initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled

This commit is contained in:
2025-09-16 20:46:46 -04:00
commit 9d30169a8d
13378 changed files with 7050105 additions and 0 deletions

View File

@@ -0,0 +1,156 @@
/**************************************************************************/
/* label_settings.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/io/resource.h"
#include "font.h"
#include "scene/property_list_helper.h"
/*************************************************************************/
class LabelSettings : public Resource {
GDCLASS(LabelSettings, Resource);
public:
struct StackedOutlineData {
int32_t size = 0;
Color color;
};
struct StackedShadowData {
Vector2i offset = Vector2i(1, 1);
Color color;
int32_t outline_size = 0;
};
private:
real_t line_spacing = 3;
real_t paragraph_spacing = 0;
Ref<Font> font;
int font_size = Font::DEFAULT_FONT_SIZE;
Color font_color = Color(1, 1, 1);
int outline_size = 0;
Color outline_color = Color(1, 1, 1);
int shadow_size = 1;
Color shadow_color = Color(0, 0, 0, 0);
Vector2 shadow_offset = Vector2(1, 1);
Vector<StackedOutlineData> stacked_outline_data;
Vector<StackedShadowData> stacked_shadow_data;
static inline PropertyListHelper stacked_outline_base_property_helper;
static inline PropertyListHelper stacked_shadow_base_property_helper;
PropertyListHelper stacked_outline_property_helper;
PropertyListHelper stacked_shadow_property_helper;
void _font_changed();
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value) {
return stacked_outline_property_helper.property_set_value(p_name, p_value) || stacked_shadow_property_helper.property_set_value(p_name, p_value);
}
bool _get(const StringName &p_name, Variant &r_ret) const {
return stacked_outline_property_helper.property_get_value(p_name, r_ret) || stacked_shadow_property_helper.property_get_value(p_name, r_ret);
}
void _get_property_list(List<PropertyInfo> *p_list) const {
stacked_outline_property_helper.get_property_list(p_list);
stacked_shadow_property_helper.get_property_list(p_list);
}
bool _property_can_revert(const StringName &p_name) const {
return stacked_outline_property_helper.property_can_revert(p_name) || stacked_shadow_property_helper.property_can_revert(p_name);
}
bool _property_get_revert(const StringName &p_name, Variant &r_property) const {
return stacked_outline_property_helper.property_get_revert(p_name, r_property) || stacked_shadow_property_helper.property_get_revert(p_name, r_property);
}
public:
void set_line_spacing(real_t p_spacing);
real_t get_line_spacing() const;
void set_paragraph_spacing(real_t p_spacing);
real_t get_paragraph_spacing() const;
void set_font(const Ref<Font> &p_font);
Ref<Font> get_font() const;
void set_font_size(int p_size);
int get_font_size() const;
void set_font_color(const Color &p_color);
Color get_font_color() const;
void set_outline_size(int p_size);
int get_outline_size() const;
void set_outline_color(const Color &p_color);
Color get_outline_color() const;
void set_shadow_size(int p_size);
int get_shadow_size() const;
void set_shadow_color(const Color &p_color);
Color get_shadow_color() const;
void set_shadow_offset(const Vector2 &p_offset);
Vector2 get_shadow_offset() const;
Vector<StackedOutlineData> get_stacked_outline_data() const;
int get_stacked_outline_count() const;
void set_stacked_outline_count(int p_count);
void add_stacked_outline(int p_index = -1);
void move_stacked_outline(int p_from_index, int p_to_position);
void remove_stacked_outline(int p_index);
void set_stacked_outline_size(int p_index, int p_size);
int get_stacked_outline_size(int p_index) const;
void set_stacked_outline_color(int p_index, const Color &p_color);
Color get_stacked_outline_color(int p_index) const;
Vector<StackedShadowData> get_stacked_shadow_data() const;
int get_stacked_shadow_count() const;
void set_stacked_shadow_count(int p_count);
void add_stacked_shadow(int p_index = -1);
void move_stacked_shadow(int p_from_index, int p_to_position);
void remove_stacked_shadow(int p_index);
void set_stacked_shadow_offset(int p_index, const Vector2 &p_offset);
Vector2 get_stacked_shadow_offset(int p_index) const;
void set_stacked_shadow_color(int p_index, const Color &p_color);
Color get_stacked_shadow_color(int p_index) const;
void set_stacked_shadow_outline_size(int p_index, int p_size);
int get_stacked_shadow_outline_size(int p_index) const;
LabelSettings() {
stacked_outline_property_helper.setup_for_instance(stacked_outline_base_property_helper, this);
stacked_shadow_property_helper.setup_for_instance(stacked_shadow_base_property_helper, this);
}
};