initial commit, 4.5 stable
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This commit is contained in:
788
thirdparty/sdl/haptic/SDL_haptic.c
vendored
Normal file
788
thirdparty/sdl/haptic/SDL_haptic.c
vendored
Normal file
@@ -0,0 +1,788 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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||||
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||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
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||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
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||||
misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_syshaptic.h"
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#include "SDL_haptic_c.h"
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#include "../joystick/SDL_joystick_c.h" // For SDL_IsJoystickValid
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#include "../SDL_hints_c.h"
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typedef struct SDL_Haptic_VIDPID_Naxes {
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Uint16 vid;
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Uint16 pid;
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Uint16 naxes;
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} SDL_Haptic_VIDPID_Naxes;
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static void SDL_Haptic_Load_Axes_List(SDL_Haptic_VIDPID_Naxes **entries, int *num_entries)
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{
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SDL_Haptic_VIDPID_Naxes entry;
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const char *spot;
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int length = 0;
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spot = SDL_GetHint(SDL_HINT_JOYSTICK_HAPTIC_AXES);
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if (!spot)
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return;
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while (SDL_sscanf(spot, "0x%hx/0x%hx/%hu%n", &entry.vid, &entry.pid, &entry.naxes, &length) == 3) {
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SDL_assert(length > 0);
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spot += length;
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length = 0;
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if ((*num_entries % 8) == 0) {
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int new_max = *num_entries + 8;
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SDL_Haptic_VIDPID_Naxes *new_entries =
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(SDL_Haptic_VIDPID_Naxes *)SDL_realloc(*entries, new_max * sizeof(**entries));
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// Out of memory, go with what we have already
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if (!new_entries)
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break;
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*entries = new_entries;
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}
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(*entries)[(*num_entries)++] = entry;
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if (spot[0] == ',')
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spot++;
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}
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}
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// /* Return -1 if not found */
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static int SDL_Haptic_Naxes_List_Index(struct SDL_Haptic_VIDPID_Naxes *entries, int num_entries, Uint16 vid, Uint16 pid)
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{
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if (!entries)
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return -1;
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int i;
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for (i = 0; i < num_entries; ++i) {
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if (entries[i].vid == vid && entries[i].pid == pid)
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return i;
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}
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return -1;
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}
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// Check if device needs a custom number of naxes
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static int SDL_Haptic_Get_Naxes(Uint16 vid, Uint16 pid)
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{
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int num_entries = 0, index = 0, naxes = -1;
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SDL_Haptic_VIDPID_Naxes *naxes_list = NULL;
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SDL_Haptic_Load_Axes_List(&naxes_list, &num_entries);
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if (!num_entries || !naxes_list)
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return -1;
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// Perform "wildcard" pass
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index = SDL_Haptic_Naxes_List_Index(naxes_list, num_entries, 0xffff, 0xffff);
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if (index >= 0)
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naxes = naxes_list[index].naxes;
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index = SDL_Haptic_Naxes_List_Index(naxes_list, num_entries, vid, pid);
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if (index >= 0)
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naxes = naxes_list[index].naxes;
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SDL_free(naxes_list);
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return naxes;
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}
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static SDL_Haptic *SDL_haptics = NULL;
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#define CHECK_HAPTIC_MAGIC(haptic, result) \
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if (!SDL_ObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC)) { \
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SDL_InvalidParamError("haptic"); \
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return result; \
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}
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bool SDL_InitHaptics(void)
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{
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return SDL_SYS_HapticInit();
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}
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static bool SDL_GetHapticIndex(SDL_HapticID instance_id, int *driver_index)
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{
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int num_haptics, device_index;
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if (instance_id > 0) {
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num_haptics = SDL_SYS_NumHaptics();
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for (device_index = 0; device_index < num_haptics; ++device_index) {
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SDL_HapticID haptic_id = SDL_SYS_HapticInstanceID(device_index);
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if (haptic_id == instance_id) {
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*driver_index = device_index;
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return true;
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}
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}
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}
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SDL_SetError("Haptic device %" SDL_PRIu32 " not found", instance_id);
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return false;
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}
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SDL_HapticID *SDL_GetHaptics(int *count)
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{
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int device_index;
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int haptic_index = 0, num_haptics = 0;
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SDL_HapticID *haptics;
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num_haptics = SDL_SYS_NumHaptics();
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haptics = (SDL_HapticID *)SDL_malloc((num_haptics + 1) * sizeof(*haptics));
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if (haptics) {
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if (count) {
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*count = num_haptics;
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}
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for (device_index = 0; device_index < num_haptics; ++device_index) {
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haptics[haptic_index] = SDL_SYS_HapticInstanceID(device_index);
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SDL_assert(haptics[haptic_index] > 0);
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++haptic_index;
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}
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haptics[haptic_index] = 0;
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} else {
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if (count) {
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*count = 0;
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}
