initial commit, 4.5 stable
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This commit is contained in:
8
servers/rendering/dummy/SCsub
Normal file
8
servers/rendering/dummy/SCsub
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@@ -0,0 +1,8 @@
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#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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env.add_source_files(env.servers_sources, "*.cpp")
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SConscript("storage/SCsub")
|
52
servers/rendering/dummy/environment/fog.h
Normal file
52
servers/rendering/dummy/environment/fog.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/**************************************************************************/
|
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/* fog.h */
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||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
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|
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#pragma once
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#include "servers/rendering/environment/renderer_fog.h"
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namespace RendererDummy {
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class Fog : public RendererFog {
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public:
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/* FOG VOLUMES */
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virtual RID fog_volume_allocate() override { return RID(); }
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virtual void fog_volume_initialize(RID p_rid) override {}
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virtual void fog_volume_free(RID p_rid) override {}
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virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
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virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override {}
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virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
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virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
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virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
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};
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} // namespace RendererDummy
|
84
servers/rendering/dummy/environment/gi.h
Normal file
84
servers/rendering/dummy/environment/gi.h
Normal file
@@ -0,0 +1,84 @@
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/**************************************************************************/
|
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/* gi.h */
|
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/**************************************************************************/
|
||||
/* This file is part of: */
|
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/* GODOT ENGINE */
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/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
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||||
|
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#pragma once
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#include "servers/rendering/environment/renderer_gi.h"
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namespace RendererDummy {
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class GI : public RendererGI {
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public:
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/* VOXEL GI API */
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virtual RID voxel_gi_allocate() override { return RID(); }
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virtual void voxel_gi_free(RID p_rid) override {}
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virtual void voxel_gi_initialize(RID p_rid) override {}
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virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
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virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
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virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
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virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
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virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
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virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
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virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
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virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
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virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
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virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
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virtual float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
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virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) override {}
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virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const override { return 1.0; }
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virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
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virtual float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
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virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
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virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
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virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
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virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
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virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
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virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
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||||
|
||||
virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override { return 0; }
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virtual void sdfgi_reset() override {}
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};
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} // namespace RendererDummy
|
62
servers/rendering/dummy/rasterizer_canvas_dummy.h
Normal file
62
servers/rendering/dummy/rasterizer_canvas_dummy.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/**************************************************************************/
|
||||
/* rasterizer_canvas_dummy.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "servers/rendering/renderer_canvas_render.h"
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class RasterizerCanvasDummy : public RendererCanvasRender {
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public:
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PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), int p_count = -1) override { return 0; }
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void free_polygon(PolygonID p_polygon) override {}
|
||||
|
||||
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info = nullptr) override {}
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RID light_create() override { return RID(); }
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void light_set_texture(RID p_rid, RID p_texture) override {}
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void light_set_use_shadow(RID p_rid, bool p_enable) override {}
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void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, const Rect2 &p_light_rect) override {}
|
||||
void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
|
||||
|
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void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
|
||||
RID occluder_polygon_create() override { return RID(); }
|
||||
void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
|
||||
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
|
||||
void set_shadow_texture_size(int p_size) override {}
|
||||
|
||||
bool free(RID p_rid) override { return true; }
|
||||
void update() override {}
|
||||
|
||||
virtual void set_debug_redraw(bool p_enabled, double p_time, const Color &p_color) override {}
|
||||
virtual uint32_t get_pipeline_compilations(RS::PipelineSource p_source) override { return 0; }
|
||||
|
||||
RasterizerCanvasDummy() {}
|
||||
~RasterizerCanvasDummy() {}
|
||||
};
|
117
servers/rendering/dummy/rasterizer_dummy.h
Normal file
117
servers/rendering/dummy/rasterizer_dummy.h
Normal file
@@ -0,0 +1,117 @@
|
||||
/**************************************************************************/
