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This commit is contained in:
177
thirdparty/jolt_physics/Jolt/Math/EigenValueSymmetric.h
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177
thirdparty/jolt_physics/Jolt/Math/EigenValueSymmetric.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/FPException.h>
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JPH_NAMESPACE_BEGIN
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/// Function to determine the eigen vectors and values of a N x N real symmetric matrix
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/// by Jacobi transformations. This method is most suitable for N < 10.
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///
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/// Taken and adapted from Numerical Recipes paragraph 11.1
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///
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/// An eigen vector is a vector v for which \f$A \: v = \lambda \: v\f$
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///
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/// Where:
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/// A: A square matrix.
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/// \f$\lambda\f$: a non-zero constant value.
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///
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/// @see https://en.wikipedia.org/wiki/Eigenvalues_and_eigenvectors
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///
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/// Matrix is a matrix type, which has dimensions N x N.
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/// @param inMatrix is the matrix of which to return the eigenvalues and vectors
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/// @param outEigVec will contain a matrix whose columns contain the normalized eigenvectors (must be identity before call)
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/// @param outEigVal will contain the eigenvalues
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template <class Vector, class Matrix>
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bool EigenValueSymmetric(const Matrix &inMatrix, Matrix &outEigVec, Vector &outEigVal)
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{
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// This algorithm can generate infinite values, see comment below
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FPExceptionDisableInvalid disable_invalid;
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JPH_UNUSED(disable_invalid);
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// Maximum number of sweeps to make
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const int cMaxSweeps = 50;
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// Get problem dimension
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const uint n = inMatrix.GetRows();
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// Make sure the dimensions are right
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JPH_ASSERT(inMatrix.GetRows() == n);
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JPH_ASSERT(inMatrix.GetCols() == n);
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JPH_ASSERT(outEigVec.GetRows() == n);
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JPH_ASSERT(outEigVec.GetCols() == n);
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JPH_ASSERT(outEigVal.GetRows() == n);
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JPH_ASSERT(outEigVec.IsIdentity());
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// Get the matrix in a so we can mess with it
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Matrix a = inMatrix;
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Vector b, z;
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for (uint ip = 0; ip < n; ++ip)
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{
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// Initialize b to diagonal of a
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b[ip] = a(ip, ip);
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// Initialize output to diagonal of a
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outEigVal[ip] = a(ip, ip);
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// Reset z
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z[ip] = 0.0f;
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}
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for (int sweep = 0; sweep < cMaxSweeps; ++sweep)
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{
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// Get the sum of the off-diagonal elements of a
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float sm = 0.0f;
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for (uint ip = 0; ip < n - 1; ++ip)
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for (uint iq = ip + 1; iq < n; ++iq)
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sm += abs(a(ip, iq));
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float avg_sm = sm / Square(n);
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// Normal return, convergence to machine underflow
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if (avg_sm < FLT_MIN) // Original code: sm == 0.0f, when the average is denormal, we also consider it machine underflow
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{
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// Sanity checks
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#ifdef JPH_ENABLE_ASSERTS
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for (uint c = 0; c < n; ++c)
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{
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// Check if the eigenvector is normalized
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JPH_ASSERT(outEigVec.GetColumn(c).IsNormalized());
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// Check if inMatrix * eigen_vector = eigen_value * eigen_vector
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Vector mat_eigvec = inMatrix * outEigVec.GetColumn(c);
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Vector eigval_eigvec = outEigVal[c] * outEigVec.GetColumn(c);
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JPH_ASSERT(mat_eigvec.IsClose(eigval_eigvec, max(mat_eigvec.LengthSq(), eigval_eigvec.LengthSq()) * 1.0e-6f));
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}
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#endif
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// Success
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return true;
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}
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// On the first three sweeps use a fraction of the sum of the off diagonal elements as threshold
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// Note that we pick a minimum threshold of FLT_MIN because dividing by a denormalized number is likely to result in infinity.
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float thresh = sweep < 4? 0.2f * avg_sm : FLT_MIN; // Original code: 0.0f instead of FLT_MIN
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for (uint ip = 0; ip < n - 1; ++ip)
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for (uint iq = ip + 1; iq < n; ++iq)
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{
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float &a_pq = a(ip, iq);
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float &eigval_p = outEigVal[ip];
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float &eigval_q = outEigVal[iq];
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float abs_a_pq = abs(a_pq);
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float g = 100.0f * abs_a_pq;
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// After four sweeps, skip the rotation if the off-diagonal element is small
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if (sweep > 4
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&& abs(eigval_p) + g == abs(eigval_p)
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&& abs(eigval_q) + g == abs(eigval_q))
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{
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a_pq = 0.0f;
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}
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else if (abs_a_pq > thresh)
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{
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float h = eigval_q - eigval_p;
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float abs_h = abs(h);
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float t;
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if (abs_h + g == abs_h)
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{
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t = a_pq / h;
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}
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else
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{
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float theta = 0.5f * h / a_pq; // Warning: Can become infinite if a(ip, iq) is very small which may trigger an invalid float exception
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t = 1.0f / (abs(theta) + sqrt(1.0f + theta * theta)); // If theta becomes inf, t will be 0 so the infinite is not a problem for the algorithm
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if (theta < 0.0f) t = -t;
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}
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float c = 1.0f / sqrt(1.0f + t * t);
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float s = t * c;
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float tau = s / (1.0f + c);
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h = t * a_pq;
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a_pq = 0.0f;
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z[ip] -= h;
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z[iq] += h;
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eigval_p -= h;
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eigval_q += h;
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#define JPH_EVS_ROTATE(a, i, j, k, l) \
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g = a(i, j), \
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h = a(k, l), \
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a(i, j) = g - s * (h + g * tau), \
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a(k, l) = h + s * (g - h * tau)
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uint j;
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for (j = 0; j < ip; ++j) JPH_EVS_ROTATE(a, j, ip, j, iq);
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for (j = ip + 1; j < iq; ++j) JPH_EVS_ROTATE(a, ip, j, j, iq);
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for (j = iq + 1; j < n; ++j) JPH_EVS_ROTATE(a, ip, j, iq, j);
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for (j = 0; j < n; ++j) JPH_EVS_ROTATE(outEigVec, j, ip, j, iq);
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#undef JPH_EVS_ROTATE
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}
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}
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// Update eigenvalues with the sum of ta_pq and reinitialize z
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for (uint ip = 0; ip < n; ++ip)
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{
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b[ip] += z[ip];
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outEigVal[ip] = b[ip];
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z[ip] = 0.0f;
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}
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}
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// Failure
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JPH_ASSERT(false, "Too many iterations");
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return false;
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}
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JPH_NAMESPACE_END
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