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}
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return haptics;
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}
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const char *SDL_GetHapticNameForID(SDL_HapticID instance_id)
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{
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int device_index;
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const char *name = NULL;
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if (SDL_GetHapticIndex(instance_id, &device_index)) {
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name = SDL_GetPersistentString(SDL_SYS_HapticName(device_index));
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}
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return name;
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}
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SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
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{
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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const char *name;
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int device_index = 0;
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if (!SDL_GetHapticIndex(instance_id, &device_index)) {
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return NULL;
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}
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hapticlist = SDL_haptics;
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/* If the haptic device is already open, return it
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* it is important that we have a single haptic device for each instance id
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*/
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while (hapticlist) {
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if (instance_id == hapticlist->instance_id) {
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haptic = hapticlist;
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++haptic->ref_count;
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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// Create the haptic device
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haptic = (SDL_Haptic *)SDL_calloc(1, sizeof(*haptic));
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if (!haptic) {
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return NULL;
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}
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// Initialize the haptic device
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
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haptic->instance_id = instance_id;
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haptic->rumble_id = -1;
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if (!SDL_SYS_HapticOpen(haptic)) {
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
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SDL_free(haptic);
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return NULL;
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}
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if (!haptic->name) {
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name = SDL_SYS_HapticName(device_index);
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if (name) {
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haptic->name = SDL_strdup(name);
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}
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}
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// Add haptic to list
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++haptic->ref_count;
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// Link the haptic in the list
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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// Disable autocenter and set gain to max.
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if (haptic->supported & SDL_HAPTIC_GAIN) {
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SDL_SetHapticGain(haptic, 100);
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}
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
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SDL_SetHapticAutocenter(haptic, 0);
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}
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return haptic;
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}
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SDL_Haptic *SDL_GetHapticFromID(SDL_HapticID instance_id)
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{
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SDL_Haptic *haptic;
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for (haptic = SDL_haptics; haptic; haptic = haptic->next) {
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if (instance_id == haptic->instance_id) {
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break;
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}
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}
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return haptic;
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}
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SDL_HapticID SDL_GetHapticID(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, 0);
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return haptic->instance_id;
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}
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const char *SDL_GetHapticName(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, NULL);
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return SDL_GetPersistentString(haptic->name);
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}
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bool SDL_IsMouseHaptic(void)
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{
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if (SDL_SYS_HapticMouse() < 0) {
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return false;
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||||
}
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return true;
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}
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SDL_Haptic *SDL_OpenHapticFromMouse(void)
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{
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int device_index;
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device_index = SDL_SYS_HapticMouse();
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||||
|
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if (device_index < 0) {
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SDL_SetError("Haptic: Mouse isn't a haptic device.");
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return NULL;
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||||
}
|
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return SDL_OpenHaptic(device_index);
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}
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bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
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{
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bool result = false;
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||||
SDL_LockJoysticks();
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||||
{
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||||
// Must be a valid joystick
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if (SDL_IsJoystickValid(joystick) &&
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||||
!SDL_IsGamepad(SDL_GetJoystickID(joystick))) {
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||||
result = SDL_SYS_JoystickIsHaptic(joystick);
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||||
}
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}
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||||
SDL_UnlockJoysticks();
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return result;
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||||
}
|
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||||
SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_Haptic *haptic;
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||||
SDL_Haptic *hapticlist;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
// Must be a valid joystick
|
||||
if (!SDL_IsJoystickValid(joystick)) {
|
||||
SDL_SetError("Haptic: Joystick isn't valid.");
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Joystick must be haptic
|
||||
if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) ||
|
||||
!SDL_SYS_JoystickIsHaptic(joystick)) {
|
||||
SDL_SetError("Haptic: Joystick isn't a haptic device.");
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
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hapticlist = SDL_haptics;
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||||
// Check to see if joystick's haptic is already open
|
||||
while (hapticlist) {
|
||||
if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
|
||||
haptic = hapticlist;
|
||||
++haptic->ref_count;
|
||||
SDL_UnlockJoysticks();
|
||||
return haptic;
|
||||
}
|
||||
hapticlist = hapticlist->next;
|
||||
}
|
||||
|
||||
// Create the haptic device
|
||||
haptic = (SDL_Haptic *)SDL_calloc(1, sizeof(*haptic));
|
||||
if (!haptic) {
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Initialize the haptic device
|
||||
* This function should fill in the instance ID and name.