|
||||
/* rasterizer_dummy.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "servers/rendering/dummy/environment/fog.h"
|
||||
#include "servers/rendering/dummy/environment/gi.h"
|
||||
#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
|
||||
#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
|
||||
#include "servers/rendering/dummy/storage/light_storage.h"
|
||||
#include "servers/rendering/dummy/storage/material_storage.h"
|
||||
#include "servers/rendering/dummy/storage/mesh_storage.h"
|
||||
#include "servers/rendering/dummy/storage/particles_storage.h"
|
||||
#include "servers/rendering/dummy/storage/texture_storage.h"
|
||||
#include "servers/rendering/dummy/storage/utilities.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RasterizerDummy : public RendererCompositor {
|
||||
private:
|
||||
uint64_t frame = 1;
|
||||
double delta = 0;
|
||||
double time = 0.0;
|
||||
|
||||
protected:
|
||||
RasterizerCanvasDummy canvas;
|
||||
RendererDummy::Utilities utilities;
|
||||
RendererDummy::LightStorage light_storage;
|
||||
RendererDummy::MaterialStorage material_storage;
|
||||
RendererDummy::MeshStorage mesh_storage;
|
||||
RendererDummy::ParticlesStorage particles_storage;
|
||||
RendererDummy::TextureStorage texture_storage;
|
||||
RendererDummy::GI gi;
|
||||
RendererDummy::Fog fog;
|
||||
RasterizerSceneDummy scene;
|
||||
|
||||
public:
|
||||
RendererUtilities *get_utilities() override { return &utilities; }
|
||||
RendererLightStorage *get_light_storage() override { return &light_storage; }
|
||||
RendererMaterialStorage *get_material_storage() override { return &material_storage; }
|
||||
RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; }
|
||||
RendererParticlesStorage *get_particles_storage() override { return &particles_storage; }
|
||||
RendererTextureStorage *get_texture_storage() override { return &texture_storage; }
|
||||
RendererGI *get_gi() override { return &gi; }
|
||||
RendererFog *get_fog() override { return &fog; }
|
||||
RendererCanvasRender *get_canvas() override { return &canvas; }
|
||||
RendererSceneRender *get_scene() override { return &scene; }
|
||||
|
||||
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
|
||||
|
||||
void initialize() override {}
|
||||
void begin_frame(double frame_step) override {
|
||||
frame++;
|
||||
delta = frame_step;
|
||||
time += frame_step;
|
||||
}
|
||||
|
||||
void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
|
||||
|
||||
bool is_opengl() override { return false; }
|
||||
void gl_end_frame(bool p_swap_buffers) override {}
|
||||
|
||||
void end_frame(bool p_present) override {
|
||||
if (p_present) {
|
||||
DisplayServer::get_singleton()->swap_buffers();
|
||||
}
|
||||
}
|
||||
|
||||
void finalize() override {}
|
||||
|
||||
static RendererCompositor *_create_current() {
|
||||
return memnew(RasterizerDummy);
|
||||
}
|
||||
|
||||
static void make_current() {
|
||||
_create_func = _create_current;
|
||||
low_end = false;
|
||||
}
|
||||
|
||||
uint64_t get_frame_number() const override { return frame; }
|
||||
double get_frame_delta_time() const override { return delta; }
|
||||
double get_total_time() const override { return time; }
|
||||
bool can_create_resources_async() const override { return false; }
|
||||
|
||||
RasterizerDummy() {}
|
||||
~RasterizerDummy() {}
|
||||
};
|
199
servers/rendering/dummy/rasterizer_scene_dummy.h
Normal file
199
servers/rendering/dummy/rasterizer_scene_dummy.h
Normal file
@@ -0,0 +1,199 @@
|
||||
/**************************************************************************/
|
||||
/* rasterizer_scene_dummy.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/templates/paged_allocator.h"
|
||||
#include "servers/rendering/renderer_scene_render.h"
|
||||
#include "servers/rendering/rendering_server_globals.h"
|
||||
#include "storage/utilities.h"
|
||||
|
||||
class RasterizerSceneDummy : public RendererSceneRender {
|
||||
public:
|
||||
class GeometryInstanceDummy : public RenderGeometryInstance {
|
||||
public:
|
||||
GeometryInstanceDummy() {}
|
||||
|
||||
virtual void _mark_dirty() override {}
|
||||
|
||||
virtual void set_skeleton(RID p_skeleton) override {}
|
||||
virtual void set_material_override(RID p_override) override {}
|
||||
virtual void set_material_overlay(RID p_overlay) override {}
|
||||
virtual void set_surface_materials(const Vector<RID> &p_materials) override {}
|
||||
virtual void set_mesh_instance(RID p_mesh_instance) override {}
|
||||
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override {}
|
||||
virtual void reset_motion_vectors() override {}
|
||||
virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) override {}
|
||||
virtual void set_lod_bias(float p_lod_bias) override {}
|
||||
virtual void set_layer_mask(uint32_t p_layer_mask) override {}
|
||||
virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
|
||||
virtual void set_parent_fade_alpha(float p_alpha) override {}
|
||||
virtual void set_transparency(float p_transparency) override {}
|
||||
virtual void set_use_baked_light(bool p_enable) override {}
|
||||
virtual void set_use_dynamic_gi(bool p_enable) override {}
|
||||
virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
|
||||
virtual void set_lightmap_capture(const Color *p_sh9) override {}
|
||||
virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override {}
|
||||
virtual void set_cast_double_sided_shadows(bool p_enable) override {}
|
||||
|
||||
virtual Transform3D get_transform() override { return Transform3D(); }
|
||||
virtual AABB get_aabb() override { return AABB(); }
|
||||
|
||||
virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override {}
|
||||
virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
|
||||
virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
|
||||
virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
|
||||
|
||||
virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {}
|
||||
};
|
||||
|
||||
PagedAllocator<GeometryInstanceDummy> geometry_instance_alloc;
|
||||
|
||||
public:
|
||||
RenderGeometryInstance *geometry_instance_create(RID p_base) override {
|
||||
RS::InstanceType type = RendererDummy::Utilities::get_singleton()->get_base_type(p_base);
|
||||
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
|
||||
|
||||
GeometryInstanceDummy *ginstance = geometry_instance_alloc.alloc();
|
||||
|
||||
return ginstance;
|
||||
}
|
||||
|
||||
void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override {
|
||||
GeometryInstanceDummy *ginstance = static_cast<GeometryInstanceDummy *>(p_geometry_instance);
|
||||
ERR_FAIL_NULL(ginstance);
|
||||
|
||||
geometry_instance_alloc.free(ginstance);
|
||||
}
|
||||
|
||||
uint32_t geometry_instance_get_pair_mask() override { return 0; }
|
||||
|
||||
/* PIPELINES */
|
||||
|
||||
virtual void mesh_generate_pipelines(RID p_mesh, bool p_background_compilation) override {}
|
||||
virtual uint32_t get_pipeline_compilations(RS::PipelineSource p_source) override { return 0; }
|
||||
|
||||
/* SDFGI UPDATE */
|
||||
|
||||
void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
|
||||
int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; }
|
||||
AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); }
|
||||
uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; }
|
||||
|
||||
/* SKY API */
|
||||
|
||||
RID sky_allocate() override { return RID(); }
|
||||
void sky_initialize(RID p_rid) override {}
|
||||
void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
|
||||
void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
|
||||
void sky_set_material(RID p_sky, RID p_material) override {}
|
||||
Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
|
||||
|
||||
/* ENVIRONMENT API */
|
||||
|
||||
void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
|
||||
|
||||
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
|
||||
|
||||
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
|
||||
|
||||
void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
|
||||
|
||||
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
|
||||
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
|
||||
void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
|
||||
|
||||
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
|
||||
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
|
||||
|
||||
Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
|
||||
|
||||
void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {}
|
||||
void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {}
|
||||
|
||||
RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
|
||||
void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}
|
||||
void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {}
|
||||
RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }
|
||||
Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }
|
||||
|
||||
RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
|
||||
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
|
||||
bool voxel_gi_needs_update(RID p_probe) const override { return false; }
|
||||
void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override {}
|
||||
|
||||
