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2025-09-16 20:46:46 -04:00
commit 9d30169a8d
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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/default.h"
//#include "../common/scene_curves.h"
#include "../common/context.h"
namespace embree
{
class BezierBasis
{
public:
template<typename T>
static __forceinline Vec4<T> eval(const T& u)
{
const T t1 = u;
const T t0 = 1.0f-t1;
const T B0 = t0 * t0 * t0;
const T B1 = 3.0f * t1 * (t0 * t0);
const T B2 = 3.0f * (t1 * t1) * t0;
const T B3 = t1 * t1 * t1;
return Vec4<T>(B0,B1,B2,B3);
}
template<typename T>
static __forceinline Vec4<T> derivative(const T& u)
{
const T t1 = u;
const T t0 = 1.0f-t1;
const T B0 = -(t0*t0);
const T B1 = madd(-2.0f,t0*t1,t0*t0);
const T B2 = msub(+2.0f,t0*t1,t1*t1);
const T B3 = +(t1*t1);
return T(3.0f)*Vec4<T>(B0,B1,B2,B3);
}
template<typename T>
static __forceinline Vec4<T> derivative2(const T& u)
{
const T t1 = u;
const T t0 = 1.0f-t1;
const T B0 = t0;
const T B1 = madd(-2.0f,t0,t1);
const T B2 = madd(-2.0f,t1,t0);
const T B3 = t1;
return T(6.0f)*Vec4<T>(B0,B1,B2,B3);
}
};
struct PrecomputedBezierBasis
{
enum { N = 16 };
public:
PrecomputedBezierBasis() {}
PrecomputedBezierBasis(int shift);
/* basis for bezier evaluation */
public:
float c0[N+1][N+1];
float c1[N+1][N+1];
float c2[N+1][N+1];
float c3[N+1][N+1];
/* basis for bezier derivative evaluation */
public:
float d0[N+1][N+1];
float d1[N+1][N+1];
float d2[N+1][N+1];
float d3[N+1][N+1];
};
extern PrecomputedBezierBasis bezier_basis0;
extern PrecomputedBezierBasis bezier_basis1;
template<typename V>
struct LinearBezierCurve
{
V v0,v1;
__forceinline LinearBezierCurve () {}
__forceinline LinearBezierCurve (const LinearBezierCurve& other)
: v0(other.v0), v1(other.v1) {}
__forceinline LinearBezierCurve& operator= (const LinearBezierCurve& other) {
v0 = other.v0; v1 = other.v1; return *this;
}
__forceinline LinearBezierCurve (const V& v0, const V& v1)
: v0(v0), v1(v1) {}
__forceinline V begin() const { return v0; }
__forceinline V end () const { return v1; }
bool hasRoot() const;
friend embree_ostream operator<<(embree_ostream cout, const LinearBezierCurve& a) {
return cout << "LinearBezierCurve (" << a.v0 << ", " << a.v1 << ")";
}
};
template<> __forceinline bool LinearBezierCurve<Interval1f>::hasRoot() const {
return numRoots(v0,v1);
}
template<typename V>
struct QuadraticBezierCurve
{
V v0,v1,v2;
__forceinline QuadraticBezierCurve () {}
__forceinline QuadraticBezierCurve (const QuadraticBezierCurve& other)
: v0(other.v0), v1(other.v1), v2(other.v2) {}
__forceinline QuadraticBezierCurve& operator= (const QuadraticBezierCurve& other) {
v0 = other.v0; v1 = other.v1; v2 = other.v2; return *this;
}
__forceinline QuadraticBezierCurve (const V& v0, const V& v1, const V& v2)
: v0(v0), v1(v1), v2(v2) {}
__forceinline V begin() const { return v0; }
__forceinline V end () const { return v2; }
__forceinline V interval() const {
return merge(v0,v1,v2);
}
__forceinline BBox<V> bounds() const {
return merge(BBox<V>(v0),BBox<V>(v1),BBox<V>(v2));
}
friend embree_ostream operator<<(embree_ostream cout, const QuadraticBezierCurve& a) {
return cout << "QuadraticBezierCurve (" << a.v0 << ", " << a.v1 << ", " << a.v2 << ")";
}
};
typedef QuadraticBezierCurve<float> QuadraticBezierCurve1f;
typedef QuadraticBezierCurve<Vec2fa> QuadraticBezierCurve2fa;
typedef QuadraticBezierCurve<Vec3fa> QuadraticBezierCurve3fa;
template<typename Vertex>
struct CubicBezierCurve
{
Vertex v0,v1,v2,v3;
__forceinline CubicBezierCurve() {}
template<typename T1>
__forceinline CubicBezierCurve (const CubicBezierCurve<T1>& other)
: v0(other.v0), v1(other.v1), v2(other.v2), v3(other.v3) {}
__forceinline CubicBezierCurve& operator= (const CubicBezierCurve& other) {
v0 = other.v0; v1 = other.v1; v2 = other.v2; v3 = other.v3; return *this;
}
__forceinline CubicBezierCurve(const Vertex& v0, const Vertex& v1, const Vertex& v2, const Vertex& v3)
: v0(v0), v1(v1), v2(v2), v3(v3) {}
__forceinline Vertex begin() const {
return v0;
}
__forceinline Vertex end() const {
return v3;
}
__forceinline Vertex center() const {
return 0.25f*(v0+v1+v2+v3);
}
__forceinline Vertex begin_direction() const {
return v1-v0;
}
__forceinline Vertex end_direction() const {
return v3-v2;
}
__forceinline CubicBezierCurve<float> xfm(const Vertex& dx) const {
return CubicBezierCurve<float>(dot(v0,dx),dot(v1,dx),dot(v2,dx),dot(v3,dx));
}
template<int W>
__forceinline CubicBezierCurve<vfloat<W>> vxfm(const Vertex& dx) const {
return CubicBezierCurve<vfloat<W>>(dot(v0,dx),dot(v1,dx),dot(v2,dx),dot(v3,dx));
}
__forceinline CubicBezierCurve<float> xfm(const Vertex& dx, const Vertex& p) const {
return CubicBezierCurve<float>(dot(v0-p,dx),dot(v1-p,dx),dot(v2-p,dx),dot(v3-p,dx));
}
__forceinline CubicBezierCurve<Vec3fa> xfm(const LinearSpace3fa& space) const
{
const Vec3fa q0 = xfmVector(space,v0);
const Vec3fa q1 = xfmVector(space,v1);
const Vec3fa q2 = xfmVector(space,v2);
const Vec3fa q3 = xfmVector(space,v3);
return CubicBezierCurve<Vec3fa>(q0,q1,q2,q3);
}
__forceinline CubicBezierCurve<Vec3fa> xfm(const LinearSpace3fa& space, const Vec3fa& p) const
{
const Vec3fa q0 = xfmVector(space,v0-p);
const Vec3fa q1 = xfmVector(space,v1-p);
const Vec3fa q2 = xfmVector(space,v2-p);
const Vec3fa q3 = xfmVector(space,v3-p);
return CubicBezierCurve<Vec3fa>(q0,q1,q2,q3);
}
__forceinline CubicBezierCurve<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
{
const Vec3ff q0(xfmVector(space,(Vec3fa)v0-p), v0.w);
const Vec3ff q1(xfmVector(space,(Vec3fa)v1-p), v1.w);
const Vec3ff q2(xfmVector(space,(Vec3fa)v2-p), v2.w);
const Vec3ff q3(xfmVector(space,(Vec3fa)v3-p), v3.w);
return CubicBezierCurve<Vec3ff>(q0,q1,q2,q3);
}
__forceinline CubicBezierCurve<Vec3fa> xfm(const LinearSpace3fa& space, const Vec3fa& p, const float s) const
{
const Vec3fa q0 = xfmVector(space,s*(v0-p));
const Vec3fa q1 = xfmVector(space,s*(v1-p));
const Vec3fa q2 = xfmVector(space,s*(v2-p));
const Vec3fa q3 = xfmVector(space,s*(v3-p));
return CubicBezierCurve<Vec3fa>(q0,q1,q2,q3);
}
__forceinline int maxRoots() const;
__forceinline BBox<Vertex> bounds() const {
return merge(BBox<Vertex>(v0),BBox<Vertex>(v1),BBox<Vertex>(v2),BBox<Vertex>(v3));
}
__forceinline friend CubicBezierCurve operator +( const CubicBezierCurve& a, const CubicBezierCurve& b ) {
return CubicBezierCurve(a.v0+b.v0,a.v1+b.v1,a.v2+b.v2,a.v3+b.v3);
}
__forceinline friend CubicBezierCurve operator -( const CubicBezierCurve& a, const CubicBezierCurve& b ) {
return CubicBezierCurve(a.v0-b.v0,a.v1-b.v1,a.v2-b.v2,a.v3-b.v3);
}
__forceinline friend CubicBezierCurve operator -( const CubicBezierCurve& a, const Vertex& b ) {
return CubicBezierCurve(a.v0-b,a.v1-b,a.v2-b,a.v3-b);
}
__forceinline friend CubicBezierCurve operator *( const Vertex& a, const CubicBezierCurve& b ) {
return CubicBezierCurve(a*b.v0,a*b.v1,a*b.v2,a*b.v3);
}
__forceinline friend CubicBezierCurve cmadd( const Vertex& a, const CubicBezierCurve& b, const CubicBezierCurve& c) {
return CubicBezierCurve(madd(a,b.v0,c.v0),madd(a,b.v1,c.v1),madd(a,b.v2,c.v2),madd(a,b.v3,c.v3));
}
__forceinline friend CubicBezierCurve clerp ( const CubicBezierCurve& a, const CubicBezierCurve& b, const Vertex& t ) {
return cmadd((Vertex(1.0f)-t),a,t*b);
}
__forceinline friend CubicBezierCurve merge ( const CubicBezierCurve& a, const CubicBezierCurve& b ) {
return CubicBezierCurve(merge(a.v0,b.v0),merge(a.v1,b.v1),merge(a.v2,b.v2),merge(a.v3,b.v3));
}
__forceinline void split(CubicBezierCurve& left, CubicBezierCurve& right, const float t = 0.5f) const
{
const Vertex p00 = v0;
const Vertex p01 = v1;
const Vertex p02 = v2;
const Vertex p03 = v3;
const Vertex p10 = lerp(p00,p01,t);
const Vertex p11 = lerp(p01,p02,t);
const Vertex p12 = lerp(p02,p03,t);
const Vertex p20 = lerp(p10,p11,t);
const Vertex p21 = lerp(p11,p12,t);
const Vertex p30 = lerp(p20,p21,t);
new (&left ) CubicBezierCurve(p00,p10,p20,p30);
new (&right) CubicBezierCurve(p30,p21,p12,p03);
}
__forceinline CubicBezierCurve<Vec2vfx> split() const
{
const float u0 = 0.0f, u1 = 1.0f;
const float dscale = (u1-u0)*(1.0f/(3.0f*(VSIZEX-1)));
const vfloatx vu0 = lerp(u0,u1,vfloatx(StepTy())*(1.0f/(VSIZEX-1)));
Vec2vfx P0, dP0du; evalN(vu0,P0,dP0du); dP0du = dP0du * Vec2vfx(dscale);
const Vec2vfx P3 = shift_right_1(P0);
const Vec2vfx dP3du = shift_right_1(dP0du);
const Vec2vfx P1 = P0 + dP0du;
const Vec2vfx P2 = P3 - dP3du;
return CubicBezierCurve<Vec2vfx>(P0,P1,P2,P3);
}
__forceinline CubicBezierCurve<Vec2vfx> split(const BBox1f& u) const
{
const float u0 = u.lower, u1 = u.upper;
const float dscale = (u1-u0)*(1.0f/(3.0f*(VSIZEX-1)));
const vfloatx vu0 = lerp(u0,u1,vfloatx(StepTy())*(1.0f/(VSIZEX-1)));
Vec2vfx P0, dP0du; evalN(vu0,P0,dP0du); dP0du = dP0du * Vec2vfx(dscale);
const Vec2vfx P3 = shift_right_1(P0);
const Vec2vfx dP3du = shift_right_1(dP0du);
const Vec2vfx P1 = P0 + dP0du;
const Vec2vfx P2 = P3 - dP3du;
return CubicBezierCurve<Vec2vfx>(P0,P1,P2,P3);
}
template<int W>
__forceinline CubicBezierCurve<Vec2vf<W>> split(const BBox1f& u, int i, int N) const
{
const float u0 = u.lower, u1 = u.upper;
const float dscale = (u1-u0)*(1.0f/(3.0f*N));
const vfloat<W> vu0 = lerp(u0,u1,(vfloat<W>(i)+vfloat<W>(StepTy()))*(1.0f/N));
Vec2vf<W> P0, dP0du; evalN(vu0,P0,dP0du); dP0du = dP0du * Vec2vf<W>(dscale);
const Vec2vf<W> P3 = shift_right_1(P0);
const Vec2vf<W> dP3du = shift_right_1(dP0du);
const Vec2vf<W> P1 = P0 + dP0du;
const Vec2vf<W> P2 = P3 - dP3du;
return CubicBezierCurve<Vec2vf<W>>(P0,P1,P2,P3);
}
__forceinline CubicBezierCurve<Vec2f> split1(const BBox1f& u, int i, int N) const
{
const float u0 = u.lower, u1 = u.upper;
const float dscale = (u1-u0)*(1.0f/(3.0f*N));
const float vu0 = lerp(u0,u1,(float(i)+0)*(1.0f/N));
const float vu1 = lerp(u0,u1,(float(i)+1)*(1.0f/N));
Vec2fa P0, dP0du; eval(vu0,P0,dP0du); dP0du = dP0du * Vec2fa(dscale);
Vec2fa P3, dP3du; eval(vu1,P3,dP3du); dP3du = dP3du * Vec2fa(dscale);
const Vec2fa P1 = P0 + dP0du;
const Vec2fa P2 = P3 - dP3du;
return CubicBezierCurve<Vec2f>(P0,P1,P2,P3);
}
__forceinline void eval(float t, Vertex& p, Vertex& dp) const
{
const Vertex p00 = v0;
const Vertex p01 = v1;
const Vertex p02 = v2;
const Vertex p03 = v3;
const Vertex p10 = lerp(p00,p01,t);
const Vertex p11 = lerp(p01,p02,t);
const Vertex p12 = lerp(p02,p03,t);
const Vertex p20 = lerp(p10,p11,t);
const Vertex p21 = lerp(p11,p12,t);
const Vertex p30 = lerp(p20,p21,t);
p = p30;
dp = Vertex(3.0f)*(p21-p20);
}
#if 0
__forceinline Vertex eval(float t) const
{
const Vertex p00 = v0;
const Vertex p01 = v1;
const Vertex p02 = v2;
const Vertex p03 = v3;
const Vertex p10 = lerp(p00,p01,t);
const Vertex p11 = lerp(p01,p02,t);
const Vertex p12 = lerp(p02,p03,t);
const Vertex p20 = lerp(p10,p11,t);
const Vertex p21 = lerp(p11,p12,t);
const Vertex p30 = lerp(p20,p21,t);
return p30;
}
#else
__forceinline Vertex eval(const float t) const
{
const Vec4<float> b = BezierBasis::eval(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
#endif
__forceinline Vertex eval_dt(float t) const
{
const Vertex p00 = v1-v0;
const Vertex p01 = v2-v1;
const Vertex p02 = v3-v2;
const Vertex p10 = lerp(p00,p01,t);
const Vertex p11 = lerp(p01,p02,t);
const Vertex p20 = lerp(p10,p11,t);
return Vertex(3.0f)*p20;
}
__forceinline Vertex eval_du(const float t) const
{
const Vec4<float> b = BezierBasis::derivative(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
__forceinline Vertex eval_dudu(const float t) const
{
const Vec4<float> b = BezierBasis::derivative2(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
__forceinline void evalN(const vfloatx& t, Vec2vfx& p, Vec2vfx& dp) const
{
const Vec2vfx p00 = v0;
const Vec2vfx p01 = v1;
const Vec2vfx p02 = v2;
const Vec2vfx p03 = v3;
const Vec2vfx p10 = lerp(p00,p01,t);
const Vec2vfx p11 = lerp(p01,p02,t);
const Vec2vfx p12 = lerp(p02,p03,t);
const Vec2vfx p20 = lerp(p10,p11,t);
const Vec2vfx p21 = lerp(p11,p12,t);
const Vec2vfx p30 = lerp(p20,p21,t);
p = p30;
dp = vfloatx(3.0f)*(p21-p20);
}
__forceinline void eval(const float t, Vertex& p, Vertex& dp, Vertex& ddp) const
{
const Vertex p00 = v0;
const Vertex p01 = v1;
const Vertex p02 = v2;
const Vertex p03 = v3;
const Vertex p10 = lerp(p00,p01,t);
const Vertex p11 = lerp(p01,p02,t);
const Vertex p12 = lerp(p02,p03,t);
const Vertex p20 = lerp(p10,p11,t);
const Vertex p21 = lerp(p11,p12,t);
const Vertex p30 = lerp(p20,p21,t);
p = p30;
dp = 3.0f*(p21-p20);
ddp = eval_dudu(t);
}
__forceinline CubicBezierCurve clip(const Interval1f& u1) const
{
Vertex f0,df0; eval(u1.lower,f0,df0);
Vertex f1,df1; eval(u1.upper,f1,df1);
float s = u1.upper-u1.lower;
return CubicBezierCurve(f0,f0+s*(1.0f/3.0f)*df0,f1-s*(1.0f/3.0f)*df1,f1);
}
__forceinline QuadraticBezierCurve<Vertex> derivative() const
{
const Vertex q0 = 3.0f*(v1-v0);
const Vertex q1 = 3.0f*(v2-v1);
const Vertex q2 = 3.0f*(v3-v2);
return QuadraticBezierCurve<Vertex>(q0,q1,q2);
}
__forceinline BBox<Vertex> derivative_bounds(const Interval1f& u1) const
{
Vertex f0,df0; eval(u1.lower,f0,df0);
Vertex f3,df3; eval(u1.upper,f3,df3);
const float s = u1.upper-u1.lower;
const Vertex f1 = f0+s*(1.0f/3.0f)*df0;
const Vertex f2 = f3-s*(1.0f/3.0f)*df3;
const Vertex q0 = s*df0;
const Vertex q1 = 3.0f*(f2-f1);
const Vertex q2 = s*df3;
return merge(BBox<Vertex>(q0),BBox<Vertex>(q1),BBox<Vertex>(q2));
}
template<int M>
__forceinline Vec4vf<M> veval(const vfloat<M>& t) const
{
const Vec4vf<M> b = BezierBasis::eval(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> veval_du(const vfloat<M>& t) const
{
const Vec4vf<M> b = BezierBasis::derivative(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> veval_dudu(const vfloat<M>& t) const
{
const Vec4vf<M> b = BezierBasis::derivative2(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M, typename Vec>
__forceinline void veval(const vfloat<M>& t, Vec& p, Vec& dp) const
{
const Vec p00 = v0;
const Vec p01 = v1;
const Vec p02 = v2;
const Vec p03 = v3;
const Vec p10 = lerp(p00,p01,t);
const Vec p11 = lerp(p01,p02,t);
const Vec p12 = lerp(p02,p03,t);
const Vec p20 = lerp(p10,p11,t);
const Vec p21 = lerp(p11,p12,t);
const Vec p30 = lerp(p20,p21,t);
p = p30;
dp = vfloat<M>(3.0f)*(p21-p20);
}
template<int M, typename Vec = Vec4vf<M>>
__forceinline Vec eval0(const int ofs, const int size) const
{
assert(size <= PrecomputedBezierBasis::N);
assert(ofs <= size);
#if defined(EMBREE_SYCL_SUPPORT) && defined(__SYCL_DEVICE_ONLY__)
assert(size > 0);
const vfloat<M> t = (vfloat<M>(step) + vfloat<M>(ofs+0))*rcp(float(size));
Vec p,dp; veval<M>(t,p,dp);
return p;
#else
return madd(vfloat<M>::loadu(&bezier_basis0.c0[size][ofs]), Vec(v0),
madd(vfloat<M>::loadu(&bezier_basis0.c1[size][ofs]), Vec(v1),
madd(vfloat<M>::loadu(&bezier_basis0.c2[size][ofs]), Vec(v2),
vfloat<M>::loadu(&bezier_basis0.c3[size][ofs]) * Vec(v3))));
#endif
}
template<int M, typename Vec = Vec4vf<M>>
__forceinline Vec eval1(const int ofs, const int size) const
{
assert(size <= PrecomputedBezierBasis::N);
assert(ofs <= size);
#if defined(EMBREE_SYCL_SUPPORT) && defined(__SYCL_DEVICE_ONLY__)
assert(size > 0);
const vfloat<M> t = (vfloat<M>(step) + vfloat<M>(ofs+1))*rcp(float(size));
Vec p,dp; veval<M>(t,p,dp);
return p;
#else
return madd(vfloat<M>::loadu(&bezier_basis1.c0[size][ofs]), Vec(v0),
madd(vfloat<M>::loadu(&bezier_basis1.c1[size][ofs]), Vec(v1),
madd(vfloat<M>::loadu(&bezier_basis1.c2[size][ofs]), Vec(v2),
vfloat<M>::loadu(&bezier_basis1.c3[size][ofs]) * Vec(v3))));
#endif
}
template<int M, typename Vec = Vec4vf<M>>
__forceinline Vec derivative0(const int ofs, const int size) const
{
assert(size <= PrecomputedBezierBasis::N);
assert(ofs <= size);
#if defined(EMBREE_SYCL_SUPPORT) && defined(__SYCL_DEVICE_ONLY__)
assert(size > 0);
const vfloat<M> t = (vfloat<M>(step) + vfloat<M>(ofs+0))*rcp(float(size));
Vec p,dp; veval<M>(t,p,dp);
return dp;
#else
return madd(vfloat<M>::loadu(&bezier_basis0.d0[size][ofs]), Vec(v0),
madd(vfloat<M>::loadu(&bezier_basis0.d1[size][ofs]), Vec(v1),
madd(vfloat<M>::loadu(&bezier_basis0.d2[size][ofs]), Vec(v2),
vfloat<M>::loadu(&bezier_basis0.d3[size][ofs]) * Vec(v3))));
#endif
}
template<int M, typename Vec = Vec4vf<M>>
__forceinline Vec derivative1(const int ofs, const int size) const
{
assert(size <= PrecomputedBezierBasis::N);
assert(ofs <= size);
#if defined(EMBREE_SYCL_SUPPORT) && defined(__SYCL_DEVICE_ONLY__)
assert(size > 0);
const vfloat<M> t = (vfloat<M>(step) + vfloat<M>(ofs+1))*rcp(float(size));
Vec p,dp; veval<M>(t,p,dp);
return dp;
#else
return madd(vfloat<M>::loadu(&bezier_basis1.d0[size][ofs]), Vec(v0),
madd(vfloat<M>::loadu(&bezier_basis1.d1[size][ofs]), Vec(v1),
madd(vfloat<M>::loadu(&bezier_basis1.d2[size][ofs]), Vec(v2),
vfloat<M>::loadu(&bezier_basis1.d3[size][ofs]) * Vec(v3))));
#endif
}
/* calculates bounds of bezier curve geometry */
__forceinline BBox3fa accurateBounds() const
{
const int N = 7;
const float scale = 1.0f/(3.0f*(N-1));
Vec3vfx pl(pos_inf), pu(neg_inf);
for (int i=0; i<=N; i+=VSIZEX)
{
vintx vi = vintx(i)+vintx(StepTy());
vboolx valid = vi <= vintx(N);
const Vec3vfx p = eval0<VSIZEX,Vec3vf<VSIZEX>>(i,N);
const Vec3vfx dp = derivative0<VSIZEX,Vec3vf<VSIZEX>>(i,N);
const Vec3vfx pm = p-Vec3vfx(scale)*select(vi!=vintx(0),dp,Vec3vfx(zero));
const Vec3vfx pp = p+Vec3vfx(scale)*select(vi!=vintx(N),dp,Vec3vfx(zero));
pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
}
const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
return BBox3fa(lower,upper);
}
/* calculates bounds of bezier curve geometry */
__forceinline BBox3fa accurateRoundBounds() const
{
const int N = 7;
const float scale = 1.0f/(3.0f*(N-1));
Vec4vfx pl(pos_inf), pu(neg_inf);
for (int i=0; i<=N; i+=VSIZEX)
{
vintx vi = vintx(i)+vintx(StepTy());
vboolx valid = vi <= vintx(N);
const Vec4vfx p = eval0<VSIZEX>(i,N);
const Vec4vfx dp = derivative0<VSIZEX>(i,N);
const Vec4vfx pm = p-Vec4vfx(scale)*select(vi!=vintx(0),dp,Vec4vfx(zero));
const Vec4vfx pp = p+Vec4vfx(scale)*select(vi!=vintx(N),dp,Vec4vfx(zero));
pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
}
const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
const float r_min = reduce_min(pl.w);
const float r_max = reduce_max(pu.w);
const Vec3fa upper_r = Vec3fa(max(abs(r_min),abs(r_max)));
return enlarge(BBox3fa(lower,upper),upper_r);
}
/* calculates bounds when tessellated into N line segments */
__forceinline BBox3fa accurateFlatBounds(int N) const
{
if (likely(N == 4))
{
const Vec4vf4 pi = eval0<4>(0,4);
const Vec3fa lower(reduce_min(pi.x),reduce_min(pi.y),reduce_min(pi.z));
const Vec3fa upper(reduce_max(pi.x),reduce_max(pi.y),reduce_max(pi.z));
const Vec3fa upper_r = Vec3fa(reduce_max(abs(pi.w)));
return enlarge(BBox3fa(min(lower,v3),max(upper,v3)),max(upper_r,Vec3fa(abs(v3.w))));
}
else
{
Vec3vfx pl(pos_inf), pu(neg_inf); vfloatx ru(0.0f);
for (int i=0; i<N; i+=VSIZEX)
{
vboolx valid = vintx(i)+vintx(StepTy()) < vintx(N);
const Vec4vfx pi = eval0<VSIZEX>(i,N);
pl.x = select(valid,min(pl.x,pi.x),pl.x); // FIXME: use masked min
pl.y = select(valid,min(pl.y,pi.y),pl.y);
pl.z = select(valid,min(pl.z,pi.z),pl.z);
pu.x = select(valid,max(pu.x,pi.x),pu.x); // FIXME: use masked min
pu.y = select(valid,max(pu.y,pi.y),pu.y);
pu.z = select(valid,max(pu.z,pi.z),pu.z);
ru = select(valid,max(ru,abs(pi.w)),ru);
}
const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
const Vec3fa upper_r(reduce_max(ru));
return enlarge(BBox3fa(min(lower,v3),max(upper,v3)),max(upper_r,Vec3fa(abs(v3.w))));
}
}
friend __forceinline embree_ostream operator<<(embree_ostream cout, const CubicBezierCurve& curve) {
return cout << "CubicBezierCurve { v0 = " << curve.v0 << ", v1 = " << curve.v1 << ", v2 = " << curve.v2 << ", v3 = " << curve.v3 << " }";
}
};
#if defined(__AVX__)
template<>
__forceinline CubicBezierCurve<vfloat4> CubicBezierCurve<vfloat4>::clip(const Interval1f& u1) const
{
const vfloat8 p00 = vfloat8(v0);
const vfloat8 p01 = vfloat8(v1);
const vfloat8 p02 = vfloat8(v2);
const vfloat8 p03 = vfloat8(v3);
const vfloat8 t(vfloat4(u1.lower),vfloat4(u1.upper));
const vfloat8 p10 = lerp(p00,p01,t);
const vfloat8 p11 = lerp(p01,p02,t);
const vfloat8 p12 = lerp(p02,p03,t);
const vfloat8 p20 = lerp(p10,p11,t);
const vfloat8 p21 = lerp(p11,p12,t);
const vfloat8 p30 = lerp(p20,p21,t);
const vfloat8 f01 = p30;
const vfloat8 df01 = vfloat8(3.0f)*(p21-p20);
const vfloat4 f0 = extract4<0>(f01), f1 = extract4<1>(f01);
const vfloat4 df0 = extract4<0>(df01), df1 = extract4<1>(df01);
const float s = u1.upper-u1.lower;
return CubicBezierCurve(f0,f0+s*(1.0f/3.0f)*df0,f1-s*(1.0f/3.0f)*df1,f1);
}
#endif
template<typename Vertex> using BezierCurveT = CubicBezierCurve<Vertex>;
typedef CubicBezierCurve<float> CubicBezierCurve1f;
typedef CubicBezierCurve<Vec2fa> CubicBezierCurve2fa;
typedef CubicBezierCurve<Vec3fa> CubicBezierCurve3fa;
typedef CubicBezierCurve<Vec3fa> BezierCurve3fa;
typedef CubicBezierCurve<Vec3ff> BezierCurve3ff;
template<> __forceinline int CubicBezierCurve<float>::maxRoots() const
{
float eps = 1E-4f;
bool neg0 = v0 <= 0.0f; bool zero0 = fabs(v0) < eps;
bool neg1 = v1 <= 0.0f; bool zero1 = fabs(v1) < eps;
bool neg2 = v2 <= 0.0f; bool zero2 = fabs(v2) < eps;
bool neg3 = v3 <= 0.0f; bool zero3 = fabs(v3) < eps;
return (neg0 != neg1 || zero0) + (neg1 != neg2 || zero1) + (neg2 != neg3 || zero2 || zero3);
}
template<> __forceinline int CubicBezierCurve<Interval1f>::maxRoots() const {
return numRoots(v0,v1) + numRoots(v1,v2) + numRoots(v2,v3);
}
struct CurveGeometry; // FIXME: this code should move !