|
||||
*/
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
|
||||
haptic->rumble_id = -1;
|
||||
if (!SDL_SYS_HapticOpenFromJoystick(haptic, joystick)) {
|
||||
SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
|
||||
SDL_free(haptic);
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
|
||||
SDL_assert(haptic->instance_id != 0);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
// Check if custom number of haptic axes was defined
|
||||
Uint16 vid = SDL_GetJoystickVendor(joystick);
|
||||
Uint16 pid = SDL_GetJoystickProduct(joystick);
|
||||
int general_axes = SDL_GetNumJoystickAxes(joystick);
|
||||
|
||||
int naxes = SDL_Haptic_Get_Naxes(vid, pid);
|
||||
if (naxes > 0)
|
||||
haptic->naxes = naxes;
|
||||
|
||||
// Limit to the actual number of axes found on the device
|
||||
if (general_axes >= 0 && naxes > general_axes)
|
||||
haptic->naxes = general_axes;
|
||||
|
||||
// Add haptic to list
|
||||
++haptic->ref_count;
|
||||
// Link the haptic in the list
|
||||
haptic->next = SDL_haptics;
|
||||
SDL_haptics = haptic;
|
||||
|
||||
return haptic;
|
||||
}
|
||||
|
||||
void SDL_CloseHaptic(SDL_Haptic *haptic)
|
||||
{
|
||||
int i;
|
||||
SDL_Haptic *hapticlist;
|
||||
SDL_Haptic *hapticlistprev;
|
||||
|
||||
CHECK_HAPTIC_MAGIC(haptic,);
|
||||
|
||||
// Check if it's still in use
|
||||
if (--haptic->ref_count > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Close it, properly removing effects if needed
|
||||
for (i = 0; i < haptic->neffects; i++) {
|
||||
if (haptic->effects[i].hweffect != NULL) {
|
||||
SDL_DestroyHapticEffect(haptic, i);
|
||||
}
|
||||
}
|
||||
SDL_SYS_HapticClose(haptic);
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
|
||||
|
||||
// Remove from the list
|
||||
hapticlist = SDL_haptics;
|
||||
hapticlistprev = NULL;
|
||||
while (hapticlist) {
|
||||
if (haptic == hapticlist) {
|
||||
if (hapticlistprev) {
|
||||
// unlink this entry
|
||||
hapticlistprev->next = hapticlist->next;
|
||||
} else {
|
||||
SDL_haptics = haptic->next;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
hapticlistprev = hapticlist;
|
||||
hapticlist = hapticlist->next;
|
||||
}
|
||||
|
||||
// Free the data associated with this device
|
||||
SDL_free(haptic->name);
|
||||
SDL_free(haptic);
|
||||
}
|
||||
|
||||
void SDL_QuitHaptics(void)
|
||||
{
|
||||
while (SDL_haptics) {
|
||||
SDL_CloseHaptic(SDL_haptics);
|
||||
}
|
||||
|
||||
SDL_SYS_HapticQuit();
|
||||
}
|
||||
|
||||
int SDL_GetMaxHapticEffects(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, -1);
|
||||
|
||||
return haptic->neffects;
|
||||
}
|
||||
|
||||
int SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, -1);
|
||||
|
||||
return haptic->nplaying;
|
||||
}
|
||||
|
||||
Uint32 SDL_GetHapticFeatures(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, 0);
|
||||
|
||||
return haptic->supported;
|
||||
}
|
||||
|
||||
int SDL_GetNumHapticAxes(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, -1);
|
||||
|
||||
return haptic->naxes;
|
||||
}
|
||||
|
||||
bool SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!effect) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((haptic->supported & effect->type) != 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
|
||||
{
|
||||
int i;
|
||||
|
||||
CHECK_HAPTIC_MAGIC(haptic, -1);
|
||||
|
||||
if (!effect) {
|
||||
SDL_InvalidParamError("effect");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Check to see if effect is supported
|
||||
if (SDL_HapticEffectSupported(haptic, effect) == false) {
|
||||
SDL_SetError("Haptic: Effect not supported by haptic device.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// See if there's a free slot
|
||||
for (i = 0; i < haptic->neffects; i++) {
|
||||
if (haptic->effects[i].hweffect == NULL) {
|
||||
|
||||
// Now let the backend create the real effect
|
||||
if (!SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)) {
|
||||
return -1; // Backend failed to create effect
|
||||
}
|
||||
|
||||
SDL_memcpy(&haptic->effects[i].effect, effect,
|
||||
sizeof(SDL_HapticEffect));
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetError("Haptic: Device has no free space left.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
static bool ValidEffect(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
if ((effect < 0) || (effect >= haptic->neffects)) {
|
||||
SDL_SetError("Haptic: Invalid effect identifier.");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!data) {
|
||||
return SDL_InvalidParamError("data");
|
||||
}
|
||||
|
||||
// Can't change type dynamically.
