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This commit is contained in:
2025-09-16 20:46:46 -04:00
commit 9d30169a8d
13378 changed files with 7050105 additions and 0 deletions

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servers/extensions/SCsub Normal file
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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env_object = env.Clone()
env_object.add_source_files(env.servers_sources, "physics_server_2d_extension.cpp")
if not env["disable_3d"]:
env_object.add_source_files(env.servers_sources, "physics_server_3d_extension.cpp")

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/**************************************************************************/
/* physics_server_2d_extension.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "physics_server_2d_extension.h"
bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &p_body) const {
return exclude && exclude->has(p_body);
}
thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr;
void PhysicsDirectSpaceState2DExtension::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query);
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results");
GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe");
GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
}
PhysicsDirectSpaceState2DExtension::PhysicsDirectSpaceState2DExtension() {
}
void PhysicsDirectBodyState2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_total_gravity);
GDVIRTUAL_BIND(_get_total_linear_damp);
GDVIRTUAL_BIND(_get_total_angular_damp);
GDVIRTUAL_BIND(_get_center_of_mass);
GDVIRTUAL_BIND(_get_center_of_mass_local);
GDVIRTUAL_BIND(_get_inverse_mass);
GDVIRTUAL_BIND(_get_inverse_inertia);
GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
GDVIRTUAL_BIND(_get_linear_velocity);
GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
GDVIRTUAL_BIND(_get_angular_velocity);
GDVIRTUAL_BIND(_set_transform, "transform");
GDVIRTUAL_BIND(_get_transform);
GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
GDVIRTUAL_BIND(_apply_central_force, "force");
GDVIRTUAL_BIND(_apply_force, "force", "position");
GDVIRTUAL_BIND(_apply_torque, "torque");
GDVIRTUAL_BIND(_add_constant_central_force, "force");
GDVIRTUAL_BIND(_add_constant_force, "force", "position");
GDVIRTUAL_BIND(_add_constant_torque, "torque");
GDVIRTUAL_BIND(_set_constant_force, "force");
GDVIRTUAL_BIND(_get_constant_force);
GDVIRTUAL_BIND(_set_constant_torque, "torque");
GDVIRTUAL_BIND(_get_constant_torque);
GDVIRTUAL_BIND(_set_sleep_state, "enabled");
GDVIRTUAL_BIND(_is_sleeping);
GDVIRTUAL_BIND(_set_collision_layer, "layer");
GDVIRTUAL_BIND(_get_collision_layer);
GDVIRTUAL_BIND(_set_collision_mask, "mask");
GDVIRTUAL_BIND(_get_collision_mask);
GDVIRTUAL_BIND(_get_contact_count);
GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
GDVIRTUAL_BIND(_get_step);
GDVIRTUAL_BIND(_integrate_forces);
GDVIRTUAL_BIND(_get_space_state);
}
PhysicsDirectBodyState2DExtension::PhysicsDirectBodyState2DExtension() {
}
thread_local const HashSet<RID> *PhysicsServer2DExtension::exclude_bodies = nullptr;
thread_local const HashSet<ObjectID> *PhysicsServer2DExtension::exclude_objects = nullptr;
bool PhysicsServer2DExtension::body_test_motion_is_excluding_body(RID p_body) const {
return exclude_bodies && exclude_bodies->has(p_body);
}
bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
return exclude_objects && exclude_objects->has(p_object);
}
void PhysicsServer2DExtension::_bind_methods() {
/* SHAPE API */
GDVIRTUAL_BIND(_world_boundary_shape_create);
GDVIRTUAL_BIND(_separation_ray_shape_create);
GDVIRTUAL_BIND(_segment_shape_create);
GDVIRTUAL_BIND(_circle_shape_create);
GDVIRTUAL_BIND(_rectangle_shape_create);
GDVIRTUAL_BIND(_capsule_shape_create);
GDVIRTUAL_BIND(_convex_polygon_shape_create);
GDVIRTUAL_BIND(_concave_polygon_shape_create);
GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias");
GDVIRTUAL_BIND(_shape_get_type, "shape");
GDVIRTUAL_BIND(_shape_get_data, "shape");
GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape");
GDVIRTUAL_BIND(_shape_collide, "shape_A", "xform_A", "motion_A", "shape_B", "xform_B", "motion_B", "results", "result_max", "result_count");
/* SPACE API */
GDVIRTUAL_BIND(_space_step, "space", "delta")
GDVIRTUAL_BIND(_space_flush_queries, "space")
GDVIRTUAL_BIND(_space_create);
GDVIRTUAL_BIND(_space_set_active, "space", "active");
GDVIRTUAL_BIND(_space_is_active, "space");
GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
GDVIRTUAL_BIND(_space_get_param, "space", "param");
GDVIRTUAL_BIND(_space_get_direct_state, "space");
GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts");
GDVIRTUAL_BIND(_space_get_contacts, "space");
GDVIRTUAL_BIND(_space_get_contact_count, "space");
/* AREA API */
GDVIRTUAL_BIND(_area_create);
GDVIRTUAL_BIND(_area_set_space, "area", "space");
GDVIRTUAL_BIND(_area_get_space, "area");
GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
GDVIRTUAL_BIND(_area_get_shape_count, "area");
GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_clear_shapes, "area");
GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id");
GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area");
GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
GDVIRTUAL_BIND(_area_get_param, "area", "param");
GDVIRTUAL_BIND(_area_get_transform, "area");
GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
GDVIRTUAL_BIND(_area_get_collision_layer, "area");
GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
GDVIRTUAL_BIND(_area_get_collision_mask, "area");
GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
GDVIRTUAL_BIND(_area_set_pickable, "area", "pickable");
GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
/* BODY API */
ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer2DExtension::body_test_motion_is_excluding_body);
ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer2DExtension::body_test_motion_is_excluding_object);
