initial commit, 4.5 stable
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67
servers/xr/xr_vrs.h
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67
servers/xr/xr_vrs.h
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/**************************************************************************/
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/* xr_vrs.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/templates/rid.h"
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#include "core/variant/variant.h"
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/* This is a helper class for generating stereoscopic VRS images */
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class XRVRS : public Object {
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GDCLASS(XRVRS, Object);
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private:
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float vrs_min_radius = 20.0;
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float vrs_strength = 1.0;
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Rect2i vrs_render_region;
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bool vrs_dirty = true;
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RID vrs_texture;
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Size2i target_size;
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PackedVector2Array eye_foci;
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protected:
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static void _bind_methods();
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public:
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~XRVRS();
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float get_vrs_min_radius() const;
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void set_vrs_min_radius(float p_vrs_min_radius);
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float get_vrs_strength() const;
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void set_vrs_strength(float p_vrs_strength);
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Rect2i get_vrs_render_region() const;
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void set_vrs_render_region(const Rect2i &p_vrs_render_region);
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RID make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci);
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};
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