|
||||
if (data->type != haptic->effects[effect].effect.type) {
|
||||
return SDL_SetError("Haptic: Updating effect type is illegal.");
|
||||
}
|
||||
|
||||
// Updates the effect
|
||||
if (!SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_memcpy(&haptic->effects[effect].effect, data,
|
||||
sizeof(SDL_HapticEffect));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Run the effect
|
||||
if (!SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Stop the effect
|
||||
if (!SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic,);
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Not allocated
|
||||
if (haptic->effects[effect].hweffect == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
|
||||
}
|
||||
|
||||
bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_STATUS)) {
|
||||
return SDL_SetError("Haptic: Device does not support status queries.");
|
||||
}
|
||||
|
||||
SDL_ClearError();
|
||||
|
||||
return (SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]) > 0);
|
||||
}
|
||||
|
||||
bool SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
const char *env;
|
||||
int real_gain, max_gain;
|
||||
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_GAIN)) {
|
||||
return SDL_SetError("Haptic: Device does not support setting gain.");
|
||||
}
|
||||
|
||||
if ((gain < 0) || (gain > 100)) {
|
||||
return SDL_SetError("Haptic: Gain must be between 0 and 100.");
|
||||
}
|
||||
|
||||
// The user can use an environment variable to override the max gain.
|
||||
env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
|
||||
if (env) {
|
||||
max_gain = SDL_atoi(env);
|
||||
|
||||
// Check for sanity.
|
||||
if (max_gain < 0) {
|
||||
max_gain = 0;
|
||||
} else if (max_gain > 100) {
|
||||
max_gain = 100;
|
||||
}
|
||||
|
||||
// We'll scale it linearly with SDL_HAPTIC_GAIN_MAX
|
||||
real_gain = (gain * max_gain) / 100;
|
||||
} else {
|
||||
real_gain = gain;
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticSetGain(haptic, real_gain);
|
||||
}
|
||||
|
||||
bool SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_AUTOCENTER)) {
|
||||
return SDL_SetError("Haptic: Device does not support setting autocenter.");
|
||||
}
|
||||
|
||||
if ((autocenter < 0) || (autocenter > 100)) {
|
||||
return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
|
||||
bool SDL_PauseHaptic(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
|
||||
return SDL_SetError("Haptic: Device does not support setting pausing.");
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticPause(haptic);
|
||||
}
|
||||
|
||||
bool SDL_ResumeHaptic(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
|
||||
return true; // Not going to be paused, so we pretend it's unpaused.
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticResume(haptic);
|
||||
}
|
||||
|
||||
bool SDL_StopHapticEffects(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
return SDL_SYS_HapticStopAll(haptic);
|
||||
}
|
||||
|
||||
bool SDL_HapticRumbleSupported(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
// Most things can use SINE, but XInput only has LEFTRIGHT.
|
||||
return (haptic->supported & (SDL_HAPTIC_SINE | SDL_HAPTIC_LEFTRIGHT)) != 0;
|
||||
}
|
||||
|
||||
bool SDL_InitHapticRumble(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_HapticEffect *efx = &haptic->rumble_effect;
|
||||
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
// Already allocated.
|
||||
if (haptic->rumble_id >= 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
SDL_zerop(efx);
|
||||
if (haptic->supported & SDL_HAPTIC_SINE) {
|
||||
efx->type = SDL_HAPTIC_SINE;
|
||||
efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
efx->periodic.period = 1000;
|
||||
efx->periodic.magnitude = 0x4000;
|
||||
efx->periodic.length = 5000;
|
||||
efx->periodic.attack_length = 0;
|
||||
efx->periodic.fade_length = 0;
|
||||
} else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { // XInput?
|
||||
efx->type = SDL_HAPTIC_LEFTRIGHT;
|
||||
efx->leftright.length = 5000;
|
||||
efx->leftright.large_magnitude = 0x4000;
|
||||
efx->leftright.small_magnitude = 0x4000;
|
||||
} else {
|
||||
return SDL_SetError("Device doesn't support rumble");
|
||||
}
|
||||
|
||||
haptic->rumble_id = SDL_CreateHapticEffect(haptic, &haptic->rumble_effect);
|
||||
if (haptic->rumble_id >= 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length)
|
||||
{
|
||||
SDL_HapticEffect *efx;
|
||||
Sint16 magnitude;
|
||||
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (haptic->rumble_id < 0) {
|
||||
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
||||
}
|
||||
|
||||
// Clamp strength.