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");
GDVIRTUAL_BIND(_body_get_space, "body");
GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
GDVIRTUAL_BIND(_body_get_mode, "body");
GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
GDVIRTUAL_BIND(_body_get_shape_count, "body");
GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin");
GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
GDVIRTUAL_BIND(_body_clear_shapes, "body");
GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
GDVIRTUAL_BIND(_body_attach_canvas_instance_id, "body", "id");
GDVIRTUAL_BIND(_body_get_canvas_instance_id, "body");
GDVIRTUAL_BIND(_body_set_continuous_collision_detection_mode, "body", "mode");
GDVIRTUAL_BIND(_body_get_continuous_collision_detection_mode, "body");
GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
GDVIRTUAL_BIND(_body_get_collision_layer, "body");
GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
GDVIRTUAL_BIND(_body_get_collision_mask, "body");
GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
GDVIRTUAL_BIND(_body_get_collision_priority, "body");
GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
GDVIRTUAL_BIND(_body_get_param, "body", "param");
GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
GDVIRTUAL_BIND(_body_get_state, "body", "state");
GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
GDVIRTUAL_BIND(_body_get_constant_force, "body");
GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
GDVIRTUAL_BIND(_body_get_constant_torque, "body");
GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_get_collision_exceptions, "body");
GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold");
GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body");
GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable");
GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
GDVIRTUAL_BIND(_body_collide_shape, "body", "body_shape", "shape", "shape_xform", "motion", "results", "result_max", "result_count");
GDVIRTUAL_BIND(_body_set_pickable, "body", "pickable");
GDVIRTUAL_BIND(_body_get_direct_state, "body");
GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result");
/* JOINT API */
GDVIRTUAL_BIND(_joint_create);
GDVIRTUAL_BIND(_joint_clear, "joint");
GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b");
GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b");
GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b");
GDVIRTUAL_BIND(_pin_joint_set_flag, "joint", "flag", "enabled");
GDVIRTUAL_BIND(_pin_joint_get_flag, "joint", "flag");
GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_damped_spring_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_damped_spring_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_joint_get_type, "joint");
/* MISC */
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_set_active, "active");
GDVIRTUAL_BIND(_init);
GDVIRTUAL_BIND(_step, "step");
GDVIRTUAL_BIND(_sync);
GDVIRTUAL_BIND(_flush_queries);
GDVIRTUAL_BIND(_space_get_last_process_info, "space", "process_info");
GDVIRTUAL_BIND(_end_sync);
GDVIRTUAL_BIND(_finish);
GDVIRTUAL_BIND(_is_flushing_queries);
GDVIRTUAL_BIND(_get_process_info, "process_info");
}
PhysicsServer2DExtension::PhysicsServer2DExtension() {
}
PhysicsServer2DExtension::~PhysicsServer2DExtension() {
}

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/**************************************************************************/
/* physics_server_2d_extension.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/variant/native_ptr.h"
#include "core/variant/typed_array.h"
#include "servers/physics_server_2d.h"
class PhysicsDirectBodyState2DExtension : public PhysicsDirectBodyState2D {
GDCLASS(PhysicsDirectBodyState2DExtension, PhysicsDirectBodyState2D);
protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0RC(Vector2, get_total_gravity)
EXBIND0RC(real_t, get_total_angular_damp)
EXBIND0RC(real_t, get_total_linear_damp)
EXBIND0RC(Vector2, get_center_of_mass)
EXBIND0RC(Vector2, get_center_of_mass_local)
EXBIND0RC(real_t, get_inverse_mass)
EXBIND0RC(real_t, get_inverse_inertia)
EXBIND1(set_linear_velocity, const Vector2 &)
EXBIND0RC(Vector2, get_linear_velocity)
EXBIND1(set_angular_velocity, real_t)
EXBIND0RC(real_t, get_angular_velocity)
EXBIND1(set_transform, const Transform2D &)
EXBIND0RC(Transform2D, get_transform)
EXBIND1RC(Vector2, get_velocity_at_local_position, const Vector2 &)
EXBIND1(apply_central_impulse, const Vector2 &)
EXBIND1(apply_torque_impulse, real_t)
EXBIND2(apply_impulse, const Vector2 &, const Vector2 &)
EXBIND1(apply_central_force, const Vector2 &)
EXBIND2(apply_force, const Vector2 &, const Vector2 &)
EXBIND1(apply_torque, real_t)
EXBIND1(add_constant_central_force, const Vector2 &)
EXBIND2(add_constant_force, const Vector2 &, const Vector2 &)
EXBIND1(add_constant_torque, real_t)
EXBIND1(set_constant_force, const Vector2 &)
EXBIND0RC(Vector2, get_constant_force)
EXBIND1(set_constant_torque, real_t)
EXBIND0RC(real_t, get_constant_torque)
EXBIND1(set_sleep_state, bool)
EXBIND0RC(bool, is_sleeping)
EXBIND1(set_collision_layer, uint32_t);
EXBIND0RC(uint32_t, get_collision_layer);
EXBIND1(set_collision_mask, uint32_t);
EXBIND0RC(uint32_t, get_collision_mask);
EXBIND0RC(int, get_contact_count)
EXBIND1RC(Vector2, get_contact_local_position, int)
EXBIND1RC(Vector2, get_contact_local_normal, int)
EXBIND1RC(Vector2, get_contact_local_velocity_at_position, int)
EXBIND1RC(int, get_contact_local_shape, int)
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector2, get_contact_collider_position, int)
EXBIND1RC(ObjectID, get_contact_collider_id, int)
EXBIND1RC(Object *, get_contact_collider_object, int)
EXBIND1RC(int, get_contact_collider_shape, int)
EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int)
EXBIND1RC(Vector2, get_contact_impulse, int)
EXBIND0RC(real_t, get_step)
EXBIND0(integrate_forces)
EXBIND0R(PhysicsDirectSpaceState2D *, get_space_state)
PhysicsDirectBodyState2DExtension();
