initial commit, 4.5 stable
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This commit is contained in:
473
thirdparty/sdl/joystick/windows/SDL_xinputjoystick.c
vendored
Normal file
473
thirdparty/sdl/joystick/windows/SDL_xinputjoystick.c
vendored
Normal file
@@ -0,0 +1,473 @@
|
||||
/*
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||||
Simple DirectMedia Layer
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||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
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||||
*/
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#include "SDL_internal.h"
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#include "../SDL_sysjoystick.h"
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#ifdef SDL_JOYSTICK_XINPUT
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#include "SDL_windowsjoystick_c.h"
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#include "SDL_xinputjoystick_c.h"
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#include "SDL_rawinputjoystick_c.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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||||
// Set up for C function definitions, even when using C++
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||||
#ifdef __cplusplus
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||||
extern "C" {
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||||
#endif
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||||
|
||||
/*
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||||
* Internal stuff.
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*/
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||||
static bool s_bXInputEnabled = false;
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||||
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bool SDL_XINPUT_Enabled(void)
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{
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return s_bXInputEnabled;
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}
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|
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bool SDL_XINPUT_JoystickInit(void)
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{
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bool enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, true);
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if (enabled && !WIN_LoadXInputDLL()) {
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enabled = false; // oh well.
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}
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s_bXInputEnabled = enabled;
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return true;
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}
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static const char *GetXInputName(const Uint8 userid, BYTE SubType)
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{
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static char name[32];
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switch (SubType) {
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case XINPUT_DEVSUBTYPE_GAMEPAD:
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(void)SDL_snprintf(name, sizeof(name), "XInput Controller #%d", 1 + userid);
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break;
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case XINPUT_DEVSUBTYPE_WHEEL:
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(void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%d", 1 + userid);
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break;
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case XINPUT_DEVSUBTYPE_ARCADE_STICK:
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(void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%d", 1 + userid);
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break;
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case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
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(void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%d", 1 + userid);
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break;
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case XINPUT_DEVSUBTYPE_DANCE_PAD:
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(void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%d", 1 + userid);
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break;
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case XINPUT_DEVSUBTYPE_GUITAR:
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case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
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case XINPUT_DEVSUBTYPE_GUITAR_BASS:
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(void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%d", 1 + userid);
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break;
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case XINPUT_DEVSUBTYPE_DRUM_KIT:
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(void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%d", 1 + userid);
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break;
|
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case XINPUT_DEVSUBTYPE_ARCADE_PAD:
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(void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%d", 1 + userid);
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break;
|
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default:
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(void)SDL_snprintf(name, sizeof(name), "XInput Device #%d", 1 + userid);
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||||
break;
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}
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return name;
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}
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static bool GetXInputDeviceInfo(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
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{
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SDL_XINPUT_CAPABILITIES_EX capabilities;
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|
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if (!XINPUTGETCAPABILITIESEX || XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) != ERROR_SUCCESS) {
|
||||
// Use a generic VID/PID representing an XInput controller
|
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if (pVID) {
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||||
*pVID = USB_VENDOR_MICROSOFT;
|
||||
}
|
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if (pPID) {
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*pPID = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
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||||
}
|
||||
return false;
|
||||
}
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||||
|
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// Fixup for Wireless Xbox 360 Controller
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if (capabilities.ProductId == 0 && capabilities.Capabilities.Flags & XINPUT_CAPS_WIRELESS) {
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capabilities.VendorId = USB_VENDOR_MICROSOFT;
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capabilities.ProductId = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
|
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}
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|
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if (pVID) {
|
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*pVID = capabilities.VendorId;
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||||
}
|
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if (pPID) {
|
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*pPID = capabilities.ProductId;
|
||||
}
|
||||
if (pVersion) {
|
||||
*pVersion = capabilities.ProductVersion;
|
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}
|
||||
return true;
|
||||
}
|
||||
|
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int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid)
|
||||
{
|
||||
SDL_XINPUT_CAPABILITIES_EX capabilities;
|
||||
|
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if (XINPUTGETCAPABILITIESEX &&
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||||
XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) == ERROR_SUCCESS &&
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||||
capabilities.VendorId == USB_VENDOR_VALVE &&
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||||
capabilities.ProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
|
||||
return (int)capabilities.unk2;
|
||||
}
|
||||
return -1;
|
||||
}
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||||
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||||
static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
||||
{
|
||||
const char *name = NULL;
|
||||
Uint16 vendor = 0;
|
||||
Uint16 product = 0;
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||||
Uint16 version = 0;
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||||
JoyStick_DeviceData *pPrevJoystick = NULL;
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JoyStick_DeviceData *pNewJoystick = *pContext;
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||||
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||||
#ifdef SDL_JOYSTICK_RAWINPUT
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||||
if (RAWINPUT_IsEnabled()) {
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||||
// The raw input driver handles more than 4 controllers, so prefer that when available
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||||
/* We do this check here rather than at the top of SDL_XINPUT_JoystickDetect() because
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||||
we need to check XInput state before RAWINPUT gets a hold of the device, otherwise
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||||
when a controller is connected via the wireless adapter, it will shut down at the
|
||||
first subsequent XInput call. This seems like a driver stack bug?