|
||||
if (strength > 1.0f) {
|
||||
strength = 1.0f;
|
||||
} else if (strength < 0.0f) {
|
||||
strength = 0.0f;
|
||||
}
|
||||
magnitude = (Sint16)(32767.0f * strength);
|
||||
|
||||
efx = &haptic->rumble_effect;
|
||||
if (efx->type == SDL_HAPTIC_SINE) {
|
||||
efx->periodic.magnitude = magnitude;
|
||||
efx->periodic.length = length;
|
||||
} else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
|
||||
efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
|
||||
efx->leftright.length = length;
|
||||
} else {
|
||||
SDL_assert(!"This should have been caught elsewhere");
|
||||
}
|
||||
|
||||
if (!SDL_UpdateHapticEffect(haptic, haptic->rumble_id, &haptic->rumble_effect)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_RunHapticEffect(haptic, haptic->rumble_id, 1);
|
||||
}
|
||||
|
||||
bool SDL_StopHapticRumble(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
if (haptic->rumble_id < 0) {
|
||||
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
||||
}
|
||||
|
||||
return SDL_StopHapticEffect(haptic, haptic->rumble_id);
|
||||
}
|
28
thirdparty/sdl/haptic/SDL_haptic_c.h
vendored
Normal file
28
thirdparty/sdl/haptic/SDL_haptic_c.h
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_haptic_c_h_
|
||||
#define SDL_haptic_c_h_
|
||||
|
||||
extern bool SDL_InitHaptics(void);
|
||||
extern void SDL_QuitHaptics(void);
|
||||
|
||||
#endif // SDL_haptic_c_h_
|
194
thirdparty/sdl/haptic/SDL_syshaptic.h
vendored
Normal file
194
thirdparty/sdl/haptic/SDL_syshaptic.h
vendored
Normal file
@@ -0,0 +1,194 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_syshaptic_h_
|
||||
#define SDL_syshaptic_h_
|
||||
|
||||
// Set up for C function definitions, even when using C++
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct haptic_effect
|
||||
{
|
||||
SDL_HapticEffect effect; // The current event
|
||||
struct haptic_hweffect *hweffect; // The hardware behind the event
|
||||
};
|
||||
|
||||
/*
|
||||
* The real SDL_Haptic struct.
|
||||
*/
|
||||
struct SDL_Haptic
|
||||
{
|
||||
SDL_HapticID instance_id; // Device instance, monotonically increasing from 0
|
||||
char *name; // Device name - system dependent
|
||||
|
||||
struct haptic_effect *effects; // Allocated effects
|
||||
int neffects; // Maximum amount of effects
|
||||
int nplaying; // Maximum amount of effects to play at the same time
|
||||
Uint32 supported; // Supported effects and features
|
||||
int naxes; // Number of axes on the device.
|
||||
|
||||
struct haptic_hwdata *hwdata; // Driver dependent
|
||||
int ref_count; // Count for multiple opens
|
||||
|
||||
int rumble_id; // ID of rumble effect for simple rumble API.
|
||||
SDL_HapticEffect rumble_effect; // Rumble effect.
|
||||
struct SDL_Haptic *next; // pointer to next haptic we have allocated
|
||||
};
|
||||
|
||||
/*
|
||||
* Scans the system for haptic devices.
|
||||
*
|
||||
* Returns number of devices on success, -1 on error.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticInit(void);
|
||||
|
||||
// Function to return the number of haptic devices plugged in right now
|
||||
extern int SDL_SYS_NumHaptics(void);
|
||||
|
||||
/*
|
||||
* Gets the instance ID of the haptic device
|
||||
*/
|
||||
extern SDL_HapticID SDL_SYS_HapticInstanceID(int index);
|
||||
|
||||
/*
|
||||
* Gets the device dependent name of the haptic device
|
||||
*/
|
||||
extern const char *SDL_SYS_HapticName(int index);
|
||||
|
||||
/*
|
||||
* Opens the haptic device for usage. The haptic device should have
|
||||
* the index value set previously.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticOpen(SDL_Haptic *haptic);
|
||||
|
||||
/*
|
||||
* Returns the index of the haptic core pointer or -1 if none is found.
|
||||
*/
|
||||
extern int SDL_SYS_HapticMouse(void);
|
||||
|
||||
/*
|
||||
* Checks to see if the joystick has haptic capabilities.
|
||||
*/
|
||||
extern bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Opens the haptic device for usage using the same device as
|
||||
* the joystick.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic,
|
||||
SDL_Joystick *joystick);
|
||||
/*
|
||||
* Checks to see if haptic device and joystick device are the same.