template<typename CurveGeometry>
__forceinline CubicBezierCurve<Vec3ff> enlargeRadiusToMinWidth(const RayQueryContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const CubicBezierCurve<Vec3ff>& curve)
{
return CubicBezierCurve<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,curve.v0),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v1),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v2),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v3));
}
}

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@@ -0,0 +1,372 @@
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "catmullclark_patch.h"
#include "bezier_curve.h"
namespace embree
{
template<class T, class S>
static __forceinline T deCasteljau(const S& uu, const T& v0, const T& v1, const T& v2, const T& v3)
{
const T v0_1 = lerp(v0,v1,uu);
const T v1_1 = lerp(v1,v2,uu);
const T v2_1 = lerp(v2,v3,uu);
const T v0_2 = lerp(v0_1,v1_1,uu);
const T v1_2 = lerp(v1_1,v2_1,uu);
const T v0_3 = lerp(v0_2,v1_2,uu);
return v0_3;
}
template<class T, class S>
static __forceinline T deCasteljau_tangent(const S& uu, const T& v0, const T& v1, const T& v2, const T& v3)
{
const T v0_1 = lerp(v0,v1,uu);
const T v1_1 = lerp(v1,v2,uu);
const T v2_1 = lerp(v2,v3,uu);
const T v0_2 = lerp(v0_1,v1_1,uu);
const T v1_2 = lerp(v1_1,v2_1,uu);
return S(3.0f)*(v1_2-v0_2);
}
template<typename Vertex>
__forceinline Vertex computeInnerBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
return 1.0f / 36.0f * (16.0f * v[y][x] + 4.0f * (v[y-1][x] + v[y+1][x] + v[y][x-1] + v[y][x+1]) + (v[y-1][x-1] + v[y+1][x+1] + v[y-1][x+1] + v[y+1][x-1]));
}
template<typename Vertex>
__forceinline Vertex computeTopEdgeBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
return 1.0f / 18.0f * (8.0f * v[y][x] + 4.0f * v[y-1][x] + 2.0f * (v[y][x-1] + v[y][x+1]) + (v[y-1][x-1] + v[y-1][x+1]));
}
template<typename Vertex>
__forceinline Vertex computeBottomEdgeBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
return 1.0f / 18.0f * (8.0f * v[y][x] + 4.0f * v[y+1][x] + 2.0f * (v[y][x-1] + v[y][x+1]) + v[y+1][x-1] + v[y+1][x+1]);
}
template<typename Vertex>
__forceinline Vertex computeLeftEdgeBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
return 1.0f / 18.0f * (8.0f * v[y][x] + 4.0f * v[y][x-1] + 2.0f * (v[y-1][x] + v[y+1][x]) + v[y-1][x-1] + v[y+1][x-1]);
}
template<typename Vertex>
__forceinline Vertex computeRightEdgeBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
return 1.0f / 18.0f * (8.0f * v[y][x] + 4.0f * v[y][x+1] + 2.0f * (v[y-1][x] + v[y+1][x]) + v[y-1][x+1] + v[y+1][x+1]);
}
template<typename Vertex>
__forceinline Vertex computeCornerBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x, const ssize_t delta_y, const ssize_t delta_x)
{
return 1.0f / 9.0f * (4.0f * v[y][x] + 2.0f * (v[y+delta_y][x] + v[y][x+delta_x]) + v[y+delta_y][x+delta_x]);
}
template<typename Vertex, typename Vertex_t>
class __aligned(64) BezierPatchT
{
public:
Vertex matrix[4][4];
public:
__forceinline BezierPatchT() {}
__forceinline BezierPatchT (const HalfEdge* edge, const char* vertices, size_t stride);
__forceinline BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch);
__forceinline BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch,
const BezierCurveT<Vertex>* border0,
const BezierCurveT<Vertex>* border1,
const BezierCurveT<Vertex>* border2,
const BezierCurveT<Vertex>* border3);
__forceinline BezierPatchT(const BSplinePatchT<Vertex,Vertex_t>& source)
{
/* compute inner bezier control points */
matrix[0][0] = computeInnerBezierControlPoint(source.v,1,1);
matrix[0][3] = computeInnerBezierControlPoint(source.v,1,2);
matrix[3][3] = computeInnerBezierControlPoint(source.v,2,2);
matrix[3][0] = computeInnerBezierControlPoint(source.v,2,1);
/* compute top edge control points */
matrix[0][1] = computeRightEdgeBezierControlPoint(source.v,1,1);
matrix[0][2] = computeLeftEdgeBezierControlPoint(source.v,1,2);
/* compute bottom edge control points */
matrix[3][1] = computeRightEdgeBezierControlPoint(source.v,2,1);
matrix[3][2] = computeLeftEdgeBezierControlPoint(source.v,2,2);
/* compute left edge control points */
matrix[1][0] = computeBottomEdgeBezierControlPoint(source.v,1,1);
matrix[2][0] = computeTopEdgeBezierControlPoint(source.v,2,1);
/* compute right edge control points */
matrix[1][3] = computeBottomEdgeBezierControlPoint(source.v,1,2);
matrix[2][3] = computeTopEdgeBezierControlPoint(source.v,2,2);
/* compute corner control points */
matrix[1][1] = computeCornerBezierControlPoint(source.v,1,1, 1, 1);
matrix[1][2] = computeCornerBezierControlPoint(source.v,1,2, 1,-1);
matrix[2][2] = computeCornerBezierControlPoint(source.v,2,2,-1,-1);
matrix[2][1] = computeCornerBezierControlPoint(source.v,2,1,-1, 1);
}
static __forceinline Vertex_t bilinear(const Vec4f Bu, const Vertex matrix[4][4], const Vec4f Bv)
{
const Vertex_t M0 = madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3])));
const Vertex_t M1 = madd(Bu.x,matrix[1][0],madd(Bu.y,matrix[1][1],madd(Bu.z,matrix[1][2],Bu.w * matrix[1][3])));
const Vertex_t M2 = madd(Bu.x,matrix[2][0],madd(Bu.y,matrix[2][1],madd(Bu.z,matrix[2][2],Bu.w * matrix[2][3])));
const Vertex_t M3 = madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3])));
return madd(Bv.x,M0,madd(Bv.y,M1,madd(Bv.z,M2,Bv.w*M3)));
}
static __forceinline Vertex_t eval(const Vertex matrix[4][4], const float uu, const float vv)
{
const Vec4f Bu = BezierBasis::eval(uu);
const Vec4f Bv = BezierBasis::eval(vv);
return bilinear(Bu,matrix,Bv);
}
static __forceinline Vertex_t eval_du(const Vertex matrix[4][4], const float uu, const float vv)
{
const Vec4f Bu = BezierBasis::derivative(uu);
const Vec4f Bv = BezierBasis::eval(vv);
return bilinear(Bu,matrix,Bv);
}
static __forceinline Vertex_t eval_dv(const Vertex matrix[4][4], const float uu, const float vv)
{
const Vec4f Bu = BezierBasis::eval(uu);
const Vec4f Bv = BezierBasis::derivative(vv);
return bilinear(Bu,matrix,Bv);
}
static __forceinline Vertex_t eval_dudu(const Vertex matrix[4][4], const float uu, const float vv)
{
const Vec4f Bu = BezierBasis::derivative2(uu);
const Vec4f Bv = BezierBasis::eval(vv);
return bilinear(Bu,matrix,Bv);
}
static __forceinline Vertex_t eval_dvdv(const Vertex matrix[4][4], const float uu, const float vv)
{
const Vec4f Bu = BezierBasis::eval(uu);
const Vec4f Bv = BezierBasis::derivative2(vv);
return bilinear(Bu,matrix,Bv);
}
static __forceinline Vertex_t eval_dudv(const Vertex matrix[4][4], const float uu, const float vv)
{
const Vec4f Bu = BezierBasis::derivative(uu);
const Vec4f Bv = BezierBasis::derivative(vv);
return bilinear(Bu,matrix,Bv);
}
static __forceinline Vertex_t normal(const Vertex matrix[4][4], const float uu, const float vv)
{
const Vertex_t dPdu = eval_du(matrix,uu,vv);
const Vertex_t dPdv = eval_dv(matrix,uu,vv);
return cross(dPdu,dPdv);
}
__forceinline Vertex_t normal(const float uu, const float vv)
{
const Vertex_t dPdu = eval_du(matrix,uu,vv);
const Vertex_t dPdv = eval_dv(matrix,uu,vv);
return cross(dPdu,dPdv);
}
__forceinline Vertex_t eval(const float uu, const float vv) const {
return eval(matrix,uu,vv);
}
__forceinline Vertex_t eval_du(const float uu, const float vv) const {
return eval_du(matrix,uu,vv);
}
__forceinline Vertex_t eval_dv(const float uu, const float vv) const {
return eval_dv(matrix,uu,vv);
}
__forceinline Vertex_t eval_dudu(const float uu, const float vv) const {
return eval_dudu(matrix,uu,vv);
}
__forceinline Vertex_t eval_dvdv(const float uu, const float vv) const {
return eval_dvdv(matrix,uu,vv);
}
__forceinline Vertex_t eval_dudv(const float uu, const float vv) const {
return eval_dudv(matrix,uu,vv);
}
__forceinline void eval(const float u, const float v, Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv, const float dscale = 1.0f) const
{
if (P) {
*P = eval(u,v);
}
if (dPdu) {
assert(dPdu); *dPdu = eval_du(u,v)*dscale;
assert(dPdv); *dPdv = eval_dv(u,v)*dscale;
}
if (ddPdudu) {
assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);
assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);
assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);
}
}
template<class vfloat>
__forceinline vfloat eval(const size_t i, const vfloat& uu, const vfloat& vv, const Vec4<vfloat>& u_n, const Vec4<vfloat>& v_n) const
{
const vfloat curve0_x = v_n[0] * vfloat(matrix[0][0][i]) + v_n[1] * vfloat(matrix[1][0][i]) + v_n[2] * vfloat(matrix[2][0][i]) + v_n[3] * vfloat(matrix[3][0][i]);
const vfloat curve1_x = v_n[0] * vfloat(matrix[0][1][i]) + v_n[1] * vfloat(matrix[1][1][i]) + v_n[2] * vfloat(matrix[2][1][i]) + v_n[3] * vfloat(matrix[3][1][i]);
const vfloat curve2_x = v_n[0] * vfloat(matrix[0][2][i]) + v_n[1] * vfloat(matrix[1][2][i]) + v_n[2] * vfloat(matrix[2][2][i]) + v_n[3] * vfloat(matrix[3][2][i]);
const vfloat curve3_x = v_n[0] * vfloat(matrix[0][3][i]) + v_n[1] * vfloat(matrix[1][3][i]) + v_n[2] * vfloat(matrix[2][3][i]) + v_n[3] * vfloat(matrix[3][3][i]);
return u_n[0] * curve0_x + u_n[1] * curve1_x + u_n[2] * curve2_x + u_n[3] * curve3_x;
}
template<typename vbool, typename vfloat>
__forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,
float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
const float dscale, const size_t dstride, const size_t N) const
{
if (P) {
const Vec4<vfloat> u_n = BezierBasis::eval(uu);
const Vec4<vfloat> v_n = BezierBasis::eval(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,P+i*dstride,eval(i,uu,vv,u_n,v_n));
}
if (dPdu)
{
{
assert(dPdu);
const Vec4<vfloat> u_n = BezierBasis::derivative(uu);
const Vec4<vfloat> v_n = BezierBasis::eval(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,dPdu+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale);
}
{
assert(dPdv);
const Vec4<vfloat> u_n = BezierBasis::eval(uu);
const Vec4<vfloat> v_n = BezierBasis::derivative(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,dPdv+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale);
}
}
if (ddPdudu)
{
{
assert(ddPdudu);
const Vec4<vfloat> u_n = BezierBasis::derivative2(uu);
const Vec4<vfloat> v_n = BezierBasis::eval(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudu+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
}
{
assert(ddPdvdv);
const Vec4<vfloat> u_n = BezierBasis::eval(uu);
const Vec4<vfloat> v_n = BezierBasis::derivative2(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdvdv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
}
{
assert(ddPdudv);
const Vec4<vfloat> u_n = BezierBasis::derivative(uu);
const Vec4<vfloat> v_n = BezierBasis::derivative(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
}
}
}
template<typename T>
static __forceinline Vec3<T> eval(const Vertex matrix[4][4], const T& uu, const T& vv)
{
const T one_minus_uu = 1.0f - uu;
const T one_minus_vv = 1.0f - vv;
const T B0_u = one_minus_uu * one_minus_uu * one_minus_uu;
const T B0_v = one_minus_vv * one_minus_vv * one_minus_vv;
const T B1_u = 3.0f * (one_minus_uu * uu * one_minus_uu);
const T B1_v = 3.0f * (one_minus_vv * vv * one_minus_vv);
const T B2_u = 3.0f * (uu * one_minus_uu * uu);
const T B2_v = 3.0f * (vv * one_minus_vv * vv);
const T B3_u = uu * uu * uu;
const T B3_v = vv * vv * vv;
const T x =
madd(B0_v,madd(B0_u,matrix[0][0].x,madd(B1_u,matrix[0][1].x,madd(B2_u,matrix[0][2].x,B3_u*matrix[0][3].x))),
madd(B1_v,madd(B0_u,matrix[1][0].x,madd(B1_u,matrix[1][1].x,madd(B2_u,matrix[1][2].x,B3_u*matrix[1][3].x))),
madd(B2_v,madd(B0_u,matrix[2][0].x,madd(B1_u,matrix[2][1].x,madd(B2_u,matrix[2][2].x,B3_u*matrix[2][3].x))),
B3_v*madd(B0_u,matrix[3][0].x,madd(B1_u,matrix[3][1].x,madd(B2_u,matrix[3][2].x,B3_u*matrix[3][3].x))))));
const T y =
madd(B0_v,madd(B0_u,matrix[0][0].y,madd(B1_u,matrix[0][1].y,madd(B2_u,matrix[0][2].y,B3_u*matrix[0][3].y))),
madd(B1_v,madd(B0_u,matrix[1][0].y,madd(B1_u,matrix[1][1].y,madd(B2_u,matrix[1][2].y,B3_u*matrix[1][3].y))),
madd(B2_v,madd(B0_u,matrix[2][0].y,madd(B1_u,matrix[2][1].y,madd(B2_u,matrix[2][2].y,B3_u*matrix[2][3].y))),
B3_v*madd(B0_u,matrix[3][0].y,madd(B1_u,matrix[3][1].y,madd(B2_u,matrix[3][2].y,B3_u*matrix[3][3].y))))));
const T z =
madd(B0_v,madd(B0_u,matrix[0][0].z,madd(B1_u,matrix[0][1].z,madd(B2_u,matrix[0][2].z,B3_u*matrix[0][3].z))),
madd(B1_v,madd(B0_u,matrix[1][0].z,madd(B1_u,matrix[1][1].z,madd(B2_u,matrix[1][2].z,B3_u*matrix[1][3].z))),
madd(B2_v,madd(B0_u,matrix[2][0].z,madd(B1_u,matrix[2][1].z,madd(B2_u,matrix[2][2].z,B3_u*matrix[2][3].z))),
B3_v*madd(B0_u,matrix[3][0].z,madd(B1_u,matrix[3][1].z,madd(B2_u,matrix[3][2].z,B3_u*matrix[3][3].z))))));
return Vec3<T>(x,y,z);
}
template<typename vfloat>
__forceinline Vec3<vfloat> eval(const vfloat& uu, const vfloat& vv) const {
return eval(matrix,uu,vv);
}
template<class T>
static __forceinline Vec3<T> normal(const Vertex matrix[4][4], const T& uu, const T& vv)
{
const Vec3<T> matrix_00 = Vec3<T>(matrix[0][0].x,matrix[0][0].y,matrix[0][0].z);
const Vec3<T> matrix_01 = Vec3<T>(matrix[0][1].x,matrix[0][1].y,matrix[0][1].z);
const Vec3<T> matrix_02 = Vec3<T>(matrix[0][2].x,matrix[0][2].y,matrix[0][2].z);
const Vec3<T> matrix_03 = Vec3<T>(matrix[0][3].x,matrix[0][3].y,matrix[0][3].z);
const Vec3<T> matrix_10 = Vec3<T>(matrix[1][0].x,matrix[1][0].y,matrix[1][0].z);
const Vec3<T> matrix_11 = Vec3<T>(matrix[1][1].x,matrix[1][1].y,matrix[1][1].z);
const Vec3<T> matrix_12 = Vec3<T>(matrix[1][2].x,matrix[1][2].y,matrix[1][2].z);
const Vec3<T> matrix_13 = Vec3<T>(matrix[1][3].x,matrix[1][3].y,matrix[1][3].z);
const Vec3<T> matrix_20 = Vec3<T>(matrix[2][0].x,matrix[2][0].y,matrix[2][0].z);
const Vec3<T> matrix_21 = Vec3<T>(matrix[2][1].x,matrix[2][1].y,matrix[2][1].z);
const Vec3<T> matrix_22 = Vec3<T>(matrix[2][2].x,matrix[2][2].y,matrix[2][2].z);
const Vec3<T> matrix_23 = Vec3<T>(matrix[2][3].x,matrix[2][3].y,matrix[2][3].z);
const Vec3<T> matrix_30 = Vec3<T>(matrix[3][0].x,matrix[3][0].y,matrix[3][0].z);
const Vec3<T> matrix_31 = Vec3<T>(matrix[3][1].x,matrix[3][1].y,matrix[3][1].z);
const Vec3<T> matrix_32 = Vec3<T>(matrix[3][2].x,matrix[3][2].y,matrix[3][2].z);
const Vec3<T> matrix_33 = Vec3<T>(matrix[3][3].x,matrix[3][3].y,matrix[3][3].z);
/* tangentU */
const Vec3<T> col0 = deCasteljau(vv, matrix_00, matrix_10, matrix_20, matrix_30);
const Vec3<T> col1 = deCasteljau(vv, matrix_01, matrix_11, matrix_21, matrix_31);
const Vec3<T> col2 = deCasteljau(vv, matrix_02, matrix_12, matrix_22, matrix_32);
const Vec3<T> col3 = deCasteljau(vv, matrix_03, matrix_13, matrix_23, matrix_33);
const Vec3<T> tangentU = deCasteljau_tangent(uu, col0, col1, col2, col3);
/* tangentV */
const Vec3<T> row0 = deCasteljau(uu, matrix_00, matrix_01, matrix_02, matrix_03);
const Vec3<T> row1 = deCasteljau(uu, matrix_10, matrix_11, matrix_12, matrix_13);
const Vec3<T> row2 = deCasteljau(uu, matrix_20, matrix_21, matrix_22, matrix_23);
const Vec3<T> row3 = deCasteljau(uu, matrix_30, matrix_31, matrix_32, matrix_33);
const Vec3<T> tangentV = deCasteljau_tangent(vv, row0, row1, row2, row3);
/* normal = tangentU x tangentV */
const Vec3<T> n = cross(tangentU,tangentV);
return n;
}
template<typename vfloat>
__forceinline Vec3<vfloat> normal(const vfloat& uu, const vfloat& vv) const {
return normal(matrix,uu,vv);
}
};
typedef BezierPatchT<Vec3fa,Vec3fa_t> BezierPatch3fa;
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "catmullclark_patch.h"
#include "bezier_curve.h"
namespace embree
{
template<typename Vertex, typename Vertex_t = Vertex>
class __aligned(64) BilinearPatchT
{
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
public:
Vertex v[4];
public:
__forceinline BilinearPatchT () {}
__forceinline BilinearPatchT (const HalfEdge* edge, const BufferView<Vertex>& vertices) {
init(edge,vertices.getPtr(),vertices.getStride());
}
__forceinline BilinearPatchT (const HalfEdge* edge, const char* vertices, size_t stride) {
init(edge,vertices,stride);
}
__forceinline void init (const HalfEdge* edge, const char* vertices, size_t stride)
{
v[0] = Vertex::loadu(vertices+edge->getStartVertexIndex()*stride); edge = edge->next();
v[1] = Vertex::loadu(vertices+edge->getStartVertexIndex()*stride); edge = edge->next();
v[2] = Vertex::loadu(vertices+edge->getStartVertexIndex()*stride); edge = edge->next();
v[3] = Vertex::loadu(vertices+edge->getStartVertexIndex()*stride); edge = edge->next();
}
__forceinline BilinearPatchT (const CatmullClarkPatch& patch)
{
v[0] = patch.ring[0].getLimitVertex();
v[1] = patch.ring[1].getLimitVertex();
v[2] = patch.ring[2].getLimitVertex();
v[3] = patch.ring[3].getLimitVertex();
}
__forceinline BBox<Vertex> bounds() const
{
BBox<Vertex> bounds (v[0]);
bounds.extend(v[1]);
bounds.extend(v[2]);
bounds.extend(v[3]);
return bounds;
}
__forceinline Vertex eval(const float uu, const float vv) const {
return lerp(lerp(v[0],v[1],uu),lerp(v[3],v[2],uu),vv);
}
__forceinline Vertex eval_du(const float uu, const float vv) const {
return lerp(v[1]-v[0],v[2]-v[3],vv);
}
__forceinline Vertex eval_dv(const float uu, const float vv) const {
return lerp(v[3]-v[0],v[2]-v[1],uu);
}
__forceinline Vertex eval_dudu(const float uu, const float vv) const {
return Vertex(zero);
}
__forceinline Vertex eval_dvdv(const float uu, const float vv) const {
return Vertex(zero);
}
__forceinline Vertex eval_dudv(const float uu, const float vv) const {
return (v[2]-v[3]) - (v[1]-v[0]);
}
__forceinline Vertex normal(const float uu, const float vv) const {
return cross(eval_du(uu,vv),eval_dv(uu,vv));
}
__forceinline void eval(const float u, const float v,
Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv,
const float dscale = 1.0f) const
{
if (P) {
*P = eval(u,v);
}
if (dPdu) {
assert(dPdu); *dPdu = eval_du(u,v)*dscale;
assert(dPdv); *dPdv = eval_dv(u,v)*dscale;
}
if (ddPdudu) {
assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);
assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);
assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);
}
}
template<class vfloat>
__forceinline Vec3<vfloat> eval(const vfloat& uu, const vfloat& vv) const
{
const vfloat x = lerp(lerp(v[0].x,v[1].x,uu),lerp(v[3].x,v[2].x,uu),vv);
const vfloat y = lerp(lerp(v[0].y,v[1].y,uu),lerp(v[3].y,v[2].y,uu),vv);
const vfloat z = lerp(lerp(v[0].z,v[1].z,uu),lerp(v[3].z,v[2].z,uu),vv);
return Vec3<vfloat>(x,y,z);
}
template<class vfloat>
__forceinline Vec3<vfloat> eval_du(const vfloat& uu, const vfloat& vv) const
{
const vfloat x = lerp(v[1].x-v[0].x,v[2].x-v[3].x,vv);
const vfloat y = lerp(v[1].y-v[0].y,v[2].y-v[3].y,vv);
const vfloat z = lerp(v[1].z-v[0].z,v[2].z-v[3].z,vv);
return Vec3<vfloat>(x,y,z);
}
template<class vfloat>
__forceinline Vec3<vfloat> eval_dv(const vfloat& uu, const vfloat& vv) const
{
const vfloat x = lerp(v[3].x-v[0].x,v[2].x-v[1].x,uu);
const vfloat y = lerp(v[3].y-v[0].y,v[2].y-v[1].y,uu);
const vfloat z = lerp(v[3].z-v[0].z,v[2].z-v[1].z,uu);
return Vec3<vfloat>(x,y,z);
}
template<typename vfloat>
__forceinline Vec3<vfloat> normal(const vfloat& uu, const vfloat& vv) const {
return cross(eval_du(uu,vv),eval_dv(uu,vv));
}
template<class vfloat>
__forceinline vfloat eval(const size_t i, const vfloat& uu, const vfloat& vv) const {
return lerp(lerp(v[0][i],v[1][i],uu),lerp(v[3][i],v[2][i],uu),vv);
}
template<class vfloat>
__forceinline vfloat eval_du(const size_t i, const vfloat& uu, const vfloat& vv) const {
return lerp(v[1][i]-v[0][i],v[2][i]-v[3][i],vv);
}
template<class vfloat>
__forceinline vfloat eval_dv(const size_t i, const vfloat& uu, const vfloat& vv) const {
return lerp(v[3][i]-v[0][i],v[2][i]-v[1][i],uu);
}
template<class vfloat>
__forceinline vfloat eval_dudu(const size_t i, const vfloat& uu, const vfloat& vv) const {
return vfloat(zero);
}
template<class vfloat>
__forceinline vfloat eval_dvdv(const size_t i, const vfloat& uu, const vfloat& vv) const {
return vfloat(zero);
}
template<class vfloat>
__forceinline vfloat eval_dudv(const size_t i, const vfloat& uu, const vfloat& vv) const {
return (v[2][i]-v[3][i]) - (v[1][i]-v[0][i]);
}
template<typename vbool, typename vfloat>
__forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,
float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
const float dscale, const size_t dstride, const size_t N) const
{
if (P) {
for (size_t i=0; i<N; i++) vfloat::store(valid,P+i*dstride,eval(i,uu,vv));
}
if (dPdu) {
for (size_t i=0; i<N; i++) {
assert(dPdu); vfloat::store(valid,dPdu+i*dstride,eval_du(i,uu,vv)*dscale);
assert(dPdv); vfloat::store(valid,dPdv+i*dstride,eval_dv(i,uu,vv)*dscale);
}
}
if (ddPdudu) {
for (size_t i=0; i<N; i++) {
assert(ddPdudu); vfloat::store(valid,ddPdudu+i*dstride,eval_dudu(i,uu,vv)*sqr(dscale));
assert(ddPdvdv); vfloat::store(valid,ddPdvdv+i*dstride,eval_dvdv(i,uu,vv)*sqr(dscale));
assert(ddPdudv); vfloat::store(valid,ddPdudv+i*dstride,eval_dudv(i,uu,vv)*sqr(dscale));
}
}
}
};
typedef BilinearPatchT<Vec3fa,Vec3fa_t> BilinearPatch3fa;
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/default.h"
#include "bezier_curve.h"
namespace embree
{
class BSplineBasis
{
public:
template<typename T>
static __forceinline Vec4<T> eval(const T& u)
{
const T t = u;
const T s = T(1.0f) - u;
const T n0 = s*s*s;
const T n1 = (4.0f*(s*s*s)+(t*t*t)) + (12.0f*((s*t)*s) + 6.0f*((t*s)*t));
const T n2 = (4.0f*(t*t*t)+(s*s*s)) + (12.0f*((t*s)*t) + 6.0f*((s*t)*s));
const T n3 = t*t*t;
return T(1.0f/6.0f)*Vec4<T>(n0,n1,n2,n3);
}
template<typename T>
static __forceinline Vec4<T> derivative(const T& u)
{
const T t = u;
const T s = 1.0f - u;
const T n0 = -s*s;
const T n1 = -t*t - 4.0f*(t*s);
const T n2 = s*s + 4.0f*(s*t);
const T n3 = t*t;
return T(0.5f)*Vec4<T>(n0,n1,n2,n3);
}
template<typename T>
static __forceinline Vec4<T> derivative2(const T& u)
{
const T t = u;
const T s = 1.0f - u;
const T n0 = s;
const T n1 = t - 2.0f*s;
const T n2 = s - 2.0f*t;
const T n3 = t;
return Vec4<T>(n0,n1,n2,n3);
}
};
struct PrecomputedBSplineBasis
{
enum { N = 16 };
public:
PrecomputedBSplineBasis() {}
PrecomputedBSplineBasis(int shift);
/* basis for bspline evaluation */
public:
float c0[N+1][N+1];
float c1[N+1][N+1];
float c2[N+1][N+1];
float c3[N+1][N+1];
/* basis for bspline derivative evaluation */
public:
float d0[N+1][N+1];
float d1[N+1][N+1];
float d2[N+1][N+1];
float d3[N+1][N+1];
};
extern PrecomputedBSplineBasis bspline_basis0;
extern PrecomputedBSplineBasis bspline_basis1;
template<typename Vertex>
struct BSplineCurveT
{
Vertex v0,v1,v2,v3;
__forceinline BSplineCurveT() {}
__forceinline BSplineCurveT(const Vertex& v0, const Vertex& v1, const Vertex& v2, const Vertex& v3)
: v0(v0), v1(v1), v2(v2), v3(v3) {}
__forceinline Vertex begin() const {
return madd(1.0f/6.0f,v0,madd(2.0f/3.0f,v1,1.0f/6.0f*v2));
}
__forceinline Vertex end() const {
return madd(1.0f/6.0f,v1,madd(2.0f/3.0f,v2,1.0f/6.0f*v3));
}
__forceinline Vertex center() const {
return 0.25f*(v0+v1+v2+v3);
}
__forceinline BBox<Vertex> bounds() const {
return merge(BBox<Vertex>(v0),BBox<Vertex>(v1),BBox<Vertex>(v2),BBox<Vertex>(v3));
}
__forceinline friend BSplineCurveT operator -( const BSplineCurveT& a, const Vertex& b ) {
return BSplineCurveT(a.v0-b,a.v1-b,a.v2-b,a.v3-b);
}
__forceinline BSplineCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
{
const Vec3ff q0(xfmVector(space,(Vec3fa)v0-p), v0.w);
const Vec3ff q1(xfmVector(space,(Vec3fa)v1-p), v1.w);
const Vec3ff q2(xfmVector(space,(Vec3fa)v2-p), v2.w);
const Vec3ff q3(xfmVector(space,(Vec3fa)v3-p), v3.w);
return BSplineCurveT<Vec3ff>(q0,q1,q2,q3);
}
__forceinline Vertex eval(const float t) const
{
const Vec4<float> b = BSplineBasis::eval(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
__forceinline Vertex eval_du(const float t) const
{
const Vec4<float> b = BSplineBasis::derivative(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
__forceinline Vertex eval_dudu(const float t) const
{
const Vec4<float> b = BSplineBasis::derivative2(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
__forceinline void eval(const float t, Vertex& p, Vertex& dp) const
{
p = eval(t);
dp = eval_du(t);
}
__forceinline void eval(const float t, Vertex& p, Vertex& dp, Vertex& ddp) const
{
p = eval(t);
dp = eval_du(t);
ddp = eval_dudu(t);
}
template<int M>
__forceinline Vec4vf<M> veval(const vfloat<M>& t) const
{
const Vec4vf<M> b = BSplineBasis::eval(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> veval_du(const vfloat<M>& t) const
{
const Vec4vf<M> b = BSplineBasis::derivative(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> veval_dudu(const vfloat<M>& t) const
{
const Vec4vf<M> b = BSplineBasis::derivative2(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M>
__forceinline void veval(const vfloat<M>& t, Vec4vf<M>& p, Vec4vf<M>& dp) const
{
p = veval<M>(t);
dp = veval_du<M>(t);
}
template<int M>
__forceinline Vec4vf<M> eval0(const int ofs, const int size) const
{
assert(size <= PrecomputedBSplineBasis::N);
assert(ofs <= size);
return madd(vfloat<M>::loadu(&bspline_basis0.c0[size][ofs]), Vec4vf<M>(v0),
madd(vfloat<M>::loadu(&bspline_basis0.c1[size][ofs]), Vec4vf<M>(v1),
madd(vfloat<M>::loadu(&bspline_basis0.c2[size][ofs]), Vec4vf<M>(v2),
vfloat<M>::loadu(&bspline_basis0.c3[size][ofs]) * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> eval1(const int ofs, const int size) const
{
assert(size <= PrecomputedBSplineBasis::N);
assert(ofs <= size);
return madd(vfloat<M>::loadu(&bspline_basis1.c0[size][ofs]), Vec4vf<M>(v0),
madd(vfloat<M>::loadu(&bspline_basis1.c1[size][ofs]), Vec4vf<M>(v1),
madd(vfloat<M>::loadu(&bspline_basis1.c2[size][ofs]), Vec4vf<M>(v2),
vfloat<M>::loadu(&bspline_basis1.c3[size][ofs]) * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> derivative0(const int ofs, const int size) const
{
assert(size <= PrecomputedBSplineBasis::N);
assert(ofs <= size);
return madd(vfloat<M>::loadu(&bspline_basis0.d0[size][ofs]), Vec4vf<M>(v0),
madd(vfloat<M>::loadu(&bspline_basis0.d1[size][ofs]), Vec4vf<M>(v1),
madd(vfloat<M>::loadu(&bspline_basis0.d2[size][ofs]), Vec4vf<M>(v2),
vfloat<M>::loadu(&bspline_basis0.d3[size][ofs]) * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> derivative1(const int ofs, const int size) const
{
assert(size <= PrecomputedBSplineBasis::N);
assert(ofs <= size);
return madd(vfloat<M>::loadu(&bspline_basis1.d0[size][ofs]), Vec4vf<M>(v0),
madd(vfloat<M>::loadu(&bspline_basis1.d1[size][ofs]), Vec4vf<M>(v1),
madd(vfloat<M>::loadu(&bspline_basis1.d2[size][ofs]), Vec4vf<M>(v2),
vfloat<M>::loadu(&bspline_basis1.d3[size][ofs]) * Vec4vf<M>(v3))));
}
/* calculates bounds of bspline curve geometry */
__forceinline BBox3fa accurateRoundBounds() const
{
const int N = 7;
const float scale = 1.0f/(3.0f*(N-1));
Vec4vfx pl(pos_inf), pu(neg_inf);
for (int i=0; i<=N; i+=VSIZEX)
{
vintx vi = vintx(i)+vintx(step);
vboolx valid = vi <= vintx(N);
const Vec4vfx p = eval0<VSIZEX>(i,N);
const Vec4vfx dp = derivative0<VSIZEX>(i,N);
const Vec4vfx pm = p-Vec4vfx(scale)*select(vi!=vintx(0),dp,Vec4vfx(zero));
const Vec4vfx pp = p+Vec4vfx(scale)*select(vi!=vintx(N),dp,Vec4vfx(zero));
pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
}
const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
const float r_min = reduce_min(pl.w);
const float r_max = reduce_max(pu.w);
const Vec3fa upper_r = Vec3fa(max(abs(r_min),abs(r_max)));
return enlarge(BBox3fa(lower,upper),upper_r);
}
/* calculates bounds when tessellated into N line segments */
__forceinline BBox3fa accurateFlatBounds(int N) const
{
if (likely(N == 4))
{
const Vec4vf4 pi = eval0<4>(0,4);
const Vec3fa lower(reduce_min(pi.x),reduce_min(pi.y),reduce_min(pi.z));
const Vec3fa upper(reduce_max(pi.x),reduce_max(pi.y),reduce_max(pi.z));
const Vec3fa upper_r = Vec3fa(reduce_max(abs(pi.w)));
const Vec3ff pe = end();
return enlarge(BBox3fa(min(lower,pe),max(upper,pe)),max(upper_r,Vec3fa(abs(pe.w))));
}
else
{
Vec3vfx pl(pos_inf), pu(neg_inf); vfloatx ru(0.0f);
for (int i=0; i<=N; i+=VSIZEX)
{
vboolx valid = vintx(i)+vintx(step) <= vintx(N);
const Vec4vfx pi = eval0<VSIZEX>(i,N);
pl.x = select(valid,min(pl.x,pi.x),pl.x); // FIXME: use masked min
pl.y = select(valid,min(pl.y,pi.y),pl.y);
pl.z = select(valid,min(pl.z,pi.z),pl.z);
pu.x = select(valid,max(pu.x,pi.x),pu.x); // FIXME: use masked min
pu.y = select(valid,max(pu.y,pi.y),pu.y);
pu.z = select(valid,max(pu.z,pi.z),pu.z);
ru = select(valid,max(ru,abs(pi.w)),ru);
}
const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
const Vec3fa upper_r(reduce_max(ru));
return enlarge(BBox3fa(lower,upper),upper_r);
}
}
friend __forceinline embree_ostream operator<<(embree_ostream cout, const BSplineCurveT& curve) {
return cout << "BSplineCurve { v0 = " << curve.v0 << ", v1 = " << curve.v1 << ", v2 = " << curve.v2 << ", v3 = " << curve.v3 << " }";
}
};
template<typename Vertex>
__forceinline void convert(const BezierCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve) {
ocurve = icurve;
}
template<typename Vertex>
__forceinline void convert(const BSplineCurveT<Vertex>& icurve, BSplineCurveT<Vertex>& ocurve) {
ocurve = icurve;
}
template<typename Vertex>
__forceinline void convert(const BezierCurveT<Vertex>& icurve, BSplineCurveT<Vertex>& ocurve)
{
const Vertex v0 = madd(6.0f,icurve.v0,madd(-7.0f,icurve.v1,2.0f*icurve.v2));
const Vertex v1 = msub(2.0f,icurve.v1,icurve.v2);
const Vertex v2 = msub(2.0f,icurve.v2,icurve.v1);
const Vertex v3 = madd(2.0f,icurve.v1,madd(-7.0f,icurve.v2,6.0f*icurve.v3));
ocurve = BSplineCurveT<Vertex>(v0,v1,v2,v3);
}
template<typename Vertex>
__forceinline void convert(const BSplineCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve)
{
const Vertex v0 = madd(1.0f/6.0f,icurve.v0,madd(2.0f/3.0f,icurve.v1,1.0f/6.0f*icurve.v2));
const Vertex v1 = madd(2.0f/3.0f,icurve.v1,1.0f/3.0f*icurve.v2);
const Vertex v2 = madd(1.0f/3.0f,icurve.v1,2.0f/3.0f*icurve.v2);
const Vertex v3 = madd(1.0f/6.0f,icurve.v1,madd(2.0f/3.0f,icurve.v2,1.0f/6.0f*icurve.v3));
ocurve = BezierCurveT<Vertex>(v0,v1,v2,v3);
}
template<typename CurveGeometry>
__forceinline BSplineCurveT<Vec3ff> enlargeRadiusToMinWidth(const RayQueryContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const BSplineCurveT<Vec3ff>& curve)
{
return BSplineCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,curve.v0),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v1),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v2),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v3));
}
typedef BSplineCurveT<Vec3fa> BSplineCurve3fa;
}

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@@ -0,0 +1,449 @@
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "catmullclark_patch.h"
#include "bspline_curve.h"
namespace embree
{
template<typename Vertex, typename Vertex_t = Vertex>
class __aligned(64) BSplinePatchT
{
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
public:
__forceinline BSplinePatchT () {}
__forceinline BSplinePatchT (const CatmullClarkPatch& patch) {
init(patch);
}
__forceinline BSplinePatchT(const CatmullClarkPatch& patch,
const BezierCurveT<Vertex>* border0,
const BezierCurveT<Vertex>* border1,
const BezierCurveT<Vertex>* border2,
const BezierCurveT<Vertex>* border3)
{
init(patch);
}
__forceinline BSplinePatchT (const HalfEdge* edge, const char* vertices, size_t stride) {
init(edge,vertices,stride);
}
__forceinline Vertex hard_corner(const Vertex& v01, const Vertex& v02,
const Vertex& v10, const Vertex& v11, const Vertex& v12,
const Vertex& v20, const Vertex& v21, const Vertex& v22)
{
return 4.0f*v11 - 2.0f*(v12+v21) + v22;
}
__forceinline Vertex soft_convex_corner( const Vertex& v01, const Vertex& v02,
const Vertex& v10, const Vertex& v11, const Vertex& v12,
const Vertex& v20, const Vertex& v21, const Vertex& v22)
{
return -8.0f*v11 + 4.0f*(v12+v21) + v22;
}
__forceinline Vertex convex_corner(const float vertex_crease_weight,
const Vertex& v01, const Vertex& v02,
const Vertex& v10, const Vertex& v11, const Vertex& v12,
const Vertex& v20, const Vertex& v21, const Vertex& v22)
{
if (std::isinf(vertex_crease_weight)) return hard_corner(v01,v02,v10,v11,v12,v20,v21,v22);
else return soft_convex_corner(v01,v02,v10,v11,v12,v20,v21,v22);
}
__forceinline Vertex load(const HalfEdge* edge, const char* vertices, size_t stride) {
return Vertex_t::loadu(vertices+edge->getStartVertexIndex()*stride);
}
__forceinline void init_border(const CatmullClarkRing& edge0,
Vertex& v01, Vertex& v02,
const Vertex& v11, const Vertex& v12,
const Vertex& v21, const Vertex& v22)
{
if (likely(edge0.has_opposite_back(0)))
{
v01 = edge0.back(2);
v02 = edge0.back(1);
} else {
v01 = 2.0f*v11-v21;
v02 = 2.0f*v12-v22;
}
}
__forceinline void init_corner(const CatmullClarkRing& edge0,
Vertex& v00, const Vertex& v01, const Vertex& v02,
const Vertex& v10, const Vertex& v11, const Vertex& v12,
const Vertex& v20, const Vertex& v21, const Vertex& v22)
{
const bool MAYBE_UNUSED has_back1 = edge0.has_opposite_back(1);
const bool has_back0 = edge0.has_opposite_back(0);
const bool has_front1 = edge0.has_opposite_front(1);
const bool MAYBE_UNUSED has_front2 = edge0.has_opposite_front(2);
if (likely(has_back0)) {
if (likely(has_front1)) { assert(has_back1 && has_front2); v00 = edge0.back(3); }
else { assert(!has_back1); v00 = 2.0f*v01-v02; }
}
else {
if (likely(has_front1)) { assert(!has_front2); v00 = 2.0f*v10-v20; }
else v00 = convex_corner(edge0.vertex_crease_weight,v01,v02,v10,v11,v12,v20,v21,v22);
}
}
void init(const CatmullClarkPatch& patch)
{
/* fill inner vertices */
const Vertex v11 = v[1][1] = patch.ring[0].vtx;
const Vertex v12 = v[1][2] = patch.ring[1].vtx;
const Vertex v22 = v[2][2] = patch.ring[2].vtx;
const Vertex v21 = v[2][1] = patch.ring[3].vtx;
/* fill border vertices */
init_border(patch.ring[0],v[0][1],v[0][2],v11,v12,v21,v22);
init_border(patch.ring[1],v[1][3],v[2][3],v12,v22,v11,v21);
init_border(patch.ring[2],v[3][2],v[3][1],v22,v21,v12,v11);
init_border(patch.ring[3],v[2][0],v[1][0],v21,v11,v22,v12);
/* fill corner vertices */
init_corner(patch.ring[0],v[0][0],v[0][1],v[0][2],v[1][0],v11,v12,v[2][0],v21,v22);
init_corner(patch.ring[1],v[0][3],v[1][3],v[2][3],v[0][2],v12,v22,v[0][1],v11,v21);
init_corner(patch.ring[2],v[3][3],v[3][2],v[3][1],v[2][3],v22,v21,v[1][3],v12,v11);
init_corner(patch.ring[3],v[3][0],v[2][0],v[1][0],v[3][1],v21,v11,v[3][2],v22,v12);
}