|
||||
|
||||
Reference: https://github.com/libsdl-org/SDL/issues/3468
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||||
*/
|
||||
return;
|
||||
}
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||||
#endif
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||||
|
||||
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (pNewJoystick) {
|
||||
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
|
||||
// if we are replacing the front of the list then update it
|
||||
if (pNewJoystick == *pContext) {
|
||||
*pContext = pNewJoystick->pNext;
|
||||
} else if (pPrevJoystick) {
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pPrevJoystick->pNext = pNewJoystick->pNext;
|
||||
}
|
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|
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pNewJoystick->pNext = SYS_Joystick;
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||||
SYS_Joystick = pNewJoystick;
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||||
return; // already in the list.
|
||||
}
|
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|
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pPrevJoystick = pNewJoystick;
|
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pNewJoystick = pNewJoystick->pNext;
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||||
}
|
||||
|
||||
name = GetXInputName(userid, SubType);
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||||
GetXInputDeviceInfo(userid, &vendor, &product, &version);
|
||||
if (SDL_ShouldIgnoreJoystick(vendor, product, version, name) ||
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||||
SDL_JoystickHandledByAnotherDriver(&SDL_WINDOWS_JoystickDriver, vendor, product, version, name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData));
|
||||
if (!pNewJoystick) {
|
||||
return; // better luck next time?
|
||||
}
|
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|
||||
pNewJoystick->bXInputDevice = true;
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||||
pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, name);
|
||||
if (!pNewJoystick->joystickname) {
|
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SDL_free(pNewJoystick);
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return; // better luck next time?
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}
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(void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%u", userid);
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pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType);
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pNewJoystick->SubType = SubType;
|
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pNewJoystick->XInputUserId = userid;
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||||
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WINDOWS_AddJoystickDevice(pNewJoystick);
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}
|
||||
|
||||
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
int iuserid;
|
||||
|
||||
if (!s_bXInputEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// iterate in reverse, so these are in the final list in ascending numeric order.
|
||||
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
|
||||
const Uint8 userid = (Uint8)iuserid;
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||||
XINPUT_CAPABILITIES capabilities;
|
||||
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
|
||||
AddXInputDevice(userid, capabilities.SubType, pContext);
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||||
}
|
||||
}
|
||||
}
|
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|
||||
bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
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||||
{
|
||||
int iuserid;
|
||||
|
||||
if (!s_bXInputEnabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// iterate in reverse, so these are in the final list in ascending numeric order.