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
|
||||
|
||||
void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_compositor, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_info = nullptr) override {}
|
||||
void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
|
||||
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override {}
|
||||
|
||||
void set_scene_pass(uint64_t p_pass) override {}
|
||||
void set_time(double p_time, double p_step) override {}
|
||||
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
|
||||
|
||||
Ref<RenderSceneBuffers> render_buffers_create() override { return Ref<RenderSceneBuffers>(); }
|
||||
void gi_set_use_half_resolution(bool p_enable) override {}
|
||||
|
||||
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
|
||||
bool screen_space_roughness_limiter_is_active() const override { return false; }
|
||||
|
||||
void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
|
||||
void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
|
||||
|
||||
TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
|
||||
|
||||
bool free(RID p_rid) override {
|
||||
if (is_environment(p_rid)) {
|
||||
environment_free(p_rid);
|
||||
return true;
|
||||
} else if (is_compositor(p_rid)) {
|
||||
compositor_free(p_rid);
|
||||
return true;
|
||||
} else if (is_compositor_effect(p_rid)) {
|
||||
compositor_effect_free(p_rid);
|
||||
return true;
|
||||
} else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) {
|
||||
RSG::camera_attributes->camera_attributes_free(p_rid);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
void update() override {}
|
||||
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
|
||||
|
||||
virtual void decals_set_filter(RS::DecalFilter p_filter) override {}
|
||||
virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {}
|
||||
virtual void lightmaps_set_bicubic_filter(bool p_enable) override {}
|
||||
|
||||
RasterizerSceneDummy() {}
|
||||
~RasterizerSceneDummy() {}
|
||||
};
|
6
servers/rendering/dummy/storage/SCsub
Normal file
6
servers/rendering/dummy/storage/SCsub
Normal file
@@ -0,0 +1,6 @@
|
||||
#!/usr/bin/env python
|
||||
from misc.utility.scons_hints import *
|
||||
|
||||
Import("env")
|
||||
|
||||
env.add_source_files(env.servers_sources, "*.cpp")
|
86
servers/rendering/dummy/storage/light_storage.cpp
Normal file
86
servers/rendering/dummy/storage/light_storage.cpp
Normal file
@@ -0,0 +1,86 @@
|
||||
/**************************************************************************/
|
||||
/* light_storage.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "light_storage.h"
|
||||
|
||||
using namespace RendererDummy;
|
||||
|
||||
LightStorage *LightStorage::singleton = nullptr;
|
||||
|
||||
LightStorage *LightStorage::get_singleton() {
|
||||
return singleton;
|
||||
}
|
||||
|
||||
LightStorage::LightStorage() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
LightStorage::~LightStorage() {
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
bool LightStorage::free(RID p_rid) {
|
||||
if (owns_lightmap(p_rid)) {
|
||||
lightmap_free(p_rid);
|
||||
return true;
|
||||
} else if (owns_lightmap_instance(p_rid)) {
|
||||
lightmap_instance_free(p_rid);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/* LIGHTMAP API */
|
||||
|
||||
RID LightStorage::lightmap_allocate() {
|
||||
return lightmap_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void LightStorage::lightmap_initialize(RID p_lightmap) {
|
||||
lightmap_owner.initialize_rid(p_lightmap, Lightmap());
|
||||
}
|
||||
|
||||
void LightStorage::lightmap_free(RID p_rid) {
|
||||
lightmap_set_textures(p_rid, RID(), false);
|
||||
lightmap_owner.free(p_rid);
|
||||
}
|
||||
|
||||
/* LIGHTMAP INSTANCE */
|
||||
|
||||
RID LightStorage::lightmap_instance_create(RID p_lightmap) {
|
||||
LightmapInstance li;
|
||||
li.lightmap = p_lightmap;
|
||||
return lightmap_instance_owner.make_rid(li);
|
||||
}
|
||||
|
||||
void LightStorage::lightmap_instance_free(RID p_lightmap) {
|
||||
lightmap_instance_owner.free(p_lightmap);
|
||||
}
|
220
servers/rendering/dummy/storage/light_storage.h
Normal file
220
servers/rendering/dummy/storage/light_storage.h
Normal file
@@ -0,0 +1,220 @@
|
||||
/**************************************************************************/
|
||||
/* light_storage.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "servers/rendering/storage/light_storage.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
class LightStorage : public RendererLightStorage {
|
||||
private:
|
||||
static LightStorage *singleton;
|
||||
/* LIGHTMAP */
|
||||
struct Lightmap {
|
||||
// dummy lightmap, no data
|
||||
};
|
||||
|
||||
mutable RID_Owner<Lightmap, true> lightmap_owner;
|
||||
/* LIGHTMAP INSTANCE */
|
||||
|
||||
struct LightmapInstance {
|
||||
RID lightmap;
|
||||
};
|
||||
|
||||
mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
|
||||
|
||||
public:
|
||||
static LightStorage *get_singleton();
|
||||
|
||||
LightStorage();
|
||||
virtual ~LightStorage();
|
||||
|
||||
bool free(RID p_rid);
|
||||
/* Light API */
|
||||
|
||||
virtual RID directional_light_allocate() override { return RID(); }
|
||||
virtual void directional_light_initialize(RID p_rid) override {}
|
||||
virtual RID omni_light_allocate() override { return RID(); }
|
||||
virtual void omni_light_initialize(RID p_rid) override {}
|
||||
virtual RID spot_light_allocate() override { return RID(); }
|
||||
virtual void spot_light_initialize(RID p_rid) override {}
|
||||
|
||||
virtual void light_free(RID p_rid) override {}
|
||||
|
||||
virtual void light_set_color(RID p_light, const Color &p_color) override {}
|
||||
virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
|
||||
virtual void light_set_shadow(RID p_light, bool p_enabled) override {}
|
||||
virtual void light_set_projector(RID p_light, RID p_texture) override {}
|
||||
virtual void light_set_negative(RID p_light, bool p_enable) override {}
|
||||
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
|
||||
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
|
||||
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
|
||||
virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override {}
|
||||
virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override { return 0xFFFFFFFF; }
|
||||
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
|
||||
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
|
||||
|
||||
virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
|
||||
|
||||
virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
|
||||
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
|
||||
virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; }
|
||||
virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
|
||||
virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
|
||||
|
||||
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
|
||||
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
|
||||
|
||||
virtual bool light_has_shadow(RID p_light) const override { return false; }
|
||||
virtual bool light_has_projector(RID p_light) const override { return false; }
|
||||
|
||||
virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
|
||||
virtual AABB light_get_aabb(RID p_light) const override { return AABB(); }
|
||||
virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
|
||||
virtual Color light_get_color(RID p_light) override { return Color(); }
|
||||
virtual bool light_get_reverse_cull_face_mode(RID p_light) const override { return false; }
|
||||
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
|
||||
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
|
||||
virtual uint64_t light_get_version(RID p_light) const override { return 0; }
|
||||
virtual uint32_t light_get_cull_mask(RID p_light) const override { return 0; }
|
||||
|
||||
/* LIGHT INSTANCE API */
|
||||
|
||||
RID light_instance_create(RID p_light) override { return RID(); }
|
||||
void light_instance_free(RID p_light) override {}
|
||||
void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
|
||||
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
|
||||
void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
|
||||
void light_instance_mark_visible(RID p_light_instance) override {}
|
||||
virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override { return false; }
|
||||
|
||||
/* PROBE API */
|
||||
virtual RID reflection_probe_allocate() override { return RID(); }
|
||||
virtual void reflection_probe_initialize(RID p_rid) override {}
|
||||
virtual void reflection_probe_free(RID p_rid) override {}
|
||||
|
||||
virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
|
||||
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
|
||||
virtual void reflection_probe_set_blend_distance(RID p_probe, float p_blend_distance) override {}
|
||||
virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
|
||||
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
|
||||
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
|
||||
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
|
||||
virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override {}
|
||||
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
|