void init_border(const HalfEdge* edge0, const char* vertices, size_t stride,
Vertex& v01, Vertex& v02,
const Vertex& v11, const Vertex& v12,
const Vertex& v21, const Vertex& v22)
{
if (likely(edge0->hasOpposite()))
{
const HalfEdge* e = edge0->opposite()->next()->next();
v01 = load(e,vertices,stride);
v02 = load(e->next(),vertices,stride);
} else {
v01 = 2.0f*v11-v21;
v02 = 2.0f*v12-v22;
}
}
void init_corner(const HalfEdge* edge0, const char* vertices, size_t stride,
Vertex& v00, const Vertex& v01, const Vertex& v02,
const Vertex& v10, const Vertex& v11, const Vertex& v12,
const Vertex& v20, const Vertex& v21, const Vertex& v22)
{
const bool has_back0 = edge0->hasOpposite();
const bool has_front1 = edge0->prev()->hasOpposite();
if (likely(has_back0))
{
const HalfEdge* e = edge0->opposite()->next();
if (likely(has_front1))
{
assert(e->hasOpposite());
assert(edge0->prev()->opposite()->prev()->hasOpposite());
v00 = load(e->opposite()->prev(),vertices,stride);
}
else {
assert(!e->hasOpposite());
v00 = 2.0f*v01-v02;
}
}
else
{
if (likely(has_front1)) {
assert(!edge0->prev()->opposite()->prev()->hasOpposite());
v00 = 2.0f*v10-v20;
}
else {
assert(edge0->vertex_crease_weight == 0.0f || std::isinf(edge0->vertex_crease_weight));
v00 = convex_corner(edge0->vertex_crease_weight,v01,v02,v10,v11,v12,v20,v21,v22);
}
}
}
void init(const HalfEdge* edge0, const char* vertices, size_t stride)
{
assert( edge0->isRegularFace() );
/* fill inner vertices */
const Vertex v11 = v[1][1] = load(edge0,vertices,stride); const HalfEdge* edge1 = edge0->next();
const Vertex v12 = v[1][2] = load(edge1,vertices,stride); const HalfEdge* edge2 = edge1->next();
const Vertex v22 = v[2][2] = load(edge2,vertices,stride); const HalfEdge* edge3 = edge2->next();
const Vertex v21 = v[2][1] = load(edge3,vertices,stride); assert(edge0 == edge3->next());
/* fill border vertices */
init_border(edge0,vertices,stride,v[0][1],v[0][2],v11,v12,v21,v22);
init_border(edge1,vertices,stride,v[1][3],v[2][3],v12,v22,v11,v21);
init_border(edge2,vertices,stride,v[3][2],v[3][1],v22,v21,v12,v11);
init_border(edge3,vertices,stride,v[2][0],v[1][0],v21,v11,v22,v12);
/* fill corner vertices */
init_corner(edge0,vertices,stride,v[0][0],v[0][1],v[0][2],v[1][0],v11,v12,v[2][0],v21,v22);
init_corner(edge1,vertices,stride,v[0][3],v[1][3],v[2][3],v[0][2],v12,v22,v[0][1],v11,v21);
init_corner(edge2,vertices,stride,v[3][3],v[3][2],v[3][1],v[2][3],v22,v21,v[1][3],v12,v11);
init_corner(edge3,vertices,stride,v[3][0],v[2][0],v[1][0],v[3][1],v21,v11,v[3][2],v22,v12);
}
__forceinline BBox<Vertex> bounds() const
{
const Vertex* const cv = &v[0][0];
BBox<Vertex> bounds (cv[0]);
for (size_t i=1; i<16 ; i++)
bounds.extend( cv[i] );
return bounds;
}
__forceinline Vertex eval(const float uu, const float vv) const
{
const Vec4f v_n = BSplineBasis::eval(vv);
const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
const Vec4f u_n = BSplineBasis::eval(uu);
return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
}
__forceinline Vertex eval_du(const float uu, const float vv) const
{
const Vec4f v_n = BSplineBasis::eval(vv);
const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
const Vec4f u_n = BSplineBasis::derivative(uu);
return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
}
__forceinline Vertex eval_dv(const float uu, const float vv) const
{
const Vec4f v_n = BSplineBasis::derivative(vv);
const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
const Vec4f u_n = BSplineBasis::eval(uu);
return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
}
__forceinline Vertex eval_dudu(const float uu, const float vv) const
{
const Vec4f v_n = BSplineBasis::eval(vv);
const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
const Vec4f u_n = BSplineBasis::derivative2(uu);
return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
}
__forceinline Vertex eval_dvdv(const float uu, const float vv) const
{
const Vec4f v_n = BSplineBasis::derivative2(vv);
const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
const Vec4f u_n = BSplineBasis::eval(uu);
return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
}
__forceinline Vertex eval_dudv(const float uu, const float vv) const
{
const Vec4f v_n = BSplineBasis::derivative(vv);
const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
const Vec4f u_n = BSplineBasis::derivative(uu);
return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
}
__forceinline Vertex normal(const float uu, const float vv) const
{
const Vertex tu = eval_du(uu,vv);
const Vertex tv = eval_dv(uu,vv);
return cross(tu,tv);
}
template<typename T>
__forceinline Vec3<T> eval(const T& uu, const T& vv, const Vec4<T>& u_n, const Vec4<T>& v_n) const
{
const T curve0_x = madd(v_n[0],T(v[0][0].x),madd(v_n[1],T(v[1][0].x),madd(v_n[2],T(v[2][0].x),v_n[3] * T(v[3][0].x))));
const T curve1_x = madd(v_n[0],T(v[0][1].x),madd(v_n[1],T(v[1][1].x),madd(v_n[2],T(v[2][1].x),v_n[3] * T(v[3][1].x))));
const T curve2_x = madd(v_n[0],T(v[0][2].x),madd(v_n[1],T(v[1][2].x),madd(v_n[2],T(v[2][2].x),v_n[3] * T(v[3][2].x))));
const T curve3_x = madd(v_n[0],T(v[0][3].x),madd(v_n[1],T(v[1][3].x),madd(v_n[2],T(v[2][3].x),v_n[3] * T(v[3][3].x))));
const T x = madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x)));
const T curve0_y = madd(v_n[0],T(v[0][0].y),madd(v_n[1],T(v[1][0].y),madd(v_n[2],T(v[2][0].y),v_n[3] * T(v[3][0].y))));
const T curve1_y = madd(v_n[0],T(v[0][1].y),madd(v_n[1],T(v[1][1].y),madd(v_n[2],T(v[2][1].y),v_n[3] * T(v[3][1].y))));
const T curve2_y = madd(v_n[0],T(v[0][2].y),madd(v_n[1],T(v[1][2].y),madd(v_n[2],T(v[2][2].y),v_n[3] * T(v[3][2].y))));
const T curve3_y = madd(v_n[0],T(v[0][3].y),madd(v_n[1],T(v[1][3].y),madd(v_n[2],T(v[2][3].y),v_n[3] * T(v[3][3].y))));
const T y = madd(u_n[0],curve0_y,madd(u_n[1],curve1_y,madd(u_n[2],curve2_y,u_n[3] * curve3_y)));
const T curve0_z = madd(v_n[0],T(v[0][0].z),madd(v_n[1],T(v[1][0].z),madd(v_n[2],T(v[2][0].z),v_n[3] * T(v[3][0].z))));
const T curve1_z = madd(v_n[0],T(v[0][1].z),madd(v_n[1],T(v[1][1].z),madd(v_n[2],T(v[2][1].z),v_n[3] * T(v[3][1].z))));
const T curve2_z = madd(v_n[0],T(v[0][2].z),madd(v_n[1],T(v[1][2].z),madd(v_n[2],T(v[2][2].z),v_n[3] * T(v[3][2].z))));
const T curve3_z = madd(v_n[0],T(v[0][3].z),madd(v_n[1],T(v[1][3].z),madd(v_n[2],T(v[2][3].z),v_n[3] * T(v[3][3].z))));
const T z = madd(u_n[0],curve0_z,madd(u_n[1],curve1_z,madd(u_n[2],curve2_z,u_n[3] * curve3_z)));
return Vec3<T>(x,y,z);
}
template<typename T>
__forceinline Vec3<T> eval(const T& uu, const T& vv) const
{
const Vec4<T> u_n = BSplineBasis::eval(uu);
const Vec4<T> v_n = BSplineBasis::eval(vv);
return eval(uu,vv,u_n,v_n);
}
template<typename T>
__forceinline Vec3<T> eval_du(const T& uu, const T& vv) const
{
const Vec4<T> u_n = BSplineBasis::derivative(uu);
const Vec4<T> v_n = BSplineBasis::eval(vv);
return eval(uu,vv,u_n,v_n);
}
template<typename T>
__forceinline Vec3<T> eval_dv(const T& uu, const T& vv) const
{
const Vec4<T> u_n = BSplineBasis::eval(uu);
const Vec4<T> v_n = BSplineBasis::derivative(vv);
return eval(uu,vv,u_n,v_n);
}
template<typename T>
__forceinline Vec3<T> eval_dudu(const T& uu, const T& vv) const
{
const Vec4<T> u_n = BSplineBasis::derivative2(uu);
const Vec4<T> v_n = BSplineBasis::eval(vv);
return eval(uu,vv,u_n,v_n);
}
template<typename T>
__forceinline Vec3<T> eval_dvdv(const T& uu, const T& vv) const
{
const Vec4<T> u_n = BSplineBasis::eval(uu);
const Vec4<T> v_n = BSplineBasis::derivative2(vv);
return eval(uu,vv,u_n,v_n);
}
template<typename T>
__forceinline Vec3<T> eval_dudv(const T& uu, const T& vv) const
{
const Vec4<T> u_n = BSplineBasis::derivative(uu);
const Vec4<T> v_n = BSplineBasis::derivative(vv);
return eval(uu,vv,u_n,v_n);
}
template<typename T>
__forceinline Vec3<T> normal(const T& uu, const T& vv) const {
return cross(eval_du(uu,vv),eval_dv(uu,vv));
}
void eval(const float u, const float v,
Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv,
const float dscale = 1.0f) const
{
if (P) {
*P = eval(u,v);
}
if (dPdu) {
assert(dPdu); *dPdu = eval_du(u,v)*dscale;
assert(dPdv); *dPdv = eval_dv(u,v)*dscale;
}
if (ddPdudu) {
assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);
assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);
assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);
}
}
template<class vfloat>
__forceinline vfloat eval(const size_t i, const vfloat& uu, const vfloat& vv, const Vec4<vfloat>& u_n, const Vec4<vfloat>& v_n) const
{
const vfloat curve0_x = madd(v_n[0],vfloat(v[0][0][i]),madd(v_n[1],vfloat(v[1][0][i]),madd(v_n[2],vfloat(v[2][0][i]),v_n[3] * vfloat(v[3][0][i]))));
const vfloat curve1_x = madd(v_n[0],vfloat(v[0][1][i]),madd(v_n[1],vfloat(v[1][1][i]),madd(v_n[2],vfloat(v[2][1][i]),v_n[3] * vfloat(v[3][1][i]))));
const vfloat curve2_x = madd(v_n[0],vfloat(v[0][2][i]),madd(v_n[1],vfloat(v[1][2][i]),madd(v_n[2],vfloat(v[2][2][i]),v_n[3] * vfloat(v[3][2][i]))));
const vfloat curve3_x = madd(v_n[0],vfloat(v[0][3][i]),madd(v_n[1],vfloat(v[1][3][i]),madd(v_n[2],vfloat(v[2][3][i]),v_n[3] * vfloat(v[3][3][i]))));
return madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x)));
}
template<typename vbool, typename vfloat>
void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,
float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
const float dscale, const size_t dstride, const size_t N) const
{
if (P) {
const Vec4<vfloat> u_n = BSplineBasis::eval(uu);
const Vec4<vfloat> v_n = BSplineBasis::eval(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,P+i*dstride,eval(i,uu,vv,u_n,v_n));
}
if (dPdu)
{
{
assert(dPdu);
const Vec4<vfloat> u_n = BSplineBasis::derivative(uu);
const Vec4<vfloat> v_n = BSplineBasis::eval(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,dPdu+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale);
}
{
assert(dPdv);
const Vec4<vfloat> u_n = BSplineBasis::eval(uu);
const Vec4<vfloat> v_n = BSplineBasis::derivative(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,dPdv+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale);
}
}
if (ddPdudu)
{
{
assert(ddPdudu);
const Vec4<vfloat> u_n = BSplineBasis::derivative2(uu);
const Vec4<vfloat> v_n = BSplineBasis::eval(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudu+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
}
{
assert(ddPdvdv);
const Vec4<vfloat> u_n = BSplineBasis::eval(uu);
const Vec4<vfloat> v_n = BSplineBasis::derivative2(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdvdv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
}
{
assert(ddPdudv);
const Vec4<vfloat> u_n = BSplineBasis::derivative(uu);
const Vec4<vfloat> v_n = BSplineBasis::derivative(vv);
for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
}
}
}
friend __forceinline embree_ostream operator<<(embree_ostream o, const BSplinePatchT& p)
{
for (size_t y=0; y<4; y++)
for (size_t x=0; x<4; x++)
o << "[" << y << "][" << x << "] " << p.v[y][x] << embree_endl;
return o;
}
public:
Vertex v[4][4];
};
typedef BSplinePatchT<Vec3fa,Vec3fa_t> BSplinePatch3fa;
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/geometry.h"
namespace embree
{
static const size_t MAX_PATCH_VALENCE = 16; //!< maximum number of vertices of a patch
static const size_t MAX_RING_FACE_VALENCE = 64; //!< maximum number of faces per ring
static const size_t MAX_RING_EDGE_VALENCE = 2*64; //!< maximum number of edges per ring
class CatmullClarkPrecomputedCoefficients
{
private:
float table_cos_2PI_div_n[MAX_RING_FACE_VALENCE+1];
float* table_limittangent_a[MAX_RING_FACE_VALENCE+1];
float* table_limittangent_b[MAX_RING_FACE_VALENCE+1];
float table_limittangent_c[MAX_RING_FACE_VALENCE+1];
__forceinline float set_cos_2PI_div_n(const size_t n) {
if (unlikely(n == 0)) return 1.0f;
return cosf(2.0f*float(pi)/(float)n);
}
__forceinline float set_limittangent_a(const size_t i, const size_t n)
{
if (unlikely(n == 0)) return 1.0f;
const float c0 = 1.0f/(float)n * 1.0f / sqrtf(4.0f + cosf(float(pi)/(float)n)*cosf(float(pi)/(float)n));
const float c1 = (1.0f/(float)n + cosf(float(pi)/(float)n) * c0);
return cosf(2.0f*float(pi)*(float)i/(float)n) * c1;
}
__forceinline float set_limittangent_b(const size_t i, const size_t n)
{
if (unlikely(n == 0)) return 1.0f;
const float c0 = 1.0f/(float)n * 1.0f / sqrtf(4.0f + cosf(float(pi)/(float)n)*cosf(float(pi)/(float)n));
return cosf((2.0f*float(pi)*i+float(pi))/(float)n) * c0;
}
__forceinline float set_limittangent_c(const size_t n)
{
if (unlikely(n == 0)) return 1.0f;
return 2.0f/16.0f * (5.0f + cosf(2.0f*float(pi)/(float)n) + cosf(float(pi)/(float)n) * sqrtf(18.0f+2.0f*cosf(2.0f*float(pi)/(float)n)));
}
public:
__forceinline float cos_2PI_div_n(const size_t n)
{
if (likely(n <= MAX_RING_FACE_VALENCE))
return table_cos_2PI_div_n[n];
else
return set_cos_2PI_div_n(n);
}
__forceinline float limittangent_a(const size_t i, const size_t n)
{
assert(n <= MAX_RING_FACE_VALENCE);
assert(i < n);
return table_limittangent_a[n][i];
}
__forceinline float limittangent_b(const size_t i, const size_t n)
{
assert(n <= MAX_RING_FACE_VALENCE);
assert(i < n);
return table_limittangent_b[n][i];
}
__forceinline float limittangent_c(const size_t n)
{
assert(n <= MAX_RING_FACE_VALENCE);
return table_limittangent_c[n];
}
static CatmullClarkPrecomputedCoefficients table;
CatmullClarkPrecomputedCoefficients();
~CatmullClarkPrecomputedCoefficients();
};
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "catmullclark_ring.h"
#include "bezier_curve.h"
namespace embree
{
template<typename Vertex, typename Vertex_t = Vertex>
class __aligned(64) CatmullClarkPatchT
{
public:
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
typedef typename CatmullClark1Ring::Type Type;
array_t<CatmullClark1RingT<Vertex,Vertex_t>,4> ring;
public:
__forceinline CatmullClarkPatchT () {}
__forceinline CatmullClarkPatchT (const HalfEdge* first_half_edge, const char* vertices, size_t stride) {
init(first_half_edge,vertices,stride);
}
__forceinline CatmullClarkPatchT (const HalfEdge* first_half_edge, const BufferView<Vec3fa>& vertices) {
init(first_half_edge,vertices.getPtr(),vertices.getStride());
}
__forceinline void init (const HalfEdge* first_half_edge, const char* vertices, size_t stride)
{
for (unsigned i=0; i<4; i++)
ring[i].init(first_half_edge+i,vertices,stride);
assert(verify());
}
__forceinline size_t bytes() const {
return ring[0].bytes()+ring[1].bytes()+ring[2].bytes()+ring[3].bytes();
}
__forceinline void serialize(void* ptr, size_t& ofs) const
{
for (size_t i=0; i<4; i++)
ring[i].serialize((char*)ptr,ofs);
}
__forceinline void deserialize(void* ptr)
{
size_t ofs = 0;
for (size_t i=0; i<4; i++)
ring[i].deserialize((char*)ptr,ofs);
}
__forceinline BBox3fa bounds() const
{
BBox3fa bounds (ring[0].bounds());
for (size_t i=1; i<4; i++)
bounds.extend(ring[i].bounds());
return bounds;
}
__forceinline Type type() const
{
const int ty0 = ring[0].type() ^ CatmullClark1Ring::TYPE_CREASES;
const int ty1 = ring[1].type() ^ CatmullClark1Ring::TYPE_CREASES;
const int ty2 = ring[2].type() ^ CatmullClark1Ring::TYPE_CREASES;
const int ty3 = ring[3].type() ^ CatmullClark1Ring::TYPE_CREASES;
return (Type) ((ty0 & ty1 & ty2 & ty3) ^ CatmullClark1Ring::TYPE_CREASES);
}
__forceinline bool isFinalResolution(float res) const {
return ring[0].isFinalResolution(res) && ring[1].isFinalResolution(res) && ring[2].isFinalResolution(res) && ring[3].isFinalResolution(res);
}
static __forceinline void init_regular(const CatmullClark1RingT<Vertex,Vertex_t>& p0,
const CatmullClark1RingT<Vertex,Vertex_t>& p1,
CatmullClark1RingT<Vertex,Vertex_t>& dest0,
CatmullClark1RingT<Vertex,Vertex_t>& dest1)
{
assert(p1.face_valence > 2);
dest1.vertex_level = dest0.vertex_level = p0.edge_level;
dest1.face_valence = dest0.face_valence = 4;
dest1.edge_valence = dest0.edge_valence = 8;
dest1.border_index = dest0.border_index = -1;
dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
dest1.ring[1] = dest0.ring[7] = (Vertex_t)p1.ring[0];
dest1.ring[0] = dest0.ring[6] = (Vertex_t)p1.vtx;
dest1.ring[7] = dest0.ring[5] = (Vertex_t)p1.ring[4];
dest1.ring[6] = dest0.ring[4] = (Vertex_t)p0.ring[p0.edge_valence-1];
dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.edge_valence-2];
dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
dest1.crease_weight[0] = dest0.crease_weight[3] = p1.crease_weight[1];
dest1.crease_weight[3] = dest0.crease_weight[2] = 0.0f;
dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
{
dest0.eval_start_index = 3;
dest1.eval_start_index = 0;
dest0.eval_unique_identifier = p0.eval_unique_identifier;
dest1.eval_unique_identifier = p0.eval_unique_identifier;
}
else
{
dest0.eval_start_index = 1;
dest1.eval_start_index = 2;
dest0.eval_unique_identifier = p1.eval_unique_identifier;
dest1.eval_unique_identifier = p1.eval_unique_identifier;
}
}
static __forceinline void init_border(const CatmullClark1RingT<Vertex,Vertex_t> &p0,
const CatmullClark1RingT<Vertex,Vertex_t> &p1,
CatmullClark1RingT<Vertex,Vertex_t> &dest0,
CatmullClark1RingT<Vertex,Vertex_t> &dest1)
{
dest1.vertex_level = dest0.vertex_level = p0.edge_level;
dest1.face_valence = dest0.face_valence = 3;
dest1.edge_valence = dest0.edge_valence = 6;
dest0.border_index = 2;
dest1.border_index = 4;
dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
dest1.ring[1] = dest0.ring[5] = (Vertex_t)p1.ring[0];
dest1.ring[0] = dest0.ring[4] = (Vertex_t)p1.vtx;
dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.border_index+1]; // dummy
dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
dest1.crease_weight[0] = dest0.crease_weight[2] = p1.crease_weight[1];
dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
{
dest0.eval_start_index = 1;
dest1.eval_start_index = 2;
dest0.eval_unique_identifier = p0.eval_unique_identifier;
dest1.eval_unique_identifier = p0.eval_unique_identifier;
}
else
{
dest0.eval_start_index = 2;
dest1.eval_start_index = 0;
dest0.eval_unique_identifier = p1.eval_unique_identifier;
dest1.eval_unique_identifier = p1.eval_unique_identifier;
}
}
static __forceinline void init_regular(const Vertex_t &center, const Vertex_t center_ring[8], const unsigned int offset, CatmullClark1RingT<Vertex,Vertex_t> &dest)
{
dest.vertex_level = 0.0f;
dest.face_valence = 4;
dest.edge_valence = 8;
dest.border_index = -1;
dest.vtx = (Vertex_t)center;
dest.vertex_crease_weight = 0.0f;
for (size_t i=0; i<8; i++)
dest.ring[i] = (Vertex_t)center_ring[(offset+i)%8];
for (size_t i=0; i<4; i++)
dest.crease_weight[i] = 0.0f;
dest.eval_start_index = (8-offset)>>1;
if (dest.eval_start_index >= dest.face_valence) dest.eval_start_index -= dest.face_valence;
assert( dest.eval_start_index < dest.face_valence );
dest.eval_unique_identifier = 0;
}
__noinline void subdivide(array_t<CatmullClarkPatchT,4>& patch) const
{
ring[0].subdivide(patch[0].ring[0]);
ring[1].subdivide(patch[1].ring[1]);
ring[2].subdivide(patch[2].ring[2]);
ring[3].subdivide(patch[3].ring[3]);
patch[0].ring[0].edge_level = 0.5f*ring[0].edge_level;
patch[0].ring[1].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
patch[0].ring[2].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
patch[0].ring[3].edge_level = 0.5f*ring[3].edge_level;
patch[1].ring[0].edge_level = 0.5f*ring[0].edge_level;
patch[1].ring[1].edge_level = 0.5f*ring[1].edge_level;
patch[1].ring[2].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
patch[1].ring[3].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
patch[2].ring[0].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
patch[2].ring[1].edge_level = 0.5f*ring[1].edge_level;
patch[2].ring[2].edge_level = 0.5f*ring[2].edge_level;
patch[2].ring[3].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
patch[3].ring[0].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
patch[3].ring[1].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
patch[3].ring[2].edge_level = 0.5f*ring[2].edge_level;
patch[3].ring[3].edge_level = 0.5f*ring[3].edge_level;
const bool regular0 = ring[0].has_last_face() && ring[1].face_valence > 2;
if (likely(regular0))
init_regular(patch[0].ring[0],patch[1].ring[1],patch[0].ring[1],patch[1].ring[0]);
else
init_border(patch[0].ring[0],patch[1].ring[1],patch[0].ring[1],patch[1].ring[0]);
const bool regular1 = ring[1].has_last_face() && ring[2].face_valence > 2;
if (likely(regular1))
init_regular(patch[1].ring[1],patch[2].ring[2],patch[1].ring[2],patch[2].ring[1]);
else
init_border(patch[1].ring[1],patch[2].ring[2],patch[1].ring[2],patch[2].ring[1]);
const bool regular2 = ring[2].has_last_face() && ring[3].face_valence > 2;
if (likely(regular2))
init_regular(patch[2].ring[2],patch[3].ring[3],patch[2].ring[3],patch[3].ring[2]);
else
init_border(patch[2].ring[2],patch[3].ring[3],patch[2].ring[3],patch[3].ring[2]);
const bool regular3 = ring[3].has_last_face() && ring[0].face_valence > 2;
if (likely(regular3))
init_regular(patch[3].ring[3],patch[0].ring[0],patch[3].ring[0],patch[0].ring[3]);
else
init_border(patch[3].ring[3],patch[0].ring[0],patch[3].ring[0],patch[0].ring[3]);
Vertex_t center = (ring[0].vtx + ring[1].vtx + ring[2].vtx + ring[3].vtx) * 0.25f;
Vertex_t center_ring[8];
center_ring[0] = (Vertex_t)patch[3].ring[3].ring[0];
center_ring[7] = (Vertex_t)patch[3].ring[3].vtx;
center_ring[6] = (Vertex_t)patch[2].ring[2].ring[0];
center_ring[5] = (Vertex_t)patch[2].ring[2].vtx;
center_ring[4] = (Vertex_t)patch[1].ring[1].ring[0];
center_ring[3] = (Vertex_t)patch[1].ring[1].vtx;
center_ring[2] = (Vertex_t)patch[0].ring[0].ring[0];
center_ring[1] = (Vertex_t)patch[0].ring[0].vtx;
init_regular(center,center_ring,0,patch[0].ring[2]);
init_regular(center,center_ring,2,patch[1].ring[3]);
init_regular(center,center_ring,4,patch[2].ring[0]);
init_regular(center,center_ring,6,patch[3].ring[1]);
assert(patch[0].verify());
assert(patch[1].verify());
assert(patch[2].verify());
assert(patch[3].verify());
}
bool verify() const {
return ring[0].hasValidPositions() && ring[1].hasValidPositions() && ring[2].hasValidPositions() && ring[3].hasValidPositions();
}
__forceinline void init( FinalQuad& quad ) const
{
quad.vtx[0] = (Vertex_t)ring[0].vtx;
quad.vtx[1] = (Vertex_t)ring[1].vtx;
quad.vtx[2] = (Vertex_t)ring[2].vtx;
quad.vtx[3] = (Vertex_t)ring[3].vtx;
};
friend __forceinline embree_ostream operator<<(embree_ostream o, const CatmullClarkPatchT &p)
{
o << "CatmullClarkPatch { " << embree_endl;
for (size_t i=0; i<4; i++)
o << "ring" << i << ": " << p.ring[i] << embree_endl;
o << "}" << embree_endl;
return o;
}
};
typedef CatmullClarkPatchT<Vec3fa,Vec3fa_t> CatmullClarkPatch3fa;
template<typename Vertex, typename Vertex_t = Vertex>
class __aligned(64) GeneralCatmullClarkPatchT
{
public:
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
typedef BezierCurveT<Vertex> BezierCurve;
static const unsigned SIZE = MAX_PATCH_VALENCE;
DynamicStackArray<GeneralCatmullClark1RingT<Vertex,Vertex_t>,8,SIZE> ring;
unsigned N;
__forceinline GeneralCatmullClarkPatchT ()
: N(0) {}
GeneralCatmullClarkPatchT (const HalfEdge* h, const char* vertices, size_t stride) {
init(h,vertices,stride);
}
__forceinline GeneralCatmullClarkPatchT (const HalfEdge* first_half_edge, const BufferView<Vec3fa>& vertices) {
init(first_half_edge,vertices.getPtr(),vertices.getStride());
}
__forceinline void init (const HalfEdge* h, const char* vertices, size_t stride)
{
unsigned int i = 0;
const HalfEdge* edge = h;
do {
ring[i].init(edge,vertices,stride);
edge = edge->next();
i++;
} while ((edge != h) && (i < SIZE));
N = i;
}
__forceinline unsigned size() const {
return N;
}
__forceinline bool isQuadPatch() const {
return (N == 4) && ring[0].only_quads && ring[1].only_quads && ring[2].only_quads && ring[3].only_quads;
}
static __forceinline void init_regular(const CatmullClark1RingT<Vertex,Vertex_t>& p0,
const CatmullClark1RingT<Vertex,Vertex_t>& p1,
CatmullClark1RingT<Vertex,Vertex_t>& dest0,
CatmullClark1RingT<Vertex,Vertex_t>& dest1)
{
assert(p1.face_valence > 2);
dest1.vertex_level = dest0.vertex_level = p0.edge_level;
dest1.face_valence = dest0.face_valence = 4;
dest1.edge_valence = dest0.edge_valence = 8;
dest1.border_index = dest0.border_index = -1;
dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
dest1.ring[1] = dest0.ring[7] = (Vertex_t)p1.ring[0];
dest1.ring[0] = dest0.ring[6] = (Vertex_t)p1.vtx;
dest1.ring[7] = dest0.ring[5] = (Vertex_t)p1.ring[4];
dest1.ring[6] = dest0.ring[4] = (Vertex_t)p0.ring[p0.edge_valence-1];
dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.edge_valence-2];
dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
dest1.crease_weight[0] = dest0.crease_weight[3] = p1.crease_weight[1];
dest1.crease_weight[3] = dest0.crease_weight[2] = 0.0f;
dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
{
dest0.eval_start_index = 3;
dest1.eval_start_index = 0;
dest0.eval_unique_identifier = p0.eval_unique_identifier;
dest1.eval_unique_identifier = p0.eval_unique_identifier;
}
else
{
dest0.eval_start_index = 1;
dest1.eval_start_index = 2;
dest0.eval_unique_identifier = p1.eval_unique_identifier;
dest1.eval_unique_identifier = p1.eval_unique_identifier;
}
}
static __forceinline void init_border(const CatmullClark1RingT<Vertex,Vertex_t> &p0,
const CatmullClark1RingT<Vertex,Vertex_t> &p1,
CatmullClark1RingT<Vertex,Vertex_t> &dest0,
CatmullClark1RingT<Vertex,Vertex_t> &dest1)
{
dest1.vertex_level = dest0.vertex_level = p0.edge_level;
dest1.face_valence = dest0.face_valence = 3;
dest1.edge_valence = dest0.edge_valence = 6;
dest0.border_index = 2;
dest1.border_index = 4;
dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
dest1.ring[1] = dest0.ring[5] = (Vertex_t)p1.ring[0];
dest1.ring[0] = dest0.ring[4] = (Vertex_t)p1.vtx;
dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.border_index+1]; // dummy
dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
dest1.crease_weight[0] = dest0.crease_weight[2] = p1.crease_weight[1];
dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
{
dest0.eval_start_index = 1;
dest1.eval_start_index = 2;
dest0.eval_unique_identifier = p0.eval_unique_identifier;
dest1.eval_unique_identifier = p0.eval_unique_identifier;
}
else
{
dest0.eval_start_index = 2;
dest1.eval_start_index = 0;
dest0.eval_unique_identifier = p1.eval_unique_identifier;
dest1.eval_unique_identifier = p1.eval_unique_identifier;
}
}
static __forceinline void init_regular(const Vertex_t &center, const array_t<Vertex_t,2*SIZE>& center_ring, const float vertex_level, const unsigned int N, const unsigned int offset, CatmullClark1RingT<Vertex,Vertex_t> &dest)
{
assert(N<(MAX_RING_FACE_VALENCE));
assert(2*N<(MAX_RING_EDGE_VALENCE));
dest.vertex_level = vertex_level;
dest.face_valence = N;
dest.edge_valence = 2*N;
dest.border_index = -1;
dest.vtx = (Vertex_t)center;
dest.vertex_crease_weight = 0.0f;
for (unsigned i=0; i<2*N; i++) {
dest.ring[i] = (Vertex_t)center_ring[(2*N+offset+i-1)%(2*N)];
assert(isvalid(dest.ring[i]));
}
for (unsigned i=0; i<N; i++)
dest.crease_weight[i] = 0.0f;
assert(offset <= 2*N);
dest.eval_start_index = (2*N-offset)>>1;
if (dest.eval_start_index >= dest.face_valence) dest.eval_start_index -= dest.face_valence;
assert( dest.eval_start_index < dest.face_valence );
dest.eval_unique_identifier = 0;
}
__noinline void subdivide(array_t<CatmullClarkPatch,SIZE>& patch, unsigned& N_o) const
{
N_o = N;
assert( N );
for (unsigned i=0; i<N; i++) {
unsigned ip1 = (i+1)%N; // FIXME: %
ring[i].subdivide(patch[i].ring[0]);
patch[i] .ring[0].edge_level = 0.5f*ring[i].edge_level;
patch[ip1].ring[3].edge_level = 0.5f*ring[i].edge_level;
assert( patch[i].ring[0].hasValidPositions() );
}
assert(N < 2*SIZE);
Vertex_t center = Vertex_t(0.0f);
array_t<Vertex_t,2*SIZE> center_ring;
float center_vertex_level = 2.0f; // guarantees that irregular vertices get always isolated also for non-quads
for (unsigned i=0; i<N; i++)
{
unsigned ip1 = (i+1)%N; // FIXME: %
unsigned im1 = (i+N-1)%N; // FIXME: %
bool regular = ring[i].has_last_face() && ring[ip1].face_valence > 2;
if (likely(regular)) init_regular(patch[i].ring[0],patch[ip1].ring[0],patch[i].ring[1],patch[ip1].ring[3]);
else init_border (patch[i].ring[0],patch[ip1].ring[0],patch[i].ring[1],patch[ip1].ring[3]);
assert( patch[i].ring[1].hasValidPositions() );
assert( patch[ip1].ring[3].hasValidPositions() );
float level = 0.25f*(ring[im1].edge_level+ring[ip1].edge_level);
patch[i].ring[1].edge_level = patch[ip1].ring[2].edge_level = level;
center_vertex_level = max(center_vertex_level,level);
center += ring[i].vtx;
center_ring[2*i+0] = (Vertex_t)patch[i].ring[0].vtx;
center_ring[2*i+1] = (Vertex_t)patch[i].ring[0].ring[0];
}
center /= float(N);
for (unsigned int i=0; i<N; i++) {
init_regular(center,center_ring,center_vertex_level,N,2*i,patch[i].ring[2]);
assert( patch[i].ring[2].hasValidPositions() );
}
}
void init(CatmullClarkPatch& patch) const
{
assert(size() == 4);
ring[0].convert(patch.ring[0]);
ring[1].convert(patch.ring[1]);
ring[2].convert(patch.ring[2]);
ring[3].convert(patch.ring[3]);
}
static void fix_quad_ring_order (array_t<CatmullClarkPatch,GeneralCatmullClarkPatchT::SIZE>& patches)
{
CatmullClark1Ring patches1ring1 = patches[1].ring[1];
patches[1].ring[1] = patches[1].ring[0]; // FIXME: optimize these assignments
patches[1].ring[0] = patches[1].ring[3];
patches[1].ring[3] = patches[1].ring[2];
patches[1].ring[2] = patches1ring1;
CatmullClark1Ring patches2ring2 = patches[2].ring[2];
patches[2].ring[2] = patches[2].ring[0];
patches[2].ring[0] = patches2ring2;
CatmullClark1Ring patches2ring3 = patches[2].ring[3];
patches[2].ring[3] = patches[2].ring[1];
patches[2].ring[1] = patches2ring3;
CatmullClark1Ring patches3ring3 = patches[3].ring[3];
patches[3].ring[3] = patches[3].ring[0];
patches[3].ring[0] = patches[3].ring[1];
patches[3].ring[1] = patches[3].ring[2];
patches[3].ring[2] = patches3ring3;
}
__forceinline void getLimitBorder(BezierCurve curves[GeneralCatmullClarkPatchT::SIZE]) const
{
Vertex P0 = ring[0].getLimitVertex();
for (unsigned i=0; i<N; i++)
{
const unsigned i0 = i, i1 = i+1==N ? 0 : i+1;
const Vertex P1 = madd(1.0f/3.0f,ring[i0].getLimitTangent(),P0);
const Vertex P3 = ring[i1].getLimitVertex();
const Vertex P2 = madd(1.0f/3.0f,ring[i1].getSecondLimitTangent(),P3);
new (&curves[i]) BezierCurve(P0,P1,P2,P3);
P0 = P3;
}
}
__forceinline void getLimitBorder(BezierCurve curves[2], const unsigned subPatch) const
{
const unsigned i0 = subPatch;
const Vertex t0_p = ring[i0].getLimitTangent();
const Vertex t0_m = ring[i0].getSecondLimitTangent();
const unsigned i1 = subPatch+1 == N ? 0 : subPatch+1;
const Vertex t1_p = ring[i1].getLimitTangent();
const Vertex t1_m = ring[i1].getSecondLimitTangent();
const unsigned i2 = subPatch == 0 ? N-1 : subPatch-1;
const Vertex t2_p = ring[i2].getLimitTangent();
const Vertex t2_m = ring[i2].getSecondLimitTangent();
const Vertex b00 = ring[i0].getLimitVertex();
const Vertex b03 = ring[i1].getLimitVertex();
const Vertex b33 = ring[i2].getLimitVertex();
const Vertex b01 = madd(1.0/3.0f,t0_p,b00);
const Vertex b11 = madd(1.0/3.0f,t0_m,b00);
//const Vertex b13 = madd(1.0/3.0f,t1_p,b03);
const Vertex b02 = madd(1.0/3.0f,t1_m,b03);
const Vertex b22 = madd(1.0/3.0f,t2_p,b33);
const Vertex b23 = madd(1.0/3.0f,t2_m,b33);
new (&curves[0]) BezierCurve(b00,b01,b02,b03);
new (&curves[1]) BezierCurve(b33,b22,b11,b00);
}
friend __forceinline embree_ostream operator<<(embree_ostream o, const GeneralCatmullClarkPatchT &p)
{
o << "GeneralCatmullClarkPatch { " << embree_endl;
for (unsigned i=0; i<p.N; i++)
o << "ring" << i << ": " << p.ring[i] << embree_endl;
o << "}" << embree_endl;
return o;
}
};
typedef GeneralCatmullClarkPatchT<Vec3fa,Vec3fa_t> GeneralCatmullClarkPatch3fa;
}

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@@ -0,0 +1,826 @@
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/geometry.h"
#include "../common/buffer.h"
#include "half_edge.h"
#include "catmullclark_coefficients.h"
namespace embree
{
struct __aligned(64) FinalQuad {
Vec3fa vtx[4];
};
template<typename Vertex, typename Vertex_t = Vertex>
struct __aligned(64) CatmullClark1RingT
{
ALIGNED_STRUCT_(64);
int border_index; //!< edge index where border starts
unsigned int face_valence; //!< number of adjacent quad faces
unsigned int edge_valence; //!< number of adjacent edges (2*face_valence)
float vertex_crease_weight; //!< weight of vertex crease (0 if no vertex crease)
DynamicStackArray<float,16,MAX_RING_FACE_VALENCE> crease_weight; //!< edge crease weights for each adjacent edge
float vertex_level; //!< maximum level of all adjacent edges
float edge_level; //!< level of first edge
unsigned int eval_start_index; //!< topology dependent index to start evaluation
unsigned int eval_unique_identifier; //!< topology dependent unique identifier for this ring
Vertex vtx; //!< center vertex
DynamicStackArray<Vertex,32,MAX_RING_EDGE_VALENCE> ring; //!< ring of neighboring vertices
public:
CatmullClark1RingT ()
: eval_start_index(0), eval_unique_identifier(0) {} // FIXME: default constructor should be empty
/*! calculates number of bytes required to serialize this structure */
__forceinline size_t bytes() const
{
size_t ofs = 0;
ofs += sizeof(border_index);
ofs += sizeof(face_valence);
assert(2*face_valence == edge_valence);
ofs += sizeof(vertex_crease_weight);
ofs += face_valence*sizeof(float);
ofs += sizeof(vertex_level);
ofs += sizeof(edge_level);
ofs += sizeof(eval_start_index);
ofs += sizeof(eval_unique_identifier);
ofs += sizeof(vtx);
ofs += edge_valence*sizeof(Vertex);
return ofs;
}
template<typename Ty>
static __forceinline void store(char* ptr, size_t& ofs, const Ty& v) {
*(Ty*)&ptr[ofs] = v; ofs += sizeof(Ty);
}
template<typename Ty>
static __forceinline void load(char* ptr, size_t& ofs, Ty& v) {
v = *(Ty*)&ptr[ofs]; ofs += sizeof(Ty);
}
/*! serializes the ring to some memory location */
__forceinline void serialize(char* ptr, size_t& ofs) const
{
store(ptr,ofs,border_index);
store(ptr,ofs,face_valence);
store(ptr,ofs,vertex_crease_weight);
for (size_t i=0; i<face_valence; i++)
store(ptr,ofs,crease_weight[i]);
store(ptr,ofs,vertex_level);
store(ptr,ofs,edge_level);
store(ptr,ofs,eval_start_index);
store(ptr,ofs,eval_unique_identifier);
Vertex_t::storeu(&ptr[ofs],vtx); ofs += sizeof(Vertex);