|
||||
for (iuserid = 0; iuserid < XUSER_MAX_COUNT; ++iuserid) {
|
||||
const Uint8 userid = (Uint8)iuserid;
|
||||
Uint16 slot_vendor;
|
||||
Uint16 slot_product;
|
||||
Uint16 slot_version;
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||||
if (GetXInputDeviceInfo(userid, &slot_vendor, &slot_product, &slot_version)) {
|
||||
if (vendor == slot_vendor && product == slot_product && version == slot_version) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
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||||
return false;
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||||
}
|
||||
|
||||
bool SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
const Uint8 userId = joystickdevice->XInputUserId;
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
XINPUT_VIBRATION state;
|
||||
|
||||
SDL_assert(s_bXInputEnabled);
|
||||
SDL_assert(XINPUTGETCAPABILITIES);
|
||||
SDL_assert(XINPUTSETSTATE);
|
||||
SDL_assert(userId < XUSER_MAX_COUNT);
|
||||
|
||||
joystick->hwdata->bXInputDevice = true;
|
||||
|
||||
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
|
||||
SDL_free(joystick->hwdata);
|
||||
joystick->hwdata = NULL;
|
||||
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
|
||||
}
|
||||
SDL_zero(state);
|
||||
joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
|
||||
joystick->hwdata->userid = userId;
|
||||
|
||||
// The XInput API has a hard coded button/axis mapping, so we just match it
|
||||
joystick->naxes = 6;
|
||||
joystick->nbuttons = 11;
|
||||
joystick->nhats = 1;
|
||||
|
||||
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
||||
{
|
||||
SDL_PowerState state;
|
||||
int percent;
|
||||
switch (pBatteryInformation->BatteryType) {
|
||||
case BATTERY_TYPE_WIRED:
|
||||
state = SDL_POWERSTATE_CHARGING;
|
||||
break;
|
||||
case BATTERY_TYPE_UNKNOWN:
|
||||
case BATTERY_TYPE_DISCONNECTED:
|
||||
state = SDL_POWERSTATE_UNKNOWN;
|
||||
break;
|
||||
default:
|
||||
state = SDL_POWERSTATE_ON_BATTERY;
|
||||
break;
|
||||
}
|
||||
switch (pBatteryInformation->BatteryLevel) {
|
||||
case BATTERY_LEVEL_EMPTY:
|
||||
percent = 10;
|
||||
break;
|
||||
case BATTERY_LEVEL_LOW:
|
||||
percent = 40;
|
||||
break;
|
||||
case BATTERY_LEVEL_MEDIUM:
|
||||
percent = 70;
|
||||
break;
|
||||
default:
|
||||
case BATTERY_LEVEL_FULL:
|
||||
percent = 100;
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickPowerInfo(joystick, state, percent);
|
||||
}
|
||||
|
||||
static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
||||
{
|
||||
static WORD s_XInputButtons[] = {
|
||||
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
WORD wButtons = pXInputState->Gamepad.wButtons;
|
||||
Uint8 button;
|
||||
Uint8 hat = SDL_HAT_CENTERED;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 0, pXInputState->Gamepad.sThumbLX);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 1, ~pXInputState->Gamepad.sThumbLY);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 3, pXInputState->Gamepad.sThumbRX);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 4, ~pXInputState->Gamepad.sThumbRY);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
|
||||
|
||||
for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
|
||||
bool down = ((wButtons & s_XInputButtons[button]) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, down);
|
||||
}
|
||||
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
|
||||
hat |= SDL_HAT_UP;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
|
||||
hat |= SDL_HAT_DOWN;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
|
||||
hat |= SDL_HAT_LEFT;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
|
||||
hat |= SDL_HAT_RIGHT;
|
||||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
|
||||
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
|
||||
}
|
||||
|
||||
bool SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
||||
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
||||
if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
|
||||
return SDL_SetError("XInputSetState() failed");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
DWORD result;
|
||||
XINPUT_STATE XInputState;
|
||||
XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
|
||||
|
||||
if (!XINPUTGETSTATE) {
|
||||
return;
|
||||
}
|
||||
|
||||
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
|
||||
if (result == ERROR_DEVICE_NOT_CONNECTED) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_zero(XBatteryInformation);
|
||||
if (XINPUTGETBATTERYINFORMATION) {
|
||||
result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
|
||||
}
|
||||
|
||||
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
||||
// XInputOnGameInput doesn't ever change dwPacketNumber, so have to just update every frame
|
||||
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
|
||||
#else
|
||||
// only fire events if the data changed from last time
|
||||
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
|
||||
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
|
||||
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickQuit(void)
|
||||
{
|
||||
if (s_bXInputEnabled) {
|
||||
s_bXInputEnabled = false;
|
||||
WIN_UnloadXInputDLL();
|
||||
}
|
||||
}
|
||||
|
||||
// Ends C function definitions when using C++
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#else // !SDL_JOYSTICK_XINPUT
|
||||
|
||||
typedef struct JoyStick_DeviceData JoyStick_DeviceData;
|
||||
|
||||
bool SDL_XINPUT_Enabled(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SDL_XINPUT_JoystickInit(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
}
|
||||
|
||||
bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
bool SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
#endif // SDL_JOYSTICK_XINPUT
|
Reference in New Issue
Block a user