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CameraServer::FeedImage CameraTexture::get_which_feed() const {
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return which_feed;
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}
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void CameraTexture::set_camera_active(bool p_active) {
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Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
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if (feed.is_valid()) {
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feed->set_active(p_active);
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notify_property_list_changed();
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callable_mp((Resource *)this, &Resource::emit_changed).call_deferred();
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}
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}
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bool CameraTexture::get_camera_active() const {
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Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
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if (feed.is_valid()) {
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return feed->is_active();
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} else {
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return false;
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}
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}
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CameraTexture::CameraTexture() {
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// Note: When any CameraTexture is created, we need to automatically activate monitoring
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// of camera feeds. This may incur a small lag spike, so it may be preferable to
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// enable it manually before creating the camera texture.
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CameraServer::get_singleton()->set_monitoring_feeds(true);
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}
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CameraTexture::~CameraTexture() {
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if (_texture.is_valid()) {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RenderingServer::get_singleton()->free(_texture);
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}
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}
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