for (size_t i=0; i<edge_valence; i++) {
Vertex_t::storeu(&ptr[ofs],ring[i]); ofs += sizeof(Vertex);
}
}
/*! deserializes the ring from some memory location */
__forceinline void deserialize(char* ptr, size_t& ofs)
{
load(ptr,ofs,border_index);
load(ptr,ofs,face_valence);
edge_valence = 2*face_valence;
load(ptr,ofs,vertex_crease_weight);
for (size_t i=0; i<face_valence; i++)
load(ptr,ofs,crease_weight[i]);
load(ptr,ofs,vertex_level);
load(ptr,ofs,edge_level);
load(ptr,ofs,eval_start_index);
load(ptr,ofs,eval_unique_identifier);
vtx = Vertex_t::loadu(&ptr[ofs]); ofs += sizeof(Vertex);
for (size_t i=0; i<edge_valence; i++) {
ring[i] = Vertex_t::loadu(&ptr[ofs]); ofs += sizeof(Vertex);
}
}
__forceinline bool hasBorder() const {
return border_index != -1;
}
__forceinline const Vertex& front(size_t i) const {
assert(edge_valence>i);
return ring[i];
}
__forceinline const Vertex& back(size_t i) const {
assert(edge_valence>=i);
return ring[edge_valence-i];
}
__forceinline bool has_last_face() const {
return (size_t)border_index != (size_t)edge_valence-2;
}
__forceinline bool has_opposite_front(size_t i) const {
return (size_t)border_index != 2*i;
}
__forceinline bool has_opposite_back(size_t i) const {
return (size_t)border_index != ((size_t)edge_valence-2-2*i);
}
__forceinline BBox3fa bounds() const
{
BBox3fa bounds ( vtx );
for (size_t i = 0; i<edge_valence ; i++)
bounds.extend( ring[i] );
return bounds;
}
/*! initializes the ring from the half edge structure */
__forceinline void init(const HalfEdge* const h, const char* vertices, size_t stride)
{
border_index = -1;
vtx = Vertex_t::loadu(vertices+h->getStartVertexIndex()*stride);
vertex_crease_weight = h->vertex_crease_weight;
HalfEdge* p = (HalfEdge*) h;
unsigned i=0;
unsigned min_vertex_index = (unsigned)-1;
unsigned min_vertex_index_face = (unsigned)-1;
edge_level = p->edge_level;
vertex_level = 0.0f;
do
{
vertex_level = max(vertex_level,p->edge_level);
crease_weight[i/2] = p->edge_crease_weight;
assert(p->hasOpposite() || p->edge_crease_weight == float(inf));
/* store first two vertices of face */
p = p->next();
const unsigned index0 = p->getStartVertexIndex();
ring[i++] = Vertex_t::loadu(vertices+index0*stride);
if (index0 < min_vertex_index) { min_vertex_index = index0; min_vertex_index_face = i>>1; }
p = p->next();
const unsigned index1 = p->getStartVertexIndex();
ring[i++] = Vertex_t::loadu(vertices+index1*stride);
p = p->next();
/* continue with next face */
if (likely(p->hasOpposite()))
p = p->opposite();
/* if there is no opposite go the long way to the other side of the border */
else
{
/* find minimum start vertex */
const unsigned index0 = p->getStartVertexIndex();
if (index0 < min_vertex_index) { min_vertex_index = index0; min_vertex_index_face = i>>1; }
/*! mark first border edge and store dummy vertex for face between the two border edges */
border_index = i;
crease_weight[i/2] = inf;
ring[i++] = Vertex_t::loadu(vertices+index0*stride);
ring[i++] = vtx; // dummy vertex
/*! goto other side of border */
p = (HalfEdge*) h;
while (p->hasOpposite())
p = p->opposite()->next();
}
} while (p != h);
edge_valence = i;
face_valence = i >> 1;
eval_unique_identifier = min_vertex_index;
eval_start_index = min_vertex_index_face;
assert( hasValidPositions() );
}
__forceinline void subdivide(CatmullClark1RingT& dest) const
{
dest.edge_level = 0.5f*edge_level;
dest.vertex_level = 0.5f*vertex_level;
dest.face_valence = face_valence;
dest.edge_valence = edge_valence;
dest.border_index = border_index;
dest.vertex_crease_weight = max(0.0f,vertex_crease_weight-1.0f);
dest.eval_start_index = eval_start_index;
dest.eval_unique_identifier = eval_unique_identifier;
/* calculate face points */
Vertex_t S = Vertex_t(0.0f);
for (size_t i=0; i<face_valence; i++)
{
size_t face_index = i + eval_start_index; if (face_index >= face_valence) face_index -= face_valence; assert(face_index < face_valence);
size_t index0 = 2*face_index+0; if (index0 >= edge_valence) index0 -= edge_valence; assert(index0 < edge_valence);
size_t index1 = 2*face_index+1; if (index1 >= edge_valence) index1 -= edge_valence; assert(index1 < edge_valence);
size_t index2 = 2*face_index+2; if (index2 >= edge_valence) index2 -= edge_valence; assert(index2 < edge_valence);
S += dest.ring[index1] = ((vtx + ring[index1]) + (ring[index0] + ring[index2])) * 0.25f;
}
/* calculate new edge points */
size_t num_creases = 0;
array_t<size_t,MAX_RING_FACE_VALENCE> crease_id;
for (size_t i=0; i<face_valence; i++)
{
size_t face_index = i + eval_start_index;
if (face_index >= face_valence) face_index -= face_valence;
const float edge_crease = crease_weight[face_index];
dest.crease_weight[face_index] = max(edge_crease-1.0f,0.0f);
size_t index = 2*face_index;
size_t prev_index = face_index == 0 ? edge_valence-1 : 2*face_index-1;
size_t next_index = 2*face_index+1;
const Vertex_t v = vtx + ring[index];
const Vertex_t f = dest.ring[prev_index] + dest.ring[next_index];
S += ring[index];
/* fast path for regular edge points */
if (likely(edge_crease <= 0.0f)) {
dest.ring[index] = (v+f) * 0.25f;
}
/* slower path for hard edge rule */
else {
crease_id[num_creases++] = face_index;
dest.ring[index] = v*0.5f;
/* even slower path for blended edge rule */
if (unlikely(edge_crease < 1.0f)) {
dest.ring[index] = lerp((v+f)*0.25f,v*0.5f,edge_crease);
}
}
}
/* compute new vertex using smooth rule */
const float inv_face_valence = 1.0f / (float)face_valence;
const Vertex_t v_smooth = (Vertex_t) madd(inv_face_valence,S,(float(face_valence)-2.0f)*vtx)*inv_face_valence;
dest.vtx = v_smooth;
/* compute new vertex using vertex_crease_weight rule */
if (unlikely(vertex_crease_weight > 0.0f))
{
if (vertex_crease_weight >= 1.0f) {
dest.vtx = vtx;
} else {
dest.vtx = lerp(v_smooth,vtx,vertex_crease_weight);
}
return;
}
/* no edge crease rule and dart rule */
if (likely(num_creases <= 1))
return;
/* compute new vertex using crease rule */
if (likely(num_creases == 2))
{
/* update vertex using crease rule */
const size_t crease0 = crease_id[0], crease1 = crease_id[1];
const Vertex_t v_sharp = (Vertex_t)(ring[2*crease0] + 6.0f*vtx + ring[2*crease1]) * (1.0f / 8.0f);
dest.vtx = v_sharp;
/* update crease_weights using chaikin rule */
const float crease_weight0 = crease_weight[crease0], crease_weight1 = crease_weight[crease1];
dest.crease_weight[crease0] = max(0.25f*(3.0f*crease_weight0 + crease_weight1)-1.0f,0.0f);
dest.crease_weight[crease1] = max(0.25f*(3.0f*crease_weight1 + crease_weight0)-1.0f,0.0f);
/* interpolate between sharp and smooth rule */
const float v_blend = 0.5f*(crease_weight0+crease_weight1);
if (unlikely(v_blend < 1.0f)) {
dest.vtx = lerp(v_smooth,v_sharp,v_blend);
}
}
/* compute new vertex using corner rule */
else {
dest.vtx = vtx;
}
}
__forceinline bool isRegular1() const
{
if (border_index == -1) {
if (face_valence == 4) return true;
} else {
if (face_valence < 4) return true;
}
return false;
}
__forceinline size_t numEdgeCreases() const
{
ssize_t numCreases = 0;
for (size_t i=0; i<face_valence; i++) {
numCreases += crease_weight[i] > 0.0f;
}
return numCreases;
}
enum Type {
TYPE_NONE = 0, //!< invalid type
TYPE_REGULAR = 1, //!< regular patch when ignoring creases
TYPE_REGULAR_CREASES = 2, //!< regular patch when considering creases
TYPE_GREGORY = 4, //!< gregory patch when ignoring creases
TYPE_GREGORY_CREASES = 8, //!< gregory patch when considering creases
TYPE_CREASES = 16 //!< patch has crease features
};
__forceinline Type type() const
{
/* check if there is an edge crease anywhere */
const size_t numCreases = numEdgeCreases();
const bool noInnerCreases = hasBorder() ? numCreases == 2 : numCreases == 0;
Type crease_mask = (Type) (TYPE_REGULAR | TYPE_GREGORY);
if (noInnerCreases ) crease_mask = (Type) (crease_mask | TYPE_REGULAR_CREASES | TYPE_GREGORY_CREASES);
if (numCreases != 0) crease_mask = (Type) (crease_mask | TYPE_CREASES);
/* calculate if this vertex is regular */
bool hasBorder = border_index != -1;
if (face_valence == 2 && hasBorder) {
if (vertex_crease_weight == 0.0f ) return (Type) (crease_mask & (TYPE_REGULAR | TYPE_REGULAR_CREASES | TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
else if (vertex_crease_weight == float(inf)) return (Type) (crease_mask & (TYPE_REGULAR | TYPE_REGULAR_CREASES | TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
else return TYPE_CREASES;
}
else if (vertex_crease_weight != 0.0f) return TYPE_CREASES;
else if (face_valence == 3 && hasBorder) return (Type) (crease_mask & (TYPE_REGULAR | TYPE_REGULAR_CREASES | TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
else if (face_valence == 4 && !hasBorder) return (Type) (crease_mask & (TYPE_REGULAR | TYPE_REGULAR_CREASES | TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
else return (Type) (crease_mask & (TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
}
__forceinline bool isFinalResolution(float res) const {
return vertex_level <= res;
}
/* computes the limit vertex */
__forceinline Vertex getLimitVertex() const
{
/* return hard corner */
if (unlikely(std::isinf(vertex_crease_weight)))
return vtx;
/* border vertex rule */
if (unlikely(border_index != -1))
{
const unsigned int second_border_index = border_index+2 >= int(edge_valence) ? 0 : border_index+2;
return (4.0f * vtx + (ring[border_index] + ring[second_border_index])) * 1.0f/6.0f;
}
Vertex_t F( 0.0f );
Vertex_t E( 0.0f );
assert(eval_start_index < face_valence);
for (size_t i=0; i<face_valence; i++) {
size_t index = i+eval_start_index;
if (index >= face_valence) index -= face_valence;
F += ring[2*index+1];
E += ring[2*index];
}
const float n = (float)face_valence;
return (Vertex_t)(n*n*vtx+4.0f*E+F) / ((n+5.0f)*n);
}
/* gets limit tangent in the direction of edge vtx -> ring[0] */
__forceinline Vertex getLimitTangent() const
{
if (unlikely(std::isinf(vertex_crease_weight)))
return ring[0] - vtx;
/* border vertex rule */
if (unlikely(border_index != -1))
{
if (border_index != (int)edge_valence-2 ) {
return ring[0] - vtx;
}
else
{
const unsigned int second_border_index = border_index+2 >= int(edge_valence) ? 0 : border_index+2;
return (ring[second_border_index] - ring[border_index]) * 0.5f;
}
}
Vertex_t alpha( 0.0f );
Vertex_t beta ( 0.0f );
const size_t n = face_valence;
assert(eval_start_index < face_valence);
Vertex_t q( 0.0f );
for (size_t i=0; i<face_valence; i++)
{
size_t index = i+eval_start_index;
if (index >= face_valence) index -= face_valence;
const float a = CatmullClarkPrecomputedCoefficients::table.limittangent_a(index,n);
const float b = CatmullClarkPrecomputedCoefficients::table.limittangent_b(index,n);
alpha += a * ring[2*index];
beta += b * ring[2*index+1];
}
const float sigma = CatmullClarkPrecomputedCoefficients::table.limittangent_c(n);
return sigma * (alpha + beta);
}
/* gets limit tangent in the direction of edge vtx -> ring[edge_valence-2] */
__forceinline Vertex getSecondLimitTangent() const
{
if (unlikely(std::isinf(vertex_crease_weight)))
return ring[2] - vtx;
/* border vertex rule */
if (unlikely(border_index != -1))
{
if (border_index != 2) {
return ring[2] - vtx;
}
else {
const unsigned int second_border_index = border_index+2 >= int(edge_valence) ? 0 : border_index+2;
return (ring[border_index] - ring[second_border_index]) * 0.5f;
}
}
Vertex_t alpha( 0.0f );
Vertex_t beta ( 0.0f );
const size_t n = face_valence;
assert(eval_start_index < face_valence);
for (size_t i=0; i<face_valence; i++)
{
size_t index = i+eval_start_index;
if (index >= face_valence) index -= face_valence;
size_t prev_index = index == 0 ? face_valence-1 : index-1; // need to be bit-wise exact in cosf eval
const float a = CatmullClarkPrecomputedCoefficients::table.limittangent_a(prev_index,n);
const float b = CatmullClarkPrecomputedCoefficients::table.limittangent_b(prev_index,n);
alpha += a * ring[2*index];
beta += b * ring[2*index+1];
}
const float sigma = CatmullClarkPrecomputedCoefficients::table.limittangent_c(n);
return sigma* (alpha + beta);
}
/* gets surface normal */
const Vertex getNormal() const {
return cross(getLimitTangent(),getSecondLimitTangent());
}
/* returns center of the n-th quad in the 1-ring */
__forceinline Vertex getQuadCenter(const size_t index) const
{
const Vertex_t &p0 = vtx;
const Vertex_t &p1 = ring[2*index+0];
const Vertex_t &p2 = ring[2*index+1];
const Vertex_t &p3 = index == face_valence-1 ? ring[0] : ring[2*index+2];
const Vertex p = (p0+p1+p2+p3) * 0.25f;
return p;
}
/* returns center of the n-th edge in the 1-ring */
__forceinline Vertex getEdgeCenter(const size_t index) const {
return (vtx + ring[index*2]) * 0.5f;
}
bool hasValidPositions() const
{
for (size_t i=0; i<edge_valence; i++) {
if (!isvalid(ring[i]))
return false;
}
return true;
}
friend __forceinline embree_ostream operator<<(embree_ostream o, const CatmullClark1RingT &c)
{
o << "vtx " << c.vtx << " size = " << c.edge_valence << ", " <<
"hard_edge = " << c.border_index << ", face_valence " << c.face_valence <<
", edge_level = " << c.edge_level << ", vertex_level = " << c.vertex_level << ", eval_start_index: " << c.eval_start_index << ", ring: " << embree_endl;
for (unsigned int i=0; i<min(c.edge_valence,(unsigned int)MAX_RING_FACE_VALENCE); i++) {
o << i << " -> " << c.ring[i];
if (i % 2 == 0) o << " crease = " << c.crease_weight[i/2];
o << embree_endl;
}
return o;
}
};
typedef CatmullClark1RingT<Vec3fa,Vec3fa_t> CatmullClark1Ring3fa;
template<typename Vertex, typename Vertex_t = Vertex>
struct __aligned(64) GeneralCatmullClark1RingT
{
ALIGNED_STRUCT_(64);
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
struct Face
{
__forceinline Face() {}
__forceinline Face (int size, float crease_weight)
: size(size), crease_weight(crease_weight) {}
// FIXME: add member that returns total number of vertices
int size; // number of vertices-2 of nth face in ring
float crease_weight;
};
Vertex vtx;
DynamicStackArray<Vertex,32,MAX_RING_EDGE_VALENCE> ring;
DynamicStackArray<Face,16,MAX_RING_FACE_VALENCE> faces;
unsigned int face_valence;
unsigned int edge_valence;
int border_face;
float vertex_crease_weight;
float vertex_level; //!< maximum level of adjacent edges
float edge_level; // level of first edge
bool only_quads; // true if all faces are quads
unsigned int eval_start_face_index;
unsigned int eval_start_vertex_index;
unsigned int eval_unique_identifier;
public:
GeneralCatmullClark1RingT()
: eval_start_face_index(0), eval_start_vertex_index(0), eval_unique_identifier(0) {}
__forceinline bool isRegular() const
{
if (border_face == -1 && face_valence == 4) return true;
return false;
}
__forceinline bool has_last_face() const {
return border_face != (int)face_valence-1;
}
__forceinline bool has_second_face() const {
return (border_face == -1) || (border_face >= 2);
}
bool hasValidPositions() const
{
for (size_t i=0; i<edge_valence; i++) {
if (!isvalid(ring[i]))
return false;
}
return true;
}
__forceinline void init(const HalfEdge* const h, const char* vertices, size_t stride)
{
only_quads = true;
border_face = -1;
vtx = Vertex_t::loadu(vertices+h->getStartVertexIndex()*stride);
vertex_crease_weight = h->vertex_crease_weight;
HalfEdge* p = (HalfEdge*) h;
unsigned int e=0, f=0;
unsigned min_vertex_index = (unsigned)-1;
unsigned min_vertex_index_face = (unsigned)-1;
unsigned min_vertex_index_vertex = (unsigned)-1;
edge_level = p->edge_level;
vertex_level = 0.0f;
do
{
HalfEdge* p_prev = p->prev();
HalfEdge* p_next = p->next();
const float crease_weight = p->edge_crease_weight;
assert(p->hasOpposite() || p->edge_crease_weight == float(inf));
vertex_level = max(vertex_level,p->edge_level);
/* find minimum start vertex */
unsigned vertex_index = p_next->getStartVertexIndex();
if (vertex_index < min_vertex_index) { min_vertex_index = vertex_index; min_vertex_index_face = f; min_vertex_index_vertex = e; }
/* store first N-2 vertices of face */
unsigned int vn = 0;
for (p = p_next; p!=p_prev; p=p->next()) {
ring[e++] = Vertex_t::loadu(vertices+p->getStartVertexIndex()*stride);
vn++;
}
faces[f++] = Face(vn,crease_weight);
only_quads &= (vn == 2);
/* continue with next face */
if (likely(p->hasOpposite()))
p = p->opposite();
/* if there is no opposite go the long way to the other side of the border */
else
{
/* find minimum start vertex */
unsigned vertex_index = p->getStartVertexIndex();
if (vertex_index < min_vertex_index) { min_vertex_index = vertex_index; min_vertex_index_face = f; min_vertex_index_vertex = e; }
/*! mark first border edge and store dummy vertex for face between the two border edges */
border_face = f;
faces[f++] = Face(2,inf);
ring[e++] = Vertex_t::loadu(vertices+p->getStartVertexIndex()*stride);
ring[e++] = vtx; // dummy vertex
/*! goto other side of border */
p = (HalfEdge*) h;
while (p->hasOpposite())
p = p->opposite()->next();
}
} while (p != h);
edge_valence = e;
face_valence = f;
eval_unique_identifier = min_vertex_index;
eval_start_face_index = min_vertex_index_face;
eval_start_vertex_index = min_vertex_index_vertex;
assert( hasValidPositions() );
}
__forceinline void subdivide(CatmullClark1Ring& dest) const
{
dest.edge_level = 0.5f*edge_level;
dest.vertex_level = 0.5f*vertex_level;
dest.face_valence = face_valence;
dest.edge_valence = 2*face_valence;
dest.border_index = border_face == -1 ? -1 : 2*border_face; // FIXME:
dest.vertex_crease_weight = max(0.0f,vertex_crease_weight-1.0f);
dest.eval_start_index = eval_start_face_index;
dest.eval_unique_identifier = eval_unique_identifier;
assert(dest.face_valence <= MAX_RING_FACE_VALENCE);
/* calculate face points */
Vertex_t S = Vertex_t(0.0f);
for (size_t face=0, v=eval_start_vertex_index; face<face_valence; face++) {
size_t f = (face + eval_start_face_index)%face_valence;
Vertex_t F = vtx;
for (size_t k=v; k<=v+faces[f].size; k++) F += ring[k%edge_valence]; // FIXME: optimize
S += dest.ring[2*f+1] = F/float(faces[f].size+2);
v+=faces[f].size;
v%=edge_valence;
}
/* calculate new edge points */
size_t num_creases = 0;
array_t<size_t,MAX_RING_FACE_VALENCE> crease_id;
Vertex_t C = Vertex_t(0.0f);
for (size_t face=0, j=eval_start_vertex_index; face<face_valence; face++)
{
size_t i = (face + eval_start_face_index)%face_valence;
const Vertex_t v = vtx + ring[j];
Vertex_t f = dest.ring[2*i+1];
if (i == 0) f += dest.ring[dest.edge_valence-1];
else f += dest.ring[2*i-1];
S += ring[j];
dest.crease_weight[i] = max(faces[i].crease_weight-1.0f,0.0f);
/* fast path for regular edge points */
if (likely(faces[i].crease_weight <= 0.0f)) {
dest.ring[2*i] = (v+f) * 0.25f;
}
/* slower path for hard edge rule */
else {
C += ring[j]; crease_id[num_creases++] = i;
dest.ring[2*i] = v*0.5f;
/* even slower path for blended edge rule */
if (unlikely(faces[i].crease_weight < 1.0f)) {
dest.ring[2*i] = lerp((v+f)*0.25f,v*0.5f,faces[i].crease_weight);
}
}
j+=faces[i].size;
j%=edge_valence;
}
/* compute new vertex using smooth rule */
const float inv_face_valence = 1.0f / (float)face_valence;
const Vertex_t v_smooth = (Vertex_t) madd(inv_face_valence,S,(float(face_valence)-2.0f)*vtx)*inv_face_valence;
dest.vtx = v_smooth;
/* compute new vertex using vertex_crease_weight rule */
if (unlikely(vertex_crease_weight > 0.0f))
{
if (vertex_crease_weight >= 1.0f) {
dest.vtx = vtx;
} else {
dest.vtx = lerp(vtx,v_smooth,vertex_crease_weight);
}
return;
}
if (likely(num_creases <= 1))
return;
/* compute new vertex using crease rule */
if (likely(num_creases == 2)) {
const Vertex_t v_sharp = (Vertex_t)(C + 6.0f * vtx) * (1.0f / 8.0f);
const float crease_weight0 = faces[crease_id[0]].crease_weight;
const float crease_weight1 = faces[crease_id[1]].crease_weight;
dest.vtx = v_sharp;
dest.crease_weight[crease_id[0]] = max(0.25f*(3.0f*crease_weight0 + crease_weight1)-1.0f,0.0f);
dest.crease_weight[crease_id[1]] = max(0.25f*(3.0f*crease_weight1 + crease_weight0)-1.0f,0.0f);
const float v_blend = 0.5f*(crease_weight0+crease_weight1);
if (unlikely(v_blend < 1.0f)) {
dest.vtx = lerp(v_sharp,v_smooth,v_blend);
}
}
/* compute new vertex using corner rule */
else {
dest.vtx = vtx;
}
}
void convert(CatmullClark1Ring& dst) const
{
dst.edge_level = edge_level;
dst.vertex_level = vertex_level;
dst.vtx = vtx;
dst.face_valence = face_valence;
dst.edge_valence = 2*face_valence;
dst.border_index = border_face == -1 ? -1 : 2*border_face;
for (size_t i=0; i<face_valence; i++)
dst.crease_weight[i] = faces[i].crease_weight;
dst.vertex_crease_weight = vertex_crease_weight;
for (size_t i=0; i<edge_valence; i++) dst.ring[i] = ring[i];
dst.eval_start_index = eval_start_face_index;
dst.eval_unique_identifier = eval_unique_identifier;
assert( dst.hasValidPositions() );
}
/* gets limit tangent in the direction of edge vtx -> ring[0] */
__forceinline Vertex getLimitTangent() const
{
CatmullClark1Ring cc_vtx;
/* fast path for quad only rings */
if (only_quads)
{
convert(cc_vtx);
return cc_vtx.getLimitTangent();
}
subdivide(cc_vtx);
return 2.0f * cc_vtx.getLimitTangent();
}
/* gets limit tangent in the direction of edge vtx -> ring[edge_valence-2] */
__forceinline Vertex getSecondLimitTangent() const
{
CatmullClark1Ring cc_vtx;
/* fast path for quad only rings */
if (only_quads)
{
convert(cc_vtx);
return cc_vtx.getSecondLimitTangent();
}
subdivide(cc_vtx);
return 2.0f * cc_vtx.getSecondLimitTangent();
}
/* gets limit vertex */
__forceinline Vertex getLimitVertex() const
{
CatmullClark1Ring cc_vtx;
/* fast path for quad only rings */
if (only_quads)
convert(cc_vtx);
else
subdivide(cc_vtx);
return cc_vtx.getLimitVertex();
}
friend __forceinline embree_ostream operator<<(embree_ostream o, const GeneralCatmullClark1RingT &c)
{
o << "vtx " << c.vtx << " size = " << c.edge_valence << ", border_face = " << c.border_face << ", " << " face_valence = " << c.face_valence <<
", edge_level = " << c.edge_level << ", vertex_level = " << c.vertex_level << ", ring: " << embree_endl;
for (size_t v=0, f=0; f<c.face_valence; v+=c.faces[f++].size) {
for (size_t i=v; i<v+c.faces[f].size; i++) {
o << i << " -> " << c.ring[i];
if (i == v) o << " crease = " << c.faces[f].crease_weight;
o << embree_endl;
}
}
return o;
}
};
}

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@@ -0,0 +1,314 @@
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/default.h"
#include "bezier_curve.h"
#include "../common/scene_curves.h"
/*
Implements Catmul Rom curves with control points p0, p1, p2, p3. At
t=0 the curve goes through p1, with tangent (p2-p0)/2, and for t=1
the curve goes through p2 with tangent (p3-p2)/2.
*/
namespace embree
{
class CatmullRomBasis
{
public:
template<typename T>
static __forceinline Vec4<T> eval(const T& u)
{
const T t = u;
const T s = T(1.0f) - u;
const T n0 = - t * s * s;
const T n1 = 2.0f + t * t * (3.0f * t - 5.0f);
const T n2 = 2.0f + s * s * (3.0f * s - 5.0f);
const T n3 = - s * t * t;
return T(0.5f) * Vec4<T>(n0, n1, n2, n3);
}
template<typename T>
static __forceinline Vec4<T> derivative(const T& u)
{
const T t = u;
const T s = 1.0f - u;
const T n0 = - s * s + 2.0f * s * t;
const T n1 = 2.0f * t * (3.0f * t - 5.0f) + 3.0f * t * t;
const T n2 = 2.0f * s * (3.0f * t + 2.0f) - 3.0f * s * s;
const T n3 = -2.0f * s * t + t * t;
return T(0.5f) * Vec4<T>(n0, n1, n2, n3);
}
template<typename T>
static __forceinline Vec4<T> derivative2(const T& u)
{
const T t = u;
const T n0 = -3.0f * t + 2.0f;
const T n1 = 9.0f * t - 5.0f;
const T n2 = -9.0f * t + 4.0f;
const T n3 = 3.0f * t - 1.0f;
return Vec4<T>(n0, n1, n2, n3);
}
};
struct PrecomputedCatmullRomBasis
{
enum { N = 16 };
public:
PrecomputedCatmullRomBasis() {}
PrecomputedCatmullRomBasis(int shift);
/* basis for bspline evaluation */
public:
float c0[N+1][N+1];
float c1[N+1][N+1];
float c2[N+1][N+1];
float c3[N+1][N+1];
/* basis for bspline derivative evaluation */
public:
float d0[N+1][N+1];
float d1[N+1][N+1];
float d2[N+1][N+1];
float d3[N+1][N+1];
};
extern PrecomputedCatmullRomBasis catmullrom_basis0;
extern PrecomputedCatmullRomBasis catmullrom_basis1;
template<typename Vertex>
struct CatmullRomCurveT
{
Vertex v0,v1,v2,v3;
__forceinline CatmullRomCurveT() {}
__forceinline CatmullRomCurveT(const Vertex& v0, const Vertex& v1, const Vertex& v2, const Vertex& v3)
: v0(v0), v1(v1), v2(v2), v3(v3) {}
__forceinline Vertex begin() const {
return v1;
}
__forceinline Vertex end() const {
return v2;
}
__forceinline Vertex center() const {
return 0.5f*(v0+v1);
}
__forceinline BBox<Vertex> bounds() const {
return merge(BBox<Vertex>(v0),BBox<Vertex>(v1),BBox<Vertex>(v2),BBox<Vertex>(v3));
}
__forceinline friend CatmullRomCurveT operator -( const CatmullRomCurveT& a, const Vertex& b ) {
return CatmullRomCurveT(a.v0-b,a.v1-b,a.v2-b,a.v3-b);
}
__forceinline CatmullRomCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
{
const Vec3ff q0(xfmVector(space,v0-p), v0.w);
const Vec3ff q1(xfmVector(space,v1-p), v1.w);
const Vec3ff q2(xfmVector(space,v2-p), v2.w);
const Vec3ff q3(xfmVector(space,v3-p), v3.w);
return CatmullRomCurveT<Vec3ff>(q0,q1,q2,q3);
}
__forceinline Vertex eval(const float t) const
{
const Vec4<float> b = CatmullRomBasis::eval(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
__forceinline Vertex eval_du(const float t) const
{
const Vec4<float> b = CatmullRomBasis::derivative(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
__forceinline Vertex eval_dudu(const float t) const
{
const Vec4<float> b = CatmullRomBasis::derivative2(t);
return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
}
__forceinline void eval(const float t, Vertex& p, Vertex& dp) const
{
p = eval(t);
dp = eval_du(t);
}
__forceinline void eval(const float t, Vertex& p, Vertex& dp, Vertex& ddp) const
{
p = eval(t);
dp = eval_du(t);
ddp = eval_dudu(t);
}
template<int M>
__forceinline Vec4vf<M> veval(const vfloat<M>& t) const
{
const Vec4vf<M> b = CatmullRomBasis::eval(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> veval_du(const vfloat<M>& t) const
{
const Vec4vf<M> b = CatmullRomBasis::derivative(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> veval_dudu(const vfloat<M>& t) const
{
const Vec4vf<M> b = CatmullRomBasis::derivative2(t);
return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
}
template<int M>
__forceinline void veval(const vfloat<M>& t, Vec4vf<M>& p, Vec4vf<M>& dp) const
{
p = veval<M>(t);
dp = veval_du<M>(t);
}
template<int M>
__forceinline Vec4vf<M> eval0(const int ofs, const int size) const
{
assert(size <= PrecomputedCatmullRomBasis::N);
assert(ofs <= size);
return madd(vfloat<M>::loadu(&catmullrom_basis0.c0[size][ofs]), Vec4vf<M>(v0),
madd(vfloat<M>::loadu(&catmullrom_basis0.c1[size][ofs]), Vec4vf<M>(v1),
madd(vfloat<M>::loadu(&catmullrom_basis0.c2[size][ofs]), Vec4vf<M>(v2),
vfloat<M>::loadu(&catmullrom_basis0.c3[size][ofs]) * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> eval1(const int ofs, const int size) const
{
assert(size <= PrecomputedCatmullRomBasis::N);
assert(ofs <= size);
return madd(vfloat<M>::loadu(&catmullrom_basis1.c0[size][ofs]), Vec4vf<M>(v0),
madd(vfloat<M>::loadu(&catmullrom_basis1.c1[size][ofs]), Vec4vf<M>(v1),
madd(vfloat<M>::loadu(&catmullrom_basis1.c2[size][ofs]), Vec4vf<M>(v2),
vfloat<M>::loadu(&catmullrom_basis1.c3[size][ofs]) * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> derivative0(const int ofs, const int size) const
{
assert(size <= PrecomputedCatmullRomBasis::N);
assert(ofs <= size);
return madd(vfloat<M>::loadu(&catmullrom_basis0.d0[size][ofs]), Vec4vf<M>(v0),
madd(vfloat<M>::loadu(&catmullrom_basis0.d1[size][ofs]), Vec4vf<M>(v1),
madd(vfloat<M>::loadu(&catmullrom_basis0.d2[size][ofs]), Vec4vf<M>(v2),
vfloat<M>::loadu(&catmullrom_basis0.d3[size][ofs]) * Vec4vf<M>(v3))));
}
template<int M>
__forceinline Vec4vf<M> derivative1(const int ofs, const int size) const
{
assert(size <= PrecomputedCatmullRomBasis::N);
assert(ofs <= size);
return madd(vfloat<M>::loadu(&catmullrom_basis1.d0[size][ofs]), Vec4vf<M>(v0),
madd(vfloat<M>::loadu(&catmullrom_basis1.d1[size][ofs]), Vec4vf<M>(v1),
madd(vfloat<M>::loadu(&catmullrom_basis1.d2[size][ofs]), Vec4vf<M>(v2),
vfloat<M>::loadu(&catmullrom_basis1.d3[size][ofs]) * Vec4vf<M>(v3))));
}
/* calculates bounds of catmull-rom curve geometry */
__forceinline BBox3fa accurateRoundBounds() const
{
const int N = 7;
const float scale = 1.0f/(3.0f*(N-1));
Vec4vfx pl(pos_inf), pu(neg_inf);
for (int i=0; i<=N; i+=VSIZEX)
{
vintx vi = vintx(i)+vintx(step);
vboolx valid = vi <= vintx(N);
const Vec4vfx p = eval0<VSIZEX>(i,N);
const Vec4vfx dp = derivative0<VSIZEX>(i,N);
const Vec4vfx pm = p-Vec4vfx(scale)*select(vi!=vintx(0),dp,Vec4vfx(zero));
const Vec4vfx pp = p+Vec4vfx(scale)*select(vi!=vintx(N),dp,Vec4vfx(zero));
pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
}
const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
const float r_min = reduce_min(pl.w);
const float r_max = reduce_max(pu.w);
const Vec3fa upper_r = Vec3fa(max(abs(r_min),abs(r_max)));
return enlarge(BBox3fa(lower,upper),upper_r);
}
/* calculates bounds when tessellated into N line segments */
__forceinline BBox3fa accurateFlatBounds(int N) const
{
if (likely(N == 4))
{
const Vec4vf4 pi = eval0<4>(0,4);
const Vec3fa lower(reduce_min(pi.x),reduce_min(pi.y),reduce_min(pi.z));
const Vec3fa upper(reduce_max(pi.x),reduce_max(pi.y),reduce_max(pi.z));
const Vec3fa upper_r = Vec3fa(reduce_max(abs(pi.w)));
const Vec3ff pe = end();
return enlarge(BBox3fa(min(lower,pe),max(upper,pe)),max(upper_r,Vec3fa(abs(pe.w))));
}
else
{
Vec3vfx pl(pos_inf), pu(neg_inf); vfloatx ru(0.0f);
for (int i=0; i<=N; i+=VSIZEX)
{
vboolx valid = vintx(i)+vintx(step) <= vintx(N);
const Vec4vfx pi = eval0<VSIZEX>(i,N);
pl.x = select(valid,min(pl.x,pi.x),pl.x); // FIXME: use masked min
pl.y = select(valid,min(pl.y,pi.y),pl.y);
pl.z = select(valid,min(pl.z,pi.z),pl.z);
pu.x = select(valid,max(pu.x,pi.x),pu.x); // FIXME: use masked min
pu.y = select(valid,max(pu.y,pi.y),pu.y);
pu.z = select(valid,max(pu.z,pi.z),pu.z);
ru = select(valid,max(ru,abs(pi.w)),ru);
}
const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
const Vec3fa upper_r(reduce_max(ru));
return enlarge(BBox3fa(lower,upper),upper_r);
}
}
friend __forceinline embree_ostream operator<<(embree_ostream cout, const CatmullRomCurveT& curve) {
return cout << "CatmullRomCurve { v0 = " << curve.v0 << ", v1 = " << curve.v1 << ", v2 = " << curve.v2 << ", v3 = " << curve.v3 << " }";
}
};
template<typename Vertex>
__forceinline void convert(const CatmullRomCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve)
{
const Vertex v0 = icurve.v1;
const Vertex v1 = icurve.v1+(icurve.v2-icurve.v0)*(1.0f/6.0f);
const Vertex v2 = icurve.v2+(icurve.v1-icurve.v3)*(1.0f/6.0f);
const Vertex v3 = icurve.v2;
ocurve = BezierCurveT<Vertex>(v0,v1,v2,v3);
}
template<typename CurveGeometry>
__forceinline CatmullRomCurveT<Vec3ff> enlargeRadiusToMinWidth(const RayQueryContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const CatmullRomCurveT<Vec3ff>& curve)
{
return CatmullRomCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,curve.v0),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v1),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v2),
enlargeRadiusToMinWidth(context,geom,ray_org,curve.v3));
}
typedef CatmullRomCurveT<Vec3fa> CatmullRomCurve3fa;
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "patch.h"
namespace embree
{
namespace isa
{
template<typename Vertex, typename Vertex_t = Vertex>
struct FeatureAdaptiveEval
{
public:
typedef PatchT<Vertex,Vertex_t> Patch;
typedef typename Patch::Ref Ref;
typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
typedef BSplinePatchT<Vertex,Vertex_t> BSplinePatch;
typedef BezierPatchT<Vertex,Vertex_t> BezierPatch;
typedef GregoryPatchT<Vertex,Vertex_t> GregoryPatch;
typedef BilinearPatchT<Vertex,Vertex_t> BilinearPatch;
typedef BezierCurveT<Vertex> BezierCurve;
public:
FeatureAdaptiveEval (const HalfEdge* edge, const char* vertices, size_t stride, const float u, const float v,
Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv)
: P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv)
{
switch (edge->patch_type) {
case HalfEdge::BILINEAR_PATCH: BilinearPatch(edge,vertices,stride).eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f); break;
case HalfEdge::REGULAR_QUAD_PATCH: RegularPatchT(edge,vertices,stride).eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f); break;
#if PATCH_USE_GREGORY == 2
case HalfEdge::IRREGULAR_QUAD_PATCH: GregoryPatch(edge,vertices,stride).eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f); break;
#endif
default: {
GeneralCatmullClarkPatch patch(edge,vertices,stride);
eval(patch,Vec2f(u,v),0);
break;
}
}
}
FeatureAdaptiveEval (CatmullClarkPatch& patch, const float u, const float v, float dscale, size_t depth,
Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv)
: P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv)
{
eval(patch,Vec2f(u,v),dscale,depth);
}
void eval_general_quad(const GeneralCatmullClarkPatch& patch, array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE>& patches, const Vec2f& uv, size_t depth)
{
float u = uv.x, v = uv.y;
if (v < 0.5f) {
if (u < 0.5f) {
#if PATCH_USE_GREGORY == 2
BezierCurve borders[2]; patch.getLimitBorder(borders,0);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
eval(patches[0],Vec2f(2.0f*u,2.0f*v),2.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
#else
eval(patches[0],Vec2f(2.0f*u,2.0f*v),2.0f,depth+1);
#endif
if (dPdu && dPdv) {
const Vertex dpdx = *dPdu, dpdy = *dPdv;
*dPdu = dpdx; *dPdv = dpdy;
}
}
else {
#if PATCH_USE_GREGORY == 2
BezierCurve borders[2]; patch.getLimitBorder(borders,1);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
eval(patches[1],Vec2f(2.0f*v,2.0f-2.0f*u),2.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
#else
eval(patches[1],Vec2f(2.0f*v,2.0f-2.0f*u),2.0f,depth+1);
#endif
if (dPdu && dPdv) {
const Vertex dpdx = *dPdu, dpdy = *dPdv;
*dPdu = -dpdy; *dPdv = dpdx;
}
}
} else {
if (u > 0.5f) {
#if PATCH_USE_GREGORY == 2
BezierCurve borders[2]; patch.getLimitBorder(borders,2);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
eval(patches[2],Vec2f(2.0f-2.0f*u,2.0f-2.0f*v),2.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
#else