};
typedef PhysicsDirectSpaceState2D::RayResult PhysicsServer2DExtensionRayResult;
typedef PhysicsDirectSpaceState2D::ShapeResult PhysicsServer2DExtensionShapeResult;
typedef PhysicsDirectSpaceState2D::ShapeRestInfo PhysicsServer2DExtensionShapeRestInfo;
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionRayResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeRestInfo)
class PhysicsDirectSpaceState2DExtension : public PhysicsDirectSpaceState2D {
GDCLASS(PhysicsDirectSpaceState2DExtension, PhysicsDirectSpaceState2D);
thread_local static const HashSet<RID> *exclude;
protected:
static void _bind_methods();
bool is_body_excluded_from_query(const RID &p_body) const;
GDVIRTUAL7R_REQUIRED(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionRayResult>)
GDVIRTUAL7R_REQUIRED(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeResult>, int)
GDVIRTUAL9R_REQUIRED(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeResult>, int)
GDVIRTUAL9R_REQUIRED(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>)
GDVIRTUAL10R_REQUIRED(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
GDVIRTUAL8R_REQUIRED(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeRestInfo>)
public:
virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, &r_result, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = false;
GDVIRTUAL_CALL(_intersect_point, p_parameters.position, p_parameters.canvas_instance_id, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = 0;
GDVIRTUAL_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, ret);
exclude = nullptr;
return ret;
}
virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
exclude = nullptr;
return ret;
}
virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
exclude = nullptr;
return ret;
}
PhysicsDirectSpaceState2DExtension();
};
typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult;
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult)
class PhysicsServer2DExtension : public PhysicsServer2D {
GDCLASS(PhysicsServer2DExtension, PhysicsServer2D);
protected:
static void _bind_methods();
GDVIRTUAL9R_REQUIRED(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
GDVIRTUAL8R_REQUIRED(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
/* SHAPE API */
EXBIND0R(RID, world_boundary_shape_create)
EXBIND0R(RID, separation_ray_shape_create)
EXBIND0R(RID, segment_shape_create)
EXBIND0R(RID, circle_shape_create)
EXBIND0R(RID, rectangle_shape_create)
EXBIND0R(RID, capsule_shape_create)
EXBIND0R(RID, convex_polygon_shape_create)
EXBIND0R(RID, concave_polygon_shape_create)
EXBIND2(shape_set_data, RID, const Variant &)
EXBIND2(shape_set_custom_solver_bias, RID, real_t)
EXBIND1RC(ShapeType, shape_get_type, RID)
EXBIND1RC(Variant, shape_get_data, RID)
EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
bool ret = false;
GDVIRTUAL_CALL(_shape_collide, p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, &r_result_count, ret);
return ret;
}
/* SPACE API */
EXBIND2(space_step, RID, real_t)
EXBIND1(space_flush_queries, RID)
EXBIND0R(RID, space_create)
EXBIND2(space_set_active, RID, bool)
EXBIND1RC(bool, space_is_active, RID)
EXBIND3(space_set_param, RID, SpaceParameter, real_t)
EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
EXBIND1R(PhysicsDirectSpaceState2D *, space_get_direct_state, RID)
EXBIND2(space_set_debug_contacts, RID, int)
EXBIND1RC(Vector<Vector2>, space_get_contacts, RID)
EXBIND1RC(int, space_get_contact_count, RID)
/* AREA API */
//EXBIND0RID(area);
EXBIND0R(RID, area_create)
EXBIND2(area_set_space, RID, RID)
EXBIND1RC(RID, area_get_space, RID)
EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool)
EXBIND3(area_set_shape, RID, int, RID)
EXBIND3(area_set_shape_transform, RID, int, const Transform2D &)
EXBIND3(area_set_shape_disabled, RID, int, bool)
EXBIND1RC(int, area_get_shape_count, RID)
EXBIND2RC(RID, area_get_shape, RID, int)
EXBIND2RC(Transform2D, area_get_shape_transform, RID, int)
EXBIND2(area_remove_shape, RID, int)
EXBIND1(area_clear_shapes, RID)
EXBIND2(area_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
EXBIND2(area_attach_canvas_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, area_get_canvas_instance_id, RID)
EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
EXBIND2(area_set_transform, RID, const Transform2D &)
EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
EXBIND1RC(Transform2D, area_get_transform, RID)
EXBIND2(area_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, area_get_collision_layer, RID)
EXBIND2(area_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, area_get_collision_mask, RID)
EXBIND2(area_set_monitorable, RID, bool)
EXBIND2(area_set_pickable, RID, bool)
EXBIND2(area_set_monitor_callback, RID, const Callable &)
EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
/* BODY API */
//EXBIND2RID(body,BodyMode,bool);
EXBIND0R(RID, body_create)
EXBIND2(body_set_space, RID, RID)
EXBIND1RC(RID, body_get_space, RID)
EXBIND2(body_set_mode, RID, BodyMode)
EXBIND1RC(BodyMode, body_get_mode, RID)
EXBIND4(body_add_shape, RID, RID, const Transform2D &, bool)
EXBIND3(body_set_shape, RID, int, RID)
EXBIND3(body_set_shape_transform, RID, int, const Transform2D &)
EXBIND1RC(int, body_get_shape_count, RID)
EXBIND2RC(RID, body_get_shape, RID, int)
EXBIND2RC(Transform2D, body_get_shape_transform, RID, int)
EXBIND3(body_set_shape_disabled, RID, int, bool)
EXBIND4(body_set_shape_as_one_way_collision, RID, int, bool, real_t)
EXBIND2(body_remove_shape, RID, int)
EXBIND1(body_clear_shapes, RID)
EXBIND2(body_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
EXBIND2(body_attach_canvas_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, body_get_canvas_instance_id, RID)
EXBIND2(body_set_continuous_collision_detection_mode, RID, CCDMode)
EXBIND1RC(CCDMode, body_get_continuous_collision_detection_mode, RID)
EXBIND2(body_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_layer, RID)
EXBIND2(body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_mask, RID)