|
||||
*
|
||||
* Returns true if they are the same, false if they aren't.
|
||||
*/
|
||||
extern bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic,
|
||||
SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Closes a haptic device after usage.
|
||||
*/
|
||||
extern void SDL_SYS_HapticClose(SDL_Haptic *haptic);
|
||||
|
||||
/*
|
||||
* Performs a cleanup on the haptic subsystem.
|
||||
*/
|
||||
extern void SDL_SYS_HapticQuit(void);
|
||||
|
||||
/*
|
||||
* Creates a new haptic effect on the haptic device using base
|
||||
* as a template for the effect.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
const SDL_HapticEffect *base);
|
||||
|
||||
/*
|
||||
* Updates the haptic effect on the haptic device using data
|
||||
* as a template.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
const SDL_HapticEffect *data);
|
||||
|
||||
/*
|
||||
* Runs the effect on the haptic device.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
Uint32 iterations);
|
||||
|
||||
/*
|
||||
* Stops the effect on the haptic device.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect);
|
||||
|
||||
/*
|
||||
* Cleanups up the effect on the haptic device.
|
||||
*/
|
||||
extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect);
|
||||
|
||||
/*
|
||||
* Queries the device for the status of effect.
|
||||
*
|
||||
* Returns 0 if device is stopped, >0 if device is playing and
|
||||
* -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect);
|
||||
|
||||
/*
|
||||
* Sets the global gain of the haptic device.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain);
|
||||
|
||||
/*
|
||||
* Sets the autocenter feature of the haptic device.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
|
||||
/*
|
||||
* Pauses the haptic device.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticPause(SDL_Haptic *haptic);
|
||||
|
||||
/*
|
||||
* Unpauses the haptic device.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticResume(SDL_Haptic *haptic);
|
||||
|
||||
/*
|
||||
* Stops all the currently playing haptic effects on the device.
|
||||
*/
|
||||
extern bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic);
|
||||
|
||||
// Ends C function definitions when using C++
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SDL_syshaptic_h_
|
1373
thirdparty/sdl/haptic/darwin/SDL_syshaptic.c
vendored
Normal file
1373
thirdparty/sdl/haptic/darwin/SDL_syshaptic.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
29
thirdparty/sdl/haptic/darwin/SDL_syshaptic_c.h
vendored
Normal file
29
thirdparty/sdl/haptic/darwin/SDL_syshaptic_c.h
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
// Things named "Master" were renamed to "Main" in macOS 12.0's SDK.
|
||||
#include <AvailabilityMacros.h>
|
||||
#if MAC_OS_X_VERSION_MIN_REQUIRED < 120000
|
||||
#define kIOMainPortDefault kIOMasterPortDefault
|
||||
#endif
|
||||
|
||||
extern bool MacHaptic_MaybeAddDevice(io_object_t device);
|
||||
extern bool MacHaptic_MaybeRemoveDevice(io_object_t device);
|
1134
thirdparty/sdl/haptic/linux/SDL_syshaptic.c
vendored
Normal file
1134
thirdparty/sdl/haptic/linux/SDL_syshaptic.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1244
thirdparty/sdl/haptic/windows/SDL_dinputhaptic.c
vendored
Normal file
1244
thirdparty/sdl/haptic/windows/SDL_dinputhaptic.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
53
thirdparty/sdl/haptic/windows/SDL_dinputhaptic_c.h
vendored
Normal file
53
thirdparty/sdl/haptic/windows/SDL_dinputhaptic_c.h
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
|
||||
// Set up for C function definitions, even when using C++
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern bool SDL_DINPUT_HapticInit(void);
|
||||
extern bool SDL_DINPUT_HapticMaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
|
||||
extern bool SDL_DINPUT_HapticMaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
|
||||
extern bool SDL_DINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item);
|
||||
extern bool SDL_DINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
extern bool SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
extern void SDL_DINPUT_HapticClose(SDL_Haptic *haptic);
|
||||
extern void SDL_DINPUT_HapticQuit(void);
|
||||
extern bool SDL_DINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *base);
|
||||
extern bool SDL_DINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *data);
|
||||
extern bool SDL_DINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations);
|
||||
extern bool SDL_DINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern bool SDL_DINPUT_HapticSetGain(SDL_Haptic *haptic, int gain);
|
||||
extern bool SDL_DINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
extern bool SDL_DINPUT_HapticPause(SDL_Haptic *haptic);
|
||||
extern bool SDL_DINPUT_HapticResume(SDL_Haptic *haptic);
|
||||
extern bool SDL_DINPUT_HapticStopAll(SDL_Haptic *haptic);
|
||||
|
||||
// Ends C function definitions when using C++
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
369
thirdparty/sdl/haptic/windows/SDL_windowshaptic.c
vendored
Normal file
369
thirdparty/sdl/haptic/windows/SDL_windowshaptic.c
vendored
Normal file
@@ -0,0 +1,369 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../joystick/SDL_sysjoystick.h" // For the real SDL_Joystick
|
||||
#include "../../joystick/windows/SDL_windowsjoystick_c.h" // For joystick hwdata
|
||||
#include "../../joystick/windows/SDL_xinputjoystick_c.h" // For xinput rumble
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
#include "SDL_dinputhaptic_c.h"
|
||||
|
||||
// Set up for C function definitions, even when using C++
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
SDL_hapticlist_item *SDL_hapticlist = NULL;
|
||||
static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
|
||||
static int numhaptics = 0;
|
||||
|
||||
/*
|
||||
* Initializes the haptic subsystem.
