initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
156
scene/resources/mesh_texture.cpp
Normal file
156
scene/resources/mesh_texture.cpp
Normal file
@@ -0,0 +1,156 @@
|
||||
/**************************************************************************/
|
||||
/* mesh_texture.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "mesh_texture.h"
|
||||
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
int MeshTexture::get_width() const {
|
||||
return size.width;
|
||||
}
|
||||
|
||||
int MeshTexture::get_height() const {
|
||||
return size.height;
|
||||
}
|
||||
|
||||
RID MeshTexture::get_rid() const {
|
||||
return RID();
|
||||
}
|
||||
|
||||
bool MeshTexture::has_alpha() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
|
||||
mesh = p_mesh;
|
||||
}
|
||||
|
||||
Ref<Mesh> MeshTexture::get_mesh() const {
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void MeshTexture::set_image_size(const Size2 &p_size) {
|
||||
size = p_size;
|
||||
}
|
||||
|
||||
Size2 MeshTexture::get_image_size() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {
|
||||
base_texture = p_texture;
|
||||
}
|
||||
|
||||
Ref<Texture2D> MeshTexture::get_base_texture() const {
|
||||
return base_texture;
|
||||
}
|
||||
|
||||
void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
|
||||
if (mesh.is_null() || base_texture.is_null()) {
|
||||
return;
|
||||
}
|
||||
Transform2D xform;
|
||||
xform.set_origin(p_pos);
|
||||
if (p_transpose) {
|
||||
SWAP(xform.columns[0][1], xform.columns[1][0]);
|
||||
SWAP(xform.columns[0][0], xform.columns[1][1]);
|
||||
}
|
||||
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
|
||||
}
|
||||
|
||||
void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
|
||||
if (mesh.is_null() || base_texture.is_null()) {
|
||||
return;
|
||||
}
|
||||
Transform2D xform;
|
||||
Vector2 origin = p_rect.position;
|
||||
if (p_rect.size.x < 0) {
|
||||
origin.x += size.x;
|
||||
}
|
||||
if (p_rect.size.y < 0) {
|
||||
origin.y += size.y;
|
||||
}
|
||||
xform.set_origin(origin);
|
||||
xform.set_scale(p_rect.size / size);
|
||||
|
||||
if (p_transpose) {
|
||||
SWAP(xform.columns[0][1], xform.columns[1][0]);
|
||||
SWAP(xform.columns[0][0], xform.columns[1][1]);
|
||||
}
|
||||
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
|
||||
}
|
||||
|
||||
void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
|
||||
if (mesh.is_null() || base_texture.is_null()) {
|
||||
return;
|
||||
}
|
||||
Transform2D xform;
|
||||
Vector2 origin = p_rect.position;
|
||||
if (p_rect.size.x < 0) {
|
||||
origin.x += size.x;
|
||||
}
|
||||
if (p_rect.size.y < 0) {
|
||||
origin.y += size.y;
|
||||
}
|
||||
xform.set_origin(origin);
|
||||
xform.set_scale(p_rect.size / size);
|
||||
|
||||
if (p_transpose) {
|
||||
SWAP(xform.columns[0][1], xform.columns[1][0]);
|
||||
SWAP(xform.columns[0][0], xform.columns[1][1]);
|
||||
}
|
||||
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
|
||||
}
|
||||
|
||||
bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
|
||||
r_rect = p_rect;
|
||||
r_src_rect = p_src_rect;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void MeshTexture::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
|
||||
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
|
||||
ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
|
||||
ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
|
||||
ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
|
||||
ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size");
|
||||
}
|
||||
|
||||
MeshTexture::MeshTexture() {
|
||||
}
|
Reference in New Issue
Block a user