EXBIND2(body_set_collision_priority, RID, real_t)
EXBIND1RC(real_t, body_get_collision_priority, RID)
EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
EXBIND1(body_reset_mass_properties, RID)
EXBIND3(body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, body_get_state, RID, BodyState)
EXBIND2(body_apply_central_impulse, RID, const Vector2 &)
EXBIND2(body_apply_torque_impulse, RID, real_t)
EXBIND3(body_apply_impulse, RID, const Vector2 &, const Vector2 &)
EXBIND2(body_apply_central_force, RID, const Vector2 &)
EXBIND3(body_apply_force, RID, const Vector2 &, const Vector2 &)
EXBIND2(body_apply_torque, RID, real_t)
EXBIND2(body_add_constant_central_force, RID, const Vector2 &)
EXBIND3(body_add_constant_force, RID, const Vector2 &, const Vector2 &)
EXBIND2(body_add_constant_torque, RID, real_t)
EXBIND2(body_set_constant_force, RID, const Vector2 &)
EXBIND1RC(Vector2, body_get_constant_force, RID)
EXBIND2(body_set_constant_torque, RID, real_t)
EXBIND1RC(real_t, body_get_constant_torque, RID)
EXBIND2(body_set_axis_velocity, RID, const Vector2 &)
EXBIND2(body_add_collision_exception, RID, RID)
EXBIND2(body_remove_collision_exception, RID, RID)
GDVIRTUAL1RC_REQUIRED(TypedArray<RID>, _body_get_collision_exceptions, RID)
void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
TypedArray<RID> ret;
GDVIRTUAL_CALL(_body_get_collision_exceptions, p_body, ret);
for (int i = 0; i < ret.size(); i++) {
p_exceptions->push_back(ret[i]);
}
}
EXBIND2(body_set_max_contacts_reported, RID, int)
EXBIND1RC(int, body_get_max_contacts_reported, RID)
EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
EXBIND2(body_set_omit_force_integration, RID, bool)
EXBIND1RC(bool, body_is_omitting_force_integration, RID)
EXBIND2(body_set_state_sync_callback, RID, const Callable &)
EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
bool ret = false;
GDVIRTUAL_CALL(_body_collide_shape, p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, &r_result_count, ret);
return ret;
}
EXBIND2(body_set_pickable, RID, bool)
EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID)
GDVIRTUAL7RC_REQUIRED(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionMotionResult>)
thread_local static const HashSet<RID> *exclude_bodies;
thread_local static const HashSet<ObjectID> *exclude_objects;
bool body_test_motion_is_excluding_body(RID p_body) const;
bool body_test_motion_is_excluding_object(ObjectID p_object) const;
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
bool ret = false;
exclude_bodies = &p_parameters.exclude_bodies;
exclude_objects = &p_parameters.exclude_objects;
GDVIRTUAL_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
exclude_bodies = nullptr;
exclude_objects = nullptr;
return ret;
}
/* JOINT API */
EXBIND0R(RID, joint_create)
EXBIND1(joint_clear, RID)
EXBIND3(joint_set_param, RID, JointParam, real_t)
EXBIND2RC(real_t, joint_get_param, RID, JointParam)
EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
EXBIND4(joint_make_pin, RID, const Vector2 &, RID, RID)
EXBIND6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID)
EXBIND5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID)
EXBIND3(pin_joint_set_flag, RID, PinJointFlag, bool)
EXBIND2RC(bool, pin_joint_get_flag, RID, PinJointFlag)
EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
EXBIND3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t)
EXBIND2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam)
EXBIND1RC(JointType, joint_get_type, RID)
/* MISC */
GDVIRTUAL1_REQUIRED(_free_rid, RID)
virtual void free(RID p_rid) override {
GDVIRTUAL_CALL(_free_rid, p_rid);
}
EXBIND1(set_active, bool)
EXBIND0(init)
EXBIND1(step, real_t)
EXBIND0(sync)
EXBIND0(flush_queries)
EXBIND0(end_sync)
EXBIND0(finish)
EXBIND2R(int, space_get_last_process_info, RID, ProcessInfo)
EXBIND0RC(bool, is_flushing_queries)
EXBIND1R(int, get_process_info, ProcessInfo)
PhysicsServer2DExtension();
~PhysicsServer2DExtension();
};

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@@ -0,0 +1,447 @@
/**************************************************************************/
/* physics_server_3d_extension.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "physics_server_3d_extension.h"
bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const {
return exclude && exclude->has(p_body);
}
thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
void PhysicsDirectSpaceState3DExtension::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query);
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "pick_ray", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe", "info");
GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object", "point");
}
PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() {
}
void PhysicsDirectBodyState3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_total_gravity);
GDVIRTUAL_BIND(_get_total_linear_damp);
GDVIRTUAL_BIND(_get_total_angular_damp);
GDVIRTUAL_BIND(_get_center_of_mass);
GDVIRTUAL_BIND(_get_center_of_mass_local);
GDVIRTUAL_BIND(_get_principal_inertia_axes);
GDVIRTUAL_BIND(_get_inverse_mass);
GDVIRTUAL_BIND(_get_inverse_inertia);
GDVIRTUAL_BIND(_get_inverse_inertia_tensor);
GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
GDVIRTUAL_BIND(_get_linear_velocity);
GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
GDVIRTUAL_BIND(_get_angular_velocity);
GDVIRTUAL_BIND(_set_transform, "transform");
GDVIRTUAL_BIND(_get_transform);
GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
GDVIRTUAL_BIND(_apply_central_force, "force");
GDVIRTUAL_BIND(_apply_force, "force", "position");
GDVIRTUAL_BIND(_apply_torque, "torque");
GDVIRTUAL_BIND(_add_constant_central_force, "force");
GDVIRTUAL_BIND(_add_constant_force, "force", "position");
GDVIRTUAL_BIND(_add_constant_torque, "torque");
GDVIRTUAL_BIND(_set_constant_force, "force");
GDVIRTUAL_BIND(_get_constant_force);
GDVIRTUAL_BIND(_set_constant_torque, "torque");