||||
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
|
||||
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
|
||||
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
|
||||
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
|
||||
virtual void reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) override {}
|
||||
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
|
||||
virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
|
||||
virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
|
||||
|
||||
virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
|
||||
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
|
||||
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
|
||||
virtual uint32_t reflection_probe_get_reflection_mask(RID p_probe) const override { return 0; }
|
||||
virtual Vector3 reflection_probe_get_size(RID p_probe) const override { return Vector3(); }
|
||||
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
|
||||
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
|
||||
virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
|
||||
|
||||
/* REFLECTION ATLAS */
|
||||
|
||||
virtual RID reflection_atlas_create() override { return RID(); }
|
||||
virtual void reflection_atlas_free(RID p_ref_atlas) override {}
|
||||
virtual int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
|
||||
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
|
||||
|
||||
/* REFLECTION PROBE INSTANCE */
|
||||
|
||||
virtual RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
|
||||
virtual void reflection_probe_instance_free(RID p_instance) override {}
|
||||
virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
|
||||
virtual bool reflection_probe_has_atlas_index(RID p_instance) override { return false; }
|
||||
virtual void reflection_probe_release_atlas_index(RID p_instance) override {}
|
||||
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
|
||||
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
|
||||
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
|
||||
virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override { return Ref<RenderSceneBuffers>(); }
|
||||
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
|
||||
|
||||
/* LIGHTMAP CAPTURE */
|
||||
|
||||
bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }
|
||||
|
||||
virtual RID lightmap_allocate() override;
|
||||
virtual void lightmap_initialize(RID p_rid) override;
|
||||
virtual void lightmap_free(RID p_rid) override;
|
||||
|
||||
virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
|
||||
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
|
||||
virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
|
||||
virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
|
||||
virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override {}
|
||||
virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
|
||||
virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
|
||||
virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
|
||||
virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
|
||||
virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
|
||||
virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
|
||||
virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; }
|
||||
virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}
|
||||
virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }
|
||||
|
||||
virtual void lightmap_set_shadowmask_textures(RID p_lightmap, RID p_shadow) override {}
|
||||
virtual RS::ShadowmaskMode lightmap_get_shadowmask_mode(RID p_lightmap) override { return RS::SHADOWMASK_MODE_NONE; }
|
||||
virtual void lightmap_set_shadowmask_mode(RID p_lightmap, RS::ShadowmaskMode p_mode) override {}
|
||||
|
||||
/* LIGHTMAP INSTANCE */
|
||||
|
||||
bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); }
|
||||
|
||||
RID lightmap_instance_create(RID p_lightmap) override;
|
||||
void lightmap_instance_free(RID p_lightmap) override;
|
||||
void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
|
||||
|
||||
/* SHADOW ATLAS API */
|
||||
virtual RID shadow_atlas_create() override { return RID(); }
|
||||
virtual void shadow_atlas_free(RID p_atlas) override {}
|
||||
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
|
||||
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
|
||||
virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override { return false; }
|
||||
|
||||
virtual void shadow_atlas_update(RID p_atlas) override {}
|
||||
|
||||
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
|
||||
virtual int get_directional_light_shadow_size(RID p_light_instance) override { return 0; }
|
||||
virtual void set_directional_shadow_count(int p_count) override {}
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
285
servers/rendering/dummy/storage/material_storage.cpp
Normal file
285
servers/rendering/dummy/storage/material_storage.cpp
Normal file
@@ -0,0 +1,285 @@
|
||||
/**************************************************************************/
|
||||
/* material_storage.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "material_storage.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
|
||||
using namespace RendererDummy;
|
||||
|
||||
MaterialStorage *MaterialStorage::singleton = nullptr;
|
||||
|
||||
MaterialStorage::MaterialStorage() {
|
||||
singleton = this;
|
||||
ShaderCompiler::DefaultIdentifierActions actions;
|
||||
dummy_compiler.initialize(actions);
|
||||
}
|
||||
|
||||
MaterialStorage::~MaterialStorage() {
|
||||
singleton = nullptr;
|
||||
global_shader_variables.clear();
|
||||
}
|
||||
|
||||
void MaterialStorage::global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
|
||||
ERR_FAIL_COND(global_shader_variables.has(p_name));
|
||||
|
||||
global_shader_variables[p_name] = p_type;
|
||||
}
|
||||
|
||||
void MaterialStorage::global_shader_parameter_remove(const StringName &p_name) {
|
||||
if (!global_shader_variables.has(p_name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
global_shader_variables.erase(p_name);
|
||||
}
|
||||
|
||||
Vector<StringName> MaterialStorage::global_shader_parameter_get_list() const {
|
||||
Vector<StringName> names;
|
||||
for (const KeyValue<StringName, RS::GlobalShaderParameterType> &E : global_shader_variables) {
|
||||
names.push_back(E.key);
|
||||
}
|
||||
names.sort_custom<StringName::AlphCompare>();
|
||||
return names;
|
||||
}
|
||||
|
||||
RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type(const StringName &p_name) const {
|
||||
if (!global_shader_variables.has(p_name)) {
|
||||
print_line("don't have name, sorry");
|
||||
return RS::GLOBAL_VAR_TYPE_MAX;
|
||||
}
|
||||
|
||||
return global_shader_variables[p_name];
|
||||
}
|
||||
|
||||
void MaterialStorage::global_shader_parameters_load_settings(bool p_load_textures) {
|
||||
List<PropertyInfo> settings;
|
||||
ProjectSettings::get_singleton()->get_property_list(&settings);
|
||||
|
||||
for (const PropertyInfo &E : settings) {
|
||||
if (E.name.begins_with("shader_globals/")) {
|
||||
StringName name = E.name.get_slicec('/', 1);
|
||||
Dictionary d = GLOBAL_GET(E.name);
|
||||
|
||||
ERR_CONTINUE(!d.has("type"));
|
||||
ERR_CONTINUE(!d.has("value"));
|
||||
|
||||
String type = d["type"];
|
||||
|
||||
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
|
||||
"bool",
|
||||
"bvec2",
|
||||
"bvec3",
|
||||
"bvec4",
|
||||
"int",
|
||||
"ivec2",
|
||||
"ivec3",
|
||||
"ivec4",
|
||||
"rect2i",
|
||||
"uint",
|
||||
"uvec2",
|
||||
"uvec3",
|
||||
"uvec4",
|
||||
"float",
|
||||
"vec2",
|
||||
"vec3",
|
||||
"vec4",
|
||||
"color",
|
||||
"rect2",
|
||||
"mat2",
|
||||
"mat3",
|
||||
"mat4",
|
||||
"transform_2d",
|
||||
"transform",
|
||||
"sampler2D",
|
||||
"sampler2DArray",
|
||||
"sampler3D",
|
||||
"samplerCube",
|
||||
"samplerExternalOES"
|
||||
};
|
||||
|
||||
RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
|
||||
|
||||
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
|
||||
if (global_var_type_names[i] == type) {
|
||||
gvtype = RS::GlobalShaderParameterType(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
|
||||
|
||||
if (!global_shader_variables.has(name)) {
|
||||
global_shader_parameter_add(name, gvtype, Variant());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RID MaterialStorage::shader_allocate() {
|
||||
return shader_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void MaterialStorage::shader_initialize(RID p_rid, bool p_embedded) {
|
||||
shader_owner.initialize_rid(p_rid, DummyShader());
|
||||
}
|
||||
|
||||
void MaterialStorage::shader_free(RID p_rid) {
|
||||
DummyShader *shader = shader_owner.get_or_null(p_rid);
|
||||
ERR_FAIL_NULL(shader);
|
||||
|
||||
shader_owner.free(p_rid);
|
||||
}
|
||||
|
||||
void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
|
||||
DummyShader *shader = shader_owner.get_or_null(p_shader);
|
||||
ERR_FAIL_NULL(shader);
|
||||
if (p_code.is_empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
String mode_string = ShaderLanguage::get_shader_type(p_code);
|
||||
|
||||
RS::ShaderMode new_mode;
|
||||
if (mode_string == "canvas_item") {
|
||||
new_mode = RS::SHADER_CANVAS_ITEM;
|
||||