eval(patches[2],Vec2f(2.0f-2.0f*u,2.0f-2.0f*v),2.0f,depth+1);
#endif
if (dPdu && dPdv) {
const Vertex dpdx = *dPdu, dpdy = *dPdv;
*dPdu = -dpdx; *dPdv = -dpdy;
}
}
else {
#if PATCH_USE_GREGORY == 2
BezierCurve borders[2]; patch.getLimitBorder(borders,3);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
eval(patches[3],Vec2f(2.0f-2.0f*v,2.0f*u),2.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
#else
eval(patches[3],Vec2f(2.0f-2.0f*v,2.0f*u),2.0f,depth+1);
#endif
if (dPdu && dPdv) {
const Vertex dpdx = *dPdu, dpdy = *dPdv;
*dPdu = dpdy; *dPdv = -dpdx;
}
}
}
}
__forceinline bool final(const CatmullClarkPatch& patch, const typename CatmullClarkRing::Type type, size_t depth)
{
const int max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
//#if PATCH_MIN_RESOLUTION
// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=(size_t)max_eval_depth;
//#else
return depth>=(size_t)max_eval_depth;
//#endif
}
void eval(CatmullClarkPatch& patch, Vec2f uv, float dscale, size_t depth,
BezierCurve* border0 = nullptr, BezierCurve* border1 = nullptr, BezierCurve* border2 = nullptr, BezierCurve* border3 = nullptr)
{
while (true)
{
typename CatmullClarkPatch::Type ty = patch.type();
if (unlikely(final(patch,ty,depth)))
{
if (ty & CatmullClarkRing::TYPE_REGULAR) {
RegularPatch(patch,border0,border1,border2,border3).eval(uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
PATCH_DEBUG_SUBDIVISION(234423,c,c,-1);
return;
} else {
IrregularFillPatch(patch,border0,border1,border2,border3).eval(uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
PATCH_DEBUG_SUBDIVISION(34534,c,-1,c);
return;
}
}
else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
assert(depth > 0);
RegularPatch(patch,border0,border1,border2,border3).eval(uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
PATCH_DEBUG_SUBDIVISION(43524,c,c,-1);
return;
}
#if PATCH_USE_GREGORY == 2
else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
assert(depth > 0);
GregoryPatch(patch,border0,border1,border2,border3).eval(uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
PATCH_DEBUG_SUBDIVISION(23498,c,-1,c);
return;
}
#endif
else
{
array_t<CatmullClarkPatch,4> patches;
patch.subdivide(patches); // FIXME: only have to generate one of the patches
const float u = uv.x, v = uv.y;
if (v < 0.5f) {
if (u < 0.5f) { patch = patches[0]; uv = Vec2f(2.0f*u,2.0f*v); dscale *= 2.0f; }
else { patch = patches[1]; uv = Vec2f(2.0f*u-1.0f,2.0f*v); dscale *= 2.0f; }
} else {
if (u > 0.5f) { patch = patches[2]; uv = Vec2f(2.0f*u-1.0f,2.0f*v-1.0f); dscale *= 2.0f; }
else { patch = patches[3]; uv = Vec2f(2.0f*u,2.0f*v-1.0f); dscale *= 2.0f; }
}
depth++;
}
}
}
void eval(const GeneralCatmullClarkPatch& patch, const Vec2f& uv, const size_t depth)
{
/* convert into standard quad patch if possible */
if (likely(patch.isQuadPatch()))
{
CatmullClarkPatch qpatch; patch.init(qpatch);
return eval(qpatch,uv,1.0f,depth);
}
/* subdivide patch */
unsigned N;
array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE> patches;
patch.subdivide(patches,N); // FIXME: only have to generate one of the patches
/* parametrization for quads */
if (N == 4)
eval_general_quad(patch,patches,uv,depth);
/* parametrization for arbitrary polygons */
else
{
const unsigned l = (unsigned) floor(0.5f*uv.x); const float u = 2.0f*frac(0.5f*uv.x)-0.5f;
const unsigned h = (unsigned) floor(0.5f*uv.y); const float v = 2.0f*frac(0.5f*uv.y)-0.5f;
const unsigned i = 4*h+l; assert(i<N);
if (i >= N) return;
#if PATCH_USE_GREGORY == 2
BezierCurve borders[2]; patch.getLimitBorder(borders,i);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
eval(patches[i],Vec2f(u,v),1.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
#else
eval(patches[i],Vec2f(u,v),1.0f,depth+1);
#endif
}
}
private:
Vertex* const P;
Vertex* const dPdu;
Vertex* const dPdv;
Vertex* const ddPdudu;
Vertex* const ddPdvdv;
Vertex* const ddPdudv;
};
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "patch.h"
#include "catmullclark_patch.h"
#include "bspline_patch.h"
#include "gregory_patch.h"
#include "tessellation.h"
namespace embree
{
namespace isa
{
struct FeatureAdaptiveEvalGrid
{
typedef CatmullClark1Ring3fa CatmullClarkRing;
typedef CatmullClarkPatch3fa CatmullClarkPatch;
typedef BilinearPatch3fa BilinearPatch;
typedef BSplinePatch3fa BSplinePatch;
typedef BezierPatch3fa BezierPatch;
typedef GregoryPatch3fa GregoryPatch;
private:
const unsigned x0,x1;
const unsigned y0,y1;
const unsigned swidth,sheight;
const float rcp_swidth, rcp_sheight;
float* const Px;
float* const Py;
float* const Pz;
float* const U;
float* const V;
float* const Nx;
float* const Ny;
float* const Nz;
const unsigned dwidth;
//const unsigned dheight;
unsigned count;
public:
FeatureAdaptiveEvalGrid (const GeneralCatmullClarkPatch3fa& patch, unsigned subPatch,
const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
float* Px, float* Py, float* Pz, float* U, float* V,
float* Nx, float* Ny, float* Nz,
const unsigned dwidth, const unsigned dheight)
: x0(x0), x1(x1), y0(y0), y1(y1), swidth(swidth), sheight(sheight), rcp_swidth(1.0f/(swidth-1.0f)), rcp_sheight(1.0f/(sheight-1.0f)),
Px(Px), Py(Py), Pz(Pz), U(U), V(V), Nx(Nx), Ny(Ny), Nz(Nz), dwidth(dwidth), /*dheight(dheight),*/ count(0)
{
assert(swidth < (2<<20) && sheight < (2<<20));
const BBox2f srange(Vec2f(0.0f,0.0f),Vec2f(float(swidth-1),float(sheight-1)));
const BBox2f erange(Vec2f((float)x0,(float)y0),Vec2f((float)x1,(float)y1));
/* convert into standard quad patch if possible */
if (likely(patch.isQuadPatch()))
{
CatmullClarkPatch3fa qpatch; patch.init(qpatch);
eval(qpatch, srange, erange, 0);
assert(count == (x1-x0+1)*(y1-y0+1));
return;
}
/* subdivide patch */
unsigned N;
array_t<CatmullClarkPatch3fa,GeneralCatmullClarkPatch3fa::SIZE> patches;
patch.subdivide(patches,N);
if (N == 4)
{
const Vec2f c = srange.center();
const BBox2f srange0(srange.lower,c);
const BBox2f srange1(Vec2f(c.x,srange.lower.y),Vec2f(srange.upper.x,c.y));
const BBox2f srange2(c,srange.upper);
const BBox2f srange3(Vec2f(srange.lower.x,c.y),Vec2f(c.x,srange.upper.y));
#if PATCH_USE_GREGORY == 2
BezierCurve3fa borders[GeneralCatmullClarkPatch3fa::SIZE]; patch.getLimitBorder(borders);
BezierCurve3fa border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve3fa border1l,border1r; borders[1].subdivide(border1l,border1r);
BezierCurve3fa border2l,border2r; borders[2].subdivide(border2l,border2r);
BezierCurve3fa border3l,border3r; borders[3].subdivide(border3l,border3r);
GeneralCatmullClarkPatch3fa::fix_quad_ring_order(patches);
eval(patches[0],srange0,intersect(srange0,erange),1,&border0l,nullptr,nullptr,&border3r);
eval(patches[1],srange1,intersect(srange1,erange),1,&border0r,&border1l,nullptr,nullptr);
eval(patches[2],srange2,intersect(srange2,erange),1,nullptr,&border1r,&border2l,nullptr);
eval(patches[3],srange3,intersect(srange3,erange),1,nullptr,nullptr,&border2r,&border3l);
#else
GeneralCatmullClarkPatch3fa::fix_quad_ring_order(patches);
eval(patches[0],srange0,intersect(srange0,erange),1);
eval(patches[1],srange1,intersect(srange1,erange),1);
eval(patches[2],srange2,intersect(srange2,erange),1);
eval(patches[3],srange3,intersect(srange3,erange),1);
#endif
}
else
{
assert(subPatch < N);
#if PATCH_USE_GREGORY == 2
BezierCurve3fa borders[2]; patch.getLimitBorder(borders,subPatch);
BezierCurve3fa border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve3fa border2l,border2r; borders[1].subdivide(border2l,border2r);
eval(patches[subPatch], srange, erange, 1, &border0l, nullptr, nullptr, &border2r);
#else
eval(patches[subPatch], srange, erange, 1);
#endif
}
assert(count == (x1-x0+1)*(y1-y0+1));
}
FeatureAdaptiveEvalGrid (const CatmullClarkPatch3fa& patch,
const BBox2f& srange, const BBox2f& erange, const unsigned depth,
const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
float* Px, float* Py, float* Pz, float* U, float* V,
float* Nx, float* Ny, float* Nz,
const unsigned dwidth, const unsigned dheight)
: x0(x0), x1(x1), y0(y0), y1(y1), swidth(swidth), sheight(sheight), rcp_swidth(1.0f/(swidth-1.0f)), rcp_sheight(1.0f/(sheight-1.0f)),
Px(Px), Py(Py), Pz(Pz), U(U), V(V), Nx(Nx), Ny(Ny), Nz(Nz), dwidth(dwidth), /*dheight(dheight),*/ count(0)
{
eval(patch,srange,erange,depth);
}
template<typename Patch>
void evalLocalGrid(const Patch& patch, const BBox2f& srange, const int lx0, const int lx1, const int ly0, const int ly1)
{
const float scale_x = rcp(srange.upper.x-srange.lower.x);
const float scale_y = rcp(srange.upper.y-srange.lower.y);
count += (lx1-lx0)*(ly1-ly0);
#if 0
for (unsigned iy=ly0; iy<ly1; iy++) {
for (unsigned ix=lx0; ix<lx1; ix++) {
const float lu = select(ix == swidth -1, float(1.0f), (float(ix)-srange.lower.x)*scale_x);
const float lv = select(iy == sheight-1, float(1.0f), (float(iy)-srange.lower.y)*scale_y);
const Vec3fa p = patch.eval(lu,lv);
const float u = float(ix)*rcp_swidth;
const float v = float(iy)*rcp_sheight;
const int ofs = (iy-y0)*dwidth+(ix-x0);
Px[ofs] = p.x;
Py[ofs] = p.y;
Pz[ofs] = p.z;
U[ofs] = u;
V[ofs] = v;
}
}
#else
foreach2(lx0,lx1,ly0,ly1,[&](const vboolx& valid, const vintx& ix, const vintx& iy) {
const vfloatx lu = select(ix == swidth -1, vfloatx(1.0f), (vfloatx(ix)-srange.lower.x)*scale_x);
const vfloatx lv = select(iy == sheight-1, vfloatx(1.0f), (vfloatx(iy)-srange.lower.y)*scale_y);
const Vec3vfx p = patch.eval(lu,lv);
Vec3vfx n = zero;
if (unlikely(Nx != nullptr)) n = normalize_safe(patch.normal(lu,lv));
const vfloatx u = vfloatx(ix)*rcp_swidth;
const vfloatx v = vfloatx(iy)*rcp_sheight;
const vintx ofs = (iy-y0)*dwidth+(ix-x0);
if (likely(all(valid)) && all(iy==iy[0])) {
const unsigned ofs2 = ofs[0];
vfloatx::storeu(Px+ofs2,p.x);
vfloatx::storeu(Py+ofs2,p.y);
vfloatx::storeu(Pz+ofs2,p.z);
vfloatx::storeu(U+ofs2,u);
vfloatx::storeu(V+ofs2,v);
if (unlikely(Nx != nullptr)) {
vfloatx::storeu(Nx+ofs2,n.x);
vfloatx::storeu(Ny+ofs2,n.y);
vfloatx::storeu(Nz+ofs2,n.z);
}
} else {
foreach_unique_index(valid,iy,[&](const vboolx& valid, const int iy0, const int j) {
const unsigned ofs2 = ofs[j]-j;
vfloatx::storeu(valid,Px+ofs2,p.x);
vfloatx::storeu(valid,Py+ofs2,p.y);
vfloatx::storeu(valid,Pz+ofs2,p.z);
vfloatx::storeu(valid,U+ofs2,u);
vfloatx::storeu(valid,V+ofs2,v);
if (unlikely(Nx != nullptr)) {
vfloatx::storeu(valid,Nx+ofs2,n.x);
vfloatx::storeu(valid,Ny+ofs2,n.y);
vfloatx::storeu(valid,Nz+ofs2,n.z);
}
});
}
});
#endif
}
__forceinline bool final(const CatmullClarkPatch3fa& patch, const CatmullClarkRing::Type type, unsigned depth)
{
const unsigned max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
//#if PATCH_MIN_RESOLUTION
// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=max_eval_depth;
//#else
return depth>=max_eval_depth;
//#endif
}
void eval(const CatmullClarkPatch3fa& patch, const BBox2f& srange, const BBox2f& erange, const unsigned depth,
const BezierCurve3fa* border0 = nullptr, const BezierCurve3fa* border1 = nullptr, const BezierCurve3fa* border2 = nullptr, const BezierCurve3fa* border3 = nullptr)
{
if (erange.empty())
return;
int lx0 = (int) ceilf(erange.lower.x);
int lx1 = (int) ceilf(erange.upper.x) + (erange.upper.x == x1 && (srange.lower.x < erange.upper.x || erange.upper.x == 0));
int ly0 = (int) ceilf(erange.lower.y);
int ly1 = (int) ceilf(erange.upper.y) + (erange.upper.y == y1 && (srange.lower.y < erange.upper.y || erange.upper.y == 0));
if (lx0 >= lx1 || ly0 >= ly1) return;
CatmullClarkPatch::Type ty = patch.type();
if (unlikely(final(patch,ty,depth)))
{
if (ty & CatmullClarkRing::TYPE_REGULAR) {
RegularPatch rpatch(patch,border0,border1,border2,border3);
evalLocalGrid(rpatch,srange,lx0,lx1,ly0,ly1);
return;
} else {
IrregularFillPatch ipatch(patch,border0,border1,border2,border3);
evalLocalGrid(ipatch,srange,lx0,lx1,ly0,ly1);
return;
}
}
else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
assert(depth > 0);
RegularPatch rpatch(patch,border0,border1,border2,border3);
evalLocalGrid(rpatch,srange,lx0,lx1,ly0,ly1);
return;
}
#if PATCH_USE_GREGORY == 2
else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
assert(depth > 0);
GregoryPatch gpatch(patch,border0,border1,border2,border3);
evalLocalGrid(gpatch,srange,lx0,lx1,ly0,ly1);
}
#endif
else
{
array_t<CatmullClarkPatch3fa,4> patches;
patch.subdivide(patches);
const Vec2f c = srange.center();
const BBox2f srange0(srange.lower,c);
const BBox2f srange1(Vec2f(c.x,srange.lower.y),Vec2f(srange.upper.x,c.y));
const BBox2f srange2(c,srange.upper);
const BBox2f srange3(Vec2f(srange.lower.x,c.y),Vec2f(c.x,srange.upper.y));
eval(patches[0],srange0,intersect(srange0,erange),depth+1);
eval(patches[1],srange1,intersect(srange1,erange),depth+1);
eval(patches[2],srange2,intersect(srange2,erange),depth+1);
eval(patches[3],srange3,intersect(srange3,erange),depth+1);
}
}
};
template<typename Eval, typename Patch>
bool stitch_col(const Patch& patch, int subPatch,
const bool right, const unsigned y0, const unsigned y1, const int fine_y, const int coarse_y,
float* Px, float* Py, float* Pz, float* U, float* V, float* Nx, float* Ny, float* Nz, const unsigned dx0, const unsigned dwidth, const unsigned dheight)
{
assert(coarse_y <= fine_y);
if (likely(fine_y == coarse_y))
return false;
const unsigned y0s = stitch(y0,fine_y,coarse_y);
const unsigned y1s = stitch(y1,fine_y,coarse_y);
const unsigned M = y1s-y0s+1 + VSIZEX;
dynamic_large_stack_array(float,px,M,64*sizeof(float));
dynamic_large_stack_array(float,py,M,64*sizeof(float));
dynamic_large_stack_array(float,pz,M,64*sizeof(float));
dynamic_large_stack_array(float,u,M,64*sizeof(float));
dynamic_large_stack_array(float,v,M,64*sizeof(float));
dynamic_large_stack_array(float,nx,M,64*sizeof(float));
dynamic_large_stack_array(float,ny,M,64*sizeof(float));
dynamic_large_stack_array(float,nz,M,64*sizeof(float));
const bool has_Nxyz = Nx; assert(!Nx || (Ny && Nz));
Eval(patch,subPatch, right,right, y0s,y1s, 2,coarse_y+1, px,py,pz,u,v,
has_Nxyz ? (float*)nx : nullptr,has_Nxyz ? (float*)ny : nullptr ,has_Nxyz ? (float*)nz : nullptr, 1,4097);
for (unsigned y=y0; y<=y1; y++)
{
const unsigned ys = stitch(y,fine_y,coarse_y)-y0s;
Px[(y-y0)*dwidth+dx0] = px[ys];
Py[(y-y0)*dwidth+dx0] = py[ys];
Pz[(y-y0)*dwidth+dx0] = pz[ys];
U [(y-y0)*dwidth+dx0] = u[ys];
V [(y-y0)*dwidth+dx0] = v[ys];
if (unlikely(has_Nxyz)) {
Nx[(y-y0)*dwidth+dx0] = nx[ys];
Ny[(y-y0)*dwidth+dx0] = ny[ys];
Nz[(y-y0)*dwidth+dx0] = nz[ys];
}
}
return true;
}
template<typename Eval, typename Patch>
bool stitch_row(const Patch& patch, int subPatch,
const bool bottom, const unsigned x0, const unsigned x1, const int fine_x, const int coarse_x,
float* Px, float* Py, float* Pz, float* U, float* V, float* Nx, float* Ny, float* Nz, const unsigned dy0, const unsigned dwidth, const unsigned dheight)
{
assert(coarse_x <= fine_x);
if (likely(fine_x == coarse_x))
return false;
const unsigned x0s = stitch(x0,fine_x,coarse_x);
const unsigned x1s = stitch(x1,fine_x,coarse_x);
const unsigned M = x1s-x0s+1 + VSIZEX;
dynamic_large_stack_array(float,px,M,32*sizeof(float));
dynamic_large_stack_array(float,py,M,32*sizeof(float));
dynamic_large_stack_array(float,pz,M,32*sizeof(float));
dynamic_large_stack_array(float,u,M,32*sizeof(float));
dynamic_large_stack_array(float,v,M,32*sizeof(float));
dynamic_large_stack_array(float,nx,M,32*sizeof(float));
dynamic_large_stack_array(float,ny,M,32*sizeof(float));
dynamic_large_stack_array(float,nz,M,32*sizeof(float));
const bool has_Nxyz = Nx; assert(!Nx || (Ny && Nz));
Eval(patch,subPatch, x0s,x1s, bottom,bottom, coarse_x+1,2, px,py,pz,u,v,
has_Nxyz ? (float*)nx :nullptr, has_Nxyz ? (float*)ny : nullptr , has_Nxyz ? (float*)nz : nullptr, 4097,1);
for (unsigned x=x0; x<=x1; x++)
{
const unsigned xs = stitch(x,fine_x,coarse_x)-x0s;
Px[dy0*dwidth+x-x0] = px[xs];
Py[dy0*dwidth+x-x0] = py[xs];
Pz[dy0*dwidth+x-x0] = pz[xs];
U [dy0*dwidth+x-x0] = u[xs];
V [dy0*dwidth+x-x0] = v[xs];
if (unlikely(has_Nxyz)) {
Nx[dy0*dwidth+x-x0] = nx[xs];
Ny[dy0*dwidth+x-x0] = ny[xs];
Nz[dy0*dwidth+x-x0] = nz[xs];
}
}
return true;
}
template<typename Eval, typename Patch>
void feature_adaptive_eval_grid (const Patch& patch, unsigned subPatch, const float levels[4],
const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
float* Px, float* Py, float* Pz, float* U, float* V, float* Nx, float* Ny, float* Nz, const unsigned dwidth, const unsigned dheight)
{
bool sl = false, sr = false, st = false, sb = false;
if (levels) {
sl = x0 == 0 && stitch_col<Eval,Patch>(patch,subPatch,0,y0,y1,sheight-1,int(levels[3]), Px,Py,Pz,U,V,Nx,Ny,Nz, 0 ,dwidth,dheight);
sr = x1 == swidth-1 && stitch_col<Eval,Patch>(patch,subPatch,1,y0,y1,sheight-1,int(levels[1]), Px,Py,Pz,U,V,Nx,Ny,Nz, x1-x0,dwidth,dheight);
st = y0 == 0 && stitch_row<Eval,Patch>(patch,subPatch,0,x0,x1,swidth-1,int(levels[0]), Px,Py,Pz,U,V,Nx,Ny,Nz, 0 ,dwidth,dheight);
sb = y1 == sheight-1 && stitch_row<Eval,Patch>(patch,subPatch,1,x0,x1,swidth-1,int(levels[2]), Px,Py,Pz,U,V,Nx,Ny,Nz, y1-y0,dwidth,dheight);
}
const unsigned ofs = st*dwidth+sl;
Eval(patch,subPatch,x0+sl,x1-sr,y0+st,y1-sb, swidth,sheight, Px+ofs,Py+ofs,Pz+ofs,U+ofs,V+ofs,Nx?Nx+ofs:nullptr,Ny?Ny+ofs:nullptr,Nz?Nz+ofs:nullptr, dwidth,dheight);
}
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "patch.h"
namespace embree
{
namespace isa
{
template<typename vbool, typename vint, typename vfloat, typename Vertex, typename Vertex_t = Vertex>
struct FeatureAdaptiveEvalSimd
{
public:
typedef PatchT<Vertex,Vertex_t> Patch;
typedef typename Patch::Ref Ref;
typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
typedef BSplinePatchT<Vertex,Vertex_t> BSplinePatch;
typedef BezierPatchT<Vertex,Vertex_t> BezierPatch;
typedef GregoryPatchT<Vertex,Vertex_t> GregoryPatch;
typedef BilinearPatchT<Vertex,Vertex_t> BilinearPatch;
typedef BezierCurveT<Vertex> BezierCurve;
FeatureAdaptiveEvalSimd (const HalfEdge* edge, const char* vertices, size_t stride, const vbool& valid, const vfloat& u, const vfloat& v,
float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, const size_t dstride, const size_t N)
: P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv), dstride(dstride), N(N)
{
switch (edge->patch_type) {
case HalfEdge::BILINEAR_PATCH: BilinearPatch(edge,vertices,stride).eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f,dstride,N); break;
case HalfEdge::REGULAR_QUAD_PATCH: RegularPatchT(edge,vertices,stride).eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f,dstride,N); break;
#if PATCH_USE_GREGORY == 2
case HalfEdge::IRREGULAR_QUAD_PATCH: GregoryPatchT<Vertex,Vertex_t>(edge,vertices,stride).eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f,dstride,N); break;
#endif
default: {
GeneralCatmullClarkPatch patch(edge,vertices,stride);
eval_direct(valid,patch,Vec2<vfloat>(u,v),0);
break;
}
}
}
FeatureAdaptiveEvalSimd (const CatmullClarkPatch& patch, const vbool& valid, const vfloat& u, const vfloat& v, float dscale, size_t depth,
float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, const size_t dstride, const size_t N)
: P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv), dstride(dstride), N(N)
{
eval_direct(valid,patch,Vec2<vfloat>(u,v),dscale,depth);
}
template<size_t N>
__forceinline void eval_quad_direct(const vbool& valid, array_t<CatmullClarkPatch,N>& patches, const Vec2<vfloat>& uv, float dscale, size_t depth)
{
const vfloat u = uv.x, v = uv.y;
const vbool u0_mask = u < 0.5f, u1_mask = u >= 0.5f;
const vbool v0_mask = v < 0.5f, v1_mask = v >= 0.5f;
const vbool u0v0_mask = valid & u0_mask & v0_mask;
const vbool u0v1_mask = valid & u0_mask & v1_mask;
const vbool u1v0_mask = valid & u1_mask & v0_mask;
const vbool u1v1_mask = valid & u1_mask & v1_mask;
if (any(u0v0_mask)) eval_direct(u0v0_mask,patches[0],Vec2<vfloat>(2.0f*u,2.0f*v),2.0f*dscale,depth+1);
if (any(u1v0_mask)) eval_direct(u1v0_mask,patches[1],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v),2.0f*dscale,depth+1);
if (any(u1v1_mask)) eval_direct(u1v1_mask,patches[2],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v-1.0f),2.0f*dscale,depth+1);
if (any(u0v1_mask)) eval_direct(u0v1_mask,patches[3],Vec2<vfloat>(2.0f*u,2.0f*v-1.0f),2.0f*dscale,depth+1);
}
template<size_t N>
__forceinline void eval_general_quad_direct(const vbool& valid, const GeneralCatmullClarkPatch& patch, array_t<CatmullClarkPatch,N>& patches, const Vec2<vfloat>& uv, float dscale, size_t depth)
{
#if PATCH_USE_GREGORY == 2
BezierCurve borders[GeneralCatmullClarkPatch::SIZE]; patch.getLimitBorder(borders);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border1l,border1r; borders[1].subdivide(border1l,border1r);
BezierCurve border2l,border2r; borders[2].subdivide(border2l,border2r);
BezierCurve border3l,border3r; borders[3].subdivide(border3l,border3r);
#endif
GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
const vfloat u = uv.x, v = uv.y;
const vbool u0_mask = u < 0.5f, u1_mask = u >= 0.5f;
const vbool v0_mask = v < 0.5f, v1_mask = v >= 0.5f;
const vbool u0v0_mask = valid & u0_mask & v0_mask;
const vbool u0v1_mask = valid & u0_mask & v1_mask;
const vbool u1v0_mask = valid & u1_mask & v0_mask;
const vbool u1v1_mask = valid & u1_mask & v1_mask;
#if PATCH_USE_GREGORY == 2
if (any(u0v0_mask)) eval_direct(u0v0_mask,patches[0],Vec2<vfloat>(2.0f*u,2.0f*v),2.0f*dscale,depth+1,&border0l,nullptr,nullptr,&border3r);
if (any(u1v0_mask)) eval_direct(u1v0_mask,patches[1],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v),2.0f*dscale,depth+1,&border0r,&border1l,nullptr,nullptr);
if (any(u1v1_mask)) eval_direct(u1v1_mask,patches[2],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v-1.0f),2.0f*dscale,depth+1,nullptr,&border1r,&border2l,nullptr);
if (any(u0v1_mask)) eval_direct(u0v1_mask,patches[3],Vec2<vfloat>(2.0f*u,2.0f*v-1.0f),2.0f*dscale,depth+1,nullptr,nullptr,&border2r,&border3l);
#else
if (any(u0v0_mask)) eval_direct(u0v0_mask,patches[0],Vec2<vfloat>(2.0f*u,2.0f*v),2.0f*dscale,depth+1);
if (any(u1v0_mask)) eval_direct(u1v0_mask,patches[1],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v),2.0f*dscale,depth+1);
if (any(u1v1_mask)) eval_direct(u1v1_mask,patches[2],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v-1.0f),2.0f*dscale,depth+1);
if (any(u0v1_mask)) eval_direct(u0v1_mask,patches[3],Vec2<vfloat>(2.0f*u,2.0f*v-1.0f),2.0f*dscale,depth+1);
#endif
}
__forceinline bool final(const CatmullClarkPatch& patch, const typename CatmullClarkRing::Type type, size_t depth)
{
const size_t max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
//#if PATCH_MIN_RESOLUTION
// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=max_eval_depth;
//#else
return depth>=max_eval_depth;
//#endif
}
void eval_direct(const vbool& valid, const CatmullClarkPatch& patch, const Vec2<vfloat>& uv, float dscale, size_t depth,
BezierCurve* border0 = nullptr, BezierCurve* border1 = nullptr, BezierCurve* border2 = nullptr, BezierCurve* border3 = nullptr)
{
typename CatmullClarkPatch::Type ty = patch.type();
if (unlikely(final(patch,ty,depth)))
{
if (ty & CatmullClarkRing::TYPE_REGULAR) {
RegularPatch(patch,border0,border1,border2,border3).eval(valid,uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
} else {
IrregularFillPatch(patch,border0,border1,border2,border3).eval(valid,uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
}
}
else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
assert(depth > 0); RegularPatch(patch,border0,border1,border2,border3).eval(valid,uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
}
#if PATCH_USE_GREGORY == 2
else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
assert(depth > 0); GregoryPatch(patch,border0,border1,border2,border3).eval(valid,uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
}
#endif
else
{
array_t<CatmullClarkPatch,4> patches;
patch.subdivide(patches); // FIXME: only have to generate one of the patches
eval_quad_direct(valid,patches,uv,dscale,depth);
}
}
void eval_direct(const vbool& valid, const GeneralCatmullClarkPatch& patch, const Vec2<vfloat>& uv, const size_t depth)
{
/* convert into standard quad patch if possible */
if (likely(patch.isQuadPatch())) {
CatmullClarkPatch qpatch; patch.init(qpatch);
return eval_direct(valid,qpatch,uv,1.0f,depth);
}
/* subdivide patch */
unsigned Nc;
array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE> patches;
patch.subdivide(patches,Nc); // FIXME: only have to generate one of the patches
/* parametrization for quads */
if (Nc == 4)
eval_general_quad_direct(valid,patch,patches,uv,1.0f,depth);
/* parametrization for arbitrary polygons */
else
{
const vint l = (vint)floor(0.5f*uv.x); const vfloat u = 2.0f*frac(0.5f*uv.x)-0.5f;
const vint h = (vint)floor(0.5f*uv.y); const vfloat v = 2.0f*frac(0.5f*uv.y)-0.5f;
const vint i = (h<<2)+l; assert(all(valid,i<Nc));
foreach_unique(valid,i,[&](const vbool& valid, const int i) {
#if PATCH_USE_GREGORY == 2
BezierCurve borders[2]; patch.getLimitBorder(borders,i);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
eval_direct(valid,patches[i],Vec2<vfloat>(u,v),1.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
#else
eval_direct(valid,patches[i],Vec2<vfloat>(u,v),1.0f,depth+1);
#endif
});
}
}
private:
float* const P;
float* const dPdu;
float* const dPdv;
float* const ddPdudu;
float* const ddPdvdv;
float* const ddPdudv;
const size_t dstride;
const size_t N;
};
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "catmullclark_patch.h"
#include "bezier_patch.h"
#include "bezier_curve.h"
#include "catmullclark_coefficients.h"
namespace embree
{
template<typename Vertex, typename Vertex_t = Vertex>
class __aligned(64) GregoryPatchT
{
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
typedef BezierCurveT<Vertex> BezierCurve;
public:
Vertex v[4][4];
Vertex f[2][2];
__forceinline GregoryPatchT() {}
__forceinline GregoryPatchT(const CatmullClarkPatch& patch) {
init(patch);
}
__forceinline GregoryPatchT(const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
{
init_crackfix(patch,border0,border1,border2,border3);
}
__forceinline GregoryPatchT (const HalfEdge* edge, const char* vertices, size_t stride) {
init(CatmullClarkPatch(edge,vertices,stride));
}
__forceinline Vertex& p0() { return v[0][0]; }
__forceinline Vertex& p1() { return v[0][3]; }
__forceinline Vertex& p2() { return v[3][3]; }
__forceinline Vertex& p3() { return v[3][0]; }
__forceinline Vertex& e0_p() { return v[0][1]; }
__forceinline Vertex& e0_m() { return v[1][0]; }
__forceinline Vertex& e1_p() { return v[1][3]; }
__forceinline Vertex& e1_m() { return v[0][2]; }
__forceinline Vertex& e2_p() { return v[3][2]; }
__forceinline Vertex& e2_m() { return v[2][3]; }
__forceinline Vertex& e3_p() { return v[2][0]; }
__forceinline Vertex& e3_m() { return v[3][1]; }
__forceinline Vertex& f0_p() { return v[1][1]; }
__forceinline Vertex& f1_p() { return v[1][2]; }
__forceinline Vertex& f2_p() { return v[2][2]; }
__forceinline Vertex& f3_p() { return v[2][1]; }
__forceinline Vertex& f0_m() { return f[0][0]; }
__forceinline Vertex& f1_m() { return f[0][1]; }
__forceinline Vertex& f2_m() { return f[1][1]; }
__forceinline Vertex& f3_m() { return f[1][0]; }
__forceinline const Vertex& p0() const { return v[0][0]; }
__forceinline const Vertex& p1() const { return v[0][3]; }
__forceinline const Vertex& p2() const { return v[3][3]; }
__forceinline const Vertex& p3() const { return v[3][0]; }
__forceinline const Vertex& e0_p() const { return v[0][1]; }
__forceinline const Vertex& e0_m() const { return v[1][0]; }
__forceinline const Vertex& e1_p() const { return v[1][3]; }
__forceinline const Vertex& e1_m() const { return v[0][2]; }
__forceinline const Vertex& e2_p() const { return v[3][2]; }
__forceinline const Vertex& e2_m() const { return v[2][3]; }
__forceinline const Vertex& e3_p() const { return v[2][0]; }
__forceinline const Vertex& e3_m() const { return v[3][1]; }
__forceinline const Vertex& f0_p() const { return v[1][1]; }
__forceinline const Vertex& f1_p() const { return v[1][2]; }
__forceinline const Vertex& f2_p() const { return v[2][2]; }
__forceinline const Vertex& f3_p() const { return v[2][1]; }
__forceinline const Vertex& f0_m() const { return f[0][0]; }
__forceinline const Vertex& f1_m() const { return f[0][1]; }
__forceinline const Vertex& f2_m() const { return f[1][1]; }
__forceinline const Vertex& f3_m() const { return f[1][0]; }
__forceinline Vertex initCornerVertex(const CatmullClarkPatch& irreg_patch, const size_t index) {
return irreg_patch.ring[index].getLimitVertex();
}
__forceinline Vertex initPositiveEdgeVertex(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx) {
return madd(1.0f/3.0f,irreg_patch.ring[index].getLimitTangent(),p_vtx);
}
__forceinline Vertex initNegativeEdgeVertex(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx) {
return madd(1.0f/3.0f,irreg_patch.ring[index].getSecondLimitTangent(),p_vtx);
}
__forceinline Vertex initPositiveEdgeVertex2(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx)
{
CatmullClark1Ring3fa r0,r1,r2;
irreg_patch.ring[index].subdivide(r0);
r0.subdivide(r1);
r1.subdivide(r2);
return madd(8.0f/3.0f,r2.getLimitTangent(),p_vtx);
}
__forceinline Vertex initNegativeEdgeVertex2(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx)
{
CatmullClark1Ring3fa r0,r1,r2;
irreg_patch.ring[index].subdivide(r0);
r0.subdivide(r1);
r1.subdivide(r2);
return madd(8.0f/3.0f,r2.getSecondLimitTangent(),p_vtx);
}
void initFaceVertex(const CatmullClarkPatch& irreg_patch,
const size_t index,
const Vertex& p_vtx,
const Vertex& e0_p_vtx,
const Vertex& e1_m_vtx,
const unsigned int face_valence_p1,
const Vertex& e0_m_vtx,
const Vertex& e3_p_vtx,
const unsigned int face_valence_p3,
Vertex& f_p_vtx,
Vertex& f_m_vtx)
{
const unsigned int face_valence = irreg_patch.ring[index].face_valence;
const unsigned int edge_valence = irreg_patch.ring[index].edge_valence;
const unsigned int border_index = irreg_patch.ring[index].border_index;
const Vertex& vtx = irreg_patch.ring[index].vtx;
const Vertex e_i = irreg_patch.ring[index].getEdgeCenter(0);
const Vertex c_i_m_1 = irreg_patch.ring[index].getQuadCenter(0);
const Vertex e_i_m_1 = irreg_patch.ring[index].getEdgeCenter(1);
Vertex c_i, e_i_p_1;
const bool hasHardEdge0 =
std::isinf(irreg_patch.ring[index].vertex_crease_weight) &&
std::isinf(irreg_patch.ring[index].crease_weight[0]);
if (unlikely((border_index == edge_valence-2) || hasHardEdge0))
{
/* mirror quad center and edge mid-point */
c_i = madd(2.0f, e_i - c_i_m_1, c_i_m_1);
e_i_p_1 = madd(2.0f, vtx - e_i_m_1, e_i_m_1);
}
else
{
c_i = irreg_patch.ring[index].getQuadCenter( face_valence-1 );
e_i_p_1 = irreg_patch.ring[index].getEdgeCenter( face_valence-1 );
}
Vertex c_i_m_2, e_i_m_2;
const bool hasHardEdge1 =
std::isinf(irreg_patch.ring[index].vertex_crease_weight) &&
std::isinf(irreg_patch.ring[index].crease_weight[1]);
if (unlikely(border_index == 2 || hasHardEdge1))
{
/* mirror quad center and edge mid-point */
c_i_m_2 = madd(2.0f, e_i_m_1 - c_i_m_1, c_i_m_1);
e_i_m_2 = madd(2.0f, vtx - e_i, + e_i);
}
else
{
c_i_m_2 = irreg_patch.ring[index].getQuadCenter( 1 );
e_i_m_2 = irreg_patch.ring[index].getEdgeCenter( 2 );
}
const float d = 3.0f;
//const float c = cosf(2.0f*M_PI/(float)face_valence);
//const float c_e_p = cosf(2.0f*M_PI/(float)face_valence_p1);
//const float c_e_m = cosf(2.0f*M_PI/(float)face_valence_p3);
const float c = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence);
const float c_e_p = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p1);
const float c_e_m = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p3);
const Vertex r_e_p = 1.0f/3.0f * (e_i_m_1 - e_i_p_1) + 2.0f/3.0f * (c_i_m_1 - c_i);
const Vertex r_e_m = 1.0f/3.0f * (e_i - e_i_m_2) + 2.0f/3.0f * (c_i_m_1 - c_i_m_2);
f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);
f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m);
}
__noinline void init(const CatmullClarkPatch& patch)
{
assert( patch.ring[0].hasValidPositions() );
assert( patch.ring[1].hasValidPositions() );
assert( patch.ring[2].hasValidPositions() );
assert( patch.ring[3].hasValidPositions() );
p0() = initCornerVertex(patch,0);
p1() = initCornerVertex(patch,1);
p2() = initCornerVertex(patch,2);
p3() = initCornerVertex(patch,3);
e0_p() = initPositiveEdgeVertex(patch,0, p0());
e1_p() = initPositiveEdgeVertex(patch,1, p1());
e2_p() = initPositiveEdgeVertex(patch,2, p2());
e3_p() = initPositiveEdgeVertex(patch,3, p3());
e0_m() = initNegativeEdgeVertex(patch,0, p0());
e1_m() = initNegativeEdgeVertex(patch,1, p1());
e2_m() = initNegativeEdgeVertex(patch,2, p2());
e3_m() = initNegativeEdgeVertex(patch,3, p3());
const unsigned int face_valence_p0 = patch.ring[0].face_valence;
const unsigned int face_valence_p1 = patch.ring[1].face_valence;
const unsigned int face_valence_p2 = patch.ring[2].face_valence;
const unsigned int face_valence_p3 = patch.ring[3].face_valence;
initFaceVertex(patch,0,p0(),e0_p(),e1_m(),face_valence_p1,e0_m(),e3_p(),face_valence_p3,f0_p(),f0_m() );
initFaceVertex(patch,1,p1(),e1_p(),e2_m(),face_valence_p2,e1_m(),e0_p(),face_valence_p0,f1_p(),f1_m() );
initFaceVertex(patch,2,p2(),e2_p(),e3_m(),face_valence_p3,e2_m(),e1_p(),face_valence_p1,f2_p(),f2_m() );
initFaceVertex(patch,3,p3(),e3_p(),e0_m(),face_valence_p0,e3_m(),e2_p(),face_valence_p3,f3_p(),f3_m() );
}
__noinline void init_crackfix(const CatmullClarkPatch& patch,
const BezierCurve* border0,
const BezierCurve* border1,
const BezierCurve* border2,
const BezierCurve* border3)
{
assert( patch.ring[0].hasValidPositions() );
assert( patch.ring[1].hasValidPositions() );
assert( patch.ring[2].hasValidPositions() );
assert( patch.ring[3].hasValidPositions() );
p0() = initCornerVertex(patch,0);
p1() = initCornerVertex(patch,1);
p2() = initCornerVertex(patch,2);
p3() = initCornerVertex(patch,3);
e0_p() = initPositiveEdgeVertex(patch,0, p0());
e1_p() = initPositiveEdgeVertex(patch,1, p1());
e2_p() = initPositiveEdgeVertex(patch,2, p2());
e3_p() = initPositiveEdgeVertex(patch,3, p3());
e0_m() = initNegativeEdgeVertex(patch,0, p0());
e1_m() = initNegativeEdgeVertex(patch,1, p1());
e2_m() = initNegativeEdgeVertex(patch,2, p2());
e3_m() = initNegativeEdgeVertex(patch,3, p3());
if (unlikely(border0 != nullptr))