GDVIRTUAL_BIND(_get_constant_torque);
GDVIRTUAL_BIND(_set_sleep_state, "enabled");
GDVIRTUAL_BIND(_is_sleeping);
GDVIRTUAL_BIND(_set_collision_layer, "layer");
GDVIRTUAL_BIND(_get_collision_layer);
GDVIRTUAL_BIND(_set_collision_mask, "mask");
GDVIRTUAL_BIND(_get_collision_mask);
GDVIRTUAL_BIND(_get_contact_count);
GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
GDVIRTUAL_BIND(_get_step);
GDVIRTUAL_BIND(_integrate_forces);
GDVIRTUAL_BIND(_get_space_state);
}
PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() {
}
thread_local const HashSet<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr;
thread_local const HashSet<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr;
bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const {
return exclude_bodies && exclude_bodies->has(p_body);
}
bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
return exclude_objects && exclude_objects->has(p_object);
}
void PhysicsServer3DExtension::_bind_methods() {
/* SHAPE API */
GDVIRTUAL_BIND(_world_boundary_shape_create);
GDVIRTUAL_BIND(_separation_ray_shape_create);
GDVIRTUAL_BIND(_sphere_shape_create);
GDVIRTUAL_BIND(_box_shape_create);
GDVIRTUAL_BIND(_capsule_shape_create);
GDVIRTUAL_BIND(_cylinder_shape_create);
GDVIRTUAL_BIND(_convex_polygon_shape_create);
GDVIRTUAL_BIND(_concave_polygon_shape_create);
GDVIRTUAL_BIND(_heightmap_shape_create);
GDVIRTUAL_BIND(_custom_shape_create);
GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias");
GDVIRTUAL_BIND(_shape_set_margin, "shape", "margin");
GDVIRTUAL_BIND(_shape_get_margin, "shape");
GDVIRTUAL_BIND(_shape_get_type, "shape");
GDVIRTUAL_BIND(_shape_get_data, "shape");
GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape");
/* SPACE API */
GDVIRTUAL_BIND(_space_step, "space", "delta")
GDVIRTUAL_BIND(_space_flush_queries, "space")
GDVIRTUAL_BIND(_space_create);
GDVIRTUAL_BIND(_space_set_active, "space", "active");
GDVIRTUAL_BIND(_space_is_active, "space");
GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
GDVIRTUAL_BIND(_space_get_param, "space", "param");
GDVIRTUAL_BIND(_space_get_direct_state, "space");
GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts");
GDVIRTUAL_BIND(_space_get_contacts, "space");
GDVIRTUAL_BIND(_space_get_contact_count, "space");
/* AREA API */
GDVIRTUAL_BIND(_area_create);
GDVIRTUAL_BIND(_area_set_space, "area", "space");
GDVIRTUAL_BIND(_area_get_space, "area");
GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
GDVIRTUAL_BIND(_area_get_shape_count, "area");
GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_clear_shapes, "area");
GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
GDVIRTUAL_BIND(_area_get_param, "area", "param");
GDVIRTUAL_BIND(_area_get_transform, "area");
GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
GDVIRTUAL_BIND(_area_get_collision_layer, "area");
GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
GDVIRTUAL_BIND(_area_get_collision_mask, "area");
GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
/* BODY API */
ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body);
ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object);
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");
GDVIRTUAL_BIND(_body_get_space, "body");
GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
GDVIRTUAL_BIND(_body_get_mode, "body");
GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
GDVIRTUAL_BIND(_body_get_shape_count, "body");
GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
GDVIRTUAL_BIND(_body_clear_shapes, "body");
GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable");
GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body");
GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
GDVIRTUAL_BIND(_body_get_collision_layer, "body");
GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
GDVIRTUAL_BIND(_body_get_collision_mask, "body");
GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
GDVIRTUAL_BIND(_body_get_collision_priority, "body");
GDVIRTUAL_BIND(_body_set_user_flags, "body", "flags");
GDVIRTUAL_BIND(_body_get_user_flags, "body");
GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
GDVIRTUAL_BIND(_body_get_param, "body", "param");
GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
GDVIRTUAL_BIND(_body_get_state, "body", "state");
GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
GDVIRTUAL_BIND(_body_get_constant_force, "body");
GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
GDVIRTUAL_BIND(_body_get_constant_torque, "body");
GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
GDVIRTUAL_BIND(_body_set_axis_lock, "body", "axis", "lock");
GDVIRTUAL_BIND(_body_is_axis_locked, "body", "axis");
GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_get_collision_exceptions, "body");
GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold");
GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body");
GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable");
GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "recovery_as_collision", "result");
GDVIRTUAL_BIND(_body_get_direct_state, "body");
/* SOFT BODY API */
GDVIRTUAL_BIND(_soft_body_create);
GDVIRTUAL_BIND(_soft_body_update_rendering_server, "body", "rendering_server_handler");
GDVIRTUAL_BIND(_soft_body_set_space, "body", "space");
GDVIRTUAL_BIND(_soft_body_get_space, "body");
GDVIRTUAL_BIND(_soft_body_set_ray_pickable, "body", "enable");
GDVIRTUAL_BIND(_soft_body_set_collision_layer, "body", "layer");
GDVIRTUAL_BIND(_soft_body_get_collision_layer, "body");
GDVIRTUAL_BIND(_soft_body_set_collision_mask, "body", "mask");
GDVIRTUAL_BIND(_soft_body_get_collision_mask, "body");
GDVIRTUAL_BIND(_soft_body_add_collision_exception, "body", "body_b");
GDVIRTUAL_BIND(_soft_body_remove_collision_exception, "body", "body_b");
GDVIRTUAL_BIND(_soft_body_get_collision_exceptions, "body");
GDVIRTUAL_BIND(_soft_body_set_state, "body", "state", "variant");
GDVIRTUAL_BIND(_soft_body_get_state, "body", "state");