} else if (mode_string == "particles") {
|
||||
new_mode = RS::SHADER_PARTICLES;
|
||||
} else if (mode_string == "spatial") {
|
||||
new_mode = RS::SHADER_SPATIAL;
|
||||
} else if (mode_string == "sky") {
|
||||
new_mode = RS::SHADER_SKY;
|
||||
} else if (mode_string == "fog") {
|
||||
new_mode = RS::SHADER_FOG;
|
||||
} else {
|
||||
new_mode = RS::SHADER_MAX;
|
||||
ERR_FAIL_MSG("Shader type " + mode_string + " not supported in Dummy renderer.");
|
||||
}
|
||||
ShaderCompiler::IdentifierActions actions;
|
||||
actions.uniforms = &shader->uniforms;
|
||||
ShaderCompiler::GeneratedCode gen_code;
|
||||
|
||||
Error err = MaterialStorage::get_singleton()->dummy_compiler.compile(new_mode, p_code, &actions, "", gen_code);
|
||||
ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
|
||||
}
|
||||
|
||||
void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
|
||||
DummyShader *shader = shader_owner.get_or_null(p_shader);
|
||||
ERR_FAIL_NULL(shader);
|
||||
|
||||
SortArray<Pair<StringName, int>, ShaderLanguage::UniformOrderComparator> sorter;
|
||||
LocalVector<Pair<StringName, int>> filtered_uniforms;
|
||||
|
||||
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : shader->uniforms) {
|
||||
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
|
||||
continue;
|
||||
}
|
||||
filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.prop_order));
|
||||
}
|
||||
int uniform_count = filtered_uniforms.size();
|
||||
sorter.sort(filtered_uniforms.ptr(), uniform_count);
|
||||
|
||||
String last_group;
|
||||
for (int i = 0; i < uniform_count; i++) {
|
||||
const StringName &uniform_name = filtered_uniforms[i].first;
|
||||
const ShaderLanguage::ShaderNode::Uniform &uniform = shader->uniforms[uniform_name];
|
||||
|
||||
String group = uniform.group;
|
||||
if (!uniform.subgroup.is_empty()) {
|
||||
group += "::" + uniform.subgroup;
|
||||
}
|
||||
|
||||
if (group != last_group) {
|
||||
PropertyInfo pi;
|
||||
pi.usage = PROPERTY_USAGE_GROUP;
|
||||
pi.name = group;
|
||||
p_param_list->push_back(pi);
|
||||
|
||||
last_group = group;
|
||||
}
|
||||
|
||||
PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniform);
|
||||
pi.name = uniform_name;
|
||||
p_param_list->push_back(pi);
|
||||
}
|
||||
}
|
||||
|
||||
RID MaterialStorage::material_allocate() {
|
||||
return material_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void MaterialStorage::material_initialize(RID p_rid) {
|
||||
material_owner.initialize_rid(p_rid, DummyMaterial());
|
||||
}
|
||||
|
||||
void MaterialStorage::material_free(RID p_rid) {
|
||||
DummyMaterial *material = material_owner.get_or_null(p_rid);
|
||||
ERR_FAIL_NULL(material);
|
||||
|
||||
material_owner.free(p_rid);
|
||||
}
|
||||
|
||||
void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
|
||||
DummyMaterial *material = material_owner.get_or_null(p_material);
|
||||
ERR_FAIL_NULL(material);
|
||||
|
||||
material->shader = p_shader;
|
||||
}
|
||||
|
||||
void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) {
|
||||
DummyMaterial *material = material_owner.get_or_null(p_material);
|
||||
ERR_FAIL_NULL(material);
|
||||
|
||||
material->next_pass = p_next_material;
|
||||
}
|
||||
|
||||
void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
|
||||
DummyMaterial *material = material_owner.get_or_null(p_material);
|
||||
ERR_FAIL_NULL(material);
|
||||
DummyShader *shader = shader_owner.get_or_null(material->shader);
|
||||
|
||||
if (shader) {
|
||||
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : shader->uniforms) {
|
||||
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
RendererMaterialStorage::InstanceShaderParam p;
|
||||
p.info = ShaderLanguage::uniform_to_property_info(E.value);
|
||||
p.info.name = E.key; //supply name
|
||||
p.index = E.value.instance_index;
|
||||
p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
|
||||
r_parameters->push_back(p);
|
||||
}
|
||||
}
|
||||
if (material->next_pass.is_valid()) {
|
||||
material_get_instance_shader_parameters(material->next_pass, r_parameters);
|
||||
}
|
||||
}
|
133
servers/rendering/dummy/storage/material_storage.h
Normal file
133
servers/rendering/dummy/storage/material_storage.h
Normal file
@@ -0,0 +1,133 @@
|
||||
/**************************************************************************/
|
||||
/* material_storage.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "servers/rendering/shader_compiler.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
#include "servers/rendering/storage/material_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
class MaterialStorage : public RendererMaterialStorage {
|
||||
private:
|
||||
static MaterialStorage *singleton;
|
||||
|
||||
HashMap<StringName, RS::GlobalShaderParameterType> global_shader_variables;
|
||||
|
||||
struct DummyShader {
|
||||
HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
|
||||
};
|
||||
|
||||
mutable RID_Owner<DummyShader> shader_owner;
|
||||
|
||||
ShaderCompiler dummy_compiler;
|
||||
HashSet<RID> dummy_embedded_set;
|
||||
|
||||
struct DummyMaterial {
|
||||
RID shader;
|
||||
RID next_pass;
|
||||
};
|
||||
|
||||
mutable RID_Owner<DummyMaterial> material_owner;
|
||||
|
||||
public:
|
||||
static MaterialStorage *get_singleton() { return singleton; }
|
||||
|
||||
MaterialStorage();
|
||||
~MaterialStorage();
|
||||
|
||||
/* GLOBAL SHADER UNIFORM API */
|
||||
|
||||
virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override;
|
||||
virtual void global_shader_parameter_remove(const StringName &p_name) override;
|
||||
virtual Vector<StringName> global_shader_parameter_get_list() const override;
|
||||
|
||||
virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {}
|
||||
virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {}
|
||||
virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); }
|
||||
virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override;
|
||||
|
||||
virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override;
|
||||
virtual void global_shader_parameters_clear() override {}
|
||||
|
||||
virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; }
|
||||
virtual void global_shader_parameters_instance_free(RID p_instance) override {}
|
||||
virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override {}
|
||||
|
||||
/* SHADER API */
|
||||
|
||||
bool owns_shader(RID p_rid) { return shader_owner.owns(p_rid); }
|
||||
|
||||
virtual RID shader_allocate() override;
|
||||
virtual void shader_initialize(RID p_rid, bool p_embedded) override;
|
||||
virtual void shader_free(RID p_rid) override;
|
||||
|
||||
virtual void shader_set_code(RID p_shader, const String &p_code) override;
|
||||
virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}
|
||||
|
||||
virtual String shader_get_code(RID p_shader) const override { return ""; }
|
||||
virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
|
||||
|
||||
virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
|
||||
virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
|
||||
virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const override { return Variant(); }
|
||||
|
||||
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }
|
||||
virtual void shader_embedded_set_lock() override {}
|
||||
virtual const HashSet<RID> &shader_embedded_set_get() const override { return dummy_embedded_set; }
|
||||
virtual void shader_embedded_set_unlock() override {}
|
||||
|
||||
/* MATERIAL API */
|
||||
|
||||
bool owns_material(RID p_rid) { return material_owner.owns(p_rid); }
|
||||
|
||||
virtual RID material_allocate() override;
|
||||
virtual void material_initialize(RID p_rid) override;
|
||||
virtual void material_free(RID p_rid) override;
|
||||
|
||||
virtual void material_set_render_priority(RID p_material, int priority) override {}
|
||||
virtual void material_set_shader(RID p_shader_material, RID p_shader) override;
|
||||
|
||||
virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
|
||||
virtual Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
|
||||
|
||||
virtual void material_set_next_pass(RID p_material, RID p_next_material) override;
|
||||
|
||||
virtual bool material_is_animated(RID p_material) override { return false; }
|
||||
virtual bool material_casts_shadows(RID p_material) override { return false; }
|
||||
virtual RS::CullMode material_get_cull_mode(RID p_material) const override { return RS::CULL_MODE_DISABLED; }
|
||||
|
||||
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
|
||||
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
102
servers/rendering/dummy/storage/mesh_storage.cpp
Normal file
102
servers/rendering/dummy/storage/mesh_storage.cpp
Normal file
@@ -0,0 +1,102 @@
|
||||
/**************************************************************************/
|
||||
/* mesh_storage.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "mesh_storage.h"
|
||||
|
||||
using namespace RendererDummy;
|
||||
|
||||
MeshStorage *MeshStorage::singleton = nullptr;
|
||||
|
||||
MeshStorage::MeshStorage() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
MeshStorage::~MeshStorage() {
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
RID MeshStorage::mesh_allocate() {
|
||||
