initial commit, 4.5 stable
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75
servers/navigation/navigation_path_query_result_3d.h
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75
servers/navigation/navigation_path_query_result_3d.h
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/**************************************************************************/
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/* navigation_path_query_result_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/object/ref_counted.h"
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#include "core/variant/typed_array.h"
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#include "servers/navigation/navigation_utilities.h"
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class NavigationPathQueryResult3D : public RefCounted {
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GDCLASS(NavigationPathQueryResult3D, RefCounted);
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Vector<Vector3> path;
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Vector<int32_t> path_types;
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TypedArray<RID> path_rids;
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Vector<int64_t> path_owner_ids;
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float path_length = 0.0;
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protected:
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static void _bind_methods();
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public:
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enum PathSegmentType {
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PATH_SEGMENT_TYPE_REGION = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION,
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PATH_SEGMENT_TYPE_LINK = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_LINK,
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};
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void set_path(const Vector<Vector3> &p_path);
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const Vector<Vector3> &get_path() const;
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void set_path_types(const Vector<int32_t> &p_path_types);
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const Vector<int32_t> &get_path_types() const;
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void set_path_rids(const TypedArray<RID> &p_path_rids);
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TypedArray<RID> get_path_rids() const;
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void set_path_owner_ids(const Vector<int64_t> &p_path_owner_ids);
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const Vector<int64_t> &get_path_owner_ids() const;
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void set_path_length(float p_length);
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float get_path_length() const;
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void reset();
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void set_data(const LocalVector<Vector3> &p_path, const LocalVector<int32_t> &p_path_types, const LocalVector<RID> &p_path_rids, const LocalVector<int64_t> &p_path_owner_ids);
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};
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VARIANT_ENUM_CAST(NavigationPathQueryResult3D::PathSegmentType);
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