GDVIRTUAL_BIND(_soft_body_set_transform, "body", "transform");
GDVIRTUAL_BIND(_soft_body_set_simulation_precision, "body", "simulation_precision");
GDVIRTUAL_BIND(_soft_body_get_simulation_precision, "body");
GDVIRTUAL_BIND(_soft_body_set_total_mass, "body", "total_mass");
GDVIRTUAL_BIND(_soft_body_get_total_mass, "body");
GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness");
GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body");
GDVIRTUAL_BIND(_soft_body_set_shrinking_factor, "body", "shrinking_factor");
GDVIRTUAL_BIND(_soft_body_get_shrinking_factor, "body");
GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient");
GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body");
GDVIRTUAL_BIND(_soft_body_set_damping_coefficient, "body", "damping_coefficient");
GDVIRTUAL_BIND(_soft_body_get_damping_coefficient, "body");
GDVIRTUAL_BIND(_soft_body_set_drag_coefficient, "body", "drag_coefficient");
GDVIRTUAL_BIND(_soft_body_get_drag_coefficient, "body");
GDVIRTUAL_BIND(_soft_body_set_mesh, "body", "mesh");
GDVIRTUAL_BIND(_soft_body_get_bounds, "body");
GDVIRTUAL_BIND(_soft_body_move_point, "body", "point_index", "global_position");
GDVIRTUAL_BIND(_soft_body_get_point_global_position, "body", "point_index");
GDVIRTUAL_BIND(_soft_body_remove_all_pinned_points, "body");
GDVIRTUAL_BIND(_soft_body_pin_point, "body", "point_index", "pin");
GDVIRTUAL_BIND(_soft_body_is_point_pinned, "body", "point_index");
GDVIRTUAL_BIND(_soft_body_apply_point_impulse, "body", "point_index", "impulse");
GDVIRTUAL_BIND(_soft_body_apply_point_force, "body", "point_index", "force");
GDVIRTUAL_BIND(_soft_body_apply_central_impulse, "body", "impulse");
GDVIRTUAL_BIND(_soft_body_apply_central_force, "body", "force");
/* JOINT API */
GDVIRTUAL_BIND(_joint_create);
GDVIRTUAL_BIND(_joint_clear, "joint");
GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B");
GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint", "local_A");
GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint");
GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint", "local_B");
GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint");
GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B");
GDVIRTUAL_BIND(_joint_make_hinge_simple, "joint", "body_A", "pivot_A", "axis_A", "body_B", "pivot_B", "axis_B");
GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint", "flag", "enabled");
GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint", "flag");
GDVIRTUAL_BIND(_joint_make_slider, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
GDVIRTUAL_BIND(_slider_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_slider_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_joint_make_cone_twist, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value");
GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint", "axis", "param");
GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable");
GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag");
GDVIRTUAL_BIND(_joint_get_type, "joint");
GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_space_get_last_process_info, "space", "process_info");
GDVIRTUAL_BIND(_set_active, "active");
GDVIRTUAL_BIND(_init);
GDVIRTUAL_BIND(_step, "step");
GDVIRTUAL_BIND(_sync);
GDVIRTUAL_BIND(_flush_queries);
GDVIRTUAL_BIND(_end_sync);
GDVIRTUAL_BIND(_finish);
GDVIRTUAL_BIND(_is_flushing_queries);
GDVIRTUAL_BIND(_get_process_info, "process_info");
}
PhysicsServer3DExtension::PhysicsServer3DExtension() {
}
PhysicsServer3DExtension::~PhysicsServer3DExtension() {
}

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@@ -0,0 +1,555 @@
/**************************************************************************/
/* physics_server_3d_extension.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
#include "core/variant/typed_array.h"
#include "servers/physics_server_3d.h"
class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {
GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D);
protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0RC(Vector3, get_total_gravity)
EXBIND0RC(real_t, get_total_angular_damp)
EXBIND0RC(real_t, get_total_linear_damp)
EXBIND0RC(Vector3, get_center_of_mass)
EXBIND0RC(Vector3, get_center_of_mass_local)
EXBIND0RC(Basis, get_principal_inertia_axes)
EXBIND0RC(real_t, get_inverse_mass)
EXBIND0RC(Vector3, get_inverse_inertia)
EXBIND0RC(Basis, get_inverse_inertia_tensor)
EXBIND1(set_linear_velocity, const Vector3 &)
EXBIND0RC(Vector3, get_linear_velocity)
EXBIND1(set_angular_velocity, const Vector3 &)
EXBIND0RC(Vector3, get_angular_velocity)
EXBIND1(set_transform, const Transform3D &)
EXBIND0RC(Transform3D, get_transform)
EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &)
EXBIND1(apply_central_impulse, const Vector3 &)
EXBIND2(apply_impulse, const Vector3 &, const Vector3 &)
EXBIND1(apply_torque_impulse, const Vector3 &)
EXBIND1(apply_central_force, const Vector3 &)
EXBIND2(apply_force, const Vector3 &, const Vector3 &)
EXBIND1(apply_torque, const Vector3 &)
EXBIND1(add_constant_central_force, const Vector3 &)
EXBIND2(add_constant_force, const Vector3 &, const Vector3 &)
EXBIND1(add_constant_torque, const Vector3 &)
EXBIND1(set_constant_force, const Vector3 &)
EXBIND0RC(Vector3, get_constant_force)
EXBIND1(set_constant_torque, const Vector3 &)
EXBIND0RC(Vector3, get_constant_torque)
EXBIND1(set_sleep_state, bool)
EXBIND0RC(bool, is_sleeping)
EXBIND1(set_collision_layer, uint32_t);
EXBIND0RC(uint32_t, get_collision_layer);
EXBIND1(set_collision_mask, uint32_t);
EXBIND0RC(uint32_t, get_collision_mask);
EXBIND0RC(int, get_contact_count)
EXBIND1RC(Vector3, get_contact_local_position, int)
EXBIND1RC(Vector3, get_contact_local_normal, int)
EXBIND1RC(Vector3, get_contact_impulse, int)
EXBIND1RC(int, get_contact_local_shape, int)
EXBIND1RC(Vector3, get_contact_local_velocity_at_position, int)
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector3, get_contact_collider_position, int)