{
p0() = border0->v0;
e0_p() = border0->v1;
e1_m() = border0->v2;
p1() = border0->v3;
}
if (unlikely(border1 != nullptr))
{
p1() = border1->v0;
e1_p() = border1->v1;
e2_m() = border1->v2;
p2() = border1->v3;
}
if (unlikely(border2 != nullptr))
{
p2() = border2->v0;
e2_p() = border2->v1;
e3_m() = border2->v2;
p3() = border2->v3;
}
if (unlikely(border3 != nullptr))
{
p3() = border3->v0;
e3_p() = border3->v1;
e0_m() = border3->v2;
p0() = border3->v3;
}
const unsigned int face_valence_p0 = patch.ring[0].face_valence;
const unsigned int face_valence_p1 = patch.ring[1].face_valence;
const unsigned int face_valence_p2 = patch.ring[2].face_valence;
const unsigned int face_valence_p3 = patch.ring[3].face_valence;
initFaceVertex(patch,0,p0(),e0_p(),e1_m(),face_valence_p1,e0_m(),e3_p(),face_valence_p3,f0_p(),f0_m() );
initFaceVertex(patch,1,p1(),e1_p(),e2_m(),face_valence_p2,e1_m(),e0_p(),face_valence_p0,f1_p(),f1_m() );
initFaceVertex(patch,2,p2(),e2_p(),e3_m(),face_valence_p3,e2_m(),e1_p(),face_valence_p1,f2_p(),f2_m() );
initFaceVertex(patch,3,p3(),e3_p(),e0_m(),face_valence_p0,e3_m(),e2_p(),face_valence_p3,f3_p(),f3_m() );
}
void computeGregoryPatchFacePoints(const unsigned int face_valence,
const Vertex& r_e_p,
const Vertex& r_e_m,
const Vertex& p_vtx,
const Vertex& e0_p_vtx,
const Vertex& e1_m_vtx,
const unsigned int face_valence_p1,
const Vertex& e0_m_vtx,
const Vertex& e3_p_vtx,
const unsigned int face_valence_p3,
Vertex& f_p_vtx,
Vertex& f_m_vtx,
const float d = 3.0f)
{
//const float c = cosf(2.0*M_PI/(float)face_valence);
//const float c_e_p = cosf(2.0*M_PI/(float)face_valence_p1);
//const float c_e_m = cosf(2.0*M_PI/(float)face_valence_p3);
const float c = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence);
const float c_e_p = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p1);
const float c_e_m = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p3);
f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);
f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m);
f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);
f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m);
}
__noinline void init(const GeneralCatmullClarkPatch& patch)
{
assert(patch.size() == 4);
#if 0
CatmullClarkPatch qpatch; patch.init(qpatch);
init(qpatch);
#else
const float face_valence_p0 = patch.ring[0].face_valence;
const float face_valence_p1 = patch.ring[1].face_valence;
const float face_valence_p2 = patch.ring[2].face_valence;
const float face_valence_p3 = patch.ring[3].face_valence;
Vertex p0_r_p, p0_r_m;
patch.ring[0].computeGregoryPatchEdgePoints( p0(), e0_p(), e0_m(), p0_r_p, p0_r_m );
Vertex p1_r_p, p1_r_m;
patch.ring[1].computeGregoryPatchEdgePoints( p1(), e1_p(), e1_m(), p1_r_p, p1_r_m );
Vertex p2_r_p, p2_r_m;
patch.ring[2].computeGregoryPatchEdgePoints( p2(), e2_p(), e2_m(), p2_r_p, p2_r_m );
Vertex p3_r_p, p3_r_m;
patch.ring[3].computeGregoryPatchEdgePoints( p3(), e3_p(), e3_m(), p3_r_p, p3_r_m );
computeGregoryPatchFacePoints(face_valence_p0, p0_r_p, p0_r_m, p0(), e0_p(), e1_m(), face_valence_p1, e0_m(), e3_p(), face_valence_p3, f0_p(), f0_m() );
computeGregoryPatchFacePoints(face_valence_p1, p1_r_p, p1_r_m, p1(), e1_p(), e2_m(), face_valence_p2, e1_m(), e0_p(), face_valence_p0, f1_p(), f1_m() );
computeGregoryPatchFacePoints(face_valence_p2, p2_r_p, p2_r_m, p2(), e2_p(), e3_m(), face_valence_p3, e2_m(), e1_p(), face_valence_p1, f2_p(), f2_m() );
computeGregoryPatchFacePoints(face_valence_p3, p3_r_p, p3_r_m, p3(), e3_p(), e0_m(), face_valence_p0, e3_m(), e2_p(), face_valence_p3, f3_p(), f3_m() );
#endif
}
__forceinline void convert_to_bezier()
{
f0_p() = (f0_p() + f0_m()) * 0.5f;
f1_p() = (f1_p() + f1_m()) * 0.5f;
f2_p() = (f2_p() + f2_m()) * 0.5f;
f3_p() = (f3_p() + f3_m()) * 0.5f;
f0_m() = Vertex( zero );
f1_m() = Vertex( zero );
f2_m() = Vertex( zero );
f3_m() = Vertex( zero );
}
static __forceinline void computeInnerVertices(const Vertex matrix[4][4], const Vertex f_m[2][2], const float uu, const float vv,
Vertex_t& matrix_11, Vertex_t& matrix_12, Vertex_t& matrix_22, Vertex_t& matrix_21)
{
if (unlikely(uu == 0.0f || uu == 1.0f || vv == 0.0f || vv == 1.0f))
{
matrix_11 = matrix[1][1];
matrix_12 = matrix[1][2];
matrix_22 = matrix[2][2];
matrix_21 = matrix[2][1];
}
else
{
const Vertex_t f0_p = matrix[1][1];
const Vertex_t f1_p = matrix[1][2];
const Vertex_t f2_p = matrix[2][2];
const Vertex_t f3_p = matrix[2][1];
const Vertex_t f0_m = f_m[0][0];
const Vertex_t f1_m = f_m[0][1];
const Vertex_t f2_m = f_m[1][1];
const Vertex_t f3_m = f_m[1][0];
matrix_11 = ( uu * f0_p + vv * f0_m)*rcp(uu+vv);
matrix_12 = ((1.0f-uu) * f1_m + vv * f1_p)*rcp(1.0f-uu+vv);
matrix_22 = ((1.0f-uu) * f2_p + (1.0f-vv) * f2_m)*rcp(2.0f-uu-vv);
matrix_21 = ( uu * f3_m + (1.0f-vv) * f3_p)*rcp(1.0f+uu-vv);
}
}
template<typename vfloat>
static __forceinline void computeInnerVertices(const Vertex v[4][4], const Vertex f[2][2],
size_t i, const vfloat& uu, const vfloat& vv, vfloat& matrix_11, vfloat& matrix_12, vfloat& matrix_22, vfloat& matrix_21)
{
const auto m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f);
const vfloat f0_p = v[1][1][i];
const vfloat f1_p = v[1][2][i];
const vfloat f2_p = v[2][2][i];
const vfloat f3_p = v[2][1][i];
const vfloat f0_m = f[0][0][i];
const vfloat f1_m = f[0][1][i];
const vfloat f2_m = f[1][1][i];
const vfloat f3_m = f[1][0][i];
const vfloat one_minus_uu = vfloat(1.0f) - uu;
const vfloat one_minus_vv = vfloat(1.0f) - vv;
const vfloat f0_i = ( uu * f0_p + vv * f0_m) * rcp(uu+vv);
const vfloat f1_i = (one_minus_uu * f1_m + vv * f1_p) * rcp(one_minus_uu+vv);
const vfloat f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv);
const vfloat f3_i = ( uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv);
matrix_11 = select(m_border,f0_p,f0_i);
matrix_12 = select(m_border,f1_p,f1_i);
matrix_22 = select(m_border,f2_p,f2_i);
matrix_21 = select(m_border,f3_p,f3_i);
}
static __forceinline Vertex eval(const Vertex matrix[4][4], const Vertex f[2][2], const float& uu, const float& vv)
{
Vertex_t v_11, v_12, v_22, v_21;
computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
const Vec4<float> Bu = BezierBasis::eval(uu);
const Vec4<float> Bv = BezierBasis::eval(vv);
return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
}
static __forceinline Vertex eval_du(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
{
Vertex_t v_11, v_12, v_22, v_21;
computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
const Vec4<float> Bu = BezierBasis::derivative(uu);
const Vec4<float> Bv = BezierBasis::eval(vv);
return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
}
static __forceinline Vertex eval_dv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
{
Vertex_t v_11, v_12, v_22, v_21;
computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
const Vec4<float> Bu = BezierBasis::eval(uu);
const Vec4<float> Bv = BezierBasis::derivative(vv);
return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
}
static __forceinline Vertex eval_dudu(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
{
Vertex_t v_11, v_12, v_22, v_21;
computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
const Vec4<float> Bu = BezierBasis::derivative2(uu);
const Vec4<float> Bv = BezierBasis::eval(vv);
return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
}
static __forceinline Vertex eval_dvdv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
{
Vertex_t v_11, v_12, v_22, v_21;
computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
const Vec4<float> Bu = BezierBasis::eval(uu);
const Vec4<float> Bv = BezierBasis::derivative2(vv);
return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
}
static __forceinline Vertex eval_dudv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
{
Vertex_t v_11, v_12, v_22, v_21;
computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
const Vec4<float> Bu = BezierBasis::derivative(uu);
const Vec4<float> Bv = BezierBasis::derivative(vv);
return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
}
__forceinline Vertex eval(const float uu, const float vv) const {
return eval(v,f,uu,vv);
}
__forceinline Vertex eval_du( const float uu, const float vv) const {
return eval_du(v,f,uu,vv);
}
__forceinline Vertex eval_dv( const float uu, const float vv) const {
return eval_dv(v,f,uu,vv);
}
__forceinline Vertex eval_dudu( const float uu, const float vv) const {
return eval_dudu(v,f,uu,vv);
}
__forceinline Vertex eval_dvdv( const float uu, const float vv) const {
return eval_dvdv(v,f,uu,vv);
}
__forceinline Vertex eval_dudv( const float uu, const float vv) const {
return eval_dudv(v,f,uu,vv);
}
static __forceinline Vertex normal(const Vertex matrix[4][4], const Vertex f_m[2][2], const float uu, const float vv) // FIXME: why not using basis functions
{
/* interpolate inner vertices */
Vertex_t matrix_11, matrix_12, matrix_22, matrix_21;
computeInnerVertices(matrix,f_m,uu,vv,matrix_11, matrix_12, matrix_22, matrix_21);
/* tangentU */
const Vertex_t col0 = deCasteljau(vv, (Vertex_t)matrix[0][0], (Vertex_t)matrix[1][0], (Vertex_t)matrix[2][0], (Vertex_t)matrix[3][0]);
const Vertex_t col1 = deCasteljau(vv, (Vertex_t)matrix[0][1], (Vertex_t)matrix_11 , (Vertex_t)matrix_21 , (Vertex_t)matrix[3][1]);
const Vertex_t col2 = deCasteljau(vv, (Vertex_t)matrix[0][2], (Vertex_t)matrix_12 , (Vertex_t)matrix_22 , (Vertex_t)matrix[3][2]);
const Vertex_t col3 = deCasteljau(vv, (Vertex_t)matrix[0][3], (Vertex_t)matrix[1][3], (Vertex_t)matrix[2][3], (Vertex_t)matrix[3][3]);
const Vertex_t tangentU = deCasteljau_tangent(uu, col0, col1, col2, col3);
/* tangentV */
const Vertex_t row0 = deCasteljau(uu, (Vertex_t)matrix[0][0], (Vertex_t)matrix[0][1], (Vertex_t)matrix[0][2], (Vertex_t)matrix[0][3]);
const Vertex_t row1 = deCasteljau(uu, (Vertex_t)matrix[1][0], (Vertex_t)matrix_11 , (Vertex_t)matrix_12 , (Vertex_t)matrix[1][3]);
const Vertex_t row2 = deCasteljau(uu, (Vertex_t)matrix[2][0], (Vertex_t)matrix_21 , (Vertex_t)matrix_22 , (Vertex_t)matrix[2][3]);
const Vertex_t row3 = deCasteljau(uu, (Vertex_t)matrix[3][0], (Vertex_t)matrix[3][1], (Vertex_t)matrix[3][2], (Vertex_t)matrix[3][3]);
const Vertex_t tangentV = deCasteljau_tangent(vv, row0, row1, row2, row3);
/* normal = tangentU x tangentV */
const Vertex_t n = cross(tangentU,tangentV);
return n;
}
__forceinline Vertex normal( const float uu, const float vv) const {
return normal(v,f,uu,vv);
}
__forceinline void eval(const float u, const float v,
Vertex* P, Vertex* dPdu, Vertex* dPdv,
Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv,
const float dscale = 1.0f) const
{
if (P) {
*P = eval(u,v);
}
if (dPdu) {
assert(dPdu); *dPdu = eval_du(u,v)*dscale;
assert(dPdv); *dPdv = eval_dv(u,v)*dscale;
}
if (ddPdudu) {
assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);
assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);
assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);
}
}
template<class vfloat>
static __forceinline vfloat eval(const Vertex v[4][4], const Vertex f[2][2],
const size_t i, const vfloat& uu, const vfloat& vv, const Vec4<vfloat>& u_n, const Vec4<vfloat>& v_n,
vfloat& matrix_11, vfloat& matrix_12, vfloat& matrix_22, vfloat& matrix_21)
{
const vfloat curve0_x = madd(v_n[0],vfloat(v[0][0][i]),madd(v_n[1],vfloat(v[1][0][i]),madd(v_n[2],vfloat(v[2][0][i]),v_n[3] * vfloat(v[3][0][i]))));
const vfloat curve1_x = madd(v_n[0],vfloat(v[0][1][i]),madd(v_n[1],vfloat(matrix_11 ),madd(v_n[2],vfloat(matrix_21 ),v_n[3] * vfloat(v[3][1][i]))));
const vfloat curve2_x = madd(v_n[0],vfloat(v[0][2][i]),madd(v_n[1],vfloat(matrix_12 ),madd(v_n[2],vfloat(matrix_22 ),v_n[3] * vfloat(v[3][2][i]))));
const vfloat curve3_x = madd(v_n[0],vfloat(v[0][3][i]),madd(v_n[1],vfloat(v[1][3][i]),madd(v_n[2],vfloat(v[2][3][i]),v_n[3] * vfloat(v[3][3][i]))));
return madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x)));
}
template<typename vbool, typename vfloat>
static __forceinline void eval(const Vertex v[4][4], const Vertex f[2][2],
const vbool& valid, const vfloat& uu, const vfloat& vv,
float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
const float dscale, const size_t dstride, const size_t N)
{
if (P) {
const Vec4<vfloat> u_n = BezierBasis::eval(uu);
const Vec4<vfloat> v_n = BezierBasis::eval(vv);
for (size_t i=0; i<N; i++) {
vfloat matrix_11, matrix_12, matrix_22, matrix_21;
computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
vfloat::store(valid,P+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21));
}
}
if (dPdu)
{
{
assert(dPdu);
const Vec4<vfloat> u_n = BezierBasis::derivative(uu);
const Vec4<vfloat> v_n = BezierBasis::eval(vv);
for (size_t i=0; i<N; i++) {
vfloat matrix_11, matrix_12, matrix_22, matrix_21;
computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
vfloat::store(valid,dPdu+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*dscale);
}
}
{
assert(dPdv);
const Vec4<vfloat> u_n = BezierBasis::eval(uu);
const Vec4<vfloat> v_n = BezierBasis::derivative(vv);
for (size_t i=0; i<N; i++) {
vfloat matrix_11, matrix_12, matrix_22, matrix_21;
computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
vfloat::store(valid,dPdv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*dscale);
}
}
}
if (ddPdudu)
{
{
assert(ddPdudu);
const Vec4<vfloat> u_n = BezierBasis::derivative2(uu);
const Vec4<vfloat> v_n = BezierBasis::eval(vv);
for (size_t i=0; i<N; i++) {
vfloat matrix_11, matrix_12, matrix_22, matrix_21;
computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
vfloat::store(valid,ddPdudu+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale));
}
}
{
assert(ddPdvdv);
const Vec4<vfloat> u_n = BezierBasis::eval(uu);
const Vec4<vfloat> v_n = BezierBasis::derivative2(vv);
for (size_t i=0; i<N; i++) {
vfloat matrix_11, matrix_12, matrix_22, matrix_21;
computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
vfloat::store(valid,ddPdvdv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale));
}
}
{
assert(ddPdudv);
const Vec4<vfloat> u_n = BezierBasis::derivative(uu);
const Vec4<vfloat> v_n = BezierBasis::derivative(vv);
for (size_t i=0; i<N; i++) {
vfloat matrix_11, matrix_12, matrix_22, matrix_21;
computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
vfloat::store(valid,ddPdudv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale));
}
}
}
}
template<typename vbool, typename vfloat>
__forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,
float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
const float dscale, const size_t dstride, const size_t N) const {
eval(v,f,valid,uu,vv,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
}
template<class T>
static __forceinline Vec3<T> eval_t(const Vertex matrix[4][4], const Vec3<T> f[2][2], const T& uu, const T& vv)
{
typedef typename T::Bool M;
const M m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f);
const Vec3<T> f0_p = Vec3<T>(matrix[1][1].x,matrix[1][1].y,matrix[1][1].z);
const Vec3<T> f1_p = Vec3<T>(matrix[1][2].x,matrix[1][2].y,matrix[1][2].z);
const Vec3<T> f2_p = Vec3<T>(matrix[2][2].x,matrix[2][2].y,matrix[2][2].z);
const Vec3<T> f3_p = Vec3<T>(matrix[2][1].x,matrix[2][1].y,matrix[2][1].z);
const Vec3<T> f0_m = f[0][0];
const Vec3<T> f1_m = f[0][1];
const Vec3<T> f2_m = f[1][1];
const Vec3<T> f3_m = f[1][0];
const T one_minus_uu = T(1.0f) - uu;
const T one_minus_vv = T(1.0f) - vv;
const Vec3<T> f0_i = ( uu * f0_p + vv * f0_m) * rcp(uu+vv);
const Vec3<T> f1_i = (one_minus_uu * f1_m + vv * f1_p) * rcp(one_minus_uu+vv);
const Vec3<T> f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv);
const Vec3<T> f3_i = ( uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv);
const Vec3<T> F0( select(m_border,f0_p.x,f0_i.x), select(m_border,f0_p.y,f0_i.y), select(m_border,f0_p.z,f0_i.z) );
const Vec3<T> F1( select(m_border,f1_p.x,f1_i.x), select(m_border,f1_p.y,f1_i.y), select(m_border,f1_p.z,f1_i.z) );
const Vec3<T> F2( select(m_border,f2_p.x,f2_i.x), select(m_border,f2_p.y,f2_i.y), select(m_border,f2_p.z,f2_i.z) );
const Vec3<T> F3( select(m_border,f3_p.x,f3_i.x), select(m_border,f3_p.y,f3_i.y), select(m_border,f3_p.z,f3_i.z) );
const T B0_u = one_minus_uu * one_minus_uu * one_minus_uu;
const T B0_v = one_minus_vv * one_minus_vv * one_minus_vv;
const T B1_u = 3.0f * (one_minus_uu * uu * one_minus_uu);
const T B1_v = 3.0f * (one_minus_vv * vv * one_minus_vv);
const T B2_u = 3.0f * (uu * one_minus_uu * uu);
const T B2_v = 3.0f * (vv * one_minus_vv * vv);
const T B3_u = uu * uu * uu;
const T B3_v = vv * vv * vv;
const T x = madd(B0_v,madd(B0_u,matrix[0][0].x,madd(B1_u,matrix[0][1].x,madd(B2_u,matrix[0][2].x,B3_u * matrix[0][3].x))),
madd(B1_v,madd(B0_u,matrix[1][0].x,madd(B1_u,F0.x ,madd(B2_u,F1.x ,B3_u * matrix[1][3].x))),
madd(B2_v,madd(B0_u,matrix[2][0].x,madd(B1_u,F3.x ,madd(B2_u,F2.x ,B3_u * matrix[2][3].x))),
B3_v*madd(B0_u,matrix[3][0].x,madd(B1_u,matrix[3][1].x,madd(B2_u,matrix[3][2].x,B3_u * matrix[3][3].x))))));
const T y = madd(B0_v,madd(B0_u,matrix[0][0].y,madd(B1_u,matrix[0][1].y,madd(B2_u,matrix[0][2].y,B3_u * matrix[0][3].y))),
madd(B1_v,madd(B0_u,matrix[1][0].y,madd(B1_u,F0.y ,madd(B2_u,F1.y ,B3_u * matrix[1][3].y))),
madd(B2_v,madd(B0_u,matrix[2][0].y,madd(B1_u,F3.y ,madd(B2_u,F2.y ,B3_u * matrix[2][3].y))),
B3_v*madd(B0_u,matrix[3][0].y,madd(B1_u,matrix[3][1].y,madd(B2_u,matrix[3][2].y,B3_u * matrix[3][3].y))))));
const T z = madd(B0_v,madd(B0_u,matrix[0][0].z,madd(B1_u,matrix[0][1].z,madd(B2_u,matrix[0][2].z,B3_u * matrix[0][3].z))),
madd(B1_v,madd(B0_u,matrix[1][0].z,madd(B1_u,F0.z ,madd(B2_u,F1.z ,B3_u * matrix[1][3].z))),
madd(B2_v,madd(B0_u,matrix[2][0].z,madd(B1_u,F3.z ,madd(B2_u,F2.z ,B3_u * matrix[2][3].z))),
B3_v*madd(B0_u,matrix[3][0].z,madd(B1_u,matrix[3][1].z,madd(B2_u,matrix[3][2].z,B3_u * matrix[3][3].z))))));
return Vec3<T>(x,y,z);
}
template<class T>
__forceinline Vec3<T> eval(const T& uu, const T& vv) const
{
Vec3<T> ff[2][2];
ff[0][0] = Vec3<T>(f[0][0]);
ff[0][1] = Vec3<T>(f[0][1]);
ff[1][1] = Vec3<T>(f[1][1]);
ff[1][0] = Vec3<T>(f[1][0]);
return eval_t(v,ff,uu,vv);
}
template<class T>
static __forceinline Vec3<T> normal_t(const Vertex matrix[4][4], const Vec3<T> f[2][2], const T& uu, const T& vv)
{
typedef typename T::Bool M;
const Vec3<T> f0_p = Vec3<T>(matrix[1][1].x,matrix[1][1].y,matrix[1][1].z);
const Vec3<T> f1_p = Vec3<T>(matrix[1][2].x,matrix[1][2].y,matrix[1][2].z);
const Vec3<T> f2_p = Vec3<T>(matrix[2][2].x,matrix[2][2].y,matrix[2][2].z);
const Vec3<T> f3_p = Vec3<T>(matrix[2][1].x,matrix[2][1].y,matrix[2][1].z);
const Vec3<T> f0_m = f[0][0];
const Vec3<T> f1_m = f[0][1];
const Vec3<T> f2_m = f[1][1];
const Vec3<T> f3_m = f[1][0];
const T one_minus_uu = T(1.0f) - uu;
const T one_minus_vv = T(1.0f) - vv;
const Vec3<T> f0_i = ( uu * f0_p + vv * f0_m) * rcp(uu+vv);
const Vec3<T> f1_i = (one_minus_uu * f1_m + vv * f1_p) * rcp(one_minus_uu+vv);
const Vec3<T> f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv);
const Vec3<T> f3_i = ( uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv);
#if 1
const M m_corner0 = (uu == 0.0f) & (vv == 0.0f);
const M m_corner1 = (uu == 1.0f) & (vv == 0.0f);
const M m_corner2 = (uu == 1.0f) & (vv == 1.0f);
const M m_corner3 = (uu == 0.0f) & (vv == 1.0f);
const Vec3<T> matrix_11( select(m_corner0,f0_p.x,f0_i.x), select(m_corner0,f0_p.y,f0_i.y), select(m_corner0,f0_p.z,f0_i.z) );
const Vec3<T> matrix_12( select(m_corner1,f1_p.x,f1_i.x), select(m_corner1,f1_p.y,f1_i.y), select(m_corner1,f1_p.z,f1_i.z) );
const Vec3<T> matrix_22( select(m_corner2,f2_p.x,f2_i.x), select(m_corner2,f2_p.y,f2_i.y), select(m_corner2,f2_p.z,f2_i.z) );
const Vec3<T> matrix_21( select(m_corner3,f3_p.x,f3_i.x), select(m_corner3,f3_p.y,f3_i.y), select(m_corner3,f3_p.z,f3_i.z) );
#else
const M m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f);
const Vec3<T> matrix_11( select(m_border,f0_p.x,f0_i.x), select(m_border,f0_p.y,f0_i.y), select(m_border,f0_p.z,f0_i.z) );
const Vec3<T> matrix_12( select(m_border,f1_p.x,f1_i.x), select(m_border,f1_p.y,f1_i.y), select(m_border,f1_p.z,f1_i.z) );
const Vec3<T> matrix_22( select(m_border,f2_p.x,f2_i.x), select(m_border,f2_p.y,f2_i.y), select(m_border,f2_p.z,f2_i.z) );
const Vec3<T> matrix_21( select(m_border,f3_p.x,f3_i.x), select(m_border,f3_p.y,f3_i.y), select(m_border,f3_p.z,f3_i.z) );
#endif
const Vec3<T> matrix_00 = Vec3<T>(matrix[0][0].x,matrix[0][0].y,matrix[0][0].z);
const Vec3<T> matrix_10 = Vec3<T>(matrix[1][0].x,matrix[1][0].y,matrix[1][0].z);
const Vec3<T> matrix_20 = Vec3<T>(matrix[2][0].x,matrix[2][0].y,matrix[2][0].z);
const Vec3<T> matrix_30 = Vec3<T>(matrix[3][0].x,matrix[3][0].y,matrix[3][0].z);
const Vec3<T> matrix_01 = Vec3<T>(matrix[0][1].x,matrix[0][1].y,matrix[0][1].z);
const Vec3<T> matrix_02 = Vec3<T>(matrix[0][2].x,matrix[0][2].y,matrix[0][2].z);
const Vec3<T> matrix_03 = Vec3<T>(matrix[0][3].x,matrix[0][3].y,matrix[0][3].z);
const Vec3<T> matrix_31 = Vec3<T>(matrix[3][1].x,matrix[3][1].y,matrix[3][1].z);
const Vec3<T> matrix_32 = Vec3<T>(matrix[3][2].x,matrix[3][2].y,matrix[3][2].z);
const Vec3<T> matrix_33 = Vec3<T>(matrix[3][3].x,matrix[3][3].y,matrix[3][3].z);
const Vec3<T> matrix_13 = Vec3<T>(matrix[1][3].x,matrix[1][3].y,matrix[1][3].z);
const Vec3<T> matrix_23 = Vec3<T>(matrix[2][3].x,matrix[2][3].y,matrix[2][3].z);
/* tangentU */
const Vec3<T> col0 = deCasteljau(vv, matrix_00, matrix_10, matrix_20, matrix_30);
const Vec3<T> col1 = deCasteljau(vv, matrix_01, matrix_11, matrix_21, matrix_31);
const Vec3<T> col2 = deCasteljau(vv, matrix_02, matrix_12, matrix_22, matrix_32);
const Vec3<T> col3 = deCasteljau(vv, matrix_03, matrix_13, matrix_23, matrix_33);
const Vec3<T> tangentU = deCasteljau_tangent(uu, col0, col1, col2, col3);
/* tangentV */
const Vec3<T> row0 = deCasteljau(uu, matrix_00, matrix_01, matrix_02, matrix_03);
const Vec3<T> row1 = deCasteljau(uu, matrix_10, matrix_11, matrix_12, matrix_13);
const Vec3<T> row2 = deCasteljau(uu, matrix_20, matrix_21, matrix_22, matrix_23);
const Vec3<T> row3 = deCasteljau(uu, matrix_30, matrix_31, matrix_32, matrix_33);
const Vec3<T> tangentV = deCasteljau_tangent(vv, row0, row1, row2, row3);
/* normal = tangentU x tangentV */
const Vec3<T> n = cross(tangentU,tangentV);
return n;
}
template<class T>
__forceinline Vec3<T> normal(const T& uu, const T& vv) const
{
Vec3<T> ff[2][2];
ff[0][0] = Vec3<T>(f[0][0]);
ff[0][1] = Vec3<T>(f[0][1]);
ff[1][1] = Vec3<T>(f[1][1]);
ff[1][0] = Vec3<T>(f[1][0]);
return normal_t(v,ff,uu,vv);
}
__forceinline BBox<Vertex> bounds() const
{
const Vertex *const cv = &v[0][0];
BBox<Vertex> bounds (cv[0]);
for (size_t i=1; i<16; i++)
bounds.extend( cv[i] );
bounds.extend(f[0][0]);
bounds.extend(f[1][0]);
bounds.extend(f[1][1]);
bounds.extend(f[1][1]);
return bounds;
}
friend embree_ostream operator<<(embree_ostream o, const GregoryPatchT& p)
{
for (size_t y=0; y<4; y++)
for (size_t x=0; x<4; x++)
o << "v[" << y << "][" << x << "] " << p.v[y][x] << embree_endl;
for (size_t y=0; y<2; y++)
for (size_t x=0; x<2; x++)
o << "f[" << y << "][" << x << "] " << p.f[y][x] << embree_endl;
return o;
}
};
typedef GregoryPatchT<Vec3fa,Vec3fa_t> GregoryPatch3fa;
template<typename Vertex, typename Vertex_t>
__forceinline BezierPatchT<Vertex,Vertex_t>::BezierPatchT (const HalfEdge* edge, const char* vertices, size_t stride)
{
CatmullClarkPatchT<Vertex,Vertex_t> patch(edge,vertices,stride);
GregoryPatchT<Vertex,Vertex_t> gpatch(patch);
gpatch.convert_to_bezier();
for (size_t y=0; y<4; y++)
for (size_t x=0; x<4; x++)
matrix[y][x] = (Vertex_t)gpatch.v[y][x];
}
template<typename Vertex, typename Vertex_t>
__forceinline BezierPatchT<Vertex,Vertex_t>::BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch)
{
GregoryPatchT<Vertex,Vertex_t> gpatch(patch);
gpatch.convert_to_bezier();
for (size_t y=0; y<4; y++)
for (size_t x=0; x<4; x++)
matrix[y][x] = (Vertex_t)gpatch.v[y][x];
}
template<typename Vertex, typename Vertex_t>
__forceinline BezierPatchT<Vertex,Vertex_t>::BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch,
const BezierCurveT<Vertex>* border0,
const BezierCurveT<Vertex>* border1,
const BezierCurveT<Vertex>* border2,
const BezierCurveT<Vertex>* border3)
{
GregoryPatchT<Vertex,Vertex_t> gpatch(patch,border0,border1,border2,border3);
gpatch.convert_to_bezier();
for (size_t y=0; y<4; y++)
for (size_t x=0; x<4; x++)
matrix[y][x] = (Vertex_t)gpatch.v[y][x];
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "gregory_patch.h"
namespace embree
{
class __aligned(64) DenseGregoryPatch3fa
{
typedef Vec3fa Vec3fa_4x4[4][4];
public:
__forceinline DenseGregoryPatch3fa (const GregoryPatch3fa& patch)
{
for (size_t y=0; y<4; y++)
for (size_t x=0; x<4; x++)
matrix[y][x] = Vec3ff(patch.v[y][x], 0.0f);
matrix[0][0].w = patch.f[0][0].x;
matrix[0][1].w = patch.f[0][0].y;
matrix[0][2].w = patch.f[0][0].z;
matrix[0][3].w = 0.0f;
matrix[1][0].w = patch.f[0][1].x;
matrix[1][1].w = patch.f[0][1].y;
matrix[1][2].w = patch.f[0][1].z;
matrix[1][3].w = 0.0f;
matrix[2][0].w = patch.f[1][1].x;
matrix[2][1].w = patch.f[1][1].y;
matrix[2][2].w = patch.f[1][1].z;
matrix[2][3].w = 0.0f;
matrix[3][0].w = patch.f[1][0].x;
matrix[3][1].w = patch.f[1][0].y;
matrix[3][2].w = patch.f[1][0].z;
matrix[3][3].w = 0.0f;
}
__forceinline void extract_f_m(Vec3fa f_m[2][2]) const
{
f_m[0][0] = Vec3fa( matrix[0][0].w, matrix[0][1].w, matrix[0][2].w );
f_m[0][1] = Vec3fa( matrix[1][0].w, matrix[1][1].w, matrix[1][2].w );
f_m[1][1] = Vec3fa( matrix[2][0].w, matrix[2][1].w, matrix[2][2].w );
f_m[1][0] = Vec3fa( matrix[3][0].w, matrix[3][1].w, matrix[3][2].w );
}
__forceinline Vec3fa eval(const float uu, const float vv) const
{
__aligned(64) Vec3fa f_m[2][2]; extract_f_m(f_m);
return GregoryPatch3fa::eval(*(Vec3fa_4x4*)&matrix,f_m,uu,vv);
}
__forceinline Vec3fa normal(const float uu, const float vv) const
{
__aligned(64) Vec3fa f_m[2][2]; extract_f_m(f_m);
return GregoryPatch3fa::normal(*(Vec3fa_4x4*)&matrix,f_m,uu,vv);
}
template<class T>
__forceinline Vec3<T> eval(const T &uu, const T &vv) const
{
Vec3<T> f_m[2][2];
f_m[0][0] = Vec3<T>( matrix[0][0].w, matrix[0][1].w, matrix[0][2].w );
f_m[0][1] = Vec3<T>( matrix[1][0].w, matrix[1][1].w, matrix[1][2].w );
f_m[1][1] = Vec3<T>( matrix[2][0].w, matrix[2][1].w, matrix[2][2].w );
f_m[1][0] = Vec3<T>( matrix[3][0].w, matrix[3][1].w, matrix[3][2].w );
return GregoryPatch3fa::eval_t(*(Vec3fa_4x4*)&matrix,f_m,uu,vv);
}
template<class T>
__forceinline Vec3<T> normal(const T &uu, const T &vv) const
{
Vec3<T> f_m[2][2];
f_m[0][0] = Vec3<T>( matrix[0][0].w, matrix[0][1].w, matrix[0][2].w );
f_m[0][1] = Vec3<T>( matrix[1][0].w, matrix[1][1].w, matrix[1][2].w );
f_m[1][1] = Vec3<T>( matrix[2][0].w, matrix[2][1].w, matrix[2][2].w );
f_m[1][0] = Vec3<T>( matrix[3][0].w, matrix[3][1].w, matrix[3][2].w );
return GregoryPatch3fa::normal_t(*(Vec3fa_4x4*)&matrix,f_m,uu,vv);
}
__forceinline void eval(const float u, const float v,
Vec3fa* P, Vec3fa* dPdu, Vec3fa* dPdv, Vec3fa* ddPdudu, Vec3fa* ddPdvdv, Vec3fa* ddPdudv,
const float dscale = 1.0f) const
{
__aligned(64) Vec3fa f_m[2][2]; extract_f_m(f_m);
if (P) {
*P = GregoryPatch3fa::eval(*(Vec3fa_4x4*)&matrix,f_m,u,v);
}
if (dPdu) {
assert(dPdu); *dPdu = GregoryPatch3fa::eval_du(*(Vec3fa_4x4*)&matrix,f_m,u,v)*dscale;
assert(dPdv); *dPdv = GregoryPatch3fa::eval_dv(*(Vec3fa_4x4*)&matrix,f_m,u,v)*dscale;
}
if (ddPdudu) {
assert(ddPdudu); *ddPdudu = GregoryPatch3fa::eval_dudu(*(Vec3fa_4x4*)&matrix,f_m,u,v)*sqr(dscale);
assert(ddPdvdv); *ddPdvdv = GregoryPatch3fa::eval_dvdv(*(Vec3fa_4x4*)&matrix,f_m,u,v)*sqr(dscale);
assert(ddPdudv); *ddPdudv = GregoryPatch3fa::eval_dudv(*(Vec3fa_4x4*)&matrix,f_m,u,v)*sqr(dscale);
}
}
template<typename vbool, typename vfloat>
__forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv, float* P, float* dPdu, float* dPdv, const float dscale, const size_t dstride, const size_t N) const
{
__aligned(64) Vec3fa f_m[2][2]; extract_f_m(f_m);
GregoryPatch3fa::eval(matrix,f_m,valid,uu,vv,P,dPdu,dPdv,dscale,dstride,N);
}
private:
Vec3ff matrix[4][4]; // f_p/m points are stored in 4th component
};
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/default.h"
namespace embree
{
struct __aligned(16) GridRange
{
unsigned int u_start;
unsigned int u_end;
unsigned int v_start;
unsigned int v_end;
__forceinline GridRange() {}
__forceinline GridRange(unsigned int u_start, unsigned int u_end, unsigned int v_start, unsigned int v_end)
: u_start(u_start), u_end(u_end), v_start(v_start), v_end(v_end) {}
__forceinline unsigned int width() const {
return u_end-u_start+1;
}
__forceinline unsigned int height() const {
return v_end-v_start+1;
}
__forceinline bool hasLeafSize() const
{
const unsigned int u_size = u_end-u_start+1;
const unsigned int v_size = v_end-v_start+1;
assert(u_size >= 1);
assert(v_size >= 1);
return u_size <= 3 && v_size <= 3;
}
static __forceinline unsigned int split(unsigned int start,unsigned int end)
{
const unsigned int center = (start+end)/2;
assert (center > start);
assert (center < end);
return center;
}
__forceinline void split(GridRange& r0, GridRange& r1) const
{
assert( hasLeafSize() == false );
const unsigned int u_size = u_end-u_start+1;
const unsigned int v_size = v_end-v_start+1;
r0 = *this;
r1 = *this;
if (u_size >= v_size)
{
const unsigned int u_mid = split(u_start,u_end);
r0.u_end = u_mid;
r1.u_start = u_mid;
}
else
{
const unsigned int v_mid = split(v_start,v_end);
r0.v_end = v_mid;
r1.v_start = v_mid;
}
}
__forceinline unsigned int splitIntoSubRanges(GridRange r[4]) const
{
assert( !hasLeafSize() );
unsigned int children = 0;
GridRange first,second;
split(first,second);
if (first.hasLeafSize()) {
r[0] = first;
children++;
}
else {
first.split(r[0],r[1]);
children += 2;
}
if (second.hasLeafSize()) {
r[children] = second;
children++;
}
else {
second.split(r[children+0],r[children+1]);
children += 2;
}
return children;
}
};
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "catmullclark_coefficients.h"
namespace embree
{
class __aligned(32) HalfEdge
{
friend class SubdivMesh;
public:
enum PatchType : char {
BILINEAR_PATCH = 0, //!< a bilinear patch
REGULAR_QUAD_PATCH = 1, //!< a regular quad patch can be represented as a B-Spline
IRREGULAR_QUAD_PATCH = 2, //!< an irregular quad patch can be represented as a Gregory patch
COMPLEX_PATCH = 3 //!< these patches need subdivision and cannot be processed by the above fast code paths
};
enum VertexType : char {
REGULAR_VERTEX = 0, //!< regular vertex
NON_MANIFOLD_EDGE_VERTEX = 1, //!< vertex of a non-manifold edge
};
__forceinline friend PatchType max( const PatchType& ty0, const PatchType& ty1) {
return (PatchType) max((int)ty0,(int)ty1);
}
struct Edge
{
/*! edge constructor */
__forceinline Edge(const uint32_t v0, const uint32_t v1)
: v0(v0), v1(v1) {}
/*! create an 64 bit identifier that is unique for the not oriented edge */
__forceinline operator uint64_t() const
{
uint32_t p0 = v0, p1 = v1;
if (p0<p1) std::swap(p0,p1);
return (((uint64_t)p0) << 32) | (uint64_t)p1;
}
public:
uint32_t v0,v1; //!< start and end vertex of the edge
};
HalfEdge ()
: vtx_index(-1), next_half_edge_ofs(0), prev_half_edge_ofs(0), opposite_half_edge_ofs(0), edge_crease_weight(0),
vertex_crease_weight(0), edge_level(0), patch_type(COMPLEX_PATCH), vertex_type(REGULAR_VERTEX)
{
static_assert(sizeof(HalfEdge) == 32, "invalid half edge size");
}
__forceinline bool hasOpposite() const { return opposite_half_edge_ofs != 0; }
__forceinline void setOpposite(HalfEdge* opposite) { opposite_half_edge_ofs = int(opposite-this); }
__forceinline HalfEdge* next() { assert( next_half_edge_ofs != 0 ); return &this[next_half_edge_ofs]; }
__forceinline const HalfEdge* next() const { assert( next_half_edge_ofs != 0 ); return &this[next_half_edge_ofs]; }
__forceinline HalfEdge* prev() { assert( prev_half_edge_ofs != 0 ); return &this[prev_half_edge_ofs]; }
__forceinline const HalfEdge* prev() const { assert( prev_half_edge_ofs != 0 ); return &this[prev_half_edge_ofs]; }
__forceinline HalfEdge* opposite() { assert( opposite_half_edge_ofs != 0 ); return &this[opposite_half_edge_ofs]; }
__forceinline const HalfEdge* opposite() const { assert( opposite_half_edge_ofs != 0 ); return &this[opposite_half_edge_ofs]; }
__forceinline HalfEdge* rotate() { return opposite()->next(); }
__forceinline const HalfEdge* rotate() const { return opposite()->next(); }
__forceinline unsigned int getStartVertexIndex() const { return vtx_index; }
__forceinline unsigned int getEndVertexIndex () const { return next()->vtx_index; }
__forceinline Edge getEdge () const { return Edge(getStartVertexIndex(),getEndVertexIndex()); }
/*! tests if the start vertex of the edge is regular */
__forceinline PatchType vertexType() const
{
const HalfEdge* p = this;
size_t face_valence = 0;
bool hasBorder = false;
do
{
/* we need subdivision to handle edge creases */
if (p->hasOpposite() && p->edge_crease_weight > 0.0f)
return COMPLEX_PATCH;
face_valence++;
/* test for quad */
const HalfEdge* pp = p;
pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
pp = pp->next(); if (pp != p) return COMPLEX_PATCH;
/* continue with next face */
p = p->prev();
if (likely(p->hasOpposite()))
p = p->opposite();
/* if there is no opposite go the long way to the other side of the border */
else
{
face_valence++;
hasBorder = true;
p = this;
while (p->hasOpposite())
p = p->rotate();
}
} while (p != this);
/* calculate vertex type */
if (face_valence == 2 && hasBorder) {
if (vertex_crease_weight == 0.0f ) return REGULAR_QUAD_PATCH;
else if (vertex_crease_weight == float(inf)) return REGULAR_QUAD_PATCH;
else return COMPLEX_PATCH;
}
else if (vertex_crease_weight != 0.0f) return COMPLEX_PATCH;
else if (face_valence == 3 && hasBorder) return REGULAR_QUAD_PATCH;
else if (face_valence == 4 && !hasBorder) return REGULAR_QUAD_PATCH;
else return IRREGULAR_QUAD_PATCH;
}
/*! tests if this edge is part of a bilinear patch */
__forceinline bool bilinearVertex() const {
return vertex_crease_weight == float(inf) && edge_crease_weight == float(inf);
}
/*! calculates the type of the patch */
__forceinline PatchType patchType() const
{
const HalfEdge* p = this;
PatchType ret = REGULAR_QUAD_PATCH;
bool bilinear = true;
ret = max(ret,p->vertexType());