|
||||
*/
|
||||
bool SDL_SYS_HapticInit(void)
|
||||
{
|
||||
JoyStick_DeviceData *device;
|
||||
|
||||
if (!SDL_DINPUT_HapticInit()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* The joystick subsystem will usually be initialized before haptics,
|
||||
* so the initial HapticMaybeAddDevice() calls from the joystick
|
||||
* subsystem will arrive too early to create haptic devices. We will
|
||||
* invoke those callbacks again here to pick up any joysticks that
|
||||
* were added prior to haptics initialization. */
|
||||
for (device = SYS_Joystick; device; device = device->pNext) {
|
||||
SDL_DINPUT_HapticMaybeAddDevice(&device->dxdevice);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
|
||||
{
|
||||
if (!SDL_hapticlist_tail) {
|
||||
SDL_hapticlist = SDL_hapticlist_tail = item;
|
||||
} else {
|
||||
SDL_hapticlist_tail->next = item;
|
||||
SDL_hapticlist_tail = item;
|
||||
}
|
||||
|
||||
// Device has been added.
|
||||
++numhaptics;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
|
||||
{
|
||||
const bool result = item->haptic ? true : false;
|
||||
if (prev) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_hapticlist == item);
|
||||
SDL_hapticlist = item->next;
|
||||
}
|
||||
if (item == SDL_hapticlist_tail) {
|
||||
SDL_hapticlist_tail = prev;
|
||||
}
|
||||
--numhaptics;
|
||||
// !!! TODO: Send a haptic remove event?
|
||||
SDL_free(item);
|
||||
return result;
|
||||
}
|
||||
|
||||
int SDL_SYS_NumHaptics(void)
|
||||
{
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByDevIndex(int device_index)
|
||||
{
|
||||
SDL_hapticlist_item *item = SDL_hapticlist;
|
||||
|
||||
if ((device_index < 0) || (device_index >= numhaptics)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (device_index > 0) {
|
||||
SDL_assert(item != NULL);
|
||||
--device_index;
|
||||
item = item->next;
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (instance_id == item->instance_id) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByDevIndex(index);
|
||||
if (item) {
|
||||
return item->instance_id;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Return the name of a haptic device, does not need to be opened.
|
||||
*/
|
||||
const char *SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByDevIndex(index);
|
||||
return item->name;
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a haptic device for usage.
|
||||
*/
|
||||
bool SDL_SYS_HapticOpen(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByInstanceID(haptic->instance_id);
|
||||
return SDL_DINPUT_HapticOpen(haptic, item);
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a haptic device from first mouse it finds for usage.
|
||||
*/
|
||||
int SDL_SYS_HapticMouse(void)
|
||||
{
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
SDL_hapticlist_item *item;
|
||||
int index = 0;
|
||||
|
||||
// Grab the first mouse haptic device we find.
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) {
|
||||
return index;
|
||||
}
|
||||
++index;
|
||||
}
|
||||
#endif // SDL_HAPTIC_DINPUT
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if a joystick has haptic features.
|
||||
*/
|
||||
bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
|
||||
{
|
||||
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
|
||||
return false;
|
||||
}
|
||||
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if the haptic device and joystick are in reality the same.
|
||||
*/
|
||||
bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
|
||||
return false;
|
||||
}
|
||||
return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a SDL_Haptic from a SDL_Joystick.
|
||||
*/
|
||||
bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver);
|
||||
|
||||
return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
}
|
||||
|
||||
/*
|
||||
* Closes the haptic device.
|
||||
*/
|
||||
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
if (haptic->hwdata) {
|
||||
|
||||
// Free effects.