EXBIND1RC(ObjectID, get_contact_collider_id, int)
EXBIND1RC(Object *, get_contact_collider_object, int)
EXBIND1RC(int, get_contact_collider_shape, int)
EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int)
EXBIND0RC(real_t, get_step)
EXBIND0(integrate_forces)
EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state)
PhysicsDirectBodyState3DExtension();
};
typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult;
typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult;
typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo;
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)
class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {
GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);
thread_local static const HashSet<RID> *exclude;
protected:
static void _bind_methods();
bool is_body_excluded_from_query(const RID &p_body) const;
GDVIRTUAL9R_REQUIRED(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionRayResult>)
GDVIRTUAL6R_REQUIRED(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
GDVIRTUAL9R_REQUIRED(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
GDVIRTUAL10R_REQUIRED(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
GDVIRTUAL10R_REQUIRED(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector3>, int, GDExtensionPtr<int>)
GDVIRTUAL8R_REQUIRED(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
GDVIRTUAL2RC_REQUIRED(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
public:
virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, p_parameters.pick_ray, &r_result, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = false;
GDVIRTUAL_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = 0;
GDVIRTUAL_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret);
exclude = nullptr;
return ret;
}
virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
exclude = nullptr;
return ret;
}
virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
exclude = nullptr;
return ret;
}
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override {
Vector3 ret;
GDVIRTUAL_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret);
return ret;
}
PhysicsDirectSpaceState3DExtension();
};
typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;
typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)
class PhysicsServer3DExtension : public PhysicsServer3D {
GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);
protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
/* SHAPE API */
EXBIND0R(RID, world_boundary_shape_create)
EXBIND0R(RID, separation_ray_shape_create)
EXBIND0R(RID, sphere_shape_create)
EXBIND0R(RID, box_shape_create)
EXBIND0R(RID, capsule_shape_create)
EXBIND0R(RID, cylinder_shape_create)
EXBIND0R(RID, convex_polygon_shape_create)
EXBIND0R(RID, concave_polygon_shape_create)
EXBIND0R(RID, heightmap_shape_create)
EXBIND0R(RID, custom_shape_create)
EXBIND2(shape_set_data, RID, const Variant &)
EXBIND2(shape_set_custom_solver_bias, RID, real_t)
EXBIND2(shape_set_margin, RID, real_t)
EXBIND1RC(real_t, shape_get_margin, RID)
EXBIND1RC(ShapeType, shape_get_type, RID)
EXBIND1RC(Variant, shape_get_data, RID)
EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
/* SPACE API */
EXBIND2(space_step, RID, real_t)
EXBIND1(space_flush_queries, RID)
EXBIND0R(RID, space_create)
EXBIND2(space_set_active, RID, bool)
EXBIND1RC(bool, space_is_active, RID)
EXBIND3(space_set_param, RID, SpaceParameter, real_t)
EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID)
EXBIND2(space_set_debug_contacts, RID, int)
EXBIND1RC(Vector<Vector3>, space_get_contacts, RID)
EXBIND1RC(int, space_get_contact_count, RID)
/* AREA API */
//EXBIND0RID(area);
EXBIND0R(RID, area_create)
EXBIND2(area_set_space, RID, RID)
EXBIND1RC(RID, area_get_space, RID)
EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool)
EXBIND3(area_set_shape, RID, int, RID)
EXBIND3(area_set_shape_transform, RID, int, const Transform3D &)
EXBIND3(area_set_shape_disabled, RID, int, bool)
EXBIND1RC(int, area_get_shape_count, RID)
EXBIND2RC(RID, area_get_shape, RID, int)
EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)
EXBIND2(area_remove_shape, RID, int)
EXBIND1(area_clear_shapes, RID)
EXBIND2(area_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
EXBIND2(area_set_transform, RID, const Transform3D &)
EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
EXBIND1RC(Transform3D, area_get_transform, RID)
EXBIND2(area_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, area_get_collision_layer, RID)
EXBIND2(area_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, area_get_collision_mask, RID)
EXBIND2(area_set_monitorable, RID, bool)
EXBIND2(area_set_ray_pickable, RID, bool)
EXBIND2(area_set_monitor_callback, RID, const Callable &)
EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
/* BODY API */
//EXBIND2RID(body,BodyMode,bool);
EXBIND0R(RID, body_create)
EXBIND2(body_set_space, RID, RID)
EXBIND1RC(RID, body_get_space, RID)
EXBIND2(body_set_mode, RID, BodyMode)
EXBIND1RC(BodyMode, body_get_mode, RID)
EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)
EXBIND3(body_set_shape, RID, int, RID)
EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)
EXBIND3(body_set_shape_disabled, RID, int, bool)
EXBIND1RC(int, body_get_shape_count, RID)
EXBIND2RC(RID, body_get_shape, RID, int)
EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
EXBIND2(body_remove_shape, RID, int)
EXBIND1(body_clear_shapes, RID)
EXBIND2(body_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
EXBIND2(body_set_enable_continuous_collision_detection, RID, bool)
EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID)
EXBIND2(body_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_layer, RID)
EXBIND2(body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_mask, RID)
EXBIND2(body_set_collision_priority, RID, real_t)
EXBIND1RC(real_t, body_get_collision_priority, RID)
EXBIND2(body_set_user_flags, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_user_flags, RID)
EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
EXBIND1(body_reset_mass_properties, RID)
EXBIND3(body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, body_get_state, RID, BodyState)
EXBIND2(body_apply_central_impulse, RID, const Vector3 &)
EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
EXBIND2(body_apply_central_force, RID, const Vector3 &)
EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_apply_torque, RID, const Vector3 &)
EXBIND2(body_add_constant_central_force, RID, const Vector3 &)
EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_add_constant_torque, RID, const Vector3 &)
EXBIND2(body_set_constant_force, RID, const Vector3 &)
EXBIND1RC(Vector3, body_get_constant_force, RID)
EXBIND2(body_set_constant_torque, RID, const Vector3 &)
EXBIND1RC(Vector3, body_get_constant_torque, RID)
EXBIND2(body_set_axis_velocity, RID, const Vector3 &)
EXBIND3(body_set_axis_lock, RID, BodyAxis, bool)
EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis)
EXBIND2(body_add_collision_exception, RID, RID)
EXBIND2(body_remove_collision_exception, RID, RID)
GDVIRTUAL1RC_REQUIRED(TypedArray<RID>, _body_get_collision_exceptions, RID)
void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
TypedArray<RID> ret;
GDVIRTUAL_CALL(_body_get_collision_exceptions, p_body, ret);
for (int i = 0; i < ret.size(); i++) {
p_exceptions->push_back(ret[i]);
}
}
EXBIND2(body_set_max_contacts_reported, RID, int)
EXBIND1RC(int, body_get_max_contacts_reported, RID)
EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
EXBIND2(body_set_omit_force_integration, RID, bool)
EXBIND1RC(bool, body_is_omitting_force_integration, RID)
EXBIND2(body_set_state_sync_callback, RID, const Callable &)
EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
EXBIND2(body_set_ray_pickable, RID, bool)
GDVIRTUAL8RC_REQUIRED(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionMotionResult>)
thread_local static const HashSet<RID> *exclude_bodies;
thread_local static const HashSet<ObjectID> *exclude_objects;
bool body_test_motion_is_excluding_body(RID p_body) const;
bool body_test_motion_is_excluding_object(ObjectID p_object) const;
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
bool ret = false;
exclude_bodies = &p_parameters.exclude_bodies;
exclude_objects = &p_parameters.exclude_objects;
GDVIRTUAL_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
exclude_bodies = nullptr;
exclude_objects = nullptr;
return ret;
}
EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID)
/* SOFT BODY API */
EXBIND0R(RID, soft_body_create)
EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
EXBIND2(soft_body_set_space, RID, RID)
EXBIND1RC(RID, soft_body_get_space, RID)
EXBIND2(soft_body_set_ray_pickable, RID, bool)
EXBIND2(soft_body_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID)
EXBIND2(soft_body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID)
EXBIND2(soft_body_add_collision_exception, RID, RID)
EXBIND2(soft_body_remove_collision_exception, RID, RID)
GDVIRTUAL1RC_REQUIRED(TypedArray<RID>, _soft_body_get_collision_exceptions, RID)
void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override {
TypedArray<RID> ret;
GDVIRTUAL_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret);
for (int i = 0; i < ret.size(); i++) {
p_exceptions->push_back(ret[i]);
}
}
EXBIND3(soft_body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, soft_body_get_state, RID, BodyState)
EXBIND2(soft_body_set_transform, RID, const Transform3D &)
EXBIND2(soft_body_set_simulation_precision, RID, int)
EXBIND1RC(int, soft_body_get_simulation_precision, RID)
EXBIND2(soft_body_set_total_mass, RID, real_t)
EXBIND1RC(real_t, soft_body_get_total_mass, RID)
EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
EXBIND2(soft_body_set_shrinking_factor, RID, real_t)
EXBIND1RC(real_t, soft_body_get_shrinking_factor, RID)
EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
EXBIND2(soft_body_set_damping_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID)
EXBIND2(soft_body_set_drag_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID)
EXBIND2(soft_body_set_mesh, RID, RID)
EXBIND1RC(AABB, soft_body_get_bounds, RID)
EXBIND3(soft_body_move_point, RID, int, const Vector3 &)
EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int)
EXBIND1(soft_body_remove_all_pinned_points, RID)
EXBIND3(soft_body_pin_point, RID, int, bool)
EXBIND2RC(bool, soft_body_is_point_pinned, RID, int)
EXBIND3(soft_body_apply_point_impulse, RID, int, const Vector3 &)
EXBIND3(soft_body_apply_point_force, RID, int, const Vector3 &)
EXBIND2(soft_body_apply_central_impulse, RID, const Vector3 &)
EXBIND2(soft_body_apply_central_force, RID, const Vector3 &)
/* JOINT API */
EXBIND0R(RID, joint_create)
EXBIND1(joint_clear, RID)
EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
EXBIND2(pin_joint_set_local_a, RID, const Vector3 &)
EXBIND1RC(Vector3, pin_joint_get_local_a, RID)
EXBIND2(pin_joint_set_local_b, RID, const Vector3 &)
EXBIND1RC(Vector3, pin_joint_get_local_b, RID)
EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t)
EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)
EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t)
EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)
EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)
EXBIND1RC(JointType, joint_get_type, RID)
EXBIND2(joint_set_solver_priority, RID, int)
EXBIND1RC(int, joint_get_solver_priority, RID)
EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
/* MISC */
GDVIRTUAL1_REQUIRED(_free_rid, RID)
virtual void free(RID p_rid) override {
GDVIRTUAL_CALL(_free_rid, p_rid);
}
EXBIND2R(int, space_get_last_process_info, RID, ProcessInfo)
EXBIND1(set_active, bool)
EXBIND0(init)
EXBIND1(step, real_t)
EXBIND0(sync)
EXBIND0(flush_queries)
EXBIND0(end_sync)
EXBIND0(finish)
EXBIND0RC(bool, is_flushing_queries)
EXBIND1R(int, get_process_info, ProcessInfo)
PhysicsServer3DExtension();
~PhysicsServer3DExtension();
};