initial commit, 4.5 stable
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219
tests/scene/test_sky.h
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219
tests/scene/test_sky.h
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/**************************************************************************/
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/* test_sky.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/resources/sky.h"
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#include "tests/test_macros.h"
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namespace TestSky {
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TEST_CASE("[SceneTree][Sky] Constructor") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
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CHECK(test_sky->get_material().is_null());
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}
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TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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// Check default.
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
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test_sky->set_radiance_size(Sky::RADIANCE_SIZE_1024);
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
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ERR_PRINT_OFF;
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// Check setting invalid radiance size.
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test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
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ERR_PRINT_ON;
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
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}
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TEST_CASE("[SceneTree][Sky] Process mode setter and getter") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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// Check default.
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CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
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test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL);
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CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL);
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}
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TEST_CASE("[SceneTree][Sky] Material setter and getter") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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Ref<Material> material;
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material.instantiate();
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SUBCASE("Material passed to the class should remain the same") {
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test_sky->set_material(material);
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CHECK(test_sky->get_material() == material);
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}
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SUBCASE("Material passed many times to the class should remain the same") {
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test_sky->set_material(material);
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test_sky->set_material(material);
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test_sky->set_material(material);
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CHECK(test_sky->get_material() == material);
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}
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SUBCASE("Material rewrite testing") {
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Ref<Material> material1;
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Ref<Material> material2;
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material1.instantiate();
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material2.instantiate();
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test_sky->set_material(material1);
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test_sky->set_material(material2);
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CHECK_MESSAGE(test_sky->get_material() != material1,
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"After rewrite, second material should be in class.");
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CHECK_MESSAGE(test_sky->get_material() == material2,
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"After rewrite, second material should be in class.");
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}
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SUBCASE("Assign same material to two skys") {
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Ref<Sky> sky2;
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sky2.instantiate();
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test_sky->set_material(material);
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sky2->set_material(material);
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CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(),
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"Both skys should have the same material.");
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}
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SUBCASE("Swapping materials between two skys") {
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Ref<Sky> sky2;
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sky2.instantiate();
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Ref<Material> material1;
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Ref<Material> material2;
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material1.instantiate();
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material2.instantiate();
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test_sky->set_material(material1);
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sky2->set_material(material2);
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CHECK(test_sky->get_material() == material1);
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CHECK(sky2->get_material() == material2);
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// Do the swap.
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Ref<Material> temp = test_sky->get_material();
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test_sky->set_material(sky2->get_material());
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sky2->set_material(temp);
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CHECK(test_sky->get_material() == material2);
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CHECK(sky2->get_material() == material1);
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}
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}
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TEST_CASE("[SceneTree][Sky] Invalid radiance size handling") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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// Attempt to set an invalid radiance size.
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ERR_PRINT_OFF;
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test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
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ERR_PRINT_ON;
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// Verify that the radiance size remains unchanged.
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
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}
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TEST_CASE("[SceneTree][Sky] Process mode variations") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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// Test all process modes.
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const Sky::ProcessMode process_modes[] = {
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Sky::PROCESS_MODE_AUTOMATIC,
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Sky::PROCESS_MODE_QUALITY,
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Sky::PROCESS_MODE_INCREMENTAL,
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Sky::PROCESS_MODE_REALTIME
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};
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for (Sky::ProcessMode mode : process_modes) {
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test_sky->set_process_mode(mode);
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CHECK(test_sky->get_process_mode() == mode);
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}
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}
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TEST_CASE("[SceneTree][Sky] Radiance size variations") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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// Test all radiance sizes except MAX.
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const Sky::RadianceSize radiance_sizes[] = {
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Sky::RADIANCE_SIZE_32,
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Sky::RADIANCE_SIZE_64,
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Sky::RADIANCE_SIZE_128,
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Sky::RADIANCE_SIZE_256,
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Sky::RADIANCE_SIZE_512,
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Sky::RADIANCE_SIZE_1024,
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Sky::RADIANCE_SIZE_2048
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};
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for (Sky::RadianceSize size : radiance_sizes) {
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test_sky->set_radiance_size(size);
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CHECK(test_sky->get_radiance_size() == size);
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}
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}
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TEST_CASE("[SceneTree][Sky] Null material handling") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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SUBCASE("Setting null material") {
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test_sky->set_material(Ref<Material>());
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CHECK(test_sky->get_material().is_null());
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}
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SUBCASE("Overwriting existing material with null") {
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Ref<Material> material;
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material.instantiate();
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test_sky->set_material(material);
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test_sky->set_material(Ref<Material>());
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CHECK(test_sky->get_material().is_null());
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}
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}
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TEST_CASE("[SceneTree][Sky] RID generation") {
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Ref<Sky> test_sky;
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test_sky.instantiate();
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// Check validity.
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CHECK(!test_sky->get_rid().is_valid());
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}
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} // namespace TestSky
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