bilinear &= p->bilinearVertex();
if ((p = p->next()) == this) return COMPLEX_PATCH;
ret = max(ret,p->vertexType());
bilinear &= p->bilinearVertex();
if ((p = p->next()) == this) return COMPLEX_PATCH;
ret = max(ret,p->vertexType());
bilinear &= p->bilinearVertex();
if ((p = p->next()) == this) return COMPLEX_PATCH;
ret = max(ret,p->vertexType());
bilinear &= p->bilinearVertex();
if ((p = p->next()) != this) return COMPLEX_PATCH;
if (bilinear) return BILINEAR_PATCH;
return ret;
}
/*! tests if the face is a regular b-spline face */
__forceinline bool isRegularFace() const {
return patch_type == REGULAR_QUAD_PATCH;
}
/*! tests if the face can be diced (using bspline or gregory patch) */
__forceinline bool isGregoryFace() const {
return patch_type == IRREGULAR_QUAD_PATCH || patch_type == REGULAR_QUAD_PATCH;
}
/*! tests if the base vertex of this half edge is a corner vertex */
__forceinline bool isCorner() const {
return !hasOpposite() && !prev()->hasOpposite();
}
/*! tests if the vertex is attached to any border */
__forceinline bool vertexHasBorder() const
{
const HalfEdge* p = this;
do {
if (!p->hasOpposite()) return true;
p = p->rotate();
} while (p != this);
return false;
}
/*! tests if the face this half edge belongs to has some border */
__forceinline bool faceHasBorder() const
{
const HalfEdge* p = this;
do {
if (p->vertexHasBorder() && (p->vertex_type != HalfEdge::NON_MANIFOLD_EDGE_VERTEX)) return true;
p = p->next();
} while (p != this);
return false;
}
/*! calculates conservative bounds of a catmull clark subdivision face */
__forceinline BBox3fa bounds(const BufferView<Vec3fa>& vertices) const
{
BBox3fa bounds = this->get1RingBounds(vertices);
for (const HalfEdge* p=this->next(); p!=this; p=p->next())
bounds.extend(p->get1RingBounds(vertices));
return bounds;
}
/*! tests if this is a valid patch */
__forceinline bool valid(const BufferView<Vec3fa>& vertices) const
{
size_t N = 1;
if (!this->validRing(vertices)) return false;
for (const HalfEdge* p=this->next(); p!=this; p=p->next(), N++) {
if (!p->validRing(vertices)) return false;
}
return N >= 3 && N <= MAX_PATCH_VALENCE;
}
/*! counts number of polygon edges */
__forceinline unsigned int numEdges() const
{
unsigned int N = 1;
for (const HalfEdge* p=this->next(); p!=this; p=p->next(), N++);
return N;
}
/*! calculates face and edge valence */
__forceinline void calculateFaceValenceAndEdgeValence(size_t& faceValence, size_t& edgeValence) const
{
faceValence = 0;
edgeValence = 0;
const HalfEdge* p = this;
do
{
/* calculate bounds of current face */
unsigned int numEdges = p->numEdges();
assert(numEdges >= 3);
edgeValence += numEdges-2;
faceValence++;
p = p->prev();
/* continue with next face */
if (likely(p->hasOpposite()))
p = p->opposite();
/* if there is no opposite go the long way to the other side of the border */
else {
faceValence++;
edgeValence++;
p = this;
while (p->hasOpposite())
p = p->opposite()->next();
}
} while (p != this);
}
/*! stream output */
friend __forceinline std::ostream &operator<<(std::ostream &o, const HalfEdge &h)
{
return o << "{ " <<
"vertex = " << h.vtx_index << ", " << //" -> " << h.next()->vtx_index << ", " <<
"prev = " << h.prev_half_edge_ofs << ", " <<
"next = " << h.next_half_edge_ofs << ", " <<
"opposite = " << h.opposite_half_edge_ofs << ", " <<
"edge_crease = " << h.edge_crease_weight << ", " <<
"vertex_crease = " << h.vertex_crease_weight << ", " <<
//"edge_level = " << h.edge_level <<
" }";
}
private:
/*! calculates the bounds of the face associated with the half-edge */
__forceinline BBox3fa getFaceBounds(const BufferView<Vec3fa>& vertices) const
{
BBox3fa b = vertices[getStartVertexIndex()];
for (const HalfEdge* p = next(); p!=this; p=p->next()) {
b.extend(vertices[p->getStartVertexIndex()]);
}
return b;
}
/*! calculates the bounds of the 1-ring associated with the vertex of the half-edge */
__forceinline BBox3fa get1RingBounds(const BufferView<Vec3fa>& vertices) const
{
BBox3fa bounds = empty;
const HalfEdge* p = this;
do
{
/* calculate bounds of current face */
bounds.extend(p->getFaceBounds(vertices));
p = p->prev();
/* continue with next face */
if (likely(p->hasOpposite()))
p = p->opposite();
/* if there is no opposite go the long way to the other side of the border */
else {
p = this;
while (p->hasOpposite())
p = p->opposite()->next();
}
} while (p != this);
return bounds;
}
/*! tests if this is a valid face */
__forceinline bool validFace(const BufferView<Vec3fa>& vertices, size_t& N) const
{
const Vec3fa v = vertices[getStartVertexIndex()];
if (!isvalid(v)) return false;
size_t n = 1;
for (const HalfEdge* p = next(); p!=this; p=p->next(), n++) {
const Vec3fa v = vertices[p->getStartVertexIndex()];
if (!isvalid(v)) return false;
}
N += n-2;
return n >= 3 && n <= MAX_PATCH_VALENCE;
}
/*! tests if this is a valid ring */
__forceinline bool validRing(const BufferView<Vec3fa>& vertices) const
{
size_t faceValence = 0;
size_t edgeValence = 0;
const HalfEdge* p = this;
do
{
/* calculate bounds of current face */
if (!p->validFace(vertices,edgeValence))
return false;
faceValence++;
p = p->prev();
/* continue with next face */
if (likely(p->hasOpposite()))
p = p->opposite();
/* if there is no opposite go the long way to the other side of the border */
else {
faceValence++;
edgeValence++;
p = this;
while (p->hasOpposite())
p = p->opposite()->next();
}
} while (p != this);
return faceValence <= MAX_RING_FACE_VALENCE && edgeValence <= MAX_RING_EDGE_VALENCE;
}
private:
unsigned int vtx_index; //!< index of edge start vertex
int next_half_edge_ofs; //!< relative offset to next half edge of face
int prev_half_edge_ofs; //!< relative offset to previous half edge of face
int opposite_half_edge_ofs; //!< relative offset to opposite half edge
public:
float edge_crease_weight; //!< crease weight attached to edge
float vertex_crease_weight; //!< crease weight attached to start vertex
float edge_level; //!< subdivision factor for edge
PatchType patch_type; //!< stores type of subdiv patch
VertexType vertex_type; //!< stores type of the start vertex
char align[2];
};
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/default.h"
#include "bezier_curve.h"
namespace embree
{
template<typename Vertex>
struct HermiteCurveT : BezierCurveT<Vertex>
{
__forceinline HermiteCurveT() {}
__forceinline HermiteCurveT(const BezierCurveT<Vertex>& curve)
: BezierCurveT<Vertex>(curve) {}
__forceinline HermiteCurveT(const Vertex& v0, const Vertex& t0, const Vertex& v1, const Vertex& t1)
: BezierCurveT<Vertex>(v0,madd(1.0f/3.0f,t0,v0),nmadd(1.0f/3.0f,t1,v1),v1) {}
__forceinline HermiteCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
{
const Vec3ff q0(xfmVector(space,this->v0-p), this->v0.w);
const Vec3ff q1(xfmVector(space,this->v1-p), this->v1.w);
const Vec3ff q2(xfmVector(space,this->v2-p), this->v2.w);
const Vec3ff q3(xfmVector(space,this->v3-p), this->v3.w);
return BezierCurveT<Vec3ff>(q0,q1,q2,q3);
}
};
template<typename Vertex>
__forceinline void convert(const HermiteCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve)
{
ocurve = BezierCurveT<Vertex>(icurve.v0,icurve.v1,icurve.v2,icurve.v3);
}
template<typename CurveGeometry>
__forceinline HermiteCurveT<Vec3ff> enlargeRadiusToMinWidth(const RayQueryContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const HermiteCurveT<Vec3ff>& curve) {
return HermiteCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,BezierCurveT<Vec3ff>(curve)));
}
typedef HermiteCurveT<Vec3fa> HermiteCurve3fa;
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "bezier_curve.h"
namespace embree
{
namespace isa
{
template<typename V>
struct TensorLinearQuadraticBezierSurface
{
QuadraticBezierCurve<V> L;
QuadraticBezierCurve<V> R;
__forceinline TensorLinearQuadraticBezierSurface() {}
__forceinline TensorLinearQuadraticBezierSurface(const TensorLinearQuadraticBezierSurface<V>& curve)
: L(curve.L), R(curve.R) {}
__forceinline TensorLinearQuadraticBezierSurface& operator= (const TensorLinearQuadraticBezierSurface& other) {
L = other.L; R = other.R; return *this;
}
__forceinline TensorLinearQuadraticBezierSurface(const QuadraticBezierCurve<V>& L, const QuadraticBezierCurve<V>& R)
: L(L), R(R) {}
__forceinline BBox<V> bounds() const {
return merge(L.bounds(),R.bounds());
}
};
#if !defined(__SYCL_DEVICE_ONLY__)
template<>
struct TensorLinearQuadraticBezierSurface<Vec2fa>
{
QuadraticBezierCurve<vfloat4> LR;
__forceinline TensorLinearQuadraticBezierSurface() {}
__forceinline TensorLinearQuadraticBezierSurface(const TensorLinearQuadraticBezierSurface<Vec2fa>& curve)
: LR(curve.LR) {}
__forceinline TensorLinearQuadraticBezierSurface& operator= (const TensorLinearQuadraticBezierSurface& other) {
LR = other.LR; return *this;
}
__forceinline TensorLinearQuadraticBezierSurface(const QuadraticBezierCurve<vfloat4>& LR)
: LR(LR) {}
__forceinline BBox<Vec2fa> bounds() const
{
const BBox<vfloat4> b = LR.bounds();
const BBox<Vec2fa> bl(Vec2fa(b.lower),Vec2fa(b.upper));
const BBox<Vec2fa> br(Vec2fa(shuffle<2,3,2,3>(b.lower)),Vec2fa(shuffle<2,3,2,3>(b.upper)));
return merge(bl,br);
}
};
#endif
template<typename V>
struct TensorLinearCubicBezierSurface
{
CubicBezierCurve<V> L;
CubicBezierCurve<V> R;
__forceinline TensorLinearCubicBezierSurface() {}
__forceinline TensorLinearCubicBezierSurface(const TensorLinearCubicBezierSurface& curve)
: L(curve.L), R(curve.R) {}
__forceinline TensorLinearCubicBezierSurface& operator= (const TensorLinearCubicBezierSurface& other) {
L = other.L; R = other.R; return *this;
}
__forceinline TensorLinearCubicBezierSurface(const CubicBezierCurve<V>& L, const CubicBezierCurve<V>& R)
: L(L), R(R) {}
template<template<typename T> class SourceCurve>
__forceinline static TensorLinearCubicBezierSurface fromCenterAndNormalCurve(const SourceCurve<Vec3ff>& center, const SourceCurve<Vec3fa>& normal)
{
SourceCurve<Vec3ff> vcurve = center;
SourceCurve<Vec3fa> ncurve = normal;
/* here we construct a patch which follows the curve l(t) =
* p(t) +/- r(t)*normalize(cross(n(t),dp(t))) */
const Vec3ff p0 = vcurve.eval(0.0f);
const Vec3ff dp0 = vcurve.eval_du(0.0f);
//const Vec3ff ddp0 = vcurve.eval_dudu(0.0f); // ddp0 is assumed to be 0
const Vec3fa n0 = ncurve.eval(0.0f);
const Vec3fa dn0 = ncurve.eval_du(0.0f);
const Vec3ff p1 = vcurve.eval(1.0f);
const Vec3ff dp1 = vcurve.eval_du(1.0f);
//const Vec3ff ddp1 = vcurve.eval_dudu(1.0f); // ddp1 is assumed to be 0
const Vec3fa n1 = ncurve.eval(1.0f);
const Vec3fa dn1 = ncurve.eval_du(1.0f);
const Vec3fa bt0 = cross(n0,dp0);
const Vec3fa dbt0 = cross(dn0,dp0);// + cross(n0,ddp0);
const Vec3fa bt1 = cross(n1,dp1);
const Vec3fa dbt1 = cross(dn1,dp1);// + cross(n1,ddp1);
const Vec3fa k0 = normalize(bt0);
const Vec3fa dk0 = dnormalize(bt0,dbt0);
const Vec3fa k1 = normalize(bt1);
const Vec3fa dk1 = dnormalize(bt1,dbt1);
const Vec3fa l0 = p0 - p0.w*k0;
const Vec3fa dl0 = dp0 - (dp0.w*k0 + p0.w*dk0);
const Vec3fa r0 = p0 + p0.w*k0;
const Vec3fa dr0 = dp0 + (dp0.w*k0 + p0.w*dk0);
const Vec3fa l1 = p1 - p1.w*k1;
const Vec3fa dl1 = dp1 - (dp1.w*k1 + p1.w*dk1);
const Vec3fa r1 = p1 + p1.w*k1;
const Vec3fa dr1 = dp1 + (dp1.w*k1 + p1.w*dk1);
const float scale = 1.0f/3.0f;
CubicBezierCurve<V> L(l0,l0+scale*dl0,l1-scale*dl1,l1);
CubicBezierCurve<V> R(r0,r0+scale*dr0,r1-scale*dr1,r1);
return TensorLinearCubicBezierSurface(L,R);
}
__forceinline BBox<V> bounds() const {
return merge(L.bounds(),R.bounds());
}
__forceinline BBox3fa accurateBounds() const {
return merge(L.accurateBounds(),R.accurateBounds());
}
__forceinline CubicBezierCurve<Interval1f> reduce_v() const {
return merge(CubicBezierCurve<Interval<V>>(L),CubicBezierCurve<Interval<V>>(R));
}
__forceinline LinearBezierCurve<Interval1f> reduce_u() const {
return LinearBezierCurve<Interval1f>(L.bounds(),R.bounds());
}
__forceinline TensorLinearCubicBezierSurface<float> xfm(const V& dx) const {
return TensorLinearCubicBezierSurface<float>(L.xfm(dx),R.xfm(dx));
}
template<int W>
__forceinline TensorLinearCubicBezierSurface<vfloat<W>> vxfm(const V& dx) const {
return TensorLinearCubicBezierSurface<vfloat<W>>(L.template vxfm<W>(dx),R.template vxfm<W>(dx));
}
__forceinline TensorLinearCubicBezierSurface<float> xfm(const V& dx, const V& p) const {
return TensorLinearCubicBezierSurface<float>(L.xfm(dx,p),R.xfm(dx,p));
}
__forceinline TensorLinearCubicBezierSurface<Vec3fa> xfm(const LinearSpace3fa& space) const {
return TensorLinearCubicBezierSurface(L.xfm(space),R.xfm(space));
}
__forceinline TensorLinearCubicBezierSurface<Vec3fa> xfm(const LinearSpace3fa& space, const Vec3fa& p) const {
return TensorLinearCubicBezierSurface(L.xfm(space,p),R.xfm(space,p));
}
__forceinline TensorLinearCubicBezierSurface<Vec3fa> xfm(const LinearSpace3fa& space, const Vec3fa& p, const float s) const {
return TensorLinearCubicBezierSurface(L.xfm(space,p,s),R.xfm(space,p,s));
}
__forceinline TensorLinearCubicBezierSurface clip_u(const Interval1f& u) const {
return TensorLinearCubicBezierSurface(L.clip(u),R.clip(u));
}
__forceinline TensorLinearCubicBezierSurface clip_v(const Interval1f& v) const {
return TensorLinearCubicBezierSurface(clerp(L,R,V(v.lower)),clerp(L,R,V(v.upper)));
}
__forceinline TensorLinearCubicBezierSurface clip(const Interval1f& u, const Interval1f& v) const {
return clip_v(v).clip_u(u);
}
__forceinline void split_u(TensorLinearCubicBezierSurface& left, TensorLinearCubicBezierSurface& right, const float u = 0.5f) const
{
CubicBezierCurve<V> L0,L1; L.split(L0,L1,u);
CubicBezierCurve<V> R0,R1; R.split(R0,R1,u);
new (&left ) TensorLinearCubicBezierSurface(L0,R0);
new (&right) TensorLinearCubicBezierSurface(L1,R1);
}
__forceinline TensorLinearCubicBezierSurface<Vec2vfx> vsplit_u(vboolx& valid, const BBox1f& u) const {
valid = true; clear(valid,VSIZEX-1);
return TensorLinearCubicBezierSurface<Vec2vfx>(L.split(u),R.split(u));
}
template<int W>
__forceinline TensorLinearCubicBezierSurface<Vec2vf<W>> vsplit_u(vbool<W>& valid, const BBox1f& u, int& i, int N) const
{
valid = true; clear(valid,W-1);
auto r = TensorLinearCubicBezierSurface<Vec2vf<W>>(L.template split<W>(u,i,N),R.template split<W>(u,i,N));
i += W-1;
return r;
}
__forceinline V eval(const float u, const float v) const {
return clerp(L,R,V(v)).eval(u);
}
__forceinline V eval_du(const float u, const float v) const {
return clerp(L,R,V(v)).eval_dt(u);
}
__forceinline V eval_dv(const float u, const float v) const {
return (R-L).eval(u);
}
__forceinline void eval(const float u, const float v, V& p, V& dpdu, V& dpdv) const
{
V p0, dp0du; L.eval(u,p0,dp0du);
V p1, dp1du; R.eval(u,p1,dp1du);
p = lerp(p0,p1,v);
dpdu = lerp(dp0du,dp1du,v);
dpdv = p1-p0;
}
__forceinline TensorLinearQuadraticBezierSurface<V> derivative_u() const {
return TensorLinearQuadraticBezierSurface<V>(L.derivative(),R.derivative());
}
__forceinline CubicBezierCurve<V> derivative_v() const {
return R-L;
}
__forceinline V axis_u() const {
return (L.end()-L.begin())+(R.end()-R.begin());
}
__forceinline V axis_v() const {
return (R.begin()-L.begin())+(R.end()-L.end());
}
friend embree_ostream operator<<(embree_ostream cout, const TensorLinearCubicBezierSurface& a)
{
return cout << "TensorLinearCubicBezierSurface" << embree_endl
<< "{" << embree_endl
<< " L = " << a.L << ", " << embree_endl
<< " R = " << a.R << embree_endl
<< "}";
}
friend __forceinline TensorLinearCubicBezierSurface clerp(const TensorLinearCubicBezierSurface& a, const TensorLinearCubicBezierSurface& b, const float t) {
return TensorLinearCubicBezierSurface(clerp(a.L,b.L,V(t)), clerp(a.R,b.R,V(t)));
}
};
#if !defined(__SYCL_DEVICE_ONLY__)
template<>
struct TensorLinearCubicBezierSurface<Vec2fa>
{
CubicBezierCurve<vfloat4> LR;
__forceinline TensorLinearCubicBezierSurface() {}
__forceinline TensorLinearCubicBezierSurface(const TensorLinearCubicBezierSurface& curve)
: LR(curve.LR) {}
__forceinline TensorLinearCubicBezierSurface& operator= (const TensorLinearCubicBezierSurface& other) {
LR = other.LR; return *this;
}
__forceinline TensorLinearCubicBezierSurface(const CubicBezierCurve<vfloat4>& LR)
: LR(LR) {}
__forceinline TensorLinearCubicBezierSurface(const CubicBezierCurve<Vec2fa>& L, const CubicBezierCurve<Vec2fa>& R)
: LR(shuffle<0,1,0,1>(vfloat4(L.v0),vfloat4(R.v0)),shuffle<0,1,0,1>(vfloat4(L.v1),vfloat4(R.v1)),shuffle<0,1,0,1>(vfloat4(L.v2),vfloat4(R.v2)),shuffle<0,1,0,1>(vfloat4(L.v3),vfloat4(R.v3))) {}
__forceinline CubicBezierCurve<Vec2fa> getL() const {
return CubicBezierCurve<Vec2fa>(Vec2fa(LR.v0),Vec2fa(LR.v1),Vec2fa(LR.v2),Vec2fa(LR.v3));
}
__forceinline CubicBezierCurve<Vec2fa> getR() const {
return CubicBezierCurve<Vec2fa>(Vec2fa(shuffle<2,3,2,3>(LR.v0)),Vec2fa(shuffle<2,3,2,3>(LR.v1)),Vec2fa(shuffle<2,3,2,3>(LR.v2)),Vec2fa(shuffle<2,3,2,3>(LR.v3)));
}
__forceinline BBox<Vec2fa> bounds() const
{
const BBox<vfloat4> b = LR.bounds();
const BBox<Vec2fa> bl(Vec2fa(b.lower),Vec2fa(b.upper));
const BBox<Vec2fa> br(Vec2fa(shuffle<2,3,2,3>(b.lower)),Vec2fa(shuffle<2,3,2,3>(b.upper)));
return merge(bl,br);
}
__forceinline BBox1f bounds(const Vec2fa& axis) const
{
const CubicBezierCurve<vfloat4> LRx = LR;
const CubicBezierCurve<vfloat4> LRy(shuffle<1,0,3,2>(LR.v0),shuffle<1,0,3,2>(LR.v1),shuffle<1,0,3,2>(LR.v2),shuffle<1,0,3,2>(LR.v3));
const CubicBezierCurve<vfloat4> LRa = cmadd(shuffle<0>(vfloat4(axis)),LRx,shuffle<1>(vfloat4(axis))*LRy);
const BBox<vfloat4> Lb = LRa.bounds();
const BBox<vfloat4> Rb(shuffle<3>(Lb.lower),shuffle<3>(Lb.upper));
const BBox<vfloat4> b = merge(Lb,Rb);
return BBox1f(b.lower[0],b.upper[0]);
}
__forceinline TensorLinearCubicBezierSurface<float> xfm(const Vec2fa& dx) const
{
const CubicBezierCurve<vfloat4> LRx = LR;
const CubicBezierCurve<vfloat4> LRy(shuffle<1,0,3,2>(LR.v0),shuffle<1,0,3,2>(LR.v1),shuffle<1,0,3,2>(LR.v2),shuffle<1,0,3,2>(LR.v3));
const CubicBezierCurve<vfloat4> LRa = cmadd(shuffle<0>(vfloat4(dx)),LRx,shuffle<1>(vfloat4(dx))*LRy);
return TensorLinearCubicBezierSurface<float>(CubicBezierCurve<float>(LRa.v0[0],LRa.v1[0],LRa.v2[0],LRa.v3[0]),
CubicBezierCurve<float>(LRa.v0[2],LRa.v1[2],LRa.v2[2],LRa.v3[2]));
}
__forceinline TensorLinearCubicBezierSurface<float> xfm(const Vec2fa& dx, const Vec2fa& p) const
{
const vfloat4 pxyxy = shuffle<0,1,0,1>(vfloat4(p));
const CubicBezierCurve<vfloat4> LRx = LR-pxyxy;
const CubicBezierCurve<vfloat4> LRy(shuffle<1,0,3,2>(LR.v0),shuffle<1,0,3,2>(LR.v1),shuffle<1,0,3,2>(LR.v2),shuffle<1,0,3,2>(LR.v3));
const CubicBezierCurve<vfloat4> LRa = cmadd(shuffle<0>(vfloat4(dx)),LRx,shuffle<1>(vfloat4(dx))*LRy);
return TensorLinearCubicBezierSurface<float>(CubicBezierCurve<float>(LRa.v0[0],LRa.v1[0],LRa.v2[0],LRa.v3[0]),
CubicBezierCurve<float>(LRa.v0[2],LRa.v1[2],LRa.v2[2],LRa.v3[2]));
}
__forceinline TensorLinearCubicBezierSurface clip_u(const Interval1f& u) const {
return TensorLinearCubicBezierSurface(LR.clip(u));
}
__forceinline TensorLinearCubicBezierSurface clip_v(const Interval1f& v) const
{
const CubicBezierCurve<vfloat4> LL(shuffle<0,1,0,1>(LR.v0),shuffle<0,1,0,1>(LR.v1),shuffle<0,1,0,1>(LR.v2),shuffle<0,1,0,1>(LR.v3));
const CubicBezierCurve<vfloat4> RR(shuffle<2,3,2,3>(LR.v0),shuffle<2,3,2,3>(LR.v1),shuffle<2,3,2,3>(LR.v2),shuffle<2,3,2,3>(LR.v3));
return TensorLinearCubicBezierSurface(clerp(LL,RR,vfloat4(v.lower,v.lower,v.upper,v.upper)));
}
__forceinline TensorLinearCubicBezierSurface clip(const Interval1f& u, const Interval1f& v) const {
return clip_v(v).clip_u(u);
}
__forceinline void split_u(TensorLinearCubicBezierSurface& left, TensorLinearCubicBezierSurface& right, const float u = 0.5f) const
{
CubicBezierCurve<vfloat4> LR0,LR1; LR.split(LR0,LR1,u);
new (&left ) TensorLinearCubicBezierSurface(LR0);
new (&right) TensorLinearCubicBezierSurface(LR1);
}
__forceinline TensorLinearCubicBezierSurface<Vec2vfx> vsplit_u(vboolx& valid, const BBox1f& u) const {
valid = true; clear(valid,VSIZEX-1);
return TensorLinearCubicBezierSurface<Vec2vfx>(getL().split(u),getR().split(u));
}
template<int W>
__forceinline TensorLinearCubicBezierSurface<Vec2vf<W>> vsplit_u(vbool<W>& valid, const BBox1f& u, int& i, int N) const {
valid = true; clear(valid,W-1);
auto r = TensorLinearCubicBezierSurface<Vec2vf<W>>(getL().split<W>(u,i,N),getR().split<W>(u,i,N));
i += W-1;
return r;
}
__forceinline Vec2fa eval(const float u, const float v) const
{
const vfloat4 p = LR.eval(u);
return Vec2fa(lerp(shuffle<0,1,0,1>(p),shuffle<2,3,2,3>(p),v));
}
__forceinline Vec2fa eval_du(const float u, const float v) const
{
const vfloat4 dpdu = LR.eval_dt(u);
return Vec2fa(lerp(shuffle<0,1,0,1>(dpdu),shuffle<2,3,2,3>(dpdu),v));
}
__forceinline Vec2fa eval_dv(const float u, const float v) const
{
const vfloat4 p = LR.eval(u);
return Vec2fa(shuffle<2,3,2,3>(p)-shuffle<0,1,0,1>(p));
}
__forceinline void eval(const float u, const float v, Vec2fa& p, Vec2fa& dpdu, Vec2fa& dpdv) const
{
vfloat4 p0, dp0du; LR.eval(u,p0,dp0du);
p = Vec2fa(lerp(shuffle<0,1,0,1>(p0),shuffle<2,3,2,3>(p0),v));
dpdu = Vec2fa(lerp(shuffle<0,1,0,1>(dp0du),shuffle<2,3,2,3>(dp0du),v));
dpdv = Vec2fa(shuffle<2,3,2,3>(p0)-shuffle<0,1,0,1>(p0));
}
__forceinline TensorLinearQuadraticBezierSurface<Vec2fa> derivative_u() const {
return TensorLinearQuadraticBezierSurface<Vec2fa>(LR.derivative());
}
__forceinline CubicBezierCurve<Vec2fa> derivative_v() const {
return getR()-getL();
}
__forceinline Vec2fa axis_u() const
{
const CubicBezierCurve<Vec2fa> L = getL();
const CubicBezierCurve<Vec2fa> R = getR();
return (L.end()-L.begin())+(R.end()-R.begin());
}
__forceinline Vec2fa axis_v() const
{
const CubicBezierCurve<Vec2fa> L = getL();
const CubicBezierCurve<Vec2fa> R = getR();
return (R.begin()-L.begin())+(R.end()-L.end());
}
friend embree_ostream operator<<(embree_ostream cout, const TensorLinearCubicBezierSurface& a)
{
return cout << "TensorLinearCubicBezierSurface" << embree_endl
<< "{" << embree_endl
<< " L = " << a.getL() << ", " << embree_endl
<< " R = " << a.getR() << embree_endl
<< "}";
}
};
template<>
__forceinline TensorLinearCubicBezierSurface<Vec2f> TensorLinearCubicBezierSurface<Vec2fa>::vsplit_u<1>(bool& valid, const BBox1f& u, int& i, int N) const {
auto r = TensorLinearCubicBezierSurface<Vec2f>(getL().split1(u,i,N),getR().split1(u,i,N));
valid = true; i += 1;
return r;
}
#else
template<> template<>
__forceinline TensorLinearCubicBezierSurface<Vec2f> TensorLinearCubicBezierSurface<Vec2fa>::vsplit_u<1>(bool& valid, const BBox1f& u, int& i, int N) const {
auto r = TensorLinearCubicBezierSurface<Vec2f>(L.split1(u,i,N),R.split1(u,i,N));
valid = true; i += 1;
return r;
}
#endif
typedef TensorLinearCubicBezierSurface<float> TensorLinearCubicBezierSurface1f;
typedef TensorLinearCubicBezierSurface<Vec2fa> TensorLinearCubicBezierSurface2fa;
typedef TensorLinearCubicBezierSurface<Vec3fa> TensorLinearCubicBezierSurface3fa;
}
}

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thirdparty/embree/kernels/subdiv/patch.h vendored Normal file
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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "catmullclark_patch.h"
#include "bilinear_patch.h"
#include "bspline_patch.h"
#include "bezier_patch.h"
#include "gregory_patch.h"
#include "tessellation_cache.h"
#if 1
#define PATCH_DEBUG_SUBDIVISION(ptr,x,y,z)
#else
#define PATCH_DEBUG_SUBDIVISION(ptr,x,y,z) \
{ \
size_t hex = (size_t)ptr; \
for (size_t i=0; i<4; i++) hex = hex ^ (hex >> 8); \
const float c = (float)(((hex >> 0) ^ (hex >> 4) ^ (hex >> 8) ^ (hex >> 12) ^ (hex >> 16))&0xf)/15.0f; \
if (P) *P = Vertex(0.5f+0.5f*x,0.5f+0.5f*y,0.5f+0.5f*z,0.0f); \
}
#endif
#define PATCH_MAX_CACHE_DEPTH 2
//#define PATCH_MIN_RESOLUTION 1 // FIXME: not yet completely implemented
#define PATCH_MAX_EVAL_DEPTH_IRREGULAR 10 // maximum evaluation depth at irregular vertices (has to be larger or equal than PATCH_MAX_CACHE_DEPTH)
#define PATCH_MAX_EVAL_DEPTH_CREASE 10 // maximum evaluation depth at crease features (has to be larger or equal than PATCH_MAX_CACHE_DEPTH)
#define PATCH_USE_GREGORY 1 // 0 = no gregory, 1 = fill, 2 = as early as possible
#if PATCH_USE_GREGORY==2
#define PATCH_USE_BEZIER_PATCH 1 // enable use of bezier instead of b-spline patches
#else
#define PATCH_USE_BEZIER_PATCH 0 // enable use of bezier instead of b-spline patches
#endif
#if PATCH_USE_BEZIER_PATCH
# define RegularPatch BezierPatch
# define RegularPatchT BezierPatchT<Vertex,Vertex_t>
#else
# define RegularPatch BSplinePatch
# define RegularPatchT BSplinePatchT<Vertex,Vertex_t>
#endif
#if PATCH_USE_GREGORY
#define IrregularFillPatch GregoryPatch
#define IrregularFillPatchT GregoryPatchT<Vertex,Vertex_t>
#else
#define IrregularFillPatch BilinearPatch
#define IrregularFillPatchT BilinearPatchT<Vertex,Vertex_t>
#endif
namespace embree
{
template<typename Vertex, typename Vertex_t = Vertex>
struct __aligned(64) PatchT
{
public:
typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
typedef BezierCurveT<Vertex> BezierCurve;
enum Type {
INVALID_PATCH = 0,
BILINEAR_PATCH = 1,
BSPLINE_PATCH = 2,
BEZIER_PATCH = 3,
GREGORY_PATCH = 4,
SUBDIVIDED_GENERAL_PATCH = 7,
SUBDIVIDED_QUAD_PATCH = 8,
EVAL_PATCH = 9,
};
struct Ref
{
__forceinline Ref(void* p = nullptr)
: ptr((size_t)p) {}
__forceinline operator bool() const { return ptr != 0; }
__forceinline operator size_t() const { return ptr; }
__forceinline Ref (Type ty, void* in)
: ptr(((size_t)in)+ty) { assert((((size_t)in) & 0xF) == 0); }
__forceinline Type type () const { return (Type)(ptr & 0xF); }
__forceinline void* object() const { return (void*) (ptr & ~0xF); }
size_t ptr;
};
struct EvalPatch
{
/* creates EvalPatch from a CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch)
{
size_t ofs = 0, bytes = patch.bytes();
void* ptr = alloc(bytes);
patch.serialize(ptr,ofs);
assert(ofs == bytes);
return Ref(EVAL_PATCH, ptr);
}
};
struct BilinearPatch
{
/* creates BilinearPatch from a CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
return Ref(BILINEAR_PATCH, new (alloc(sizeof(BilinearPatch))) BilinearPatch(patch));
}
__forceinline BilinearPatch (const CatmullClarkPatch& patch)
: patch(patch) {}
/* creates BilinearPatch from 4 vertices */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
return Ref(BILINEAR_PATCH, new (alloc(sizeof(BilinearPatch))) BilinearPatch(edge,vertices,stride));
}
__forceinline BilinearPatch (const HalfEdge* edge, const char* vertices, size_t stride)
: patch(edge,vertices,stride) {}
public:
BilinearPatchT<Vertex,Vertex_t> patch;
};
struct BSplinePatch
{
/* creates BSplinePatch from a half edge */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
return Ref(BSPLINE_PATCH, new (alloc(sizeof(BSplinePatch))) BSplinePatch(edge,vertices,stride));
}
__forceinline BSplinePatch (const HalfEdge* edge, const char* vertices, size_t stride)
: patch(edge,vertices,stride) {}
/* creates BSplinePatch from a CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
return Ref(BSPLINE_PATCH, new (alloc(sizeof(BSplinePatch))) BSplinePatch(patch,border0,border1,border2,border3));
}
__forceinline BSplinePatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
: patch(patch,border0,border1,border2,border3) {}
public:
BSplinePatchT<Vertex,Vertex_t> patch;
};
struct BezierPatch
{
/* creates BezierPatch from a half edge */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
return Ref(BEZIER_PATCH, new (alloc(sizeof(BezierPatch))) BezierPatch(edge,vertices,stride));
}
__forceinline BezierPatch (const HalfEdge* edge, const char* vertices, size_t stride)
: patch(edge,vertices,stride) {}
/* creates Bezier from a CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
return Ref(BEZIER_PATCH, new (alloc(sizeof(BezierPatch))) BezierPatch(patch,border0,border1,border2,border3));
}
__forceinline BezierPatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
: patch(patch,border0,border1,border2,border3) {}
public:
BezierPatchT<Vertex,Vertex_t> patch;
};
struct GregoryPatch
{
/* creates GregoryPatch from half edge */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
return Ref(GREGORY_PATCH, new (alloc(sizeof(GregoryPatch))) GregoryPatch(edge,vertices,stride));
}
__forceinline GregoryPatch (const HalfEdge* edge, const char* vertices, size_t stride)
: patch(CatmullClarkPatch(edge,vertices,stride)) {}
/* creates GregoryPatch from CatmullClarkPatch */
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
return Ref(GREGORY_PATCH, new (alloc(sizeof(GregoryPatch))) GregoryPatch(patch,border0,border1,border2,border3));
}
__forceinline GregoryPatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
: patch(patch,border0,border1,border2,border3) {}
public:
GregoryPatchT<Vertex,Vertex_t> patch;
};
struct SubdividedQuadPatch
{
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, Ref children[4]) {
return Ref(SUBDIVIDED_QUAD_PATCH, new (alloc(sizeof(SubdividedQuadPatch))) SubdividedQuadPatch(children));
}
__forceinline SubdividedQuadPatch(Ref children[4]) {
for (size_t i=0; i<4; i++) child[i] = children[i];
}
public:
Ref child[4];
};
struct SubdividedGeneralPatch
{
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, Ref* children, const unsigned N) {
return Ref(SUBDIVIDED_GENERAL_PATCH, new (alloc(sizeof(SubdividedGeneralPatch))) SubdividedGeneralPatch(children,N));
}
__forceinline SubdividedGeneralPatch(Ref* children, const unsigned N) : N(N) {
for (unsigned i=0; i<N; i++) child[i] = children[i];
}
unsigned N;
Ref child[MAX_PATCH_VALENCE];
};
/*! Default constructor. */
__forceinline PatchT () {}
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride)
{
if (PATCH_MAX_CACHE_DEPTH == 0)
return nullptr;
Ref child(0);
switch (edge->patch_type) {
case HalfEdge::BILINEAR_PATCH: child = BilinearPatch::create(alloc,edge,vertices,stride); break;
case HalfEdge::REGULAR_QUAD_PATCH: child = RegularPatch::create(alloc,edge,vertices,stride); break;
#if PATCH_USE_GREGORY == 2
case HalfEdge::IRREGULAR_QUAD_PATCH: child = GregoryPatch::create(alloc,edge,vertices,stride); break;
#endif
default: {
GeneralCatmullClarkPatch patch(edge,vertices,stride);
child = PatchT::create(alloc,patch,edge,vertices,stride,0);
}
}
return child;
}
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, GeneralCatmullClarkPatch& patch, const HalfEdge* edge, const char* vertices, size_t stride, size_t depth)
{
/* convert into standard quad patch if possible */
if (likely(patch.isQuadPatch()))
{
CatmullClarkPatch qpatch; patch.init(qpatch);
return PatchT::create(alloc,qpatch,edge,vertices,stride,depth);
}
/* do only cache up to some depth */
if (depth >= PATCH_MAX_CACHE_DEPTH)
return nullptr;
/* subdivide patch */
unsigned N;
array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE> patches;
patch.subdivide(patches,N);
if (N == 4)
{
Ref child[4];
#if PATCH_USE_GREGORY == 2
BezierCurve borders[GeneralCatmullClarkPatch::SIZE]; patch.getLimitBorder(borders);
BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
BezierCurve border1l,border1r; borders[1].subdivide(border1l,border1r);
BezierCurve border2l,border2r; borders[2].subdivide(border2l,border2r);
BezierCurve border3l,border3r; borders[3].subdivide(border3l,border3r);
GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
child[0] = PatchT::create(alloc,patches[0],edge,vertices,stride,depth+1,&border0l,nullptr,nullptr,&border3r);
child[1] = PatchT::create(alloc,patches[1],edge,vertices,stride,depth+1,&border0r,&border1l,nullptr,nullptr);
child[2] = PatchT::create(alloc,patches[2],edge,vertices,stride,depth+1,nullptr,&border1r,&border2l,nullptr);
child[3] = PatchT::create(alloc,patches[3],edge,vertices,stride,depth+1,nullptr,nullptr,&border2r,&border3l);
#else
GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
for (size_t i=0; i<4; i++)
child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
#endif
return SubdividedQuadPatch::create(alloc,child);
}
else
{
assert(N<MAX_PATCH_VALENCE);
Ref child[MAX_PATCH_VALENCE];
#if PATCH_USE_GREGORY == 2
BezierCurve borders[GeneralCatmullClarkPatch::SIZE];
patch.getLimitBorder(borders);
for (size_t i0=0; i0<N; i0++) {
const size_t i2 = i0==0 ? N-1 : i0-1;
BezierCurve border0l,border0r; borders[i0].subdivide(border0l,border0r);
BezierCurve border2l,border2r; borders[i2].subdivide(border2l,border2r);
child[i0] = PatchT::create(alloc,patches[i0],edge,vertices,stride,depth+1, &border0l, nullptr, nullptr, &border2r);
}
#else
for (size_t i=0; i<N; i++)
child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
#endif
return SubdividedGeneralPatch::create(alloc,child,N);
}
return nullptr;
}
static __forceinline bool final(const CatmullClarkPatch& patch, const typename CatmullClarkRing::Type type, size_t depth)
{
const size_t max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
//#if PATCH_MIN_RESOLUTION
// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=max_eval_depth;
//#else
return depth>=max_eval_depth;
//#endif
}
template<typename Allocator>
__noinline static Ref create(const Allocator& alloc, CatmullClarkPatch& patch, const HalfEdge* edge, const char* vertices, size_t stride, size_t depth,
const BezierCurve* border0 = nullptr, const BezierCurve* border1 = nullptr, const BezierCurve* border2 = nullptr, const BezierCurve* border3 = nullptr)
{
const typename CatmullClarkPatch::Type ty = patch.type();
if (unlikely(final(patch,ty,depth))) {
if (ty & CatmullClarkRing::TYPE_REGULAR) return RegularPatch::create(alloc,patch,border0,border1,border2,border3);
else return IrregularFillPatch::create(alloc,patch,border0,border1,border2,border3);
}
else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
assert(depth > 0); return RegularPatch::create(alloc,patch,border0,border1,border2,border3);
}
#if PATCH_USE_GREGORY == 2
else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
assert(depth > 0); return GregoryPatch::create(alloc,patch,border0,border1,border2,border3);
}
#endif
else if (depth >= PATCH_MAX_CACHE_DEPTH) {
return EvalPatch::create(alloc,patch);
}
else
{
Ref child[4];
array_t<CatmullClarkPatch,4> patches;
patch.subdivide(patches);
for (size_t i=0; i<4; i++)
child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
return SubdividedQuadPatch::create(alloc,child);
}
}
};
typedef PatchT<Vec3fa,Vec3fa_t> Patch3fa;
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "patch.h"