return mesh_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void MeshStorage::mesh_initialize(RID p_rid) {
|
||||
mesh_owner.initialize_rid(p_rid, DummyMesh());
|
||||
}
|
||||
|
||||
void MeshStorage::mesh_free(RID p_rid) {
|
||||
DummyMesh *mesh = mesh_owner.get_or_null(p_rid);
|
||||
ERR_FAIL_NULL(mesh);
|
||||
mesh->dependency.deleted_notify(p_rid);
|
||||
mesh_owner.free(p_rid);
|
||||
}
|
||||
|
||||
void MeshStorage::mesh_surface_remove(RID p_mesh, int p_surface) {
|
||||
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
|
||||
ERR_FAIL_NULL(m);
|
||||
m->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
m->surfaces.remove_at(p_surface);
|
||||
}
|
||||
|
||||
void MeshStorage::mesh_clear(RID p_mesh) {
|
||||
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
|
||||
ERR_FAIL_NULL(m);
|
||||
|
||||
m->surfaces.clear();
|
||||
}
|
||||
|
||||
RID MeshStorage::_multimesh_allocate() {
|
||||
return multimesh_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void MeshStorage::_multimesh_initialize(RID p_rid) {
|
||||
multimesh_owner.initialize_rid(p_rid, DummyMultiMesh());
|
||||
}
|
||||
|
||||
void MeshStorage::_multimesh_free(RID p_rid) {
|
||||
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
|
||||
multimesh_owner.free(p_rid);
|
||||
}
|
||||
|
||||
void MeshStorage::_multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
|
||||
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
multimesh->buffer.resize(p_buffer.size());
|
||||
float *cache_data = multimesh->buffer.ptrw();
|
||||
memcpy(cache_data, p_buffer.ptr(), p_buffer.size() * sizeof(float));
|
||||
}
|
||||
|
||||
Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
|
||||
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, Vector<float>());
|
||||
|
||||
return multimesh->buffer;
|
||||
}
|
206
servers/rendering/dummy/storage/mesh_storage.h
Normal file
206
servers/rendering/dummy/storage/mesh_storage.h
Normal file
@@ -0,0 +1,206 @@
|
||||
/**************************************************************************/
|
||||
/* mesh_storage.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "servers/rendering/storage/mesh_storage.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
struct DummyMesh {
|
||||
Vector<RS::SurfaceData> surfaces;
|
||||
int blend_shape_count;
|
||||
RS::BlendShapeMode blend_shape_mode;
|
||||
PackedFloat32Array blend_shape_values;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
class MeshStorage : public RendererMeshStorage {
|
||||
private:
|
||||
static MeshStorage *singleton;
|
||||
|
||||
mutable RID_Owner<DummyMesh> mesh_owner;
|
||||
|
||||
struct DummyMultiMesh {
|
||||
PackedFloat32Array buffer;
|
||||
};
|
||||
|
||||
mutable RID_Owner<DummyMultiMesh> multimesh_owner;
|
||||
|
||||
public:
|
||||
static MeshStorage *get_singleton() { return singleton; }
|
||||
|
||||
MeshStorage();
|
||||
~MeshStorage();
|
||||
|
||||
/* MESH API */
|
||||
DummyMesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); }
|
||||
bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); }
|
||||
|
||||
virtual RID mesh_allocate() override;
|
||||
virtual void mesh_initialize(RID p_rid) override;
|
||||
virtual void mesh_free(RID p_rid) override;
|
||||
|
||||
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
|
||||
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
|
||||
|
||||
virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {
|
||||
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
|
||||
ERR_FAIL_NULL(m);
|
||||
m->surfaces.push_back(RS::SurfaceData());
|
||||
RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];
|
||||
s->format = p_surface.format;
|
||||
s->primitive = p_surface.primitive;
|
||||
s->vertex_data = p_surface.vertex_data;
|
||||
s->attribute_data = p_surface.attribute_data;
|
||||
s->vertex_count = p_surface.vertex_count;
|
||||
s->index_data = p_surface.index_data;
|
||||
s->index_count = p_surface.index_count;
|
||||
s->aabb = p_surface.aabb;
|
||||
s->skin_data = p_surface.skin_data;
|
||||
s->lods = p_surface.lods;
|
||||
s->bone_aabbs = p_surface.bone_aabbs;
|
||||
s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform;
|
||||
s->blend_shape_data = p_surface.blend_shape_data;
|
||||
s->uv_scale = p_surface.uv_scale;
|
||||
s->material = p_surface.material;
|
||||
m->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
|
||||
virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
|
||||
|
||||
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
|
||||
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
|
||||
|
||||
virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
||||
virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
||||
virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
||||
virtual void mesh_surface_update_index_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
||||
|
||||
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
|
||||
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
|
||||
|
||||
virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
|
||||
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
|
||||
ERR_FAIL_NULL_V(m, RS::SurfaceData());
|
||||
ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
|
||||
RS::SurfaceData s = m->surfaces[p_surface];
|
||||
return s;
|
||||
}
|
||||
|
||||
virtual int mesh_get_surface_count(RID p_mesh) const override {
|
||||
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
|
||||
ERR_FAIL_NULL_V(m, 0);
|
||||
return m->surfaces.size();
|
||||
}
|
||||
|
||||
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
|
||||
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
|
||||
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
|
||||
|
||||
virtual void mesh_set_path(RID p_mesh, const String &p_path) override {}
|
||||
virtual String mesh_get_path(RID p_mesh) const override { return String(); }
|
||||
|
||||
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
|
||||
|
||||
virtual void mesh_surface_remove(RID p_mesh, int p_surface) override;
|
||||
virtual void mesh_clear(RID p_mesh) override;
|
||||
virtual void mesh_debug_usage(List<RS::MeshInfo> *r_info) override {}
|
||||
|
||||
/* MESH INSTANCE */
|
||||
|
||||
virtual RID mesh_instance_create(RID p_base) override { return RID(); }
|
||||
virtual void mesh_instance_free(RID p_rid) override {}
|
||||
|
||||
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
|
||||
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
|
||||
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
|
||||
virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override {}
|
||||
virtual void update_mesh_instances() override {}
|
||||
|
||||
/* MULTIMESH API */
|
||||
|
||||
bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); }
|
||||
|
||||
virtual RID _multimesh_allocate() override;
|
||||
virtual void _multimesh_initialize(RID p_rid) override;
|
||||
virtual void _multimesh_free(RID p_rid) override;
|
||||
|
||||
virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false, bool p_use_indirect = false) override {}
|
||||
virtual int _multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
|
||||
|
||||
virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
|
||||
virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
|
||||
virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
|
||||
virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
|
||||
virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
|
||||
|
||||
virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}
|
||||
virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }
|
||||
|
||||
virtual RID _multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
|
||||
virtual AABB _multimesh_get_aabb(RID p_multimesh) override { return AABB(); }
|
||||
|
||||
virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
|
||||
virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
|
||||
virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
|
||||
virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
|
||||
virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
||||
virtual RID _multimesh_get_command_buffer_rd_rid(RID p_multimesh) const override { return RID(); }
|
||||
virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const override { return RID(); }
|
||||
virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
|
||||
|
||||
virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
|
||||
virtual int _multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
|
||||
|
||||
MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const override { return nullptr; }
|
||||
|
||||
/* SKELETON API */
|
||||
|
||||
virtual RID skeleton_allocate() override { return RID(); }
|
||||
virtual void skeleton_initialize(RID p_rid) override {}
|
||||
virtual void skeleton_free(RID p_rid) override {}
|
||||
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
|
||||
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
|
||||
virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
|
||||
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
|
||||
virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
|
||||
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
