Tweak IKModifier3D docs and comment
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@@ -770,7 +770,6 @@ void TwoBoneIK3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) {
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}
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void TwoBoneIK3D::_process_joints(double p_delta, Skeleton3D *p_skeleton, TwoBoneIK3DSetting *p_setting, const Vector3 &p_destination, const Vector3 &p_pole_destination) {
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// Solve the IK for this iteration.
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Vector3 destination = p_destination;
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// Make vector from root to destination.
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