|
||||
SDL_free(haptic->effects);
|
||||
haptic->effects = NULL;
|
||||
haptic->neffects = 0;
|
||||
|
||||
// Clean up
|
||||
SDL_DINPUT_HapticClose(haptic);
|
||||
|
||||
// Free
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->hwdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Clean up after system specific haptic stuff
|
||||
*/
|
||||
void SDL_SYS_HapticQuit(void)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *next = NULL;
|
||||
|
||||
for (item = SDL_hapticlist; item; item = next) {
|
||||
/* Opened and not closed haptics are leaked, this is on purpose.
|
||||
* Close your haptic devices after usage. */
|
||||
// !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not.
|
||||
next = item->next;
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_DINPUT_HapticQuit();
|
||||
|
||||
numhaptics = 0;
|
||||
SDL_hapticlist = NULL;
|
||||
SDL_hapticlist_tail = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates a new haptic effect.
|
||||
*/
|
||||
bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
const SDL_HapticEffect *base)
|
||||
{
|
||||
bool result;
|
||||
|
||||
// Alloc the effect.
|
||||
effect->hweffect = (struct haptic_hweffect *) SDL_calloc(1, sizeof(struct haptic_hweffect));
|
||||
if (!effect->hweffect) {
|
||||
return false;
|
||||
}
|
||||
|
||||
result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
|
||||
if (!result) {
|
||||
SDL_free(effect->hweffect);
|
||||
effect->hweffect = NULL;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* Updates an effect.
|
||||
*/
|
||||
bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *data)
|
||||
{
|
||||
return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
|
||||
}
|
||||
|
||||
/*
|
||||
* Runs an effect.
|
||||
*/
|
||||
bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops an effect.
|
||||
*/
|
||||
bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_DINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
|
||||
/*
|
||||
* Frees the effect.
|
||||
*/
|
||||
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
SDL_DINPUT_HapticDestroyEffect(haptic, effect);
|
||||
SDL_free(effect->hweffect);
|
||||
effect->hweffect = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the status of a haptic effect.
|
||||
*/
|
||||
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the gain.
|
||||
*/
|
||||
bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
return SDL_DINPUT_HapticSetGain(haptic, gain);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the autocentering.
|
||||
*/
|
||||
bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the device.
|
||||
*/
|
||||
bool SDL_SYS_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_DINPUT_HapticPause(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the device.
|
||||
*/
|
||||
bool SDL_SYS_HapticResume(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_DINPUT_HapticResume(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops all the playing effects on the device.
|
||||
*/
|
||||
bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_DINPUT_HapticStopAll(haptic);
|
||||
}
|
||||
|
||||
// Ends C function definitions when using C++
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SDL_HAPTIC_DINPUT
|
87
thirdparty/sdl/haptic/windows/SDL_windowshaptic_c.h
vendored
Normal file
87
thirdparty/sdl/haptic/windows/SDL_windowshaptic_c.h
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_windowshaptic_c_h_
|
||||
#define SDL_windowshaptic_c_h_
|
||||
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../core/windows/SDL_directx.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
|
||||
// Set up for C function definitions, even when using C++
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Haptic system hardware data.
|
||||
*/
|
||||
struct haptic_hwdata
|
||||
{
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
LPDIRECTINPUTDEVICE8 device;
|
||||
#endif
|
||||
DWORD axes[3]; // Axes to use.
|
||||
bool is_joystick; // Device is loaded as joystick.
|
||||
SDL_Thread *thread;
|
||||
SDL_Mutex *mutex;
|
||||
Uint64 stopTicks;
|
||||
SDL_AtomicInt stopThread;
|
||||
};
|
||||
|
||||
/*
|
||||
* Haptic system effect data.
|
||||
*/
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
struct haptic_hweffect
|
||||
{
|
||||
DIEFFECT effect;
|
||||
LPDIRECTINPUTEFFECT ref;
|
||||
};
|
||||
#endif
|
||||
|
||||
/*
|
||||
* List of available haptic devices.
|
||||
*/
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
SDL_HapticID instance_id;
|
||||
char *name;
|
||||
SDL_Haptic *haptic;
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
DIDEVICEINSTANCE instance;
|
||||
DIDEVCAPS capabilities;
|
||||
#endif
|
||||
struct SDL_hapticlist_item *next;
|
||||
} SDL_hapticlist_item;
|
||||
|
||||
extern SDL_hapticlist_item *SDL_hapticlist;
|
||||
|
||||
extern bool SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
|
||||
extern bool SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
|
||||
|
||||
// Ends C function definitions when using C++
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SDL_windowshaptic_c_h_
|
Reference in New Issue
Block a user