|
||||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
|
||||
|
||||
/* OCCLUDER */
|
||||
|
||||
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
128
servers/rendering/dummy/storage/particles_storage.h
Normal file
128
servers/rendering/dummy/storage/particles_storage.h
Normal file
@@ -0,0 +1,128 @@
|
||||
/**************************************************************************/
|
||||
/* particles_storage.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "servers/rendering/storage/particles_storage.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
class ParticlesStorage : public RendererParticlesStorage {
|
||||
public:
|
||||
/* PARTICLES */
|
||||
|
||||
virtual RID particles_allocate() override { return RID(); }
|
||||
virtual void particles_initialize(RID p_rid) override {}
|
||||
virtual void particles_free(RID p_rid) override {}
|
||||
|
||||
virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
|
||||
virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
|
||||
virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {}
|
||||
virtual void particles_set_amount(RID p_particles, int p_amount) override {}
|
||||
virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) override {}
|
||||
virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
|
||||
virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
|
||||
virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {}
|
||||
virtual void particles_request_process_time(RID p_particles, real_t p_request_process_time) override {}
|
||||
virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
|
||||
virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
|
||||
virtual void particles_set_seed(RID p_particles, uint32_t p_seed) override {}
|
||||
virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
|
||||
virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {}
|
||||
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
|
||||
virtual void particles_set_process_material(RID p_particles, RID p_material) override {}
|
||||
virtual RID particles_get_process_material(RID p_particles) const override { return RID(); }
|
||||
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
|
||||
virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {}
|
||||
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
|
||||
virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
|
||||
virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
|
||||
virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
|
||||
|
||||
virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
|
||||
|
||||
virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
|
||||
virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
|
||||
|
||||
virtual void particles_restart(RID p_particles) override {}
|
||||
|
||||
virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
|
||||
|
||||
virtual void particles_set_draw_passes(RID p_particles, int p_count) override {}
|
||||
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
|
||||
|
||||
virtual void particles_request_process(RID p_particles) override {}
|
||||
virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
|
||||
virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
|
||||
|
||||
virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
|
||||
virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) override {}
|
||||
virtual void particles_set_interp_to_end(RID p_particles, float p_interp) override {}
|
||||
|
||||
virtual bool particles_get_emitting(RID p_particles) override { return false; }
|
||||
virtual int particles_get_draw_passes(RID p_particles) const override { return 0; }
|
||||
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
|
||||
|
||||
virtual void particles_add_collision(RID p_particles, RID p_instance) override {}
|
||||
virtual void particles_remove_collision(RID p_particles, RID p_instance) override {}
|
||||
|
||||
virtual void update_particles() override {}
|
||||
|
||||
/* PARTICLES COLLISION */
|
||||
|
||||
virtual RID particles_collision_allocate() override { return RID(); }
|
||||
virtual void particles_collision_initialize(RID p_rid) override {}
|
||||
virtual void particles_collision_free(RID p_rid) override {}
|
||||
|
||||
virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
|
||||
virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
|
||||
virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
|
||||
virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
|
||||
virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
|
||||
virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
|
||||
virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
|
||||
virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
|
||||
virtual void particles_collision_height_field_update(RID p_particles_collision) override {}
|
||||
virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
|
||||
virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
|
||||
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
|
||||
virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override { return 0; }
|
||||
virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override {}
|
||||
virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override { return 0; }
|
||||
|
||||
virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
|
||||
virtual void particles_collision_instance_free(RID p_rid) override {}
|
||||
virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
|
||||
virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
|
||||
|
||||
virtual bool particles_is_inactive(RID p_particles) const override { return false; }
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
43
servers/rendering/dummy/storage/texture_storage.cpp
Normal file
43
servers/rendering/dummy/storage/texture_storage.cpp
Normal file
@@ -0,0 +1,43 @@
|
||||
/**************************************************************************/
|
||||
/* texture_storage.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "texture_storage.h"
|
||||
|
||||
using namespace RendererDummy;
|
||||
|
||||
TextureStorage *TextureStorage::singleton = nullptr;
|
||||
|
||||
TextureStorage::TextureStorage() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
TextureStorage::~TextureStorage() {
|
||||
singleton = nullptr;
|
||||
}
|
218
servers/rendering/dummy/storage/texture_storage.h
Normal file
218
servers/rendering/dummy/storage/texture_storage.h
Normal file
@@ -0,0 +1,218 @@
|
||||
/**************************************************************************/
|
||||
/* texture_storage.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "servers/rendering/storage/texture_storage.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
class TextureStorage : public RendererTextureStorage {
|
||||
private:
|
||||
static TextureStorage *singleton;
|
||||
|
||||
struct DummyTexture {
|
||||
Ref<Image> image;
|
||||
};
|
||||
mutable RID_PtrOwner<DummyTexture> texture_owner;
|
||||
|
||||
public:
|
||||
static TextureStorage *get_singleton() { return singleton; }
|
||||
|
||||
TextureStorage();
|
||||
~TextureStorage();
|
||||
|
||||
/* Canvas Texture API */
|
||||
|
||||
virtual RID canvas_texture_allocate() override { return RID(); }
|
||||
virtual void canvas_texture_initialize(RID p_rid) override {}
|
||||
virtual void canvas_texture_free(RID p_rid) override {}
|
||||
|
||||
virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
|
||||
virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
|
||||
|
||||
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
|
||||
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
|
||||
|
||||
/* Texture API */
|
||||
|
||||
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }
|
||||
|
||||
virtual RID texture_allocate() override {
|
||||
DummyTexture *texture = memnew(DummyTexture);
|
||||
ERR_FAIL_NULL_V(texture, RID());
|
||||
return texture_owner.make_rid(texture);
|
||||
}
|
||||
|
||||
virtual void texture_free(RID p_rid) override {
|
||||
// delete the texture
|
||||
DummyTexture *texture = texture_owner.get_or_null(p_rid);
|
||||
ERR_FAIL_NULL(texture);
|
||||
texture_owner.free(p_rid);
|
||||
memdelete(texture);
|
||||
}
|
||||
|
||||
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
|
||||
DummyTexture *t = texture_owner.get_or_null(p_texture);
|
||||
ERR_FAIL_NULL(t);
|
||||
t->image = p_image->duplicate();
|
||||
}
|
||||
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
|
||||
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
|
||||
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override {}
|
||||
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override {} //all slices, then all the mipmaps, must be coherent
|
||||
|
||||
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override { return RID(); }
|
||||
|
||||
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
|
||||
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
|
||||
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override {}
|
||||
virtual void texture_proxy_update(RID p_proxy, RID p_base) override {}
|
||||
|
||||
//these two APIs can be used together or in combination with the others.
