initial commit, 4.5 stable
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25
tests/python_build/fixtures/rd_glsl/compute.out
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25
tests/python_build/fixtures/rd_glsl/compute.out
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#include "servers/rendering/renderer_rd/shader_rd.h"
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class ComputeShaderRD : public ShaderRD {
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public:
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ComputeShaderRD() {
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static const char *_vertex_code = nullptr;
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static const char *_fragment_code = nullptr;
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static const char _compute_code[] = {
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R"<!>(
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#version 450
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#VERSION_DEFINES
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#define BLOCK_SIZE 8
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#define M_PI 3.14159265359
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void main() {
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uint t = BLOCK_SIZE + 1;
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}
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)<!>"
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};
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setup(_vertex_code, _fragment_code, _compute_code, "ComputeShaderRD");
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}
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};
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