#include "feature_adaptive_eval.h"
namespace embree
{
namespace isa
{
template<typename Vertex, typename Vertex_t = Vertex>
struct PatchEval
{
public:
typedef PatchT<Vertex,Vertex_t> Patch;
typedef typename Patch::Ref Ref;
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
PatchEval (SharedLazyTessellationCache::CacheEntry& entry, size_t commitCounter,
const HalfEdge* edge, const char* vertices, size_t stride, const float u, const float v,
Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv)
: P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv)
{
/* conservative time for the very first allocation */
auto time = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
Ref patch = SharedLazyTessellationCache::lookup(entry,commitCounter,[&] () {
auto alloc = [&](size_t bytes) { return SharedLazyTessellationCache::malloc(bytes); };
return Patch::create(alloc,edge,vertices,stride);
},true);
auto curTime = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
const bool allAllocationsValid = SharedLazyTessellationCache::validTime(time,curTime);
if (patch && allAllocationsValid && eval(patch,u,v,1.0f,0)) {
SharedLazyTessellationCache::unlock();
return;
}
SharedLazyTessellationCache::unlock();
FeatureAdaptiveEval<Vertex,Vertex_t>(edge,vertices,stride,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv);
PATCH_DEBUG_SUBDIVISION(edge,c,-1,-1);
}
__forceinline bool eval_quad(const typename Patch::SubdividedQuadPatch* This, const float u, const float v, const float dscale, const size_t depth)
{
if (v < 0.5f) {
if (u < 0.5f) return eval(This->child[0],2.0f*u,2.0f*v,2.0f*dscale,depth+1);
else return eval(This->child[1],2.0f*u-1.0f,2.0f*v,2.0f*dscale,depth+1);
} else {
if (u > 0.5f) return eval(This->child[2],2.0f*u-1.0f,2.0f*v-1.0f,2.0f*dscale,depth+1);
else return eval(This->child[3],2.0f*u,2.0f*v-1.0f,2.0f*dscale,depth+1);
}
}
bool eval_general(const typename Patch::SubdividedGeneralPatch* This, const float U, const float V, const size_t depth)
{
const unsigned l = (unsigned) floor(0.5f*U); const float u = 2.0f*frac(0.5f*U)-0.5f;
const unsigned h = (unsigned) floor(0.5f*V); const float v = 2.0f*frac(0.5f*V)-0.5f;
const unsigned i = 4*h+l; assert(i<This->N);
return eval(This->child[i],u,v,1.0f,depth+1);
}
bool eval(Ref This, const float& u, const float& v, const float dscale, const size_t depth)
{
if (!This) return false;
//PRINT(depth);
//PRINT2(u,v);
switch (This.type())
{
case Patch::BILINEAR_PATCH: {
//PRINT("bilinear");
((typename Patch::BilinearPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
PATCH_DEBUG_SUBDIVISION(This,-1,c,c);
return true;
}
case Patch::BSPLINE_PATCH: {
//PRINT("bspline");
((typename Patch::BSplinePatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
PATCH_DEBUG_SUBDIVISION(This,-1,c,-1);
return true;
}
case Patch::BEZIER_PATCH: {
//PRINT("bezier");
((typename Patch::BezierPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
PATCH_DEBUG_SUBDIVISION(This,-1,c,-1);
return true;
}
case Patch::GREGORY_PATCH: {
//PRINT("gregory");
((typename Patch::GregoryPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
PATCH_DEBUG_SUBDIVISION(This,-1,-1,c);
return true;
}
case Patch::SUBDIVIDED_QUAD_PATCH: {
//PRINT("subdivided quad");
return eval_quad(((typename Patch::SubdividedQuadPatch*)This.object()),u,v,dscale,depth);
}
case Patch::SUBDIVIDED_GENERAL_PATCH: {
//PRINT("general_patch");
assert(dscale == 1.0f);
return eval_general(((typename Patch::SubdividedGeneralPatch*)This.object()),u,v,depth);
}
case Patch::EVAL_PATCH: {
//PRINT("eval_patch");
CatmullClarkPatch patch; patch.deserialize(This.object());
FeatureAdaptiveEval<Vertex,Vertex_t>(patch,u,v,dscale,depth,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv);
return true;
}
default:
assert(false);
return false;
}
}
private:
Vertex* const P;
Vertex* const dPdu;
Vertex* const dPdv;
Vertex* const ddPdudu;
Vertex* const ddPdvdv;
Vertex* const ddPdudv;
};
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "patch.h"
#include "feature_adaptive_eval_grid.h"
namespace embree
{
namespace isa
{
struct PatchEvalGrid
{
typedef Patch3fa Patch;
typedef Patch::Ref Ref;
typedef GeneralCatmullClarkPatch3fa GeneralCatmullClarkPatch;
typedef CatmullClarkPatch3fa CatmullClarkPatch;
typedef BSplinePatch3fa BSplinePatch;
typedef BezierPatch3fa BezierPatch;
typedef GregoryPatch3fa GregoryPatch;
typedef BilinearPatch3fa BilinearPatch;
private:
const unsigned x0,x1;
const unsigned y0,y1;
const unsigned swidth,sheight;
const float rcp_swidth, rcp_sheight;
float* const Px;
float* const Py;
float* const Pz;
float* const U;
float* const V;
float* const Nx;
float* const Ny;
float* const Nz;
const unsigned dwidth,dheight;
unsigned count;
public:
PatchEvalGrid (Ref patch, unsigned subPatch,
const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
float* Px, float* Py, float* Pz, float* U, float* V,
float* Nx, float* Ny, float* Nz,
const unsigned dwidth, const unsigned dheight)
: x0(x0), x1(x1), y0(y0), y1(y1), swidth(swidth), sheight(sheight), rcp_swidth(1.0f/(swidth-1.0f)), rcp_sheight(1.0f/(sheight-1.0f)),
Px(Px), Py(Py), Pz(Pz), U(U), V(V), Nx(Nx), Ny(Ny), Nz(Nz), dwidth(dwidth), dheight(dheight), count(0)
{
assert(swidth < (2<<20) && sheight < (2<<20));
const BBox2f srange(Vec2f(0.0f,0.0f),Vec2f(float(swidth-1),float(sheight-1)));
const BBox2f erange(Vec2f(float(x0),float(y0)),Vec2f((float)x1,(float)y1));
bool done MAYBE_UNUSED = eval(patch,subPatch,srange,erange);
assert(done);
assert(count == (x1-x0+1)*(y1-y0+1));
}
template<typename Patch>
__forceinline void evalLocalGrid(const Patch* patch, const BBox2f& srange, const int lx0, const int lx1, const int ly0, const int ly1)
{
const float scale_x = rcp(srange.upper.x-srange.lower.x);
const float scale_y = rcp(srange.upper.y-srange.lower.y);
count += (lx1-lx0)*(ly1-ly0);
#if 0
for (unsigned iy=ly0; iy<ly1; iy++) {
for (unsigned ix=lx0; ix<lx1; ix++) {
const float lu = select(ix == swidth -1, float(1.0f), (float(ix)-srange.lower.x)*scale_x);
const float lv = select(iy == sheight-1, float(1.0f), (float(iy)-srange.lower.y)*scale_y);
const Vec3fa p = patch->patch.eval(lu,lv);
const float u = float(ix)*rcp_swidth;
const float v = float(iy)*rcp_sheight;
const int ofs = (iy-y0)*dwidth+(ix-x0);
Px[ofs] = p.x;
Py[ofs] = p.y;
Pz[ofs] = p.z;
U[ofs] = u;
V[ofs] = v;
}
}
#else
foreach2(lx0,lx1,ly0,ly1,[&](const vboolx& valid, const vintx& ix, const vintx& iy) {
const vfloatx lu = select(ix == swidth -1, vfloatx(1.0f), (vfloatx(ix)-srange.lower.x)*scale_x);
const vfloatx lv = select(iy == sheight-1, vfloatx(1.0f), (vfloatx(iy)-srange.lower.y)*scale_y);
const Vec3vfx p = patch->patch.eval(lu,lv);
Vec3vfx n = zero;
if (unlikely(Nx != nullptr)) n = normalize_safe(patch->patch.normal(lu,lv));
const vfloatx u = vfloatx(ix)*rcp_swidth;
const vfloatx v = vfloatx(iy)*rcp_sheight;
const vintx ofs = (iy-y0)*dwidth+(ix-x0);
if (likely(all(valid)) && all(iy==iy[0])) {
const unsigned ofs2 = ofs[0];
vfloatx::storeu(Px+ofs2,p.x);
vfloatx::storeu(Py+ofs2,p.y);
vfloatx::storeu(Pz+ofs2,p.z);
vfloatx::storeu(U+ofs2,u);
vfloatx::storeu(V+ofs2,v);
if (unlikely(Nx != nullptr)) {
vfloatx::storeu(Nx+ofs2,n.x);
vfloatx::storeu(Ny+ofs2,n.y);
vfloatx::storeu(Nz+ofs2,n.z);
}
} else {
foreach_unique_index(valid,iy,[&](const vboolx& valid, const int iy0, const int j) {
const unsigned ofs2 = ofs[j]-j;
vfloatx::storeu(valid,Px+ofs2,p.x);
vfloatx::storeu(valid,Py+ofs2,p.y);
vfloatx::storeu(valid,Pz+ofs2,p.z);
vfloatx::storeu(valid,U+ofs2,u);
vfloatx::storeu(valid,V+ofs2,v);
if (unlikely(Nx != nullptr)) {
vfloatx::storeu(valid,Nx+ofs2,n.x);
vfloatx::storeu(valid,Ny+ofs2,n.y);
vfloatx::storeu(valid,Nz+ofs2,n.z);
}
});
}
});
#endif
}
bool eval(Ref This, const BBox2f& srange, const BBox2f& erange, const unsigned depth)
{
if (erange.empty())
return true;
const int lx0 = (int) ceilf(erange.lower.x);
const int lx1 = (int) ceilf(erange.upper.x) + (erange.upper.x == x1 && (srange.lower.x < erange.upper.x || erange.upper.x == 0));
const int ly0 = (int) ceilf(erange.lower.y);
const int ly1 = (int) ceilf(erange.upper.y) + (erange.upper.y == y1 && (srange.lower.y < erange.upper.y || erange.upper.y == 0));
if (lx0 >= lx1 || ly0 >= ly1)
return true;
if (!This)
return false;
switch (This.type())
{
case Patch::BILINEAR_PATCH: {
evalLocalGrid((Patch::BilinearPatch*)This.object(),srange,lx0,lx1,ly0,ly1);
return true;
}
case Patch::BSPLINE_PATCH: {
evalLocalGrid((Patch::BSplinePatch*)This.object(),srange,lx0,lx1,ly0,ly1);
return true;
}
case Patch::BEZIER_PATCH: {
evalLocalGrid((Patch::BezierPatch*)This.object(),srange,lx0,lx1,ly0,ly1);
return true;
}
case Patch::GREGORY_PATCH: {
evalLocalGrid((Patch::GregoryPatch*)This.object(),srange,lx0,lx1,ly0,ly1);
return true;
}
case Patch::SUBDIVIDED_QUAD_PATCH:
{
const Vec2f c = srange.center();
const BBox2f srange0(srange.lower,c);
const BBox2f srange1(Vec2f(c.x,srange.lower.y),Vec2f(srange.upper.x,c.y));
const BBox2f srange2(c,srange.upper);
const BBox2f srange3(Vec2f(srange.lower.x,c.y),Vec2f(c.x,srange.upper.y));
Patch::SubdividedQuadPatch* patch = (Patch::SubdividedQuadPatch*)This.object();
eval(patch->child[0],srange0,intersect(srange0,erange),depth+1);
eval(patch->child[1],srange1,intersect(srange1,erange),depth+1);
eval(patch->child[2],srange2,intersect(srange2,erange),depth+1);
eval(patch->child[3],srange3,intersect(srange3,erange),depth+1);
return true;
}
case Patch::EVAL_PATCH: {
CatmullClarkPatch patch; patch.deserialize(This.object());
FeatureAdaptiveEvalGrid(patch,srange,erange,depth,x0,x1,y0,y1,swidth,sheight,Px,Py,Pz,U,V,Nx,Ny,Nz,dwidth,dheight);
count += (lx1-lx0)*(ly1-ly0);
return true;
}
default:
assert(false);
return false;
}
}
bool eval(Ref This, unsigned subPatch, const BBox2f& srange, const BBox2f& erange)
{
if (!This)
return false;
switch (This.type())
{
case Patch::SUBDIVIDED_GENERAL_PATCH: {
Patch::SubdividedGeneralPatch* patch = (Patch::SubdividedGeneralPatch*)This.object();
assert(subPatch < patch->N);
return eval(patch->child[subPatch],srange,erange,1);
}
default:
assert(subPatch == 0);
return eval(This,srange,erange,0);
}
}
};
__forceinline unsigned patch_eval_subdivision_count (const HalfEdge* h)
{
const unsigned N = h->numEdges();
if (N == 4) return 1;
else return N;
}
template<typename Tessellator>
inline void patch_eval_subdivision (const HalfEdge* h, Tessellator tessellator)
{
const unsigned N = h->numEdges();
int neighborSubdiv[GeneralCatmullClarkPatch3fa::SIZE]; // FIXME: use array_t
float levels[GeneralCatmullClarkPatch3fa::SIZE];
for (unsigned i=0; i<N; i++) {
assert(i<GeneralCatmullClarkPatch3fa::SIZE);
neighborSubdiv[i] = h->hasOpposite() ? h->opposite()->numEdges() != 4 : 0;
levels[i] = h->edge_level;
h = h->next();
}
if (N == 4)
{
const Vec2f uv[4] = { Vec2f(0.0f,0.0f), Vec2f(1.0f,0.0f), Vec2f(1.0f,1.0f), Vec2f(0.0f,1.0f) };
tessellator(uv,neighborSubdiv,levels,0);
}
else
{
for (unsigned i=0; i<N; i++)
{
assert(i<MAX_PATCH_VALENCE);
static_assert(MAX_PATCH_VALENCE <= 16, "MAX_PATCH_VALENCE > 16");
const int h = (i >> 2) & 3, l = i & 3;
const Vec2f subPatchID((float)l,(float)h);
const Vec2f uv[4] = { 2.0f*subPatchID + (0.5f+Vec2f(0.0f,0.0f)),
2.0f*subPatchID + (0.5f+Vec2f(1.0f,0.0f)),
2.0f*subPatchID + (0.5f+Vec2f(1.0f,1.0f)),
2.0f*subPatchID + (0.5f+Vec2f(0.0f,1.0f)) };
const int neighborSubdiv1[4] = { 0,0,0,0 };
const float levels1[4] = { 0.5f*levels[(i+0)%N], 0.5f*levels[(i+0)%N], 0.5f*levels[(i+N-1)%N], 0.5f*levels[(i+N-1)%N] };
tessellator(uv,neighborSubdiv1,levels1,i);
}
}
}
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "patch.h"
#include "feature_adaptive_eval_simd.h"
namespace embree
{
namespace isa
{
template<typename vbool, typename vint, typename vfloat, typename Vertex, typename Vertex_t = Vertex>
struct PatchEvalSimd
{
public:
typedef PatchT<Vertex,Vertex_t> Patch;
typedef typename Patch::Ref Ref;
typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
PatchEvalSimd (SharedLazyTessellationCache::CacheEntry& entry, size_t commitCounter,
const HalfEdge* edge, const char* vertices, size_t stride, const vbool& valid0, const vfloat& u, const vfloat& v,
float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, const size_t dstride, const size_t N)
: P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv), dstride(dstride), N(N)
{
/* conservative time for the very first allocation */
auto time = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
Ref patch = SharedLazyTessellationCache::lookup(entry,commitCounter,[&] () {
auto alloc = [](size_t bytes) { return SharedLazyTessellationCache::malloc(bytes); };
return Patch::create(alloc,edge,vertices,stride);
}, true);
auto curTime = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
const bool allAllocationsValid = SharedLazyTessellationCache::validTime(time,curTime);
patch = allAllocationsValid ? patch : nullptr;
/* use cached data structure for calculations */
const vbool valid1 = patch ? eval(valid0,patch,u,v,1.0f,0) : vbool(false);
SharedLazyTessellationCache::unlock();
const vbool valid2 = valid0 & !valid1;
if (any(valid2)) {
FeatureAdaptiveEvalSimd<vbool,vint,vfloat,Vertex,Vertex_t>(edge,vertices,stride,valid2,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dstride,N);
}
}
vbool eval_quad(const vbool& valid, const typename Patch::SubdividedQuadPatch* This, const vfloat& u, const vfloat& v, const float dscale, const size_t depth)
{
vbool ret = false;
const vbool u0_mask = u < 0.5f, u1_mask = u >= 0.5f;
const vbool v0_mask = v < 0.5f, v1_mask = v >= 0.5f;
const vbool u0v0_mask = valid & u0_mask & v0_mask;
const vbool u0v1_mask = valid & u0_mask & v1_mask;
const vbool u1v0_mask = valid & u1_mask & v0_mask;
const vbool u1v1_mask = valid & u1_mask & v1_mask;
if (any(u0v0_mask)) ret |= eval(u0v0_mask,This->child[0],2.0f*u,2.0f*v,2.0f*dscale,depth+1);
if (any(u1v0_mask)) ret |= eval(u1v0_mask,This->child[1],2.0f*u-1.0f,2.0f*v,2.0f*dscale,depth+1);
if (any(u1v1_mask)) ret |= eval(u1v1_mask,This->child[2],2.0f*u-1.0f,2.0f*v-1.0f,2.0f*dscale,depth+1);
if (any(u0v1_mask)) ret |= eval(u0v1_mask,This->child[3],2.0f*u,2.0f*v-1.0f,2.0f*dscale,depth+1);
return ret;
}
vbool eval_general(const vbool& valid, const typename Patch::SubdividedGeneralPatch* patch, const vfloat& U, const vfloat& V, const size_t depth)
{
vbool ret = false;
const vint l = (vint)floor(0.5f*U); const vfloat u = 2.0f*frac(0.5f*U)-0.5f;
const vint h = (vint)floor(0.5f*V); const vfloat v = 2.0f*frac(0.5f*V)-0.5f;
const vint i = (h<<2)+l; assert(all(valid,i<patch->N));
foreach_unique(valid,i,[&](const vbool& valid, const int i) {
ret |= eval(valid,patch->child[i],u,v,1.0f,depth+1);
});
return ret;
}
vbool eval(const vbool& valid, Ref This, const vfloat& u, const vfloat& v, const float dscale, const size_t depth)
{
if (!This) return false;
switch (This.type())
{
case Patch::BILINEAR_PATCH: {
((typename Patch::BilinearPatch*)This.object())->patch.eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
return valid;
}
case Patch::BSPLINE_PATCH: {
((typename Patch::BSplinePatch*)This.object())->patch.eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
return valid;
}
case Patch::BEZIER_PATCH: {
((typename Patch::BezierPatch*)This.object())->patch.eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
return valid;
}
case Patch::GREGORY_PATCH: {
((typename Patch::GregoryPatch*)This.object())->patch.eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
return valid;
}
case Patch::SUBDIVIDED_QUAD_PATCH: {
return eval_quad(valid,((typename Patch::SubdividedQuadPatch*)This.object()),u,v,dscale,depth);
}
case Patch::SUBDIVIDED_GENERAL_PATCH: {
assert(dscale == 1.0f);
return eval_general(valid,((typename Patch::SubdividedGeneralPatch*)This.object()),u,v,depth);
}
case Patch::EVAL_PATCH: {
CatmullClarkPatch patch; patch.deserialize(This.object());
FeatureAdaptiveEvalSimd<vbool,vint,vfloat,Vertex,Vertex_t>(patch,valid,u,v,dscale,depth,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dstride,N);
return valid;
}
default:
assert(false);
return false;
}
}
private:
float* const P;
float* const dPdu;
float* const dPdv;
float* const ddPdudu;
float* const ddPdvdv;
float* const ddPdudv;
const size_t dstride;
const size_t N;
};
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../geometry/primitive.h"
#include "bspline_patch.h"
#include "bezier_patch.h"
#include "gregory_patch.h"
#include "gregory_patch_dense.h"
#include "tessellation.h"
#include "tessellation_cache.h"
#include "gridrange.h"
#include "patch_eval_grid.h"
#include "feature_adaptive_eval_grid.h"
#include "../common/scene_subdiv_mesh.h"
namespace embree
{
struct __aligned(64) SubdivPatch1Base
{
public:
enum Type {
INVALID_PATCH = 0,
BSPLINE_PATCH = 1,
BEZIER_PATCH = 2,
GREGORY_PATCH = 3,
EVAL_PATCH = 5,
BILINEAR_PATCH = 6,
};
enum Flags {
TRANSITION_PATCH = 16,
};
/*! Default constructor. */
__forceinline SubdivPatch1Base () {}
SubdivPatch1Base (const unsigned int gID,
const unsigned int pID,
const unsigned int subPatch,
const SubdivMesh *const mesh,
const size_t time,
const Vec2f uv[4],
const float edge_level[4],
const int subdiv[4],
const int simd_width);
__forceinline bool needsStitching() const {
return flags & TRANSITION_PATCH;
}
__forceinline Vec2f getUV(const size_t i) const {
return Vec2f((float)u[i],(float)v[i]) * (8.0f/0x10000);
}
static void computeEdgeLevels(const float edge_level[4], const int subdiv[4], float level[4]);
static Vec2i computeGridSize(const float level[4]);
bool updateEdgeLevels(const float edge_level[4], const int subdiv[4], const SubdivMesh *const mesh, const int simd_width);
public:
__forceinline size_t getGridBytes() const {
const size_t grid_size_xyzuv = (grid_size_simd_blocks * VSIZEX) * 4;
return 64*((grid_size_xyzuv+15) / 16);
}
__forceinline void write_lock() { mtx.lock(); }
__forceinline void write_unlock() { mtx.unlock(); }
__forceinline bool try_write_lock() { return mtx.try_lock(); }
//__forceinline bool try_read_lock() { return mtx.try_read_lock(); }
__forceinline void resetRootRef() {
//assert( mtx.hasInitialState() );
root_ref = SharedLazyTessellationCache::Tag();
}
__forceinline SharedLazyTessellationCache::CacheEntry& entry() {
return (SharedLazyTessellationCache::CacheEntry&) root_ref;
}
public:
__forceinline unsigned int geomID() const {
return geom;
}
__forceinline unsigned int primID() const {
return prim;
}
public:
SharedLazyTessellationCache::Tag root_ref;
SpinLock mtx;
unsigned short u[4]; //!< 16bit discretized u,v coordinates
unsigned short v[4];
float level[4];
unsigned char flags;
unsigned char type;
unsigned short grid_u_res;
unsigned int geom; //!< geometry ID of the subdivision mesh this patch belongs to
unsigned int prim; //!< primitive ID of this subdivision patch
unsigned short grid_v_res;
unsigned short grid_size_simd_blocks;
unsigned int time_;
struct PatchHalfEdge {
const HalfEdge* edge;
unsigned subPatch;
};
Vec3fa patch_v[4][4];
const HalfEdge *edge() const { return ((PatchHalfEdge*)patch_v)->edge; }
unsigned time() const { return time_; }
unsigned subPatch() const { return ((PatchHalfEdge*)patch_v)->subPatch; }
void set_edge(const HalfEdge *h) const { ((PatchHalfEdge*)patch_v)->edge = h; }
void set_subPatch(const unsigned s) const { ((PatchHalfEdge*)patch_v)->subPatch = s; }
};
namespace isa
{
Vec3fa patchEval(const SubdivPatch1Base& patch, const float uu, const float vv);
Vec3fa patchNormal(const SubdivPatch1Base& patch, const float uu, const float vv);
template<typename simdf>
Vec3<simdf> patchEval(const SubdivPatch1Base& patch, const simdf& uu, const simdf& vv);
template<typename simdf>
Vec3<simdf> patchNormal(const SubdivPatch1Base& patch, const simdf& uu, const simdf& vv);
/* eval grid over patch and stich edges when required */
void evalGrid(const SubdivPatch1Base& patch,
const unsigned x0, const unsigned x1,
const unsigned y0, const unsigned y1,
const unsigned swidth, const unsigned sheight,
float *__restrict__ const grid_x,
float *__restrict__ const grid_y,
float *__restrict__ const grid_z,
float *__restrict__ const grid_u,
float *__restrict__ const grid_v,
const SubdivMesh* const geom);
/* eval grid over patch and stich edges when required */
BBox3fa evalGridBounds(const SubdivPatch1Base& patch,
const unsigned x0, const unsigned x1,
const unsigned y0, const unsigned y1,
const unsigned swidth, const unsigned sheight,
const SubdivMesh* const geom);
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
namespace embree
{
/* adjust discret tessellation level for feature-adaptive pre-subdivision */
__forceinline float adjustTessellationLevel(float l, const size_t sublevel)
{
for (size_t i=0; i<sublevel; i++) l *= 0.5f;
float r = ceilf(l);
for (size_t i=0; i<sublevel; i++) r *= 2.0f;
return r;
}
__forceinline int stitch(const int x, const int fine, const int coarse) {
return (2*x+1)*coarse/(2*fine);
}
__forceinline void stitchGridEdges(const unsigned int low_rate,
const unsigned int high_rate,
const unsigned int x0,
const unsigned int x1,
float * __restrict__ const uv_array,
const unsigned int uv_array_step)
{
#if 1
const float inv_low_rate = rcp((float)(low_rate-1));
for (unsigned x=x0; x<=x1; x++) {
uv_array[(x-x0)*uv_array_step] = float(stitch(x,high_rate-1,low_rate-1))*inv_low_rate;
}
if (unlikely(x1 == high_rate-1))
uv_array[(x1-x0)*uv_array_step] = 1.0f;
#else
assert(low_rate < high_rate);
assert(high_rate >= 2);
const float inv_low_rate = rcp((float)(low_rate-1));
const unsigned int dy = low_rate - 1;
const unsigned int dx = high_rate - 1;
int p = 2*dy-dx;
unsigned int offset = 0;
unsigned int y = 0;
float value = 0.0f;
for(unsigned int x=0;x<high_rate-1; x++) // '<=' would be correct but we will leave the 1.0f at the end
{
uv_array[offset] = value;
offset += uv_array_step;
if (unlikely(p > 0))
{
y++;
value = (float)y * inv_low_rate;
p -= 2*dx;
}
p += 2*dy;
}
#endif
}
__forceinline void stitchUVGrid(const float edge_levels[4],
const unsigned int swidth,
const unsigned int sheight,
const unsigned int x0,
const unsigned int y0,
const unsigned int grid_u_res,
const unsigned int grid_v_res,
float * __restrict__ const u_array,
float * __restrict__ const v_array)
{
const unsigned int x1 = x0+grid_u_res-1;
const unsigned int y1 = y0+grid_v_res-1;
const unsigned int int_edge_points0 = (unsigned int)edge_levels[0] + 1;
const unsigned int int_edge_points1 = (unsigned int)edge_levels[1] + 1;
const unsigned int int_edge_points2 = (unsigned int)edge_levels[2] + 1;
const unsigned int int_edge_points3 = (unsigned int)edge_levels[3] + 1;
if (unlikely(y0 == 0 && int_edge_points0 < swidth))
stitchGridEdges(int_edge_points0,swidth,x0,x1,u_array,1);
if (unlikely(y1 == sheight-1 && int_edge_points2 < swidth))
stitchGridEdges(int_edge_points2,swidth,x0,x1,&u_array[(grid_v_res-1)*grid_u_res],1);
if (unlikely(x0 == 0 && int_edge_points1 < sheight))
stitchGridEdges(int_edge_points1,sheight,y0,y1,&v_array[grid_u_res-1],grid_u_res);
if (unlikely(x1 == swidth-1 && int_edge_points3 < sheight))
stitchGridEdges(int_edge_points3,sheight,y0,y1,v_array,grid_u_res);
}
__forceinline void gridUVTessellator(const float edge_levels[4],
const unsigned int swidth,
const unsigned int sheight,
const unsigned int x0,
const unsigned int y0,
const unsigned int grid_u_res,
const unsigned int grid_v_res,
float * __restrict__ const u_array,
float * __restrict__ const v_array)
{
assert( grid_u_res >= 1);
assert( grid_v_res >= 1);
assert( edge_levels[0] >= 1.0f );
assert( edge_levels[1] >= 1.0f );
assert( edge_levels[2] >= 1.0f );
assert( edge_levels[3] >= 1.0f );
#if defined(__AVX__)
const vint8 grid_u_segments = vint8(swidth)-1;
const vint8 grid_v_segments = vint8(sheight)-1;
const vfloat8 inv_grid_u_segments = rcp(vfloat8(grid_u_segments));
const vfloat8 inv_grid_v_segments = rcp(vfloat8(grid_v_segments));
unsigned int index = 0;
vint8 v_i( zero );
for (unsigned int y=0;y<grid_v_res;y++,index+=grid_u_res,v_i += 1)
{
vint8 u_i ( step );
const vbool8 m_v = v_i < grid_v_segments;
for (unsigned int x=0;x<grid_u_res;x+=8, u_i += 8)
{
const vbool8 m_u = u_i < grid_u_segments;
const vfloat8 u = select(m_u, vfloat8(x0+u_i) * inv_grid_u_segments, 1.0f);
const vfloat8 v = select(m_v, vfloat8(y0+v_i) * inv_grid_v_segments, 1.0f);
vfloat8::storeu(&u_array[index + x],u);
vfloat8::storeu(&v_array[index + x],v);
}
}
#else
const vint4 grid_u_segments = vint4(swidth)-1;
const vint4 grid_v_segments = vint4(sheight)-1;
const vfloat4 inv_grid_u_segments = rcp(vfloat4(grid_u_segments));
const vfloat4 inv_grid_v_segments = rcp(vfloat4(grid_v_segments));
unsigned int index = 0;
vint4 v_i( zero );
for (unsigned int y=0;y<grid_v_res;y++,index+=grid_u_res,v_i += 1)
{
vint4 u_i ( step );
const vbool4 m_v = v_i < grid_v_segments;
for (unsigned int x=0;x<grid_u_res;x+=4, u_i += 4)
{
const vbool4 m_u = u_i < grid_u_segments;
const vfloat4 u = select(m_u, vfloat4(x0+u_i) * inv_grid_u_segments, 1.0f);
const vfloat4 v = select(m_v, vfloat4(y0+v_i) * inv_grid_v_segments, 1.0f);
vfloat4::storeu(&u_array[index + x],u);
vfloat4::storeu(&v_array[index + x],v);
}
}
#endif
}
}

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/default.h"
/* force a complete cache invalidation when running out of allocation space */
#define FORCE_SIMPLE_FLUSH 0
#define THREAD_BLOCK_ATOMIC_ADD 4
#if defined(DEBUG)
#define CACHE_STATS(x)
#else
#define CACHE_STATS(x)
#endif
namespace embree
{
class SharedTessellationCacheStats
{
public:
/* stats */
static std::atomic<size_t> cache_accesses;
static std::atomic<size_t> cache_hits;
static std::atomic<size_t> cache_misses;
static std::atomic<size_t> cache_flushes;
static size_t cache_num_patches;
__aligned(64) static SpinLock mtx;
/* print stats for debugging */
static void printStats();
static void clearStats();
};
void resizeTessellationCache(size_t new_size);
void resetTessellationCache();
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
struct __aligned(64) ThreadWorkState
{
ALIGNED_STRUCT_(64);
std::atomic<size_t> counter;
ThreadWorkState* next;
bool allocated;
__forceinline ThreadWorkState(bool allocated = false)
: counter(0), next(nullptr), allocated(allocated)
{
assert( ((size_t)this % 64) == 0 );
}
};
class __aligned(64) SharedLazyTessellationCache
{
public:
static const size_t NUM_CACHE_SEGMENTS = 8;
static const size_t NUM_PREALLOC_THREAD_WORK_STATES = 512;
static const size_t COMMIT_INDEX_SHIFT = 32+8;
#if defined(__64BIT__)
static const size_t REF_TAG_MASK = 0xffffffffff;
#else
static const size_t REF_TAG_MASK = 0x7FFFFFFF;
#endif
static const size_t MAX_TESSELLATION_CACHE_SIZE = REF_TAG_MASK+1;
static const size_t BLOCK_SIZE = 64;
/*! Per thread tessellation ref cache */
static __thread ThreadWorkState* init_t_state;
static ThreadWorkState* current_t_state;
static __forceinline ThreadWorkState *threadState()
{
if (unlikely(!init_t_state))
/* sets init_t_state, can't return pointer due to macosx icc bug*/
SharedLazyTessellationCache::sharedLazyTessellationCache.getNextRenderThreadWorkState();
return init_t_state;
}
struct Tag
{
__forceinline Tag() : data(0) {}
__forceinline Tag(void* ptr, size_t combinedTime) {
init(ptr,combinedTime);
}
__forceinline Tag(size_t ptr, size_t combinedTime) {
init((void*)ptr,combinedTime);
}
__forceinline void init(void* ptr, size_t combinedTime)
{
if (ptr == nullptr) {
data = 0;
return;
}
int64_t new_root_ref = (int64_t) ptr;
new_root_ref -= (int64_t)SharedLazyTessellationCache::sharedLazyTessellationCache.getDataPtr();
assert( new_root_ref <= (int64_t)REF_TAG_MASK );
new_root_ref |= (int64_t)combinedTime << COMMIT_INDEX_SHIFT;
data = new_root_ref;
}
__forceinline int64_t get() const { return data.load(); }
__forceinline void set( int64_t v ) { data.store(v); }
__forceinline void reset() { data.store(0); }
private:
atomic<int64_t> data;
};
static __forceinline size_t extractCommitIndex(const int64_t v) { return v >> SharedLazyTessellationCache::COMMIT_INDEX_SHIFT; }
struct CacheEntry
{
Tag tag;
SpinLock mutex;
};
private:
float *data;
bool hugepages;
size_t size;
size_t maxBlocks;
ThreadWorkState *threadWorkState;
__aligned(64) std::atomic<size_t> localTime;
__aligned(64) std::atomic<size_t> next_block;
__aligned(64) SpinLock reset_state;
__aligned(64) SpinLock linkedlist_mtx;
__aligned(64) std::atomic<size_t> switch_block_threshold;
__aligned(64) std::atomic<size_t> numRenderThreads;
public:
SharedLazyTessellationCache();
~SharedLazyTessellationCache();
void getNextRenderThreadWorkState();
__forceinline size_t maxAllocSize() const {
return switch_block_threshold;
}
__forceinline size_t getCurrentIndex() { return localTime.load(); }
__forceinline void addCurrentIndex(const size_t i=1) { localTime.fetch_add(i); }
__forceinline size_t getTime(const size_t globalTime) {
return localTime.load()+NUM_CACHE_SEGMENTS*globalTime;
}
__forceinline size_t lockThread (ThreadWorkState *const t_state, const ssize_t plus=1) { return t_state->counter.fetch_add(plus); }
__forceinline size_t unlockThread(ThreadWorkState *const t_state, const ssize_t plus=-1) { assert(isLocked(t_state)); return t_state->counter.fetch_add(plus); }
__forceinline bool isLocked(ThreadWorkState *const t_state) { return t_state->counter.load() != 0; }
static __forceinline void lock () { sharedLazyTessellationCache.lockThread(threadState()); }
static __forceinline void unlock() { sharedLazyTessellationCache.unlockThread(threadState()); }
static __forceinline bool isLocked() { return sharedLazyTessellationCache.isLocked(threadState()); }
static __forceinline size_t getState() { return threadState()->counter.load(); }
static __forceinline void lockThreadLoop() { sharedLazyTessellationCache.lockThreadLoop(threadState()); }
static __forceinline size_t getTCacheTime(const size_t globalTime) {
return sharedLazyTessellationCache.getTime(globalTime);
}
/* per thread lock */
__forceinline void lockThreadLoop (ThreadWorkState *const t_state)
{
while(1)
{
size_t lock = SharedLazyTessellationCache::sharedLazyTessellationCache.lockThread(t_state,1);
if (unlikely(lock >= THREAD_BLOCK_ATOMIC_ADD))
{
/* lock failed wait until sync phase is over */
sharedLazyTessellationCache.unlockThread(t_state,-1);
sharedLazyTessellationCache.waitForUsersLessEqual(t_state,0);
}
else
break;
}
}
static __forceinline void* lookup(CacheEntry& entry, size_t globalTime)
{
const int64_t subdiv_patch_root_ref = entry.tag.get();
CACHE_STATS(SharedTessellationCacheStats::cache_accesses++);
if (likely(subdiv_patch_root_ref != 0))
{
const size_t subdiv_patch_root = (subdiv_patch_root_ref & REF_TAG_MASK) + (size_t)sharedLazyTessellationCache.getDataPtr();
const size_t subdiv_patch_cache_index = extractCommitIndex(subdiv_patch_root_ref);
if (likely( sharedLazyTessellationCache.validCacheIndex(subdiv_patch_cache_index,globalTime) ))
{
CACHE_STATS(SharedTessellationCacheStats::cache_hits++);
return (void*) subdiv_patch_root;
}
}
CACHE_STATS(SharedTessellationCacheStats::cache_misses++);
return nullptr;
}
template<typename Constructor>
static __forceinline auto lookup (CacheEntry& entry, size_t globalTime, const Constructor constructor, const bool before=false) -> decltype(constructor())
{
ThreadWorkState *t_state = SharedLazyTessellationCache::threadState();
while (true)
{
sharedLazyTessellationCache.lockThreadLoop(t_state);
void* patch = SharedLazyTessellationCache::lookup(entry,globalTime);
if (patch) return (decltype(constructor())) patch;
if (entry.mutex.try_lock())
{
if (!validTag(entry.tag,globalTime))
{
auto timeBefore = sharedLazyTessellationCache.getTime(globalTime);
auto ret = constructor(); // thread is locked here!
assert(ret);
/* this should never return nullptr */
auto timeAfter = sharedLazyTessellationCache.getTime(globalTime);
auto time = before ? timeBefore : timeAfter;
__memory_barrier();
entry.tag = SharedLazyTessellationCache::Tag(ret,time);
__memory_barrier();
entry.mutex.unlock();
return ret;
}
entry.mutex.unlock();
}
SharedLazyTessellationCache::sharedLazyTessellationCache.unlockThread(t_state);
}
}
__forceinline bool validCacheIndex(const size_t i, const size_t globalTime)
{
#if FORCE_SIMPLE_FLUSH == 1
return i == getTime(globalTime);
#else
return i+(NUM_CACHE_SEGMENTS-1) >= getTime(globalTime);
#endif
}
static __forceinline bool validTime(const size_t oldtime, const size_t newTime)
{
return oldtime+(NUM_CACHE_SEGMENTS-1) >= newTime;
}
static __forceinline bool validTag(const Tag& tag, size_t globalTime)
{
const int64_t subdiv_patch_root_ref = tag.get();
if (subdiv_patch_root_ref == 0) return false;
const size_t subdiv_patch_cache_index = extractCommitIndex(subdiv_patch_root_ref);
return sharedLazyTessellationCache.validCacheIndex(subdiv_patch_cache_index,globalTime);
}
void waitForUsersLessEqual(ThreadWorkState *const t_state,
const unsigned int users);
__forceinline size_t alloc(const size_t blocks)
{
if (unlikely(blocks >= switch_block_threshold))
throw_RTCError(RTC_ERROR_INVALID_OPERATION,"allocation exceeds size of tessellation cache segment");
assert(blocks < switch_block_threshold);
size_t index = next_block.fetch_add(blocks);
if (unlikely(index + blocks >= switch_block_threshold)) return (size_t)-1;
return index;
}
static __forceinline void* malloc(const size_t bytes)
{
size_t block_index = -1;
ThreadWorkState *const t_state = threadState();
while (true)
{
block_index = sharedLazyTessellationCache.alloc((bytes+BLOCK_SIZE-1)/BLOCK_SIZE);
if (block_index == (size_t)-1)
{
sharedLazyTessellationCache.unlockThread(t_state);
sharedLazyTessellationCache.allocNextSegment();
sharedLazyTessellationCache.lockThread(t_state);
continue;
}
break;
}
return sharedLazyTessellationCache.getBlockPtr(block_index);
}
__forceinline void *getBlockPtr(const size_t block_index)
{
assert(block_index < maxBlocks);
assert(data);
assert(block_index*16 <= size);
return (void*)&data[block_index*16];
}
__forceinline void* getDataPtr() { return data; }
__forceinline size_t getNumUsedBytes() { return next_block * BLOCK_SIZE; }
__forceinline size_t getMaxBlocks() { return maxBlocks; }
__forceinline size_t getSize() { return size; }
void allocNextSegment();
void realloc(const size_t newSize);
void reset();
static SharedLazyTessellationCache sharedLazyTessellationCache;
};
}