initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
66
thirdparty/jolt_physics/Jolt/Physics/Constraints/MotorSettings.h
vendored
Normal file
66
thirdparty/jolt_physics/Jolt/Physics/Constraints/MotorSettings.h
vendored
Normal file
@@ -0,0 +1,66 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Jolt/Core/Reference.h>
|
||||
#include <Jolt/ObjectStream/SerializableObject.h>
|
||||
#include <Jolt/Physics/Constraints/SpringSettings.h>
|
||||
|
||||
JPH_NAMESPACE_BEGIN
|
||||
|
||||
class StreamIn;
|
||||
class StreamOut;
|
||||
|
||||
enum class EMotorState
|
||||
{
|
||||
Off, ///< Motor is off
|
||||
Velocity, ///< Motor will drive to target velocity
|
||||
Position ///< Motor will drive to target position
|
||||
};
|
||||
|
||||
/// Class that contains the settings for a constraint motor.
|
||||
/// See the main page of the API documentation for more information on how to configure a motor.
|
||||
class JPH_EXPORT MotorSettings
|
||||
{
|
||||
JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, MotorSettings)
|
||||
|
||||
public:
|
||||
/// Constructor
|
||||
MotorSettings() = default;
|
||||
MotorSettings(const MotorSettings &) = default;
|
||||
MotorSettings & operator = (const MotorSettings &) = default;
|
||||
MotorSettings(float inFrequency, float inDamping) : mSpringSettings(ESpringMode::FrequencyAndDamping, inFrequency, inDamping) { JPH_ASSERT(IsValid()); }
|
||||
MotorSettings(float inFrequency, float inDamping, float inForceLimit, float inTorqueLimit) : mSpringSettings(ESpringMode::FrequencyAndDamping, inFrequency, inDamping), mMinForceLimit(-inForceLimit), mMaxForceLimit(inForceLimit), mMinTorqueLimit(-inTorqueLimit), mMaxTorqueLimit(inTorqueLimit) { JPH_ASSERT(IsValid()); }
|
||||
|
||||
/// Set asymmetric force limits
|
||||
void SetForceLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinForceLimit = inMin; mMaxForceLimit = inMax; }
|
||||
|
||||
/// Set asymmetric torque limits
|
||||
void SetTorqueLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinTorqueLimit = inMin; mMaxTorqueLimit = inMax; }
|
||||
|
||||
/// Set symmetric force limits
|
||||
void SetForceLimit(float inLimit) { mMinForceLimit = -inLimit; mMaxForceLimit = inLimit; }
|
||||
|
||||
/// Set symmetric torque limits
|
||||
void SetTorqueLimit(float inLimit) { mMinTorqueLimit = -inLimit; mMaxTorqueLimit = inLimit; }
|
||||
|
||||
/// Check if settings are valid
|
||||
bool IsValid() const { return mSpringSettings.mFrequency >= 0.0f && mSpringSettings.mDamping >= 0.0f && mMinForceLimit <= mMaxForceLimit && mMinTorqueLimit <= mMaxTorqueLimit; }
|
||||
|
||||
/// Saves the contents of the motor settings in binary form to inStream.
|
||||
void SaveBinaryState(StreamOut &inStream) const;
|
||||
|
||||
/// Restores contents from the binary stream inStream.
|
||||
void RestoreBinaryState(StreamIn &inStream);
|
||||
|
||||
// Settings
|
||||
SpringSettings mSpringSettings { ESpringMode::FrequencyAndDamping, 2.0f, 1.0f }; ///< Settings for the spring that is used to drive to the position target (not used when motor is a velocity motor).
|
||||
float mMinForceLimit = -FLT_MAX; ///< Minimum force to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
|
||||
float mMaxForceLimit = FLT_MAX; ///< Maximum force to apply in case of a linear constraint (N). Not used when motor is an angular motor.
|
||||
float mMinTorqueLimit = -FLT_MAX; ///< Minimum torque to apply in case of a angular constraint (N m). Usually this is -mMaxTorqueLimit unless you want a motor that can e.g. push but not pull. Not used when motor is a position motor.
|
||||
float mMaxTorqueLimit = FLT_MAX; ///< Maximum torque to apply in case of a angular constraint (N m). Not used when motor is a position motor.
|
||||
};
|
||||
|
||||
JPH_NAMESPACE_END
|
Reference in New Issue
Block a user