|
||||
virtual void texture_2d_placeholder_initialize(RID p_texture) override {}
|
||||
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {}
|
||||
virtual void texture_3d_placeholder_initialize(RID p_texture) override {}
|
||||
|
||||
virtual Ref<Image> texture_2d_get(RID p_texture) const override {
|
||||
DummyTexture *t = texture_owner.get_or_null(p_texture);
|
||||
ERR_FAIL_NULL_V(t, Ref<Image>());
|
||||
return t->image;
|
||||
}
|
||||
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
|
||||
virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
|
||||
|
||||
virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); }
|
||||
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
|
||||
|
||||
virtual void texture_set_path(RID p_texture, const String &p_path) override {}
|
||||
virtual String texture_get_path(RID p_texture) const override { return String(); }
|
||||
|
||||
virtual Image::Format texture_get_format(RID p_texture) const override { return Image::FORMAT_MAX; }
|
||||
|
||||
virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
|
||||
virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
|
||||
virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
|
||||
|
||||
virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
|
||||
|
||||
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
|
||||
|
||||
virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }
|
||||
|
||||
virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override {}
|
||||
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override { return RID(); }
|
||||
virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override { return 0; }
|
||||
|
||||
/* DECAL API */
|
||||
virtual RID decal_allocate() override { return RID(); }
|
||||
virtual void decal_initialize(RID p_rid) override {}
|
||||
virtual void decal_free(RID p_rid) override {}
|
||||
|
||||
virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {}
|
||||
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
|
||||
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
|
||||
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
|
||||
virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
|
||||
virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
|
||||
virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
|
||||
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
|
||||
virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
|
||||
|
||||
virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
|
||||
virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
|
||||
|
||||
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
|
||||
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
|
||||
|
||||
/* DECAL INSTANCE */
|
||||
|
||||
virtual RID decal_instance_create(RID p_decal) override { return RID(); }
|
||||
virtual void decal_instance_free(RID p_decal_instance) override {}
|
||||
virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
|
||||
virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
|
||||
|
||||
/* RENDER TARGET */
|
||||
|
||||
virtual RID render_target_create() override { return RID(); }
|
||||
virtual void render_target_free(RID p_rid) override {}
|
||||
virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
|
||||
virtual Point2i render_target_get_position(RID p_render_target) const override { return Point2i(); }
|
||||
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
|
||||
virtual Size2i render_target_get_size(RID p_render_target) const override { return Size2i(); }
|
||||
virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override {}
|
||||
virtual bool render_target_get_transparent(RID p_render_target) const override { return false; }
|
||||
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override {}
|
||||
virtual bool render_target_get_direct_to_screen(RID p_render_target) const override { return false; }
|
||||
virtual bool render_target_was_used(RID p_render_target) const override { return false; }
|
||||
virtual void render_target_set_as_unused(RID p_render_target) override {}
|
||||
virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override {}
|
||||
virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override { return RS::VIEWPORT_MSAA_DISABLED; }
|
||||
virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
|
||||
virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
|
||||
virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
|
||||
virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override {}
|
||||
virtual bool render_target_is_using_hdr(RID p_render_target) const override { return false; }
|
||||
virtual void render_target_set_use_debanding(RID p_render_target, bool p_use_debanding) override {}
|
||||
virtual bool render_target_is_using_debanding(RID p_render_target) const override { return false; }
|
||||
|
||||
virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
|
||||
virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; }
|
||||
virtual Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
|
||||
virtual void render_target_disable_clear_request(RID p_render_target) override {}
|
||||
virtual void render_target_do_clear_request(RID p_render_target) override {}
|
||||
|
||||
virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
|
||||
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
|
||||
virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
|
||||
|
||||
virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {}
|
||||
virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; }
|
||||
virtual void render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) override {}
|
||||
virtual RS::ViewportVRSUpdateMode render_target_get_vrs_update_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_UPDATE_DISABLED; }
|
||||
virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {}
|
||||
virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); }
|
||||
|
||||
virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture, RID p_velocity_depth_texture) override {}
|
||||
virtual RID render_target_get_override_color(RID p_render_target) const override { return RID(); }
|
||||
virtual RID render_target_get_override_depth(RID p_render_target) const override { return RID(); }
|
||||
virtual RID render_target_get_override_velocity(RID p_render_target) const override { return RID(); }
|
||||
virtual RID render_target_get_override_velocity_depth(RID p_render_target) const override { return RID(); }
|
||||
|
||||
virtual void render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) override {}
|
||||
virtual Rect2i render_target_get_render_region(RID p_render_target) const override { return Rect2i(); }
|
||||
|
||||
virtual RID render_target_get_texture(RID p_render_target) override { return RID(); }
|
||||
|
||||
virtual void render_target_set_velocity_target_size(RID p_render_target, const Size2i &p_target_size) override {}
|
||||
virtual Size2i render_target_get_velocity_target_size(RID p_render_target) const override { return Size2i(0, 0); }
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
88
servers/rendering/dummy/storage/utilities.cpp
Normal file
88
servers/rendering/dummy/storage/utilities.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
/**************************************************************************/
|
||||
/* utilities.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "utilities.h"
|
||||
|
||||
#include "light_storage.h"
|
||||
#include "material_storage.h"
|
||||
#include "mesh_storage.h"
|
||||
#include "texture_storage.h"
|
||||
|
||||
using namespace RendererDummy;
|
||||
|
||||
Utilities *Utilities::singleton = nullptr;
|
||||
|
||||
RS::InstanceType Utilities::get_base_type(RID p_rid) const {
|
||||
if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
||||
return RS::INSTANCE_MESH;
|
||||
} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
||||
return RS::INSTANCE_MULTIMESH;
|
||||
} else if (RendererDummy::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
|
||||
return RS::INSTANCE_LIGHTMAP;
|
||||
}
|
||||
return RS::INSTANCE_NONE;
|
||||
}
|
||||
|
||||
bool Utilities::free(RID p_rid) {
|
||||
if (RendererDummy::LightStorage::get_singleton()->free(p_rid)) {
|
||||
return true;
|
||||
} else if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
||||
RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
|
||||
return true;
|
||||
} else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
||||
RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid);
|
||||
return true;
|
||||
} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
||||
RendererDummy::MeshStorage::get_singleton()->multimesh_free(p_rid);
|
||||
return true;
|
||||
} else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
|
||||
RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid);
|
||||
return true;
|
||||
} else if (RendererDummy::MaterialStorage::get_singleton()->owns_material(p_rid)) {
|
||||
RendererDummy::MaterialStorage::get_singleton()->material_free(p_rid);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
||||
if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_base)) {
|
||||
DummyMesh *mesh = RendererDummy::MeshStorage::get_singleton()->get_mesh(p_base);
|
||||
p_instance->update_dependency(&mesh->dependency);
|
||||
}
|
||||
}
|
||||
|
||||
Utilities::Utilities() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
Utilities::~Utilities() {
|
||||
singleton = nullptr;
|
||||
}
|
100
servers/rendering/dummy/storage/utilities.h
Normal file
100
servers/rendering/dummy/storage/utilities.h
Normal file
@@ -0,0 +1,100 @@
|
||||
/**************************************************************************/
|
||||
/* utilities.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
class Utilities : public RendererUtilities {
|
||||
private:
|
||||
static Utilities *singleton;
|
||||
|
||||
public:
|
||||
static Utilities *get_singleton() { return singleton; }
|
||||
|
||||
Utilities();
|
||||
~Utilities();
|
||||
|
||||
/* INSTANCES */
|
||||
|
||||
virtual RS::InstanceType get_base_type(RID p_rid) const override;
|
||||
virtual bool free(RID p_rid) override;
|
||||
|
||||
/* DEPENDENCIES */
|
||||
|
||||
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
virtual RID visibility_notifier_allocate() override { return RID(); }
|
||||
virtual void visibility_notifier_initialize(RID p_notifier) override {}
|
||||
virtual void visibility_notifier_free(RID p_notifier) override {}
|
||||
|
||||
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
|
||||
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
|
||||
|
||||
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
|
||||
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
|
||||
|
||||
/* TIMING */
|
||||
|
||||
virtual void capture_timestamps_begin() override {}
|
||||
virtual void capture_timestamp(const String &p_name) override {}
|
||||
virtual uint32_t get_captured_timestamps_count() const override { return 0; }
|
||||
virtual uint64_t get_captured_timestamps_frame() const override { return 0; }
|
||||
virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
|
||||
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
|
||||
virtual String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
|
||||
|
||||
/* MISC */
|
||||
|
||||
virtual void update_dirty_resources() override {}
|
||||
virtual void set_debug_generate_wireframes(bool p_generate) override {}
|
||||
|
||||
virtual bool has_os_feature(const String &p_feature) const override {
|
||||
return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc2";
|
||||
}
|
||||
|
||||
virtual void update_memory_info() override {}
|
||||
|
||||
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
|
||||
virtual String get_video_adapter_name() const override { return String(); }
|
||||
virtual String get_video_adapter_vendor() const override { return String(); }
|
||||
virtual RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
|
||||
virtual String get_video_adapter_api_version() const override { return String(); }
|
||||
|
||||
virtual Size2i get_maximum_viewport_size() const override { return Size2i(); }
|
||||
virtual uint32_t get_maximum_shader_varyings() const override { return 31; } // Fair assumption for everything except old OpenGL-only phones.
|
||||
virtual uint64_t get_maximum_uniform_buffer_size() const override { return 65536; } // Fair assumption for all devices.
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
Reference in New Issue
Block a user